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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
alokp@chromium.org774d7062010-07-21 18:55:45 +00008// Implement the top-level of interface to the compiler,
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009// as defined in ShaderLang.h
10//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
Jamie Madilld4a3a312014-06-25 16:04:56 -040014#include "compiler/translator/Compiler.h"
Geoff Lang17732822013-08-29 13:46:49 -040015#include "compiler/translator/InitializeDll.h"
Jamie Madill5508f392014-02-20 13:31:36 -050016#include "compiler/translator/length_limits.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010017#ifdef ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040018#include "compiler/translator/TranslatorHLSL.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010019#endif // ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040020#include "compiler/translator/VariablePacker.h"
Jamie Madilla718c1e2014-07-02 15:31:22 -040021#include "angle_gl.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
Jamie Madillacb4b812016-11-07 13:50:29 -050023using namespace sh;
24
Jamie Madille294bb82014-07-17 14:16:26 -040025namespace
26{
27
Jamie Madille294bb82014-07-17 14:16:26 -040028bool isInitialized = false;
Jamie Madillb4d192c2014-02-26 09:54:10 -050029
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030//
31// This is the platform independent interface between an OGL driver
alokp@chromium.org774d7062010-07-21 18:55:45 +000032// and the shading language compiler.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033//
34
Jamie Madille294bb82014-07-17 14:16:26 -040035template <typename VarT>
Jamie Madilla0a9e122015-09-02 15:54:30 -040036const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
Jamie Madille294bb82014-07-17 14:16:26 -040037
38template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050039const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040040{
41 return &compiler->getUniforms();
42}
43
44template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050045const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040046{
47 return &compiler->getVaryings();
48}
49
50template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050051const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040052{
Jamie Madilla0a9e122015-09-02 15:54:30 -040053 return &compiler->getAttributes();
Jamie Madille294bb82014-07-17 14:16:26 -040054}
55
56template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050057const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
Jamie Madilla0a9e122015-09-02 15:54:30 -040058{
59 return &compiler->getOutputVariables();
60}
61
62template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050063const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040064{
65 return &compiler->getInterfaceBlocks();
66}
67
68template <typename VarT>
Jamie Madilla0a9e122015-09-02 15:54:30 -040069const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -040070{
71 if (!handle)
72 {
73 return NULL;
74 }
75
76 TShHandleBase* base = static_cast<TShHandleBase*>(handle);
77 TCompiler* compiler = base->getAsCompiler();
78 if (!compiler)
79 {
80 return NULL;
81 }
82
Jamie Madilla0a9e122015-09-02 15:54:30 -040083 return GetVariableList<VarT>(compiler);
Jamie Madille294bb82014-07-17 14:16:26 -040084}
85
Zhenyao Mo4de44cb2014-10-29 18:03:46 -070086TCompiler *GetCompilerFromHandle(ShHandle handle)
87{
88 if (!handle)
89 return NULL;
90 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
91 return base->getAsCompiler();
Jamie Madille294bb82014-07-17 14:16:26 -040092}
93
Daniel Bratell73941de2015-02-25 14:34:49 +010094#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -070095TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
96{
97 if (!handle)
98 return NULL;
99 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
100 return base->getAsTranslatorHLSL();
101}
Daniel Bratell73941de2015-02-25 14:34:49 +0100102#endif // ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700103
Jamie Madilla0a9e122015-09-02 15:54:30 -0400104} // anonymous namespace
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700105
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106//
Alok Priyadarshib11713f2013-08-01 16:02:39 -0700107// Driver must call this first, once, before doing any other compiler operations.
108// Subsequent calls to this function are no-op.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700110bool ShInitialize()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111{
Jamie Madill477bc782014-02-26 09:54:17 -0500112 if (!isInitialized)
113 {
114 isInitialized = InitProcess();
115 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700116 return isInitialized;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117}
118
119//
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000120// Cleanup symbol tables
121//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700122bool ShFinalize()
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000123{
Geoff Langf20f0202014-04-28 11:02:07 -0400124 if (isInitialized)
125 {
126 DetachProcess();
127 isInitialized = false;
128 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700129 return true;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000130}
131
132//
133// Initialize built-in resources with minimum expected values.
