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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000010#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000011#include "libGLESv2/ProgramBinary.h"
12
13#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000014#include "common/version.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000015
16#include "libGLESv2/main.h"
17#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include <string>
20
daniel@transgaming.com88853c52012-12-20 20:56:40 +000021#undef near
22#undef far
23
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000024namespace gl
25{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000026std::string str(int i)
27{
28 char buffer[20];
29 snprintf(buffer, sizeof(buffer), "%d", i);
30 return buffer;
31}
32
daniel@transgaming.comdb019952012-12-20 21:13:32 +000033UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
34 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000035{
36}
37
daniel@transgaming.come87ca002012-07-24 18:30:43 +000038unsigned int ProgramBinary::mCurrentSerial = 1;
39
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000040ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000041{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000042 mPixelExecutable = NULL;
43 mVertexExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000044
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000045 mValidated = false;
46
47 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
48 {
49 mSemanticIndex[index] = -1;
50 }
51
52 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
53 {
54 mSamplersPS[index].active = false;
55 }
56
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000057 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000058 {
59 mSamplersVS[index].active = false;
60 }
61
62 mUsedVertexSamplerRange = 0;
63 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000064 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000065}
66
67ProgramBinary::~ProgramBinary()
68{
daniel@transgaming.com95892412012-11-28 20:59:09 +000069 delete mPixelExecutable;
70 delete mVertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000072 while (!mUniforms.empty())
73 {
74 delete mUniforms.back();
75 mUniforms.pop_back();
76 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000077}
78
daniel@transgaming.come87ca002012-07-24 18:30:43 +000079unsigned int ProgramBinary::getSerial() const
80{
81 return mSerial;
82}
83
84unsigned int ProgramBinary::issueSerial()
85{
86 return mCurrentSerial++;
87}
88
daniel@transgaming.com95892412012-11-28 20:59:09 +000089rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000090{
91 return mPixelExecutable;
92}
93
daniel@transgaming.com95892412012-11-28 20:59:09 +000094rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000095{
96 return mVertexExecutable;
97}
98
99GLuint ProgramBinary::getAttributeLocation(const char *name)
100{
101 if (name)
102 {
103 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
104 {
105 if (mLinkedAttribute[index].name == std::string(name))
106 {
107 return index;
108 }
109 }
110 }
111
112 return -1;
113}
114
115int ProgramBinary::getSemanticIndex(int attributeIndex)
116{
117 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
118
119 return mSemanticIndex[attributeIndex];
120}
121
122// Returns one more than the highest sampler index used.
123GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
124{
125 switch (type)
126 {
127 case SAMPLER_PIXEL:
128 return mUsedPixelSamplerRange;
129 case SAMPLER_VERTEX:
130 return mUsedVertexSamplerRange;
131 default:
132 UNREACHABLE();
133 return 0;
134 }
135}
136
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000137bool ProgramBinary::usesPointSize() const
138{
139 return mUsesPointSize;
140}
141
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000142// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
143// index (0-15 for the pixel shader and 0-3 for the vertex shader).
144GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
145{
146 GLint logicalTextureUnit = -1;
147
148 switch (type)
149 {
150 case SAMPLER_PIXEL:
151 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
152
153 if (mSamplersPS[samplerIndex].active)
154 {
155 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
156 }
157 break;
158 case SAMPLER_VERTEX:
159 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
160
161 if (mSamplersVS[samplerIndex].active)
162 {
163 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
164 }
165 break;
166 default: UNREACHABLE();
167 }
168
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000169 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000170 {
171 return logicalTextureUnit;
172 }
173
174 return -1;
175}
176
177// Returns the texture type for a given Direct3D 9 sampler type and
178// index (0-15 for the pixel shader and 0-3 for the vertex shader).
179TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
180{
181 switch (type)
182 {
183 case SAMPLER_PIXEL:
184 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
185 ASSERT(mSamplersPS[samplerIndex].active);
186 return mSamplersPS[samplerIndex].textureType;
187 case SAMPLER_VERTEX:
188 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
189 ASSERT(mSamplersVS[samplerIndex].active);
190 return mSamplersVS[samplerIndex].textureType;
191 default: UNREACHABLE();
192 }
193
194 return TEXTURE_2D;
195}
196
197GLint ProgramBinary::getUniformLocation(std::string name)
198{
199 unsigned int subscript = 0;
200
201 // Strip any trailing array operator and retrieve the subscript
202 size_t open = name.find_last_of('[');
203 size_t close = name.find_last_of(']');
204 if (open != std::string::npos && close == name.length() - 1)
205 {
206 subscript = atoi(name.substr(open + 1).c_str());
207 name.erase(open);
208 }
209
210 unsigned int numUniforms = mUniformIndex.size();
211 for (unsigned int location = 0; location < numUniforms; location++)
212 {
213 if (mUniformIndex[location].name == name &&
214 mUniformIndex[location].element == subscript)
215 {
216 return location;
217 }
218 }
219
220 return -1;
221}
222
223bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
224{
225 if (location < 0 || location >= (int)mUniformIndex.size())
226 {
227 return false;
228 }
229
230 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
231 targetUniform->dirty = true;
232
233 if (targetUniform->type == GL_FLOAT)
234 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000235 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000236
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000237 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000238 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
239
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000240 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000241
242 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
243
244 for (int i = 0; i < count; i++)
245 {
246 target[0] = v[0];
247 target[1] = 0;
248 target[2] = 0;
249 target[3] = 0;
250 target += 4;
251 v += 1;
252 }
253 }
254 else if (targetUniform->type == GL_BOOL)
255 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000256 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000257
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000258 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000259 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
260
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000261 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000262 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
263
264 for (int i = 0; i < count; ++i)
265 {
266 if (v[i] == 0.0f)
267 {
268 boolParams[i] = GL_FALSE;
269 }
270 else
271 {
272 boolParams[i] = GL_TRUE;
273 }
274 }
275 }
276 else
277 {
278 return false;
279 }
280
281 return true;
282}
283
284bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
285{
286 if (location < 0 || location >= (int)mUniformIndex.size())
287 {
288 return false;
289 }
290
291 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
292 targetUniform->dirty = true;
293
294 if (targetUniform->type == GL_FLOAT_VEC2)
295 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000296 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000297
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000298 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000299 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
300
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000301 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000302
303 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
304
