daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 11 | |
| 12 | #include <algorithm> |
| 13 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 14 | #include "libEGL/Display.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 15 | |
| 16 | #include "libGLESv2/main.h" |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/utilities.h" |
| 19 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 20 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 21 | #include "libGLESv2/Buffer.h" |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 22 | #include "libGLESv2/Fence.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 23 | #include "libGLESv2/FrameBuffer.h" |
| 24 | #include "libGLESv2/Program.h" |
| 25 | #include "libGLESv2/RenderBuffer.h" |
| 26 | #include "libGLESv2/Shader.h" |
| 27 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 8fd34bd | 2011-02-18 02:52:14 +0000 | [diff] [blame] | 28 | #include "libGLESv2/VertexDataManager.h" |
| 29 | #include "libGLESv2/IndexDataManager.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 31 | #undef near |
| 32 | #undef far |
| 33 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | namespace gl |
| 35 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 36 | Context::Context(const egl::Config *config, const gl::Context *shareContext) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 37 | : mConfig(config) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | { |
| 39 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 40 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 41 | mState.depthClearValue = 1.0f; |
| 42 | mState.stencilClearValue = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 44 | mState.cullFace = false; |
| 45 | mState.cullMode = GL_BACK; |
| 46 | mState.frontFace = GL_CCW; |
| 47 | mState.depthTest = false; |
| 48 | mState.depthFunc = GL_LESS; |
| 49 | mState.blend = false; |
| 50 | mState.sourceBlendRGB = GL_ONE; |
| 51 | mState.sourceBlendAlpha = GL_ONE; |
| 52 | mState.destBlendRGB = GL_ZERO; |
| 53 | mState.destBlendAlpha = GL_ZERO; |
| 54 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 55 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 56 | mState.blendColor.red = 0; |
| 57 | mState.blendColor.green = 0; |
| 58 | mState.blendColor.blue = 0; |
| 59 | mState.blendColor.alpha = 0; |
| 60 | mState.stencilTest = false; |
| 61 | mState.stencilFunc = GL_ALWAYS; |
| 62 | mState.stencilRef = 0; |
| 63 | mState.stencilMask = -1; |
| 64 | mState.stencilWritemask = -1; |
| 65 | mState.stencilBackFunc = GL_ALWAYS; |
| 66 | mState.stencilBackRef = 0; |
| 67 | mState.stencilBackMask = - 1; |
| 68 | mState.stencilBackWritemask = -1; |
| 69 | mState.stencilFail = GL_KEEP; |
| 70 | mState.stencilPassDepthFail = GL_KEEP; |
| 71 | mState.stencilPassDepthPass = GL_KEEP; |
| 72 | mState.stencilBackFail = GL_KEEP; |
| 73 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 74 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 75 | mState.polygonOffsetFill = false; |
| 76 | mState.polygonOffsetFactor = 0.0f; |
| 77 | mState.polygonOffsetUnits = 0.0f; |
| 78 | mState.sampleAlphaToCoverage = false; |
| 79 | mState.sampleCoverage = false; |
| 80 | mState.sampleCoverageValue = 1.0f; |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 81 | mState.sampleCoverageInvert = false; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 82 | mState.scissorTest = false; |
| 83 | mState.dither = true; |
| 84 | mState.generateMipmapHint = GL_DONT_CARE; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 85 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 86 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 87 | mState.lineWidth = 1.0f; |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 88 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 89 | mState.viewportX = 0; |
| 90 | mState.viewportY = 0; |
| 91 | mState.viewportWidth = config->mDisplayMode.Width; |
| 92 | mState.viewportHeight = config->mDisplayMode.Height; |
| 93 | mState.zNear = 0.0f; |
| 94 | mState.zFar = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 95 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 96 | mState.scissorX = 0; |
| 97 | mState.scissorY = 0; |
| 98 | mState.scissorWidth = config->mDisplayMode.Width; |
| 99 | mState.scissorHeight = config->mDisplayMode.Height; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 100 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 101 | mState.colorMaskRed = true; |
| 102 | mState.colorMaskGreen = true; |
| 103 | mState.colorMaskBlue = true; |
| 104 | mState.colorMaskAlpha = true; |
| 105 | mState.depthMask = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 106 | |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 107 | if (shareContext != NULL) |
| 108 | { |
| 109 | mResourceManager = shareContext->mResourceManager; |
| 110 | mResourceManager->addRef(); |
| 111 | } |
| 112 | else |
| 113 | { |
| 114 | mResourceManager = new ResourceManager(); |
| 115 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 116 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 118 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 119 | // and cube map texture state vectors respectively associated with them. |
| 120 | // In order that access to these initial textures not be lost, they are treated as texture |
| 121 | // objects all of whose names are 0. |
| 122 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 123 | mTexture2DZero.set(new Texture2D(0)); |
| 124 | mTextureCubeMapZero.set(new TextureCubeMap(0)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 125 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 126 | mState.activeSampler = 0; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 127 | bindArrayBuffer(0); |
| 128 | bindElementArrayBuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 129 | bindTextureCubeMap(0); |
| 130 | bindTexture2D(0); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 131 | bindReadFramebuffer(0); |
| 132 | bindDrawFramebuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 133 | bindRenderbuffer(0); |
| 134 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 135 | mState.currentProgram = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 137 | mState.packAlignment = 4; |
| 138 | mState.unpackAlignment = 4; |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 139 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 140 | mVertexDataManager = NULL; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 141 | mIndexDataManager = NULL; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 142 | mBlit = NULL; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 143 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | mInvalidEnum = false; |
| 145 | mInvalidValue = false; |
| 146 | mInvalidOperation = false; |
| 147 | mOutOfMemory = false; |
| 148 | mInvalidFramebufferOperation = false; |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 149 | |
| 150 | mHasBeenCurrent = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 151 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 152 | mSupportsCompressedTextures = false; |
| 153 | mSupportsEventQueries = false; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 154 | mMaxSupportedSamples = 0; |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 155 | mMaskedClearSavedState = NULL; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 156 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 157 | } |
| 158 | |
| 159 | Context::~Context() |
| 160 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 161 | if (mState.currentProgram != 0) |
| 162 | { |
| 163 | Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
| 164 | if (programObject) |
| 165 | { |
| 166 | programObject->release(); |
| 167 | } |
| 168 | mState.currentProgram = 0; |
| 169 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 171 | while (!mFramebufferMap.empty()) |
| 172 | { |
| 173 | deleteFramebuffer(mFramebufferMap.begin()->first); |
| 174 | } |
| 175 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 176 | while (!mFenceMap.empty()) |
| 177 | { |
| 178 | deleteFence(mFenceMap.begin()->first); |
| 179 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 180 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 181 | while (!mMultiSampleSupport.empty()) |
| 182 | { |
| 183 | delete [] mMultiSampleSupport.begin()->second; |
| 184 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 185 | } |
| 186 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 187 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 188 | { |
| 189 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 190 | { |
| 191 | mState.samplerTexture[type][sampler].set(NULL); |
| 192 | } |
| 193 | } |
| 194 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 195 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 196 | { |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 197 | mIncompleteTextures[type].set(NULL); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 198 | } |
| 199 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 200 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 201 | { |
| 202 | mState.vertexAttribute[i].mBoundBuffer.set(NULL); |
| 203 | } |
| 204 | |
| 205 | mState.arrayBuffer.set(NULL); |
| 206 | mState.elementArrayBuffer.set(NULL); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 207 | mState.renderbuffer.set(NULL); |
| 208 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 209 | mTexture2DZero.set(NULL); |
| 210 | mTextureCubeMapZero.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 211 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 212 | delete mVertexDataManager; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 213 | delete mIndexDataManager; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 214 | delete mBlit; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 215 | |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 216 | if (mMaskedClearSavedState) |
| 217 | { |
| 218 | mMaskedClearSavedState->Release(); |
| 219 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 220 | |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 221 | mResourceManager->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | } |
| 223 | |
| 224 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 225 | { |
| 226 | IDirect3DDevice9 *device = display->getDevice(); |
| 227 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 228 | if (!mHasBeenCurrent) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 229 | { |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 230 | mDeviceCaps = display->getDeviceCaps(); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 231 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 232 | mVertexDataManager = new VertexDataManager(this, device); |
| 233 | mIndexDataManager = new IndexDataManager(this, device); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 234 | mBlit = new Blit(this); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 235 | |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 236 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion == D3DPS_VERSION(3, 0); |
| 237 | |
| 238 | mMaxTextureDimension = std::min(std::min((int)mDeviceCaps.MaxTextureWidth, (int)mDeviceCaps.MaxTextureHeight), |
| 239 | (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE); |
| 240 | mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE); |
| 241 | mMaxRenderbufferDimension = mMaxTextureDimension; |
| 242 | mMaxTextureLevel = log2(mMaxTextureDimension) + 1; |
| 243 | TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d", |
| 244 | mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel); |
| 245 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 246 | const D3DFORMAT renderBufferFormats[] = |
| 247 | { |
| 248 | D3DFMT_A8R8G8B8, |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 249 | D3DFMT_X8R8G8B8, |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 250 | D3DFMT_R5G6B5, |
| 251 | D3DFMT_D24S8 |
| 252 | }; |
| 253 | |
| 254 | int max = 0; |
| 255 | for (int i = 0; i < sizeof(renderBufferFormats) / sizeof(D3DFORMAT); ++i) |
| 256 | { |
| 257 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
| 258 | display->getMultiSampleSupport(renderBufferFormats[i], multisampleArray); |
| 259 | mMultiSampleSupport[renderBufferFormats[i]] = multisampleArray; |
| 260 | |
| 261 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 262 | { |
| 263 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 264 | { |
| 265 | max = j; |
| 266 | } |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | mMaxSupportedSamples = max; |
| 271 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 272 | mSupportsEventQueries = display->getEventQuerySupport(); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 273 | mSupportsCompressedTextures = display->getCompressedTextureSupport(); |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 274 | mSupportsFloatTextures = display->getFloatTextureSupport(&mSupportsFloatLinearFilter, &mSupportsFloatRenderableTextures); |
| 275 | mSupportsHalfFloatTextures = display->getHalfFloatTextureSupport(&mSupportsHalfFloatLinearFilter, &mSupportsHalfFloatRenderableTextures); |
daniel@transgaming.com | ed828e5 | 2010-10-15 17:57:30 +0000 | [diff] [blame] | 276 | mSupportsLuminanceTextures = display->getLuminanceTextureSupport(); |
| 277 | mSupportsLuminanceAlphaTextures = display->getLuminanceAlphaTextureSupport(); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 278 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 279 | mSupports32bitIndices = mDeviceCaps.MaxVertexIndex >= (1 << 16); |
| 280 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 281 | initExtensionString(); |
| 282 | |
| 283 | mState.viewportX = 0; |
| 284 | mState.viewportY = 0; |
| 285 | mState.viewportWidth = surface->getWidth(); |
| 286 | mState.viewportHeight = surface->getHeight(); |
| 287 | |
| 288 | mState.scissorX = 0; |
| 289 | mState.scissorY = 0; |
| 290 | mState.scissorWidth = surface->getWidth(); |
| 291 | mState.scissorHeight = surface->getHeight(); |
| 292 | |
| 293 | mHasBeenCurrent = true; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 294 | } |
| 295 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 296 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names |
| 297 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget(); |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 298 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 299 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 301 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 302 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | |
| 304 | setFramebufferZero(framebufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 305 | |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 306 | if (defaultRenderTarget) |
| 307 | { |
| 308 | defaultRenderTarget->Release(); |
| 309 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 310 | |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 311 | if (depthStencil) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 312 | { |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 313 | depthStencil->Release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 314 | } |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 315 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 316 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 317 | } |
| 318 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 319 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 320 | void Context::markAllStateDirty() |
| 321 | { |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 322 | for (int t = 0; t < MAX_TEXTURE_IMAGE_UNITS; t++) |
| 323 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 324 | mAppliedTextureSerial[t] = 0; |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 325 | } |
| 326 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 327 | mAppliedProgramSerial = 0; |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 328 | mAppliedRenderTargetSerial = 0; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 329 | mAppliedDepthbufferSerial = 0; |
apatrick@chromium.org | 85dc42b | 2010-09-14 03:10:08 +0000 | [diff] [blame] | 330 | mAppliedStencilbufferSerial = 0; |
vangelis@chromium.org | cf66ebb | 2010-09-14 22:15:43 +0000 | [diff] [blame] | 331 | mDepthStencilInitialized = false; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 332 | |
| 333 | mClearStateDirty = true; |
| 334 | mCullStateDirty = true; |
| 335 | mDepthStateDirty = true; |
| 336 | mMaskStateDirty = true; |
| 337 | mBlendStateDirty = true; |
| 338 | mStencilStateDirty = true; |
| 339 | mPolygonOffsetStateDirty = true; |
| 340 | mScissorStateDirty = true; |
| 341 | mSampleStateDirty = true; |
| 342 | mDitherStateDirty = true; |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 343 | mFrontFaceDirty = true; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 344 | } |
| 345 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 346 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 347 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 348 | mState.colorClearValue.red = red; |
| 349 | mState.colorClearValue.green = green; |
| 350 | mState.colorClearValue.blue = blue; |
| 351 | mState.colorClearValue.alpha = alpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 352 | } |
| 353 | |
| 354 | void Context::setClearDepth(float depth) |
| 355 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 356 | mState.depthClearValue = depth; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 357 | } |
| 358 | |
| 359 | void Context::setClearStencil(int stencil) |
| 360 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 361 | mState.stencilClearValue = stencil; |
| 362 | } |
| 363 | |
| 364 | void Context::setCullFace(bool enabled) |
| 365 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 366 | if (mState.cullFace != enabled) |
| 367 | { |
| 368 | mState.cullFace = enabled; |
| 369 | mCullStateDirty = true; |
| 370 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 371 | } |
| 372 | |
| 373 | bool Context::isCullFaceEnabled() const |
| 374 | { |
| 375 | return mState.cullFace; |
| 376 | } |
| 377 | |
| 378 | void Context::setCullMode(GLenum mode) |
| 379 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 380 | if (mState.cullMode != mode) |
| 381 | { |
| 382 | mState.cullMode = mode; |
| 383 | mCullStateDirty = true; |
| 384 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 385 | } |
| 386 | |
| 387 | void Context::setFrontFace(GLenum front) |
| 388 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 389 | if (mState.frontFace != front) |
| 390 | { |
| 391 | mState.frontFace = front; |
| 392 | mFrontFaceDirty = true; |
| 393 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 394 | } |
| 395 | |
| 396 | void Context::setDepthTest(bool enabled) |
| 397 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 398 | if (mState.depthTest != enabled) |
| 399 | { |
| 400 | mState.depthTest = enabled; |
| 401 | mDepthStateDirty = true; |
| 402 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 403 | } |
| 404 | |
| 405 | bool Context::isDepthTestEnabled() const |
| 406 | { |
| 407 | return mState.depthTest; |
| 408 | } |
| 409 | |
| 410 | void Context::setDepthFunc(GLenum depthFunc) |
| 411 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 412 | if (mState.depthFunc != depthFunc) |
| 413 | { |
| 414 | mState.depthFunc = depthFunc; |
| 415 | mDepthStateDirty = true; |
| 416 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 417 | } |
| 418 | |
| 419 | void Context::setDepthRange(float zNear, float zFar) |
| 420 | { |
| 421 | mState.zNear = zNear; |
| 422 | mState.zFar = zFar; |
| 423 | } |
| 424 | |
| 425 | void Context::setBlend(bool enabled) |
