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Jamie Madill1f46bc12018-02-20 16:09:43 -05001//
2// Copyright 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// CommandGraph:
7// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
11#define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
12
13#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
14
15namespace rx
16{
17
18namespace vk
19{
Jamie Madill3d61ac22018-08-28 16:58:55 -040020enum class VisitedState
21{
22 Unvisited,
23 Ready,
24 Visited,
25};
26
Jamie Madill0da73fe2018-10-02 09:31:39 -040027enum class CommandGraphResourceType
28{
29 Buffer,
30 Framebuffer,
31 Image,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040032 Query,
33};
34
35// Certain functionality cannot be put in secondary command buffers, so they are special-cased in
36// the node.
37enum class CommandGraphNodeFunction
38{
39 Generic,
40 BeginQuery,
41 EndQuery,
Shahbaz Youssefic2b576d2018-10-12 14:45:34 -040042 WriteTimestamp,
Jamie Madill0da73fe2018-10-02 09:31:39 -040043};
44
Jamie Madill85ca1892019-01-16 13:27:15 -050045// Receives notifications when a command buffer is no longer able to record. Can be used with
46// inheritance. Faster than using an interface class since it has inlined methods. Could be used
47// with composition by adding a getCommandBuffer method.
48class CommandBufferOwner
49{
50 public:
51 CommandBufferOwner() = default;
52 virtual ~CommandBufferOwner() {}
53
54 ANGLE_INLINE void onCommandBufferFinished() { mCommandBuffer = nullptr; }
55
56 protected:
57 vk::CommandBuffer *mCommandBuffer = nullptr;
58};
59
Jamie Madill3d61ac22018-08-28 16:58:55 -040060// Only used internally in the command graph. Kept in the header for better inlining performance.
61class CommandGraphNode final : angle::NonCopyable
62{
63 public:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040064 CommandGraphNode(CommandGraphNodeFunction function);
Jamie Madill3d61ac22018-08-28 16:58:55 -040065 ~CommandGraphNode();
66
67 // Immutable queries for when we're walking the commands tree.
68 CommandBuffer *getOutsideRenderPassCommands();
69
70 CommandBuffer *getInsideRenderPassCommands()
71 {
72 ASSERT(!mHasChildren);
73 return &mInsideRenderPassCommands;
74 }
75
76 // For outside the render pass (copies, transitions, etc).
77 angle::Result beginOutsideRenderPassRecording(Context *context,
78 const CommandPool &commandPool,
79 CommandBuffer **commandsOut);
80
81 // For rendering commands (draws).
82 angle::Result beginInsideRenderPassRecording(Context *context, CommandBuffer **commandsOut);
83
84 // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
85 void storeRenderPassInfo(const Framebuffer &framebuffer,
86 const gl::Rectangle renderArea,
87 const vk::RenderPassDesc &renderPassDesc,
88 const std::vector<VkClearValue> &clearValues);
89
90 // Dependency commands order node execution in the command graph.
91 // Once a node has commands that must happen after it, recording is stopped and the node is
92 // frozen forever.
93 static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
Jamie Madillc759b8b2019-01-03 15:16:50 -050094 CommandGraphNode *afterNode)
95 {
96 ASSERT(beforeNode != afterNode && !beforeNode->isChildOf(afterNode));
97 afterNode->mParents.emplace_back(beforeNode);
98 beforeNode->setHasChildren();
99 }
100
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400101 static void SetHappensBeforeDependencies(CommandGraphNode **beforeNodes,
102 size_t beforeNodesCount,
Jamie Madill3d61ac22018-08-28 16:58:55 -0400103 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400104 static void SetHappensBeforeDependencies(CommandGraphNode *beforeNode,
105 CommandGraphNode **afterNodes,
106 size_t afterNodesCount);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400107 bool hasParents() const;
108 bool hasChildren() const { return mHasChildren; }
109
110 // Commands for traversing the node on a flush operation.