305 for (int i = 0; i < count; i++)
306 {
307 target[0] = v[0];
308 target[1] = v[1];
309 target[2] = 0;
310 target[3] = 0;
311 target += 4;
312 v += 2;
313 }
314 }
315 else if (targetUniform->type == GL_BOOL_VEC2)
316 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000317 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000318
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000319 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
321
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000322 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000323
324 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
325
326 for (int i = 0; i < count * 2; ++i)
327 {
328 if (v[i] == 0.0f)
329 {
330 boolParams[i] = GL_FALSE;
331 }
332 else
333 {
334 boolParams[i] = GL_TRUE;
335 }
336 }
337 }
338 else
339 {
340 return false;
341 }
342
343 return true;
344}
345
346bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
347{
348 if (location < 0 || location >= (int)mUniformIndex.size())
349 {
350 return false;
351 }
352
353 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
354 targetUniform->dirty = true;
355
356 if (targetUniform->type == GL_FLOAT_VEC3)
357 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000358 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000359
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000360 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000361 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
362
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000363 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000364
365 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
366
367 for (int i = 0; i < count; i++)
368 {
369 target[0] = v[0];
370 target[1] = v[1];
371 target[2] = v[2];
372 target[3] = 0;
373 target += 4;
374 v += 3;
375 }
376 }
377 else if (targetUniform->type == GL_BOOL_VEC3)
378 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000379 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000380
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000381 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000382 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
383
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000384 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000385 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
386
387 for (int i = 0; i < count * 3; ++i)
388 {
389 if (v[i] == 0.0f)
390 {
391 boolParams[i] = GL_FALSE;
392 }
393 else
394 {
395 boolParams[i] = GL_TRUE;
396 }
397 }
398 }
399 else
400 {
401 return false;
402 }
403
404 return true;
405}
406
407bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
408{
409 if (location < 0 || location >= (int)mUniformIndex.size())
410 {
411 return false;
412 }
413
414 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
415 targetUniform->dirty = true;
416
417 if (targetUniform->type == GL_FLOAT_VEC4)
418 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000419 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000420
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000421 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000422 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
423
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000424 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000425
426 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
427 v, 4 * sizeof(GLfloat) * count);
428 }
429 else if (targetUniform->type == GL_BOOL_VEC4)
430 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000431 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000432
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000433 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
435
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000436 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000437 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
438
439 for (int i = 0; i < count * 4; ++i)
440 {
441 if (v[i] == 0.0f)
442 {
443 boolParams[i] = GL_FALSE;
444 }
445 else
446 {
447 boolParams[i] = GL_TRUE;
448 }
449 }
450 }
451 else
452 {
453 return false;
454 }
455
456 return true;
457}
458
459template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
460void transposeMatrix(T *target, const GLfloat *value)
461{
462 int copyWidth = std::min(targetWidth, srcWidth);
463 int copyHeight = std::min(targetHeight, srcHeight);
464
465 for (int x = 0; x < copyWidth; x++)
466 {
467 for (int y = 0; y < copyHeight; y++)
468 {
469 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
470 }
471 }
472 // clear unfilled right side
473 for (int y = 0; y < copyHeight; y++)
474 {
475 for (int x = srcWidth; x < targetWidth; x++)
476 {
477 target[y * targetWidth + x] = (T)0;
478 }
479 }
480 // clear unfilled bottom.
481 for (int y = srcHeight; y < targetHeight; y++)
482 {
483 for (int x = 0; x < targetWidth; x++)
484 {
485 target[y * targetWidth + x] = (T)0;
486 }
487 }
488}
489
490bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
491{
492 if (location < 0 || location >= (int)mUniformIndex.size())
493 {
494 return false;
495 }
496
497 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
498 targetUniform->dirty = true;
499
500 if (targetUniform->type != GL_FLOAT_MAT2)
501 {
502 return false;
503 }
504
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000505 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000507 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000508 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
509
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000510 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000511
512 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
513 for (int i = 0; i < count; i++)
514 {
515 transposeMatrix<GLfloat,4,2,2,2>(target, value);
516 target += 8;
517 value += 4;
518 }
519
520 return true;
521}
522
523bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
524{
525 if (location < 0 || location >= (int)mUniformIndex.size())
526 {
527 return false;
528 }
529
530 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
531 targetUniform->dirty = true;
532
533 if (targetUniform->type != GL_FLOAT_MAT3)
534 {
535 return false;
536 }
537
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000538 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000539
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000540 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000541 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
542
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000543 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000544
545 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
546 for (int i = 0; i < count; i++)
547 {
548 transposeMatrix<GLfloat,4,3,3,3>(target, value);
549 target += 12;
550 value += 9;
551 }
552
553 return true;
554}
555
556
557bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
558{
559 if (location < 0 || location >= (int)mUniformIndex.size())
560 {
561 return false;
562 }
563
564 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
565 targetUniform->dirty = true;
566
567 if (targetUniform->type != GL_FLOAT_MAT4)
568 {
569 return false;
570 }
571
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000572 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000573
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000574 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000575 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
576
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000577 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000578
579 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
580 for (int i = 0; i < count; i++)
581 {
582 transposeMatrix<GLfloat,4,4,4,4>(target, value);
583 target += 16;
584 value += 16;
585 }
586
587 return true;
588}
589
590bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
591{
592 if (location < 0 || location >= (int)mUniformIndex.size())
593 {
594 return false;
595 }
596
597 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
598 targetUniform->dirty = true;
599
600 if (targetUniform->type == GL_INT ||
601 targetUniform->type == GL_SAMPLER_2D ||
602 targetUniform->type == GL_SAMPLER_CUBE)
603 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000604 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000605
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000606 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000607 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
608
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000609 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000610
