Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 8 | |
| 9 | #include <vector> |
| 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | namespace |
| 14 | { |
| 15 | |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 16 | class SwizzleTest : public ANGLETest |
| 17 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 18 | protected: |
| 19 | SwizzleTest() |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 20 | { |
| 21 | setWindowWidth(128); |
| 22 | setWindowHeight(128); |
| 23 | setConfigRedBits(8); |
| 24 | setConfigGreenBits(8); |
| 25 | setConfigBlueBits(8); |
| 26 | setConfigAlphaBits(8); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 27 | |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 28 | constexpr GLenum swizzles[] = { |
| 29 | GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_ZERO, GL_ONE, |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 30 | }; |
| 31 | |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 32 | // Only use every 13th swizzle permutation, use a prime number to make sure the permuations |
| 33 | // are somewhat evenly distributed. Reduces the permuations from 1296 to 100. |
| 34 | constexpr size_t swizzleReductionFactor = 13; |
| 35 | |
| 36 | size_t swizzleCount = 0; |
| 37 | for (GLenum r : swizzles) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 38 | { |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 39 | for (GLenum g : swizzles) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 40 | { |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 41 | for (GLenum b : swizzles) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 42 | { |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 43 | for (GLenum a : swizzles) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 44 | { |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 45 | swizzleCount++; |
| 46 | if (swizzleCount % swizzleReductionFactor != 0) |
| 47 | { |
| 48 | continue; |
| 49 | } |
| 50 | |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 51 | swizzlePermutation permutation; |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 52 | permutation.swizzleRed = r; |
| 53 | permutation.swizzleGreen = g; |
| 54 | permutation.swizzleBlue = b; |
| 55 | permutation.swizzleAlpha = a; |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 56 | mPermutations.push_back(permutation); |
| 57 | } |
| 58 | } |
| 59 | } |
| 60 | } |
| 61 | } |
| 62 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 63 | void SetUp() override |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 64 | { |
| 65 | ANGLETest::SetUp(); |
| 66 | |
| 67 | const std::string vertexShaderSource = SHADER_SOURCE |
| 68 | ( |
| 69 | precision highp float; |
| 70 | attribute vec4 position; |
| 71 | varying vec2 texcoord; |
| 72 | |
| 73 | void main() |
| 74 | { |
| 75 | gl_Position = position; |
| 76 | texcoord = (position.xy * 0.5) + 0.5; |
| 77 | } |
| 78 | ); |
| 79 | |
| 80 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 81 | ( |
| 82 | precision highp float; |
| 83 | uniform sampler2D tex; |
| 84 | varying vec2 texcoord; |
| 85 | |
| 86 | void main() |
| 87 | { |
| 88 | gl_FragColor = texture2D(tex, texcoord); |
| 89 | } |
| 90 | ); |
| 91 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 92 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Olli Etuaho | 7b59190 | 2016-02-26 14:37:57 +0200 | [diff] [blame] | 93 | ASSERT_NE(0u, mProgram); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 94 | |
| 95 | mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); |
Olli Etuaho | 7b59190 | 2016-02-26 14:37:57 +0200 | [diff] [blame] | 96 | ASSERT_NE(-1, mTextureUniformLocation); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 97 | |
| 98 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 99 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 100 | } |
| 101 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 102 | void TearDown() override |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 103 | { |
| 104 | glDeleteProgram(mProgram); |
| 105 | glDeleteTextures(1, &mTexture); |
| 106 | |
| 107 | ANGLETest::TearDown(); |
| 108 | } |
| 109 | |
| 110 | template <typename T> |
| 111 | void init2DTexture(GLenum internalFormat, GLenum dataFormat, GLenum dataType, const T* data) |
| 112 | { |
| 113 | glGenTextures(1, &mTexture); |
| 114 | glBindTexture(GL_TEXTURE_2D, mTexture); |