111 VisitedState visitedState() const;
112 void visitParents(std::vector<CommandGraphNode *> *stack);
113 angle::Result visitAndExecute(Context *context,
114 Serial serial,
115 RenderPassCache *renderPassCache,
116 CommandBuffer *primaryCommandBuffer);
117
Jamie Madill0da73fe2018-10-02 09:31:39 -0400118 // Only used in the command graph diagnostics.
119 const std::vector<CommandGraphNode *> &getParentsForDiagnostics() const;
120 void setDiagnosticInfo(CommandGraphResourceType resourceType, uintptr_t resourceID);
121
122 CommandGraphResourceType getResourceTypeForDiagnostics() const { return mResourceType; }
123 uintptr_t getResourceIDForDiagnostics() const { return mResourceID; }
124
Jamie Madill3d61ac22018-08-28 16:58:55 -0400125 const gl::Rectangle &getRenderPassRenderArea() const;
126
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400127 CommandGraphNodeFunction getFunction() const { return mFunction; }
128
129 void setQueryPool(const QueryPool *queryPool, uint32_t queryIndex);
130
Jamie Madillc759b8b2019-01-03 15:16:50 -0500131 ANGLE_INLINE void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
132 {
133 mGlobalMemoryBarrierSrcAccess |= srcAccess;
134 mGlobalMemoryBarrierDstAccess |= dstAccess;
135 }
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500136
Jamie Madill85ca1892019-01-16 13:27:15 -0500137 // This can only be set for RenderPass nodes. Each RenderPass node can have at most one owner.
138 void setCommandBufferOwner(CommandBufferOwner *owner)
139 {
140 ASSERT(mCommandBufferOwner == nullptr);
141 mCommandBufferOwner = owner;
142 }
143
Jamie Madill3d61ac22018-08-28 16:58:55 -0400144 private:
Jamie Madill85ca1892019-01-16 13:27:15 -0500145 ANGLE_INLINE void setHasChildren()
146 {
147 mHasChildren = true;
148 if (mCommandBufferOwner)
149 {
150 mCommandBufferOwner->onCommandBufferFinished();
151 }
152 }
Jamie Madill3d61ac22018-08-28 16:58:55 -0400153
154 // Used for testing only.
155 bool isChildOf(CommandGraphNode *parent);
156
157 // Only used if we need a RenderPass for these commands.
158 RenderPassDesc mRenderPassDesc;
159 Framebuffer mRenderPassFramebuffer;
160 gl::Rectangle mRenderPassRenderArea;
161 gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
162
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400163 CommandGraphNodeFunction mFunction;
164
165 // Keep separate buffers for commands inside and outside a RenderPass.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400166 // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
167 CommandBuffer mOutsideRenderPassCommands;
168 CommandBuffer mInsideRenderPassCommands;
169
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400170 // Special-function additional data:
171 VkQueryPool mQueryPool;
172 uint32_t mQueryIndex;
173
Jamie Madill3d61ac22018-08-28 16:58:55 -0400174 // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
175 std::vector<CommandGraphNode *> mParents;
176
177 // If this is true, other commands exist that must be submitted after 'this' command.
178 bool mHasChildren;
179
180 // Used when traversing the dependency graph.
181 VisitedState mVisitedState;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400182
183 // Additional diagnostic information.
184 CommandGraphResourceType mResourceType;
185 uintptr_t mResourceID;
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500186
187 // For global memory barriers.
188 VkFlags mGlobalMemoryBarrierSrcAccess;
189 VkFlags mGlobalMemoryBarrierDstAccess;
Jamie Madill85ca1892019-01-16 13:27:15 -0500190
191 // Command buffer notifications.
