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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00007// Image.cpp: Implements the rx::Image class, which acts as the interface to
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00008// the actual underlying surfaces of a Texture.
9
10#include "libGLESv2/renderer/Image.h"
11
12#include "libEGL/Display.h"
13
14#include "libGLESv2/main.h"
15#include "libGLESv2/mathutil.h"
16#include "libGLESv2/utilities.h"
17#include "libGLESv2/Texture.h"
daniel@transgaming.com3cef5392012-10-31 19:52:15 +000018#include "libGLESv2/Framebuffer.h"
daniel@transgaming.comd186dc72012-11-28 19:40:16 +000019#include "libGLESv2/renderer/RenderTarget9.h"
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000020
daniel@transgaming.comd8e36562012-10-31 19:52:19 +000021#include "libGLESv2/renderer/renderer9_utils.h"
22
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000023namespace rx
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000024{
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +000025
26namespace
27{
28struct L8
29{
30 unsigned char L;
31
32 static void average(L8 *dst, const L8 *src1, const L8 *src2)
33 {
34 dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
35 }
36};
37
38struct A8L8
39{
40 unsigned char L;
41 unsigned char A;
42
43 static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
44 {
45 *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
46 }
47};
48
49struct A8R8G8B8
50{
51 unsigned char B;
52 unsigned char G;
53 unsigned char R;
54 unsigned char A;
55
56 static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
57 {
58 *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
59 }
60};
61
62struct A16B16G16R16F
63{
64 unsigned short R;
65 unsigned short G;
66 unsigned short B;
67 unsigned short A;
68
69 static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
70 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000071 dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
72 dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
73 dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
74 dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +000075 }
76};
77
78struct A32B32G32R32F
79{
80 float R;
81 float G;
82 float B;
83 float A;
84
85 static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
86 {
87 dst->R = (src1->R + src2->R) * 0.5f;
88 dst->G = (src1->G + src2->G) * 0.5f;
89 dst->B = (src1->B + src2->B) * 0.5f;
90 dst->A = (src1->A + src2->A) * 0.5f;
91 }
92};
93
94template <typename T>
95void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
96 const unsigned char *sourceData, int sourcePitch,
97 unsigned char *destData, int destPitch)
98{
99 unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
100 unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
101
102 if (sourceHeight == 1)
103 {
104 ASSERT(sourceWidth != 1);
105
106 const T *src = (const T*)sourceData;
107 T *dst = (T*)destData;
108
109 for (unsigned int x = 0; x < mipWidth; x++)
110 {
111 T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
112 }
113 }
114 else if (sourceWidth == 1)
115 {
116 ASSERT(sourceHeight != 1);
117
118 for (unsigned int y = 0; y < mipHeight; y++)
119 {
120 const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
121 const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
122 T *dst = (T*)(destData + y * destPitch);
123
124 T::average(dst, src0, src1);
125 }
126 }
127 else
128 {
129 for (unsigned int y = 0; y < mipHeight; y++)
130 {
131 const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
132 const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
133 T *dst = (T*)(destData + y * destPitch);
134
135 for (unsigned int x = 0; x < mipWidth; x++)
136 {
137 T tmp0;
138 T tmp1;
139
140 T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
141 T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
142 T::average(&dst[x], &tmp0, &tmp1);
143 }
144 }
145 }
146}
147
148void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
149{
150 D3DSURFACE_DESC destDesc;
151 HRESULT result = destSurface->GetDesc(&destDesc);
152 ASSERT(SUCCEEDED(result));
153
154 D3DSURFACE_DESC sourceDesc;
155 result = sourceSurface->GetDesc(&sourceDesc);
156 ASSERT(SUCCEEDED(result));
157
158 ASSERT(sourceDesc.Format == destDesc.Format);
159 ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
160 ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
161
162 D3DLOCKED_RECT sourceLocked = {0};
163 result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
