Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame^] | 10 | #include "test_utils/MultiviewTest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame^] | 29 | // Base class for tests that care mostly about draw call validity and not rendering results. |
| 30 | class FramebufferMultiviewTest : public MultiviewTest |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 31 | { |
| 32 | protected: |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame^] | 33 | FramebufferMultiviewTest() : MultiviewTest() {} |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 34 | }; |
| 35 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 36 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 37 | { |
| 38 | protected: |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 39 | FramebufferMultiviewSideBySideClearTest() {} |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 40 | |
| 41 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 42 | { |
| 43 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(2); |
| 44 | |
| 45 | // Generate textures. |
| 46 | mColorTex.resize(numColorBuffers); |
| 47 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 48 | { |
| 49 | glBindTexture(GL_TEXTURE_2D, mColorTex[i]); |
| 50 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 51 | } |
| 52 | |
| 53 | if (stencil) |
| 54 | { |
| 55 | glBindTexture(GL_TEXTURE_2D, mStencilTex); |
| 56 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 4, 2, 0, GL_DEPTH_STENCIL, |
| 57 | GL_UNSIGNED_INT_24_8, nullptr); |
| 58 | } |
| 59 | else if (depth) |
| 60 | { |
| 61 | glBindTexture(GL_TEXTURE_2D, mDepthTex); |
| 62 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 4, 2, 0, GL_DEPTH_COMPONENT, |
| 63 | GL_FLOAT, nullptr); |
| 64 | } |
| 65 | |
| 66 | // Generate multiview fbo and attach textures. |
| 67 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 68 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 69 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 70 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 71 | { |
| 72 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 73 | static_cast<GLenum>(kBase + i), |
| 74 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 75 | } |
| 76 | |
| 77 | if (stencil) |
| 78 | { |
| 79 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 80 | GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 81 | 0, 2, &kViewportOffsets[0]); |
| 82 | } |
| 83 | else if (depth) |
| 84 | { |
| 85 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 86 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 87 | } |
| 88 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 89 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 90 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 91 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 92 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 93 | { |
| 94 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 95 | mColorTex[i], 0); |
| 96 | } |
| 97 | if (stencil) |
| 98 | { |
| 99 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
| 100 | mStencilTex, 0); |
| 101 | } |
| 102 | else if (depth) |
| 103 | { |
| 104 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 105 | 0); |
| 106 | } |
| 107 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 108 | |
| 109 | ASSERT_GL_NO_ERROR(); |
| 110 | } |
| 111 | |
| 112 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 113 | { |
| 114 | // column 0 |
| 115 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 116 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 117 | |
| 118 | // column 1 |
| 119 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 120 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 121 | |
| 122 | // column 2 |
| 123 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 124 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 125 | |
| 126 | // column 3 |
| 127 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 128 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 129 | } |
| 130 | |
| 131 | GLFramebuffer mMultiviewFBO; |
| 132 | GLFramebuffer mNonMultiviewFBO; |
| 133 | std::vector<GLTexture> mColorTex; |
| 134 | GLTexture mDepthTex; |
| 135 | GLTexture mStencilTex; |
| 136 | }; |
| 137 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 138 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 139 | { |
| 140 | protected: |
| 141 | FramebufferMultiviewLayeredClearTest() {} |
| 142 | |
| 143 | void initializeFBOs(int width, |
| 144 | int height, |
| 145 | int numLayers, |
| 146 | int baseViewIndex, |
| 147 | int numViews, |
| 148 | int numColorAttachments, |
| 149 | bool stencil, |
| 150 | bool depth) |
| 151 | { |
| 152 | ASSERT(baseViewIndex + numViews <= numLayers); |
| 153 | |
| 154 | // Generate textures. |
| 155 | mColorTex.resize(numColorAttachments); |
| 156 | for (int i = 0; i < numColorAttachments; ++i) |
| 157 | { |
| 158 | glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTex[i]); |
| 159 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, width, height, numLayers, 0, GL_RGBA, |
| 160 | GL_UNSIGNED_BYTE, nullptr); |
| 161 | } |
| 162 | |
| 163 | if (stencil) |
| 164 | { |
| 165 | glBindTexture(GL_TEXTURE_2D_ARRAY, mStencilTex); |
| 166 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, width, height, numLayers, 0, |
| 167 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); |
| 168 | } |
| 169 | else if (depth) |
| 170 | { |
| 171 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTex); |
| 172 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, numLayers, 0, |
| 173 | GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
| 174 | } |
| 175 | |
| 176 | // Generate multiview FBO and attach textures. |
| 177 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 178 | for (int i = 0; i < numColorAttachments; ++i) |
| 179 | { |
| 180 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, |
| 181 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i), |
| 182 | mColorTex[i], 0, baseViewIndex, numViews); |
| 183 | } |
| 184 | |
| 185 | if (stencil) |
| 186 | { |
| 187 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 188 | mStencilTex, 0, baseViewIndex, numViews); |
| 189 | } |
| 190 | else if (depth) |
| 191 | { |
| 192 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 193 | mDepthTex, 0, baseViewIndex, numViews); |
| 194 | } |
| 195 | |
| 196 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 197 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 198 | |