611 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
612 v, sizeof(GLint) * count);
613 }
614 else if (targetUniform->type == GL_BOOL)
615 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000616 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000617
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000618 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000619 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
620
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000621 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000622 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
623
624 for (int i = 0; i < count; ++i)
625 {
626 if (v[i] == 0)
627 {
628 boolParams[i] = GL_FALSE;
629 }
630 else
631 {
632 boolParams[i] = GL_TRUE;
633 }
634 }
635 }
636 else
637 {
638 return false;
639 }
640
641 return true;
642}
643
644bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
645{
646 if (location < 0 || location >= (int)mUniformIndex.size())
647 {
648 return false;
649 }
650
651 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
652 targetUniform->dirty = true;
653
654 if (targetUniform->type == GL_INT_VEC2)
655 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000656 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000657
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000658 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000659 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
660
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000661 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000662
663 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
664 v, 2 * sizeof(GLint) * count);
665 }
666 else if (targetUniform->type == GL_BOOL_VEC2)
667 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000668 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000669
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000670 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000671 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
672
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000673 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000674 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
675
676 for (int i = 0; i < count * 2; ++i)
677 {
678 if (v[i] == 0)
679 {
680 boolParams[i] = GL_FALSE;
681 }
682 else
683 {
684 boolParams[i] = GL_TRUE;
685 }
686 }
687 }
688 else
689 {
690 return false;
691 }
692
693 return true;
694}
695
696bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
697{
698 if (location < 0 || location >= (int)mUniformIndex.size())
699 {
700 return false;
701 }
702
703 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
704 targetUniform->dirty = true;
705
706 if (targetUniform->type == GL_INT_VEC3)
707 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000708 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000709
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000710 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000711 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
712
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000713 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000714
715 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
716 v, 3 * sizeof(GLint) * count);
717 }
718 else if (targetUniform->type == GL_BOOL_VEC3)
719 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000720 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000721
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000722 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000723 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
724
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000725 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000726 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
727
728 for (int i = 0; i < count * 3; ++i)
729 {
730 if (v[i] == 0)
731 {
732 boolParams[i] = GL_FALSE;
733 }
734 else
735 {
736 boolParams[i] = GL_TRUE;
737 }
738 }
739 }
740 else
741 {
742 return false;
743 }
744
745 return true;
746}
747
748bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
749{
750 if (location < 0 || location >= (int)mUniformIndex.size())
751 {
752 return false;
753 }
754
755 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
756 targetUniform->dirty = true;
757
758 if (targetUniform->type == GL_INT_VEC4)
759 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000760 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000761
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000762 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000763 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
764
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000765 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000766
767 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
768 v, 4 * sizeof(GLint) * count);
769 }
770 else if (targetUniform->type == GL_BOOL_VEC4)
771 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000772 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000773
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000774 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000775 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
776
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000777 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000778 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
779
780 for (int i = 0; i < count * 4; ++i)
781 {
782 if (v[i] == 0)
783 {
784 boolParams[i] = GL_FALSE;
785 }
786 else
787 {
788 boolParams[i] = GL_TRUE;
789 }
790 }
791 }
792 else
793 {
794 return false;
795 }
796
797 return true;
798}
799
800bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
801{
802 if (location < 0 || location >= (int)mUniformIndex.size())
803 {
804 return false;
805 }
806
807 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
808
809 // sized queries -- ensure the provided buffer is large enough
810 if (bufSize)
811 {
812 int requiredBytes = UniformExternalSize(targetUniform->type);
813 if (*bufSize < requiredBytes)
814 {
815 return false;
816 }
817 }
818
819 switch (targetUniform->type)
820 {
821 case GL_FLOAT_MAT2:
822 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
823 break;
824 case GL_FLOAT_MAT3:
825 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
826 break;
827 case GL_FLOAT_MAT4:
828 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
829 break;
830 default:
831 {
832 unsigned int count = UniformExternalComponentCount(targetUniform->type);
833 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
834
835 switch (UniformComponentType(targetUniform->type))
836 {
837 case GL_BOOL:
838 {
839 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
840
841 for (unsigned int i = 0; i < count; ++i)
842 {
843 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
844 }
845 }
846 break;
847 case GL_FLOAT:
848 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
849 count * sizeof(GLfloat));
850 break;
851 case GL_INT:
852 {
853 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
854
855 for (unsigned int i = 0; i < count; ++i)
856 {
857 params[i] = (float)intParams[i];
858 }
859 }
860 break;
861 default: UNREACHABLE();
862 }
863 }
864 }
865
866 return true;
867}
868
869bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
870{
871 if (location < 0 || location >= (int)mUniformIndex.size())
872 {
873 return false;
874 }
875
876 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
877
878 // sized queries -- ensure the provided buffer is large enough
879 if (bufSize)
880 {
881 int requiredBytes = UniformExternalSize(targetUniform->type);
882 if (*bufSize < requiredBytes)
883 {
884 return false;
885 }
886 }
887
888 switch (targetUniform->type)
889 {
890 case GL_FLOAT_MAT2:
891 {
892 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
893 }
894 break;
895 case GL_FLOAT_MAT3:
896 {
897 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
898 }
899 break;
900 case GL_FLOAT_MAT4:
901 {
902 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
903 }
904 break;
905 default:
906 {
907 unsigned int count = UniformExternalComponentCount(targetUniform->type);
908 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
909
910 switch (UniformComponentType(targetUniform->type))
911 {
912 case GL_BOOL:
913 {
914 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
915
916 for (unsigned int i = 0; i < count; ++i)
917 {
918 params[i] = (GLint)boolParams[i];
919 }
920 }
921 break;
922 case GL_FLOAT:
923 {
924 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
925
926 for (unsigned int i = 0; i < count; ++i)
927 {
