blob: 4add14736e3153481f97d44dcd32996de661f859 [file] [log] [blame]
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028
29#undef near
30#undef far
31
32namespace gl
33{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000034static const char* makeStaticString(const std::string& str)
35{
36 static std::set<std::string> strings;
37 std::set<std::string>::iterator it = strings.find(str);
38 if (it != strings.end())
39 return it->c_str();
40
41 return strings.insert(str).first->c_str();
42}
43
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000044Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000045{
46 ASSERT(robustAccess == false); // Unimplemented
47
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048 mFenceHandleAllocator.setBaseHandle(0);
49
50 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
51
52 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000061 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000062 mState.scissor.x = 0;
63 mState.scissor.y = 0;
64 mState.scissor.width = 0;
65 mState.scissor.height = 0;
66
67 mState.blend.blend = false;
68 mState.blend.sourceBlendRGB = GL_ONE;
69 mState.blend.sourceBlendAlpha = GL_ONE;
70 mState.blend.destBlendRGB = GL_ZERO;
71 mState.blend.destBlendAlpha = GL_ZERO;
72 mState.blend.blendEquationRGB = GL_FUNC_ADD;
73 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
74 mState.blend.sampleAlphaToCoverage = false;
75 mState.blend.dither = true;
76
apatrick@chromium.org144f2802012-07-12 01:42:34 +000077 mState.blendColor.red = 0;
78 mState.blendColor.green = 0;
79 mState.blendColor.blue = 0;
80 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000081
82 mState.depthStencil.depthTest = false;
83 mState.depthStencil.depthFunc = GL_LESS;
84 mState.depthStencil.depthMask = true;
85 mState.depthStencil.stencilTest = false;
86 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000087 mState.depthStencil.stencilMask = -1;
88 mState.depthStencil.stencilWritemask = -1;
89 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilBackMask = - 1;
91 mState.depthStencil.stencilBackWritemask = -1;
92 mState.depthStencil.stencilFail = GL_KEEP;
93 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
94 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
95 mState.depthStencil.stencilBackFail = GL_KEEP;
96 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
98
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000099 mState.stencilRef = 0;
100 mState.stencilBackRef = 0;
101
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000102 mState.sampleCoverage = false;
103 mState.sampleCoverageValue = 1.0f;
104 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.generateMipmapHint = GL_DONT_CARE;
106 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
107
108 mState.lineWidth = 1.0f;
109
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000110 mState.viewport.x = 0;
111 mState.viewport.y = 0;
112 mState.viewport.width = 0;
113 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000114 mState.zNear = 0.0f;
115 mState.zFar = 1.0f;
116
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000117 mState.blend.colorMaskRed = true;
118 mState.blend.colorMaskGreen = true;
119 mState.blend.colorMaskBlue = true;
120 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121
122 if (shareContext != NULL)
123 {
124 mResourceManager = shareContext->mResourceManager;
125 mResourceManager->addRef();
126 }
127 else
128 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000129 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 }
131
132 // [OpenGL ES 2.0.24] section 3.7 page 83:
133 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
134 // and cube map texture state vectors respectively associated with them.
135 // In order that access to these initial textures not be lost, they are treated as texture
136 // objects all of whose names are 0.
137
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mTexture2DZero.set(new Texture2D(mRenderer, 0));
139 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000140
141 mState.activeSampler = 0;
142 bindArrayBuffer(0);
143 bindElementArrayBuffer(0);
144 bindTextureCubeMap(0);
145 bindTexture2D(0);
146 bindReadFramebuffer(0);
147 bindDrawFramebuffer(0);
148 bindRenderbuffer(0);
149
150 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000151 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152
153 mState.packAlignment = 4;
154 mState.unpackAlignment = 4;
155 mState.packReverseRowOrder = false;
156
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000157 mExtensionString = NULL;
158 mRendererString = NULL;
159
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000160 mInvalidEnum = false;
161 mInvalidValue = false;
162 mInvalidOperation = false;
163 mOutOfMemory = false;
164 mInvalidFramebufferOperation = false;
165
166 mHasBeenCurrent = false;
167 mContextLost = false;
168 mResetStatus = GL_NO_ERROR;
169 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
170 mRobustAccess = robustAccess;
171
172 mSupportsDXT1Textures = false;
173 mSupportsDXT3Textures = false;
174 mSupportsDXT5Textures = false;
175 mSupportsEventQueries = false;
176 mSupportsOcclusionQueries = false;
177 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000178}
179
180Context::~Context()
181{
182 if (mState.currentProgram != 0)
183 {
184 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
185 if (programObject)
186 {
187 programObject->release();
188 }
189 mState.currentProgram = 0;
190 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000191 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000192
193 while (!mFramebufferMap.empty())
194 {
195 deleteFramebuffer(mFramebufferMap.begin()->first);
196 }
197
198 while (!mFenceMap.empty())
199 {
200 deleteFence(mFenceMap.begin()->first);
201 }
202
203 while (!mQueryMap.empty())
204 {
205 deleteQuery(mQueryMap.begin()->first);
206 }
207
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000208 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
209 {
210 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
211 {
212 mState.samplerTexture[type][sampler].set(NULL);
213 }
214 }
215
216 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
217 {
218 mIncompleteTextures[type].set(NULL);
219 }
220
221 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
222 {
223 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
224 }
225
226 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
227 {
228 mState.activeQuery[i].set(NULL);
229 }
230
231 mState.arrayBuffer.set(NULL);
232 mState.elementArrayBuffer.set(NULL);
233 mState.renderbuffer.set(NULL);
234
235 mTexture2DZero.set(NULL);
236 mTextureCubeMapZero.set(NULL);
237
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000238 mResourceManager->release();
239}
240
daniel@transgaming.comad629872012-11-28 19:32:06 +0000241void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 if (!mHasBeenCurrent)
244 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000245 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000246 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000247 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
248 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
249 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000251 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
253 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
254 mMaxRenderbufferDimension = mMaxTextureDimension;
255 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000256 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000257 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
258 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000259
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000260 mSupportsEventQueries = mRenderer->getEventQuerySupport();
261 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
262 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
263 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
264 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
265 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
266 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
267 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
268 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
269 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000270 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com7629bb62013-01-11 04:12:28 +0000271 mSupportsDerivativeInstructions = mRenderer->getDerivativeInstructionSupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000272 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273
274 mNumCompressedTextureFormats = 0;
275 if (supportsDXT1Textures())
276 {
277 mNumCompressedTextureFormats += 2;
278 }
279 if (supportsDXT3Textures())
280 {
281 mNumCompressedTextureFormats += 1;
282 }
283 if (supportsDXT5Textures())
284 {
285 mNumCompressedTextureFormats += 1;
286 }
287
288 initExtensionString();
289 initRendererString();
290
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000291 mState.viewport.x = 0;
292 mState.viewport.y = 0;
293 mState.viewport.width = surface->getWidth();
294 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000296 mState.scissor.x = 0;
297 mState.scissor.y = 0;
298 mState.scissor.width = surface->getWidth();
299 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300
301 mHasBeenCurrent = true;
302 }
303
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000304 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000305 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000307 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
308 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000309 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310
311 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312}
313
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000314// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315void Context::markContextLost()
316{
317 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
318 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
319 mContextLost = true;
320}
321
322bool Context::isContextLost()
323{
324 return mContextLost;
325}
326
327void Context::setClearColor(float red, float green, float blue, float alpha)
328{
329 mState.colorClearValue.red = red;
330 mState.colorClearValue.green = green;
331 mState.colorClearValue.blue = blue;
332 mState.colorClearValue.alpha = alpha;
333}
334
335void Context::setClearDepth(float depth)
336{
337 mState.depthClearValue = depth;
338}
339
340void Context::setClearStencil(int stencil)
341{
342 mState.stencilClearValue = stencil;
343}
344
345void Context::setCullFace(bool enabled)
346{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000347 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000348}
349
350bool Context::isCullFaceEnabled() const
351{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000352 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353}
354
355void Context::setCullMode(GLenum mode)
356{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000357 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358}
359
360void Context::setFrontFace(GLenum front)
361{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000362 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363}
364
365void Context::setDepthTest(bool enabled)
366{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000367 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368}
369
370bool Context::isDepthTestEnabled() const
371{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000372 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373}