| 199 | // Generate non-multiview FBOs and attach textures. |
| 200 | mNonMultiviewFBO.resize(numLayers); |
| 201 | for (int i = 0; i < numLayers; ++i) |
| 202 | { |
| 203 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 204 | for (int j = 0; j < numColorAttachments; ++j) |
| 205 | { |
| 206 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 207 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 208 | mColorTex[j], 0, i); |
| 209 | } |
| 210 | if (stencil) |
| 211 | { |
| 212 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 213 | 0, i); |
| 214 | } |
| 215 | else if (depth) |
| 216 | { |
| 217 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 218 | } |
| 219 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 220 | |
| 221 | glClearColor(1, 0, 0, 1); |
| 222 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 223 | } |
| 224 | |
| 225 | ASSERT_GL_NO_ERROR(); |
| 226 | } |
| 227 | |
| 228 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 229 | { |
| 230 | ASSERT(layer < mNonMultiviewFBO.size()); |
| 231 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 232 | glReadBuffer(attachment); |
| 233 | return angle::ReadColor(x, y); |
| 234 | } |
| 235 | |
| 236 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 237 | { |
| 238 | return getLayerColor(layer, attachment, 0, 0); |
| 239 | } |
| 240 | |
| 241 | GLFramebuffer mMultiviewFBO; |
| 242 | std::vector<GLFramebuffer> mNonMultiviewFBO; |
| 243 | std::vector<GLTexture> mColorTex; |
| 244 | GLTexture mDepthTex; |
| 245 | GLTexture mStencilTex; |
| 246 | }; |
| 247 | |
| 248 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 249 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 250 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 251 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 252 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 253 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 254 | GLFramebuffer fbo; |
| 255 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 256 | |
| 257 | GLTexture tex; |
| 258 | glBindTexture(GL_TEXTURE_2D, tex); |
| 259 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 260 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 261 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 262 | GLint numViews = -1; |
| 263 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 264 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 265 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 266 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 267 | EXPECT_EQ(1, numViews); |
| 268 | |
| 269 | GLint baseViewIndex = -1; |
| 270 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 271 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 272 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 273 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 274 | EXPECT_EQ(0, baseViewIndex); |
| 275 | |
| 276 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 277 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 278 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 279 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 280 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 281 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 282 | |
| 283 | GLint viewportOffsets[2] = {-1, -1}; |
| 284 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 285 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 286 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 287 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 288 | EXPECT_EQ(0, viewportOffsets[0]); |
| 289 | EXPECT_EQ(0, viewportOffsets[1]); |
| 290 | } |
| 291 | |
| 292 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 293 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 294 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 295 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 296 | GLFramebuffer fbo; |
| 297 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 298 | |
| 299 | GLTexture tex; |
| 300 | glBindTexture(GL_TEXTURE_2D, tex); |
| 301 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 302 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 303 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 304 | GLint numViews = -1; |
| 305 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 306 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 307 | &numViews); |
| 308 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 309 | |
| 310 | GLint baseViewIndex = -1; |
| 311 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 312 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 313 | &baseViewIndex); |
| 314 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 315 | |
| 316 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 317 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 318 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 319 | &multiviewLayout); |
| 320 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 321 | |
| 322 | GLint viewportOffsets[2] = {-1, -1}; |
| 323 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 324 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 325 | &viewportOffsets[0]); |
| 326 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 327 | } |
| 328 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 329 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 330 | // is called with invalid arguments. |
| 331 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 332 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 333 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 334 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 335 | GLFramebuffer fbo; |
| 336 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 337 | |
| 338 | GLTexture tex; |
| 339 | glBindTexture(GL_TEXTURE_2D, tex); |
| 340 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 341 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 342 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 343 | GLint viewportOffsets[2] = {-1}; |
| 344 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 345 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 346 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 347 | |
| 348 | // Negative number of views. |
| 349 | viewportOffsets[0] = 0; |
| 350 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 351 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 352 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 353 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 354 | } |