164 ASSERT(SUCCEEDED(result));
165
166 D3DLOCKED_RECT destLocked = {0};
167 result = destSurface->LockRect(&destLocked, NULL, 0);
168 ASSERT(SUCCEEDED(result));
169
170 const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
171 unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
172
173 if (sourceData && destData)
174 {
175 switch (sourceDesc.Format)
176 {
177 case D3DFMT_L8:
178 GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
179 break;
180 case D3DFMT_A8L8:
181 GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
182 break;
183 case D3DFMT_A8R8G8B8:
184 case D3DFMT_X8R8G8B8:
185 GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
186 break;
187 case D3DFMT_A16B16G16R16F:
188 GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
189 break;
190 case D3DFMT_A32B32G32R32F:
191 GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
192 break;
193 default:
194 UNREACHABLE();
195 break;
196 }
197
198 destSurface->UnlockRect();
199 sourceSurface->UnlockRect();
200 }
201}
202}
203
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000204Image::Image()
205{
206 mWidth = 0;
207 mHeight = 0;
208 mInternalFormat = GL_NONE;
209
210 mSurface = NULL;
211
212 mDirty = false;
213
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000214 mRenderer = NULL;
215
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000216 mD3DPool = D3DPOOL_SYSTEMMEM;
217 mD3DFormat = D3DFMT_UNKNOWN;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000218 mActualFormat = GL_NONE;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000219}
220
221Image::~Image()
222{
223 if (mSurface)
224 {
225 mSurface->Release();
226 }
227}
228
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000229void Image::GenerateMipmap(Image *dest, Image *source)
230{
231 IDirect3DSurface9 *sourceSurface = source->getSurface();
232 if (sourceSurface == NULL)
233 return error(GL_OUT_OF_MEMORY);
234
235 IDirect3DSurface9 *destSurface = dest->getSurface();
236 GenerateMip(destSurface, sourceSurface);
237
238 source->markDirty();
239}
240
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000241void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
242{
243 D3DLOCKED_RECT sourceLock = {0};
244 D3DLOCKED_RECT destLock = {0};
245
246 source->LockRect(&sourceLock, NULL, 0);
247 dest->LockRect(&destLock, NULL, 0);
248
249 if (sourceLock.pBits && destLock.pBits)
250 {
251 D3DSURFACE_DESC desc;
252 source->GetDesc(&desc);
253
254 int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
255 int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
256 ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
257
258 for(int i = 0; i < rows; i++)
259 {
260 memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
261 }
262
263 source->UnlockRect();
264 dest->UnlockRect();
265 }
266 else UNREACHABLE();
267}
268
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000269bool Image::redefine(rx::Renderer9 *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000270{
271 if (mWidth != width ||
272 mHeight != height ||
273 mInternalFormat != internalformat ||
274 forceRelease)
275 {
276 mWidth = width;
277 mHeight = height;
278 mInternalFormat = internalformat;
279 // compute the d3d format that will be used
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000280 mD3DFormat = renderer->ConvertTextureInternalFormat(internalformat);
daniel@transgaming.com682a37c2012-11-28 19:34:44 +0000281 mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000282
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000283 ASSERT(dynamic_cast<rx::Renderer9*>(renderer) != NULL); // D3D9_REPLACE
284 mRenderer = static_cast<rx::Renderer9*>(renderer); // D3D9_REPLACE
285
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000286 if (mSurface)
287 {
288 mSurface->Release();
289 mSurface = NULL;
290 }
291
292 return true;
293 }
294
295 return false;
296}
297
298void Image::createSurface()
299{
300 if(mSurface)
301 {
302 return;
303 }
304
305 IDirect3DTexture9 *newTexture = NULL;
306 IDirect3DSurface9 *newSurface = NULL;
307 const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
308 const D3DFORMAT d3dFormat = getD3DFormat();
309 ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
310
311 if (mWidth != 0 && mHeight != 0)
312 {
313 int levelToFetch = 0;
314 GLsizei requestWidth = mWidth;
315 GLsizei requestHeight = mHeight;
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000316 gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000317