Geoff Lang | 53b8aec | 2015-08-24 10:33:25 -0400 | [diff] [blame] | 115 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, dataFormat, dataType, data); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 116 | |
| 117 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 118 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 119 | } |
| 120 | |
| 121 | void init2DCompressedTexture(GLenum internalFormat, GLsizei width, GLsizei height, GLsizei dataSize, const GLubyte* data) |
| 122 | { |
| 123 | glGenTextures(1, &mTexture); |
| 124 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 125 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataSize, data); |
| 126 | |
| 127 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 129 | } |
| 130 | |
| 131 | GLubyte getExpectedValue(GLenum swizzle, GLubyte unswizzled[4]) |
| 132 | { |
| 133 | switch (swizzle) |
| 134 | { |
| 135 | case GL_RED: return unswizzled[0]; |
| 136 | case GL_GREEN: return unswizzled[1]; |
| 137 | case GL_BLUE: return unswizzled[2]; |
| 138 | case GL_ALPHA: return unswizzled[3]; |
| 139 | case GL_ZERO: return 0; |
| 140 | case GL_ONE: return 255; |
| 141 | default: return 0; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | void runTest2D() |
| 146 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 147 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 148 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 149 | { |
| 150 | std::cout << "Test skipped on Intel." << std::endl; |
| 151 | return; |
| 152 | } |
| 153 | |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 154 | glUseProgram(mProgram); |
| 155 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 156 | glUniform1i(mTextureUniformLocation, 0); |
| 157 | |
| 158 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); |
| 160 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); |
| 161 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); |
| 162 | |
| 163 | glClear(GL_COLOR_BUFFER_BIT); |
| 164 | drawQuad(mProgram, "position", 0.5f); |
| 165 | |
| 166 | GLubyte unswizzled[4]; |
| 167 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &unswizzled); |
| 168 | |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 169 | ASSERT_GL_NO_ERROR(); |
| 170 | |
Geoff Lang | d61396b | 2017-03-06 14:49:46 -0800 | [diff] [blame^] | 171 | for (const auto &permutation : mPermutations) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 172 | { |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed); |
| 174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen); |
| 175 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, permutation.swizzleBlue); |
| 176 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, permutation.swizzleAlpha); |
| 177 | |
| 178 | glClear(GL_COLOR_BUFFER_BIT); |
| 179 | drawQuad(mProgram, "position", 0.5f); |
| 180 | |
| 181 | EXPECT_PIXEL_EQ(0, 0, |
| 182 | getExpectedValue(permutation.swizzleRed, unswizzled), |
| 183 | getExpectedValue(permutation.swizzleGreen, unswizzled), |
| 184 | getExpectedValue(permutation.swizzleBlue, unswizzled), |
| 185 | getExpectedValue(permutation.swizzleAlpha, unswizzled)); |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 186 | |
| 187 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 188 | } |
| 189 | } |
| 190 | |
| 191 | GLuint mProgram; |
| 192 | GLint mTextureUniformLocation; |
| 193 | |
| 194 | GLuint mTexture; |
| 195 | |
| 196 | struct swizzlePermutation |
| 197 | { |
| 198 | GLenum swizzleRed; |
| 199 | GLenum swizzleGreen; |
| 200 | GLenum swizzleBlue; |
| 201 | GLenum swizzleAlpha; |
| 202 | }; |
| 203 | std::vector<swizzlePermutation> mPermutations; |
| 204 | }; |
| 205 | |
Olli Etuaho | 7b59190 | 2016-02-26 14:37:57 +0200 | [diff] [blame] | 206 | class SwizzleIntegerTest : public SwizzleTest |
| 207 | { |
| 208 | protected: |
| 209 | void SetUp() override |
| 210 | { |
| 211 | ANGLETest::SetUp(); |
| 212 | |
| 213 | const std::string vertexShaderSource = |
| 214 | "#version 300 es\n" |
| 215 | "precision highp float;\n" |
| 216 | "in vec4 position;\n" |
| 217 | "out vec2 texcoord;\n" |
| 218 | "\n" |
| 219 | "void main()\n" |
| 220 | "{\n" |
| 221 | " gl_Position = position;\n" |
| 222 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 223 | "}\n"; |
| 224 | |
| 225 | const std::string fragmentShaderSource = |
| 226 | "#version 300 es\n" |
| 227 | "precision highp float;\n" |
| 228 | "precision highp usampler2D;\n" |
| 229 | "uniform usampler2D tex;\n" |
| 230 | "in vec2 texcoord;\n" |
| 231 | "out vec4 my_FragColor;\n" |
| 232 | "\n" |
| 233 | "void main()\n" |
| 234 | "{\n" |