| 355 | |
| 356 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 357 | // called with invalid arguments. |
| 358 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 359 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 360 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 361 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 362 | GLFramebuffer fbo; |
| 363 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 364 | |
| 365 | GLTexture tex; |
| 366 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 367 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 368 | ASSERT_GL_NO_ERROR(); |
| 369 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 370 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 371 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 372 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 373 | |
| 374 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 375 | GLint maxTextureLayers = 0; |
| 376 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 377 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 378 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 379 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 380 | } |
| 381 | |
| 382 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 383 | // available. |
| 384 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 385 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 386 | GLFramebuffer fbo; |
| 387 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 388 | |
| 389 | GLTexture tex; |
| 390 | glBindTexture(GL_TEXTURE_2D, tex); |
| 391 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 392 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 393 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 394 | const GLint kViewportOffsets[2] = {0}; |
| 395 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 396 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 397 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 398 | } |
| 399 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 400 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 401 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 402 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 403 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 404 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 405 | GLFramebuffer fbo; |
| 406 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 407 | |
| 408 | GLTexture tex; |
| 409 | glBindTexture(GL_TEXTURE_2D, tex); |
| 410 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 411 | |
| 412 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 413 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 414 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 415 | ASSERT_GL_NO_ERROR(); |
| 416 | |
| 417 | GLint numViews = -1; |
| 418 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 419 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 420 | &numViews); |
| 421 | ASSERT_GL_NO_ERROR(); |
| 422 | EXPECT_EQ(2, numViews); |
| 423 | |
| 424 | GLint baseViewIndex = -1; |
| 425 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 426 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 427 | &baseViewIndex); |
| 428 | ASSERT_GL_NO_ERROR(); |
| 429 | EXPECT_EQ(0, baseViewIndex); |
| 430 | |
| 431 | GLint multiviewLayout = GL_NONE; |
| 432 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 433 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 434 | &multiviewLayout); |
| 435 | ASSERT_GL_NO_ERROR(); |
| 436 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 437 | |
| 438 | GLint internalViewportOffsets[4] = {-1}; |
| 439 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 440 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 441 | &internalViewportOffsets[0]); |
| 442 | ASSERT_GL_NO_ERROR(); |
| 443 | for (size_t i = 0u; i < 4u; ++i) |
| 444 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 445 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 446 | } |
| 447 | } |
| 448 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 449 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 450 | // attachments. |
| 451 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 452 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 453 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 454 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 455 | GLFramebuffer fbo; |
| 456 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 457 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 458 | GLTexture tex; |
| 459 | glBindTexture(GL_TEXTURE_2D, tex); |
| 460 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 461 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 462 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 463 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 464 | |
| 465 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 466 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 467 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 468 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 469 | ASSERT_GL_NO_ERROR(); |
| 470 | |
| 471 | // Color attachment 1. |
| 472 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 473 | GLTexture otherTex; |
| 474 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 475 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 476 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 477 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 478 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 479 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 480 | ASSERT_GL_NO_ERROR(); |
| 481 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 482 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 483 | |
| 484 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 485 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 486 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 487 | ASSERT_GL_NO_ERROR(); |
| 488 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 489 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 490 | |
| 491 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 492 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 493 | ASSERT_GL_NO_ERROR(); |
| 494 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 495 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 496 | |