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000318 IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
319
daniel@transgaming.come3e826d2012-11-28 19:42:35 +0000320 HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000321 poolToUse, &newTexture, NULL);
322
323 if (FAILED(result))
324 {
325 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
326 ERR("Creating image surface failed.");
327 return error(GL_OUT_OF_MEMORY);
328 }
329
330 newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
331 newTexture->Release();
332 }
333
334 mSurface = newSurface;
335 mDirty = false;
336 mD3DPool = poolToUse;
337}
338
339HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
340{
341 createSurface();
342
343 HRESULT result = D3DERR_INVALIDCALL;
344
345 if (mSurface)
346 {
347 result = mSurface->LockRect(lockedRect, rect, 0);
348 ASSERT(SUCCEEDED(result));
349
350 mDirty = true;
351 }
352
353 return result;
354}
355
356void Image::unlock()
357{
358 if (mSurface)
359 {
360 HRESULT result = mSurface->UnlockRect();
361 ASSERT(SUCCEEDED(result));
362 }
363}
364
365bool Image::isRenderableFormat() const
366{
daniel@transgaming.comdf14c762012-10-31 19:51:48 +0000367 return TextureStorage::IsTextureFormatRenderable(getD3DFormat());
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000368}
369
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000370GLenum Image::getActualFormat() const
371{
372 return mActualFormat;
373}
374
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000375D3DFORMAT Image::getD3DFormat() const
376{
377 // this should only happen if the image hasn't been redefined first
378 // which would be a bug by the caller
379 ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
380
381 return mD3DFormat;
382}
383
384IDirect3DSurface9 *Image::getSurface()
385{
386 createSurface();
387
388 return mSurface;
389}
390
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000391void Image::setManagedSurface(TextureStorage2D *storage, int level)
392{
393 setManagedSurface(storage->getSurfaceLevel(level, false));
394}
395
396void Image::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
397{
398 setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
399}
400
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000401void Image::setManagedSurface(IDirect3DSurface9 *surface)
402{
403 D3DSURFACE_DESC desc;
404 surface->GetDesc(&desc);
405 ASSERT(desc.Pool == D3DPOOL_MANAGED);
406
407 if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
408 {
409 if (mSurface)
410 {
411 CopyLockableSurfaces(surface, mSurface);
412 mSurface->Release();
413 }
414
415 mSurface = surface;
416 mD3DPool = desc.Pool;
417 }
418}
419
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000420bool Image::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000421{
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000422 return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
423}
424
425bool Image::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
426{
427 return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
428}
429
430bool Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
431{
432 if (!destSurface)
433 return false;
434
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000435 IDirect3DSurface9 *sourceSurface = getSurface();
436
437 if (sourceSurface && sourceSurface != destSurface)
438 {
439 RECT rect;
440 rect.left = xoffset;
441 rect.top = yoffset;
442 rect.right = xoffset + width;
443 rect.bottom = yoffset + height;
444
445 POINT point = {rect.left, rect.top};
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000446
447 IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000448
449 if (mD3DPool == D3DPOOL_MANAGED)
450 {
451 D3DSURFACE_DESC desc;
452 sourceSurface->GetDesc(&desc);
453
454 IDirect3DSurface9 *surf = 0;
455 HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
456
457 if (SUCCEEDED(result))
458 {
459 CopyLockableSurfaces(surf, sourceSurface);
460 result = device->UpdateSurface(surf, &rect, destSurface, &point);
461 ASSERT(SUCCEEDED(result));
462 surf->Release();
463 }
464 }
465 else
466 {
467 // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
468 HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
469 ASSERT(SUCCEEDED(result));
470 }
471 }
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000472
473 destSurface->Release();
474 return true;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000475}
476
477// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
478// into the target pixel rectangle.