928 params[i] = (GLint)floatParams[i];
929 }
930 }
931 break;
932 case GL_INT:
933 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
934 count * sizeof(GLint));
935 break;
936 default: UNREACHABLE();
937 }
938 }
939 }
940
941 return true;
942}
943
944void ProgramBinary::dirtyAllUniforms()
945{
946 unsigned int numUniforms = mUniforms.size();
947 for (unsigned int index = 0; index < numUniforms; index++)
948 {
949 mUniforms[index]->dirty = true;
950 }
951}
952
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000953// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000954void ProgramBinary::applyUniforms()
955{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000956 // Retrieve sampler uniform values
957 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
958 {
959 Uniform *targetUniform = *ub;
960
961 if (targetUniform->dirty)
962 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000963 if (targetUniform->type == GL_SAMPLER_2D ||
964 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000965 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000966 int count = targetUniform->elementCount();
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000967 GLint *v = (GLint*)targetUniform->data;
968
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000969 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000970 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000971 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000972
973 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000974 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000975 unsigned int samplerIndex = firstIndex + i;
976
977 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000978 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000979 ASSERT(mSamplersPS[samplerIndex].active);
980 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000981 }
982 }
983 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000984
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000985 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000986 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000987 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000988
989 for (int i = 0; i < count; i++)
990 {
991 unsigned int samplerIndex = firstIndex + i;
992
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000993 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000994 {
995 ASSERT(mSamplersVS[samplerIndex].active);
996 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
997 }
998 }
999 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +00001000 }
1001 }
1002 }
1003
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +00001004 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001005}
1006
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001007// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1008// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001009int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001010{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001011 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001012
1013 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1014 {
1015 int n = VariableRowCount(varying->type) * varying->size;
1016 int m = VariableColumnCount(varying->type);
1017 bool success = false;
1018
1019 if (m == 2 || m == 3 || m == 4)
1020 {
1021 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1022 {
1023 bool available = true;
1024
1025 for (int y = 0; y < n && available; y++)
1026 {
1027 for (int x = 0; x < m && available; x++)
1028 {
1029 if (packing[r + y][x])
1030 {
1031 available = false;
1032 }
1033 }
1034 }
1035
1036 if (available)
1037 {
1038 varying->reg = r;
1039 varying->col = 0;
1040
1041 for (int y = 0; y < n; y++)
1042 {
1043 for (int x = 0; x < m; x++)
1044 {
1045 packing[r + y][x] = &*varying;
1046 }
1047 }
1048
1049 success = true;
1050 }
1051 }
1052
1053 if (!success && m == 2)
1054 {
1055 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1056 {
1057 bool available = true;
1058
1059 for (int y = 0; y < n && available; y++)
1060 {
1061 for (int x = 2; x < 4 && available; x++)
1062 {
1063 if (packing[r + y][x])
1064 {
1065 available = false;
1066 }
1067 }
1068 }
1069
1070 if (available)
1071 {
1072 varying->reg = r;
1073 varying->col = 2;
1074
1075 for (int y = 0; y < n; y++)
1076 {
1077 for (int x = 2; x < 4; x++)
1078 {
1079 packing[r + y][x] = &*varying;
1080 }
1081 }
1082
1083 success = true;
1084 }
1085 }
1086 }
1087 }
1088 else if (m == 1)
1089 {
1090 int space[4] = {0};
1091
1092 for (int y = 0; y < maxVaryingVectors; y++)
1093 {
1094 for (int x = 0; x < 4; x++)
1095 {
1096 space[x] += packing[y][x] ? 0 : 1;
1097 }
1098 }
1099
1100 int column = 0;
1101
1102 for (int x = 0; x < 4; x++)
1103 {
1104 if (space[x] >= n && space[x] < space[column])
1105 {
1106 column = x;
1107 }
1108 }
1109
1110 if (space[column] >= n)
1111 {
1112 for (int r = 0; r < maxVaryingVectors; r++)
1113 {
1114 if (!packing[r][column])
1115 {
1116 varying->reg = r;
1117
1118 for (int y = r; y < r + n; y++)
1119 {
1120 packing[y][column] = &*varying;
1121 }
1122
1123 break;
1124 }
1125 }
1126
1127 varying->col = column;
1128
1129 success = true;
1130 }
1131 }
1132 else UNREACHABLE();
1133
1134 if (!success)
1135 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001136 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001137
1138 return -1;
1139 }
1140 }
1141
1142 // Return the number of used registers
1143 int registers = 0;
1144
1145 for (int r = 0; r < maxVaryingVectors; r++)
1146 {
1147 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1148 {
1149 registers++;
1150 }
1151 }
1152
1153 return registers;
1154}
1155
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001156bool ProgramBinary::linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001157{
1158 if (pixelHLSL.empty() || vertexHLSL.empty())
1159 {
1160 return false;
1161 }
1162
1163 // Reset the varying register assignments
1164 for (VaryingList::iterator fragVar = fragmentShader->mVaryings.begin(); fragVar != fragmentShader->mVaryings.end(); fragVar++)
1165 {
1166 fragVar->reg = -1;
1167 fragVar->col = -1;
1168 }
1169
1170 for (VaryingList::iterator vtxVar = vertexShader->mVaryings.begin(); vtxVar != vertexShader->mVaryings.end(); vtxVar++)
1171 {
1172 vtxVar->reg = -1;
1173 vtxVar->col = -1;
1174 }
1175
1176 // Map the varyings to the register file
shannon.woods@transgaming.com28d268e2013-01-25 21:54:26 +00001177 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001178 int registers = packVaryings(infoLog, packing, fragmentShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001179
1180 if (registers < 0)
1181 {
1182 return false;
1183 }
1184
1185 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001186 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001187 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001188
1189 if (registers == maxVaryingVectors && fragmentShader->mUsesFragCoord)
1190 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001191 infoLog.append("No varying registers left to support gl_FragCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001192
1193 return false;
1194 }
1195
1196 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1197 {
1198 bool matched = false;
1199
1200 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1201 {
1202 if (output->name == input->name)
1203 {
1204 if (output->type != input->type || output->size != input->size)
1205 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001206 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001207
1208 return false;
1209 }
1210
1211 output->reg = input->reg;
1212 output->col = input->col;
1213
1214 matched = true;
1215 break;
1216 }
1217 }
1218
1219 if (!matched)
1220 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001221 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001222
1223 return false;
1224 }
1225 }
1226
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001227 mUsesPointSize = vertexShader->mUsesPointSize;
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001228 std::string varyingSemantic = (mUsesPointSize && shaderModel >= 3) ? "COLOR" : "TEXCOORD";
1229 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
1230 std::string positionSemantic = (shaderModel >= 4) ? "SV_POSITION" : "POSITION";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001231
1232 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001233 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001234
1235 int semanticIndex = 0;
1236 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1237 {
1238 switch (attribute->type)