374
375void Context::setDepthFunc(GLenum depthFunc)
376{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000377 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
380void Context::setDepthRange(float zNear, float zFar)
381{
382 mState.zNear = zNear;
383 mState.zFar = zFar;
384}
385
386void Context::setBlend(bool enabled)
387{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000388 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000389}
390
391bool Context::isBlendEnabled() const
392{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000393 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394}
395
396void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
397{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000398 mState.blend.sourceBlendRGB = sourceRGB;
399 mState.blend.destBlendRGB = destRGB;
400 mState.blend.sourceBlendAlpha = sourceAlpha;
401 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000402}
403
404void Context::setBlendColor(float red, float green, float blue, float alpha)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.blendColor.red = red;
407 mState.blendColor.green = green;
408 mState.blendColor.blue = blue;
409 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410}
411
412void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
413{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000414 mState.blend.blendEquationRGB = rgbEquation;
415 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setStencilTest(bool enabled)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423bool Context::isStencilTestEnabled() const
424{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000425 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
429{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000430 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000431 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000432 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000433}
434
435void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
436{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000437 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000438 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442void Context::setStencilWritemask(GLuint stencilWritemask)
443{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000444 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000450}
451
452void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.depthStencil.stencilFail = stencilFail;
455 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
456 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457}
458
459void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
460{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000461 mState.depthStencil.stencilBackFail = stencilBackFail;
462 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
463 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000464}
465
466void Context::setPolygonOffsetFill(bool enabled)
467{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000468 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471bool Context::isPolygonOffsetFillEnabled() const
472{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000473 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
477{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000478 mState.rasterizer.polygonOffsetFactor = factor;
479 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482void Context::setSampleAlphaToCoverage(bool enabled)
483{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000484 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487bool Context::isSampleAlphaToCoverageEnabled() const
488{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000489 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setSampleCoverage(bool enabled)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497bool Context::isSampleCoverageEnabled() const
498{
499 return mState.sampleCoverage;
500}
501
502void Context::setSampleCoverageParams(GLclampf value, bool invert)
503{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.sampleCoverageValue = value;
505 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setScissorTest(bool enabled)
509{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000510 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513bool Context::isScissorTestEnabled() const
514{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000515 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setDither(bool enabled)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523bool Context::isDitherEnabled() const
524{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000525 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528void Context::setLineWidth(GLfloat width)
529{
530 mState.lineWidth = width;
531}
532
533void Context::setGenerateMipmapHint(GLenum hint)
534{
535 mState.generateMipmapHint = hint;
536}
537
538void Context::setFragmentShaderDerivativeHint(GLenum hint)
539{
540 mState.fragmentShaderDerivativeHint = hint;
541 // TODO: Propagate the hint to shader translator so we can write
542 // ddx, ddx_coarse, or ddx_fine depending on the hint.
543 // Ignore for now. It is valid for implementations to ignore hint.
544}
545
546void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
547{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000548 mState.viewport.x = x;
549 mState.viewport.y = y;
550 mState.viewport.width = width;
551 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.scissor.x = x;
557 mState.scissor.y = y;
558 mState.scissor.width = width;
559 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.blend.colorMaskRed = red;
565 mState.blend.colorMaskGreen = green;
566 mState.blend.colorMaskBlue = blue;
567 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000568}
569
570void Context::setDepthMask(bool mask)
571{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000572 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setActiveSampler(unsigned int active)
576{
577 mState.activeSampler = active;
578}
579
580GLuint Context::getReadFramebufferHandle() const
581{
582 return mState.readFramebuffer;
583}
584
585GLuint Context::getDrawFramebufferHandle() const
586{
587 return mState.drawFramebuffer;
588}
589
590GLuint Context::getRenderbufferHandle() const
591{
592 return mState.renderbuffer.id();
593}
594
595GLuint Context::getArrayBufferHandle() const
596{
597 return mState.arrayBuffer.id();
598}
599
600GLuint Context::getActiveQuery(GLenum target) const
601{
602 Query *queryObject = NULL;
603
604 switch (target)
605 {
606 case GL_ANY_SAMPLES_PASSED_EXT:
607 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
608 break;
609 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
610 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
611 break;
612 default:
613 ASSERT(false);
614 }
615
616 if (queryObject)
617 {
618 return queryObject->id();
619 }
620 else
621 {
622 return 0;
623 }
624}
625
626void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
627{
628 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
629}
630
631const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
632{
633 return mState.vertexAttribute[attribNum];
634}
635
636void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
637 GLsizei stride, const void *pointer)
638{
639 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
640 mState.vertexAttribute[attribNum].mSize = size;
641 mState.vertexAttribute[attribNum].mType = type;
642 mState.vertexAttribute[attribNum].mNormalized = normalized;
643 mState.vertexAttribute[attribNum].mStride = stride;
644 mState.vertexAttribute[attribNum].mPointer = pointer;
645}
646
647const void *Context::getVertexAttribPointer(unsigned int attribNum) const
648{
649 return mState.vertexAttribute[attribNum].mPointer;
650}
651
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000652void Context::setPackAlignment(GLint alignment)
653{
654 mState.packAlignment = alignment;
655}
656
657GLint Context::getPackAlignment() const
658{
659 return mState.packAlignment;
660}
661
662void Context::setUnpackAlignment(GLint alignment)
663{
664 mState.unpackAlignment = alignment;
665}
666
667GLint Context::getUnpackAlignment() const
668{
669 return mState.unpackAlignment;
670}
671
672void Context::setPackReverseRowOrder(bool reverseRowOrder)
673{
674 mState.packReverseRowOrder = reverseRowOrder;
675}
676
677bool Context::getPackReverseRowOrder() const
678{
679 return mState.packReverseRowOrder;
680}
681
682GLuint Context::createBuffer()
683{
684 return mResourceManager->createBuffer();
685}
686
687GLuint Context::createProgram()
688{
689 return mResourceManager->createProgram();
690}
691
692GLuint Context::createShader(GLenum type)
693{
694 return mResourceManager->createShader(type);
695}
696
697GLuint Context::createTexture()
698{
699 return mResourceManager->createTexture();
700}
701
702GLuint Context::createRenderbuffer()
703{
704 return mResourceManager->createRenderbuffer();
705}
706
707// Returns an unused framebuffer name
708GLuint Context::createFramebuffer()
709{
710 GLuint handle = mFramebufferHandleAllocator.allocate();
711
712 mFramebufferMap[handle] = NULL;
713
714 return handle;
715}
716
717GLuint Context::createFence()
718{
719 GLuint handle = mFenceHandleAllocator.allocate();
720
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000721 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000722
723 return handle;
724}
725
726// Returns an unused query name
727GLuint Context::createQuery()
728{
729 GLuint handle = mQueryHandleAllocator.allocate();
730
731 mQueryMap[handle] = NULL;
732
733 return handle;
734}
735
736void Context::deleteBuffer(GLuint buffer)
737{
738 if (mResourceManager->getBuffer(buffer))
739 {
740 detachBuffer(buffer);
741 }
742
743 mResourceManager->deleteBuffer(buffer);
744}
745
746void Context::deleteShader(GLuint shader)
747{
748 mResourceManager->deleteShader(shader);
749}
750
751void Context::deleteProgram(GLuint program)
752{
753 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000754}
755
756void Context::deleteTexture(GLuint texture)
757{
758 if (mResourceManager->getTexture(texture))
759 {
760 detachTexture(texture);
761 }
762
763 mResourceManager->deleteTexture(texture);
764}
765
766void Context::deleteRenderbuffer(GLuint renderbuffer)
767{
768 if (mResourceManager->getRenderbuffer(renderbuffer))
769 {
770 detachRenderbuffer(renderbuffer);
771 }
772
773 mResourceManager->deleteRenderbuffer(renderbuffer);
774}
775
776void Context::deleteFramebuffer(GLuint framebuffer)
777{
778 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
779
780 if (framebufferObject != mFramebufferMap.end())
781 {
782 detachFramebuffer(framebuffer);
783
784 mFramebufferHandleAllocator.release(framebufferObject->first);
785 delete framebufferObject->second;
786 mFramebufferMap.erase(framebufferObject);
787 }
788}
789
790void Context::deleteFence(GLuint fence)
791{
792 FenceMap::iterator fenceObject = mFenceMap.find(fence);
793
794 if (fenceObject != mFenceMap.end())
795 {
796 mFenceHandleAllocator.release(fenceObject->first);
797 delete fenceObject->second;
798 mFenceMap.erase(fenceObject);
799 }
800}
801
802void Context::deleteQuery(GLuint query)
803{
804 QueryMap::iterator queryObject = mQueryMap.find(query);
805 if (queryObject != mQueryMap.end())
806 {
807 mQueryHandleAllocator.release(queryObject->first);
808 if (queryObject->second)
809 {
810 queryObject->second->release();
811 }
812 mQueryMap.erase(queryObject);
813 }
814}
815
816Buffer *Context::getBuffer(GLuint handle)
817{
818 return mResourceManager->getBuffer(handle);
819}