479void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
480 GLint unpackAlignment, const void *input)
481{
482 RECT lockRect =
483 {
484 xoffset, yoffset,
485 xoffset + width, yoffset + height
486 };
487
488 D3DLOCKED_RECT locked;
489 HRESULT result = lock(&locked, &lockRect);
490 if (FAILED(result))
491 {
492 return;
493 }
494
495
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000496 GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000497
498 switch (mInternalFormat)
499 {
500 case GL_ALPHA8_EXT:
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000501 if (gl::supportsSSE2())
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000502 {
503 loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
504 }
505 else
506 {
507 loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
508 }
509 break;
510 case GL_LUMINANCE8_EXT:
511 loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
512 break;
513 case GL_ALPHA32F_EXT:
514 loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
515 break;
516 case GL_LUMINANCE32F_EXT:
517 loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
518 break;
519 case GL_ALPHA16F_EXT:
520 loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
521 break;
522 case GL_LUMINANCE16F_EXT:
523 loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
524 break;
525 case GL_LUMINANCE8_ALPHA8_EXT:
526 loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
527 break;
528 case GL_LUMINANCE_ALPHA32F_EXT:
529 loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
530 break;
531 case GL_LUMINANCE_ALPHA16F_EXT:
532 loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
533 break;
534 case GL_RGB8_OES:
535 loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
536 break;
537 case GL_RGB565:
538 loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
539 break;
540 case GL_RGBA8_OES:
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000541 if (gl::supportsSSE2())
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000542 {
543 loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
544 }
545 else
546 {
547 loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
548 }
549 break;
550 case GL_RGBA4:
551 loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
552 break;
553 case GL_RGB5_A1:
554 loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
555 break;
556 case GL_BGRA8_EXT:
557 loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
558 break;
559 // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
560 case GL_RGB32F_EXT:
561 loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
562 break;
563 case GL_RGB16F_EXT:
564 loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
565 break;
566 case GL_RGBA32F_EXT:
567 loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
568 break;
569 case GL_RGBA16F_EXT:
570 loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
571 break;
572 default: UNREACHABLE();
573 }
574
575 unlock();
576}
577
578void Image::loadAlphaData(GLsizei width, GLsizei height,
579 int inputPitch, const void *input, size_t outputPitch, void *output) const
580{
581 const unsigned char *source = NULL;
582 unsigned char *dest = NULL;
583
584 for (int y = 0; y < height; y++)
585 {
586 source = static_cast<const unsigned char*>(input) + y * inputPitch;
587 dest = static_cast<unsigned char*>(output) + y * outputPitch;
588 for (int x = 0; x < width; x++)
589 {
590 dest[4 * x + 0] = 0;
591 dest[4 * x + 1] = 0;
592 dest[4 * x + 2] = 0;
593 dest[4 * x + 3] = source[x];
594 }
595 }
596}
597
598void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
599 int inputPitch, const void *input, size_t outputPitch, void *output) const
600{
601 const float *source = NULL;
602 float *dest = NULL;
603
604 for (int y = 0; y < height; y++)
605 {
606 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
607 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
608 for (int x = 0; x < width; x++)
609 {
610 dest[4 * x + 0] = 0;
611 dest[4 * x + 1] = 0;
612 dest[4 * x + 2] = 0;
613 dest[4 * x + 3] = source[x];
614 }
615 }
616}
617
618void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
619 int inputPitch, const void *input, size_t outputPitch, void *output) const
620{
621 const unsigned short *source = NULL;
622 unsigned short *dest = NULL;
623
624 for (int y = 0; y < height; y++)
625 {
626 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
627 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
628 for (int x = 0; x < width; x++)