| 497 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 498 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 499 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 500 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 501 | ASSERT_GL_NO_ERROR(); |
| 502 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 503 | |
| 504 | // Reset attachment 1 |
| 505 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 506 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 507 | } |
| 508 | |
| 509 | // Depth attachment. |
| 510 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 511 | GLTexture depthTex; |
| 512 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 513 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 514 | nullptr); |
| 515 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 516 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 517 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 518 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 519 | ASSERT_GL_NO_ERROR(); |
| 520 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 521 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 522 | |
| 523 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 524 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 525 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 526 | ASSERT_GL_NO_ERROR(); |
| 527 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 528 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 529 | |
| 530 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 531 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 532 | ASSERT_GL_NO_ERROR(); |
| 533 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 534 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 535 | |
| 536 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 537 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 538 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 539 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 540 | ASSERT_GL_NO_ERROR(); |
| 541 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 542 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 543 | } |
| 544 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 545 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 546 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 547 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 548 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 549 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 550 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 551 | GLFramebuffer fbo; |
| 552 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 553 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 554 | GLTexture tex; |
| 555 | glBindTexture(GL_TEXTURE_2D, tex); |
| 556 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 557 | |
| 558 | const GLint kViewportOffsets[2] = {0}; |
| 559 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 560 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 561 | ASSERT_GL_NO_ERROR(); |
| 562 | |
| 563 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 564 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 565 | GLTexture tex2; |
| 566 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 567 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 568 | |
| 569 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 570 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 571 | |
| 572 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 573 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 574 | } |
| 575 | |
| 576 | // Test glCopyTexSubImage3D. |
| 577 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 578 | GLTexture tex2; |
| 579 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 580 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 581 | |
| 582 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 583 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 584 | } |
| 585 | } |
| 586 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 587 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 588 | // view. |
| 589 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 590 | { |
| 591 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 592 | |
| 593 | GLFramebuffer fbo; |
| 594 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 595 | |
| 596 | GLTexture tex; |
| 597 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 598 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 599 | |
| 600 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 601 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 602 | ASSERT_GL_NO_ERROR(); |
| 603 | |
| 604 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 605 | { |
| 606 | GLTexture tex2; |
| 607 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 608 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 609 | |
| 610 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 611 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 612 | glClear(GL_COLOR_BUFFER_BIT); |
| 613 | |
| 614 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 615 | ASSERT_GL_NO_ERROR(); |
| 616 | |
| 617 | // Test texture contents. |
| 618 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 619 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 620 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 621 | |
| 622 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 623 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 624 | glClear(GL_COLOR_BUFFER_BIT); |
| 625 | |
| 626 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 627 | ASSERT_GL_NO_ERROR(); |
| 628 | |
| 629 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 630 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 631 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 632 | } |
| 633 | |
| 634 | // Test glCopyTexSubImage3D. |
| 635 | { |
| 636 | GLTexture tex2; |
| 637 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 638 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 639 | |
| 640 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 641 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 642 | glClear(GL_COLOR_BUFFER_BIT); |
| 643 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 644 | ASSERT_GL_NO_ERROR(); |
| 645 | |
| 646 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 647 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 648 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 649 | } |
| 650 | } |