192 CommandBufferOwner *mCommandBufferOwner;
Jamie Madill3d61ac22018-08-28 16:58:55 -0400193};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500194
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400195// This is a helper class for back-end objects used in Vk command buffers. It records a serial
196// at command recording times indicating an order in the queue. We use Fences to detect when
197// commands finish, and then release any unreferenced and deleted resources based on the stored
198// queue serial in a special 'garbage' queue. Resources also track current read and write
199// dependencies. Only one command buffer node can be writing to the Resource at a time, but many
200// can be reading from it. Together the dependencies will form a command graph at submission time.
Jamie Madill0da73fe2018-10-02 09:31:39 -0400201class CommandGraphResource : angle::NonCopyable
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400202{
203 public:
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400204 virtual ~CommandGraphResource();
205
Jamie Madillc57ee252018-05-30 19:53:48 -0400206 // Returns true if the resource is in use by the renderer.
207 bool isResourceInUse(RendererVk *renderer) const;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400208
Jamie Madill193a2842018-10-30 17:28:41 -0400209 // Get the current queue serial for this resource. Used to release resources, and for
210 // queries, to know if the queue they are submitted on has finished execution.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500211 Serial getStoredQueueSerial() const { return mStoredQueueSerial; }
Jamie Madill193a2842018-10-30 17:28:41 -0400212
Jamie Madilld014c9e2018-05-18 15:15:59 -0400213 // Sets up dependency relations. 'this' resource is the resource being written to.
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500214 void addWriteDependency(CommandGraphResource *writingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400215
216 // Sets up dependency relations. 'this' resource is the resource being read.
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500217 void addReadDependency(CommandGraphResource *readingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400218
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500219 // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource
220 // was not used in this set of command nodes.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500221 ANGLE_INLINE void updateQueueSerial(Serial queueSerial)
222 {
223 ASSERT(queueSerial >= mStoredQueueSerial);
224
225 if (queueSerial > mStoredQueueSerial)
226 {
227 mCurrentWritingNode = nullptr;
228 mCurrentReadingNodes.clear();
229 mStoredQueueSerial = queueSerial;
230 }
231 }
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500232
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400233 // Allocates a write node via getNewWriteNode and returns a started command buffer.
234 // The started command buffer will render outside of a RenderPass.
Jamie Madille2d22702018-09-19 08:11:48 -0400235 // Will append to an existing command buffer/graph node if possible.
236 angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400237
238 // Begins a command buffer on the current graph node for in-RenderPass rendering.
Shahbaz Youssefif83a28a2018-12-09 03:48:34 +0100239 // Called from FramebufferVk::startNewRenderPass and UtilsVk functions.
Jamie Madill85ca1892019-01-16 13:27:15 -0500240 angle::Result beginRenderPass(ContextVk *contextVk,
Jamie Madill21061022018-07-12 23:56:30 -0400241 const Framebuffer &framebuffer,
242 const gl::Rectangle &renderArea,
243 const RenderPassDesc &renderPassDesc,
244 const std::vector<VkClearValue> &clearValues,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400245 CommandBuffer **commandBufferOut);
246
Jamie Madill5dca6512018-05-30 10:53:51 -0400247 // Checks if we're in a RenderPass, returning true if so. Updates serial internally.
248 // Returns the started command buffer in commandBufferOut.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500249 ANGLE_INLINE bool appendToStartedRenderPass(Serial currentQueueSerial,
250 CommandBuffer **commandBufferOut)
251 {
252 updateQueueSerial(currentQueueSerial);
253 if (hasStartedRenderPass())
254 {
255 *commandBufferOut = mCurrentWritingNode->getInsideRenderPassCommands();
256 return true;
257 }
258 else
259 {
260 return false;
261 }
262 }
Jamie Madill316c6062018-05-29 10:49:45 -0400263
264 // Accessor for RenderPass RenderArea.
265 const gl::Rectangle &getRenderPassRenderArea() const;
266
267 // Called when 'this' object changes, but we'd like to start a new command buffer later.
