Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 8 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 9 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | namespace |
| 12 | { |
| 13 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 14 | // Take a pixel, and reset the components not covered by the format to default |
| 15 | // values. In particular, the default value for the alpha component is 65535 |
| 16 | // (1.0 as unsigned normalized fixed point value). |
| 17 | GLColor16 SliceFormatColor16(GLenum format, GLColor16 full) |
| 18 | { |
| 19 | switch (format) |
| 20 | { |
| 21 | case GL_RED: |
| 22 | return GLColor16(full.R, 0, 0, 65535u); |
| 23 | case GL_RG: |
| 24 | return GLColor16(full.R, full.G, 0, 65535u); |
| 25 | case GL_RGB: |
| 26 | return GLColor16(full.R, full.G, full.B, 65535u); |
| 27 | case GL_RGBA: |
| 28 | return full; |
| 29 | default: |
| 30 | UNREACHABLE(); |
| 31 | } |
| 32 | return GLColor16::white; |
| 33 | } |
| 34 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 35 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 36 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 37 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 38 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 39 | { |
| 40 | setWindowWidth(128); |
| 41 | setWindowHeight(128); |
| 42 | setConfigRedBits(8); |
| 43 | setConfigGreenBits(8); |
| 44 | setConfigBlueBits(8); |
| 45 | setConfigAlphaBits(8); |
| 46 | } |
| 47 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 48 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 49 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 50 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 51 | ( |
| 52 | precision highp float; |
| 53 | attribute vec4 position; |
| 54 | varying vec2 texcoord; |
| 55 | |
| 56 | void main() |
| 57 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 58 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 59 | texcoord = (position.xy * 0.5) + 0.5; |
| 60 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 61 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 62 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 63 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 64 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 65 | virtual std::string getFragmentShaderSource() = 0; |
| 66 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 67 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 68 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 69 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 70 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 71 | |
| 72 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 73 | ASSERT_NE(0u, mProgram); |
| 74 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 75 | } |
| 76 | |
| 77 | void SetUp() override |
| 78 | { |
| 79 | ANGLETest::SetUp(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 80 | |
| 81 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 82 | } |
| 83 | |
| 84 | void TearDown() override |
| 85 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 86 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 87 | glDeleteFramebuffers(1, &mFramebuffer); |
| 88 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 89 | glDeleteProgram(mProgram); |
| 90 | ANGLETest::TearDown(); |
| 91 | } |
| 92 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 93 | void setUpFramebuffer() |
| 94 | { |
| 95 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 96 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 97 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 98 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 99 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 100 | // SRGB conversion like desktop GL does. |
| 101 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 102 | glGenFramebuffers(1, &mFramebuffer); |
| 103 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 104 | |
| 105 | glGenTextures(1, &mFramebufferColorTexture); |
| 106 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 107 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 108 | GL_UNSIGNED_BYTE, nullptr); |
| 109 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 110 | mFramebufferColorTexture, 0); |
| 111 | ASSERT_GL_NO_ERROR(); |
| 112 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 113 | glBindTexture(GL_TEXTURE_2D, 0); |
| 114 | } |
| 115 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 116 | // Returns the created texture ID. |
| 117 | GLuint create2DTexture() |
| 118 | { |
| 119 | GLuint texture2D; |
| 120 | glGenTextures(1, &texture2D); |
| 121 | glBindTexture(GL_TEXTURE_2D, texture2D); |
| 122 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 123 | EXPECT_GL_NO_ERROR(); |
| 124 | return texture2D; |
| 125 | } |
| 126 | |
| 127 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 128 | GLuint mFramebuffer; |
| 129 | |
| 130 | private: |
| 131 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 132 | }; |
| 133 | |
| 134 | class Texture2DTest : public TexCoordDrawTest |
| 135 | { |
| 136 | protected: |
| 137 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 138 | |
| 139 | std::string getFragmentShaderSource() override |
| 140 | { |
| 141 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 142 | ( |
| 143 | precision highp float; |
| 144 | uniform sampler2D tex; |
| 145 | varying vec2 texcoord; |
| 146 | |
| 147 | void main() |
| 148 | { |
| 149 | gl_FragColor = texture2D(tex, texcoord); |
| 150 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 151 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 152 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 153 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 154 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 155 | virtual const char *getTextureUniformName() { return "tex"; } |
| 156 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 157 | void setUpProgram() override |
| 158 | { |
| 159 | TexCoordDrawTest::setUpProgram(); |
| 160 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 161 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 162 | } |
| 163 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 164 | void SetUp() override |
| 165 | { |
| 166 | TexCoordDrawTest::SetUp(); |
| 167 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 168 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 169 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 170 | } |
| 171 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 172 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 173 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 174 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 175 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 176 | } |
| 177 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 178 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 179 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 180 | { |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 181 | // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 182 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 183 | { |
| 184 | std::cout << "Test skipped on Intel D3D11." << std::endl; |
| 185 | return; |
| 186 | } |
| 187 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 188 | setUpProgram(); |
| 189 | |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 190 | if (getClientVersion() < 3) |
| 191 | { |
| 192 | if (!extensionEnabled("GL_OES_texture_float")) |
| 193 | { |
| 194 | std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| 195 | return; |
| 196 | } |
| 197 | |
| 198 | if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| 199 | { |
| 200 | std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| 201 | return; |
| 202 | } |
| 203 | } |
| 204 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 205 | GLfloat sourceImageData[4][16] = |
| 206 | { |
| 207 | { // R |
| 208 | 1.0f, |
| 209 | 0.0f, |
| 210 | 0.0f, |
| 211 | 1.0f |
| 212 | }, |
| 213 | { // RG |
| 214 | 1.0f, 0.0f, |
| 215 | 0.0f, 1.0f, |
| 216 | 0.0f, 0.0f, |
| 217 | 1.0f, 1.0f |
| 218 | }, |
| 219 | { // RGB |
| 220 | 1.0f, 0.0f, 0.0f, |
| 221 | 0.0f, 1.0f, 0.0f, |
| 222 | 0.0f, 0.0f, 1.0f, |
| 223 | 1.0f, 1.0f, 0.0f |
| 224 | }, |
| 225 | { // RGBA |
| 226 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 227 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 228 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 229 | 1.0f, 1.0f, 0.0f, 1.0f |
| 230 | }, |
| 231 | }; |
| 232 | |
| 233 | GLenum imageFormats[] = |
| 234 | { |
| 235 | GL_R32F, |
| 236 | GL_RG32F, |
| 237 | GL_RGB32F, |
| 238 | GL_RGBA32F, |
| 239 | }; |
| 240 | |
| 241 | GLenum sourceUnsizedFormats[] = |
| 242 | { |
| 243 | GL_RED, |
| 244 | GL_RG, |
| 245 | GL_RGB, |
| 246 | GL_RGBA, |
| 247 | }; |
| 248 | |
| 249 | GLuint textures[2]; |
| 250 | |
| 251 | glGenTextures(2, textures); |
| 252 | |
| 253 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 254 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| 255 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| 256 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| 257 | |
| 258 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 259 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 260 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 262 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 263 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 264 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 265 | { |
| 266 | // This is not supported |
| 267 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 268 | } |
| 269 | else |
| 270 | { |
| 271 | ASSERT_GL_NO_ERROR(); |
| 272 | } |
| 273 | |
| 274 | GLuint fbo; |
| 275 | glGenFramebuffers(1, &fbo); |
| 276 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 277 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 278 | |
| 279 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 280 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 281 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 282 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 283 | |
| 284 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 285 | ASSERT_GL_NO_ERROR(); |
| 286 | |
| 287 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 288 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 289 | |
| 290 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 291 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 292 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 293 | if (testImageChannels > 1) |
| 294 | { |
| 295 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 296 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 297 | if (testImageChannels > 2) |
| 298 | { |
| 299 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | glDeleteFramebuffers(1, &fbo); |
| 304 | glDeleteTextures(2, textures); |
| 305 | |
| 306 | ASSERT_GL_NO_ERROR(); |
| 307 | } |
| 308 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 309 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 310 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 311 | }; |
| 312 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 313 | class Texture2DTestES3 : public Texture2DTest |
| 314 | { |
| 315 | protected: |
| 316 | Texture2DTestES3() : Texture2DTest() {} |
| 317 | |
| 318 | std::string getVertexShaderSource() override |
| 319 | { |
| 320 | return std::string( |
| 321 | "#version 300 es\n" |
| 322 | "out vec2 texcoord;\n" |
| 323 | "in vec4 position;\n" |
| 324 | "void main()\n" |
| 325 | "{\n" |
| 326 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 327 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 328 | "}\n"); |
| 329 | } |
| 330 | |
| 331 | std::string getFragmentShaderSource() override |
| 332 | { |
| 333 | return std::string( |
| 334 | "#version 300 es\n" |
| 335 | "precision highp float;\n" |
| 336 | "uniform highp sampler2D tex;\n" |
| 337 | "in vec2 texcoord;\n" |
| 338 | "out vec4 fragColor;\n" |
| 339 | "void main()\n" |
| 340 | "{\n" |
| 341 | " fragColor = texture(tex, texcoord);\n" |
| 342 | "}\n"); |
| 343 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 344 | |
| 345 | void SetUp() override |
| 346 | { |
| 347 | Texture2DTest::SetUp(); |
| 348 | setUpProgram(); |
| 349 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 350 | }; |
| 351 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 352 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 353 | { |
| 354 | protected: |
| 355 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 356 | |
| 357 | std::string getVertexShaderSource() override |
| 358 | { |
| 359 | return std::string( |
| 360 | "#version 300 es\n" |
| 361 | "out vec2 texcoord;\n" |
| 362 | "in vec4 position;\n" |
| 363 | "void main()\n" |
| 364 | "{\n" |
| 365 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 366 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 367 | "}\n"); |
| 368 | } |
| 369 | |
| 370 | std::string getFragmentShaderSource() override |
| 371 | { |
| 372 | return std::string( |
| 373 | "#version 300 es\n" |
| 374 | "precision highp float;\n" |
| 375 | "uniform highp isampler2D tex;\n" |
| 376 | "in vec2 texcoord;\n" |
| 377 | "out vec4 fragColor;\n" |
| 378 | "void main()\n" |
| 379 | "{\n" |
| 380 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 381 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 382 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 383 | "}\n"); |
| 384 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 385 | |
| 386 | void SetUp() override |
| 387 | { |
| 388 | Texture2DTest::SetUp(); |
| 389 | setUpProgram(); |
| 390 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 391 | }; |
| 392 | |
| 393 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 394 | { |
| 395 | protected: |
| 396 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 397 | |
| 398 | std::string getVertexShaderSource() override |
| 399 | { |
| 400 | return std::string( |
| 401 | "#version 300 es\n" |
| 402 | "out vec2 texcoord;\n" |
| 403 | "in vec4 position;\n" |
| 404 | "void main()\n" |
| 405 | "{\n" |
| 406 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 407 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 408 | "}\n"); |
| 409 | } |
| 410 | |
| 411 | std::string getFragmentShaderSource() override |
| 412 | { |
| 413 | return std::string( |
| 414 | "#version 300 es\n" |
| 415 | "precision highp float;\n" |
| 416 | "uniform highp usampler2D tex;\n" |
| 417 | "in vec2 texcoord;\n" |
| 418 | "out vec4 fragColor;\n" |
| 419 | "void main()\n" |
| 420 | "{\n" |
| 421 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 422 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 423 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 424 | "}\n"); |
| 425 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 426 | |
| 427 | void SetUp() override |
| 428 | { |
| 429 | Texture2DTest::SetUp(); |
| 430 | setUpProgram(); |
| 431 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 432 | }; |
| 433 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 434 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 435 | { |
| 436 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 437 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 438 | |
| 439 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 440 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 441 | return std::string(SHADER_SOURCE |
| 442 | ( |
| 443 | precision highp float; |
| 444 | attribute vec4 position; |
| 445 | varying vec2 texcoord; |
| 446 | |
| 447 | uniform vec2 drawScale; |
| 448 | |
| 449 | void main() |
| 450 | { |
| 451 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 452 | texcoord = (position.xy * 0.5) + 0.5; |
| 453 | } |
| 454 | ) |
| 455 | ); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 456 | } |
| 457 | |
| 458 | void SetUp() override |
| 459 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 460 | Texture2DTest::SetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 461 | |
| 462 | setUpProgram(); |