| 426 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 427 | if (mState.blend != enabled) |
| 428 | { |
| 429 | mState.blend = enabled; |
| 430 | mBlendStateDirty = true; |
| 431 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 432 | } |
| 433 | |
| 434 | bool Context::isBlendEnabled() const |
| 435 | { |
| 436 | return mState.blend; |
| 437 | } |
| 438 | |
| 439 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 440 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 441 | if (mState.sourceBlendRGB != sourceRGB || |
| 442 | mState.sourceBlendAlpha != sourceAlpha || |
| 443 | mState.destBlendRGB != destRGB || |
| 444 | mState.destBlendAlpha != destAlpha) |
| 445 | { |
| 446 | mState.sourceBlendRGB = sourceRGB; |
| 447 | mState.destBlendRGB = destRGB; |
| 448 | mState.sourceBlendAlpha = sourceAlpha; |
| 449 | mState.destBlendAlpha = destAlpha; |
| 450 | mBlendStateDirty = true; |
| 451 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 452 | } |
| 453 | |
| 454 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 455 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 456 | if (mState.blendColor.red != red || |
| 457 | mState.blendColor.green != green || |
| 458 | mState.blendColor.blue != blue || |
| 459 | mState.blendColor.alpha != alpha) |
| 460 | { |
| 461 | mState.blendColor.red = red; |
| 462 | mState.blendColor.green = green; |
| 463 | mState.blendColor.blue = blue; |
| 464 | mState.blendColor.alpha = alpha; |
| 465 | mBlendStateDirty = true; |
| 466 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 467 | } |
| 468 | |
| 469 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 470 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 471 | if (mState.blendEquationRGB != rgbEquation || |
| 472 | mState.blendEquationAlpha != alphaEquation) |
| 473 | { |
| 474 | mState.blendEquationRGB = rgbEquation; |
| 475 | mState.blendEquationAlpha = alphaEquation; |
| 476 | mBlendStateDirty = true; |
| 477 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 478 | } |
| 479 | |
| 480 | void Context::setStencilTest(bool enabled) |
| 481 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 482 | if (mState.stencilTest != enabled) |
| 483 | { |
| 484 | mState.stencilTest = enabled; |
| 485 | mStencilStateDirty = true; |
| 486 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 487 | } |
| 488 | |
| 489 | bool Context::isStencilTestEnabled() const |
| 490 | { |
| 491 | return mState.stencilTest; |
| 492 | } |
| 493 | |
| 494 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 495 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 496 | if (mState.stencilFunc != stencilFunc || |
| 497 | mState.stencilRef != stencilRef || |
| 498 | mState.stencilMask != stencilMask) |
| 499 | { |
| 500 | mState.stencilFunc = stencilFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 501 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 502 | mState.stencilMask = stencilMask; |
| 503 | mStencilStateDirty = true; |
| 504 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 505 | } |
| 506 | |
| 507 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 508 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 509 | if (mState.stencilBackFunc != stencilBackFunc || |
| 510 | mState.stencilBackRef != stencilBackRef || |
| 511 | mState.stencilBackMask != stencilBackMask) |
| 512 | { |
| 513 | mState.stencilBackFunc = stencilBackFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 514 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 515 | mState.stencilBackMask = stencilBackMask; |
| 516 | mStencilStateDirty = true; |
| 517 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 518 | } |
| 519 | |
| 520 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 521 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 522 | if (mState.stencilWritemask != stencilWritemask) |
| 523 | { |
| 524 | mState.stencilWritemask = stencilWritemask; |
| 525 | mStencilStateDirty = true; |
| 526 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 527 | } |
| 528 | |
| 529 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 530 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 531 | if (mState.stencilBackWritemask != stencilBackWritemask) |
| 532 | { |
| 533 | mState.stencilBackWritemask = stencilBackWritemask; |
| 534 | mStencilStateDirty = true; |
| 535 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 536 | } |
| 537 | |
| 538 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 539 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 540 | if (mState.stencilFail != stencilFail || |
| 541 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 542 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 543 | { |
| 544 | mState.stencilFail = stencilFail; |
| 545 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 546 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 547 | mStencilStateDirty = true; |
| 548 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 549 | } |
| 550 | |
| 551 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 552 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 553 | if (mState.stencilBackFail != stencilBackFail || |
| 554 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 555 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 556 | { |
| 557 | mState.stencilBackFail = stencilBackFail; |
| 558 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 559 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 560 | mStencilStateDirty = true; |
| 561 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 562 | } |
| 563 | |
| 564 | void Context::setPolygonOffsetFill(bool enabled) |
| 565 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 566 | if (mState.polygonOffsetFill != enabled) |
| 567 | { |
| 568 | mState.polygonOffsetFill = enabled; |
| 569 | mPolygonOffsetStateDirty = true; |
| 570 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 571 | } |
| 572 | |
| 573 | bool Context::isPolygonOffsetFillEnabled() const |
| 574 | { |
| 575 | return mState.polygonOffsetFill; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 576 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 577 | } |
| 578 | |
| 579 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 580 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 581 | if (mState.polygonOffsetFactor != factor || |
| 582 | mState.polygonOffsetUnits != units) |
| 583 | { |
| 584 | mState.polygonOffsetFactor = factor; |
| 585 | mState.polygonOffsetUnits = units; |
| 586 | mPolygonOffsetStateDirty = true; |
| 587 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 588 | } |
| 589 | |
| 590 | void Context::setSampleAlphaToCoverage(bool enabled) |
| 591 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 592 | if (mState.sampleAlphaToCoverage != enabled) |
| 593 | { |
| 594 | mState.sampleAlphaToCoverage = enabled; |
| 595 | mSampleStateDirty = true; |
| 596 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 597 | } |
| 598 | |
| 599 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 600 | { |
| 601 | return mState.sampleAlphaToCoverage; |
| 602 | } |
| 603 | |
| 604 | void Context::setSampleCoverage(bool enabled) |
| 605 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 606 | if (mState.sampleCoverage != enabled) |
| 607 | { |
| 608 | mState.sampleCoverage = enabled; |
| 609 | mSampleStateDirty = true; |
| 610 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 611 | } |
| 612 | |
| 613 | bool Context::isSampleCoverageEnabled() const |
| 614 | { |
| 615 | return mState.sampleCoverage; |
| 616 | } |
| 617 | |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 618 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 619 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 620 | if (mState.sampleCoverageValue != value || |
| 621 | mState.sampleCoverageInvert != invert) |
| 622 | { |
| 623 | mState.sampleCoverageValue = value; |
| 624 | mState.sampleCoverageInvert = invert; |
| 625 | mSampleStateDirty = true; |
| 626 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 627 | } |
| 628 | |
| 629 | void Context::setScissorTest(bool enabled) |
| 630 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 631 | if (mState.scissorTest != enabled) |
| 632 | { |
| 633 | mState.scissorTest = enabled; |
| 634 | mScissorStateDirty = true; |
| 635 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 636 | } |
| 637 | |
| 638 | bool Context::isScissorTestEnabled() const |
| 639 | { |
| 640 | return mState.scissorTest; |
| 641 | } |
| 642 | |
| 643 | void Context::setDither(bool enabled) |
| 644 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 645 | if (mState.dither != enabled) |
| 646 | { |
| 647 | mState.dither = enabled; |
| 648 | mDitherStateDirty = true; |
| 649 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 650 | } |
| 651 | |
| 652 | bool Context::isDitherEnabled() const |
| 653 | { |
| 654 | return mState.dither; |
| 655 | } |
| 656 | |
| 657 | void Context::setLineWidth(GLfloat width) |
| 658 | { |
| 659 | mState.lineWidth = width; |
| 660 | } |
| 661 | |
| 662 | void Context::setGenerateMipmapHint(GLenum hint) |
| 663 | { |
| 664 | mState.generateMipmapHint = hint; |
| 665 | } |
| 666 | |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 667 | void Context::setFragmentShaderDerivativeHint(GLenum hint) |
| 668 | { |
| 669 | mState.fragmentShaderDerivativeHint = hint; |
| 670 | // TODO: Propagate the hint to shader translator so we can write |
| 671 | // ddx, ddx_coarse, or ddx_fine depending on the hint. |
| 672 | // Ignore for now. It is valid for implementations to ignore hint. |
| 673 | } |
| 674 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 675 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 676 | { |
| 677 | mState.viewportX = x; |
| 678 | mState.viewportY = y; |
| 679 | mState.viewportWidth = width; |
| 680 | mState.viewportHeight = height; |
| 681 | } |
| 682 | |
| 683 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 684 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 685 | if (mState.scissorX != x || mState.scissorY != y || |
| 686 | mState.scissorWidth != width || mState.scissorHeight != height) |
| 687 | { |
| 688 | mState.scissorX = x; |
| 689 | mState.scissorY = y; |
| 690 | mState.scissorWidth = width; |
| 691 | mState.scissorHeight = height; |
| 692 | mScissorStateDirty = true; |
| 693 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 694 | } |
| 695 | |
| 696 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 697 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 698 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green || |
| 699 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
| 700 | { |
| 701 | mState.colorMaskRed = red; |
| 702 | mState.colorMaskGreen = green; |
| 703 | mState.colorMaskBlue = blue; |
| 704 | mState.colorMaskAlpha = alpha; |
| 705 | mMaskStateDirty = true; |
| 706 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 707 | } |
| 708 | |
| 709 | void Context::setDepthMask(bool mask) |
| 710 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 711 | if (mState.depthMask != mask) |
| 712 | { |
| 713 | mState.depthMask = mask; |
| 714 | mMaskStateDirty = true; |
| 715 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 716 | } |
| 717 | |
| 718 | void Context::setActiveSampler(int active) |
| 719 | { |
| 720 | mState.activeSampler = active; |
| 721 | } |
| 722 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 723 | GLuint Context::getReadFramebufferHandle() const |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 724 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 725 | return mState.readFramebuffer; |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 726 | } |
| 727 | |
| 728 | GLuint Context::getDrawFramebufferHandle() const |
| 729 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 730 | return mState.drawFramebuffer; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 731 | } |
| 732 | |
| 733 | GLuint Context::getRenderbufferHandle() const |
| 734 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 735 | return mState.renderbuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 736 | } |
| 737 | |
| 738 | GLuint Context::getArrayBufferHandle() const |
| 739 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 740 | return mState.arrayBuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 741 | } |
| 742 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 743 | void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 744 | { |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 745 | mState.vertexAttribute[attribNum].mArrayEnabled = enabled; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 746 | } |
| 747 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 748 | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 749 | { |
| 750 | return mState.vertexAttribute[attribNum]; |
| 751 | } |
| 752 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 753 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 754 | GLsizei stride, const void *pointer) |
| 755 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 756 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 757 | mState.vertexAttribute[attribNum].mSize = size; |
| 758 | mState.vertexAttribute[attribNum].mType = type; |
| 759 | mState.vertexAttribute[attribNum].mNormalized = normalized; |
| 760 | mState.vertexAttribute[attribNum].mStride = stride; |
| 761 | mState.vertexAttribute[attribNum].mPointer = pointer; |
| 762 | } |
| 763 | |
| 764 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 765 | { |
| 766 | return mState.vertexAttribute[attribNum].mPointer; |
| 767 | } |
| 768 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 769 | const VertexAttributeArray &Context::getVertexAttributes() |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 770 | { |
| 771 | return mState.vertexAttribute; |
| 772 | } |
| 773 | |
| 774 | void Context::setPackAlignment(GLint alignment) |
| 775 | { |
| 776 | mState.packAlignment = alignment; |
| 777 | } |
| 778 | |
| 779 | GLint Context::getPackAlignment() const |
| 780 | { |
| 781 | return mState.packAlignment; |
| 782 | } |
| 783 | |
| 784 | void Context::setUnpackAlignment(GLint alignment) |
| 785 | { |
| 786 | mState.unpackAlignment = alignment; |
| 787 | } |
| 788 | |
| 789 | GLint Context::getUnpackAlignment() const |
| 790 | { |
| 791 | return mState.unpackAlignment; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 792 | } |
| 793 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 794 | GLuint Context::createBuffer() |
| 795 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 796 | return mResourceManager->createBuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 797 | } |
| 798 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 799 | GLuint Context::createProgram() |
| 800 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 801 | return mResourceManager->createProgram(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 802 | } |
| 803 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 804 | GLuint Context::createShader(GLenum type) |
| 805 | { |
| 806 | return mResourceManager->createShader(type); |
| 807 | } |
| 808 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 809 | GLuint Context::createTexture() |
| 810 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 811 | return mResourceManager->createTexture(); |
| 812 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 813 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 814 | GLuint Context::createRenderbuffer() |
| 815 | { |
| 816 | return mResourceManager->createRenderbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 817 | } |
| 818 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 819 | // Returns an unused framebuffer name |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 820 | GLuint Context::createFramebuffer() |
| 821 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 822 | unsigned int handle = 1; |
| 823 | |
| 824 | while (mFramebufferMap.find(handle) != mFramebufferMap.end()) |
| 825 | { |
| 826 | handle++; |
| 827 | } |
| 828 | |
| 829 | mFramebufferMap[handle] = NULL; |
| 830 | |
| 831 | return handle; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 832 | } |
| 833 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 834 | GLuint Context::createFence() |
| 835 | { |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 836 | unsigned int handle = 0; |
| 837 | |
| 838 | while (mFenceMap.find(handle) != mFenceMap.end()) |
| 839 | { |
| 840 | handle++; |
| 841 | } |
| 842 | |
| 843 | mFenceMap[handle] = new Fence; |
| 844 | |
| 845 | return handle; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 846 | } |
| 847 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 848 | void Context::deleteBuffer(GLuint buffer) |
| 849 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 850 | if (mResourceManager->getBuffer(buffer)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 851 | { |
| 852 | detachBuffer(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 853 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 854 | |
| 855 | mResourceManager->deleteBuffer(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 856 | } |
| 857 | |
| 858 | void Context::deleteShader(GLuint shader) |
| 859 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 860 | mResourceManager->deleteShader(shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 861 | } |
| 862 | |
| 863 | void Context::deleteProgram(GLuint program) |
| 864 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 865 | mResourceManager->deleteProgram(program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 866 | } |
| 867 | |
| 868 | void Context::deleteTexture(GLuint texture) |
| 869 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 870 | if (mResourceManager->getTexture(texture)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 871 | { |
| 872 | detachTexture(texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 873 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 874 | |
| 875 | mResourceManager->deleteTexture(texture); |
| 876 | } |
| 877 | |
| 878 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 879 | { |
| 880 | if (mResourceManager->getRenderbuffer(renderbuffer)) |
| 881 | { |
| 882 | detachRenderbuffer(renderbuffer); |
| 883 | } |
| 884 | |
| 885 | mResourceManager->deleteRenderbuffer(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 886 | } |
| 887 | |
| 888 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 889 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 890 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
| 891 | |
| 892 | if (framebufferObject != mFramebufferMap.end()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 893 | { |
| 894 | detachFramebuffer(framebuffer); |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 895 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 896 | delete framebufferObject->second; |
| 897 | mFramebufferMap.erase(framebufferObject); |
| 898 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 899 | } |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 900 | |
| 901 | void Context::deleteFence(GLuint fence) |
| 902 | { |
| 903 | FenceMap::iterator fenceObject = mFenceMap.find(fence); |
| 904 | |
| 905 | if (fenceObject != mFenceMap.end()) |
| 906 | { |
| 907 | delete fenceObject->second; |
| 908 | mFenceMap.erase(fenceObject); |
| 909 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 910 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 911 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 912 | Buffer *Context::getBuffer(GLuint handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 913 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 914 | return mResourceManager->getBuffer(handle); |