134//
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000135void ShInitBuiltInResources(ShBuiltInResources* resources)
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000136{
Kimmo Kinnunen7c1cfd62014-10-15 14:59:57 +0300137 // Make comparable.
138 memset(resources, 0, sizeof(*resources));
139
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000140 // Constants.
141 resources->MaxVertexAttribs = 8;
142 resources->MaxVertexUniformVectors = 128;
143 resources->MaxVaryingVectors = 8;
144 resources->MaxVertexTextureImageUnits = 0;
145 resources->MaxCombinedTextureImageUnits = 8;
146 resources->MaxTextureImageUnits = 8;
147 resources->MaxFragmentUniformVectors = 16;
148 resources->MaxDrawBuffers = 1;
149
150 // Extensions.
151 resources->OES_standard_derivatives = 0;
zmo@google.com09c323a2011-08-12 18:22:25 +0000152 resources->OES_EGL_image_external = 0;
Geoff Langb66a9092016-05-16 15:59:14 -0400153 resources->OES_EGL_image_external_essl3 = 0;
154 resources->NV_EGL_stream_consumer_external = 0;
kbr@chromium.org205fef32011-11-22 20:50:02 +0000155 resources->ARB_texture_rectangle = 0;
Kimmo Kinnunenb18609b2015-07-16 14:13:11 +0300156 resources->EXT_blend_func_extended = 0;
shannon.woods@transgaming.com550cd092013-02-28 23:19:54 +0000157 resources->EXT_draw_buffers = 0;
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400158 resources->EXT_frag_depth = 0;
Nicolas Capens46485082014-04-15 13:12:50 -0400159 resources->EXT_shader_texture_lod = 0;
Olli Etuaho853dc1a2014-11-06 17:25:48 +0200160 resources->WEBGL_debug_shader_precision = 0;
Erik Dahlströmea7a2122014-11-17 16:15:57 +0100161 resources->EXT_shader_framebuffer_fetch = 0;
162 resources->NV_shader_framebuffer_fetch = 0;
163 resources->ARM_shader_framebuffer_fetch = 0;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000164
Olli Etuahoe61209a2014-09-26 12:01:17 +0300165 resources->NV_draw_buffers = 0;
166
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000167 // Disable highp precision in fragment shader by default.
168 resources->FragmentPrecisionHigh = 0;
169
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000170 // GLSL ES 3.0 constants.
171 resources->MaxVertexOutputVectors = 16;
172 resources->MaxFragmentInputVectors = 15;
173 resources->MinProgramTexelOffset = -8;
174 resources->MaxProgramTexelOffset = 7;
175
Kimmo Kinnunenb18609b2015-07-16 14:13:11 +0300176 // Extensions constants.
177 resources->MaxDualSourceDrawBuffers = 0;
178
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000179 // Disable name hashing by default.