629 {
630 dest[4 * x + 0] = 0;
631 dest[4 * x + 1] = 0;
632 dest[4 * x + 2] = 0;
633 dest[4 * x + 3] = source[x];
634 }
635 }
636}
637
638void Image::loadLuminanceData(GLsizei width, GLsizei height,
639 int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
640{
641 const unsigned char *source = NULL;
642 unsigned char *dest = NULL;
643
644 for (int y = 0; y < height; y++)
645 {
646 source = static_cast<const unsigned char*>(input) + y * inputPitch;
647 dest = static_cast<unsigned char*>(output) + y * outputPitch;
648
649 if (!native) // BGRA8 destination format
650 {
651 for (int x = 0; x < width; x++)
652 {
653 dest[4 * x + 0] = source[x];
654 dest[4 * x + 1] = source[x];
655 dest[4 * x + 2] = source[x];
656 dest[4 * x + 3] = 0xFF;
657 }
658 }
659 else // L8 destination format
660 {
661 memcpy(dest, source, width);
662 }
663 }
664}
665
666void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
667 int inputPitch, const void *input, size_t outputPitch, void *output) const
668{
669 const float *source = NULL;
670 float *dest = NULL;
671
672 for (int y = 0; y < height; y++)
673 {
674 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
675 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
676 for (int x = 0; x < width; x++)
677 {
678 dest[4 * x + 0] = source[x];
679 dest[4 * x + 1] = source[x];
680 dest[4 * x + 2] = source[x];
681 dest[4 * x + 3] = 1.0f;
682 }
683 }
684}
685
686void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
687 int inputPitch, const void *input, size_t outputPitch, void *output) const
688{
689 const unsigned short *source = NULL;
690 unsigned short *dest = NULL;
691
692 for (int y = 0; y < height; y++)
693 {
694 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
695 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
696 for (int x = 0; x < width; x++)
697 {
698 dest[4 * x + 0] = source[x];
699 dest[4 * x + 1] = source[x];
700 dest[4 * x + 2] = source[x];
701 dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
702 }
703 }
704}
705
706void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
707 int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
708{
709 const unsigned char *source = NULL;
710 unsigned char *dest = NULL;
711
712 for (int y = 0; y < height; y++)
713 {
714 source = static_cast<const unsigned char*>(input) + y * inputPitch;
715 dest = static_cast<unsigned char*>(output) + y * outputPitch;
716
717 if (!native) // BGRA8 destination format
718 {
719 for (int x = 0; x < width; x++)
720 {
721 dest[4 * x + 0] = source[2*x+0];
722 dest[4 * x + 1] = source[2*x+0];
723 dest[4 * x + 2] = source[2*x+0];
724 dest[4 * x + 3] = source[2*x+1];
725 }
726 }
727 else
728 {
729 memcpy(dest, source, width * 2);
730 }
731 }
732}
733
734void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
735 int inputPitch, const void *input, size_t outputPitch, void *output) const
736{
737 const float *source = NULL;
738 float *dest = NULL;
739
740 for (int y = 0; y < height; y++)
741 {
742 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
743 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
744 for (int x = 0; x < width; x++)
745 {
746 dest[4 * x + 0] = source[2*x+0];
747 dest[4 * x + 1] = source[2*x+0];
748 dest[4 * x + 2] = source[2*x+0];
749 dest[4 * x + 3] = source[2*x+1];
750 }
751 }
752}
753
754void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
755 int inputPitch, const void *input, size_t outputPitch, void *output) const
756{
757 const unsigned short *source = NULL;
758 unsigned short *dest = NULL;
759
760 for (int y = 0; y < height; y++)
761 {
762 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
763 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
764 for (int x = 0; x < width; x++)
765 {
766 dest[4 * x + 0] = source[2*x+0];
767 dest[4 * x + 1] = source[2*x+0];
768 dest[4 * x + 2] = source[2*x+0];
769 dest[4 * x + 3] = source[2*x+1];
770 }
771 }
772}
773
774void Image::loadRGBUByteData(GLsizei width, GLsizei height,
775 int inputPitch, const void *input, size_t outputPitch, void *output) const
776{
777 const unsigned char *source = NULL;
778 unsigned char *dest = NULL;
779
780 for (int y = 0; y < height; y++)
781 {
782 source = static_cast<const unsigned char*>(input) + y * inputPitch;
783 dest = static_cast<unsigned char*>(output) + y * outputPitch;
784 for (int x = 0; x < width; x++)
785 {
786 dest[4 * x + 0] = source[x * 3 + 2];
787 dest[4 * x + 1] = source[x * 3 + 1];