| 915 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 916 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 917 | Shader *Context::getShader(GLuint handle) |
| 918 | { |
| 919 | return mResourceManager->getShader(handle); |
| 920 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 921 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 922 | Program *Context::getProgram(GLuint handle) |
| 923 | { |
| 924 | return mResourceManager->getProgram(handle); |
| 925 | } |
| 926 | |
| 927 | Texture *Context::getTexture(GLuint handle) |
| 928 | { |
| 929 | return mResourceManager->getTexture(handle); |
| 930 | } |
| 931 | |
| 932 | Renderbuffer *Context::getRenderbuffer(GLuint handle) |
| 933 | { |
| 934 | return mResourceManager->getRenderbuffer(handle); |
| 935 | } |
| 936 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 937 | Framebuffer *Context::getReadFramebuffer() |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 938 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 939 | return getFramebuffer(mState.readFramebuffer); |
| 940 | } |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 941 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 942 | Framebuffer *Context::getDrawFramebuffer() |
| 943 | { |
| 944 | return getFramebuffer(mState.drawFramebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 945 | } |
| 946 | |
| 947 | void Context::bindArrayBuffer(unsigned int buffer) |
| 948 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 949 | mResourceManager->checkBufferAllocation(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 950 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 951 | mState.arrayBuffer.set(getBuffer(buffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 952 | } |
| 953 | |
| 954 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 955 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 956 | mResourceManager->checkBufferAllocation(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 957 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 958 | mState.elementArrayBuffer.set(getBuffer(buffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 959 | } |
| 960 | |
| 961 | void Context::bindTexture2D(GLuint texture) |
| 962 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 963 | mResourceManager->checkTextureAllocation(texture, SAMPLER_2D); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 964 | |
daniel@transgaming.com | a5a8a0a | 2010-11-19 14:55:32 +0000 | [diff] [blame] | 965 | mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(getTexture(texture)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 966 | } |
| 967 | |
| 968 | void Context::bindTextureCubeMap(GLuint texture) |
| 969 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 970 | mResourceManager->checkTextureAllocation(texture, SAMPLER_CUBE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 971 | |
daniel@transgaming.com | a5a8a0a | 2010-11-19 14:55:32 +0000 | [diff] [blame] | 972 | mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(getTexture(texture)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 973 | } |
| 974 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 975 | void Context::bindReadFramebuffer(GLuint framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 976 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 977 | if (!getFramebuffer(framebuffer)) |
| 978 | { |
| 979 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 980 | } |
| 981 | |
| 982 | mState.readFramebuffer = framebuffer; |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 983 | } |
| 984 | |
| 985 | void Context::bindDrawFramebuffer(GLuint framebuffer) |
| 986 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 987 | if (!getFramebuffer(framebuffer)) |
| 988 | { |
| 989 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 990 | } |
| 991 | |
| 992 | mState.drawFramebuffer = framebuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 993 | } |
| 994 | |
| 995 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 996 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 997 | mResourceManager->checkRenderbufferAllocation(renderbuffer); |
| 998 | |
| 999 | mState.renderbuffer.set(getRenderbuffer(renderbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1000 | } |
| 1001 | |
| 1002 | void Context::useProgram(GLuint program) |
| 1003 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1004 | GLuint priorProgram = mState.currentProgram; |
| 1005 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 1006 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1007 | if (priorProgram != program) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1008 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1009 | Program *newProgram = mResourceManager->getProgram(program); |
| 1010 | Program *oldProgram = mResourceManager->getProgram(priorProgram); |
| 1011 | |
| 1012 | if (newProgram) |
| 1013 | { |
| 1014 | newProgram->addRef(); |
| 1015 | } |
| 1016 | |
| 1017 | if (oldProgram) |
| 1018 | { |
| 1019 | oldProgram->release(); |
| 1020 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1021 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1022 | } |
| 1023 | |
| 1024 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 1025 | { |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 1026 | delete mFramebufferMap[0]; |
| 1027 | mFramebufferMap[0] = buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1028 | } |
| 1029 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1030 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1031 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1032 | Renderbuffer *renderbufferObject = mState.renderbuffer.get(); |
| 1033 | renderbufferObject->setStorage(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1034 | } |
| 1035 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 1036 | Framebuffer *Context::getFramebuffer(unsigned int handle) |
| 1037 | { |
| 1038 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
| 1039 | |
| 1040 | if (framebuffer == mFramebufferMap.end()) |
| 1041 | { |
| 1042 | return NULL; |
| 1043 | } |
| 1044 | else |
| 1045 | { |
| 1046 | return framebuffer->second; |
| 1047 | } |
| 1048 | } |
| 1049 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 1050 | Fence *Context::getFence(unsigned int handle) |
| 1051 | { |
| 1052 | FenceMap::iterator fence = mFenceMap.find(handle); |
| 1053 | |
| 1054 | if (fence == mFenceMap.end()) |
| 1055 | { |
| 1056 | return NULL; |
| 1057 | } |
| 1058 | else |
| 1059 | { |
| 1060 | return fence->second; |
| 1061 | } |
| 1062 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 1063 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1064 | Buffer *Context::getArrayBuffer() |
| 1065 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1066 | return mState.arrayBuffer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1067 | } |
| 1068 | |
| 1069 | Buffer *Context::getElementArrayBuffer() |
| 1070 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1071 | return mState.elementArrayBuffer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1072 | } |
| 1073 | |
| 1074 | Program *Context::getCurrentProgram() |
| 1075 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1076 | return mResourceManager->getProgram(mState.currentProgram); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1077 | } |
| 1078 | |
| 1079 | Texture2D *Context::getTexture2D() |
| 1080 | { |
daniel@transgaming.com | a5a8a0a | 2010-11-19 14:55:32 +0000 | [diff] [blame] | 1081 | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, SAMPLER_2D)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1082 | } |
| 1083 | |
| 1084 | TextureCubeMap *Context::getTextureCubeMap() |
| 1085 | { |
daniel@transgaming.com | a5a8a0a | 2010-11-19 14:55:32 +0000 | [diff] [blame] | 1086 | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, SAMPLER_CUBE)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1087 | } |
| 1088 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1089 | Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1090 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1091 | GLuint texid = mState.samplerTexture[type][sampler].id(); |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1092 | |
daniel@transgaming.com | a5a8a0a | 2010-11-19 14:55:32 +0000 | [diff] [blame] | 1093 | if (texid == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1094 | { |
| 1095 | switch (type) |
| 1096 | { |
| 1097 | default: UNREACHABLE(); |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 1098 | case SAMPLER_2D: return mTexture2DZero.get(); |
| 1099 | case SAMPLER_CUBE: return mTextureCubeMapZero.get(); |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1100 | } |
| 1101 | } |
| 1102 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1103 | return mState.samplerTexture[type][sampler].get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1104 | } |
| 1105 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1106 | bool Context::getBooleanv(GLenum pname, GLboolean *params) |
| 1107 | { |
| 1108 | switch (pname) |
| 1109 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1110 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1111 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1112 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1113 | case GL_COLOR_WRITEMASK: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1114 | params[0] = mState.colorMaskRed; |
| 1115 | params[1] = mState.colorMaskGreen; |
| 1116 | params[2] = mState.colorMaskBlue; |
| 1117 | params[3] = mState.colorMaskAlpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1118 | break; |
daniel@transgaming.com | 9d7fc1d | 2010-10-27 15:49:42 +0000 | [diff] [blame] | 1119 | case GL_CULL_FACE: *params = mState.cullFace; break; |
| 1120 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; break; |
| 1121 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; break; |
| 1122 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break; |
| 1123 | case GL_SCISSOR_TEST: *params = mState.scissorTest; break; |
| 1124 | case GL_STENCIL_TEST: *params = mState.stencilTest; break; |
| 1125 | case GL_DEPTH_TEST: *params = mState.depthTest; break; |
| 1126 | case GL_BLEND: *params = mState.blend; break; |
| 1127 | case GL_DITHER: *params = mState.dither; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1128 | default: |
| 1129 | return false; |
| 1130 | } |
| 1131 | |
| 1132 | return true; |
| 1133 | } |
| 1134 | |
| 1135 | bool Context::getFloatv(GLenum pname, GLfloat *params) |
| 1136 | { |
| 1137 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1138 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1139 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1140 | // case, this should make no difference to the calling application. |
| 1141 | switch (pname) |
| 1142 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1143 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1144 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1145 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1146 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1147 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1148 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1149 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1150 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1151 | break; |
| 1152 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1153 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1154 | params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl::ALIASED_POINT_SIZE_RANGE_MAX_SM2; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1155 | break; |
| 1156 | case GL_DEPTH_RANGE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1157 | params[0] = mState.zNear; |
| 1158 | params[1] = mState.zFar; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1159 | break; |
| 1160 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1161 | params[0] = mState.colorClearValue.red; |
| 1162 | params[1] = mState.colorClearValue.green; |
| 1163 | params[2] = mState.colorClearValue.blue; |
| 1164 | params[3] = mState.colorClearValue.alpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1165 | break; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1166 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1167 | params[0] = mState.blendColor.red; |
| 1168 | params[1] = mState.blendColor.green; |
| 1169 | params[2] = mState.blendColor.blue; |
| 1170 | params[3] = mState.blendColor.alpha; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1171 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1172 | default: |
| 1173 | return false; |
| 1174 | } |
| 1175 | |
| 1176 | return true; |
| 1177 | } |
| 1178 | |
| 1179 | bool Context::getIntegerv(GLenum pname, GLint *params) |
| 1180 | { |
| 1181 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1182 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1183 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1184 | // case, this should make no difference to the calling application. You may find it in |
| 1185 | // Context::getFloatv. |
| 1186 | switch (pname) |
| 1187 | { |
| 1188 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; |
| 1189 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break; |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1190 | case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1191 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; |
| 1192 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; |
| 1193 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 1194 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break; |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 1195 | case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1196 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1197 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1198 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; |
| 1199 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; |
daniel@transgaming.com | 9d7fc1d | 2010-10-27 15:49:42 +0000 | [diff] [blame] | 1200 | //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| 1201 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; |
| 1202 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1203 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1204 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
| 1205 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
| 1206 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
| 1207 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 1208 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1209 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
| 1210 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; |
| 1211 | case GL_STENCIL_REF: *params = mState.stencilRef; break; |
| 1212 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; |
| 1213 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; |
| 1214 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
| 1215 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; |
| 1216 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break; |
| 1217 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; |
| 1218 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; |
| 1219 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; |
| 1220 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; |
| 1221 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; |
| 1222 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break; |
| 1223 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; |
| 1224 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; |
| 1225 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; |
| 1226 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; |
| 1227 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; |
| 1228 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; |
| 1229 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; |
| 1230 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; |
| 1231 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
| 1232 | case GL_SUBPIXEL_BITS: *params = 4; break; |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 1233 | case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break; |
| 1234 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1235 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1236 | { |
| 1237 | if (supportsCompressedTextures()) |
| 1238 | { |
| 1239 | // at current, only GL_COMPRESSED_RGB_S3TC_DXT1_EXT and |
| 1240 | // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT are supported |
| 1241 | *params = 2; |
| 1242 | } |
| 1243 | else |
| 1244 | { |
| 1245 | *params = 0; |
| 1246 | } |
| 1247 | } |
| 1248 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1249 | case GL_MAX_SAMPLES_ANGLE: |
| 1250 | { |
| 1251 | GLsizei maxSamples = getMaxSupportedSamples(); |
| 1252 | if (maxSamples != 0) |
| 1253 | { |
| 1254 | *params = maxSamples; |
| 1255 | } |
| 1256 | else |
| 1257 | { |
| 1258 | return false; |
| 1259 | } |
| 1260 | |
| 1261 | break; |
| 1262 | } |
| 1263 | case GL_SAMPLE_BUFFERS: |
| 1264 | case GL_SAMPLES: |
| 1265 | { |
| 1266 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1267 | if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 1268 | { |
| 1269 | switch (pname) |
| 1270 | { |
| 1271 | case GL_SAMPLE_BUFFERS: |
| 1272 | if (framebuffer->getSamples() != 0) |
| 1273 | { |
| 1274 | *params = 1; |
| 1275 | } |
| 1276 | else |
| 1277 | { |
| 1278 | *params = 0; |
| 1279 | } |
| 1280 | break; |
| 1281 | case GL_SAMPLES: |
| 1282 | *params = framebuffer->getSamples(); |
| 1283 | break; |
| 1284 | } |
| 1285 | } |
| 1286 | else |
| 1287 | { |
| 1288 | *params = 0; |
| 1289 | } |
| 1290 | } |
| 1291 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1292 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break; |
| 1293 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break; |
| 1294 | case GL_MAX_VIEWPORT_DIMS: |
| 1295 | { |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 1296 | int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension()); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1297 | params[0] = maxDimension; |
| 1298 | params[1] = maxDimension; |
| 1299 | } |
| 1300 | break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1301 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1302 | { |
| 1303 | if (supportsCompressedTextures()) |
| 1304 | { |
| 1305 | params[0] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 1306 | params[1] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 1307 | } |
| 1308 | } |
| 1309 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1310 | case GL_VIEWPORT: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1311 | params[0] = mState.viewportX; |
| 1312 | params[1] = mState.viewportY; |
| 1313 | params[2] = mState.viewportWidth; |
| 1314 | params[3] = mState.viewportHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1315 | break; |
| 1316 | case GL_SCISSOR_BOX: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1317 | params[0] = mState.scissorX; |
| 1318 | params[1] = mState.scissorY; |
| 1319 | params[2] = mState.scissorWidth; |
| 1320 | params[3] = mState.scissorHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1321 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1322 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break; |
| 1323 | case GL_FRONT_FACE: *params = mState.frontFace; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1324 | case GL_RED_BITS: |
| 1325 | case GL_GREEN_BITS: |
| 1326 | case GL_BLUE_BITS: |
| 1327 | case GL_ALPHA_BITS: |
| 1328 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1329 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1330 | gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 1331 | |
| 1332 | if (colorbuffer) |