1239 {
1240 case GL_FLOAT: vertexHLSL += " float "; break;
1241 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1242 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1243 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1244 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1245 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1246 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1247 default: UNREACHABLE();
1248 }
1249
1250 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1251
1252 semanticIndex += VariableRowCount(attribute->type);
1253 }
1254
1255 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001256 "\n"
1257 "struct VS_OUTPUT\n"
1258 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001259
1260 for (int r = 0; r < registers; r++)
1261 {
1262 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1263
1264 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1265 }
1266
1267 if (fragmentShader->mUsesFragCoord)
1268 {
1269 vertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1270 }
1271
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001272 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001273 {
1274 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1275 }
1276
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001277 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"
1278 "};\n"
1279 "\n"
1280 "VS_OUTPUT main(VS_INPUT input)\n"
1281 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001282
1283 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1284 {
1285 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1286
1287 if (VariableRowCount(attribute->type) > 1) // Matrix
1288 {
1289 vertexHLSL += "transpose";
1290 }
1291
1292 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1293 }
1294
1295 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001296 " gl_main();\n"
1297 "\n"
1298 " VS_OUTPUT output;\n"
1299 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
1300 " output.gl_Position.y = -(gl_Position.y + dx_HalfPixelSize.y * gl_Position.w);\n"
1301 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1302 " output.gl_Position.w = gl_Position.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001303
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001304 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001305 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001306 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001307 }
1308
1309 if (fragmentShader->mUsesFragCoord)
1310 {
1311 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1312 }
1313
1314 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1315 {
1316 if (varying->reg >= 0)
1317 {
1318 for (int i = 0; i < varying->size; i++)
1319 {
1320 int rows = VariableRowCount(varying->type);
1321
1322 for (int j = 0; j < rows; j++)
1323 {
1324 int r = varying->reg + i * rows + j;
1325 vertexHLSL += " output.v" + str(r);
1326
1327 bool sharedRegister = false; // Register used by multiple varyings
1328
1329 for (int x = 0; x < 4; x++)
1330 {
1331 if (packing[r][x] && packing[r][x] != packing[r][0])
1332 {
1333 sharedRegister = true;
1334 break;
1335 }
1336 }
1337
1338 if(sharedRegister)
1339 {
1340 vertexHLSL += ".";
1341
1342 for (int x = 0; x < 4; x++)
1343 {
1344 if (packing[r][x] == &*varying)
1345 {
1346 switch(x)
1347 {
1348 case 0: vertexHLSL += "x"; break;
1349 case 1: vertexHLSL += "y"; break;
1350 case 2: vertexHLSL += "z"; break;
1351 case 3: vertexHLSL += "w"; break;
1352 }
1353 }
1354 }
1355 }
1356
1357 vertexHLSL += " = " + varying->name;
1358
1359 if (varying->array)
1360 {
1361 vertexHLSL += "[" + str(i) + "]";
1362 }
1363
1364 if (rows > 1)
1365 {
1366 vertexHLSL += "[" + str(j) + "]";
1367 }
1368
1369 vertexHLSL += ";\n";
1370 }
1371 }
1372 }
1373 }
1374
1375 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001376 " return output;\n"
1377 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001378
1379 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001380 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001381
1382 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1383 {
1384 if (varying->reg >= 0)
1385 {
1386 for (int i = 0; i < varying->size; i++)
1387 {
1388 int rows = VariableRowCount(varying->type);
1389 for (int j = 0; j < rows; j++)
1390 {
1391 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001392 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001393 }
1394 }
1395 }
1396 else UNREACHABLE();
1397 }
1398
1399 if (fragmentShader->mUsesFragCoord)
1400 {
1401 pixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001402
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001403 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001404 {
1405 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1406 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001407 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001408 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001409 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1410 }
1411 }
1412
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001413 if (fragmentShader->mUsesPointCoord && shaderModel == 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001414 {
1415 pixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1416 }
1417
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001418 pixelHLSL += "};\n"
1419 "\n"
1420 "struct PS_OUTPUT\n"
1421 "{\n"
1422 " float4 gl_Color[1] : " + targetSemantic + ";\n"
1423 "};\n"
1424 "\n";
1425
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001426 if (fragmentShader->mUsesFrontFacing)
1427 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001428 if (shaderModel >= 4)
1429 {
1430 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1431 "{\n";
1432 }
1433 else
1434 {
1435 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1436 "{\n";
1437 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001438 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001439 else
1440 {
1441 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1442 "{\n";
1443 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001444
1445 if (fragmentShader->mUsesFragCoord)
1446 {
1447 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1448
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001449 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001450 {
1451 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1452 " gl_FragCoord.y = input.dx_VPos.y;\n";
1453 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001454 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001455 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001456 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001457 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001458 }
1459 else
1460 {
1461 // dx_Coord contains the viewport width/2, height/2, center.x and center.y. See Context::applyRenderTarget()
1462 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Coord.x + dx_Coord.z;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001463 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Coord.y + dx_Coord.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001464 }
1465
daniel@transgaming.com12985182012-12-20 20:56:31 +00001466 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001467 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001468 }
1469
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001470 if (fragmentShader->mUsesPointCoord && shaderModel == 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001471 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001472 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1473 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001474 }
1475
1476 if (fragmentShader->mUsesFrontFacing)
1477 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001478 if (shaderModel <= 3)
1479 {
1480 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1481 }
1482 else
1483 {
1484 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1485 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001486 }
1487
1488 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1489 {
1490 if (varying->reg >= 0)
1491 {
1492 for (int i = 0; i < varying->size; i++)
1493 {
1494 int rows = VariableRowCount(varying->type);
1495 for (int j = 0; j < rows; j++)
1496 {
1497 std::string n = str(varying->reg + i * rows + j);
1498 pixelHLSL += " " + varying->name;
1499
1500 if (varying->array)
1501 {
1502 pixelHLSL += "[" + str(i) + "]";
1503 }
1504
1505 if (rows > 1)
1506 {
1507 pixelHLSL += "[" + str(j) + "]";
1508 }
1509