788 dest[4 * x + 2] = source[x * 3 + 0];
789 dest[4 * x + 3] = 0xFF;
790 }
791 }
792}
793
794void Image::loadRGB565Data(GLsizei width, GLsizei height,
795 int inputPitch, const void *input, size_t outputPitch, void *output) const
796{
797 const unsigned short *source = NULL;
798 unsigned char *dest = NULL;
799
800 for (int y = 0; y < height; y++)
801 {
802 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
803 dest = static_cast<unsigned char*>(output) + y * outputPitch;
804 for (int x = 0; x < width; x++)
805 {
806 unsigned short rgba = source[x];
807 dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
808 dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
809 dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
810 dest[4 * x + 3] = 0xFF;
811 }
812 }
813}
814
815void Image::loadRGBFloatData(GLsizei width, GLsizei height,
816 int inputPitch, const void *input, size_t outputPitch, void *output) const
817{
818 const float *source = NULL;
819 float *dest = NULL;
820
821 for (int y = 0; y < height; y++)
822 {
823 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
824 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
825 for (int x = 0; x < width; x++)
826 {
827 dest[4 * x + 0] = source[x * 3 + 0];
828 dest[4 * x + 1] = source[x * 3 + 1];
829 dest[4 * x + 2] = source[x * 3 + 2];
830 dest[4 * x + 3] = 1.0f;
831 }
832 }
833}
834
835void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
836 int inputPitch, const void *input, size_t outputPitch, void *output) const
837{
838 const unsigned short *source = NULL;
839 unsigned short *dest = NULL;
840
841 for (int y = 0; y < height; y++)
842 {
843 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
844 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
845 for (int x = 0; x < width; x++)
846 {
847 dest[4 * x + 0] = source[x * 3 + 0];
848 dest[4 * x + 1] = source[x * 3 + 1];
849 dest[4 * x + 2] = source[x * 3 + 2];
850 dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
851 }
852 }
853}
854
855void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
856 int inputPitch, const void *input, size_t outputPitch, void *output) const
857{
858 const unsigned int *source = NULL;
859 unsigned int *dest = NULL;
860 for (int y = 0; y < height; y++)
861 {
862 source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
863 dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
864
865 for (int x = 0; x < width; x++)
866 {
867 unsigned int rgba = source[x];
868 dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
869 }
870 }
871}
872
873void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
874 int inputPitch, const void *input, size_t outputPitch, void *output) const
875{
876 const unsigned short *source = NULL;
877 unsigned char *dest = NULL;
878
879 for (int y = 0; y < height; y++)
880 {
881 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
882 dest = static_cast<unsigned char*>(output) + y * outputPitch;
883 for (int x = 0; x < width; x++)
884 {
885 unsigned short rgba = source[x];
886 dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
887 dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
888 dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
889 dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
890 }
891 }
892}
893
894void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
895 int inputPitch, const void *input, size_t outputPitch, void *output) const
896{
897 const unsigned short *source = NULL;
898 unsigned char *dest = NULL;
899
900 for (int y = 0; y < height; y++)
901 {
902 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
903 dest = static_cast<unsigned char*>(output) + y * outputPitch;
904 for (int x = 0; x < width; x++)
905 {
906 unsigned short rgba = source[x];
907 dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
908 dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
909 dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
910 dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
911 }
912 }
913}
914
915void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
916 int inputPitch, const void *input, size_t outputPitch, void *output) const
917{
918 const float *source = NULL;
919 float *dest = NULL;
920
921 for (int y = 0; y < height; y++)
922 {
923 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
924 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
925 memcpy(dest, source, width * 16);
926 }
927}
928
929void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