| 1333 | { |
| 1334 | switch (pname) |
| 1335 | { |
| 1336 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
| 1337 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
| 1338 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
| 1339 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
| 1340 | } |
| 1341 | } |
| 1342 | else |
| 1343 | { |
| 1344 | *params = 0; |
| 1345 | } |
| 1346 | } |
| 1347 | break; |
| 1348 | case GL_DEPTH_BITS: |
| 1349 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1350 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1351 | gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1352 | |
| 1353 | if (depthbuffer) |
| 1354 | { |
| 1355 | *params = depthbuffer->getDepthSize(); |
| 1356 | } |
| 1357 | else |
| 1358 | { |
| 1359 | *params = 0; |
| 1360 | } |
| 1361 | } |
| 1362 | break; |
| 1363 | case GL_STENCIL_BITS: |
| 1364 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1365 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1366 | gl::DepthStencilbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1367 | |
| 1368 | if (stencilbuffer) |
| 1369 | { |
| 1370 | *params = stencilbuffer->getStencilSize(); |
| 1371 | } |
| 1372 | else |
| 1373 | { |
| 1374 | *params = 0; |
| 1375 | } |
| 1376 | } |
| 1377 | break; |
| 1378 | case GL_TEXTURE_BINDING_2D: |
| 1379 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1380 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1381 | { |
| 1382 | error(GL_INVALID_OPERATION); |
| 1383 | return false; |
| 1384 | } |
| 1385 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1386 | *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler].id(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1387 | } |
| 1388 | break; |
| 1389 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1390 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1391 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1392 | { |
| 1393 | error(GL_INVALID_OPERATION); |
| 1394 | return false; |
| 1395 | } |
| 1396 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1397 | *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].id(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1398 | } |
| 1399 | break; |
| 1400 | default: |
| 1401 | return false; |
| 1402 | } |
| 1403 | |
| 1404 | return true; |
| 1405 | } |
| 1406 | |
| 1407 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| 1408 | { |
| 1409 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 1410 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 1411 | // to the fact that it is stored internally as a float, and so would require conversion |
| 1412 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 1413 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 1414 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 1415 | // application. |
| 1416 | switch (pname) |
| 1417 | { |
| 1418 | case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */ |
| 1419 | case GL_SHADER_BINARY_FORMATS: |
| 1420 | { |
| 1421 | *type = GL_INT; |
| 1422 | *numParams = 0; |
| 1423 | } |
| 1424 | break; |
| 1425 | case GL_MAX_VERTEX_ATTRIBS: |
| 1426 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 1427 | case GL_MAX_VARYING_VECTORS: |
| 1428 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1429 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1430 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 1431 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1432 | case GL_MAX_RENDERBUFFER_SIZE: |
| 1433 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 1434 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1435 | case GL_ARRAY_BUFFER_BINDING: |
| 1436 | case GL_FRAMEBUFFER_BINDING: |
| 1437 | case GL_RENDERBUFFER_BINDING: |
| 1438 | case GL_CURRENT_PROGRAM: |
| 1439 | case GL_PACK_ALIGNMENT: |
| 1440 | case GL_UNPACK_ALIGNMENT: |
| 1441 | case GL_GENERATE_MIPMAP_HINT: |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 1442 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1443 | case GL_RED_BITS: |
| 1444 | case GL_GREEN_BITS: |
| 1445 | case GL_BLUE_BITS: |
| 1446 | case GL_ALPHA_BITS: |
| 1447 | case GL_DEPTH_BITS: |
| 1448 | case GL_STENCIL_BITS: |
| 1449 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 1450 | case GL_CULL_FACE_MODE: |
| 1451 | case GL_FRONT_FACE: |
| 1452 | case GL_ACTIVE_TEXTURE: |
| 1453 | case GL_STENCIL_FUNC: |
| 1454 | case GL_STENCIL_VALUE_MASK: |
| 1455 | case GL_STENCIL_REF: |
| 1456 | case GL_STENCIL_FAIL: |
| 1457 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 1458 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 1459 | case GL_STENCIL_BACK_FUNC: |
| 1460 | case GL_STENCIL_BACK_VALUE_MASK: |
| 1461 | case GL_STENCIL_BACK_REF: |
| 1462 | case GL_STENCIL_BACK_FAIL: |
| 1463 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1464 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 1465 | case GL_DEPTH_FUNC: |
| 1466 | case GL_BLEND_SRC_RGB: |
| 1467 | case GL_BLEND_SRC_ALPHA: |
| 1468 | case GL_BLEND_DST_RGB: |
| 1469 | case GL_BLEND_DST_ALPHA: |
| 1470 | case GL_BLEND_EQUATION_RGB: |
| 1471 | case GL_BLEND_EQUATION_ALPHA: |
| 1472 | case GL_STENCIL_WRITEMASK: |
| 1473 | case GL_STENCIL_BACK_WRITEMASK: |
| 1474 | case GL_STENCIL_CLEAR_VALUE: |
| 1475 | case GL_SUBPIXEL_BITS: |
| 1476 | case GL_MAX_TEXTURE_SIZE: |
| 1477 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1478 | case GL_SAMPLE_BUFFERS: |
| 1479 | case GL_SAMPLES: |
| 1480 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 1481 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1482 | case GL_TEXTURE_BINDING_2D: |
| 1483 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1484 | { |
| 1485 | *type = GL_INT; |
| 1486 | *numParams = 1; |
| 1487 | } |
| 1488 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1489 | case GL_MAX_SAMPLES_ANGLE: |
| 1490 | { |
| 1491 | if (getMaxSupportedSamples() != 0) |
| 1492 | { |
| 1493 | *type = GL_INT; |
| 1494 | *numParams = 1; |
| 1495 | } |
| 1496 | else |
| 1497 | { |
| 1498 | return false; |
| 1499 | } |
| 1500 | } |
| 1501 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1502 | case GL_MAX_VIEWPORT_DIMS: |
| 1503 | { |
| 1504 | *type = GL_INT; |
| 1505 | *numParams = 2; |
| 1506 | } |
| 1507 | break; |
| 1508 | case GL_VIEWPORT: |
| 1509 | case GL_SCISSOR_BOX: |
| 1510 | { |
| 1511 | *type = GL_INT; |
| 1512 | *numParams = 4; |
| 1513 | } |
| 1514 | break; |
| 1515 | case GL_SHADER_COMPILER: |
| 1516 | case GL_SAMPLE_COVERAGE_INVERT: |
| 1517 | case GL_DEPTH_WRITEMASK: |
daniel@transgaming.com | 79f6677 | 2010-04-13 03:26:09 +0000 | [diff] [blame] | 1518 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 1519 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 1520 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 1521 | case GL_SAMPLE_COVERAGE: |
| 1522 | case GL_SCISSOR_TEST: |
| 1523 | case GL_STENCIL_TEST: |
| 1524 | case GL_DEPTH_TEST: |
| 1525 | case GL_BLEND: |
| 1526 | case GL_DITHER: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1527 | { |
| 1528 | *type = GL_BOOL; |
| 1529 | *numParams = 1; |
| 1530 | } |
| 1531 | break; |
| 1532 | case GL_COLOR_WRITEMASK: |
| 1533 | { |
| 1534 | *type = GL_BOOL; |
| 1535 | *numParams = 4; |
| 1536 | } |
| 1537 | break; |
| 1538 | case GL_POLYGON_OFFSET_FACTOR: |
| 1539 | case GL_POLYGON_OFFSET_UNITS: |
| 1540 | case GL_SAMPLE_COVERAGE_VALUE: |
| 1541 | case GL_DEPTH_CLEAR_VALUE: |
| 1542 | case GL_LINE_WIDTH: |
| 1543 | { |
| 1544 | *type = GL_FLOAT; |
| 1545 | *numParams = 1; |
| 1546 | } |
| 1547 | break; |
| 1548 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1549 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1550 | case GL_DEPTH_RANGE: |
| 1551 | { |
| 1552 | *type = GL_FLOAT; |
| 1553 | *numParams = 2; |
| 1554 | } |
| 1555 | break; |
| 1556 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1557 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1558 | { |
| 1559 | *type = GL_FLOAT; |
| 1560 | *numParams = 4; |
| 1561 | } |
| 1562 | break; |
| 1563 | default: |
| 1564 | return false; |
| 1565 | } |
| 1566 | |
| 1567 | return true; |
| 1568 | } |
| 1569 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1570 | // Applies the render target surface, depth stencil surface, viewport rectangle and |
| 1571 | // scissor rectangle to the Direct3D 9 device |
| 1572 | bool Context::applyRenderTarget(bool ignoreViewport) |
| 1573 | { |
| 1574 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1575 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1576 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1577 | |
| 1578 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1579 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1580 | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1581 | } |
| 1582 | |
| 1583 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 1584 | |
| 1585 | if (!renderTarget) |
| 1586 | { |
| 1587 | return false; // Context must be lost |
| 1588 | } |
| 1589 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1590 | IDirect3DSurface9 *depthStencil = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1591 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1592 | unsigned int renderTargetSerial = framebufferObject->getRenderTargetSerial(); |
| 1593 | if (renderTargetSerial != mAppliedRenderTargetSerial) |
| 1594 | { |
| 1595 | device->SetRenderTarget(0, renderTarget); |
| 1596 | mAppliedRenderTargetSerial = renderTargetSerial; |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1597 | mScissorStateDirty = true; // Scissor area must be clamped to render target's size-- this is different for different render targets. |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1598 | } |
| 1599 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1600 | unsigned int depthbufferSerial = 0; |
| 1601 | unsigned int stencilbufferSerial = 0; |
| 1602 | if (framebufferObject->getDepthbufferType() != GL_NONE) |
| 1603 | { |
| 1604 | depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); |
apatrick@chromium.org | b2bdd06 | 2010-10-05 02:24:30 +0000 | [diff] [blame] | 1605 | if (!depthStencil) |
| 1606 | { |
| 1607 | ERR("Depth stencil pointer unexpectedly null."); |
| 1608 | return false; |
| 1609 | } |
| 1610 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1611 | depthbufferSerial = framebufferObject->getDepthbuffer()->getSerial(); |
| 1612 | } |
| 1613 | else if (framebufferObject->getStencilbufferType() != GL_NONE) |
| 1614 | { |
| 1615 | depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
apatrick@chromium.org | b2bdd06 | 2010-10-05 02:24:30 +0000 | [diff] [blame] | 1616 | if (!depthStencil) |
| 1617 | { |
| 1618 | ERR("Depth stencil pointer unexpectedly null."); |
| 1619 | return false; |
| 1620 | } |
| 1621 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1622 | stencilbufferSerial = framebufferObject->getStencilbuffer()->getSerial(); |
| 1623 | } |
| 1624 | |
| 1625 | if (depthbufferSerial != mAppliedDepthbufferSerial || |
apatrick@chromium.org | 85dc42b | 2010-09-14 03:10:08 +0000 | [diff] [blame] | 1626 | stencilbufferSerial != mAppliedStencilbufferSerial || |
vangelis@chromium.org | cf66ebb | 2010-09-14 22:15:43 +0000 | [diff] [blame] | 1627 | !mDepthStencilInitialized) |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1628 | { |
| 1629 | device->SetDepthStencilSurface(depthStencil); |
| 1630 | mAppliedDepthbufferSerial = depthbufferSerial; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1631 | mAppliedStencilbufferSerial = stencilbufferSerial; |
vangelis@chromium.org | cf66ebb | 2010-09-14 22:15:43 +0000 | [diff] [blame] | 1632 | mDepthStencilInitialized = true; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1633 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1634 | |
| 1635 | D3DVIEWPORT9 viewport; |
| 1636 | D3DSURFACE_DESC desc; |
| 1637 | renderTarget->GetDesc(&desc); |
| 1638 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1639 | float zNear = clamp01(mState.zNear); |
| 1640 | float zFar = clamp01(mState.zFar); |
| 1641 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1642 | if (ignoreViewport) |
| 1643 | { |
| 1644 | viewport.X = 0; |
| 1645 | viewport.Y = 0; |
| 1646 | viewport.Width = desc.Width; |
| 1647 | viewport.Height = desc.Height; |
| 1648 | viewport.MinZ = 0.0f; |
| 1649 | viewport.MaxZ = 1.0f; |
| 1650 | } |
| 1651 | else |
| 1652 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1653 | RECT rect = transformPixelRect(mState.viewportX, mState.viewportY, mState.viewportWidth, mState.viewportHeight, desc.Height); |
| 1654 | viewport.X = clamp(rect.left, 0L, static_cast<LONG>(desc.Width)); |
| 1655 | viewport.Y = clamp(rect.top, 0L, static_cast<LONG>(desc.Height)); |
| 1656 | viewport.Width = clamp(rect.right - rect.left, 0L, static_cast<LONG>(desc.Width) - static_cast<LONG>(viewport.X)); |
| 1657 | viewport.Height = clamp(rect.bottom - rect.top, 0L, static_cast<LONG>(desc.Height) - static_cast<LONG>(viewport.Y)); |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1658 | viewport.MinZ = zNear; |
| 1659 | viewport.MaxZ = zFar; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1660 | } |
| 1661 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1662 | if (viewport.Width <= 0 || viewport.Height <= 0) |
| 1663 | { |
| 1664 | return false; // Nothing to render |
| 1665 | } |
| 1666 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1667 | device->SetViewport(&viewport); |
| 1668 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1669 | if (mScissorStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1670 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1671 | if (mState.scissorTest) |
| 1672 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1673 | RECT rect = transformPixelRect(mState.scissorX, mState.scissorY, mState.scissorWidth, mState.scissorHeight, desc.Height); |
| 1674 | rect.left = clamp(rect.left, 0L, static_cast<LONG>(desc.Width)); |
| 1675 | rect.top = clamp(rect.top, 0L, static_cast<LONG>(desc.Height)); |
| 1676 | rect.right = clamp(rect.right, 0L, static_cast<LONG>(desc.Width)); |
| 1677 | rect.bottom = clamp(rect.bottom, 0L, static_cast<LONG>(desc.Height)); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1678 | device->SetScissorRect(&rect); |
| 1679 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| 1680 | } |
| 1681 | else |
| 1682 | { |
| 1683 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 1684 | } |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1685 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1686 | mScissorStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1687 | } |
| 1688 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1689 | if (mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1690 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1691 | Program *programObject = getCurrentProgram(); |
| 1692 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1693 | GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation(); |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1694 | GLfloat xy[2] = {1.0f / viewport.Width, -1.0f / viewport.Height}; |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1695 | programObject->setUniform2fv(halfPixelSize, 1, xy); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1696 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1697 | GLint viewport = programObject->getDxViewportLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1698 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f, |
| 1699 | (float)mState.viewportX + mState.viewportWidth / 2.0f, |
| 1700 | (float)mState.viewportY + mState.viewportHeight / 2.0f}; |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1701 | programObject->setUniform4fv(viewport, 1, whxy); |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1702 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1703 | GLint depth = programObject->getDxDepthLocation(); |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1704 | GLfloat dz[2] = {(zFar - zNear) / 2.0f, (zNear + zFar) / 2.0f}; |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1705 | programObject->setUniform2fv(depth, 1, dz); |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1706 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1707 | GLint depthRange = programObject->getDxDepthRangeLocation(); |
| 1708 | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; |
| 1709 | programObject->setUniform3fv(depthRange, 1, nearFarDiff); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1710 | } |
| 1711 | |
| 1712 | return true; |
| 1713 | } |
| 1714 | |
| 1715 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1716 | void Context::applyState(GLenum drawMode) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1717 | { |
| 1718 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1719 | Program *programObject = getCurrentProgram(); |
| 1720 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1721 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 1722 | |
| 1723 | GLenum adjustedFrontFace = adjustWinding(mState.frontFace); |
| 1724 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1725 | GLint frontCCW = programObject->getDxFrontCCWLocation(); |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1726 | GLint ccw = (adjustedFrontFace == GL_CCW); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1727 | programObject->setUniform1iv(frontCCW, 1, &ccw); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1728 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1729 | GLint pointsOrLines = programObject->getDxPointsOrLinesLocation(); |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1730 | GLint alwaysFront = !isTriangleMode(drawMode); |
| 1731 | programObject->setUniform1iv(pointsOrLines, 1, &alwaysFront); |
| 1732 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1733 | if (mCullStateDirty || mFrontFaceDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1734 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1735 | if (mState.cullFace) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1736 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1737 | device->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, adjustedFrontFace)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1738 | } |
| 1739 | else |
| 1740 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1741 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1742 | } |
| 1743 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1744 | mCullStateDirty = false; |
| 1745 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1746 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1747 | if (mDepthStateDirty) |
| 1748 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1749 | if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1750 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1751 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
| 1752 | device->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1753 | } |
| 1754 | else |
| 1755 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1756 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1757 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1758 | |
| 1759 | mDepthStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1760 | } |
| 1761 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1762 | if (mBlendStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1763 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1764 | if (mState.blend) |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1765 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1766 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 1767 | |
| 1768 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 1769 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 1770 | { |
| 1771 | device->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor)); |