820
821Shader *Context::getShader(GLuint handle)
822{
823 return mResourceManager->getShader(handle);
824}
825
826Program *Context::getProgram(GLuint handle)
827{
828 return mResourceManager->getProgram(handle);
829}
830
831Texture *Context::getTexture(GLuint handle)
832{
833 return mResourceManager->getTexture(handle);
834}
835
836Renderbuffer *Context::getRenderbuffer(GLuint handle)
837{
838 return mResourceManager->getRenderbuffer(handle);
839}
840
841Framebuffer *Context::getReadFramebuffer()
842{
843 return getFramebuffer(mState.readFramebuffer);
844}
845
846Framebuffer *Context::getDrawFramebuffer()
847{
848 return mBoundDrawFramebuffer;
849}
850
851void Context::bindArrayBuffer(unsigned int buffer)
852{
853 mResourceManager->checkBufferAllocation(buffer);
854
855 mState.arrayBuffer.set(getBuffer(buffer));
856}
857
858void Context::bindElementArrayBuffer(unsigned int buffer)
859{
860 mResourceManager->checkBufferAllocation(buffer);
861
862 mState.elementArrayBuffer.set(getBuffer(buffer));
863}
864
865void Context::bindTexture2D(GLuint texture)
866{
867 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
868
869 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
870}
871
872void Context::bindTextureCubeMap(GLuint texture)
873{
874 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
875
876 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
877}
878
879void Context::bindReadFramebuffer(GLuint framebuffer)
880{
881 if (!getFramebuffer(framebuffer))
882 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000883 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000884 }
885
886 mState.readFramebuffer = framebuffer;
887}
888
889void Context::bindDrawFramebuffer(GLuint framebuffer)
890{
891 if (!getFramebuffer(framebuffer))
892 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000893 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000894 }
895
896 mState.drawFramebuffer = framebuffer;
897
898 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
899}
900
901void Context::bindRenderbuffer(GLuint renderbuffer)
902{
903 mResourceManager->checkRenderbufferAllocation(renderbuffer);
904
905 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
906}
907
908void Context::useProgram(GLuint program)
909{
910 GLuint priorProgram = mState.currentProgram;
911 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
912
913 if (priorProgram != program)
914 {
915 Program *newProgram = mResourceManager->getProgram(program);
916 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000917 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000918
919 if (newProgram)
920 {
921 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000922 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923 }
924
925 if (oldProgram)
926 {
927 oldProgram->release();
928 }
929 }
930}
931
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000932void Context::linkProgram(GLuint program)
933{
934 Program *programObject = mResourceManager->getProgram(program);
935
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000936 bool linked = programObject->link();
937
938 // if the current program was relinked successfully we
939 // need to install the new executables
940 if (linked && program == mState.currentProgram)
941 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000942 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000943 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000944}
945
946void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
947{
948 Program *programObject = mResourceManager->getProgram(program);
949
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000950 bool loaded = programObject->setProgramBinary(binary, length);
951
952 // if the current program was reloaded successfully we
953 // need to install the new executables
954 if (loaded && program == mState.currentProgram)
955 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000956 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000957 }
958
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000959}
960
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000961void Context::beginQuery(GLenum target, GLuint query)
962{
963 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
964 // of zero, if the active query object name for <target> is non-zero (for the
965 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
966 // the active query for either target is non-zero), if <id> is the name of an
967 // existing query object whose type does not match <target>, or if <id> is the
968 // active query object name for any query type, the error INVALID_OPERATION is
969 // generated.
970
971 // Ensure no other queries are active
972 // NOTE: If other queries than occlusion are supported, we will need to check
973 // separately that:
974 // a) The query ID passed is not the current active query for any target/type
975 // b) There are no active queries for the requested target (and in the case
976 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
977 // no query may be active for either if glBeginQuery targets either.
978 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
979 {
980 if (mState.activeQuery[i].get() != NULL)
981 {
982 return error(GL_INVALID_OPERATION);
983 }
984 }
985
986 QueryType qType;
987 switch (target)
988 {
989 case GL_ANY_SAMPLES_PASSED_EXT:
990 qType = QUERY_ANY_SAMPLES_PASSED;
991 break;
992 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
993 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
994 break;
995 default:
996 ASSERT(false);
997 return;
998 }
999
1000 Query *queryObject = getQuery(query, true, target);
1001
1002 // check that name was obtained with glGenQueries
1003 if (!queryObject)
1004 {
1005 return error(GL_INVALID_OPERATION);
1006 }
1007
1008 // check for type mismatch
1009 if (queryObject->getType() != target)
1010 {
1011 return error(GL_INVALID_OPERATION);
1012 }
1013
1014 // set query as active for specified target
1015 mState.activeQuery[qType].set(queryObject);
1016
1017 // begin query
1018 queryObject->begin();
1019}
1020
1021void Context::endQuery(GLenum target)
1022{
1023 QueryType qType;
1024
1025 switch (target)
1026 {
1027 case GL_ANY_SAMPLES_PASSED_EXT:
1028 qType = QUERY_ANY_SAMPLES_PASSED;
1029 break;
1030 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1031 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1032 break;
1033 default:
1034 ASSERT(false);
1035 return;
1036 }
1037
1038 Query *queryObject = mState.activeQuery[qType].get();
1039
1040 if (queryObject == NULL)
1041 {
1042 return error(GL_INVALID_OPERATION);
1043 }
1044
1045 queryObject->end();
1046
1047 mState.activeQuery[qType].set(NULL);
1048}
1049
1050void Context::setFramebufferZero(Framebuffer *buffer)
1051{
1052 delete mFramebufferMap[0];
1053 mFramebufferMap[0] = buffer;
1054 if (mState.drawFramebuffer == 0)
1055 {
1056 mBoundDrawFramebuffer = buffer;
1057 }
1058}
1059
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001060void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001061{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001062 RenderbufferStorage *renderbuffer = NULL;
1063 switch (internalformat)
1064 {
1065 case GL_DEPTH_COMPONENT16:
1066 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1067 break;
1068 case GL_RGBA4:
1069 case GL_RGB5_A1:
1070 case GL_RGB565:
1071 case GL_RGB8_OES:
1072 case GL_RGBA8_OES:
1073 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1074 break;
1075 case GL_STENCIL_INDEX8:
1076 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1077 break;
1078 case GL_DEPTH24_STENCIL8_OES:
1079 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1080 break;
1081 default:
1082 UNREACHABLE(); return;
1083 }
1084
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001085 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1086 renderbufferObject->setStorage(renderbuffer);
1087}
1088
1089Framebuffer *Context::getFramebuffer(unsigned int handle)
1090{
1091 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1092
1093 if (framebuffer == mFramebufferMap.end())
1094 {
1095 return NULL;
1096 }
1097 else
1098 {
1099 return framebuffer->second;
1100 }
1101}
1102
1103Fence *Context::getFence(unsigned int handle)
1104{
1105 FenceMap::iterator fence = mFenceMap.find(handle);
1106
1107 if (fence == mFenceMap.end())
1108 {
1109 return NULL;
1110 }
1111 else
1112 {
1113 return fence->second;
1114 }
1115}
1116
1117Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1118{
1119 QueryMap::iterator query = mQueryMap.find(handle);
1120
1121 if (query == mQueryMap.end())
1122 {
1123 return NULL;
1124 }
1125 else
1126 {
1127 if (!query->second && create)
1128 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001129 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001130 query->second->addRef();
1131 }
1132 return query->second;
1133 }
1134}
1135
1136Buffer *Context::getArrayBuffer()
1137{
1138 return mState.arrayBuffer.get();
1139}
1140
1141Buffer *Context::getElementArrayBuffer()
1142{
1143 return mState.elementArrayBuffer.get();
1144}
1145
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001146ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001147{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001148 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001149}
1150
1151Texture2D *Context::getTexture2D()
1152{
1153 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1154}
1155
1156TextureCubeMap *Context::getTextureCubeMap()
1157{
1158 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1159}
1160
1161Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1162{
1163 GLuint texid = mState.samplerTexture[type][sampler].id();
1164
1165 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1166 {
1167 switch (type)
1168 {
1169 default: UNREACHABLE();
1170 case TEXTURE_2D: return mTexture2DZero.get();
1171 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1172 }
1173 }
1174
1175 return mState.samplerTexture[type][sampler].get();
1176}
1177
1178bool Context::getBooleanv(GLenum pname, GLboolean *params)
1179{
1180 switch (pname)
1181 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001182 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1183 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1184 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001185 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001186 params[0] = mState.blend.colorMaskRed;
1187 params[1] = mState.blend.colorMaskGreen;
1188 params[2] = mState.blend.colorMaskBlue;
1189 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001190 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001191 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1192 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1193 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1194 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001195 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001196 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1197 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1198 case GL_BLEND: *params = mState.blend.blend; break;
1199 case GL_DITHER: *params = mState.blend.dither; break;
1200 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001201 default:
1202 return false;
1203 }
1204
1205 return true;
1206}
1207
1208bool Context::getFloatv(GLenum pname, GLfloat *params)
1209{
1210 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1211 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1212 // GetIntegerv as its native query function. As it would require conversion in any
1213 // case, this should make no difference to the calling application.