930 int inputPitch, const void *input, size_t outputPitch, void *output) const
931{
932 const unsigned char *source = NULL;
933 unsigned char *dest = NULL;
934
935 for (int y = 0; y < height; y++)
936 {
937 source = static_cast<const unsigned char*>(input) + y * inputPitch;
938 dest = static_cast<unsigned char*>(output) + y * outputPitch;
939 memcpy(dest, source, width * 8);
940 }
941}
942
943void Image::loadBGRAData(GLsizei width, GLsizei height,
944 int inputPitch, const void *input, size_t outputPitch, void *output) const
945{
946 const unsigned char *source = NULL;
947 unsigned char *dest = NULL;
948
949 for (int y = 0; y < height; y++)
950 {
951 source = static_cast<const unsigned char*>(input) + y * inputPitch;
952 dest = static_cast<unsigned char*>(output) + y * outputPitch;
953 memcpy(dest, source, width*4);
954 }
955}
956
957void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
958 const void *input) {
959 ASSERT(xoffset % 4 == 0);
960 ASSERT(yoffset % 4 == 0);
961
962 RECT lockRect = {
963 xoffset, yoffset,
964 xoffset + width, yoffset + height
965 };
966
967 D3DLOCKED_RECT locked;
968 HRESULT result = lock(&locked, &lockRect);
969 if (FAILED(result))
970 {
971 return;
972 }
973
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000974 GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
975 GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000976 int rows = inputSize / inputPitch;
977 for (int i = 0; i < rows; ++i)
978 {
979 memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
980 }
981
982 unlock();
983}
984
985// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000986void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000987{
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000988 RenderTarget9 *renderTarget = NULL;
989 IDirect3DSurface9 *surface = NULL;
990 gl::Renderbuffer *colorbuffer = source->getColorbuffer();
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000991
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000992 if (colorbuffer)
993 {
994 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
995 }
996
997 if (renderTarget)
998 {
999 surface = renderTarget->getSurface();
1000 }
1001
1002 if (!surface)
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001003 {
1004 ERR("Failed to retrieve the render target.");
1005 return error(GL_OUT_OF_MEMORY);
1006 }
1007
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001008 IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
1009
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001010 IDirect3DSurface9 *renderTargetData = NULL;
1011 D3DSURFACE_DESC description;
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001012 surface->GetDesc(&description);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001013
1014 HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
1015
1016 if (FAILED(result))
1017 {
1018 ERR("Could not create matching destination surface.");
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001019 surface->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001020 return error(GL_OUT_OF_MEMORY);
1021 }
1022
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001023 result = device->GetRenderTargetData(surface, renderTargetData);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001024
1025 if (FAILED(result))
1026 {
1027 ERR("GetRenderTargetData unexpectedly failed.");
1028 renderTargetData->Release();
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001029 surface->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001030 return error(GL_OUT_OF_MEMORY);
1031 }
1032
1033 RECT sourceRect = {x, y, x + width, y + height};
1034 RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
1035
1036 D3DLOCKED_RECT sourceLock = {0};
1037 result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
1038
1039 if (FAILED(result))
1040 {
1041 ERR("Failed to lock the source surface (rectangle might be invalid).");
1042 renderTargetData->Release();
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001043 surface->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001044 return error(GL_OUT_OF_MEMORY);
1045 }
1046
1047 D3DLOCKED_RECT destLock = {0};
1048 result = lock(&destLock, &destRect);
1049
1050 if (FAILED(result))
1051 {
1052 ERR("Failed to lock the destination surface (rectangle might be invalid).");
1053 renderTargetData->UnlockRect();
1054 renderTargetData->Release();