| 463 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 464 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 465 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 466 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 467 | glUseProgram(mProgram); |
| 468 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 469 | glUseProgram(0); |
| 470 | ASSERT_GL_NO_ERROR(); |
| 471 | } |
| 472 | |
| 473 | GLint mDrawScaleUniformLocation; |
| 474 | }; |
| 475 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 476 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 477 | { |
| 478 | protected: |
| 479 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 480 | |
| 481 | std::string getFragmentShaderSource() override |
| 482 | { |
| 483 | return std::string(SHADER_SOURCE |
| 484 | ( |
| 485 | precision highp float; |
| 486 | uniform sampler2D tex; |
| 487 | varying vec2 texcoord; |
| 488 | |
| 489 | vec4 computeFragColor(sampler2D aTex) |
| 490 | { |
| 491 | return texture2D(aTex, texcoord); |
| 492 | } |
| 493 | |
| 494 | void main() |
| 495 | { |
| 496 | gl_FragColor = computeFragColor(tex); |
| 497 | } |
| 498 | ) |
| 499 | ); |
| 500 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 501 | |
| 502 | void SetUp() override |
| 503 | { |
| 504 | Texture2DTest::SetUp(); |
| 505 | setUpProgram(); |
| 506 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 507 | }; |
| 508 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 509 | class TextureCubeTest : public TexCoordDrawTest |
| 510 | { |
| 511 | protected: |
| 512 | TextureCubeTest() |
| 513 | : TexCoordDrawTest(), |
| 514 | mTexture2D(0), |
| 515 | mTextureCube(0), |
| 516 | mTexture2DUniformLocation(-1), |
| 517 | mTextureCubeUniformLocation(-1) |
| 518 | { |
| 519 | } |
| 520 | |
| 521 | std::string getFragmentShaderSource() override |
| 522 | { |
| 523 | return std::string(SHADER_SOURCE |
| 524 | ( |
| 525 | precision highp float; |
| 526 | uniform sampler2D tex2D; |
| 527 | uniform samplerCube texCube; |
| 528 | varying vec2 texcoord; |
| 529 | |
| 530 | void main() |
| 531 | { |
| 532 | gl_FragColor = texture2D(tex2D, texcoord); |
| 533 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 534 | } |
| 535 | ) |
| 536 | ); |
| 537 | } |
| 538 | |
| 539 | void SetUp() override |
| 540 | { |
| 541 | TexCoordDrawTest::SetUp(); |
| 542 | |
| 543 | glGenTextures(1, &mTextureCube); |
| 544 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 545 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 546 | EXPECT_GL_NO_ERROR(); |
| 547 | |
| 548 | mTexture2D = create2DTexture(); |
| 549 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 550 | setUpProgram(); |
| 551 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 552 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 553 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 554 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 555 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 556 | } |
| 557 | |
| 558 | void TearDown() override |
| 559 | { |
| 560 | glDeleteTextures(1, &mTextureCube); |
| 561 | TexCoordDrawTest::TearDown(); |
| 562 | } |
| 563 | |
| 564 | GLuint mTexture2D; |
| 565 | GLuint mTextureCube; |
| 566 | GLint mTexture2DUniformLocation; |
| 567 | GLint mTextureCubeUniformLocation; |
| 568 | }; |
| 569 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 570 | class SamplerArrayTest : public TexCoordDrawTest |
| 571 | { |
| 572 | protected: |
| 573 | SamplerArrayTest() |
| 574 | : TexCoordDrawTest(), |
| 575 | mTexture2DA(0), |
| 576 | mTexture2DB(0), |
| 577 | mTexture0UniformLocation(-1), |
| 578 | mTexture1UniformLocation(-1) |
| 579 | { |
| 580 | } |
| 581 | |
| 582 | std::string getFragmentShaderSource() override |
| 583 | { |
| 584 | return std::string(SHADER_SOURCE |
| 585 | ( |
| 586 | precision mediump float; |
| 587 | uniform highp sampler2D tex2DArray[2]; |
| 588 | varying vec2 texcoord; |
| 589 | void main() |
| 590 | { |
| 591 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 592 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
| 593 | } |
| 594 | ) |
| 595 | ); |
| 596 | } |
| 597 | |
| 598 | void SetUp() override |
| 599 | { |
| 600 | TexCoordDrawTest::SetUp(); |
| 601 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 602 | setUpProgram(); |
| 603 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 604 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 605 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 606 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 607 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 608 | |
| 609 | mTexture2DA = create2DTexture(); |
| 610 | mTexture2DB = create2DTexture(); |
| 611 | ASSERT_GL_NO_ERROR(); |
| 612 | } |
| 613 | |
| 614 | void TearDown() override |
| 615 | { |
| 616 | glDeleteTextures(1, &mTexture2DA); |
| 617 | glDeleteTextures(1, &mTexture2DB); |
| 618 | TexCoordDrawTest::TearDown(); |
| 619 | } |
| 620 | |
| 621 | void testSamplerArrayDraw() |
| 622 | { |
| 623 | GLubyte texData[4]; |
| 624 | texData[0] = 0; |
| 625 | texData[1] = 60; |
| 626 | texData[2] = 0; |
| 627 | texData[3] = 255; |
| 628 | |
| 629 | glActiveTexture(GL_TEXTURE0); |
| 630 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 631 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 632 | |
| 633 | texData[1] = 120; |
| 634 | glActiveTexture(GL_TEXTURE1); |
| 635 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 636 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 637 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 638 | |
| 639 | glUseProgram(mProgram); |
| 640 | glUniform1i(mTexture0UniformLocation, 0); |
| 641 | glUniform1i(mTexture1UniformLocation, 1); |
| 642 | drawQuad(mProgram, "position", 0.5f); |
| 643 | EXPECT_GL_NO_ERROR(); |
| 644 | |
| 645 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 646 | } |
| 647 | |
| 648 | GLuint mTexture2DA; |
| 649 | GLuint mTexture2DB; |
| 650 | GLint mTexture0UniformLocation; |
| 651 | GLint mTexture1UniformLocation; |
| 652 | }; |
| 653 | |
| 654 | |
| 655 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 656 | { |
| 657 | protected: |
| 658 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 659 | |
| 660 | std::string getFragmentShaderSource() override |
| 661 | { |
| 662 | return std::string(SHADER_SOURCE |
| 663 | ( |
| 664 | precision mediump float; |
| 665 | uniform highp sampler2D tex2DArray[2]; |
| 666 | varying vec2 texcoord; |
| 667 | |
| 668 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 669 | { |
| 670 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 671 | } |
| 672 | |
| 673 | void main() |
| 674 | { |
| 675 | gl_FragColor = computeFragColor(tex2DArray); |
| 676 | } |
| 677 | ) |
| 678 | ); |
| 679 | } |
| 680 | }; |
| 681 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 682 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 683 | { |
| 684 | protected: |
| 685 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 686 | |
| 687 | std::string getVertexShaderSource() override |
| 688 | { |
| 689 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 690 | "#version 300 es\n" |
| 691 | "out vec2 texcoord;\n" |
| 692 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 693 | "void main()\n" |
| 694 | "{\n" |
| 695 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 696 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 697 | "}\n"); |
| 698 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 699 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 700 | std::string getFragmentShaderSource() override |
| 701 | { |
| 702 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 703 | "#version 300 es\n" |
| 704 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 705 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 706 | "in vec2 texcoord;\n" |
| 707 | "out vec4 fragColor;\n" |
| 708 | "void main()\n" |
| 709 | "{\n" |
| 710 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 711 | "}\n"); |
| 712 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 713 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 714 | void SetUp() override |
| 715 | { |
| 716 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 717 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 718 | setUpProgram(); |
| 719 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 720 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 721 | ASSERT_NE(-1, mTextureArrayLocation); |
| 722 | |
| 723 | glGenTextures(1, &m2DArrayTexture); |
| 724 | ASSERT_GL_NO_ERROR(); |
| 725 | } |
| 726 | |
| 727 | void TearDown() override |
| 728 | { |
| 729 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 730 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 731 | } |
| 732 | |
| 733 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 734 | GLint mTextureArrayLocation; |
| 735 | }; |
| 736 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 737 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 738 | { |
| 739 | protected: |
| 740 | TextureSizeTextureArrayTest() |
| 741 | : TexCoordDrawTest(), |
| 742 | mTexture2DA(0), |
| 743 | mTexture2DB(0), |
| 744 | mTexture0Location(-1), |
| 745 | mTexture1Location(-1) |
| 746 | { |
| 747 | } |
| 748 | |
| 749 | std::string getVertexShaderSource() override |
| 750 | { |
| 751 | return std::string( |
| 752 | "#version 300 es\n" |
| 753 | "in vec4 position;\n" |
| 754 | "void main()\n" |
| 755 | "{\n" |
| 756 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 757 | "}\n"); |
| 758 | } |
| 759 | |
| 760 | std::string getFragmentShaderSource() override |
| 761 | { |
| 762 | return std::string( |
| 763 | "#version 300 es\n" |
| 764 | "precision highp float;\n" |
| 765 | "uniform highp sampler2D tex2DArray[2];\n" |
| 766 | "out vec4 fragColor;\n" |
| 767 | "void main()\n" |
| 768 | "{\n" |
| 769 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 770 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 771 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 772 | "}\n"); |
| 773 | } |
| 774 | |
| 775 | void SetUp() override |
| 776 | { |
| 777 | TexCoordDrawTest::SetUp(); |
| 778 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 779 | setUpProgram(); |
| 780 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 781 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 782 | ASSERT_NE(-1, mTexture0Location); |
| 783 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 784 | ASSERT_NE(-1, mTexture1Location); |
| 785 | |
| 786 | mTexture2DA = create2DTexture(); |
| 787 | mTexture2DB = create2DTexture(); |
| 788 | ASSERT_GL_NO_ERROR(); |
| 789 | } |
| 790 | |
| 791 | void TearDown() override |
| 792 | { |
| 793 | glDeleteTextures(1, &mTexture2DA); |
| 794 | glDeleteTextures(1, &mTexture2DB); |
| 795 | TexCoordDrawTest::TearDown(); |
| 796 | } |
| 797 | |
| 798 | GLuint mTexture2DA; |
| 799 | GLuint mTexture2DB; |
| 800 | GLint mTexture0Location; |
| 801 | GLint mTexture1Location; |
| 802 | }; |
| 803 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 804 | class Texture3DTestES3 : public TexCoordDrawTest |
| 805 | { |
| 806 | protected: |
| 807 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 808 | |
| 809 | std::string getVertexShaderSource() override |
| 810 | { |
| 811 | return std::string( |
| 812 | "#version 300 es\n" |
| 813 | "out vec2 texcoord;\n" |
| 814 | "in vec4 position;\n" |
| 815 | "void main()\n" |
| 816 | "{\n" |
| 817 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 818 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 819 | "}\n"); |
| 820 | } |
| 821 | |
| 822 | std::string getFragmentShaderSource() override |
| 823 | { |
| 824 | return std::string( |
| 825 | "#version 300 es\n" |
| 826 | "precision highp float;\n" |
| 827 | "uniform highp sampler3D tex3D;\n" |
| 828 | "in vec2 texcoord;\n" |
| 829 | "out vec4 fragColor;\n" |
| 830 | "void main()\n" |
| 831 | "{\n" |
| 832 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 833 | "}\n"); |
| 834 | } |
| 835 | |
| 836 | void SetUp() override |
| 837 | { |
| 838 | TexCoordDrawTest::SetUp(); |
| 839 | |
| 840 | glGenTextures(1, &mTexture3D); |
| 841 | |
| 842 | setUpProgram(); |
| 843 | |
| 844 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 845 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 846 | } |
| 847 | |
| 848 | void TearDown() override |
| 849 | { |
| 850 | glDeleteTextures(1, &mTexture3D); |
| 851 | TexCoordDrawTest::TearDown(); |
| 852 | } |
| 853 | |
| 854 | GLuint mTexture3D; |
| 855 | GLint mTexture3DUniformLocation; |
| 856 | }; |
| 857 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 858 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 859 | { |
| 860 | protected: |
| 861 | ShadowSamplerPlusSampler3DTestES3() |
| 862 | : TexCoordDrawTest(), |
| 863 | mTextureShadow(0), |
| 864 | mTexture3D(0), |
| 865 | mTextureShadowUniformLocation(-1), |
| 866 | mTexture3DUniformLocation(-1), |
| 867 | mDepthRefUniformLocation(-1) |
| 868 | { |
| 869 | } |
| 870 | |
| 871 | std::string getVertexShaderSource() override |
| 872 | { |
| 873 | return std::string( |
| 874 | "#version 300 es\n" |
| 875 | "out vec2 texcoord;\n" |
| 876 | "in vec4 position;\n" |
| 877 | "void main()\n" |
| 878 | "{\n" |
| 879 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 880 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 881 | "}\n"); |
| 882 | } |
| 883 | |
| 884 | std::string getFragmentShaderSource() override |
| 885 | { |
| 886 | return std::string( |
| 887 | "#version 300 es\n" |
| 888 | "precision highp float;\n" |
| 889 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 890 | "uniform highp sampler3D tex3D;\n" |
| 891 | "in vec2 texcoord;\n" |
| 892 | "uniform float depthRef;\n" |
| 893 | "out vec4 fragColor;\n" |
| 894 | "void main()\n" |
| 895 | "{\n" |
| 896 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 897 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 898 | "}\n"); |
| 899 | } |
| 900 | |
| 901 | void SetUp() override |
| 902 | { |
| 903 | TexCoordDrawTest::SetUp(); |
| 904 | |
| 905 | glGenTextures(1, &mTexture3D); |
| 906 | |
| 907 | glGenTextures(1, &mTextureShadow); |
| 908 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 909 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 910 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 911 | setUpProgram(); |
| 912 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 913 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 914 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 915 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 916 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 917 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 918 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 919 | } |
| 920 | |
| 921 | void TearDown() override |
| 922 | { |
| 923 | glDeleteTextures(1, &mTextureShadow); |
| 924 | glDeleteTextures(1, &mTexture3D); |
| 925 | TexCoordDrawTest::TearDown(); |
| 926 | } |
| 927 | |
| 928 | GLuint mTextureShadow; |
| 929 | GLuint mTexture3D; |
| 930 | GLint mTextureShadowUniformLocation; |
| 931 | GLint mTexture3DUniformLocation; |
| 932 | GLint mDepthRefUniformLocation; |
| 933 | }; |
| 934 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 935 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 936 | { |
| 937 | protected: |
| 938 | SamplerTypeMixTestES3() |
| 939 | : TexCoordDrawTest(), |
| 940 | mTexture2D(0), |
| 941 | mTextureCube(0), |
| 942 | mTexture2DShadow(0), |
| 943 | mTextureCubeShadow(0), |
| 944 | mTexture2DUniformLocation(-1), |
| 945 | mTextureCubeUniformLocation(-1), |
| 946 | mTexture2DShadowUniformLocation(-1), |
| 947 | mTextureCubeShadowUniformLocation(-1), |
| 948 | mDepthRefUniformLocation(-1) |
| 949 | { |
| 950 | } |
| 951 | |
| 952 | std::string getVertexShaderSource() override |
| 953 | { |
| 954 | return std::string( |
| 955 | "#version 300 es\n" |
| 956 | "out vec2 texcoord;\n" |
| 957 | "in vec4 position;\n" |
| 958 | "void main()\n" |
| 959 | "{\n" |
| 960 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 961 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 962 | "}\n"); |
| 963 | } |
| 964 | |
| 965 | std::string getFragmentShaderSource() override |
| 966 | { |
| 967 | return std::string( |