1214 switch (pname)
1215 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001216 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1217 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1218 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1219 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1220 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001221 case GL_ALIASED_LINE_WIDTH_RANGE:
1222 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1223 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1224 break;
1225 case GL_ALIASED_POINT_SIZE_RANGE:
1226 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1227 params[1] = getMaximumPointSize();
1228 break;
1229 case GL_DEPTH_RANGE:
1230 params[0] = mState.zNear;
1231 params[1] = mState.zFar;
1232 break;
1233 case GL_COLOR_CLEAR_VALUE:
1234 params[0] = mState.colorClearValue.red;
1235 params[1] = mState.colorClearValue.green;
1236 params[2] = mState.colorClearValue.blue;
1237 params[3] = mState.colorClearValue.alpha;
1238 break;
1239 case GL_BLEND_COLOR:
1240 params[0] = mState.blendColor.red;
1241 params[1] = mState.blendColor.green;
1242 params[2] = mState.blendColor.blue;
1243 params[3] = mState.blendColor.alpha;
1244 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001245 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1246 if (!supportsTextureFilterAnisotropy())
1247 {
1248 return false;
1249 }
1250 *params = mMaxTextureAnisotropy;
1251 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001252 default:
1253 return false;
1254 }
1255
1256 return true;
1257}
1258
1259bool Context::getIntegerv(GLenum pname, GLint *params)
1260{
1261 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1262 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1263 // GetIntegerv as its native query function. As it would require conversion in any
1264 // case, this should make no difference to the calling application. You may find it in
1265 // Context::getFloatv.
1266 switch (pname)
1267 {
1268 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1269 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
1270 case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
1271 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
1272 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
1273 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1274 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
1275 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1276 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1277 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1278 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1279 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1280 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1281 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1282 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1283 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1284 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1285 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1286 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1287 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1288 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1289 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1290 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001291 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001292 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001293 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1294 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001295 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001296 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1297 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1298 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1299 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1300 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1301 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1302 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1303 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1304 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1305 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1306 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1307 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1308 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1309 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1310 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1311 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001312 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1313 case GL_SUBPIXEL_BITS: *params = 4; break;
1314 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1315 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1316 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1317 params[0] = mNumCompressedTextureFormats;
1318 break;
1319 case GL_MAX_SAMPLES_ANGLE:
1320 {
1321 GLsizei maxSamples = getMaxSupportedSamples();
1322 if (maxSamples != 0)
1323 {
1324 *params = maxSamples;
1325 }
1326 else
1327 {
1328 return false;
1329 }
1330
1331 break;
1332 }
1333 case GL_SAMPLE_BUFFERS:
1334 case GL_SAMPLES:
1335 {
1336 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1337 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1338 {
1339 switch (pname)
1340 {
1341 case GL_SAMPLE_BUFFERS:
1342 if (framebuffer->getSamples() != 0)
1343 {
1344 *params = 1;
1345 }
1346 else
1347 {
1348 *params = 0;
1349 }
1350 break;
1351 case GL_SAMPLES:
1352 *params = framebuffer->getSamples();
1353 break;
1354 }
1355 }
1356 else
1357 {
1358 *params = 0;
1359 }
1360 }
1361 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001362 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1363 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1364 {
1365 GLenum format, type;
1366 if (getCurrentReadFormatType(&format, &type))
1367 {
1368 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1369 *params = format;
1370 else
1371 *params = type;
1372 }
1373 }
1374 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001375 case GL_MAX_VIEWPORT_DIMS:
1376 {
1377 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1378 params[0] = maxDimension;
1379 params[1] = maxDimension;
1380 }
1381 break;
1382 case GL_COMPRESSED_TEXTURE_FORMATS:
1383 {
1384 if (supportsDXT1Textures())
1385 {
1386 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1387 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1388 }
1389 if (supportsDXT3Textures())
1390 {
1391 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1392 }
1393 if (supportsDXT5Textures())
1394 {
1395 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1396 }
1397 }
1398 break;
1399 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001400 params[0] = mState.viewport.x;
1401 params[1] = mState.viewport.y;
1402 params[2] = mState.viewport.width;
1403 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001404 break;
1405 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001406 params[0] = mState.scissor.x;
1407 params[1] = mState.scissor.y;
1408 params[2] = mState.scissor.width;
1409 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001410 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001411 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1412 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001413 case GL_RED_BITS:
1414 case GL_GREEN_BITS:
1415 case GL_BLUE_BITS:
1416 case GL_ALPHA_BITS:
1417 {
1418 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1419 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1420
1421 if (colorbuffer)
1422 {
1423 switch (pname)
1424 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001425 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1426 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1427 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1428 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 }
1430 }
1431 else
1432 {
1433 *params = 0;
1434 }
1435 }
1436 break;
1437 case GL_DEPTH_BITS:
1438 {
1439 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1440 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1441
1442 if (depthbuffer)
1443 {
1444 *params = depthbuffer->getDepthSize();
1445 }
1446 else
1447 {
1448 *params = 0;
1449 }
1450 }
1451 break;
1452 case GL_STENCIL_BITS:
1453 {
1454 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1455 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1456
1457 if (stencilbuffer)
1458 {
1459 *params = stencilbuffer->getStencilSize();
1460 }
1461 else
1462 {
1463 *params = 0;
1464 }
1465 }
1466 break;
1467 case GL_TEXTURE_BINDING_2D:
1468 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001469 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001470 {
1471 error(GL_INVALID_OPERATION);
1472 return false;
1473 }
1474
1475 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1476 }
1477 break;
1478 case GL_TEXTURE_BINDING_CUBE_MAP:
1479 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001480 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001481 {
1482 error(GL_INVALID_OPERATION);
1483 return false;
1484 }
1485
1486 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1487 }
1488 break;
1489 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1490 *params = mResetStrategy;
1491 break;
1492 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1493 *params = 1;
1494 break;
1495 case GL_PROGRAM_BINARY_FORMATS_OES:
1496 *params = GL_PROGRAM_BINARY_ANGLE;
1497 break;
1498 default:
1499 return false;
1500 }
1501
1502 return true;
1503}
1504
1505bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1506{
1507 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1508 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1509 // to the fact that it is stored internally as a float, and so would require conversion
1510 // if returned from Context::getIntegerv. Since this conversion is already implemented
1511 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1512 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1513 // application.