Jamie Madille2d22702018-09-19 08:11:48 -0400268 void finishCurrentCommands(RendererVk *renderer);
Jamie Madill316c6062018-05-29 10:49:45 -0400269
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500270 // Store a deferred memory barrier. Will be recorded into a primary command buffer at submit.
271 void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
272 {
273 ASSERT(mCurrentWritingNode);
274 mCurrentWritingNode->addGlobalMemoryBarrier(srcAccess, dstAccess);
275 }
276
Jamie Madill2d03ff42018-09-27 15:04:26 -0400277 protected:
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500278 explicit CommandGraphResource(CommandGraphResourceType resourceType);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400279
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400280 private:
Jamie Madill316c6062018-05-29 10:49:45 -0400281 // Returns true if this node has a current writing node with no children.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500282 ANGLE_INLINE bool hasChildlessWritingNode() const
Jamie Madill3d61ac22018-08-28 16:58:55 -0400283 {
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400284 // Note: currently, we don't have a resource that can issue both generic and special
285 // commands. We don't create read/write dependencies between mixed generic/special
286 // resources either. As such, we expect the function to always be generic here. If such a
287 // resource is added in the future, this can add a check for function == generic and fail if
288 // false.
289 ASSERT(mCurrentWritingNode == nullptr ||
290 mCurrentWritingNode->getFunction() == CommandGraphNodeFunction::Generic);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400291 return (mCurrentWritingNode != nullptr && !mCurrentWritingNode->hasChildren());
292 }
Jamie Madill316c6062018-05-29 10:49:45 -0400293
Jamie Madill5dca6512018-05-30 10:53:51 -0400294 // Checks if we're in a RenderPass without children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400295 bool hasStartedRenderPass() const
296 {
297 return hasChildlessWritingNode() &&
298 mCurrentWritingNode->getInsideRenderPassCommands()->valid();
299 }
Jamie Madill5dca6512018-05-30 10:53:51 -0400300
Jamie Madill193a2842018-10-30 17:28:41 -0400301 void startNewCommands(RendererVk *renderer);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400302
Jamie Madill193a2842018-10-30 17:28:41 -0400303 void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial);
304
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500305 Serial mStoredQueueSerial;
306
Jamie Madill193a2842018-10-30 17:28:41 -0400307 std::vector<CommandGraphNode *> mCurrentReadingNodes;
Jamie Madill193a2842018-10-30 17:28:41 -0400308
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500309 // Current command graph writing node.
310 CommandGraphNode *mCurrentWritingNode;
Jamie Madill193a2842018-10-30 17:28:41 -0400311
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500312 // Additional diagnostic information.
313 CommandGraphResourceType mResourceType;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400314};
315
Jamie Madill1f46bc12018-02-20 16:09:43 -0500316// Translating OpenGL commands into Vulkan and submitting them immediately loses out on some
317// of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically
318// clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions
319// can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends
320// when processing interleaved draw operations on independent Framebuffers.
321//
322// ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred
323// command submission. We also sometimes call this command re-ordering. A brief summary:
324//
325// During GL command processing, we record Vulkan commands into secondary command buffers, which
326// are stored in CommandGraphNodes, and these nodes are chained together via dependencies to
327// for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a
328// SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the
329// CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400330// and outside RenderPasses as necessary, filled with the right load/store operations. Once
Jamie Madill1f46bc12018-02-20 16:09:43 -0500331// the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open
332// CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device.
Jamie Madilla5e06072018-05-18 14:36:05 -0400333//
Jamie Madill1f46bc12018-02-20 16:09:43 -0500334// The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new
335// nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and
336// also submitting the whole command graph via submitCommands.
337class CommandGraph final : angle::NonCopyable
338{
339 public:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400340 explicit CommandGraph(bool enableGraphDiagnostics);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500341 ~CommandGraph();
342
343 // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering
344 // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400345 // to set up dependency relations. If the node is a barrier, it will automatically add
346 // dependencies between the previous barrier, the new barrier and all nodes in between.