| 968 | "#version 300 es\n" |
| 969 | "precision highp float;\n" |
| 970 | "uniform highp sampler2D tex2D;\n" |
| 971 | "uniform highp samplerCube texCube;\n" |
| 972 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 973 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 974 | "in vec2 texcoord;\n" |
| 975 | "uniform float depthRef;\n" |
| 976 | "out vec4 fragColor;\n" |
| 977 | "void main()\n" |
| 978 | "{\n" |
| 979 | " fragColor = texture(tex2D, texcoord);\n" |
| 980 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 981 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 982 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 983 | "0.125);\n" |
| 984 | "}\n"); |
| 985 | } |
| 986 | |
| 987 | void SetUp() override |
| 988 | { |
| 989 | TexCoordDrawTest::SetUp(); |
| 990 | |
| 991 | glGenTextures(1, &mTexture2D); |
| 992 | glGenTextures(1, &mTextureCube); |
| 993 | |
| 994 | glGenTextures(1, &mTexture2DShadow); |
| 995 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 996 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 997 | |
| 998 | glGenTextures(1, &mTextureCubeShadow); |
| 999 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 1000 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1001 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1002 | setUpProgram(); |
| 1003 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1004 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1005 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 1006 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1007 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1008 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 1009 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 1010 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 1011 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 1012 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 1013 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 1014 | |
| 1015 | ASSERT_GL_NO_ERROR(); |
| 1016 | } |
| 1017 | |
| 1018 | void TearDown() override |
| 1019 | { |
| 1020 | glDeleteTextures(1, &mTexture2D); |
| 1021 | glDeleteTextures(1, &mTextureCube); |
| 1022 | glDeleteTextures(1, &mTexture2DShadow); |
| 1023 | glDeleteTextures(1, &mTextureCubeShadow); |
| 1024 | TexCoordDrawTest::TearDown(); |
| 1025 | } |
| 1026 | |
| 1027 | GLuint mTexture2D; |
| 1028 | GLuint mTextureCube; |
| 1029 | GLuint mTexture2DShadow; |
| 1030 | GLuint mTextureCubeShadow; |
| 1031 | GLint mTexture2DUniformLocation; |
| 1032 | GLint mTextureCubeUniformLocation; |
| 1033 | GLint mTexture2DShadowUniformLocation; |
| 1034 | GLint mTextureCubeShadowUniformLocation; |
| 1035 | GLint mDepthRefUniformLocation; |
| 1036 | }; |
| 1037 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1038 | class SamplerInStructTest : public Texture2DTest |
| 1039 | { |
| 1040 | protected: |
| 1041 | SamplerInStructTest() : Texture2DTest() {} |
| 1042 | |
| 1043 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1044 | |
| 1045 | std::string getFragmentShaderSource() override |
| 1046 | { |
| 1047 | return std::string( |
| 1048 | "precision highp float;\n" |
| 1049 | "struct S\n" |
| 1050 | "{\n" |
| 1051 | " vec4 a;\n" |
| 1052 | " highp sampler2D tex;\n" |
| 1053 | "};\n" |
| 1054 | "uniform S us;\n" |
| 1055 | "varying vec2 texcoord;\n" |
| 1056 | "void main()\n" |
| 1057 | "{\n" |
| 1058 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1059 | "}\n"); |
| 1060 | } |
| 1061 | |
| 1062 | void runSamplerInStructTest() |
| 1063 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1064 | setUpProgram(); |
| 1065 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1066 | glActiveTexture(GL_TEXTURE0); |
| 1067 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1068 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1069 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1070 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1071 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1072 | } |
| 1073 | }; |
| 1074 | |
| 1075 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1076 | { |
| 1077 | protected: |
| 1078 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1079 | |
| 1080 | std::string getFragmentShaderSource() override |
| 1081 | { |
| 1082 | return std::string( |
| 1083 | "precision highp float;\n" |
| 1084 | "struct S\n" |
| 1085 | "{\n" |
| 1086 | " vec4 a;\n" |
| 1087 | " highp sampler2D tex;\n" |
| 1088 | "};\n" |
| 1089 | "uniform S us;\n" |
| 1090 | "varying vec2 texcoord;\n" |
| 1091 | "vec4 sampleFrom(S s) {\n" |
| 1092 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1093 | "}\n" |
| 1094 | "void main()\n" |
| 1095 | "{\n" |
| 1096 | " gl_FragColor = sampleFrom(us);\n" |
| 1097 | "}\n"); |
| 1098 | } |
| 1099 | }; |
| 1100 | |
| 1101 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1102 | { |
| 1103 | protected: |
| 1104 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1105 | |
| 1106 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1107 | |
| 1108 | std::string getFragmentShaderSource() override |
| 1109 | { |
| 1110 | return std::string( |
| 1111 | "precision highp float;\n" |
| 1112 | "struct S\n" |
| 1113 | "{\n" |
| 1114 | " vec4 a;\n" |
| 1115 | " highp sampler2D tex;\n" |
| 1116 | "};\n" |
| 1117 | "uniform S us[1];\n" |
| 1118 | "varying vec2 texcoord;\n" |
| 1119 | "vec4 sampleFrom(S s) {\n" |
| 1120 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1121 | "}\n" |
| 1122 | "void main()\n" |
| 1123 | "{\n" |
| 1124 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1125 | "}\n"); |
| 1126 | } |
| 1127 | }; |
| 1128 | |
| 1129 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1130 | { |
| 1131 | protected: |
| 1132 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1133 | |
| 1134 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1135 | |
| 1136 | std::string getFragmentShaderSource() override |
| 1137 | { |
| 1138 | return std::string( |
| 1139 | "precision highp float;\n" |
| 1140 | "struct SUB\n" |
| 1141 | "{\n" |
| 1142 | " vec4 a;\n" |
| 1143 | " highp sampler2D tex;\n" |
| 1144 | "};\n" |
| 1145 | "struct S\n" |
| 1146 | "{\n" |
| 1147 | " SUB sub;\n" |
| 1148 | "};\n" |
| 1149 | "uniform S us[1];\n" |
| 1150 | "varying vec2 texcoord;\n" |
| 1151 | "vec4 sampleFrom(SUB s) {\n" |
| 1152 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1153 | "}\n" |
| 1154 | "void main()\n" |
| 1155 | "{\n" |
| 1156 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1157 | "}\n"); |
| 1158 | } |
| 1159 | }; |
| 1160 | |
| 1161 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1162 | { |
| 1163 | protected: |
| 1164 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1165 | |
| 1166 | std::string getFragmentShaderSource() override |
| 1167 | { |
| 1168 | return std::string( |
| 1169 | "precision highp float;\n" |
| 1170 | "struct S\n" |
| 1171 | "{\n" |
| 1172 | " vec4 a;\n" |
| 1173 | " highp sampler2D tex;\n" |
| 1174 | "};\n" |
| 1175 | "uniform S us;\n" |
| 1176 | "uniform float us_tex;\n" |
| 1177 | "varying vec2 texcoord;\n" |
| 1178 | "void main()\n" |
| 1179 | "{\n" |
| 1180 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1181 | "}\n"); |
| 1182 | } |
| 1183 | }; |
| 1184 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1185 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1186 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1187 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1188 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1189 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1190 | setUpProgram(); |
| 1191 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1192 | const GLubyte *pixels[20] = { 0 }; |
| 1193 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1194 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1195 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1196 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1197 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1198 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1199 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1200 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1201 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1202 | setUpProgram(); |
| 1203 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1204 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1205 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1206 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1207 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1208 | |
| 1209 | const GLubyte *pixel[4] = { 0 }; |
| 1210 | |
| 1211 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1212 | EXPECT_GL_NO_ERROR(); |
| 1213 | |
| 1214 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1215 | EXPECT_GL_NO_ERROR(); |
| 1216 | |
| 1217 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1218 | EXPECT_GL_NO_ERROR(); |
| 1219 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1220 | |
| 1221 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1222 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1223 | { |
| 1224 | glActiveTexture(GL_TEXTURE0); |
| 1225 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1226 | glActiveTexture(GL_TEXTURE1); |
| 1227 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1228 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1229 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1230 | glUseProgram(mProgram); |
| 1231 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1232 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1233 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1234 | EXPECT_GL_NO_ERROR(); |
| 1235 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1236 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1237 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1238 | // drawing is correct. |
| 1239 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1240 | { |
| 1241 | GLubyte texData[4]; |
| 1242 | texData[0] = 0; |
| 1243 | texData[1] = 60; |
| 1244 | texData[2] = 0; |
| 1245 | texData[3] = 255; |
| 1246 | |
| 1247 | glActiveTexture(GL_TEXTURE0); |
| 1248 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1249 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1250 | |
| 1251 | glActiveTexture(GL_TEXTURE1); |
| 1252 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1253 | texData[1] = 120; |
| 1254 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1255 | texData); |
| 1256 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1257 | |
| 1258 | glUseProgram(mProgram); |
| 1259 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1260 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1261 | drawQuad(mProgram, "position", 0.5f); |
| 1262 | EXPECT_GL_NO_ERROR(); |
| 1263 | |
| 1264 | int px = getWindowWidth() - 1; |
| 1265 | int py = 0; |
| 1266 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1267 | } |
| 1268 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1269 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1270 | { |
| 1271 | glActiveTexture(GL_TEXTURE0); |
| 1272 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1273 | GLubyte texData[4]; |
| 1274 | texData[0] = 0; |
| 1275 | texData[1] = 128; |
| 1276 | texData[2] = 0; |
| 1277 | texData[3] = 255; |
| 1278 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1279 | glUseProgram(mProgram); |
| 1280 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1281 | drawQuad(mProgram, "position", 0.5f); |
| 1282 | EXPECT_GL_NO_ERROR(); |
| 1283 | |
| 1284 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1285 | } |
| 1286 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1287 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1288 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1289 | { |
| 1290 | testSamplerArrayDraw(); |
| 1291 | } |
| 1292 | |
| 1293 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1294 | // user-defined function in the shader. |
| 1295 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1296 | { |
| 1297 | testSamplerArrayDraw(); |
| 1298 | } |
| 1299 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1300 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1301 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1302 | { |
| 1303 | int px = getWindowWidth() / 2; |
| 1304 | int py = getWindowHeight() / 2; |
| 1305 | |
| 1306 | glActiveTexture(GL_TEXTURE0); |
| 1307 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1308 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1309 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1310 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1311 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1312 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1313 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1314 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1315 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1316 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1317 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1318 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1319 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1320 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1321 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1322 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1323 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1324 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1325 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1326 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1327 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1328 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1329 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1330 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1331 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1332 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1333 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1334 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1335 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1336 | |
| 1337 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1338 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1339 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1340 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1341 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1342 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1343 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1344 | { |
| 1345 | GLuint fbo; |
| 1346 | glGenFramebuffers(1, &fbo); |
| 1347 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1348 | |
| 1349 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1350 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| 1351 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1352 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1353 | |
| 1354 | glDeleteFramebuffers(1, &fbo); |
| 1355 | |
| 1356 | EXPECT_GL_NO_ERROR(); |
| 1357 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1358 | |
| 1359 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1360 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1361 | { |
| 1362 | int width = getWindowWidth(); |
| 1363 | int height = getWindowHeight(); |
| 1364 | |
| 1365 | GLuint tex2D; |
| 1366 | glGenTextures(1, &tex2D); |
| 1367 | glActiveTexture(GL_TEXTURE0); |
| 1368 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1369 | |
| 1370 | // Fill with red |
| 1371 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1372 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1373 | { |
| 1374 | pixels[pixelId * 3 + 0] = 255; |
| 1375 | pixels[pixelId * 3 + 1] = 0; |
| 1376 | pixels[pixelId * 3 + 2] = 0; |
| 1377 | } |
| 1378 | |
| 1379 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1380 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1381 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1382 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1383 | |
| 1384 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1385 | // glTexSubImage2D should take into account that the image is dirty. |