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001510 switch (VariableColumnCount(varying->type))
1511 {
1512 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1513 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1514 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1515 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1516 default: UNREACHABLE();
1517 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001518 }
1519 }
1520 }
1521 else UNREACHABLE();
1522 }
1523
1524 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001525 " gl_main();\n"
1526 "\n"
1527 " PS_OUTPUT output;\n"
1528 " output.gl_Color[0] = gl_Color[0];\n"
1529 "\n"
1530 " return output;\n"
1531 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001532
1533 return true;
1534}
1535
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001536bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1537{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001538 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001539
1540 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001541 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001542 if (format != GL_PROGRAM_BINARY_ANGLE)
1543 {
1544 infoLog.append("Invalid program binary format.");
1545 return false;
1546 }
1547
1548 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001549 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001550 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001551 {
1552 infoLog.append("Invalid program binary version.");
1553 return false;
1554 }
1555
1556 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1557 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001558 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001559 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001560 stream.read(&name);
1561 mLinkedAttribute[i].name = name;
1562 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001563 }
1564
1565 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1566 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001567 stream.read(&mSamplersPS[i].active);
1568 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001569
1570 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001571 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001572 mSamplersPS[i].textureType = (TextureType) textureType;
1573 }
1574
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001575 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001576 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001577 stream.read(&mSamplersVS[i].active);
1578 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001579
1580 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001581 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001582 mSamplersVS[i].textureType = (TextureType) textureType;
1583 }
1584
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001585 stream.read(&mUsedVertexSamplerRange);
1586 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001587 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001588
1589 unsigned int size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001590 stream.read(&size);
1591 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001592 {
1593 infoLog.append("Invalid program binary.");
1594 return false;
1595 }
1596
1597 mUniforms.resize(size);
1598 for (unsigned int i = 0; i < size; ++i)
1599 {
1600 GLenum type;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001601 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001602 unsigned int arraySize;
1603
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001604 stream.read(&type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001605 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001606 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001607
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001608 mUniforms[i] = new Uniform(type, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001609
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001610 stream.read(&mUniforms[i]->psRegisterIndex);
1611 stream.read(&mUniforms[i]->vsRegisterIndex);
1612 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001613 }
1614
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001615 stream.read(&size);
1616 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001617 {
1618 infoLog.append("Invalid program binary.");
1619 return false;
1620 }
1621
1622 mUniformIndex.resize(size);
1623 for (unsigned int i = 0; i < size; ++i)
1624 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001625 stream.read(&mUniformIndex[i].name);
1626 stream.read(&mUniformIndex[i].element);
1627 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001628 }
1629
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001630 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001631 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001632
1633 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001634 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001635
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001636 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001637
daniel@transgaming.com36038542012-11-28 20:59:26 +00001638 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001639 ptr += sizeof(GUID);
1640
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001641 GUID identifier = mRenderer->getAdapterIdentifier();
1642 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001643 {
1644 infoLog.append("Invalid program binary.");
1645 return false;
1646 }
1647
1648 const char *pixelShaderFunction = ptr;
1649 ptr += pixelShaderSize;
1650
1651 const char *vertexShaderFunction = ptr;
1652 ptr += vertexShaderSize;
1653
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001654 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
daniel@transgaming.com2275f912012-12-20 21:13:22 +00001655 pixelShaderSize, GL_FRAGMENT_SHADER);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001656 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001657 {
1658 infoLog.append("Could not create pixel shader.");
1659 return false;
1660 }
1661
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001662 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
daniel@transgaming.com2275f912012-12-20 21:13:22 +00001663 vertexShaderSize, GL_VERTEX_SHADER);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001664 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001665 {
1666 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001667 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001668 mPixelExecutable = NULL;
1669 return false;
1670 }
1671
1672 return true;
1673}
1674
1675bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1676{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001677 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001678
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001679 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001680 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001681
1682 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1683 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001684 stream.write(mLinkedAttribute[i].type);
1685 stream.write(mLinkedAttribute[i].name);
1686 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001687 }
1688
1689 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1690 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001691 stream.write(mSamplersPS[i].active);
1692 stream.write(mSamplersPS[i].logicalTextureUnit);
1693 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001694 }
1695
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001696 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001697 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001698 stream.write(mSamplersVS[i].active);
1699 stream.write(mSamplersVS[i].logicalTextureUnit);
1700 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001701 }
1702
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001703 stream.write(mUsedVertexSamplerRange);
1704 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001705 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001706
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001707 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001708 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1709 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001710 stream.write(mUniforms[i]->type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001711 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001712 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001713