| 651 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 652 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 653 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 654 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 655 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 656 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 657 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 658 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 659 | GLFramebuffer fbo; |
| 660 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 661 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 662 | GLTexture tex; |
| 663 | glBindTexture(GL_TEXTURE_2D, tex); |
| 664 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 665 | |
| 666 | const GLint kViewportOffsets[2] = {0}; |
| 667 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 668 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 669 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 670 | ASSERT_GL_NO_ERROR(); |
| 671 | |
| 672 | // Blit with the active read framebuffer having multiview attachments. |
| 673 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 674 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 675 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 676 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 677 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 678 | } |
| 679 | |
| 680 | // Blit with the active draw framebuffer having multiview attachments. |
| 681 | { |
| 682 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 683 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 684 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 685 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 686 | } |
| 687 | } |
| 688 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 689 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 690 | TEST_P(FramebufferMultiviewTest, Blit) |
| 691 | { |
| 692 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 693 | |
| 694 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 695 | glClear(GL_COLOR_BUFFER_BIT); |
| 696 | |
| 697 | GLFramebuffer fbo; |
| 698 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 699 | |
| 700 | GLTexture tex; |
| 701 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 702 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 703 | |
| 704 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 705 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 706 | ASSERT_GL_NO_ERROR(); |
| 707 | |
| 708 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 709 | glClear(GL_COLOR_BUFFER_BIT); |
| 710 | |
| 711 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 712 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 713 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 714 | ASSERT_GL_NO_ERROR(); |
| 715 | |
| 716 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 717 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 718 | } |
| 719 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 720 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 721 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 722 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 723 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 724 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 725 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 726 | GLFramebuffer fbo; |
| 727 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 728 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 729 | GLTexture tex; |
| 730 | glBindTexture(GL_TEXTURE_2D, tex); |
| 731 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 732 | |
| 733 | const GLint kViewportOffsets[2] = {0}; |
| 734 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 735 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 736 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 737 | ASSERT_GL_NO_ERROR(); |
| 738 | |
| 739 | GLColor pixelColor; |
| 740 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 741 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 742 | } |
| 743 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 744 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 745 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 746 | { |
| 747 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 748 | |
| 749 | GLFramebuffer fbo; |
| 750 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 751 | |
| 752 | GLTexture tex; |
| 753 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 754 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 755 | |
| 756 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 757 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 758 | ASSERT_GL_NO_ERROR(); |
| 759 | |
| 760 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 761 | glClear(GL_COLOR_BUFFER_BIT); |
| 762 | |
| 763 | GLColor pixelColor; |
| 764 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 765 | ASSERT_GL_NO_ERROR(); |
| 766 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 767 | } |
| 768 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 769 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 770 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 771 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 772 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 773 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 774 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 775 | |
| 776 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 777 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 778 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 779 | glClear(GL_COLOR_BUFFER_BIT); |
| 780 | |
| 781 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 782 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 783 | glViewport(0, 0, 1, 2); |
| 784 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 785 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 786 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 787 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 788 | glClear(GL_COLOR_BUFFER_BIT); |
| 789 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 790 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 791 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 792 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 793 | } |