| 1386 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1387 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1388 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1389 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1390 | setUpProgram(); |
| 1391 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1392 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1393 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1394 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1395 | glDeleteTextures(1, &tex2D); |
| 1396 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1397 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1398 | |
| 1399 | // Validate that the region of the texture without data has an alpha of 1.0 |
| 1400 | GLubyte pixel[4]; |
| 1401 | glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1402 | EXPECT_EQ(pixel[3], 255); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1403 | } |
| 1404 | |
| 1405 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1406 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1407 | { |
| 1408 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1409 | { |
| 1410 | int width = getWindowWidth(); |
| 1411 | int height = getWindowHeight(); |
| 1412 | |
| 1413 | GLuint tex2D; |
| 1414 | glGenTextures(1, &tex2D); |
| 1415 | glActiveTexture(GL_TEXTURE0); |
| 1416 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1417 | |
| 1418 | // Fill with red |
| 1419 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1420 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1421 | { |
| 1422 | pixels[pixelId * 3 + 0] = 255; |
| 1423 | pixels[pixelId * 3 + 1] = 0; |
| 1424 | pixels[pixelId * 3 + 2] = 0; |
| 1425 | } |
| 1426 | |
| 1427 | // Read 16x16 region from red backbuffer to PBO |
| 1428 | GLuint pbo; |
| 1429 | glGenBuffers(1, &pbo); |
| 1430 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1431 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1432 | |
| 1433 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1434 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1435 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1436 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1437 | |
| 1438 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1439 | // glTexSubImage2D should take into account that the image is dirty. |
| 1440 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 1441 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1442 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1443 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1444 | setUpProgram(); |
| 1445 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1446 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1447 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1448 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1449 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1450 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1451 | EXPECT_GL_NO_ERROR(); |
| 1452 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1453 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1454 | } |
| 1455 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1456 | |
| 1457 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1458 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1459 | { |
| 1460 | testFloatCopySubImage(1, 1); |
| 1461 | } |
| 1462 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1463 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1464 | { |
| 1465 | testFloatCopySubImage(2, 1); |
| 1466 | } |
| 1467 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1468 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1469 | { |
| 1470 | testFloatCopySubImage(2, 2); |
| 1471 | } |
| 1472 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1473 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1474 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1475 | if (IsIntel() && IsLinux()) |
| 1476 | { |
| 1477 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1478 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1479 | return; |
| 1480 | } |
| 1481 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1482 | testFloatCopySubImage(3, 1); |
| 1483 | } |
| 1484 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1485 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1486 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1487 | if (IsIntel() && IsLinux()) |
| 1488 | { |
| 1489 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1490 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1491 | return; |
| 1492 | } |
| 1493 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1494 | testFloatCopySubImage(3, 2); |
| 1495 | } |
| 1496 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1497 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1498 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1499 | if (IsIntel() && IsLinux()) |
| 1500 | { |
| 1501 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1502 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1503 | return; |
| 1504 | } |
| 1505 | |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1506 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1507 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1508 | { |
| 1509 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1510 | return; |
| 1511 | } |
| 1512 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1513 | testFloatCopySubImage(3, 3); |
| 1514 | } |
| 1515 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1516 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1517 | { |
| 1518 | testFloatCopySubImage(4, 1); |
| 1519 | } |
| 1520 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1521 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1522 | { |
| 1523 | testFloatCopySubImage(4, 2); |
| 1524 | } |
| 1525 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1526 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1527 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1528 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1529 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1530 | { |
| 1531 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1532 | return; |
| 1533 | } |
| 1534 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1535 | testFloatCopySubImage(4, 3); |
| 1536 | } |
| 1537 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1538 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1539 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1540 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1541 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1542 | { |
| 1543 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1544 | return; |
| 1545 | } |
| 1546 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1547 | testFloatCopySubImage(4, 4); |
| 1548 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1549 | |
| 1550 | // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1551 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1552 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1553 | { |
| 1554 | const int npotTexSize = 5; |
| 1555 | const int potTexSize = 4; // Should be less than npotTexSize |
| 1556 | GLuint tex2D; |
| 1557 | |
| 1558 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1559 | { |
| 1560 | // This test isn't applicable if texture_npot is enabled |
| 1561 | return; |
| 1562 | } |
| 1563 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1564 | setUpProgram(); |
| 1565 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1566 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1567 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1568 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1569 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1570 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1571 | glActiveTexture(GL_TEXTURE0); |
| 1572 | glGenTextures(1, &tex2D); |
| 1573 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1574 | |
| 1575 | std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| 1576 | for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| 1577 | { |
| 1578 | pixels[pixelId] = 64; |
| 1579 | } |
| 1580 | |
| 1581 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1582 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1583 | |
| 1584 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| 1585 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1586 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1587 | |
| 1588 | // Check that an NPOT texture on level 0 succeeds |
| 1589 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1590 | EXPECT_GL_NO_ERROR(); |
| 1591 | |
| 1592 | // Check that generateMipmap fails on NPOT |
| 1593 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1594 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1595 | |
| 1596 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1597 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1598 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1599 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1600 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1601 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1602 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1603 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1604 | |
| 1605 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1606 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1607 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1608 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1609 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1610 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1611 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1612 | |
| 1613 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1614 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1615 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1616 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1617 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1618 | |
| 1619 | // Check that glTexImage2D for POT texture succeeds |
| 1620 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1621 | EXPECT_GL_NO_ERROR(); |
| 1622 | |
| 1623 | // Check that generateMipmap for an POT texture succeeds |
| 1624 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1625 | EXPECT_GL_NO_ERROR(); |
| 1626 | |
| 1627 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1628 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1629 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1630 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1631 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1632 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1633 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1634 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1635 | EXPECT_GL_NO_ERROR(); |
| 1636 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1637 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1638 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1639 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1640 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1641 | { |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 1642 | // TODO(geofflang): Allow the GL backend to accept SubImage calls with a null data ptr. (bug |
| 1643 | // 1278) |
| 1644 | if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1645 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| 1646 | { |
| 1647 | std::cout << "Test disabled on OpenGL." << std::endl; |
| 1648 | return; |
| 1649 | } |
| 1650 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1651 | glActiveTexture(GL_TEXTURE0); |
| 1652 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1653 | |
| 1654 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1655 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1656 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1657 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1658 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1659 | |
| 1660 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1661 | // This should always work, even if GL_OES_texture_npot isn't active. |
| 1662 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1663 | |
| 1664 | EXPECT_GL_NO_ERROR(); |
| 1665 | } |
| 1666 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1667 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1668 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1669 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1670 | { |
| 1671 | glActiveTexture(GL_TEXTURE0); |
| 1672 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1673 | |
| 1674 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 1675 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1676 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1677 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1678 | texDataGreen.data()); |
| 1679 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1680 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1681 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1682 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1683 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1684 | |
| 1685 | EXPECT_GL_NO_ERROR(); |
| 1686 | |
| 1687 | drawQuad(mProgram, "position", 0.5f); |
| 1688 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1689 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1690 | } |
| 1691 | |
| 1692 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1693 | // have images defined. |
| 1694 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1695 | { |
| 1696 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1697 | { |
| 1698 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1699 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1700 | return; |
| 1701 | } |
| 1702 | if (IsOSX()) |
| 1703 | { |
| 1704 | // Observed incorrect rendering on OSX. |
| 1705 | std::cout << "Test skipped on OSX." << std::endl; |
| 1706 | return; |
| 1707 | } |
| 1708 | glActiveTexture(GL_TEXTURE0); |
| 1709 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1710 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1711 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1712 | texDataGreen.data()); |
| 1713 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1714 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1715 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1716 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1717 | |
| 1718 | EXPECT_GL_NO_ERROR(); |
| 1719 | |
| 1720 | drawQuad(mProgram, "position", 0.5f); |
| 1721 | |
| 1722 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1723 | } |
| 1724 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1725 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 1726 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 1727 | { |
| 1728 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1729 | { |
| 1730 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1731 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1732 | return; |
| 1733 | } |
| 1734 | if (IsOSX()) |
| 1735 | { |
| 1736 | // Observed incorrect rendering on OSX. |
| 1737 | std::cout << "Test skipped on OSX." << std::endl; |
| 1738 | return; |
| 1739 | } |
| 1740 | glActiveTexture(GL_TEXTURE0); |
| 1741 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1742 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1743 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1744 | texDataGreen.data()); |
| 1745 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1746 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1747 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1749 | |
| 1750 | EXPECT_GL_NO_ERROR(); |
| 1751 | |
| 1752 | // Texture is incomplete. |
| 1753 | drawQuad(mProgram, "position", 0.5f); |
| 1754 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1755 | |
| 1756 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1757 | texDataGreen.data()); |
| 1758 | |
| 1759 | // Texture is now complete. |
| 1760 | drawQuad(mProgram, "position", 0.5f); |
| 1761 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1762 | } |