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001714 stream.write(mUniforms[i]->psRegisterIndex);
1715 stream.write(mUniforms[i]->vsRegisterIndex);
1716 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001717 }
1718
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001719 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001720 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1721 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001722 stream.write(mUniformIndex[i].name);
1723 stream.write(mUniformIndex[i].element);
1724 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001725 }
1726
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001727 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001728 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001729
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001730 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001731 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001732
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001733 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001734
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001735 GLsizei streamLength = stream.length();
1736 const void *streamData = stream.data();
1737
1738 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001739 if (totalLength > bufSize)
1740 {
1741 if (length)
1742 {
1743 *length = 0;
1744 }
1745
1746 return false;
1747 }
1748
1749 if (binary)
1750 {
1751 char *ptr = (char*) binary;
1752
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001753 memcpy(ptr, streamData, streamLength);
1754 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001755
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001756 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001757 ptr += sizeof(GUID);
1758
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001759 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001760 ptr += pixelShaderSize;
1761
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001762 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001763 ptr += vertexShaderSize;
1764
1765 ASSERT(ptr - totalLength == binary);
1766 }
1767
1768 if (length)
1769 {
1770 *length = totalLength;
1771 }
1772
1773 return true;
1774}
1775
1776GLint ProgramBinary::getLength()
1777{
1778 GLint length;
1779 if (save(NULL, INT_MAX, &length))
1780 {
1781 return length;
1782 }
1783 else
1784 {
1785 return 0;
1786 }
1787}
1788
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001789bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001790{
1791 if (!fragmentShader || !fragmentShader->isCompiled())
1792 {
1793 return false;
1794 }
1795
1796 if (!vertexShader || !vertexShader->isCompiled())
1797 {
1798 return false;
1799 }
1800
1801 std::string pixelHLSL = fragmentShader->getHLSL();
1802 std::string vertexHLSL = vertexShader->getHLSL();
1803
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001804 if (!linkVaryings(infoLog, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001805 {
1806 return false;
1807 }
1808
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001809 bool success = true;
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001810 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), GL_VERTEX_SHADER);
1811 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), GL_FRAGMENT_SHADER);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001812
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001813 if (!mVertexExecutable || !mPixelExecutable)
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001814 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001815 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001816 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001817
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001818 delete mVertexExecutable;
1819 mVertexExecutable = NULL;
1820 delete mPixelExecutable;
1821 mPixelExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001822 }
1823
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001824 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1825 {
1826 success = false;
1827 }
1828
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001829 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001830 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001831 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001832 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001833
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001834 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001835}
1836
1837// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001838bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001839{
1840 unsigned int usedLocations = 0;
1841
1842 // Link attributes that have a binding location
1843 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1844 {
1845 int location = attributeBindings.getAttributeBinding(attribute->name);
1846
1847 if (location != -1) // Set by glBindAttribLocation
1848 {
1849 if (!mLinkedAttribute[location].name.empty())
1850 {
1851 // Multiple active attributes bound to the same location; not an error
1852 }
1853
1854 mLinkedAttribute[location] = *attribute;
1855
1856 int rows = VariableRowCount(attribute->type);
1857
1858 if (rows + location > MAX_VERTEX_ATTRIBS)
1859 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001860 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001861
1862 return false;
1863 }
1864
1865 for (int i = 0; i < rows; i++)
1866 {
1867 usedLocations |= 1 << (location + i);
1868 }
1869 }
1870 }
1871
1872 // Link attributes that don't have a binding location
1873 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1874 {
1875 int location = attributeBindings.getAttributeBinding(attribute->name);
1876
1877 if (location == -1) // Not set by glBindAttribLocation
1878 {
1879 int rows = VariableRowCount(attribute->type);
1880 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1881
1882 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1883 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001884 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001885
1886 return false; // Fail to link
1887 }
1888
1889 mLinkedAttribute[availableIndex] = *attribute;
1890 }
1891 }
1892
1893 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1894 {
1895 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1896 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1897
1898 for (int r = 0; r < rows; r++)
1899 {
1900 mSemanticIndex[attributeIndex++] = index++;
1901 }
1902 }
1903
1904 return true;
1905}
1906
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001907bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001908{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001909 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001910 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001911 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001912 {
1913 return false;
1914 }
1915 }
1916
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001917 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001918 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001919 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001920 {
1921 return false;
1922 }
1923 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001924
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001925 return true;
1926}
1927
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001928bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001929{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001930 if (constant.type == GL_SAMPLER_2D ||
1931 constant.type == GL_SAMPLER_CUBE)
1932 {
1933 unsigned int samplerIndex = constant.registerIndex;
1934
1935 do
1936 {
1937 if (shader == GL_VERTEX_SHADER)
1938 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001939 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001940 {
1941 mSamplersVS[samplerIndex].active = true;
1942 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1943 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1944 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1945 }
1946 else
1947 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001948 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001949 return false;
1950 }
1951 }
1952 else if (shader == GL_FRAGMENT_SHADER)
1953 {
1954 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1955 {
1956 mSamplersPS[samplerIndex].active = true;
1957 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1958 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1959 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1960 }