| 235 | " uvec4 s = texture(tex, texcoord);\n" |
| 236 | " if (s[0] == 1u) s[0] = 255u;\n" |
| 237 | " if (s[1] == 1u) s[1] = 255u;\n" |
| 238 | " if (s[2] == 1u) s[2] = 255u;\n" |
| 239 | " if (s[3] == 1u) s[3] = 255u;\n" |
| 240 | " my_FragColor = vec4(s) / 255.0;\n" |
| 241 | "}\n"; |
| 242 | |
| 243 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 244 | ASSERT_NE(0u, mProgram); |
| 245 | |
| 246 | mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); |
| 247 | ASSERT_NE(-1, mTextureUniformLocation); |
| 248 | |
| 249 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 250 | ASSERT_GL_NO_ERROR(); |
| 251 | } |
| 252 | }; |
| 253 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 254 | TEST_P(SwizzleTest, RGBA8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 255 | { |
| 256 | GLubyte data[] = { 1, 64, 128, 200 }; |
| 257 | init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| 258 | runTest2D(); |
| 259 | } |
| 260 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 261 | TEST_P(SwizzleTest, RGB8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 262 | { |
| 263 | GLubyte data[] = { 77, 66, 55 }; |
| 264 | init2DTexture(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, data); |
| 265 | runTest2D(); |
| 266 | } |
| 267 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 268 | TEST_P(SwizzleTest, RG8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 269 | { |
| 270 | GLubyte data[] = { 11, 99 }; |
| 271 | init2DTexture(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, data); |
| 272 | runTest2D(); |
| 273 | } |
| 274 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 275 | TEST_P(SwizzleTest, R8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 276 | { |
| 277 | GLubyte data[] = { 2 }; |
Nico Weber | ce8bb2f | 2014-12-30 13:32:25 -0800 | [diff] [blame] | 278 | init2DTexture(GL_R8, GL_RED, GL_UNSIGNED_BYTE, data); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 279 | runTest2D(); |
| 280 | } |
| 281 | |
Olli Etuaho | bc49758 | 2016-02-23 14:43:19 +0200 | [diff] [blame] | 282 | TEST_P(SwizzleTest, RGB10_A2_2D) |
| 283 | { |
| 284 | GLuint data[] = {20u | (40u << 10) | (60u << 20) | (2u << 30)}; |
| 285 | init2DTexture(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, data); |
| 286 | runTest2D(); |
| 287 | } |
| 288 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 289 | TEST_P(SwizzleTest, RGBA32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 290 | { |
| 291 | GLfloat data[] = { 0.25f, 0.5f, 0.75f, 0.8f }; |
| 292 | init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data); |
| 293 | runTest2D(); |
| 294 | } |
| 295 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 296 | TEST_P(SwizzleTest, RGB32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 297 | { |
| 298 | GLfloat data[] = { 0.1f, 0.2f, 0.3f }; |
| 299 | init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data); |
| 300 | runTest2D(); |
| 301 | } |
| 302 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 303 | TEST_P(SwizzleTest, RG32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 304 | { |
| 305 | GLfloat data[] = { 0.9f, 0.1f }; |
| 306 | init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data); |
| 307 | runTest2D(); |
| 308 | } |
| 309 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 310 | TEST_P(SwizzleTest, R32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 311 | { |
| 312 | GLfloat data[] = { 0.5f }; |
| 313 | init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data); |
| 314 | runTest2D(); |
| 315 | } |
| 316 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 317 | TEST_P(SwizzleTest, D32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 318 | { |
| 319 | GLfloat data[] = { 0.5f }; |
| 320 | init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); |
| 321 | runTest2D(); |
| 322 | } |
| 323 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 324 | TEST_P(SwizzleTest, D16_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 325 | { |
| 326 | GLushort data[] = { 0xFF }; |
| 327 | init2DTexture(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data); |
| 328 | runTest2D(); |
| 329 | } |
| 330 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 331 | TEST_P(SwizzleTest, D24_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 332 | { |
| 333 | GLuint data[] = { 0xFFFF }; |
| 334 | init2DTexture(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, data); |
| 335 | runTest2D(); |
| 336 | } |
| 337 | |