| 1772 | } |
| 1773 | else |
| 1774 | { |
| 1775 | device->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha), |
| 1776 | unorm<8>(mState.blendColor.alpha), |
| 1777 | unorm<8>(mState.blendColor.alpha), |
| 1778 | unorm<8>(mState.blendColor.alpha))); |
| 1779 | } |
| 1780 | |
| 1781 | device->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 1782 | device->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB)); |
| 1783 | device->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB)); |
| 1784 | |
| 1785 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha || |
| 1786 | mState.destBlendRGB != mState.destBlendAlpha || |
| 1787 | mState.blendEquationRGB != mState.blendEquationAlpha) |
| 1788 | { |
| 1789 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 1790 | |
| 1791 | device->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 1792 | device->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha)); |
| 1793 | device->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha)); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1794 | } |
| 1795 | else |
| 1796 | { |
| 1797 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| 1798 | } |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1799 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1800 | else |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1801 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1802 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1803 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1804 | |
| 1805 | mBlendStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1806 | } |
| 1807 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1808 | if (mStencilStateDirty || mFrontFaceDirty) |
| 1809 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1810 | if (mState.stencilTest && framebufferObject->hasStencil()) |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1811 | { |
| 1812 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 1813 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
| 1814 | |
| 1815 | // FIXME: Unsupported by D3D9 |
| 1816 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF; |
| 1817 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK; |
| 1818 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK; |
| 1819 | if (mState.stencilWritemask != mState.stencilBackWritemask || |
| 1820 | mState.stencilRef != mState.stencilBackRef || |
| 1821 | mState.stencilMask != mState.stencilBackMask) |
| 1822 | { |
| 1823 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); |
| 1824 | return error(GL_INVALID_OPERATION); |
| 1825 | } |
| 1826 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1827 | // get the maximum size of the stencil ref |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1828 | gl::DepthStencilbuffer *stencilbuffer = framebufferObject->getStencilbuffer(); |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1829 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 1830 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1831 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); |
| 1832 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1833 | es2dx::ConvertComparison(mState.stencilFunc)); |
| 1834 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1835 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
| 1836 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1837 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1838 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1839 | es2dx::ConvertStencilOp(mState.stencilFail)); |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1840 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1841 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail)); |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1842 | device->SetRenderState(adjustedFrontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1843 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 1844 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1845 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask); |
| 1846 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1847 | es2dx::ConvertComparison(mState.stencilBackFunc)); |
| 1848 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1849 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
| 1850 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1851 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1852 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1853 | es2dx::ConvertStencilOp(mState.stencilBackFail)); |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1854 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1855 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1856 | device->SetRenderState(adjustedFrontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1857 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 1858 | } |
| 1859 | else |
| 1860 | { |
| 1861 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 1862 | } |
| 1863 | |
| 1864 | mStencilStateDirty = false; |
| 1865 | } |
| 1866 | |
| 1867 | if (mMaskStateDirty) |
| 1868 | { |
| 1869 | device->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, |
| 1870 | mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 1871 | device->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE); |
| 1872 | |
| 1873 | mMaskStateDirty = false; |
| 1874 | } |
| 1875 | |
| 1876 | if (mPolygonOffsetStateDirty) |
| 1877 | { |
| 1878 | if (mState.polygonOffsetFill) |
| 1879 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1880 | gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1881 | if (depthbuffer) |
| 1882 | { |
| 1883 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor)); |
| 1884 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); |
| 1885 | device->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias)); |
| 1886 | } |
| 1887 | } |
| 1888 | else |
| 1889 | { |
| 1890 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0); |
| 1891 | device->SetRenderState(D3DRS_DEPTHBIAS, 0); |
| 1892 | } |
| 1893 | |
| 1894 | mPolygonOffsetStateDirty = false; |
| 1895 | } |
| 1896 | |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1897 | if (mSampleStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1898 | { |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1899 | if (framebufferObject->isMultisample()) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1900 | { |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1901 | if (mState.sampleAlphaToCoverage) |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1902 | { |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1903 | FIXME("Sample alpha to coverage is unimplemented."); |
| 1904 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1905 | |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1906 | device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); |
| 1907 | if (mState.sampleCoverage) |
| 1908 | { |
| 1909 | unsigned int mask = 0; |
| 1910 | if (mState.sampleCoverageValue != 0) |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1911 | { |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1912 | float threshold = 0.5f; |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1913 | |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1914 | for (int i = 0; i < framebufferObject->getSamples(); ++i) |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1915 | { |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1916 | mask <<= 1; |
| 1917 | |
| 1918 | if ((i + 1) * mState.sampleCoverageValue >= threshold) |
| 1919 | { |
| 1920 | threshold += 1.0f; |
| 1921 | mask |= 1; |
| 1922 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1923 | } |
| 1924 | } |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1925 | |
| 1926 | if (mState.sampleCoverageInvert) |
| 1927 | { |
| 1928 | mask = ~mask; |
| 1929 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1930 | |
enne@chromium.org | c5f8dea | 2010-09-21 16:40:30 +0000 | [diff] [blame] | 1931 | device->SetRenderState(D3DRS_MULTISAMPLEMASK, mask); |
| 1932 | } |
| 1933 | else |
| 1934 | { |
| 1935 | device->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
| 1936 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1937 | } |
| 1938 | else |
| 1939 | { |
| 1940 | device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE); |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1941 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1942 | |
| 1943 | mSampleStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1944 | } |
| 1945 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1946 | if (mDitherStateDirty) |
| 1947 | { |
| 1948 | device->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE); |
| 1949 | |
| 1950 | mDitherStateDirty = false; |
| 1951 | } |
| 1952 | |
| 1953 | mFrontFaceDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1954 | } |
| 1955 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1956 | // Fill in the semanticIndex field of the array of TranslatedAttributes based on the active GLSL program. |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1957 | void Context::lookupAttributeMapping(TranslatedAttribute *attributes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1958 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1959 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1960 | { |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 1961 | if (attributes[i].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1962 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1963 | attributes[i].semanticIndex = getCurrentProgram()->getSemanticIndex(i); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1964 | } |
| 1965 | } |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1966 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1967 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 1968 | GLenum Context::applyVertexBuffer(GLint first, GLsizei count) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1969 | { |
| 1970 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1971 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 1972 | GLenum err = mVertexDataManager->prepareVertexData(first, count, translated); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1973 | if (err != GL_NO_ERROR) |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1974 | { |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1975 | return err; |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1976 | } |
| 1977 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1978 | lookupAttributeMapping(translated); |
| 1979 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 1980 | mVertexDataManager->setupAttributes(translated); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1981 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1982 | return GL_NO_ERROR; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1983 | } |
| 1984 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1985 | // Applies the indices and element array bindings to the Direct3D 9 device |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 1986 | GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1987 | { |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 1988 | IDirect3DDevice9 *device = getDevice(); |
| 1989 | GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 1990 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1991 | if (err == GL_NO_ERROR) |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 1992 | { |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 1993 | device->SetIndices(indexInfo->indexBuffer); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 1994 | } |
| 1995 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1996 | return err; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1997 | } |
| 1998 | |
| 1999 | // Applies the shaders and shader constants to the Direct3D 9 device |
| 2000 | void Context::applyShaders() |
| 2001 | { |
| 2002 | IDirect3DDevice9 *device = getDevice(); |
| 2003 | Program *programObject = getCurrentProgram(); |
| 2004 | IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); |
| 2005 | IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader(); |
| 2006 | |
| 2007 | device->SetVertexShader(vertexShader); |
| 2008 | device->SetPixelShader(pixelShader); |
| 2009 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 2010 | if (programObject->getSerial() != mAppliedProgramSerial) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2011 | { |
| 2012 | programObject->dirtyAllUniforms(); |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 2013 | mAppliedProgramSerial = programObject->getSerial(); |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2014 | } |
| 2015 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2016 | programObject->applyUniforms(); |
| 2017 | } |
| 2018 | |
| 2019 | // Applies the textures and sampler states to the Direct3D 9 device |
| 2020 | void Context::applyTextures() |
| 2021 | { |
| 2022 | IDirect3DDevice9 *device = getDevice(); |
| 2023 | Program *programObject = getCurrentProgram(); |
| 2024 | |
| 2025 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 2026 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2027 | int textureUnit = programObject->getSamplerMapping(sampler); |
| 2028 | if (textureUnit != -1) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2029 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2030 | SamplerType textureType = programObject->getSamplerType(sampler); |
| 2031 | |
| 2032 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 2033 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame^] | 2034 | if (mAppliedTextureSerial[sampler] != texture->getSerial() || texture->isDirtyParameter() || texture->isDirtyImage()) |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2035 | { |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 2036 | IDirect3DBaseTexture9 *d3dTexture = texture->getTexture(); |
| 2037 | |
| 2038 | if (d3dTexture) |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2039 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame^] | 2040 | if (mAppliedTextureSerial[sampler] != texture->getSerial() || texture->isDirtyParameter()) |
| 2041 | { |
| 2042 | GLenum wrapS = texture->getWrapS(); |
| 2043 | GLenum wrapT = texture->getWrapT(); |
| 2044 | GLenum minFilter = texture->getMinFilter(); |
| 2045 | GLenum magFilter = texture->getMagFilter(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2046 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame^] | 2047 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); |
| 2048 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2049 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame^] | 2050 | device->SetSamplerState(sampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter)); |
| 2051 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 2052 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); |
| 2053 | device->SetSamplerState(sampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 2054 | device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
| 2055 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2056 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame^] | 2057 | if (mAppliedTextureSerial[sampler] != texture->getSerial() || texture->isDirtyImage()) |
| 2058 | { |
| 2059 | device->SetTexture(sampler, d3dTexture); |
| 2060 | } |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2061 | } |
| 2062 | else |
| 2063 | { |
| 2064 | device->SetTexture(sampler, getIncompleteTexture(textureType)->getTexture()); |
| 2065 | } |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2066 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 2067 | mAppliedTextureSerial[sampler] = texture->getSerial(); |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 2068 | texture->resetDirty(); |
| 2069 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2070 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2071 | else |
| 2072 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 2073 | if (mAppliedTextureSerial[sampler] != 0) |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2074 | { |
| 2075 | device->SetTexture(sampler, NULL); |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 2076 | mAppliedTextureSerial[sampler] = 0; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2077 | } |
| 2078 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2079 | } |
| 2080 | } |
| 2081 | |
| 2082 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) |
| 2083 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2084 | Framebuffer *framebuffer = getReadFramebuffer(); |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 2085 | |
| 2086 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2087 | { |
| 2088 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2089 | } |
| 2090 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2091 | if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| 2092 | { |
| 2093 | return error(GL_INVALID_OPERATION); |
| 2094 | } |
| 2095 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2096 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget(); |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 2097 | |
| 2098 | if (!renderTarget) |
| 2099 | { |
| 2100 | return; // Context must be lost, return silently |
| 2101 | } |
| 2102 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2103 | IDirect3DDevice9 *device = getDevice(); |
| 2104 | |
| 2105 | D3DSURFACE_DESC desc; |
| 2106 | renderTarget->GetDesc(&desc); |
| 2107 | |
| 2108 | IDirect3DSurface9 *systemSurface; |
| 2109 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &systemSurface, NULL); |
| 2110 | |
| 2111 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2112 | { |
| 2113 | return error(GL_OUT_OF_MEMORY); |
| 2114 | } |
| 2115 | |
| 2116 | ASSERT(SUCCEEDED(result)); |
| 2117 | |
| 2118 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 2119 | { |
| 2120 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target |
| 2121 | } |
| 2122 | |
| 2123 | result = device->GetRenderTargetData(renderTarget, systemSurface); |
| 2124 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2125 | if (FAILED(result)) |
| 2126 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2127 | systemSurface->Release(); |
| 2128 | |
apatrick@chromium.org | 6db8cab | 2010-07-22 20:39:50 +0000 | [diff] [blame] | 2129 | switch (result) |
| 2130 | { |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2131 | case D3DERR_DRIVERINTERNALERROR: |
| 2132 | case D3DERR_DEVICELOST: |
| 2133 | return error(GL_OUT_OF_MEMORY); |
| 2134 | default: |
| 2135 | UNREACHABLE(); |
| 2136 | return; // No sensible error to generate |
apatrick@chromium.org | 6db8cab | 2010-07-22 20:39:50 +0000 | [diff] [blame] | 2137 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2138 | } |
| 2139 | |
| 2140 | D3DLOCKED_RECT lock; |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2141 | RECT rect = transformPixelRect(x, y, width, height, desc.Height); |
| 2142 | rect.left = clamp(rect.left, 0L, static_cast<LONG>(desc.Width)); |
| 2143 | rect.top = clamp(rect.top, 0L, static_cast<LONG>(desc.Height)); |
| 2144 | rect.right = clamp(rect.right, 0L, static_cast<LONG>(desc.Width)); |
| 2145 | rect.bottom = clamp(rect.bottom, 0L, static_cast<LONG>(desc.Height)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2146 | |
| 2147 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY); |
| 2148 | |
| 2149 | if (FAILED(result)) |
| 2150 | { |
| 2151 | UNREACHABLE(); |
| 2152 | systemSurface->Release(); |
| 2153 | |
| 2154 | return; // No sensible error to generate |
| 2155 | } |