| 1763 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1764 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1765 | // dimensions that don't fit the images inside the range. |
| 1766 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1767 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1768 | { |
| 1769 | if (IsOSX()) |
| 1770 | { |
| 1771 | // Observed incorrect rendering on OSX. |
| 1772 | std::cout << "Test skipped on OSX." << std::endl; |
| 1773 | return; |
| 1774 | } |
| 1775 | glActiveTexture(GL_TEXTURE0); |
| 1776 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1777 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 1778 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1779 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 1780 | |
| 1781 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1782 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1783 | |
| 1784 | // Two levels that are initially unused. |
| 1785 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1786 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1787 | texDataCyan.data()); |
| 1788 | |
| 1789 | // One level that is used - only this level should affect completeness. |
| 1790 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1791 | texDataGreen.data()); |
| 1792 | |
| 1793 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1794 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1795 | |
| 1796 | EXPECT_GL_NO_ERROR(); |
| 1797 | |
| 1798 | drawQuad(mProgram, "position", 0.5f); |
| 1799 | |
| 1800 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1801 | |
| 1802 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1803 | { |
| 1804 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1805 | // level was changed. |
| 1806 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1807 | return; |
| 1808 | } |
| 1809 | |
| 1810 | // Switch the level that is being used to the cyan level 2. |
| 1811 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1812 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1813 | |
| 1814 | EXPECT_GL_NO_ERROR(); |
| 1815 | |
| 1816 | drawQuad(mProgram, "position", 0.5f); |
| 1817 | |
| 1818 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1819 | } |
| 1820 | |
| 1821 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1822 | // have images defined. |
| 1823 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1824 | { |
| 1825 | if (IsOSX()) |
| 1826 | { |
| 1827 | // Observed incorrect rendering on OSX. |
| 1828 | std::cout << "Test skipped on OSX." << std::endl; |
| 1829 | return; |
| 1830 | } |
| 1831 | glActiveTexture(GL_TEXTURE0); |
| 1832 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1833 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1834 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1835 | texDataGreen.data()); |
| 1836 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1837 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1838 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1839 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1840 | |
| 1841 | EXPECT_GL_NO_ERROR(); |
| 1842 | |
| 1843 | drawQuad(mProgram, "position", 0.5f); |
| 1844 | |
| 1845 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1846 | } |
| 1847 | |
| 1848 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1849 | // dimensions that don't fit the images inside the range. |
| 1850 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1851 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1852 | { |
| 1853 | if (IsOSX()) |
| 1854 | { |
| 1855 | // Observed incorrect rendering on OSX. |
| 1856 | std::cout << "Test skipped on OSX." << std::endl; |
| 1857 | return; |
| 1858 | } |
| 1859 | glActiveTexture(GL_TEXTURE0); |
| 1860 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1861 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1862 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1863 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1864 | |
| 1865 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1866 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1867 | |
| 1868 | // Two levels that are initially unused. |
| 1869 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1870 | texDataRed.data()); |
| 1871 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1872 | texDataCyan.data()); |
| 1873 | |
| 1874 | // One level that is used - only this level should affect completeness. |
| 1875 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1876 | texDataGreen.data()); |
| 1877 | |
| 1878 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1879 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1880 | |
| 1881 | EXPECT_GL_NO_ERROR(); |
| 1882 | |
| 1883 | drawQuad(mProgram, "position", 0.5f); |
| 1884 | |
| 1885 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1886 | |
| 1887 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1888 | { |
| 1889 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1890 | // level was changed. |
| 1891 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1892 | return; |
| 1893 | } |
| 1894 | |
| 1895 | // Switch the level that is being used to the cyan level 2. |
| 1896 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1897 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1898 | |
| 1899 | EXPECT_GL_NO_ERROR(); |
| 1900 | |
| 1901 | drawQuad(mProgram, "position", 0.5f); |
| 1902 | |
| 1903 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1904 | } |
| 1905 | |
| 1906 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1907 | // have images defined. |
| 1908 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1909 | { |
| 1910 | if (IsOSX()) |
| 1911 | { |
| 1912 | // Observed incorrect rendering on OSX. |
| 1913 | std::cout << "Test skipped on OSX." << std::endl; |
| 1914 | return; |
| 1915 | } |
| 1916 | glActiveTexture(GL_TEXTURE0); |
| 1917 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 1918 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1919 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1920 | texDataGreen.data()); |
| 1921 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1922 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1923 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1924 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1925 | |
| 1926 | EXPECT_GL_NO_ERROR(); |
| 1927 | |
| 1928 | drawQuad(mProgram, "position", 0.5f); |
| 1929 | |
| 1930 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1931 | } |
| 1932 | |
| 1933 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1934 | // dimensions that don't fit the images inside the range. |
| 1935 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1936 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1937 | { |
| 1938 | if (IsOSX()) |
| 1939 | { |
| 1940 | // Observed incorrect rendering on OSX. |
| 1941 | std::cout << "Test skipped on OSX." << std::endl; |
| 1942 | return; |
| 1943 | } |
| 1944 | glActiveTexture(GL_TEXTURE0); |
| 1945 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 1946 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1947 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1948 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1949 | |
| 1950 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1951 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1952 | |
| 1953 | // Two levels that are initially unused. |
| 1954 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1955 | texDataRed.data()); |
| 1956 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1957 | texDataCyan.data()); |
| 1958 | |
| 1959 | // One level that is used - only this level should affect completeness. |
| 1960 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1961 | texDataGreen.data()); |
| 1962 | |
| 1963 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1964 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1965 | |
| 1966 | EXPECT_GL_NO_ERROR(); |
| 1967 | |
| 1968 | drawQuad(mProgram, "position", 0.5f); |
| 1969 | |
| 1970 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1971 | |
| 1972 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1973 | { |
| 1974 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1975 | // level was changed. |
| 1976 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1977 | return; |
| 1978 | } |
| 1979 | if (IsNVIDIA() && (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1980 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)) |
| 1981 | { |
| 1982 | // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1983 | // level was changed. |
| 1984 | std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl; |
| 1985 | return; |
| 1986 | } |
| 1987 | |
| 1988 | // Switch the level that is being used to the cyan level 2. |
| 1989 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 1990 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 1991 | |
| 1992 | EXPECT_GL_NO_ERROR(); |
| 1993 | |
| 1994 | drawQuad(mProgram, "position", 0.5f); |
| 1995 | |
| 1996 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1997 | } |
| 1998 | |
| 1999 | // Test that texture completeness is updated if texture max level changes. |
| 2000 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2001 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2002 | { |
| 2003 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2004 | { |
| 2005 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2006 | // the base level. |
| 2007 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2008 | return; |
| 2009 | } |
| 2010 | if (IsOSX()) |
| 2011 | { |
| 2012 | // Observed incorrect rendering on OSX. |
| 2013 | std::cout << "Test skipped on OSX." << std::endl; |
| 2014 | return; |
| 2015 | } |
| 2016 | |
| 2017 | glActiveTexture(GL_TEXTURE0); |
| 2018 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2019 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2020 | |
| 2021 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2022 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2023 | |
| 2024 | // A level that is initially unused. |
| 2025 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2026 | texDataGreen.data()); |
| 2027 | |
| 2028 | // One level that is initially used - only this level should affect completeness. |
| 2029 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2030 | texDataGreen.data()); |
| 2031 | |
| 2032 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2033 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2034 | |
| 2035 | EXPECT_GL_NO_ERROR(); |
| 2036 | |
| 2037 | drawQuad(mProgram, "position", 0.5f); |
| 2038 | |
| 2039 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2040 | |
| 2041 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2042 | // dimensions and the texture should be incomplete. |
| 2043 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2044 | |
| 2045 | EXPECT_GL_NO_ERROR(); |
| 2046 | |
| 2047 | drawQuad(mProgram, "position", 0.5f); |
| 2048 | |
| 2049 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2050 | } |
| 2051 | |
| 2052 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2053 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2054 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2055 | { |
| 2056 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2057 | { |
| 2058 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2059 | // the base level. |
| 2060 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2061 | return; |
| 2062 | } |
| 2063 | if (IsOSX()) |
| 2064 | { |
| 2065 | // Observed incorrect rendering on OSX. |
| 2066 | std::cout << "Test skipped on OSX." << std::endl; |
| 2067 | return; |
| 2068 | } |
| 2069 | |
| 2070 | glActiveTexture(GL_TEXTURE0); |
| 2071 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2072 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2073 | |
| 2074 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2075 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2076 | |
| 2077 | // A level that is initially unused. |
| 2078 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2079 | texDataGreen.data()); |
| 2080 | |
| 2081 | // One level that is initially used - only this level should affect completeness. |
| 2082 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2083 | texDataGreen.data()); |
| 2084 | |
| 2085 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2086 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2087 | |
| 2088 | EXPECT_GL_NO_ERROR(); |
| 2089 | |
| 2090 | drawQuad(mProgram, "position", 0.5f); |
| 2091 | |
| 2092 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2093 | |
| 2094 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2095 | // dimensions and the texture should be incomplete. |
| 2096 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2097 | |
| 2098 | EXPECT_GL_NO_ERROR(); |
| 2099 | |
| 2100 | drawQuad(mProgram, "position", 0.5f); |
| 2101 | |
| 2102 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2103 | } |
| 2104 | |
| 2105 | // Test that texture completeness is updated if texture base level changes. |
| 2106 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2107 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2108 | { |
| 2109 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2110 | { |
| 2111 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2112 | // the base level. |
| 2113 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2114 | return; |
| 2115 | } |
| 2116 | |
| 2117 | glActiveTexture(GL_TEXTURE0); |
| 2118 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2119 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2120 | |
| 2121 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2122 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2123 | |
| 2124 | // Two levels that are initially unused. |
| 2125 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2126 | texDataGreen.data()); |
| 2127 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2128 | texDataGreen.data()); |
| 2129 | |
| 2130 | // One level that is initially used - only this level should affect completeness. |
| 2131 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2132 | texDataGreen.data()); |
| 2133 | |
| 2134 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2135 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2136 | |
| 2137 | EXPECT_GL_NO_ERROR(); |
| 2138 | |
| 2139 | drawQuad(mProgram, "position", 0.5f); |
| 2140 | |
| 2141 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2142 | |
| 2143 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2144 | // dimensions and the texture should be incomplete. |
| 2145 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2146 | |
| 2147 | EXPECT_GL_NO_ERROR(); |
| 2148 | |
| 2149 | drawQuad(mProgram, "position", 0.5f); |
| 2150 | |
| 2151 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2152 | } |
| 2153 | |
| 2154 | // Test that texture is not complete if base level is greater than max level. |
| 2155 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2156 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2157 | { |
| 2158 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2159 | { |
| 2160 | // Intel Windows OpenGL driver crashes if the base level of a non-immutable texture is out |
| 2161 | // of range. |
| 2162 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2163 | return; |
| 2164 | } |
| 2165 | |
| 2166 | glActiveTexture(GL_TEXTURE0); |
| 2167 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2168 | |
| 2169 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2170 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2171 | |
| 2172 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2173 | |
| 2174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2175 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2176 | |
| 2177 | EXPECT_GL_NO_ERROR(); |
| 2178 | |
| 2179 | drawQuad(mProgram, "position", 0.5f); |
| 2180 | |
| 2181 | // Texture should be incomplete. |
| 2182 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2183 | } |
| 2184 | |