Geoff Lang | 53b8aec | 2015-08-24 10:33:25 -0400 | [diff] [blame] | 338 | TEST_P(SwizzleTest, L8_2D) |
| 339 | { |
| 340 | GLubyte data[] = {0x77}; |
| 341 | init2DTexture(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
| 342 | runTest2D(); |
| 343 | } |
| 344 | |
| 345 | TEST_P(SwizzleTest, A8_2D) |
| 346 | { |
| 347 | GLubyte data[] = {0x55}; |
| 348 | init2DTexture(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, data); |
| 349 | runTest2D(); |
| 350 | } |
| 351 | |
| 352 | TEST_P(SwizzleTest, LA8_2D) |
| 353 | { |
| 354 | GLubyte data[] = {0x77, 0x66}; |
| 355 | init2DTexture(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); |
| 356 | runTest2D(); |
| 357 | } |
| 358 | |
| 359 | TEST_P(SwizzleTest, L32F_2D) |
| 360 | { |
| 361 | GLfloat data[] = {0.7f}; |
| 362 | init2DTexture(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT, data); |
| 363 | runTest2D(); |
| 364 | } |
| 365 | |
| 366 | TEST_P(SwizzleTest, A32F_2D) |
| 367 | { |
| 368 | GLfloat data[] = { |
| 369 | 0.4f, |
| 370 | }; |
| 371 | init2DTexture(GL_ALPHA, GL_ALPHA, GL_FLOAT, data); |
| 372 | runTest2D(); |
| 373 | } |
| 374 | |
| 375 | TEST_P(SwizzleTest, LA32F_2D) |
| 376 | { |
| 377 | GLfloat data[] = { |
| 378 | 0.5f, 0.6f, |
| 379 | }; |
| 380 | init2DTexture(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT, data); |
| 381 | runTest2D(); |
| 382 | } |
| 383 | |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 384 | #include "media/pixel.inl" |
| 385 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 386 | TEST_P(SwizzleTest, CompressedDXT_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 387 | { |
Geoff Lang | 167dceb | 2015-03-31 12:49:57 -0400 | [diff] [blame] | 388 | if (!extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 389 | { |
Geoff Lang | f34d1db | 2015-05-20 14:10:46 -0400 | [diff] [blame] | 390 | std::cout << "Test skipped due to missing GL_EXT_texture_compression_dxt1." << std::endl; |
Geoff Lang | 167dceb | 2015-03-31 12:49:57 -0400 | [diff] [blame] | 391 | return; |
| 392 | } |
| 393 | |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 394 | init2DCompressedTexture(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, pixel_0_size, pixel_0_data); |
| 395 | runTest2D(); |
| 396 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 397 | |
Olli Etuaho | 7b59190 | 2016-02-26 14:37:57 +0200 | [diff] [blame] | 398 | TEST_P(SwizzleIntegerTest, RGB8UI_2D) |
| 399 | { |
| 400 | GLubyte data[] = {77, 66, 55}; |
| 401 | init2DTexture(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, data); |
| 402 | runTest2D(); |
| 403 | } |
| 404 | |
Geoff Lang | 5b46a68 | 2016-09-01 15:22:06 -0400 | [diff] [blame] | 405 | // Test that updating the texture data still generates the correct swizzles |
| 406 | TEST_P(SwizzleTest, SubUpdate) |
| 407 | { |
| 408 | GLColor data(1, 64, 128, 200); |
| 409 | init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &data); |
| 410 | |
| 411 | glUseProgram(mProgram); |
| 412 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 413 | glUniform1i(mTextureUniformLocation, 0); |
| 414 | |
| 415 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 416 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); |
| 417 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); |
| 418 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); |
| 419 | |
| 420 | glClear(GL_COLOR_BUFFER_BIT); |
| 421 | drawQuad(mProgram, "position", 0.5f); |
| 422 | |
| 423 | GLColor expectedData(data.R, data.R, data.R, data.R); |
| 424 | EXPECT_PIXEL_COLOR_EQ(0, 0, expectedData); |
| 425 | |
| 426 | GLColor updateData(32, 234, 28, 232); |
| 427 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &updateData); |
| 428 | |
| 429 | glClear(GL_COLOR_BUFFER_BIT); |
| 430 | drawQuad(mProgram, "position", 0.5f); |
| 431 | |
| 432 | GLColor expectedUpdateData(updateData.R, updateData.R, updateData.R, updateData.R); |
| 433 | EXPECT_PIXEL_COLOR_EQ(0, 0, expectedUpdateData); |
| 434 | } |
| 435 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 436 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 437 | ANGLE_INSTANTIATE_TEST(SwizzleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGL(3, 3), ES3_OPENGLES()); |
Olli Etuaho | 7b59190 | 2016-02-26 14:37:57 +0200 | [diff] [blame] | 438 | ANGLE_INSTANTIATE_TEST(SwizzleIntegerTest, |
| 439 | ES3_D3D11(), |
| 440 | ES3_OPENGL(), |
| 441 | ES3_OPENGL(3, 3), |
| 442 | ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 443 | |
| 444 | } // namespace |