180 resources->HashFunction = NULL;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000181
182 resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
Nicolas Capens7d649a02014-02-07 11:24:32 -0500183
184 resources->MaxExpressionComplexity = 256;
Olli Etuaho19d1dc92016-03-08 17:18:46 +0200185 resources->MaxCallStackDepth = 256;
186 resources->MaxFunctionParameters = 1024;
Martin Radeve93d24e2016-07-28 12:06:05 +0300187
188 // ES 3.1 Revision 4, 7.2 Built-in Constants
189 resources->MaxImageUnits = 4;
190 resources->MaxVertexImageUniforms = 0;
191 resources->MaxFragmentImageUniforms = 0;
192 resources->MaxComputeImageUniforms = 4;
193 resources->MaxCombinedImageUniforms = 4;
194
195 resources->MaxCombinedShaderOutputResources = 4;
196
197 resources->MaxComputeWorkGroupCount[0] = 65535;
198 resources->MaxComputeWorkGroupCount[1] = 65535;
199 resources->MaxComputeWorkGroupCount[2] = 65535;
200 resources->MaxComputeWorkGroupSize[0] = 128;
201 resources->MaxComputeWorkGroupSize[1] = 128;
202 resources->MaxComputeWorkGroupSize[2] = 64;
203 resources->MaxComputeUniformComponents = 512;
204 resources->MaxComputeTextureImageUnits = 16;
205
206 resources->MaxComputeAtomicCounters = 8;
207 resources->MaxComputeAtomicCounterBuffers = 1;
208
209 resources->MaxVertexAtomicCounters = 0;
210 resources->MaxFragmentAtomicCounters = 0;
211 resources->MaxCombinedAtomicCounters = 8;
212 resources->MaxAtomicCounterBindings = 1;
213
214 resources->MaxVertexAtomicCounterBuffers = 0;
215 resources->MaxFragmentAtomicCounterBuffers = 0;
216 resources->MaxCombinedAtomicCounterBuffers = 1;
217 resources->MaxAtomicCounterBufferSize = 32;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000218}
219
220//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000221// Driver calls these to create and destroy compiler objects.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000222//
Jamie Madill183bde52014-07-02 15:31:19 -0400223ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
zmo@google.com5601ea02011-06-10 18:23:25 +0000224 ShShaderOutput output,
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000225 const ShBuiltInResources* resources)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000226{
zmo@google.com5601ea02011-06-10 18:23:25 +0000227 TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
Corentin Wallez700ad282015-12-07 15:57:47 -0500228 if (base == nullptr)
229 {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000230 return 0;
Corentin Wallez700ad282015-12-07 15:57:47 -0500231 }
232
233 TCompiler* compiler = base->getAsCompiler();
234 if (compiler == nullptr)
235 {
236 return 0;
237 }
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000238
239 // Generate built-in symbol table.
Jamie Madillacb4b812016-11-07 13:50:29 -0500240 if (!compiler->Init(*resources))
241 {
242 sh::Destruct(base);
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000243 return 0;
244 }
245
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000246 return reinterpret_cast<void*>(base);
247}
248
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000249void ShDestruct(ShHandle handle)
250{
251 if (handle == 0)
252 return;
253
254 TShHandleBase* base = static_cast<TShHandleBase*>(handle);
255
256 if (base->getAsCompiler())
257 DeleteCompiler(base->getAsCompiler());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000258}
259
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700260const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400261{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700262 TCompiler *compiler = GetCompilerFromHandle(handle);
263 ASSERT(compiler);
264 return compiler->getBuiltInResourcesString();
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400265}
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700266
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000267//
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400268// Do an actual compile on the given strings. The result is left
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000269// in the given compile object.
270//
271// Return: The return value of ShCompile is really boolean, indicating
272// success or failure.