| 2185 | // Test that immutable texture base level and max level are clamped. |
| 2186 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2187 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2188 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2189 | glActiveTexture(GL_TEXTURE0); |
| 2190 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2191 | |
| 2192 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2193 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2194 | |
| 2195 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2196 | |
| 2197 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2198 | |
| 2199 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2200 | // should be clamped to [base_level, levels - 1]. |
| 2201 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2202 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2203 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2204 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2205 | |
| 2206 | EXPECT_GL_NO_ERROR(); |
| 2207 | |
| 2208 | drawQuad(mProgram, "position", 0.5f); |
| 2209 | |
| 2210 | // Texture should be complete. |
| 2211 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2212 | } |
| 2213 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2214 | // Test that changing base level works when it affects the format of the texture. |
| 2215 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2216 | { |
| 2217 | if (IsNVIDIA() && (isOpenGL() || isGLES())) |
| 2218 | { |
| 2219 | // Observed rendering corruption on NVIDIA OpenGL. |
| 2220 | std::cout << "Test skipped on NVIDIA OpenGL." << std::endl; |
| 2221 | return; |
| 2222 | } |
| 2223 | if (IsIntel() && isOpenGL()) |
| 2224 | { |
| 2225 | // Observed incorrect rendering on Intel OpenGL. |
| 2226 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2227 | return; |
| 2228 | } |
| 2229 | if (IsAMD() && isOpenGL()) |
| 2230 | { |
| 2231 | // Observed incorrect rendering on AMD OpenGL. |
| 2232 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 2233 | return; |
| 2234 | } |
| 2235 | |
| 2236 | glActiveTexture(GL_TEXTURE0); |
| 2237 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2238 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2239 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2240 | |
| 2241 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2242 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2243 | |
| 2244 | // RGBA8 level that's initially unused. |
| 2245 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2246 | texDataCyan.data()); |
| 2247 | |
| 2248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2249 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2250 | |
| 2251 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2252 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2253 | // (this is a bit hacky but works). |
| 2254 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2255 | |
| 2256 | EXPECT_GL_NO_ERROR(); |
| 2257 | |
| 2258 | drawQuad(mProgram, "position", 0.5f); |
| 2259 | |
| 2260 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2261 | |
| 2262 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2264 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2265 | |
| 2266 | EXPECT_GL_NO_ERROR(); |
| 2267 | |
| 2268 | drawQuad(mProgram, "position", 0.5f); |
| 2269 | |
| 2270 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2271 | } |
| 2272 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2273 | // Test that setting a texture image works when base level is out of range. |
| 2274 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2275 | { |
| 2276 | glActiveTexture(GL_TEXTURE0); |
| 2277 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2278 | |
| 2279 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2280 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2281 | |
| 2282 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2283 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2284 | |
| 2285 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2286 | |
| 2287 | EXPECT_GL_NO_ERROR(); |
| 2288 | |
| 2289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2290 | |
| 2291 | drawQuad(mProgram, "position", 0.5f); |
| 2292 | |
| 2293 | // Texture should be complete. |
| 2294 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2295 | } |
| 2296 | |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2297 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0 |
| 2298 | // in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as |
| 2299 | // expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2300 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2301 | { |
| 2302 | std::vector<GLubyte> pixelData; |
| 2303 | for (size_t count = 0; count < 5000; count++) |
| 2304 | { |
| 2305 | pixelData.push_back(0u); |
| 2306 | pixelData.push_back(255u); |
| 2307 | pixelData.push_back(0u); |
| 2308 | } |
| 2309 | |
| 2310 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2311 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2312 | glUniform1i(mTextureArrayLocation, 0); |
| 2313 | |
| 2314 | // The first draw worked correctly. |
| 2315 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
| 2316 | |
| 2317 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2318 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2319 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2320 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2321 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2322 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2323 | |
| 2324 | // The dimension of the respecification must match the original exactly to trigger the bug. |
| 2325 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2326 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2327 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2328 | |
| 2329 | ASSERT_GL_NO_ERROR(); |
| 2330 | } |
| 2331 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2332 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2333 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2334 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2335 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2336 | { |
| 2337 | glActiveTexture(GL_TEXTURE0); |
| 2338 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2339 | GLubyte texData[4]; |
| 2340 | texData[0] = 0; |
| 2341 | texData[1] = 60; |
| 2342 | texData[2] = 0; |
| 2343 | texData[3] = 255; |
| 2344 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2345 | |
| 2346 | glActiveTexture(GL_TEXTURE1); |
| 2347 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2348 | GLfloat depthTexData[1]; |
| 2349 | depthTexData[0] = 0.5f; |
| 2350 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2351 | depthTexData); |
| 2352 | |
| 2353 | glUseProgram(mProgram); |
| 2354 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2355 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2356 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2357 | |
| 2358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2359 | drawQuad(mProgram, "position", 0.5f); |
| 2360 | EXPECT_GL_NO_ERROR(); |
| 2361 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2362 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2363 | |
| 2364 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2365 | drawQuad(mProgram, "position", 0.5f); |
| 2366 | EXPECT_GL_NO_ERROR(); |
| 2367 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2368 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2369 | } |
| 2370 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2371 | // Test multiple different sampler types in the same shader. |
| 2372 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2373 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2374 | // still has the right register index information for each ESSL sampler. |
| 2375 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2376 | // sampler2D: Texture2D + SamplerState |
| 2377 | // samplerCube: TextureCube + SamplerState |
| 2378 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2379 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2380 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2381 | { |
| 2382 | glActiveTexture(GL_TEXTURE0); |
| 2383 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2384 | GLubyte texData[4]; |
| 2385 | texData[0] = 0; |
| 2386 | texData[1] = 0; |
| 2387 | texData[2] = 120; |
| 2388 | texData[3] = 255; |
| 2389 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2390 | |
| 2391 | glActiveTexture(GL_TEXTURE1); |
| 2392 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2393 | texData[0] = 0; |
| 2394 | texData[1] = 90; |
| 2395 | texData[2] = 0; |
| 2396 | texData[3] = 255; |
| 2397 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2398 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2399 | texData); |
| 2400 | |
| 2401 | glActiveTexture(GL_TEXTURE2); |
| 2402 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2403 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2404 | GLfloat depthTexData[1]; |
| 2405 | depthTexData[0] = 0.5f; |
| 2406 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2407 | depthTexData); |
| 2408 | |
| 2409 | glActiveTexture(GL_TEXTURE3); |
| 2410 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2411 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2412 | depthTexData[0] = 0.2f; |
| 2413 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2414 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2415 | depthTexData); |
| 2416 | |
| 2417 | EXPECT_GL_NO_ERROR(); |
| 2418 | |
| 2419 | glUseProgram(mProgram); |
| 2420 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2421 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2422 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2423 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2424 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2425 | |
| 2426 | drawQuad(mProgram, "position", 0.5f); |
| 2427 | EXPECT_GL_NO_ERROR(); |
| 2428 | // The shader writes: |
| 2429 | // <texture 2d color> + |
| 2430 | // <cube map color> + |
| 2431 | // 0.25 * <comparison result (1.0)> + |
| 2432 | // 0.125 * <comparison result (0.0)> |
| 2433 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2434 | } |
| 2435 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2436 | // Test different base levels on textures accessed through the same sampler array. |
| 2437 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2438 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2439 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2440 | if ((IsAMD() || IsIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2441 | { |
| 2442 | std::cout << "Test skipped on Intel and AMD D3D." << std::endl; |
| 2443 | return; |
| 2444 | } |
| 2445 | glActiveTexture(GL_TEXTURE0); |
| 2446 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2447 | GLsizei size = 64; |
| 2448 | for (GLint level = 0; level < 7; ++level) |
| 2449 | { |
| 2450 | ASSERT_LT(0, size); |
| 2451 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2452 | nullptr); |
| 2453 | size = size / 2; |
| 2454 | } |
| 2455 | ASSERT_EQ(0, size); |
| 2456 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2457 | |
| 2458 | glActiveTexture(GL_TEXTURE1); |
| 2459 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2460 | size = 128; |
| 2461 | for (GLint level = 0; level < 8; ++level) |
| 2462 | { |
| 2463 | ASSERT_LT(0, size); |
| 2464 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2465 | nullptr); |
| 2466 | size = size / 2; |
| 2467 | } |
| 2468 | ASSERT_EQ(0, size); |
| 2469 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2470 | EXPECT_GL_NO_ERROR(); |
| 2471 | |
| 2472 | glUseProgram(mProgram); |
| 2473 | glUniform1i(mTexture0Location, 0); |
| 2474 | glUniform1i(mTexture1Location, 1); |
| 2475 | |
| 2476 | drawQuad(mProgram, "position", 0.5f); |
| 2477 | EXPECT_GL_NO_ERROR(); |
| 2478 | // Red channel: width of level 1 of texture A: 32. |
| 2479 | // Green channel: width of level 3 of texture B: 16. |
| 2480 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2481 | } |
| 2482 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2483 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2484 | // ES 3.0.4 table 3.24 |
| 2485 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2486 | { |
| 2487 | glActiveTexture(GL_TEXTURE0); |
| 2488 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2489 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2490 | EXPECT_GL_NO_ERROR(); |
| 2491 | |
| 2492 | drawQuad(mProgram, "position", 0.5f); |
| 2493 | |
| 2494 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2495 | } |
| 2496 | |
| 2497 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2498 | // ES 3.0.4 table 3.24 |
| 2499 | TEST_P(Texture2DTestES3, TextureLuminanceImplicitAlpha1) |
| 2500 | { |
| 2501 | glActiveTexture(GL_TEXTURE0); |
| 2502 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2503 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2504 | EXPECT_GL_NO_ERROR(); |
| 2505 | |
| 2506 | drawQuad(mProgram, "position", 0.5f); |
| 2507 | |
| 2508 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2509 | } |
| 2510 | |
| 2511 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2512 | // ES 3.0.4 table 3.24 |
| 2513 | TEST_P(Texture2DTestES3, TextureLuminance32ImplicitAlpha1) |
| 2514 | { |
| 2515 | if (extensionEnabled("GL_OES_texture_float")) |
| 2516 | { |
| 2517 | glActiveTexture(GL_TEXTURE0); |
| 2518 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2519 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2520 | EXPECT_GL_NO_ERROR(); |
| 2521 | |
| 2522 | drawQuad(mProgram, "position", 0.5f); |
| 2523 | |
| 2524 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2525 | } |
| 2526 | } |
| 2527 | |
| 2528 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2529 | // ES 3.0.4 table 3.24 |
| 2530 | TEST_P(Texture2DTestES3, TextureLuminance16ImplicitAlpha1) |
| 2531 | { |
| 2532 | if (extensionEnabled("GL_OES_texture_half_float")) |
| 2533 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2534 | if (IsNVIDIA() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2535 | { |
| 2536 | std::cout << "Test skipped on NVIDIA" << std::endl; |
| 2537 | return; |
| 2538 | } |
| 2539 | glActiveTexture(GL_TEXTURE0); |
| 2540 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2541 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, |
| 2542 | nullptr); |
| 2543 | EXPECT_GL_NO_ERROR(); |
| 2544 | |
| 2545 | drawQuad(mProgram, "position", 0.5f); |
| 2546 | |
| 2547 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2548 | } |
| 2549 | } |
| 2550 | |
| 2551 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2552 | // ES 3.0.4 table 3.24 |
| 2553 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2554 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2555 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2556 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2557 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2558 | return; |
| 2559 | } |
| 2560 | glActiveTexture(GL_TEXTURE0); |
| 2561 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2562 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2563 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2564 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2565 | EXPECT_GL_NO_ERROR(); |
| 2566 | |
| 2567 | drawQuad(mProgram, "position", 0.5f); |
| 2568 | |
| 2569 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2570 | } |
| 2571 | |
| 2572 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2573 | // ES 3.0.4 table 3.24 |
| 2574 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2575 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2576 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2577 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2578 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2579 | return; |
| 2580 | } |
| 2581 | glActiveTexture(GL_TEXTURE0); |
| 2582 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2583 | |