1961 else
1962 {
1963 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1964 return false;
1965 }
1966 }
1967 else UNREACHABLE();
1968
1969 samplerIndex++;
1970 }
1971 while (samplerIndex < constant.registerIndex + constant.arraySize);
1972 }
1973
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001974 Uniform *uniform = NULL;
1975 GLint location = getUniformLocation(constant.name);
1976
1977 if (location >= 0) // Previously defined, types must match
1978 {
1979 uniform = mUniforms[mUniformIndex[location].index];
1980
1981 if (uniform->type != constant.type)
1982 {
1983 return false;
1984 }
1985 }
1986 else
1987 {
1988 uniform = new Uniform(constant.type, constant.name, constant.arraySize);
1989 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001990
1991 if (!uniform)
1992 {
1993 return false;
1994 }
1995
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001996 if (shader == GL_FRAGMENT_SHADER)
1997 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001998 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001999 }
2000 else if (shader == GL_VERTEX_SHADER)
2001 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002002 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002003 }
2004 else UNREACHABLE();
2005
2006 if (location >= 0)
2007 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002008 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002009 }
2010
2011 mUniforms.push_back(uniform);
2012 unsigned int uniformIndex = mUniforms.size() - 1;
2013
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002014 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002015 {
2016 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2017 }
2018
2019 return true;
2020}
2021
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002022// This method needs to match OutputHLSL::decorate
2023std::string ProgramBinary::decorateAttribute(const std::string &name)
2024{
2025 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2026 {
2027 return "_" + name;
2028 }
2029
2030 return name;
2031}
2032
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002033bool ProgramBinary::isValidated() const
2034{
2035 return mValidated;
2036}
2037
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002038void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2039{
2040 // Skip over inactive attributes
2041 unsigned int activeAttribute = 0;
2042 unsigned int attribute;
2043 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2044 {
2045 if (mLinkedAttribute[attribute].name.empty())
2046 {
2047 continue;
2048 }
2049
2050 if (activeAttribute == index)
2051 {
2052 break;
2053 }
2054
2055 activeAttribute++;
2056 }
2057
2058 if (bufsize > 0)
2059 {
2060 const char *string = mLinkedAttribute[attribute].name.c_str();
2061
2062 strncpy(name, string, bufsize);
2063 name[bufsize - 1] = '\0';
2064
2065 if (length)
2066 {
2067 *length = strlen(name);
2068 }
2069 }
2070
2071 *size = 1; // Always a single 'type' instance
2072
2073 *type = mLinkedAttribute[attribute].type;
2074}
2075
2076GLint ProgramBinary::getActiveAttributeCount()
2077{
2078 int count = 0;
2079
2080 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2081 {
2082 if (!mLinkedAttribute[attributeIndex].name.empty())
2083 {
2084 count++;
2085 }
2086 }
2087
2088 return count;
2089}
2090
2091GLint ProgramBinary::getActiveAttributeMaxLength()
2092{
2093 int maxLength = 0;
2094
2095 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2096 {
2097 if (!mLinkedAttribute[attributeIndex].name.empty())
2098 {
2099 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2100 }
2101 }
2102
2103 return maxLength;
2104}
2105
2106void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2107{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002108 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002109
2110 if (bufsize > 0)
2111 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002112 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002113
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002114 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002115 {
2116 string += "[0]";
2117 }
2118
2119 strncpy(name, string.c_str(), bufsize);
2120 name[bufsize - 1] = '\0';
2121
2122 if (length)
2123 {
2124 *length = strlen(name);
2125 }
2126 }
2127
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002128 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002129
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002130 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002131}
2132
2133GLint ProgramBinary::getActiveUniformCount()
2134{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002135 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002136}
2137
2138GLint ProgramBinary::getActiveUniformMaxLength()
2139{
2140 int maxLength = 0;
2141
2142 unsigned int numUniforms = mUniforms.size();
2143 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2144 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002145 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002146 {
2147 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2148 if (mUniforms[uniformIndex]->isArray())
2149 {
2150 length += 3; // Counting in "[0]".
2151 }
2152 maxLength = std::max(length, maxLength);
2153 }
2154 }
2155
2156 return maxLength;
2157}
2158
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002159void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002160{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002161 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002162 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002163 {
2164 mValidated = false;
2165 }
2166 else
2167 {
2168 mValidated = true;
2169 }
2170}
2171
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002172bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002173{
2174 // if any two active samplers in a program are of different types, but refer to the same
2175 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2176 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2177
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002178 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002179 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002180
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002181 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002182 {
2183 textureUnitType[i] = TEXTURE_UNKNOWN;
2184 }
2185
2186 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2187 {
2188 if (mSamplersPS[i].active)
2189 {
2190 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2191
2192 if (unit >= maxCombinedTextureImageUnits)
2193 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002194 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002195 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002196 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002197 }
2198
2199 return false;
2200 }
2201
2202 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2203 {
2204 if (mSamplersPS[i].textureType != textureUnitType[unit])
2205 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002206 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002207 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002208 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002209 }
2210
2211 return false;
2212 }
2213 }
2214 else
2215 {
2216 textureUnitType[unit] = mSamplersPS[i].textureType;
2217 }
2218 }
2219 }
2220
2221 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2222 {
2223 if (mSamplersVS[i].active)
2224 {
2225 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2226
2227 if (unit >= maxCombinedTextureImageUnits)
2228 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002229 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002230 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002231 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002232 }
2233
2234 return false;
2235 }
2236
2237 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2238 {
2239 if (mSamplersVS[i].textureType != textureUnitType[unit])
2240 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002241 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002242 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002243 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002244 }
2245
2246 return false;
2247 }
2248 }
2249 else
2250 {
2251 textureUnitType[unit] = mSamplersVS[i].textureType;
2252 }
2253 }
2254 }
2255
2256 return true;
2257}
2258
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002259ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2260{
2261}
2262
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002263}