| 2156 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2157 | unsigned char *source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2158 | unsigned char *dest = (unsigned char*)pixels; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2159 | unsigned short *dest16 = (unsigned short*)pixels; |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2160 | int inputPitch = -lock.Pitch; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2161 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment); |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2162 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2163 | for (int j = 0; j < rect.bottom - rect.top; j++) |
| 2164 | { |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2165 | if (desc.Format == D3DFMT_A8R8G8B8 && |
| 2166 | format == GL_BGRA_EXT && |
| 2167 | type == GL_UNSIGNED_BYTE) |
| 2168 | { |
| 2169 | // Fast path for EXT_read_format_bgra, given |
| 2170 | // an RGBA source buffer. Note that buffers with no |
| 2171 | // alpha go through the slow path below. |
| 2172 | memcpy(dest + j * outputPitch, |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2173 | source + j * inputPitch, |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2174 | (rect.right - rect.left) * 4); |
| 2175 | continue; |
| 2176 | } |
| 2177 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2178 | for (int i = 0; i < rect.right - rect.left; i++) |
| 2179 | { |
| 2180 | float r; |
| 2181 | float g; |
| 2182 | float b; |
| 2183 | float a; |
| 2184 | |
| 2185 | switch (desc.Format) |
| 2186 | { |
| 2187 | case D3DFMT_R5G6B5: |
| 2188 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2189 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2190 | |
| 2191 | a = 1.0f; |
| 2192 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 2193 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 2194 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 2195 | } |
| 2196 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2197 | case D3DFMT_A1R5G5B5: |
| 2198 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2199 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2200 | |
| 2201 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 2202 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 2203 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 2204 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 2205 | } |
| 2206 | break; |
| 2207 | case D3DFMT_A8R8G8B8: |
| 2208 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2209 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2210 | |
| 2211 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 2212 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2213 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2214 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2215 | } |
| 2216 | break; |
| 2217 | case D3DFMT_X8R8G8B8: |
| 2218 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2219 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2220 | |
| 2221 | a = 1.0f; |
| 2222 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2223 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2224 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2225 | } |
| 2226 | break; |
| 2227 | case D3DFMT_A2R10G10B10: |
| 2228 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2229 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2230 | |
| 2231 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 2232 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 2233 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 2234 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 2235 | } |
| 2236 | break; |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2237 | case D3DFMT_A32B32G32R32F: |
| 2238 | { |
| 2239 | // float formats in D3D are stored rgba, rather than the other way round |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2240 | r = *((float*)(source + 16 * i + j * inputPitch) + 0); |
| 2241 | g = *((float*)(source + 16 * i + j * inputPitch) + 1); |
| 2242 | b = *((float*)(source + 16 * i + j * inputPitch) + 2); |
| 2243 | a = *((float*)(source + 16 * i + j * inputPitch) + 3); |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2244 | } |
| 2245 | break; |
| 2246 | case D3DFMT_A16B16G16R16F: |
| 2247 | { |
| 2248 | // float formats in D3D are stored rgba, rather than the other way round |
| 2249 | float abgr[4]; |
| 2250 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 2251 | D3DXFloat16To32Array(abgr, (D3DXFLOAT16*)(source + 8 * i + j * inputPitch), 4); |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2252 | |
| 2253 | a = abgr[3]; |
| 2254 | b = abgr[2]; |
| 2255 | g = abgr[1]; |
| 2256 | r = abgr[0]; |
| 2257 | } |
| 2258 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2259 | default: |
| 2260 | UNIMPLEMENTED(); // FIXME |
| 2261 | UNREACHABLE(); |
| 2262 | } |
| 2263 | |
| 2264 | switch (format) |
| 2265 | { |
| 2266 | case GL_RGBA: |
| 2267 | switch (type) |
| 2268 | { |
| 2269 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2270 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f); |
| 2271 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2272 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f); |
| 2273 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2274 | break; |
| 2275 | default: UNREACHABLE(); |
| 2276 | } |
| 2277 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2278 | case GL_BGRA_EXT: |
| 2279 | switch (type) |
| 2280 | { |
| 2281 | case GL_UNSIGNED_BYTE: |
| 2282 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f); |
| 2283 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2284 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f); |
| 2285 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2286 | break; |
| 2287 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 2288 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2289 | // this type is packed as follows: |
| 2290 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2291 | // -------------------------------------------------------------------------------- |
| 2292 | // | 4th | 3rd | 2nd | 1st component | |
| 2293 | // -------------------------------------------------------------------------------- |
| 2294 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2295 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2296 | ((unsigned short)(15 * a + 0.5f) << 12)| |
| 2297 | ((unsigned short)(15 * r + 0.5f) << 8) | |
| 2298 | ((unsigned short)(15 * g + 0.5f) << 4) | |
| 2299 | ((unsigned short)(15 * b + 0.5f) << 0); |
| 2300 | break; |
| 2301 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 2302 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2303 | // this type is packed as follows: |
| 2304 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2305 | // -------------------------------------------------------------------------------- |
| 2306 | // | 4th | 3rd | 2nd | 1st component | |
| 2307 | // -------------------------------------------------------------------------------- |
| 2308 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2309 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2310 | ((unsigned short)( a + 0.5f) << 15) | |
| 2311 | ((unsigned short)(31 * r + 0.5f) << 10) | |
| 2312 | ((unsigned short)(31 * g + 0.5f) << 5) | |
| 2313 | ((unsigned short)(31 * b + 0.5f) << 0); |
| 2314 | break; |
| 2315 | default: UNREACHABLE(); |
| 2316 | } |
| 2317 | break; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2318 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2319 | switch (type) |
| 2320 | { |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2321 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2322 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2323 | ((unsigned short)(31 * b + 0.5f) << 0) | |
| 2324 | ((unsigned short)(63 * g + 0.5f) << 5) | |
| 2325 | ((unsigned short)(31 * r + 0.5f) << 11); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2326 | break; |
| 2327 | default: UNREACHABLE(); |
| 2328 | } |
| 2329 | break; |
| 2330 | default: UNREACHABLE(); |
| 2331 | } |
| 2332 | } |
| 2333 | } |
| 2334 | |
| 2335 | systemSurface->UnlockRect(); |
| 2336 | |
| 2337 | systemSurface->Release(); |
| 2338 | } |
| 2339 | |
| 2340 | void Context::clear(GLbitfield mask) |
| 2341 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2342 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2343 | |
| 2344 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2345 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2346 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2347 | } |
| 2348 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2349 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2350 | IDirect3DDevice9 *device = getDevice(); |
| 2351 | DWORD flags = 0; |
| 2352 | |
| 2353 | if (mask & GL_COLOR_BUFFER_BIT) |
| 2354 | { |
| 2355 | mask &= ~GL_COLOR_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2356 | |
| 2357 | if (framebufferObject->getColorbufferType() != GL_NONE) |
| 2358 | { |
| 2359 | flags |= D3DCLEAR_TARGET; |
| 2360 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2361 | } |
| 2362 | |
| 2363 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 2364 | { |
| 2365 | mask &= ~GL_DEPTH_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2366 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2367 | { |
| 2368 | flags |= D3DCLEAR_ZBUFFER; |
| 2369 | } |
| 2370 | } |
| 2371 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2372 | GLuint stencilUnmasked = 0x0; |
| 2373 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2374 | if (mask & GL_STENCIL_BUFFER_BIT) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2375 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2376 | mask &= ~GL_STENCIL_BUFFER_BIT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2377 | if (framebufferObject->getStencilbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2378 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2379 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
apatrick@chromium.org | b2bdd06 | 2010-10-05 02:24:30 +0000 | [diff] [blame] | 2380 | if (!depthStencil) |
| 2381 | { |
| 2382 | ERR("Depth stencil pointer unexpectedly null."); |
| 2383 | return; |
| 2384 | } |
| 2385 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2386 | D3DSURFACE_DESC desc; |
| 2387 | depthStencil->GetDesc(&desc); |
| 2388 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2389 | unsigned int stencilSize = dx2es::GetStencilSize(desc.Format); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2390 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 2391 | |
| 2392 | if (stencilUnmasked != 0x0) |
| 2393 | { |
| 2394 | flags |= D3DCLEAR_STENCIL; |
| 2395 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2396 | } |
| 2397 | } |
| 2398 | |
| 2399 | if (mask != 0) |
| 2400 | { |
| 2401 | return error(GL_INVALID_VALUE); |
| 2402 | } |
| 2403 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2404 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport |
| 2405 | { |
| 2406 | return; |
| 2407 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2408 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2409 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha), |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2410 | unorm<8>(mState.colorClearValue.red), |
| 2411 | unorm<8>(mState.colorClearValue.green), |
| 2412 | unorm<8>(mState.colorClearValue.blue)); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2413 | float depth = clamp01(mState.depthClearValue); |
| 2414 | int stencil = mState.stencilClearValue & 0x000000FF; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2415 | |
| 2416 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
| 2417 | |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 2418 | if (!renderTarget) |
| 2419 | { |
| 2420 | return; // Context must be lost, return silently |
| 2421 | } |
| 2422 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2423 | D3DSURFACE_DESC desc; |
| 2424 | renderTarget->GetDesc(&desc); |
| 2425 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2426 | bool alphaUnmasked = (dx2es::GetAlphaSize(desc.Format) == 0) || mState.colorMaskAlpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2427 | |
| 2428 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2429 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2430 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2431 | !(mState.colorMaskRed && mState.colorMaskGreen && |
| 2432 | mState.colorMaskBlue && alphaUnmasked); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2433 | |
| 2434 | if (needMaskedColorClear || needMaskedStencilClear) |
| 2435 | { |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2436 | // State which is altered in all paths from this point to the clear call is saved. |
| 2437 | // State which is altered in only some paths will be flagged dirty in the case that |
| 2438 | // that path is taken. |
| 2439 | HRESULT hr; |
| 2440 | if (mMaskedClearSavedState == NULL) |
| 2441 | { |
| 2442 | hr = device->BeginStateBlock(); |
| 2443 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2444 | |
| 2445 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2446 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2447 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2448 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2449 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2450 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2451 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2452 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2453 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2454 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2455 | device->SetPixelShader(NULL); |
| 2456 | device->SetVertexShader(NULL); |
| 2457 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2458 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 2459 | device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| 2460 | device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR); |
| 2461 | device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); |
| 2462 | device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR); |
| 2463 | device->SetRenderState(D3DRS_TEXTUREFACTOR, color); |
| 2464 | device->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2465 | |
| 2466 | hr = device->EndStateBlock(&mMaskedClearSavedState); |
| 2467 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2468 | } |
| 2469 | |
| 2470 | ASSERT(mMaskedClearSavedState != NULL); |
| 2471 | |
| 2472 | if (mMaskedClearSavedState != NULL) |
| 2473 | { |
| 2474 | hr = mMaskedClearSavedState->Capture(); |
| 2475 | ASSERT(SUCCEEDED(hr)); |
| 2476 | } |
| 2477 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2478 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2479 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2480 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2481 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2482 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2483 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2484 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2485 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2486 | |
| 2487 | if (flags & D3DCLEAR_TARGET) |
| 2488 | { |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2489 | device->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2490 | } |
| 2491 | else |
| 2492 | { |
| 2493 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2494 | } |
| 2495 | |
| 2496 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) |
| 2497 | { |
| 2498 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 2499 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| 2500 | device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 2501 | device->SetRenderState(D3DRS_STENCILREF, stencil); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2502 | device->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2503 | device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2504 | device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); |
| 2505 | device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2506 | mStencilStateDirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2507 | } |
| 2508 | else |
| 2509 | { |
| 2510 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2511 | } |
| 2512 | |
| 2513 | device->SetPixelShader(NULL); |
| 2514 | device->SetVertexShader(NULL); |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2515 | device->SetFVF(D3DFVF_XYZRHW); |
| 2516 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 2517 | device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| 2518 | device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR); |
| 2519 | device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); |
| 2520 | device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR); |
| 2521 | device->SetRenderState(D3DRS_TEXTUREFACTOR, color); |
| 2522 | device->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2523 | |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2524 | float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges |
| 2525 | quad[0][0] = -0.5f; |
| 2526 | quad[0][1] = desc.Height - 0.5f; |
| 2527 | quad[0][2] = 0.0f; |
| 2528 | quad[0][3] = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2529 | |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2530 | quad[1][0] = desc.Width - 0.5f; |
| 2531 | quad[1][1] = desc.Height - 0.5f; |
| 2532 | quad[1][2] = 0.0f; |
| 2533 | quad[1][3] = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2534 | |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2535 | quad[2][0] = -0.5f; |
| 2536 | quad[2][1] = -0.5f; |
| 2537 | quad[2][2] = 0.0f; |
| 2538 | quad[2][3] = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2539 | |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2540 | quad[3][0] = desc.Width - 0.5f; |
| 2541 | quad[3][1] = -0.5f; |
| 2542 | quad[3][2] = 0.0f; |
| 2543 | quad[3][3] = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2544 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2545 | display->startScene(); |
daniel@transgaming.com | 1615be2 | 2011-02-09 16:30:06 +0000 | [diff] [blame] | 2546 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4])); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2547 | |
| 2548 | if (flags & D3DCLEAR_ZBUFFER) |
| 2549 | { |
| 2550 | device->SetRenderState(D3DRS_ZENABLE, TRUE); |
| 2551 | device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 2552 | device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil); |
| 2553 | } |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2554 | |
| 2555 | if (mMaskedClearSavedState != NULL) |
| 2556 | { |
| 2557 | mMaskedClearSavedState->Apply(); |
| 2558 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2559 | } |
daniel@transgaming.com | 8ede24f | 2010-05-05 18:47:58 +0000 | [diff] [blame] | 2560 | else if (flags) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2561 | { |
| 2562 | device->Clear(0, NULL, flags, color, depth, stencil); |
| 2563 | } |
| 2564 | } |
| 2565 | |
| 2566 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| 2567 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2568 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2569 | { |
| 2570 | return error(GL_INVALID_OPERATION); |
| 2571 | } |
| 2572 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2573 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2574 | IDirect3DDevice9 *device = getDevice(); |
| 2575 | D3DPRIMITIVETYPE primitiveType; |
| 2576 | int primitiveCount; |
| 2577 | |
| 2578 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2579 | return error(GL_INVALID_ENUM); |
| 2580 | |
| 2581 | if (primitiveCount <= 0) |
| 2582 | { |
| 2583 | return; |
| 2584 | } |
| 2585 | |
| 2586 | if (!applyRenderTarget(false)) |
| 2587 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2588 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2589 | } |