Jamie Madill193a2842018-10-30 17:28:41 -0400347 CommandGraphNode *allocateNode(CommandGraphNodeFunction function);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500348
Jamie Madill21061022018-07-12 23:56:30 -0400349 angle::Result submitCommands(Context *context,
350 Serial serial,
351 RenderPassCache *renderPassCache,
352 CommandPool *commandPool,
353 CommandBuffer *primaryCommandBufferOut);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500354 bool empty() const;
Yuly Novikovb56ddbb2018-11-02 16:53:18 -0400355 void clear();
Jamie Madill1f46bc12018-02-20 16:09:43 -0500356
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500357 // The following create special-function nodes that don't require a graph resource.
358 // Queries:
359 void beginQuery(const QueryPool *queryPool, uint32_t queryIndex);
360 void endQuery(const QueryPool *queryPool, uint32_t queryIndex);
361 void writeTimestamp(const QueryPool *queryPool, uint32_t queryIndex);
Jamie Madill193a2842018-10-30 17:28:41 -0400362
Jamie Madill1f46bc12018-02-20 16:09:43 -0500363 private:
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500364 CommandGraphNode *allocateBarrierNode(CommandGraphResourceType resourceType,
365 CommandGraphNodeFunction function);
366 void setNewBarrier(CommandGraphNode *newBarrier);
367 CommandGraphNode *getLastBarrierNode(size_t *indexOut);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400368 void addDependenciesToNextBarrier(size_t begin, size_t end, CommandGraphNode *nextBarrier);
369
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500370 void dumpGraphDotFile(std::ostream &out) const;
371
Jamie Madill0da73fe2018-10-02 09:31:39 -0400372 std::vector<CommandGraphNode *> mNodes;
373 bool mEnableGraphDiagnostics;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400374
375 // A set of nodes (eventually) exist that act as barriers to guarantee submission order. For
376 // example, a glMemoryBarrier() calls would lead to such a barrier or beginning and ending a
377 // query. This is because the graph can reorder operations if it sees fit. Let's call a barrier
378 // node Bi, and the other nodes Ni. The edges between Ni don't interest us. Before a barrier is
379 // inserted, we have:
380 //
381 // N0 N1 ... Na
382 // \___\__/_/ (dependency egdes, which we don't care about so I'll stop drawing them.
383 // \/
384 //
385 // When the first barrier is inserted, we will have:
386 //
387 // ______
388 // / ____\
389 // / / \
390 // / / /\
391 // N0 N1 ... Na B0
392 //
393 // This makes sure all N0..Na are called before B0. From then on, B0 will be the current
394 // "barrier point" which extends an edge to every next node:
395 //
396 // ______
397 // / ____\
398 // / / \
399 // / / /\
400 // N0 N1 ... Na B0 Na+1 ... Nb
401 // \/ /
402 // \______/
403 //
404 //
405 // When the next barrier B1 is met, all nodes between B0 and B1 will add a depenency on B1 as
406 // well, and the "barrier point" is updated.
407 //
408 // ______
409 // / ____\ ______ ______
410 // / / \ / \ / \
411 // / / /\ / /\ / /\
412 // N0 N1 ... Na B0 Na+1 ... Nb B1 Nb+1 ... Nc B2 ...
413 // \/ / / \/ / /
414 // \______/ / \______/ /
415 // \_______/ \_______/
416 //
417 //
418 // When barrier Bi is introduced, all nodes added since Bi-1 need to add a dependency to Bi
419 // (including Bi-1). We therefore keep track of the node index of the last barrier that was
420 // issued.
421 static constexpr size_t kInvalidNodeIndex = std::numeric_limits<std::size_t>::max();
422 size_t mLastBarrierIndex;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400423};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500424} // namespace vk
425} // namespace rx
426
427#endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_