1514 switch (pname)
1515 {
1516 case GL_COMPRESSED_TEXTURE_FORMATS:
1517 {
1518 *type = GL_INT;
1519 *numParams = mNumCompressedTextureFormats;
1520 }
1521 break;
1522 case GL_SHADER_BINARY_FORMATS:
1523 {
1524 *type = GL_INT;
1525 *numParams = 0;
1526 }
1527 break;
1528 case GL_MAX_VERTEX_ATTRIBS:
1529 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1530 case GL_MAX_VARYING_VECTORS:
1531 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1532 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1533 case GL_MAX_TEXTURE_IMAGE_UNITS:
1534 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1535 case GL_MAX_RENDERBUFFER_SIZE:
1536 case GL_NUM_SHADER_BINARY_FORMATS:
1537 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1538 case GL_ARRAY_BUFFER_BINDING:
1539 case GL_FRAMEBUFFER_BINDING:
1540 case GL_RENDERBUFFER_BINDING:
1541 case GL_CURRENT_PROGRAM:
1542 case GL_PACK_ALIGNMENT:
1543 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1544 case GL_UNPACK_ALIGNMENT:
1545 case GL_GENERATE_MIPMAP_HINT:
1546 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1547 case GL_RED_BITS:
1548 case GL_GREEN_BITS:
1549 case GL_BLUE_BITS:
1550 case GL_ALPHA_BITS:
1551 case GL_DEPTH_BITS:
1552 case GL_STENCIL_BITS:
1553 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1554 case GL_CULL_FACE_MODE:
1555 case GL_FRONT_FACE:
1556 case GL_ACTIVE_TEXTURE:
1557 case GL_STENCIL_FUNC:
1558 case GL_STENCIL_VALUE_MASK:
1559 case GL_STENCIL_REF:
1560 case GL_STENCIL_FAIL:
1561 case GL_STENCIL_PASS_DEPTH_FAIL:
1562 case GL_STENCIL_PASS_DEPTH_PASS:
1563 case GL_STENCIL_BACK_FUNC:
1564 case GL_STENCIL_BACK_VALUE_MASK:
1565 case GL_STENCIL_BACK_REF:
1566 case GL_STENCIL_BACK_FAIL:
1567 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1568 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1569 case GL_DEPTH_FUNC:
1570 case GL_BLEND_SRC_RGB:
1571 case GL_BLEND_SRC_ALPHA:
1572 case GL_BLEND_DST_RGB:
1573 case GL_BLEND_DST_ALPHA:
1574 case GL_BLEND_EQUATION_RGB:
1575 case GL_BLEND_EQUATION_ALPHA:
1576 case GL_STENCIL_WRITEMASK:
1577 case GL_STENCIL_BACK_WRITEMASK:
1578 case GL_STENCIL_CLEAR_VALUE:
1579 case GL_SUBPIXEL_BITS:
1580 case GL_MAX_TEXTURE_SIZE:
1581 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1582 case GL_SAMPLE_BUFFERS:
1583 case GL_SAMPLES:
1584 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1585 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1586 case GL_TEXTURE_BINDING_2D:
1587 case GL_TEXTURE_BINDING_CUBE_MAP:
1588 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1589 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1590 case GL_PROGRAM_BINARY_FORMATS_OES:
1591 {
1592 *type = GL_INT;
1593 *numParams = 1;
1594 }
1595 break;
1596 case GL_MAX_SAMPLES_ANGLE:
1597 {
1598 if (getMaxSupportedSamples() != 0)
1599 {
1600 *type = GL_INT;
1601 *numParams = 1;
1602 }
1603 else
1604 {
1605 return false;
1606 }
1607 }
1608 break;
1609 case GL_MAX_VIEWPORT_DIMS:
1610 {
1611 *type = GL_INT;
1612 *numParams = 2;
1613 }
1614 break;
1615 case GL_VIEWPORT:
1616 case GL_SCISSOR_BOX:
1617 {
1618 *type = GL_INT;
1619 *numParams = 4;
1620 }
1621 break;
1622 case GL_SHADER_COMPILER:
1623 case GL_SAMPLE_COVERAGE_INVERT:
1624 case GL_DEPTH_WRITEMASK:
1625 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1626 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1627 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1628 case GL_SAMPLE_COVERAGE:
1629 case GL_SCISSOR_TEST:
1630 case GL_STENCIL_TEST:
1631 case GL_DEPTH_TEST:
1632 case GL_BLEND:
1633 case GL_DITHER:
1634 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1635 {
1636 *type = GL_BOOL;
1637 *numParams = 1;
1638 }
1639 break;
1640 case GL_COLOR_WRITEMASK:
1641 {
1642 *type = GL_BOOL;
1643 *numParams = 4;
1644 }
1645 break;
1646 case GL_POLYGON_OFFSET_FACTOR:
1647 case GL_POLYGON_OFFSET_UNITS:
1648 case GL_SAMPLE_COVERAGE_VALUE:
1649 case GL_DEPTH_CLEAR_VALUE:
1650 case GL_LINE_WIDTH:
1651 {
1652 *type = GL_FLOAT;
1653 *numParams = 1;
1654 }
1655 break;
1656 case GL_ALIASED_LINE_WIDTH_RANGE:
1657 case GL_ALIASED_POINT_SIZE_RANGE:
1658 case GL_DEPTH_RANGE:
1659 {
1660 *type = GL_FLOAT;
1661 *numParams = 2;
1662 }
1663 break;
1664 case GL_COLOR_CLEAR_VALUE:
1665 case GL_BLEND_COLOR:
1666 {
1667 *type = GL_FLOAT;
1668 *numParams = 4;
1669 }
1670 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001671 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1672 if (!supportsTextureFilterAnisotropy())
1673 {
1674 return false;
1675 }
1676 *type = GL_FLOAT;
1677 *numParams = 1;
1678 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001679 default:
1680 return false;
1681 }
1682
1683 return true;
1684}
1685
1686// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001687// scissor rectangle to the renderer
1688bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001689{
1690 Framebuffer *framebufferObject = getDrawFramebuffer();
1691
1692 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1693 {
1694 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1695 }
1696
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001697 mRenderer->applyRenderTarget(framebufferObject);
1698
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001699 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
daniel@transgaming.com12985182012-12-20 20:56:31 +00001700 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
daniel@transgaming.comed36abd2013-01-11 21:15:58 +00001701 ignoreViewport, programBinary))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001702 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001703 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001704 }
1705
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001706 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001708 return true;
1709}
1710
1711// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1712void Context::applyState(GLenum drawMode)
1713{
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +00001714 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001715
1716 unsigned int mask = 0;
1717 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001718 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001719 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001720 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001721 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001722 float threshold = 0.5f;
1723
1724 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001725 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001726 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001727
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001728 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001729 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001730 threshold += 1.0f;
1731 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001732 }
1733 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001735
1736 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001738 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001741 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001743 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001745 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1746
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001747 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001748 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749}
1750
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751// Applies the shaders and shader constants to the Direct3D 9 device
1752void Context::applyShaders()
1753{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001754 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755
daniel@transgaming.come4991412012-12-20 20:55:34 +00001756 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001757
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 programBinary->applyUniforms();
1759}
1760
1761// Applies the textures and sampler states to the Direct3D 9 device
1762void Context::applyTextures()
1763{
1764 applyTextures(SAMPLER_PIXEL);
1765
1766 if (mSupportsVertexTexture)
1767 {
1768 applyTextures(SAMPLER_VERTEX);
1769 }
1770}
1771
1772// For each Direct3D 9 sampler of either the pixel or vertex stage,
1773// looks up the corresponding OpenGL texture image unit and texture type,
1774// and sets the texture and its addressing/filtering state (or NULL when inactive).