| 2590 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2591 | applyState(mode); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2592 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 2593 | GLenum err = applyVertexBuffer(first, count); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2594 | if (err != GL_NO_ERROR) |
| 2595 | { |
| 2596 | return error(err); |
| 2597 | } |
| 2598 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2599 | applyShaders(); |
| 2600 | applyTextures(); |
| 2601 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2602 | if (!getCurrentProgram()->validateSamplers()) |
| 2603 | { |
| 2604 | return error(GL_INVALID_OPERATION); |
| 2605 | } |
| 2606 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2607 | if (!cullSkipsDraw(mode)) |
| 2608 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2609 | display->startScene(); |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 2610 | |
| 2611 | device->DrawPrimitive(primitiveType, 0, primitiveCount); |
daniel@transgaming.com | ddcd737 | 2011-01-08 05:46:33 +0000 | [diff] [blame] | 2612 | |
| 2613 | if (mode == GL_LINE_LOOP) // Draw the last segment separately |
| 2614 | { |
| 2615 | drawClosingLine(first, first + count - 1); |
| 2616 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2617 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2618 | } |
| 2619 | |
daniel@transgaming.com | ddcd737 | 2011-01-08 05:46:33 +0000 | [diff] [blame] | 2620 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2621 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2622 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2623 | { |
| 2624 | return error(GL_INVALID_OPERATION); |
| 2625 | } |
| 2626 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2627 | if (!indices && !mState.elementArrayBuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2628 | { |
| 2629 | return error(GL_INVALID_OPERATION); |
| 2630 | } |
| 2631 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2632 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2633 | IDirect3DDevice9 *device = getDevice(); |
| 2634 | D3DPRIMITIVETYPE primitiveType; |
| 2635 | int primitiveCount; |
| 2636 | |
| 2637 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2638 | return error(GL_INVALID_ENUM); |
| 2639 | |
| 2640 | if (primitiveCount <= 0) |
| 2641 | { |
| 2642 | return; |
| 2643 | } |
| 2644 | |
| 2645 | if (!applyRenderTarget(false)) |
| 2646 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2647 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2648 | } |
| 2649 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2650 | applyState(mode); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2651 | |
| 2652 | TranslatedIndexData indexInfo; |
| 2653 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); |
| 2654 | if (err != GL_NO_ERROR) |
| 2655 | { |
| 2656 | return error(err); |
| 2657 | } |
| 2658 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 2659 | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; |
| 2660 | err = applyVertexBuffer(indexInfo.minIndex, vertexCount); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2661 | if (err != GL_NO_ERROR) |
| 2662 | { |
| 2663 | return error(err); |
| 2664 | } |
| 2665 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2666 | applyShaders(); |
| 2667 | applyTextures(); |
| 2668 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2669 | if (!getCurrentProgram()->validateSamplers()) |
| 2670 | { |
| 2671 | return error(GL_INVALID_OPERATION); |
| 2672 | } |
| 2673 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2674 | if (!cullSkipsDraw(mode)) |
| 2675 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2676 | display->startScene(); |
daniel@transgaming.com | ddcd737 | 2011-01-08 05:46:33 +0000 | [diff] [blame] | 2677 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 2678 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, vertexCount, indexInfo.startIndex, primitiveCount); |
daniel@transgaming.com | ddcd737 | 2011-01-08 05:46:33 +0000 | [diff] [blame] | 2679 | |
| 2680 | if (mode == GL_LINE_LOOP) // Draw the last segment separately |
| 2681 | { |
| 2682 | drawClosingLine(count, type, indices); |
| 2683 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2684 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2685 | } |
| 2686 | |
| 2687 | void Context::finish() |
| 2688 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2689 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2690 | IDirect3DDevice9 *device = getDevice(); |
| 2691 | IDirect3DQuery9 *occlusionQuery = NULL; |
| 2692 | |
| 2693 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery); |
| 2694 | |
| 2695 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2696 | { |
| 2697 | return error(GL_OUT_OF_MEMORY); |
| 2698 | } |
| 2699 | |
| 2700 | ASSERT(SUCCEEDED(result)); |
| 2701 | |
| 2702 | if (occlusionQuery) |
| 2703 | { |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2704 | IDirect3DStateBlock9 *savedState = NULL; |
| 2705 | device->CreateStateBlock(D3DSBT_ALL, &savedState); |
| 2706 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2707 | HRESULT result = occlusionQuery->Issue(D3DISSUE_BEGIN); |
| 2708 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2709 | |
| 2710 | // Render something outside the render target |
| 2711 | device->SetPixelShader(NULL); |
| 2712 | device->SetVertexShader(NULL); |
| 2713 | device->SetFVF(D3DFVF_XYZRHW); |
| 2714 | float data[4] = {-1.0f, -1.0f, -1.0f, 1.0f}; |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2715 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2716 | device->DrawPrimitiveUP(D3DPT_POINTLIST, 1, data, sizeof(data)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2717 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2718 | result = occlusionQuery->Issue(D3DISSUE_END); |
| 2719 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2720 | |
| 2721 | while (occlusionQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 2722 | { |
| 2723 | // Keep polling, but allow other threads to do something useful first |
| 2724 | Sleep(0); |
| 2725 | } |
| 2726 | |
| 2727 | occlusionQuery->Release(); |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2728 | |
| 2729 | if (savedState) |
| 2730 | { |
| 2731 | savedState->Apply(); |
| 2732 | savedState->Release(); |
| 2733 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2734 | } |
| 2735 | } |
| 2736 | |
| 2737 | void Context::flush() |
| 2738 | { |
| 2739 | IDirect3DDevice9 *device = getDevice(); |
| 2740 | IDirect3DQuery9 *eventQuery = NULL; |
| 2741 | |
| 2742 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery); |
| 2743 | |
| 2744 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2745 | { |
| 2746 | return error(GL_OUT_OF_MEMORY); |
| 2747 | } |
| 2748 | |
| 2749 | ASSERT(SUCCEEDED(result)); |
| 2750 | |
| 2751 | if (eventQuery) |
| 2752 | { |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2753 | HRESULT result = eventQuery->Issue(D3DISSUE_END); |
| 2754 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2755 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2756 | result = eventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2757 | eventQuery->Release(); |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2758 | |
| 2759 | if (result == D3DERR_DEVICELOST) |
| 2760 | { |
| 2761 | error(GL_OUT_OF_MEMORY); |
| 2762 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2763 | } |
| 2764 | } |
| 2765 | |
daniel@transgaming.com | ddcd737 | 2011-01-08 05:46:33 +0000 | [diff] [blame] | 2766 | void Context::drawClosingLine(unsigned int first, unsigned int last) |
| 2767 | { |
| 2768 | IDirect3DDevice9 *device = getDevice(); |
| 2769 | IDirect3DIndexBuffer9 *indexBuffer = NULL; |
| 2770 | HRESULT result = D3DERR_INVALIDCALL; |
| 2771 | |
| 2772 | if (supports32bitIndices()) |
| 2773 | { |
| 2774 | result = device->CreateIndexBuffer(8, D3DUSAGE_WRITEONLY, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &indexBuffer, 0); |
| 2775 | |
| 2776 | if (SUCCEEDED(result)) |
| 2777 | { |
| 2778 | unsigned int *data; |
| 2779 | result = indexBuffer->Lock(0, 0, (void**)&data, 0); |
| 2780 | |
| 2781 | if (SUCCEEDED(result)) |
| 2782 | { |
| 2783 | data[0] = last; |
| 2784 | data[1] = first; |
| 2785 | } |
| 2786 | } |
| 2787 | } |
| 2788 | else |
| 2789 | { |
| 2790 | result = device->CreateIndexBuffer(4, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &indexBuffer, 0); |
| 2791 | |
| 2792 | if (SUCCEEDED(result)) |
| 2793 | { |
| 2794 | unsigned short *data; |
| 2795 | result = indexBuffer->Lock(0, 0, (void**)&data, 0); |
| 2796 | |
| 2797 | if (SUCCEEDED(result)) |
| 2798 | { |
| 2799 | data[0] = last; |
| 2800 | data[1] = first; |
| 2801 | } |
| 2802 | } |
| 2803 | } |
| 2804 | |
| 2805 | if (SUCCEEDED(result)) |
| 2806 | { |
| 2807 | indexBuffer->Unlock(); |
| 2808 | device->SetIndices(indexBuffer); |
| 2809 | |
| 2810 | device->DrawIndexedPrimitive(D3DPT_LINELIST, 0, 0, 2, 0, 1); |
| 2811 | |
| 2812 | indexBuffer->Release(); |
| 2813 | } |
| 2814 | else |
| 2815 | { |
| 2816 | ERR("Could not create an index buffer for closing a line loop."); |
| 2817 | error(GL_OUT_OF_MEMORY); |
| 2818 | } |
| 2819 | } |
| 2820 | |
| 2821 | void Context::drawClosingLine(GLsizei count, GLenum type, const void *indices) |
| 2822 | { |
| 2823 | unsigned int first = 0; |
| 2824 | unsigned int last = 0; |
| 2825 | |
| 2826 | if (mState.elementArrayBuffer.get()) |
| 2827 | { |
| 2828 | Buffer *indexBuffer = mState.elementArrayBuffer.get(); |
| 2829 | intptr_t offset = reinterpret_cast<intptr_t>(indices); |
| 2830 | indices = static_cast<const GLubyte*>(indexBuffer->data()) + offset; |
| 2831 | } |
| 2832 | |
| 2833 | switch (type) |
| 2834 | { |
| 2835 | case GL_UNSIGNED_BYTE: |
| 2836 | first = static_cast<const GLubyte*>(indices)[0]; |
| 2837 | last = static_cast<const GLubyte*>(indices)[count - 1]; |
| 2838 | break; |
| 2839 | case GL_UNSIGNED_SHORT: |
| 2840 | first = static_cast<const GLushort*>(indices)[0]; |
| 2841 | last = static_cast<const GLushort*>(indices)[count - 1]; |
| 2842 | break; |
| 2843 | case GL_UNSIGNED_INT: |
| 2844 | first = static_cast<const GLuint*>(indices)[0]; |
| 2845 | last = static_cast<const GLuint*>(indices)[count - 1]; |
| 2846 | break; |
| 2847 | default: UNREACHABLE(); |
| 2848 | } |
| 2849 | |
| 2850 | drawClosingLine(first, last); |
| 2851 | } |
| 2852 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2853 | void Context::recordInvalidEnum() |
| 2854 | { |
| 2855 | mInvalidEnum = true; |
| 2856 | } |
| 2857 | |
| 2858 | void Context::recordInvalidValue() |
| 2859 | { |
| 2860 | mInvalidValue = true; |
| 2861 | } |
| 2862 | |
| 2863 | void Context::recordInvalidOperation() |
| 2864 | { |
| 2865 | mInvalidOperation = true; |
| 2866 | } |
| 2867 | |
| 2868 | void Context::recordOutOfMemory() |
| 2869 | { |
| 2870 | mOutOfMemory = true; |
| 2871 | } |
| 2872 | |
| 2873 | void Context::recordInvalidFramebufferOperation() |
| 2874 | { |
| 2875 | mInvalidFramebufferOperation = true; |
| 2876 | } |
| 2877 | |
| 2878 | // Get one of the recorded errors and clear its flag, if any. |
| 2879 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 2880 | GLenum Context::getError() |
| 2881 | { |
| 2882 | if (mInvalidEnum) |
| 2883 | { |
| 2884 | mInvalidEnum = false; |
| 2885 | |
| 2886 | return GL_INVALID_ENUM; |
| 2887 | } |
| 2888 | |
| 2889 | if (mInvalidValue) |
| 2890 | { |
| 2891 | mInvalidValue = false; |
| 2892 | |
| 2893 | return GL_INVALID_VALUE; |
| 2894 | } |
| 2895 | |
| 2896 | if (mInvalidOperation) |
| 2897 | { |
| 2898 | mInvalidOperation = false; |
| 2899 | |
| 2900 | return GL_INVALID_OPERATION; |
| 2901 | } |
| 2902 | |
| 2903 | if (mOutOfMemory) |
| 2904 | { |
| 2905 | mOutOfMemory = false; |
| 2906 | |
| 2907 | return GL_OUT_OF_MEMORY; |
| 2908 | } |
| 2909 | |
| 2910 | if (mInvalidFramebufferOperation) |
| 2911 | { |
| 2912 | mInvalidFramebufferOperation = false; |
| 2913 | |
| 2914 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 2915 | } |
| 2916 | |
| 2917 | return GL_NO_ERROR; |
| 2918 | } |
| 2919 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2920 | bool Context::supportsShaderModel3() const |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2921 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2922 | return mSupportsShaderModel3; |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2923 | } |
| 2924 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 2925 | int Context::getMaximumVaryingVectors() const |
| 2926 | { |
| 2927 | return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2; |
| 2928 | } |
| 2929 | |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 2930 | int Context::getMaximumFragmentUniformVectors() const |
| 2931 | { |
| 2932 | return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2; |
| 2933 | } |
| 2934 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2935 | int Context::getMaxSupportedSamples() const |
| 2936 | { |
| 2937 | return mMaxSupportedSamples; |
| 2938 | } |
| 2939 | |
| 2940 | int Context::getNearestSupportedSamples(D3DFORMAT format, int requested) const |
| 2941 | { |
| 2942 | if (requested == 0) |
| 2943 | { |
| 2944 | return requested; |
| 2945 | } |
| 2946 | |
| 2947 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format); |
| 2948 | if (itr == mMultiSampleSupport.end()) |
| 2949 | { |
| 2950 | return -1; |
| 2951 | } |
| 2952 | |
| 2953 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i) |
| 2954 | { |
| 2955 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE) |
| 2956 | { |
| 2957 | return i; |
| 2958 | } |
| 2959 | } |
| 2960 | |
| 2961 | return -1; |
| 2962 | } |
| 2963 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 2964 | bool Context::supportsEventQueries() const |
| 2965 | { |
| 2966 | return mSupportsEventQueries; |
| 2967 | } |
| 2968 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 2969 | bool Context::supportsCompressedTextures() const |
| 2970 | { |
| 2971 | return mSupportsCompressedTextures; |
| 2972 | } |
| 2973 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 2974 | bool Context::supportsFloatTextures() const |
| 2975 | { |
| 2976 | return mSupportsFloatTextures; |
| 2977 | } |
| 2978 | |
| 2979 | bool Context::supportsFloatLinearFilter() const |
| 2980 | { |
| 2981 | return mSupportsFloatLinearFilter; |
| 2982 | } |
| 2983 | |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2984 | bool Context::supportsFloatRenderableTextures() const |
| 2985 | { |
| 2986 | return mSupportsFloatRenderableTextures; |
| 2987 | } |
| 2988 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 2989 | bool Context::supportsHalfFloatTextures() const |
| 2990 | { |
| 2991 | return mSupportsHalfFloatTextures; |
| 2992 | } |
| 2993 | |
| 2994 | bool Context::supportsHalfFloatLinearFilter() const |
| 2995 | { |
| 2996 | return mSupportsHalfFloatLinearFilter; |
| 2997 | } |
| 2998 | |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2999 | bool Context::supportsHalfFloatRenderableTextures() const |
| 3000 | { |
| 3001 | return mSupportsHalfFloatRenderableTextures; |
| 3002 | } |
| 3003 | |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 3004 | int Context::getMaximumRenderbufferDimension() const |
| 3005 | { |
| 3006 | return mMaxRenderbufferDimension; |
| 3007 | } |
| 3008 | |
| 3009 | int Context::getMaximumTextureDimension() const |
| 3010 | { |
| 3011 | return mMaxTextureDimension; |
| 3012 | } |
| 3013 | |
| 3014 | int Context::getMaximumCubeTextureDimension() const |
| 3015 | { |
| 3016 | return mMaxCubeTextureDimension; |
| 3017 | } |
| 3018 | |
| 3019 | int Context::getMaximumTextureLevel() const |
| 3020 | { |
| 3021 | return mMaxTextureLevel; |
| 3022 | } |
| 3023 | |
daniel@transgaming.com | ed828e5 | 2010-10-15 17:57:30 +0000 | [diff] [blame] | 3024 | bool Context::supportsLuminanceTextures() const |
| 3025 | { |
| 3026 | return mSupportsLuminanceTextures; |
| 3027 | } |
| 3028 | |
| 3029 | bool Context::supportsLuminanceAlphaTextures() const |
| 3030 | { |
| 3031 | return mSupportsLuminanceAlphaTextures; |
| 3032 | } |
| 3033 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 3034 | bool Context::supports32bitIndices() const |
| 3035 | { |
| 3036 | return mSupports32bitIndices; |
| 3037 | } |
| 3038 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3039 | void Context::detachBuffer(GLuint buffer) |
| 3040 | { |
| 3041 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 3042 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 3043 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 3044 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3045 | if (mState.arrayBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3046 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3047 | mState.arrayBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3048 | } |
| 3049 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3050 | if (mState.elementArrayBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3051 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3052 | mState.elementArrayBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3053 | } |
| 3054 | |
| 3055 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 3056 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3057 | if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3058 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3059 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3060 | } |
| 3061 | } |
| 3062 | } |
| 3063 | |
| 3064 | void Context::detachTexture(GLuint texture) |
| 3065 | { |
| 3066 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 3067 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 3068 | // rebound to texture object zero |
| 3069 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 3070 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3071 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 3072 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3073 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3074 | if (mState.samplerTexture[type][sampler].id() == texture) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 3075 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3076 | mState.samplerTexture[type][sampler].set(NULL); |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 3077 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3078 | } |
| 3079 | } |
| 3080 | |
| 3081 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 3082 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 3083 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 3084 | // image was attached in the currently bound framebuffer. |
| 3085 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3086 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3087 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3088 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3089 | if (readFramebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3090 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3091 | readFramebuffer->detachTexture(texture); |
| 3092 | } |
| 3093 | |
| 3094 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 3095 | { |
| 3096 | drawFramebuffer->detachTexture(texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3097 | } |
| 3098 | } |
| 3099 | |
| 3100 | void Context::detachFramebuffer(GLuint framebuffer) |
| 3101 | { |
| 3102 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 3103 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 3104 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 3105 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 3106 | if (mState.readFramebuffer == framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3107 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3108 | bindReadFramebuffer(0); |