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001055 surface->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001056 return error(GL_OUT_OF_MEMORY);
1057 }
1058
1059 if (destLock.pBits && sourceLock.pBits)
1060 {
1061 unsigned char *source = (unsigned char*)sourceLock.pBits;
1062 unsigned char *dest = (unsigned char*)destLock.pBits;
1063
1064 switch (description.Format)
1065 {
1066 case D3DFMT_X8R8G8B8:
1067 case D3DFMT_A8R8G8B8:
1068 switch(getD3DFormat())
1069 {
1070 case D3DFMT_X8R8G8B8:
1071 case D3DFMT_A8R8G8B8:
1072 for(int y = 0; y < height; y++)
1073 {
1074 memcpy(dest, source, 4 * width);
1075
1076 source += sourceLock.Pitch;
1077 dest += destLock.Pitch;
1078 }
1079 break;
1080 case D3DFMT_L8:
1081 for(int y = 0; y < height; y++)
1082 {
1083 for(int x = 0; x < width; x++)
1084 {
1085 dest[x] = source[x * 4 + 2];
1086 }
1087
1088 source += sourceLock.Pitch;
1089 dest += destLock.Pitch;
1090 }
1091 break;
1092 case D3DFMT_A8L8:
1093 for(int y = 0; y < height; y++)
1094 {
1095 for(int x = 0; x < width; x++)
1096 {
1097 dest[x * 2 + 0] = source[x * 4 + 2];
1098 dest[x * 2 + 1] = source[x * 4 + 3];
1099 }
1100
1101 source += sourceLock.Pitch;
1102 dest += destLock.Pitch;
1103 }
1104 break;
1105 default:
1106 UNREACHABLE();
1107 }
1108 break;
1109 case D3DFMT_R5G6B5:
1110 switch(getD3DFormat())
1111 {
1112 case D3DFMT_X8R8G8B8:
1113 for(int y = 0; y < height; y++)
1114 {
1115 for(int x = 0; x < width; x++)
1116 {
1117 unsigned short rgb = ((unsigned short*)source)[x];
1118 unsigned char red = (rgb & 0xF800) >> 8;
1119 unsigned char green = (rgb & 0x07E0) >> 3;
1120 unsigned char blue = (rgb & 0x001F) << 3;
1121 dest[x + 0] = blue | (blue >> 5);
1122 dest[x + 1] = green | (green >> 6);
1123 dest[x + 2] = red | (red >> 5);
1124 dest[x + 3] = 0xFF;
1125 }
1126
1127 source += sourceLock.Pitch;
1128 dest += destLock.Pitch;
1129 }
1130 break;
1131 case D3DFMT_L8:
1132 for(int y = 0; y < height; y++)
1133 {
1134 for(int x = 0; x < width; x++)
1135 {
1136 unsigned char red = source[x * 2 + 1] & 0xF8;
1137 dest[x] = red | (red >> 5);
1138 }
1139
1140 source += sourceLock.Pitch;
1141 dest += destLock.Pitch;
1142 }
1143 break;
1144 default:
1145 UNREACHABLE();
1146 }
1147 break;
1148 case D3DFMT_A1R5G5B5:
1149 switch(getD3DFormat())
1150 {
1151 case D3DFMT_X8R8G8B8:
1152 for(int y = 0; y < height; y++)
1153 {
1154 for(int x = 0; x < width; x++)
1155 {
1156 unsigned short argb = ((unsigned short*)source)[x];
1157 unsigned char red = (argb & 0x7C00) >> 7;
1158 unsigned char green = (argb & 0x03E0) >> 2;
1159 unsigned char blue = (argb & 0x001F) << 3;
1160 dest[x + 0] = blue | (blue >> 5);
1161 dest[x + 1] = green | (green >> 5);
1162 dest[x + 2] = red | (red >> 5);
1163 dest[x + 3] = 0xFF;
1164 }
1165
1166 source += sourceLock.Pitch;
1167 dest += destLock.Pitch;
1168 }
1169 break;
1170 case D3DFMT_A8R8G8B8:
1171 for(int y = 0; y < height; y++)
1172 {
1173 for(int x = 0; x < width; x++)
1174 {
1175 unsigned short argb = ((unsigned short*)source)[x];
1176 unsigned char red = (argb & 0x7C00) >> 7;
1177 unsigned char green = (argb & 0x03E0) >> 2;
1178 unsigned char blue = (argb & 0x001F) << 3;
1179 unsigned char alpha = (signed short)argb >> 15;
1180 dest[x + 0] = blue | (blue >> 5);
1181 dest[x + 1] = green | (green >> 5);
1182 dest[x + 2] = red | (red >> 5);
1183 dest[x + 3] = alpha;
1184 }
1185
1186 source += sourceLock.Pitch;
1187 dest += destLock.Pitch;
1188 }
1189 break;
1190 case D3DFMT_L8:
1191 for(int y = 0; y < height; y++)
1192 {
1193 for(int x = 0; x < width; x++)
1194 {
1195 unsigned char red = source[x * 2 + 1] & 0x7C;
1196 dest[x] = (red << 1) | (red >> 4);
1197 }
1198
1199 source += sourceLock.Pitch;
1200 dest += destLock.Pitch;
1201 }
1202 break;
1203 case D3DFMT_A8L8:
1204 for(int y = 0; y < height; y++)
1205 {
1206 for(int x = 0; x < width; x++)
1207 {
1208 unsigned char red = source[x * 2 + 1] & 0x7C;
1209 dest[x * 2 + 0] = (red << 1) | (red >> 4);
1210 dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
1211 }
1212
1213 source += sourceLock.Pitch;
1214 dest += destLock.Pitch;
1215 }
1216 break;
1217 default:
1218 UNREACHABLE();
1219 }
1220 break;
1221 default:
1222 UNREACHABLE();
1223 }
1224 }
1225
1226 unlock();
1227 renderTargetData->UnlockRect();
1228
1229 renderTargetData->Release();
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001230 surface->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001231
1232 mDirty = true;
1233}
1234
1235}