| 794 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 795 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 796 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 797 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 798 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 799 | |
| 800 | GLFramebuffer multiviewFBO; |
| 801 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 802 | |
| 803 | GLTexture tex; |
| 804 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 805 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 806 | ASSERT_GL_NO_ERROR(); |
| 807 | |
| 808 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 809 | ASSERT_GL_NO_ERROR(); |
| 810 | |
| 811 | GLint numViews = -1; |
| 812 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 813 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 814 | &numViews); |
| 815 | ASSERT_GL_NO_ERROR(); |
| 816 | EXPECT_EQ(2, numViews); |
| 817 | |
| 818 | GLint baseViewIndex = -1; |
| 819 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 820 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 821 | &baseViewIndex); |
| 822 | ASSERT_GL_NO_ERROR(); |
| 823 | EXPECT_EQ(1, baseViewIndex); |
| 824 | |
| 825 | GLint multiviewLayout = GL_NONE; |
| 826 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 827 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 828 | &multiviewLayout); |
| 829 | ASSERT_GL_NO_ERROR(); |
| 830 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 831 | |
| 832 | GLint internalViewportOffsets[2] = {-1}; |
| 833 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 834 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 835 | &internalViewportOffsets[0]); |
| 836 | ASSERT_GL_NO_ERROR(); |
| 837 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 838 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 839 | } |
| 840 | |
| 841 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 842 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 843 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 844 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 845 | |
| 846 | GLFramebuffer fbo; |
| 847 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 848 | |
| 849 | GLTexture tex; |
| 850 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 851 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 852 | |
| 853 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 854 | // attachment will be modified to change the framebuffer's status. |
| 855 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 856 | ASSERT_GL_NO_ERROR(); |
| 857 | |
| 858 | GLTexture otherTexLayered; |
| 859 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 860 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 861 | |
| 862 | // Test framebuffer completeness when the base view index differs. |
| 863 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 864 | 0, 1, 2); |
| 865 | ASSERT_GL_NO_ERROR(); |
| 866 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 867 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 868 | |
| 869 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 870 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 871 | GLTexture otherTex2D; |
| 872 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 873 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 874 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 875 | 0, 2, kViewportOffsets); |
| 876 | ASSERT_GL_NO_ERROR(); |
| 877 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 878 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 879 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 880 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 881 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 882 | ASSERT_GL_NO_ERROR(); |
| 883 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 884 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 885 | |
| 886 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 887 | // the same. |
| 888 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 889 | 0, 0, 2); |
| 890 | ASSERT_GL_NO_ERROR(); |
| 891 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 892 | } |
| 893 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 894 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 895 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 896 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 897 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 898 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 899 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 900 | |
| 901 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 902 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 903 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 904 | glClear(GL_COLOR_BUFFER_BIT); |
| 905 | |
| 906 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 907 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 908 | glViewport(0, 0, 1, 2); |
| 909 | glScissor(0, 0, 1, 2); |
| 910 | |
| 911 | glClearColor(1, 0, 0, 1); |
| 912 | glClear(GL_COLOR_BUFFER_BIT); |
| 913 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 914 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 915 | |
| 916 | for (int i = 0; i < 4; ++i) |
| 917 | { |
| 918 | for (int j = 0; j < 2; ++j) |
| 919 | { |
| 920 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 921 | } |
| 922 | } |
| 923 | } |
| 924 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 925 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 926 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 927 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 928 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 929 | |
| 930 | // Create program to draw a quad. |
| 931 | const std::string &vs = |
| 932 | "#version 300 es\n" |
| 933 | "in vec3 vPos;\n" |
| 934 | "void main(){\n" |
| 935 | " gl_Position = vec4(vPos, 1.);\n" |
| 936 | "}\n"; |
| 937 | const std::string &fs = |
| 938 | "#version 300 es\n" |
| 939 | "precision mediump float;\n" |
| 940 | "uniform vec3 uCol;\n" |
| 941 | "out vec4 col;\n" |
| 942 | "void main(){\n" |
| 943 | " col = vec4(uCol,1.);\n" |
| 944 | "}\n"; |
| 945 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 946 | glUseProgram(program); |
| 947 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 948 | |
| 949 | initializeFBOs(1, false, true); |
| 950 | glEnable(GL_DEPTH_TEST); |
| 951 | |
| 952 | // Clear the contents of the texture. |
| 953 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 954 | glClearColor(0, 0, 0, 0); |
| 955 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 956 | |