1775void Context::applyTextures(SamplerType type)
1776{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001777 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778
1779 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780 int samplerRange = programBinary->getUsedSamplerRange(type);
1781
1782 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1783 {
1784 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785
1786 if (textureUnit != -1)
1787 {
1788 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001789 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001791 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001793 SamplerState samplerState;
1794 texture->getSamplerState(&samplerState);
1795 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001796
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001797 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799 texture->resetDirty();
1800 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001801 else
1802 {
1803 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1804 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 }
1806 else
1807 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001808 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001809 }
1810 }
1811
1812 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1813 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001814 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815 }
1816}
1817
1818void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1819 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1820{
1821 Framebuffer *framebuffer = getReadFramebuffer();
1822
1823 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1824 {
1825 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1826 }
1827
1828 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1829 {
1830 return error(GL_INVALID_OPERATION);
1831 }
1832
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001833 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001834 // sized query sanity check
1835 if (bufSize)
1836 {
1837 int requiredSize = outputPitch * height;
1838 if (requiredSize > *bufSize)
1839 {
1840 return error(GL_INVALID_OPERATION);
1841 }
1842 }
1843
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001844 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845}
1846
1847void Context::clear(GLbitfield mask)
1848{
1849 Framebuffer *framebufferObject = getDrawFramebuffer();
1850
1851 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1852 {
1853 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1854 }
1855
1856 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001857 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858
1859 if (mask & GL_COLOR_BUFFER_BIT)
1860 {
1861 mask &= ~GL_COLOR_BUFFER_BIT;
1862
1863 if (framebufferObject->getColorbufferType() != GL_NONE)
1864 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001865 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001866 }
1867 }
1868
1869 if (mask & GL_DEPTH_BUFFER_BIT)
1870 {
1871 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001872 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001873 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001874 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001875 }
1876 }
1877
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 if (mask & GL_STENCIL_BUFFER_BIT)
1879 {
1880 mask &= ~GL_STENCIL_BUFFER_BIT;
1881 if (framebufferObject->getStencilbufferType() != GL_NONE)
1882 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001883 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001884 if (!depthStencil)
1885 {
1886 ERR("Depth stencil pointer unexpectedly null.");
1887 return;
1888 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001890 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001892 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001893 }
1894 }
1895 }
1896
1897 if (mask != 0)
1898 {
1899 return error(GL_INVALID_VALUE);
1900 }
1901
daniel@transgaming.com12985182012-12-20 20:56:31 +00001902 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001903 {
1904 return;
1905 }
1906
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001907 ClearParameters clearParams;
1908 clearParams.mask = finalMask;
1909 clearParams.colorClearValue = mState.colorClearValue;
1910 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1911 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1912 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1913 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1914 clearParams.depthClearValue = mState.depthClearValue;
1915 clearParams.stencilClearValue = mState.stencilClearValue;
1916 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001917
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001918 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001919}
1920
1921void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1922{
1923 if (!mState.currentProgram)
1924 {
1925 return error(GL_INVALID_OPERATION);
1926 }
1927
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001928 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001929 {
1930 return;
1931 }
1932
daniel@transgaming.com12985182012-12-20 20:56:31 +00001933 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 {
1935 return;
1936 }
1937
1938 applyState(mode);
1939
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001940 ProgramBinary *programBinary = getCurrentProgramBinary();
1941
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001942 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001943 if (err != GL_NO_ERROR)
1944 {
1945 return error(err);
1946 }
1947
1948 applyShaders();
1949 applyTextures();
1950
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001951 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001952 {
1953 return error(GL_INVALID_OPERATION);
1954 }
1955
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001956 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001958 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959 }
1960}
1961
1962void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1963{
1964 if (!mState.currentProgram)
1965 {
1966 return error(GL_INVALID_OPERATION);
1967 }
1968
1969 if (!indices && !mState.elementArrayBuffer)
1970 {
1971 return error(GL_INVALID_OPERATION);
1972 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001973
1974 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001975 {
1976 return;
1977 }
1978
daniel@transgaming.com12985182012-12-20 20:56:31 +00001979 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 {
1981 return;
1982 }
1983
1984 applyState(mode);
1985
daniel@transgaming.com31240482012-11-28 21:06:41 +00001986 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001987 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988 if (err != GL_NO_ERROR)
1989 {
1990 return error(err);
1991 }
1992
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001993 ProgramBinary *programBinary = getCurrentProgramBinary();
1994
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001996 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997 if (err != GL_NO_ERROR)
1998 {
1999 return error(err);
2000 }
2001
2002 applyShaders();
2003 applyTextures();
2004
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002005 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 {
2007 return error(GL_INVALID_OPERATION);
2008 }
2009
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002010 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002012 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 }
2014}
2015
2016// Implements glFlush when block is false, glFinish when block is true
2017void Context::sync(bool block)
2018{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002019 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002020}
2021
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022void Context::recordInvalidEnum()
2023{
2024 mInvalidEnum = true;
2025}
2026
2027void Context::recordInvalidValue()
2028{
2029 mInvalidValue = true;
2030}
2031
2032void Context::recordInvalidOperation()
2033{
2034 mInvalidOperation = true;
2035}
2036
2037void Context::recordOutOfMemory()
2038{
2039 mOutOfMemory = true;
2040}
2041
2042void Context::recordInvalidFramebufferOperation()
2043{
2044 mInvalidFramebufferOperation = true;
2045}
2046
2047// Get one of the recorded errors and clear its flag, if any.
2048// [OpenGL ES 2.0.24] section 2.5 page 13.
2049GLenum Context::getError()
2050{
2051 if (mInvalidEnum)
2052 {
2053 mInvalidEnum = false;
2054
2055 return GL_INVALID_ENUM;
2056 }
2057
2058 if (mInvalidValue)
2059 {
2060 mInvalidValue = false;
2061
2062 return GL_INVALID_VALUE;
2063 }
2064
2065 if (mInvalidOperation)
2066 {
2067 mInvalidOperation = false;
2068
2069 return GL_INVALID_OPERATION;
2070 }
2071
2072 if (mOutOfMemory)
2073 {
2074 mOutOfMemory = false;
2075
2076 return GL_OUT_OF_MEMORY;
2077 }
2078
2079 if (mInvalidFramebufferOperation)
2080 {
2081 mInvalidFramebufferOperation = false;
2082
2083 return GL_INVALID_FRAMEBUFFER_OPERATION;
2084 }
2085
2086 return GL_NO_ERROR;
2087}
2088
2089GLenum Context::getResetStatus()
2090{
2091 if (mResetStatus == GL_NO_ERROR)
2092 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002093 // mResetStatus will be set by the markContextLost callback
2094 // in the case a notification is sent
2095 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 }
2097
2098 GLenum status = mResetStatus;
2099
2100 if (mResetStatus != GL_NO_ERROR)
2101 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002102 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002103 {
2104 mResetStatus = GL_NO_ERROR;
2105 }
2106 }
2107
2108 return status;
2109}
2110
2111bool Context::isResetNotificationEnabled()