| 2584 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2585 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2586 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2587 | EXPECT_GL_NO_ERROR(); |
| 2588 | |
| 2589 | drawQuad(mProgram, "position", 0.5f); |
| 2590 | |
| 2591 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2592 | } |
| 2593 | |
| 2594 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2595 | // ES 3.0.4 table 3.24 |
| 2596 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2597 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2598 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2599 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2600 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2601 | return; |
| 2602 | } |
| 2603 | glActiveTexture(GL_TEXTURE0); |
| 2604 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2605 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2606 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2607 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2608 | EXPECT_GL_NO_ERROR(); |
| 2609 | |
| 2610 | drawQuad(mProgram, "position", 0.5f); |
| 2611 | |
| 2612 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2613 | } |
| 2614 | |
| 2615 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2616 | // ES 3.0.4 table 3.24 |
| 2617 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2618 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2619 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2620 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2621 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2622 | return; |
| 2623 | } |
| 2624 | glActiveTexture(GL_TEXTURE0); |
| 2625 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2626 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2627 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2628 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2629 | EXPECT_GL_NO_ERROR(); |
| 2630 | |
| 2631 | drawQuad(mProgram, "position", 0.5f); |
| 2632 | |
| 2633 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2634 | } |
| 2635 | |
| 2636 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2637 | // ES 3.0.4 table 3.24 |
| 2638 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2639 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2640 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2641 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2642 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2643 | return; |
| 2644 | } |
| 2645 | glActiveTexture(GL_TEXTURE0); |
| 2646 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2647 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2648 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2649 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2650 | EXPECT_GL_NO_ERROR(); |
| 2651 | |
| 2652 | drawQuad(mProgram, "position", 0.5f); |
| 2653 | |
| 2654 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2655 | } |
| 2656 | |
| 2657 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2658 | // ES 3.0.4 table 3.24 |
| 2659 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2660 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2661 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2662 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2663 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2664 | return; |
| 2665 | } |
| 2666 | glActiveTexture(GL_TEXTURE0); |
| 2667 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2668 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2669 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2670 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2671 | EXPECT_GL_NO_ERROR(); |
| 2672 | |
| 2673 | drawQuad(mProgram, "position", 0.5f); |
| 2674 | |
| 2675 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2676 | } |
| 2677 | |
| 2678 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2679 | // ES 3.0.4 table 3.24 |
| 2680 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2681 | { |
| 2682 | glActiveTexture(GL_TEXTURE0); |
| 2683 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2684 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2685 | EXPECT_GL_NO_ERROR(); |
| 2686 | |
| 2687 | drawQuad(mProgram, "position", 0.5f); |
| 2688 | |
| 2689 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2690 | } |
| 2691 | |
| 2692 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2693 | // ES 3.0.4 table 3.24 |
| 2694 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2695 | { |
| 2696 | glActiveTexture(GL_TEXTURE0); |
| 2697 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2698 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2699 | nullptr); |
| 2700 | EXPECT_GL_NO_ERROR(); |
| 2701 | |
| 2702 | drawQuad(mProgram, "position", 0.5f); |
| 2703 | |
| 2704 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2705 | } |
| 2706 | |
| 2707 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2708 | // ES 3.0.4 table 3.24 |
| 2709 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2710 | { |
| 2711 | glActiveTexture(GL_TEXTURE0); |
| 2712 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2713 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2714 | EXPECT_GL_NO_ERROR(); |
| 2715 | |
| 2716 | drawQuad(mProgram, "position", 0.5f); |
| 2717 | |
| 2718 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2719 | } |
| 2720 | |
| 2721 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2722 | // ES 3.0.4 table 3.24 |
| 2723 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 2724 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 2725 | if (IsIntel() && IsLinux()) |
| 2726 | { |
| 2727 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 2728 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 2729 | return; |
| 2730 | } |
| 2731 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2732 | glActiveTexture(GL_TEXTURE0); |
| 2733 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2734 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2735 | EXPECT_GL_NO_ERROR(); |
| 2736 | |
| 2737 | drawQuad(mProgram, "position", 0.5f); |
| 2738 | |
| 2739 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2740 | } |
| 2741 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2742 | // Use a sampler in a uniform struct. |
| 2743 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 2744 | { |
| 2745 | runSamplerInStructTest(); |
| 2746 | } |
| 2747 | |
| 2748 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 2749 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 2750 | { |
| 2751 | runSamplerInStructTest(); |
| 2752 | } |
| 2753 | |
| 2754 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 2755 | // parameter. |
| 2756 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 2757 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2758 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2759 | { |
| 2760 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2761 | return; |
| 2762 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2763 | runSamplerInStructTest(); |
| 2764 | } |
| 2765 | |
| 2766 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 2767 | // parameter. |
| 2768 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 2769 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2770 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2771 | { |
| 2772 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2773 | return; |
| 2774 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2775 | runSamplerInStructTest(); |
| 2776 | } |
| 2777 | |
| 2778 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 2779 | // similarly named uniform. |
| 2780 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 2781 | { |
| 2782 | runSamplerInStructTest(); |
| 2783 | } |
| 2784 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2785 | class TextureLimitsTest : public ANGLETest |
| 2786 | { |
| 2787 | protected: |
| 2788 | struct RGBA8 |
| 2789 | { |
| 2790 | uint8_t R, G, B, A; |
| 2791 | }; |
| 2792 | |
| 2793 | TextureLimitsTest() |
| 2794 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 2795 | { |
| 2796 | setWindowWidth(128); |
| 2797 | setWindowHeight(128); |
| 2798 | setConfigRedBits(8); |
| 2799 | setConfigGreenBits(8); |
| 2800 | setConfigBlueBits(8); |
| 2801 | setConfigAlphaBits(8); |
| 2802 | } |
| 2803 | |
| 2804 | ~TextureLimitsTest() |
| 2805 | { |
| 2806 | if (mProgram != 0) |
| 2807 | { |
| 2808 | glDeleteProgram(mProgram); |
| 2809 | mProgram = 0; |
| 2810 | |
| 2811 | if (!mTextures.empty()) |
| 2812 | { |
| 2813 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 2814 | } |
| 2815 | } |
| 2816 | } |
| 2817 | |
| 2818 | void SetUp() override |
| 2819 | { |
| 2820 | ANGLETest::SetUp(); |
| 2821 | |
| 2822 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 2823 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 2824 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 2825 | |
| 2826 | ASSERT_GL_NO_ERROR(); |
| 2827 | } |
| 2828 | |
| 2829 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 2830 | GLint vertexTextureCount, |
| 2831 | GLint vertexActiveTextureCount, |
| 2832 | const std::string &fragPrefix, |
| 2833 | GLint fragmentTextureCount, |
| 2834 | GLint fragmentActiveTextureCount) |
| 2835 | { |
| 2836 | std::stringstream vertexShaderStr; |
| 2837 | vertexShaderStr << "attribute vec2 position;\n" |
| 2838 | << "varying vec4 color;\n" |
| 2839 | << "varying vec2 texCoord;\n"; |
| 2840 | |
| 2841 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 2842 | { |
| 2843 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 2844 | } |
| 2845 | |
| 2846 | vertexShaderStr << "void main() {\n" |
| 2847 | << " gl_Position = vec4(position, 0, 1);\n" |
| 2848 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 2849 | << " color = vec4(0);\n"; |
| 2850 | |
| 2851 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 2852 | { |
| 2853 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 2854 | << ", texCoord);\n"; |
| 2855 | } |
| 2856 | |
| 2857 | vertexShaderStr << "}"; |
| 2858 | |
| 2859 | std::stringstream fragmentShaderStr; |
| 2860 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 2861 | << "varying mediump vec2 texCoord;\n"; |
| 2862 | |
| 2863 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 2864 | { |
| 2865 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 2866 | } |
| 2867 | |
| 2868 | fragmentShaderStr << "void main() {\n" |
| 2869 | << " gl_FragColor = color;\n"; |
| 2870 | |
| 2871 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 2872 | { |
| 2873 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 2874 | << ", texCoord);\n"; |
| 2875 | } |
| 2876 | |
| 2877 | fragmentShaderStr << "}"; |
| 2878 | |
| 2879 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 2880 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 2881 | |
| 2882 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 2883 | } |
| 2884 | |
| 2885 | RGBA8 getPixel(GLint texIndex) |
| 2886 | { |
| 2887 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 2888 | 0, 255u}; |
| 2889 | return pixel; |
| 2890 | } |
| 2891 | |
| 2892 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 2893 | { |
| 2894 | GLint totalCount = tex2DCount + texCubeCount; |
| 2895 | mTextures.assign(totalCount, 0); |
| 2896 | glGenTextures(totalCount, &mTextures[0]); |
| 2897 | ASSERT_GL_NO_ERROR(); |
| 2898 | |
| 2899 | std::vector<RGBA8> texData(16 * 16); |
| 2900 | |
| 2901 | GLint texIndex = 0; |
| 2902 | for (; texIndex < tex2DCount; ++texIndex) |
| 2903 | { |
| 2904 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2905 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2906 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 2907 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2908 | &texData[0]); |
| 2909 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2910 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2911 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2912 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2913 | } |
| 2914 | |
| 2915 | ASSERT_GL_NO_ERROR(); |
| 2916 | |
| 2917 | for (; texIndex < texCubeCount; ++texIndex) |
| 2918 | { |
| 2919 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2920 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2921 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 2922 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2923 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2924 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2925 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2926 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2927 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2928 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2929 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2930 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2931 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2932 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2933 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2934 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2935 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2936 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2937 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2938 | } |
| 2939 | |
| 2940 | ASSERT_GL_NO_ERROR(); |
| 2941 | } |
| 2942 | |
| 2943 | void testWithTextures(GLint vertexTextureCount, |
| 2944 | const std::string &vertexTexturePrefix, |
| 2945 | GLint fragmentTextureCount, |
| 2946 | const std::string &fragmentTexturePrefix) |
| 2947 | { |
| 2948 | // Generate textures |
| 2949 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 2950 | |
| 2951 | glUseProgram(mProgram); |
| 2952 | RGBA8 expectedSum = {0}; |
| 2953 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 2954 | { |
| 2955 | std::stringstream uniformNameStr; |
| 2956 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 2957 | const std::string &uniformName = uniformNameStr.str(); |
| 2958 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2959 | ASSERT_NE(-1, location); |
| 2960 | |
| 2961 | glUniform1i(location, texIndex); |
| 2962 | RGBA8 contribution = getPixel(texIndex); |
| 2963 | expectedSum.R += contribution.R; |
| 2964 | expectedSum.G += contribution.G; |
| 2965 | } |
| 2966 | |
| 2967 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 2968 | { |
| 2969 | std::stringstream uniformNameStr; |
| 2970 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 2971 | const std::string &uniformName = uniformNameStr.str(); |
| 2972 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2973 | ASSERT_NE(-1, location); |
| 2974 | |
| 2975 | glUniform1i(location, texIndex + vertexTextureCount); |
| 2976 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 2977 | expectedSum.R += contribution.R; |
| 2978 | expectedSum.G += contribution.G; |
| 2979 | } |
| 2980 | |
| 2981 | ASSERT_GE(256u, expectedSum.G); |
| 2982 | |
| 2983 | drawQuad(mProgram, "position", 0.5f); |
| 2984 | ASSERT_GL_NO_ERROR(); |
| 2985 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 2986 | } |
| 2987 | |
| 2988 | GLuint mProgram; |
| 2989 | std::vector<GLuint> mTextures; |
| 2990 | GLint mMaxVertexTextures; |
| 2991 | GLint mMaxFragmentTextures; |
| 2992 | GLint mMaxCombinedTextures; |
| 2993 | }; |
| 2994 | |
| 2995 | // Test rendering with the maximum vertex texture units. |
| 2996 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 2997 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 2998 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2999 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3000 | { |
| 3001 | std::cout << "Test skipped on Intel." << std::endl; |
| 3002 | return; |
| 3003 | } |
| 3004 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3005 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3006 | ASSERT_NE(0u, mProgram); |
| 3007 | ASSERT_GL_NO_ERROR(); |
| 3008 | |
| 3009 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3010 | } |
| 3011 | |
| 3012 | // Test rendering with the maximum fragment texture units. |