273//
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800274bool ShCompile(const ShHandle handle,
275 const char *const shaderStrings[],
276 size_t numStrings,
277 ShCompileOptions compileOptions)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700279 TCompiler *compiler = GetCompilerFromHandle(handle);
280 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000281
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700282 return compiler->compile(shaderStrings, numStrings, compileOptions);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283}
284
Dmitry Skiba2539fff2015-06-16 17:56:09 -0700285void ShClearResults(const ShHandle handle)
286{
287 TCompiler *compiler = GetCompilerFromHandle(handle);
288 ASSERT(compiler);
289 compiler->clearResults();
290}
291
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700292int ShGetShaderVersion(const ShHandle handle)
alokp@chromium.org7beea402010-09-15 21:18:34 +0000293{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700294 TCompiler* compiler = GetCompilerFromHandle(handle);
295 ASSERT(compiler);
296 return compiler->getShaderVersion();
297}
alokp@chromium.org7beea402010-09-15 21:18:34 +0000298
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700299ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
300{
301 TCompiler* compiler = GetCompilerFromHandle(handle);
302 ASSERT(compiler);
303 return compiler->getOutputType();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000304}
305
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000306//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000307// Return any compiler log of messages for the application.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700309const std::string &ShGetInfoLog(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000310{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700311 TCompiler *compiler = GetCompilerFromHandle(handle);
312 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000313
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700314 TInfoSink &infoSink = compiler->getInfoSink();
315 return infoSink.info.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000316}
317
318//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000319// Return any object code.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700321const std::string &ShGetObjectCode(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700323 TCompiler *compiler = GetCompilerFromHandle(handle);
324 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700326 TInfoSink &infoSink = compiler->getInfoSink();
327 return infoSink.obj.str();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000328}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000329
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700330const std::map<std::string, std::string> *ShGetNameHashingMap(
331 const ShHandle handle)
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000332{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700333 TCompiler *compiler = GetCompilerFromHandle(handle);
334 ASSERT(compiler);
335 return &(compiler->getNameMap());
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000336}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000337
Jamie Madillacb4b812016-11-07 13:50:29 -0500338const std::vector<Uniform> *ShGetUniforms(const ShHandle handle)
daniel@transgaming.com043da132012-12-20 21:12:22 +0000339{
Jamie Madillacb4b812016-11-07 13:50:29 -0500340 return GetShaderVariables<Uniform>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400341}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000342
Jamie Madillacb4b812016-11-07 13:50:29 -0500343const std::vector<Varying> *ShGetVaryings(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400344{
Jamie Madillacb4b812016-11-07 13:50:29 -0500345 return GetShaderVariables<Varying>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400346}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000347
Jamie Madillacb4b812016-11-07 13:50:29 -0500348const std::vector<Attribute> *ShGetAttributes(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400349{
Jamie Madillacb4b812016-11-07 13:50:29 -0500350 return GetShaderVariables<Attribute>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400351}
352
Jamie Madillacb4b812016-11-07 13:50:29 -0500353const std::vector<OutputVariable> *ShGetOutputVariables(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400354{
Jamie Madillacb4b812016-11-07 13:50:29 -0500355 return GetShaderVariables<OutputVariable>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400356}
357
Jamie Madillacb4b812016-11-07 13:50:29 -0500358const std::vector<InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400359{
Jamie Madillacb4b812016-11-07 13:50:29 -0500360 return GetShaderVariables<InterfaceBlock>(handle);
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000361}
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400362
Jamie Madillacb4b812016-11-07 13:50:29 -0500363WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle)
Martin Radev802abe02016-08-04 17:48:32 +0300364{
365 ASSERT(handle);
366
367 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