2112{
2113 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2114}
2115
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002116int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002117{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002118 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002119}
2120
2121float Context::getMaximumPointSize() const
2122{
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002123 return mMajorShaderModel == 3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002124}
2125
2126int Context::getMaximumVaryingVectors() const
2127{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002128 return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002129}
2130
2131unsigned int Context::getMaximumVertexTextureImageUnits() const
2132{
2133 return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
2134}
2135
2136unsigned int Context::getMaximumCombinedTextureImageUnits() const
2137{
2138 return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
2139}
2140
2141int Context::getMaximumFragmentUniformVectors() const
2142{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002143 return mMajorShaderModel >= 3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144}
2145
2146int Context::getMaxSupportedSamples() const
2147{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002148 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149}
2150
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151bool Context::supportsEventQueries() const
2152{
2153 return mSupportsEventQueries;
2154}
2155
2156bool Context::supportsOcclusionQueries() const
2157{
2158 return mSupportsOcclusionQueries;
2159}
2160
2161bool Context::supportsDXT1Textures() const
2162{
2163 return mSupportsDXT1Textures;
2164}
2165
2166bool Context::supportsDXT3Textures() const
2167{
2168 return mSupportsDXT3Textures;
2169}
2170
2171bool Context::supportsDXT5Textures() const
2172{
2173 return mSupportsDXT5Textures;
2174}
2175
2176bool Context::supportsFloat32Textures() const
2177{
2178 return mSupportsFloat32Textures;
2179}
2180
2181bool Context::supportsFloat32LinearFilter() const
2182{
2183 return mSupportsFloat32LinearFilter;
2184}
2185
2186bool Context::supportsFloat32RenderableTextures() const
2187{
2188 return mSupportsFloat32RenderableTextures;
2189}
2190
2191bool Context::supportsFloat16Textures() const
2192{
2193 return mSupportsFloat16Textures;
2194}
2195
2196bool Context::supportsFloat16LinearFilter() const
2197{
2198 return mSupportsFloat16LinearFilter;
2199}
2200
2201bool Context::supportsFloat16RenderableTextures() const
2202{
2203 return mSupportsFloat16RenderableTextures;
2204}
2205
2206int Context::getMaximumRenderbufferDimension() const
2207{
2208 return mMaxRenderbufferDimension;
2209}
2210
2211int Context::getMaximumTextureDimension() const
2212{
2213 return mMaxTextureDimension;
2214}
2215
2216int Context::getMaximumCubeTextureDimension() const
2217{
2218 return mMaxCubeTextureDimension;
2219}
2220
2221int Context::getMaximumTextureLevel() const
2222{
2223 return mMaxTextureLevel;
2224}
2225
2226bool Context::supportsLuminanceTextures() const
2227{
2228 return mSupportsLuminanceTextures;
2229}
2230
2231bool Context::supportsLuminanceAlphaTextures() const
2232{
2233 return mSupportsLuminanceAlphaTextures;
2234}
2235
2236bool Context::supportsDepthTextures() const
2237{
2238 return mSupportsDepthTextures;
2239}
2240
2241bool Context::supports32bitIndices() const
2242{
2243 return mSupports32bitIndices;
2244}
2245
2246bool Context::supportsNonPower2Texture() const
2247{
2248 return mSupportsNonPower2Texture;
2249}
2250
2251bool Context::supportsInstancing() const
2252{
2253 return mSupportsInstancing;
2254}
2255
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002256bool Context::supportsTextureFilterAnisotropy() const
2257{
2258 return mSupportsTextureFilterAnisotropy;
2259}
2260
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002261bool Context::supportsDerivativeInstructions() const
2262{
2263 return mSupportsDerivativeInstructions;
2264}
2265
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002266float Context::getTextureMaxAnisotropy() const
2267{
2268 return mMaxTextureAnisotropy;
2269}
2270
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002271bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2272{
2273 Framebuffer *framebuffer = getReadFramebuffer();
2274 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2275 {
2276 return error(GL_INVALID_OPERATION, false);
2277 }
2278
2279 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2280 if (!renderbuffer)
2281 {
2282 return error(GL_INVALID_OPERATION, false);
2283 }
2284
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002285 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2286 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002287
2288 return true;
2289}
2290
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291void Context::detachBuffer(GLuint buffer)
2292{
2293 // [OpenGL ES 2.0.24] section 2.9 page 22:
2294 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2295 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2296
2297 if (mState.arrayBuffer.id() == buffer)
2298 {
2299 mState.arrayBuffer.set(NULL);
2300 }
2301
2302 if (mState.elementArrayBuffer.id() == buffer)
2303 {
2304 mState.elementArrayBuffer.set(NULL);
2305 }
2306
2307 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2308 {
2309 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2310 {
2311 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2312 }
2313 }
2314}
2315
2316void Context::detachTexture(GLuint texture)
2317{
2318 // [OpenGL ES 2.0.24] section 3.8 page 84:
2319 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2320 // rebound to texture object zero
2321
2322 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2323 {
2324 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
2325 {
2326 if (mState.samplerTexture[type][sampler].id() == texture)
2327 {
2328 mState.samplerTexture[type][sampler].set(NULL);
2329 }
2330 }
2331 }
2332
2333 // [OpenGL ES 2.0.24] section 4.4 page 112:
2334 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2335 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2336 // image was attached in the currently bound framebuffer.
2337
2338 Framebuffer *readFramebuffer = getReadFramebuffer();
2339 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2340
2341 if (readFramebuffer)
2342 {
2343 readFramebuffer->detachTexture(texture);
2344 }
2345
2346 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2347 {
2348 drawFramebuffer->detachTexture(texture);
2349 }
2350}
2351
2352void Context::detachFramebuffer(GLuint framebuffer)
2353{
2354 // [OpenGL ES 2.0.24] section 4.4 page 107:
2355 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2356 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2357
2358 if (mState.readFramebuffer == framebuffer)
2359 {
2360 bindReadFramebuffer(0);
2361 }
2362
2363 if (mState.drawFramebuffer == framebuffer)
2364 {
2365 bindDrawFramebuffer(0);
2366 }
2367}
2368
2369void Context::detachRenderbuffer(GLuint renderbuffer)
2370{
2371 // [OpenGL ES 2.0.24] section 4.4 page 109:
2372 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2373 // had been executed with the target RENDERBUFFER and name of zero.
2374
2375 if (mState.renderbuffer.id() == renderbuffer)
2376 {
2377 bindRenderbuffer(0);
2378 }
2379
2380 // [OpenGL ES 2.0.24] section 4.4 page 111:
2381 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2382 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2383 // point to which this image was attached in the currently bound framebuffer.
2384
2385 Framebuffer *readFramebuffer = getReadFramebuffer();
2386 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2387
2388 if (readFramebuffer)
2389 {
2390 readFramebuffer->detachRenderbuffer(renderbuffer);
2391 }
2392
2393 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2394 {
2395 drawFramebuffer->detachRenderbuffer(renderbuffer);
2396 }
2397}
2398
2399Texture *Context::getIncompleteTexture(TextureType type)
2400{
2401 Texture *t = mIncompleteTextures[type].get();
2402
2403 if (t == NULL)
2404 {
2405 static const GLubyte color[] = { 0, 0, 0, 255 };
2406
2407 switch (type)
2408 {
2409 default:
2410 UNREACHABLE();
2411 // default falls through to TEXTURE_2D
2412
2413 case TEXTURE_2D:
2414 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002415 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2417 t = incomplete2d;
2418 }
2419 break;
2420
2421 case TEXTURE_CUBE:
2422 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002423 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002424
2425 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2426 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2427 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2428 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2429 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2430 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2431
2432 t = incompleteCube;
2433 }
2434 break;
2435 }
2436
2437 mIncompleteTextures[type].set(t);
2438 }
2439
2440 return t;
2441}
2442
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002443bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002444{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002445 if (drawMode == GL_POINTS)
2446 {
2447 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2448 // which affects varying interpolation. Since the value of gl_PointSize is
2449 // undefined when not written, just skip drawing to avoid unexpected results.
2450 if (!getCurrentProgramBinary()->usesPointSize())
2451 {
2452 // This is stictly speaking not an error, but developers should be
2453 // notified of risking undefined behavior.