| 957 | // Dirty the depth and color buffers. |
| 958 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 959 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 960 | |
| 961 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 962 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 963 | glViewport(0, 0, 1, 2); |
| 964 | glScissor(0, 0, 1, 2); |
| 965 | glEnable(GL_SCISSOR_TEST); |
| 966 | glClear(GL_DEPTH_BUFFER_BIT); |
| 967 | |
| 968 | // Draw a fullscreen quad to fill the cleared regions. |
| 969 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 970 | glViewport(0, 0, 4, 2); |
| 971 | glScissor(0, 0, 4, 2); |
| 972 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 973 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 974 | |
| 975 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 976 | } |
| 977 | |
| 978 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 979 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 980 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 981 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 982 | |
| 983 | // Create program to draw a quad. |
| 984 | const std::string &vs = |
| 985 | "#version 300 es\n" |
| 986 | "in vec3 vPos;\n" |
| 987 | "void main(){\n" |
| 988 | " gl_Position = vec4(vPos, 1.);\n" |
| 989 | "}\n"; |
| 990 | const std::string &fs = |
| 991 | "#version 300 es\n" |
| 992 | "precision mediump float;\n" |
| 993 | "uniform vec3 uCol;\n" |
| 994 | "out vec4 col;\n" |
| 995 | "void main(){\n" |
| 996 | " col = vec4(uCol,1.);\n" |
| 997 | "}\n"; |
| 998 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 999 | glUseProgram(program); |
| 1000 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1001 | |
| 1002 | initializeFBOs(1, true, false); |
| 1003 | glEnable(GL_STENCIL_TEST); |
| 1004 | glDisable(GL_DEPTH_TEST); |
| 1005 | |
| 1006 | // Set clear values and clear the whole framebuffer. |
| 1007 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1008 | glClearColor(0, 0, 0, 0); |
| 1009 | glClearStencil(0); |
| 1010 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1011 | |
| 1012 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1013 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1014 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1015 | |
| 1016 | // Draw a quad which covers the whole texture. |
| 1017 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1018 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1019 | |
| 1020 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1021 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1022 | glViewport(0, 0, 1, 2); |
| 1023 | glScissor(0, 0, 1, 2); |
| 1024 | glEnable(GL_SCISSOR_TEST); |
| 1025 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1026 | |
| 1027 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1028 | // the test. |
| 1029 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1030 | glViewport(0, 0, 4, 2); |
| 1031 | glScissor(0, 0, 4, 2); |
| 1032 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1033 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1034 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1035 | |
| 1036 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1037 | } |
| 1038 | |
| 1039 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1040 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1041 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1042 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1043 | |
| 1044 | initializeFBOs(2, false, false); |
| 1045 | |
| 1046 | // Clear the contents of the texture. |
| 1047 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1048 | glClearColor(1, 0, 0, 1); |
| 1049 | glClear(GL_COLOR_BUFFER_BIT); |
| 1050 | |
| 1051 | // Bind and specify viewport/scissor dimensions for each view. |
| 1052 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1053 | glViewport(0, 0, 1, 2); |
| 1054 | glScissor(0, 0, 1, 2); |
| 1055 | glEnable(GL_SCISSOR_TEST); |
| 1056 | |
| 1057 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1058 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1059 | |
| 1060 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1061 | |
| 1062 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1063 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1064 | for (int i = 0; i < 4; ++i) |
| 1065 | { |
| 1066 | for (int j = 0; j < 2; ++j) |
| 1067 | { |
| 1068 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1073 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1074 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1075 | } |
| 1076 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1077 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1078 | // layered FBO. |
| 1079 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1080 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1081 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1082 | |
| 1083 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1084 | |
| 1085 | // Bind and specify viewport/scissor dimensions for each view. |
| 1086 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1087 | |
| 1088 | glClearColor(0, 1, 0, 1); |
| 1089 | glClear(GL_COLOR_BUFFER_BIT); |
| 1090 | |
| 1091 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1092 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1093 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1094 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1095 | } |
| 1096 | |
| 1097 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1098 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1099 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1100 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1101 | |
| 1102 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1103 | |
| 1104 | for (int i = 0; i < 2; ++i) |
| 1105 | { |
| 1106 | for (int layer = 0; layer < 4; ++layer) |
| 1107 | { |
| 1108 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1109 | EXPECT_EQ(GLColor::red, getLayerColor(layer, colorAttachment)); |
| 1110 | } |
| 1111 | } |
| 1112 | |
| 1113 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1114 | |
| 1115 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1116 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1117 | |
| 1118 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1119 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1120 | |