| 3109 | } |
| 3110 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 3111 | if (mState.drawFramebuffer == framebuffer) |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3112 | { |
| 3113 | bindDrawFramebuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3114 | } |
| 3115 | } |
| 3116 | |
| 3117 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 3118 | { |
| 3119 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 3120 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 3121 | // had been executed with the target RENDERBUFFER and name of zero. |
| 3122 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3123 | if (mState.renderbuffer.id() == renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3124 | { |
| 3125 | bindRenderbuffer(0); |
| 3126 | } |
| 3127 | |
| 3128 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 3129 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 3130 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 3131 | // point to which this image was attached in the currently bound framebuffer. |
| 3132 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3133 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3134 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3135 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3136 | if (readFramebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3137 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3138 | readFramebuffer->detachRenderbuffer(renderbuffer); |
| 3139 | } |
| 3140 | |
| 3141 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 3142 | { |
| 3143 | drawFramebuffer->detachRenderbuffer(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3144 | } |
| 3145 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3146 | |
| 3147 | Texture *Context::getIncompleteTexture(SamplerType type) |
| 3148 | { |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 3149 | Texture *t = mIncompleteTextures[type].get(); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3150 | |
| 3151 | if (t == NULL) |
| 3152 | { |
| 3153 | static const GLubyte color[] = { 0, 0, 0, 255 }; |
| 3154 | |
| 3155 | switch (type) |
| 3156 | { |
| 3157 | default: |
| 3158 | UNREACHABLE(); |
| 3159 | // default falls through to SAMPLER_2D |
| 3160 | |
| 3161 | case SAMPLER_2D: |
| 3162 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3163 | Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 3164 | incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3165 | t = incomplete2d; |
| 3166 | } |
| 3167 | break; |
| 3168 | |
| 3169 | case SAMPLER_CUBE: |
| 3170 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3171 | TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3172 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 3173 | incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3174 | incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3175 | incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3176 | incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3177 | incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3178 | incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3179 | |
| 3180 | t = incompleteCube; |
| 3181 | } |
| 3182 | break; |
| 3183 | } |
| 3184 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 3185 | mIncompleteTextures[type].set(t); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3186 | } |
| 3187 | |
| 3188 | return t; |
| 3189 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3190 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 3191 | bool Context::cullSkipsDraw(GLenum drawMode) |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3192 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3193 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3194 | } |
| 3195 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 3196 | bool Context::isTriangleMode(GLenum drawMode) |
| 3197 | { |
| 3198 | switch (drawMode) |
| 3199 | { |
| 3200 | case GL_TRIANGLES: |
| 3201 | case GL_TRIANGLE_FAN: |
| 3202 | case GL_TRIANGLE_STRIP: |
| 3203 | return true; |
| 3204 | case GL_POINTS: |
| 3205 | case GL_LINES: |
| 3206 | case GL_LINE_LOOP: |
| 3207 | case GL_LINE_STRIP: |
| 3208 | return false; |
| 3209 | default: UNREACHABLE(); |
| 3210 | } |
| 3211 | |
| 3212 | return false; |
| 3213 | } |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3214 | |
| 3215 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 3216 | { |
| 3217 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 3218 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3219 | mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
| 3220 | mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
| 3221 | mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
| 3222 | mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3223 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 3224 | mVertexDataManager->dirtyCurrentValue(index); |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3225 | } |
| 3226 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3227 | void Context::initExtensionString() |
| 3228 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3229 | mExtensionString += "GL_OES_packed_depth_stencil "; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 3230 | mExtensionString += "GL_EXT_texture_format_BGRA8888 "; |
| 3231 | mExtensionString += "GL_EXT_read_format_bgra "; |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3232 | mExtensionString += "GL_ANGLE_framebuffer_blit "; |
daniel@transgaming.com | d36c297 | 2010-08-24 19:21:07 +0000 | [diff] [blame] | 3233 | mExtensionString += "GL_OES_rgb8_rgba8 "; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 3234 | mExtensionString += "GL_OES_standard_derivatives "; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3235 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 3236 | if (supportsEventQueries()) |
| 3237 | { |
| 3238 | mExtensionString += "GL_NV_fence "; |
| 3239 | } |
| 3240 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 3241 | if (supportsCompressedTextures()) |
| 3242 | { |
| 3243 | mExtensionString += "GL_EXT_texture_compression_dxt1 "; |
| 3244 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 3245 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 3246 | if (supportsFloatTextures()) |
| 3247 | { |
| 3248 | mExtensionString += "GL_OES_texture_float "; |
| 3249 | } |
| 3250 | |
| 3251 | if (supportsHalfFloatTextures()) |
| 3252 | { |
| 3253 | mExtensionString += "GL_OES_texture_half_float "; |
| 3254 | } |
| 3255 | |
| 3256 | if (supportsFloatLinearFilter()) |
| 3257 | { |
| 3258 | mExtensionString += "GL_OES_texture_float_linear "; |
| 3259 | } |
| 3260 | |
| 3261 | if (supportsHalfFloatLinearFilter()) |
| 3262 | { |
| 3263 | mExtensionString += "GL_OES_texture_half_float_linear "; |
| 3264 | } |
| 3265 | |
daniel@transgaming.com | 3ea20e7 | 2010-08-24 19:20:58 +0000 | [diff] [blame] | 3266 | if (getMaxSupportedSamples() != 0) |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3267 | { |
| 3268 | mExtensionString += "GL_ANGLE_framebuffer_multisample "; |
| 3269 | } |
| 3270 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 3271 | if (supports32bitIndices()) |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3272 | { |
| 3273 | mExtensionString += "GL_OES_element_index_uint "; |
| 3274 | } |
| 3275 | |
| 3276 | std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| 3277 | if (end != std::string::npos) |
| 3278 | { |
| 3279 | mExtensionString.resize(end+1); |
| 3280 | } |
| 3281 | } |
| 3282 | |
| 3283 | const char *Context::getExtensionString() const |
| 3284 | { |
| 3285 | return mExtensionString.c_str(); |
| 3286 | } |
| 3287 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3288 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 3289 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 3290 | GLbitfield mask) |
| 3291 | { |
| 3292 | IDirect3DDevice9 *device = getDevice(); |
| 3293 | |
| 3294 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3295 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3296 | |
| 3297 | if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || |
| 3298 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 3299 | { |
| 3300 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3301 | } |
| 3302 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3303 | if (drawFramebuffer->getSamples() != 0) |
| 3304 | { |
| 3305 | return error(GL_INVALID_OPERATION); |
| 3306 | } |
| 3307 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 3308 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth(); |
| 3309 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight(); |
| 3310 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth(); |
| 3311 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight(); |
| 3312 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3313 | RECT sourceRect; |
| 3314 | RECT destRect; |
| 3315 | |
| 3316 | if (srcX0 < srcX1) |
| 3317 | { |
| 3318 | sourceRect.left = srcX0; |
| 3319 | sourceRect.right = srcX1; |
| 3320 | destRect.left = dstX0; |
| 3321 | destRect.right = dstX1; |
| 3322 | } |
| 3323 | else |
| 3324 | { |
| 3325 | sourceRect.left = srcX1; |
| 3326 | destRect.left = dstX1; |
| 3327 | sourceRect.right = srcX0; |
| 3328 | destRect.right = dstX0; |
| 3329 | } |
| 3330 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3331 | if (srcY0 < srcY1) |
| 3332 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 3333 | sourceRect.top = readBufferHeight - srcY1; |
| 3334 | destRect.top = drawBufferHeight - dstY1; |
| 3335 | sourceRect.bottom = readBufferHeight - srcY0; |
| 3336 | destRect.bottom = drawBufferHeight - dstY0; |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3337 | } |
| 3338 | else |
| 3339 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 3340 | sourceRect.top = readBufferHeight - srcY0; |
| 3341 | destRect.top = drawBufferHeight - dstY0; |
| 3342 | sourceRect.bottom = readBufferHeight - srcY1; |
| 3343 | destRect.bottom = drawBufferHeight - dstY1; |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3344 | } |
| 3345 | |
| 3346 | RECT sourceScissoredRect = sourceRect; |
| 3347 | RECT destScissoredRect = destRect; |
| 3348 | |
| 3349 | if (mState.scissorTest) |
| 3350 | { |
| 3351 | // Only write to parts of the destination framebuffer which pass the scissor test |
| 3352 | // Please note: the destRect is now in D3D-style coordinates, so the *top* of the |
| 3353 | // rect will be checked against scissorY, rather than the bottom. |
| 3354 | if (destRect.left < mState.scissorX) |
| 3355 | { |
| 3356 | int xDiff = mState.scissorX - destRect.left; |
| 3357 | destScissoredRect.left = mState.scissorX; |
| 3358 | sourceScissoredRect.left += xDiff; |
| 3359 | } |
| 3360 | |
| 3361 | if (destRect.right > mState.scissorX + mState.scissorWidth) |
| 3362 | { |
| 3363 | int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth); |
| 3364 | destScissoredRect.right = mState.scissorX + mState.scissorWidth; |
| 3365 | sourceScissoredRect.right -= xDiff; |
| 3366 | } |
| 3367 | |
| 3368 | if (destRect.top < mState.scissorY) |
| 3369 | { |
| 3370 | int yDiff = mState.scissorY - destRect.top; |
| 3371 | destScissoredRect.top = mState.scissorY; |
| 3372 | sourceScissoredRect.top += yDiff; |
| 3373 | } |
| 3374 | |
| 3375 | if (destRect.bottom > mState.scissorY + mState.scissorHeight) |
| 3376 | { |
| 3377 | int yDiff = destRect.bottom - (mState.scissorY + mState.scissorHeight); |
| 3378 | destScissoredRect.bottom = mState.scissorY + mState.scissorHeight; |
| 3379 | sourceScissoredRect.bottom -= yDiff; |
| 3380 | } |
| 3381 | } |
| 3382 | |
| 3383 | bool blitRenderTarget = false; |
| 3384 | bool blitDepthStencil = false; |
| 3385 | |
| 3386 | RECT sourceTrimmedRect = sourceScissoredRect; |
| 3387 | RECT destTrimmedRect = destScissoredRect; |
| 3388 | |
| 3389 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of |
| 3390 | // the actual draw and read surfaces. |
| 3391 | if (sourceTrimmedRect.left < 0) |
| 3392 | { |
| 3393 | int xDiff = 0 - sourceTrimmedRect.left; |
| 3394 | sourceTrimmedRect.left = 0; |
| 3395 | destTrimmedRect.left += xDiff; |
| 3396 | } |
| 3397 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3398 | if (sourceTrimmedRect.right > readBufferWidth) |
| 3399 | { |
| 3400 | int xDiff = sourceTrimmedRect.right - readBufferWidth; |
| 3401 | sourceTrimmedRect.right = readBufferWidth; |
| 3402 | destTrimmedRect.right -= xDiff; |
| 3403 | } |
| 3404 | |
| 3405 | if (sourceTrimmedRect.top < 0) |
| 3406 | { |
| 3407 | int yDiff = 0 - sourceTrimmedRect.top; |
| 3408 | sourceTrimmedRect.top = 0; |
| 3409 | destTrimmedRect.top += yDiff; |
| 3410 | } |
| 3411 | |
| 3412 | if (sourceTrimmedRect.bottom > readBufferHeight) |
| 3413 | { |
| 3414 | int yDiff = sourceTrimmedRect.bottom - readBufferHeight; |
| 3415 | sourceTrimmedRect.bottom = readBufferHeight; |
| 3416 | destTrimmedRect.bottom -= yDiff; |
| 3417 | } |
| 3418 | |
| 3419 | if (destTrimmedRect.left < 0) |
| 3420 | { |
| 3421 | int xDiff = 0 - destTrimmedRect.left; |
| 3422 | destTrimmedRect.left = 0; |
| 3423 | sourceTrimmedRect.left += xDiff; |
| 3424 | } |
| 3425 | |
| 3426 | if (destTrimmedRect.right > drawBufferWidth) |
| 3427 | { |
| 3428 | int xDiff = destTrimmedRect.right - drawBufferWidth; |
| 3429 | destTrimmedRect.right = drawBufferWidth; |
| 3430 | sourceTrimmedRect.right -= xDiff; |
| 3431 | } |
| 3432 | |
| 3433 | if (destTrimmedRect.top < 0) |
| 3434 | { |
| 3435 | int yDiff = 0 - destTrimmedRect.top; |
| 3436 | destTrimmedRect.top = 0; |
| 3437 | sourceTrimmedRect.top += yDiff; |
| 3438 | } |
| 3439 | |
| 3440 | if (destTrimmedRect.bottom > drawBufferHeight) |
| 3441 | { |
| 3442 | int yDiff = destTrimmedRect.bottom - drawBufferHeight; |
| 3443 | destTrimmedRect.bottom = drawBufferHeight; |
| 3444 | sourceTrimmedRect.bottom -= yDiff; |
| 3445 | } |
| 3446 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3447 | bool partialBufferCopy = false; |
daniel@transgaming.com | 3aba733 | 2011-01-14 15:08:35 +0000 | [diff] [blame] | 3448 | if (sourceTrimmedRect.bottom - sourceTrimmedRect.top < readBufferHeight || |
| 3449 | sourceTrimmedRect.right - sourceTrimmedRect.left < readBufferWidth || |
| 3450 | destTrimmedRect.bottom - destTrimmedRect.top < drawBufferHeight || |
| 3451 | destTrimmedRect.right - destTrimmedRect.left < drawBufferWidth || |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3452 | sourceTrimmedRect.top != 0 || destTrimmedRect.top != 0 || sourceTrimmedRect.left != 0 || destTrimmedRect.left != 0) |
| 3453 | { |
| 3454 | partialBufferCopy = true; |
| 3455 | } |
| 3456 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3457 | if (mask & GL_COLOR_BUFFER_BIT) |
| 3458 | { |
enne@chromium.org | 0fa7463 | 2010-09-21 16:18:52 +0000 | [diff] [blame] | 3459 | const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D || |
| 3460 | readFramebuffer->getColorbufferType() == GL_RENDERBUFFER; |
| 3461 | const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D || |
| 3462 | drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER; |
| 3463 | if (!validReadType || !validDrawType || |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3464 | readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat()) |
| 3465 | { |
| 3466 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); |
| 3467 | return error(GL_INVALID_OPERATION); |
| 3468 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3469 | |
| 3470 | if (partialBufferCopy && readFramebuffer->getSamples() != 0) |
| 3471 | { |
| 3472 | return error(GL_INVALID_OPERATION); |
| 3473 | } |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3474 | |
| 3475 | blitRenderTarget = true; |
| 3476 | |
| 3477 | } |
| 3478 | |
| 3479 | if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
| 3480 | { |
| 3481 | DepthStencilbuffer *readDSBuffer = NULL; |
| 3482 | DepthStencilbuffer *drawDSBuffer = NULL; |
| 3483 | |
| 3484 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have |
| 3485 | // both a depth and stencil buffer, it will be the same buffer. |
| 3486 | |
| 3487 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 3488 | { |
| 3489 | if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
| 3490 | { |
| 3491 | if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || |
| 3492 | readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat()) |
| 3493 | { |
| 3494 | return error(GL_INVALID_OPERATION); |
| 3495 | } |
| 3496 | |
| 3497 | blitDepthStencil = true; |
| 3498 | readDSBuffer = readFramebuffer->getDepthbuffer(); |
| 3499 | drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
| 3500 | } |
| 3501 | } |
| 3502 | |
| 3503 | if (mask & GL_STENCIL_BUFFER_BIT) |
| 3504 | { |
| 3505 | if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
| 3506 | { |
| 3507 | if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || |
| 3508 | readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat()) |
| 3509 | { |
| 3510 | return error(GL_INVALID_OPERATION); |
| 3511 | } |
| 3512 | |
| 3513 | blitDepthStencil = true; |
| 3514 | readDSBuffer = readFramebuffer->getStencilbuffer(); |
| 3515 | drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
| 3516 | } |
| 3517 | } |
| 3518 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3519 | if (partialBufferCopy) |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3520 | { |
| 3521 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); |
| 3522 | return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted |
| 3523 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3524 | |
daniel@transgaming.com | 97446d2 | 2010-08-24 19:20:54 +0000 | [diff] [blame] | 3525 | if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) || |
| 3526 | (readDSBuffer && readDSBuffer->getSamples() != 0)) |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3527 | { |
| 3528 | return error(GL_INVALID_OPERATION); |
| 3529 | } |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3530 | } |
| 3531 | |
| 3532 | if (blitRenderTarget || blitDepthStencil) |
| 3533 | { |
| 3534 | egl::Display *display = getDisplay(); |
| 3535 | display->endScene(); |
| 3536 | |
| 3537 | if (blitRenderTarget) |
| 3538 | { |
| 3539 | HRESULT result = device->StretchRect(readFramebuffer->getRenderTarget(), &sourceTrimmedRect, |
| 3540 | drawFramebuffer->getRenderTarget(), &destTrimmedRect, D3DTEXF_NONE); |
| 3541 | |
| 3542 | if (FAILED(result)) |
| 3543 | { |
| 3544 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 3545 | return; |
| 3546 | } |
| 3547 | } |
| 3548 | |
| 3549 | if (blitDepthStencil) |
| 3550 | { |
| 3551 | HRESULT result = device->StretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepthStencil(), NULL, D3DTEXF_NONE); |
| 3552 | |
| 3553 | if (FAILED(result)) |
| 3554 | { |
| 3555 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 3556 | return; |
| 3557 | } |
| 3558 | } |
| 3559 | } |
| 3560 | } |
| 3561 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3562 | } |
| 3563 | |
| 3564 | extern "C" |
| 3565 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 3566 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3567 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 3568 | return new gl::Context(config, shareContext); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3569 | } |
| 3570 | |
| 3571 | void glDestroyContext(gl::Context *context) |
| 3572 | { |
| 3573 | delete context; |
| 3574 | |
| 3575 | if (context == gl::getContext()) |
| 3576 | { |
| 3577 | gl::makeCurrent(NULL, NULL, NULL); |
| 3578 | } |
| 3579 | } |
| 3580 | |
| 3581 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 3582 | { |
| 3583 | gl::makeCurrent(context, display, surface); |
| 3584 | } |
| 3585 | |
| 3586 | gl::Context *glGetCurrentContext() |
| 3587 | { |
| 3588 | return gl::getContext(); |
| 3589 | } |
| 3590 | } |