2454 ERR("Point rendering without writing to gl_PointSize.");
2455
2456 return true;
2457 }
2458 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002459 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002460 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002461 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002462 {
2463 return true;
2464 }
2465 }
2466
2467 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468}
2469
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2471{
2472 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2473
2474 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2475 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2476 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2477 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478}
2479
2480void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2481{
2482 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2483
2484 mState.vertexAttribute[index].mDivisor = divisor;
2485}
2486
2487// keep list sorted in following order
2488// OES extensions
2489// EXT extensions
2490// Vendor extensions
2491void Context::initExtensionString()
2492{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002493 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494
2495 // OES extensions
2496 if (supports32bitIndices())
2497 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002498 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 }
2500
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002501 extensionString += "GL_OES_packed_depth_stencil ";
2502 extensionString += "GL_OES_get_program_binary ";
2503 extensionString += "GL_OES_rgb8_rgba8 ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002504 if (supportsDerivativeInstructions())
2505 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002506 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002507 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508
2509 if (supportsFloat16Textures())
2510 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002511 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512 }
2513 if (supportsFloat16LinearFilter())
2514 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002515 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516 }
2517 if (supportsFloat32Textures())
2518 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002519 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002520 }
2521 if (supportsFloat32LinearFilter())
2522 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002523 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002524 }
2525
2526 if (supportsNonPower2Texture())
2527 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002528 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002529 }
2530
2531 // Multi-vendor (EXT) extensions
2532 if (supportsOcclusionQueries())
2533 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002534 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002535 }
2536
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002537 extensionString += "GL_EXT_read_format_bgra ";
2538 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002539
2540 if (supportsDXT1Textures())
2541 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002542 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002543 }
2544
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002545 if (supportsTextureFilterAnisotropy())
2546 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002547 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002548 }
2549
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002550 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2551 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002552
2553 // ANGLE-specific extensions
2554 if (supportsDepthTextures())
2555 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002556 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002557 }
2558
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002559 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002560 if (getMaxSupportedSamples() != 0)
2561 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002562 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563 }
2564
2565 if (supportsInstancing())
2566 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002567 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002568 }
2569
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002570 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571
2572 if (supportsDXT3Textures())
2573 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002574 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002575 }
2576 if (supportsDXT5Textures())
2577 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579 }
2580
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 extensionString += "GL_ANGLE_texture_usage ";
2582 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583
2584 // Other vendor-specific extensions
2585 if (supportsEventQueries())
2586 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002587 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588 }
2589
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002590 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591 if (end != std::string::npos)
2592 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002593 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002595
2596 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597}
2598
2599const char *Context::getExtensionString() const
2600{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002601 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002602}
2603
2604void Context::initRendererString()
2605{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002606 std::ostringstream rendererString;
2607 rendererString << "ANGLE (";
2608 rendererString << mRenderer->getRendererDescription();
2609 rendererString << ")";
2610
2611 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002612}
2613
2614const char *Context::getRendererString() const
2615{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002616 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002617}
2618
2619void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2620 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2621 GLbitfield mask)
2622{
2623 Framebuffer *readFramebuffer = getReadFramebuffer();
2624 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2625
2626 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2627 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2628 {
2629 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2630 }
2631
2632 if (drawFramebuffer->getSamples() != 0)
2633 {
2634 return error(GL_INVALID_OPERATION);
2635 }
2636
2637 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2638 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2639 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2640 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2641
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002642 Rectangle sourceRect;
2643 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002644
2645 if (srcX0 < srcX1)
2646 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002647 sourceRect.x = srcX0;
2648 destRect.x = dstX0;
2649 sourceRect.width = srcX1 - srcX0;
2650 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002651 }
2652 else
2653 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002654 sourceRect.x = srcX1;
2655 destRect.x = dstX1;
2656 sourceRect.width = srcX0 - srcX1;
2657 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002658 }
2659
2660 if (srcY0 < srcY1)
2661 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002662 sourceRect.height = srcY1 - srcY0;
2663 destRect.height = dstY1 - dstY0;
2664 sourceRect.y = srcY0;
2665 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002666 }
2667 else
2668 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002669 sourceRect.height = srcY0 - srcY1;
2670 destRect.height = dstY0 - srcY1;
2671 sourceRect.y = srcY1;
2672 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673 }
2674
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002675 Rectangle sourceScissoredRect = sourceRect;
2676 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002678 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002679 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002680 // Only write to parts of the destination framebuffer which pass the scissor test.
2681 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002682 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002683 int xDiff = mState.scissor.x - destRect.x;
2684 destScissoredRect.x = mState.scissor.x;
2685 destScissoredRect.width -= xDiff;
2686 sourceScissoredRect.x += xDiff;
2687 sourceScissoredRect.width -= xDiff;
2688
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002689 }
2690
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002691 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002692 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002693 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2694 destScissoredRect.width -= xDiff;
2695 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696 }
2697
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002698 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002699 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002700 int yDiff = mState.scissor.y - destRect.y;
2701 destScissoredRect.y = mState.scissor.y;
2702 destScissoredRect.height -= yDiff;
2703 sourceScissoredRect.y += yDiff;
2704 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002705 }
2706
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002707 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002709 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2710 destScissoredRect.height -= yDiff;
2711 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002712 }
2713 }
2714
2715 bool blitRenderTarget = false;
2716 bool blitDepthStencil = false;
2717
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002718 Rectangle sourceTrimmedRect = sourceScissoredRect;
2719 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002720
2721 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2722 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002723 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002725 int xDiff = 0 - sourceTrimmedRect.x;
2726 sourceTrimmedRect.x = 0;
2727 sourceTrimmedRect.width -= xDiff;
2728 destTrimmedRect.x += xDiff;
2729 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 }
2731
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002732 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002733 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002734 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2735 sourceTrimmedRect.width -= xDiff;
2736 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737 }
2738
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002739 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002740 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002741 int yDiff = 0 - sourceTrimmedRect.y;
2742 sourceTrimmedRect.y = 0;
2743 sourceTrimmedRect.height -= yDiff;
2744 destTrimmedRect.y += yDiff;
2745 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 }
2747
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002748 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2751 sourceTrimmedRect.height -= yDiff;
2752 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002753 }
2754
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002755 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002756 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002757 int xDiff = 0 - destTrimmedRect.x;
2758 destTrimmedRect.x = 0;
2759 destTrimmedRect.width -= xDiff;
2760 sourceTrimmedRect.x += xDiff;
2761 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 }
2763
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002764 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002766 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2767 destTrimmedRect.width -= xDiff;
2768 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 }
2770
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002771 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002772 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002773 int yDiff = 0 - destTrimmedRect.y;
2774 destTrimmedRect.y = 0;
2775 destTrimmedRect.height -= yDiff;
2776 sourceTrimmedRect.y += yDiff;
2777 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 }
2779
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002780 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002782 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2783 destTrimmedRect.height -= yDiff;
2784 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 }
2786
2787 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002788 if (sourceTrimmedRect.height < readBufferHeight ||
2789 sourceTrimmedRect.width < readBufferWidth ||
2790 destTrimmedRect.height < drawBufferHeight ||
2791 destTrimmedRect.width < drawBufferWidth ||
2792 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 {
2794 partialBufferCopy = true;
2795 }
2796
2797 if (mask & GL_COLOR_BUFFER_BIT)
2798 {
2799 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2800 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2801 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2802 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2803 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002804 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 {
2806 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2807 return error(GL_INVALID_OPERATION);
2808 }
2809
2810 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2811 {
2812 return error(GL_INVALID_OPERATION);
2813 }
2814
2815 blitRenderTarget = true;
2816
2817 }
2818
2819 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2820 {
2821 Renderbuffer *readDSBuffer = NULL;
2822 Renderbuffer *drawDSBuffer = NULL;
2823
2824 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2825 // both a depth and stencil buffer, it will be the same buffer.
2826
2827 if (mask & GL_DEPTH_BUFFER_BIT)
2828 {
2829 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2830 {
2831 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002832 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833 {
2834 return error(GL_INVALID_OPERATION);
2835 }
2836
2837 blitDepthStencil = true;
2838 readDSBuffer = readFramebuffer->getDepthbuffer();
2839 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2840 }
2841 }
2842
2843 if (mask & GL_STENCIL_BUFFER_BIT)
2844 {
2845 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2846 {
2847 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002848 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849 {
2850 return error(GL_INVALID_OPERATION);
2851 }
2852
2853 blitDepthStencil = true;
2854 readDSBuffer = readFramebuffer->getStencilbuffer();
2855 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2856 }
2857 }
2858
2859 if (partialBufferCopy)
2860 {
2861 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2862 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2863 }
2864
2865 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2866 (readDSBuffer && readDSBuffer->getSamples() != 0))
2867 {
2868 return error(GL_INVALID_OPERATION);
2869 }
2870 }
2871
2872 if (blitRenderTarget || blitDepthStencil)
2873 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002874 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875 }
2876}
2877
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878}
2879
2880extern "C"
2881{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002882gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002883{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002884 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885}
2886
2887void glDestroyContext(gl::Context *context)
2888{
2889 delete context;
2890
2891 if (context == gl::getContext())
2892 {
2893 gl::makeCurrent(NULL, NULL, NULL);
2894 }
2895}
2896
2897void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2898{
2899 gl::makeCurrent(context, display, surface);
2900}
2901
2902gl::Context *glGetCurrentContext()
2903{
2904 return gl::getContext();
2905}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002906
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907}