| 3013 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3014 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3015 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3016 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3017 | { |
| 3018 | std::cout << "Test skipped on Intel." << std::endl; |
| 3019 | return; |
| 3020 | } |
| 3021 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3022 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3023 | ASSERT_NE(0u, mProgram); |
| 3024 | ASSERT_GL_NO_ERROR(); |
| 3025 | |
| 3026 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3027 | } |
| 3028 | |
| 3029 | // Test rendering with maximum combined texture units. |
| 3030 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 3031 | { |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3032 | // TODO(jmadill): Investigate workaround. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3033 | if (IsIntel() && GetParam() == ES2_OPENGL()) |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3034 | { |
| 3035 | std::cout << "Test skipped on Intel." << std::endl; |
| 3036 | return; |
| 3037 | } |
| 3038 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3039 | GLint vertexTextures = mMaxVertexTextures; |
| 3040 | |
| 3041 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 3042 | { |
| 3043 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 3044 | } |
| 3045 | |
| 3046 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 3047 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3048 | ASSERT_NE(0u, mProgram); |
| 3049 | ASSERT_GL_NO_ERROR(); |
| 3050 | |
| 3051 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3052 | } |
| 3053 | |
| 3054 | // Negative test for exceeding the number of vertex textures |
| 3055 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3056 | { |
| 3057 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3058 | 0); |
| 3059 | ASSERT_EQ(0u, mProgram); |
| 3060 | } |
| 3061 | |
| 3062 | // Negative test for exceeding the number of fragment textures |
| 3063 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3064 | { |
| 3065 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3066 | mMaxFragmentTextures + 1); |
| 3067 | ASSERT_EQ(0u, mProgram); |
| 3068 | } |
| 3069 | |
| 3070 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3071 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3072 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3073 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3074 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3075 | { |
| 3076 | std::cout << "Test skipped on Intel." << std::endl; |
| 3077 | return; |
| 3078 | } |
| 3079 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3080 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3081 | ASSERT_NE(0u, mProgram); |
| 3082 | ASSERT_GL_NO_ERROR(); |
| 3083 | |
| 3084 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3085 | } |
| 3086 | |
| 3087 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3088 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3089 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3090 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3091 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3092 | { |
| 3093 | std::cout << "Test skipped on Intel." << std::endl; |
| 3094 | return; |
| 3095 | } |
| 3096 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3097 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3098 | mMaxFragmentTextures); |
| 3099 | ASSERT_NE(0u, mProgram); |
| 3100 | ASSERT_GL_NO_ERROR(); |
| 3101 | |
| 3102 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3103 | } |
| 3104 | |
| 3105 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3106 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3107 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3108 | { |
| 3109 | const std::string &vertexShader = |
| 3110 | "attribute vec2 position;\n" |
| 3111 | "varying float color;\n" |
| 3112 | "uniform sampler2D tex2D;\n" |
| 3113 | "uniform samplerCube texCube;\n" |
| 3114 | "void main() {\n" |
| 3115 | " gl_Position = vec4(position, 0, 1);\n" |
| 3116 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3117 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3118 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3119 | "}"; |
| 3120 | const std::string &fragmentShader = |
| 3121 | "varying mediump float color;\n" |
| 3122 | "void main() {\n" |
| 3123 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3124 | "}"; |
| 3125 | |
| 3126 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3127 | ASSERT_NE(0u, mProgram); |
| 3128 | |
| 3129 | initTextures(1, 0); |
| 3130 | |
| 3131 | glUseProgram(mProgram); |
| 3132 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3133 | ASSERT_NE(-1, tex2DLocation); |
| 3134 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3135 | ASSERT_NE(-1, texCubeLocation); |
| 3136 | |
| 3137 | glUniform1i(tex2DLocation, 0); |
| 3138 | glUniform1i(texCubeLocation, 0); |
| 3139 | ASSERT_GL_NO_ERROR(); |
| 3140 | |
| 3141 | drawQuad(mProgram, "position", 0.5f); |
| 3142 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3143 | } |
| 3144 | |
| 3145 | // Negative test for rendering with texture outside the valid range. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3146 | // TODO(jmadill): Possibly adjust the test according to the spec: |
| 3147 | // GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value |
| 3148 | // generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3149 | TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum) |
| 3150 | { |
| 3151 | const std::string &vertexShader = |
| 3152 | "attribute vec2 position;\n" |
| 3153 | "varying float color;\n" |
| 3154 | "uniform sampler2D tex2D;\n" |
| 3155 | "void main() {\n" |
| 3156 | " gl_Position = vec4(position, 0, 1);\n" |
| 3157 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3158 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3159 | "}"; |
| 3160 | const std::string &fragmentShader = |
| 3161 | "varying mediump float color;\n" |
| 3162 | "void main() {\n" |
| 3163 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3164 | "}"; |
| 3165 | |
| 3166 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3167 | ASSERT_NE(0u, mProgram); |
| 3168 | |
| 3169 | glUseProgram(mProgram); |
| 3170 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3171 | ASSERT_NE(-1, tex2DLocation); |
| 3172 | |
| 3173 | glUniform1i(tex2DLocation, mMaxCombinedTextures); |
| 3174 | ASSERT_GL_NO_ERROR(); |
| 3175 | |
| 3176 | drawQuad(mProgram, "position", 0.5f); |
| 3177 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3178 | } |
| 3179 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3180 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3181 | { |
| 3182 | protected: |
| 3183 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3184 | |
| 3185 | void SetUp() override |
| 3186 | { |
| 3187 | Texture2DTestES3::SetUp(); |
| 3188 | |
| 3189 | glActiveTexture(GL_TEXTURE0); |
| 3190 | glGenTextures(3, mTextures); |
| 3191 | glGenFramebuffers(1, &mFBO); |
| 3192 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3193 | |
| 3194 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3195 | { |
| 3196 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3197 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3198 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3199 | } |
| 3200 | |
| 3201 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3202 | |
| 3203 | ASSERT_GL_NO_ERROR(); |
| 3204 | } |
| 3205 | |
| 3206 | void TearDown() override |
| 3207 | { |
| 3208 | glDeleteTextures(3, mTextures); |
| 3209 | glDeleteFramebuffers(1, &mFBO); |
| 3210 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3211 | |
| 3212 | Texture2DTestES3::TearDown(); |
| 3213 | } |
| 3214 | |
| 3215 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3216 | { |
| 3217 | GLushort pixelValue = type == GL_SHORT ? 0x7FFF : 0x6A35; |
| 3218 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3219 | |
| 3220 | setUpProgram(); |
| 3221 | |
| 3222 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3223 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3224 | 0); |
| 3225 | |
| 3226 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3227 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3228 | |
| 3229 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3230 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3231 | |
| 3232 | EXPECT_GL_NO_ERROR(); |
| 3233 | |
| 3234 | drawQuad(mProgram, "position", 0.5f); |
| 3235 | |
| 3236 | GLColor16 expectedValue = imageData; |
| 3237 | if (type == GL_SHORT) |
| 3238 | { |
| 3239 | // sampled as signed value; then stored as unsigned value |
| 3240 | expectedValue = GLColor16::white; |
| 3241 | } |
| 3242 | |
| 3243 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3244 | |
| 3245 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3246 | |
| 3247 | ASSERT_GL_NO_ERROR(); |
| 3248 | } |
| 3249 | |
| 3250 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3251 | { |
| 3252 | GLushort pixelValue = 0x6A35; |
| 3253 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3254 | |
| 3255 | setUpProgram(); |
| 3256 | |
| 3257 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3258 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3259 | |
| 3260 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3261 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3262 | 0); |
| 3263 | |
| 3264 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
| 3265 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3266 | |
| 3267 | EXPECT_GL_NO_ERROR(); |
| 3268 | |
| 3269 | drawQuad(mProgram, "position", 0.5f); |
| 3270 | |
| 3271 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, imageData)); |
| 3272 | |
| 3273 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3274 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3275 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3276 | mRenderbuffer); |
| 3277 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3278 | EXPECT_GL_NO_ERROR(); |
| 3279 | |
| 3280 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3281 | glClear(GL_COLOR_BUFFER_BIT); |
| 3282 | |
| 3283 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3284 | |
| 3285 | GLColor16 expectedValue = GLColor16::white; |
| 3286 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3287 | |
| 3288 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3289 | |
| 3290 | ASSERT_GL_NO_ERROR(); |
| 3291 | } |
| 3292 | |
| 3293 | GLuint mTextures[3]; |
| 3294 | GLuint mFBO; |
| 3295 | GLuint mRenderbuffer; |
| 3296 | }; |
| 3297 | |
| 3298 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3299 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3300 | { |
| 3301 | if (!extensionEnabled("GL_EXT_texture_norm16")) |
| 3302 | { |
| 3303 | std::cout << "Test skipped due to missing GL_EXT_texture_norm16." << std::endl; |
| 3304 | return; |
| 3305 | } |
| 3306 | |
| 3307 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3308 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3309 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3310 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3311 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3312 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3313 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 3314 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 3315 | |
| 3316 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3317 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3318 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3319 | } |
| 3320 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3321 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 3322 | // GLES 3.0.4 section 3.8.3. |
| 3323 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 3324 | { |
| 3325 | if (IsIntel() && isOpenGL()) |
| 3326 | { |
| 3327 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 3328 | return; |
| 3329 | } |
| 3330 | |
| 3331 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3332 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3333 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3334 | ASSERT_GL_NO_ERROR(); |
| 3335 | |
| 3336 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 3337 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 3338 | ASSERT_GL_NO_ERROR(); |
| 3339 | |
| 3340 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3341 | |
| 3342 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3343 | pixelsGreen.data()); |
| 3344 | ASSERT_GL_NO_ERROR(); |
| 3345 | |
| 3346 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3347 | pixelsGreen.data()); |
| 3348 | ASSERT_GL_NO_ERROR(); |
| 3349 | |
| 3350 | glUseProgram(mProgram); |
| 3351 | drawQuad(mProgram, "position", 0.5f); |
| 3352 | ASSERT_GL_NO_ERROR(); |
| 3353 | |
| 3354 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3355 | } |
| 3356 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3357 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3358 | // TODO(oetuaho): Enable all below tests on OpenGL. Requires a fix for ANGLE bug 1278. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3359 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 3360 | ES2_D3D9(), |
| 3361 | ES2_D3D11(), |
| 3362 | ES2_D3D11_FL9_3(), |
| 3363 | ES2_OPENGL(), |
| 3364 | ES2_OPENGLES()); |
| 3365 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 3366 | ES2_D3D9(), |
| 3367 | ES2_D3D11(), |
| 3368 | ES2_D3D11_FL9_3(), |
| 3369 | ES2_OPENGL(), |
| 3370 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3371 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 3372 | ES2_D3D9(), |
| 3373 | ES2_D3D11(), |
| 3374 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3375 | ES2_OPENGL(), |
| 3376 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3377 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 3378 | ES2_D3D9(), |
| 3379 | ES2_D3D11(), |
| 3380 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3381 | ES2_OPENGL(), |
| 3382 | ES2_OPENGLES()); |
| 3383 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 3384 | ES2_D3D9(), |
| 3385 | ES2_D3D11(), |
| 3386 | ES2_D3D11_FL9_3(), |
| 3387 | ES2_OPENGL(), |
| 3388 | ES2_OPENGLES()); |
| 3389 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 3390 | ES2_D3D9(), |
| 3391 | ES2_D3D11(), |
| 3392 | ES2_D3D11_FL9_3(), |
| 3393 | ES2_OPENGL(), |
| 3394 | ES2_OPENGLES()); |
| 3395 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 3396 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3397 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3398 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 3399 | ES3_D3D11(), |
| 3400 | ES3_OPENGL(), |
| 3401 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3402 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 3403 | ES3_D3D11(), |
| 3404 | ES3_OPENGL(), |
| 3405 | ES3_OPENGLES()); |
| 3406 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3407 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 3408 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3409 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 3410 | ES2_D3D11(), |
| 3411 | ES2_D3D11_FL9_3(), |
| 3412 | ES2_D3D9(), |
| 3413 | ES2_OPENGL(), |
| 3414 | ES2_OPENGLES()); |
| 3415 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 3416 | ES2_D3D11(), |
| 3417 | ES2_D3D11_FL9_3(), |
| 3418 | ES2_D3D9(), |
| 3419 | ES2_OPENGL(), |
| 3420 | ES2_OPENGLES()); |
| 3421 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 3422 | ES2_D3D11(), |
| 3423 | ES2_D3D11_FL9_3(), |
| 3424 | ES2_D3D9(), |
| 3425 | ES2_OPENGL(), |
| 3426 | ES2_OPENGLES()); |
| 3427 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 3428 | ES2_D3D11(), |
| 3429 | ES2_D3D11_FL9_3(), |
| 3430 | ES2_D3D9(), |
| 3431 | ES2_OPENGL(), |
| 3432 | ES2_OPENGLES()); |
| 3433 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 3434 | ES2_D3D11(), |
| 3435 | ES2_D3D11_FL9_3(), |
| 3436 | ES2_D3D9(), |
| 3437 | ES2_OPENGL(), |
| 3438 | ES2_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3439 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3440 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3441 | |
| 3442 | } // namespace |