368 TCompiler *compiler = base->getAsCompiler();
369 ASSERT(compiler);
370
371 return compiler->getComputeShaderLocalSize();
372}
373
Corentin Walleze58e1412016-07-18 16:40:46 -0400374bool ShCheckVariablesWithinPackingLimits(int maxVectors,
Jamie Madillacb4b812016-11-07 13:50:29 -0500375 const std::vector<ShaderVariable> &variables)
Corentin Walleze58e1412016-07-18 16:40:46 -0400376{
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400377 VariablePacker packer;
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700378 return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400379}
Jamie Madill4e1fd412014-07-10 17:50:10 -0400380
381bool ShGetInterfaceBlockRegister(const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700382 const std::string &interfaceBlockName,
Jamie Madill4e1fd412014-07-10 17:50:10 -0400383 unsigned int *indexOut)
384{
Daniel Bratell73941de2015-02-25 14:34:49 +0100385#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700386 ASSERT(indexOut);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400387
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700388 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
389 ASSERT(translator);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400390
391 if (!translator->hasInterfaceBlock(interfaceBlockName))
392 {
393 return false;
394 }
395
396 *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
397 return true;
Daniel Bratell73941de2015-02-25 14:34:49 +0100398#else
399 return false;
400#endif // ANGLE_ENABLE_HLSL
Jamie Madill4e1fd412014-07-10 17:50:10 -0400401}
Jamie Madill9fe25e92014-07-18 10:33:08 -0400402
Olli Etuaho96963162016-03-21 11:54:33 +0200403const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle)
Jamie Madill9fe25e92014-07-18 10:33:08 -0400404{
Daniel Bratell73941de2015-02-25 14:34:49 +0100405#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700406 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
407 ASSERT(translator);
Jamie Madill9fe25e92014-07-18 10:33:08 -0400408
Olli Etuaho96963162016-03-21 11:54:33 +0200409 return translator->getUniformRegisterMap();
Daniel Bratell73941de2015-02-25 14:34:49 +0100410#else
Jamie Madill08e229e2016-10-05 17:16:13 -0400411 return nullptr;
Olli Etuaho96963162016-03-21 11:54:33 +0200412#endif // ANGLE_ENABLE_HLSL
Corentin Walleze58e1412016-07-18 16:40:46 -0400413}
Jamie Madillacb4b812016-11-07 13:50:29 -0500414
415namespace sh
416{
417bool Initialize()
418{
419 return ShInitialize();
420}
421
422bool Finalize()
423{
424 return ShFinalize();
425}
426
427void InitBuiltInResources(ShBuiltInResources *resources)
428{
429 ShInitBuiltInResources(resources);
430}
431
432const std::string &GetBuiltInResourcesString(const ShHandle handle)
433{
434 return ShGetBuiltInResourcesString(handle);
435}
436
437ShHandle ConstructCompiler(sh::GLenum type,
438 ShShaderSpec spec,
439 ShShaderOutput output,
440 const ShBuiltInResources *resources)
441{
442 return ShConstructCompiler(type, spec, output, resources);
443}
444
445void Destruct(ShHandle handle)
446{
447 return ShDestruct(handle);
448}
449
450bool Compile(const ShHandle handle,
451 const char *const shaderStrings[],
452 size_t numStrings,
453 ShCompileOptions compileOptions)
454{
455 return ShCompile(handle, shaderStrings, numStrings, compileOptions);
456}
457
458void ClearResults(const ShHandle handle)
459{
460 return ShClearResults(handle);
461}
462
463int GetShaderVersion(const ShHandle handle)
464{
465 return ShGetShaderVersion(handle);
466}
467
468ShShaderOutput GetShaderOutputType(const ShHandle handle)
469{
470 return ShGetShaderOutputType(handle);
471}
472
473const std::string &GetInfoLog(const ShHandle handle)
474{
475 return ShGetInfoLog(handle);
476}
477
478const std::string &GetObjectCode(const ShHandle handle)
479{
480 return ShGetObjectCode(handle);
481}
482
483const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
484{
485 return ShGetNameHashingMap(handle);
486}
487
488const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle)
489{
490 return ShGetUniforms(handle);
491}
492const std::vector<sh::Varying> *GetVaryings(const ShHandle handle)
493{
494 return ShGetVaryings(handle);
495}
496const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle)
497{
498 return ShGetAttributes(handle);
499}
500
501const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle)
502{
503 return ShGetOutputVariables(handle);
504}
505const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
506{
507 return ShGetInterfaceBlocks(handle);
508}
509
510sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
511{
512 return ShGetComputeShaderLocalGroupSize(handle);
513}
514
515bool CheckVariablesWithinPackingLimits(int maxVectors,
516 const std::vector<sh::ShaderVariable> &variables)
517{
518 return ShCheckVariablesWithinPackingLimits(maxVectors, variables);
519}
520
521bool GetInterfaceBlockRegister(const ShHandle handle,
522 const std::string &interfaceBlockName,
523 unsigned int *indexOut)
524{
525 return ShGetInterfaceBlockRegister(handle, interfaceBlockName, indexOut);
526}
527
528const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
529{
530 return ShGetUniformRegisterMap(handle);
531}
532
533} // namespace sh