| 1121 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1122 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1123 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1124 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1125 | |
| 1126 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1127 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1128 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1129 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1130 | } |
| 1131 | |
| 1132 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1133 | // to a layered FBO. |
| 1134 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1135 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1136 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1137 | |
| 1138 | // Create program to draw a quad. |
| 1139 | const std::string &vs = |
| 1140 | "#version 300 es\n" |
| 1141 | "in vec3 vPos;\n" |
| 1142 | "void main(){\n" |
| 1143 | " gl_Position = vec4(vPos, 1.);\n" |
| 1144 | "}\n"; |
| 1145 | const std::string &fs = |
| 1146 | "#version 300 es\n" |
| 1147 | "precision mediump float;\n" |
| 1148 | "uniform vec3 uCol;\n" |
| 1149 | "out vec4 col;\n" |
| 1150 | "void main(){\n" |
| 1151 | " col = vec4(uCol,1.);\n" |
| 1152 | "}\n"; |
| 1153 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1154 | glUseProgram(program); |
| 1155 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1156 | |
| 1157 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1158 | glEnable(GL_STENCIL_TEST); |
| 1159 | glDisable(GL_DEPTH_TEST); |
| 1160 | |
| 1161 | // Set clear values. |
| 1162 | glClearColor(1, 0, 0, 1); |
| 1163 | glClearStencil(0xFF); |
| 1164 | |
| 1165 | // Clear the color and stencil buffers of each layer. |
| 1166 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1167 | { |
| 1168 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1169 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1170 | } |
| 1171 | |
| 1172 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1173 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1174 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1175 | |
| 1176 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1177 | // the test. |
| 1178 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1179 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1180 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1181 | { |
| 1182 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1183 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1184 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1185 | } |
| 1186 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1187 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1188 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1189 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1190 | } |
| 1191 | |
| 1192 | // Test that glClear does not clear the content of a detached texture. |
| 1193 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1194 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1195 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1196 | |
| 1197 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1198 | |
| 1199 | // Clear all attachments. |
| 1200 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1201 | glClearColor(0, 1, 0, 1); |
| 1202 | glClear(GL_COLOR_BUFFER_BIT); |
| 1203 | |
| 1204 | for (int i = 0; i < 2; ++i) |
| 1205 | { |
| 1206 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1207 | EXPECT_EQ(GLColor::red, getLayerColor(0, colorAttachment)); |
| 1208 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1209 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
| 1210 | EXPECT_EQ(GLColor::red, getLayerColor(3, colorAttachment)); |
| 1211 | } |
| 1212 | |
| 1213 | // Detach and clear again. |
| 1214 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1215 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1216 | glClearColor(1, 1, 0, 1); |
| 1217 | glClear(GL_COLOR_BUFFER_BIT); |
| 1218 | |
| 1219 | // Check that color attachment 0 is modified. |
| 1220 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1221 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1222 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1223 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1224 | |
| 1225 | // Check that color attachment 1 is unmodified. |
| 1226 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1227 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1228 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1229 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1230 | } |
| 1231 | |
| 1232 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1233 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1234 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1235 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1236 | |
| 1237 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1238 | |
| 1239 | // Bind and specify viewport/scissor dimensions for each view. |
| 1240 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1241 | |
| 1242 | glEnable(GL_SCISSOR_TEST); |
| 1243 | glScissor(1, 0, 1, 1); |
| 1244 | glClearColor(0, 1, 0, 1); |
| 1245 | glClear(GL_COLOR_BUFFER_BIT); |
| 1246 | |
| 1247 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1248 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1249 | |
| 1250 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1251 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1252 | |
| 1253 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1254 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1255 | |
| 1256 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1257 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1258 | } |
| 1259 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1260 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1261 | // to a layered FBO. |
| 1262 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1263 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1264 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1265 | |
| 1266 | // Create program to draw a quad. |
| 1267 | const std::string &vs = |
| 1268 | "#version 300 es\n" |
| 1269 | "in vec3 vPos;\n" |
| 1270 | "void main(){\n" |
| 1271 | " gl_Position = vec4(vPos, 1.);\n" |
| 1272 | "}\n"; |
| 1273 | const std::string &fs = |
| 1274 | "#version 300 es\n" |
| 1275 | "precision mediump float;\n" |
| 1276 | "uniform vec3 uCol;\n" |
| 1277 | "out vec4 col;\n" |
| 1278 | "void main(){\n" |
| 1279 | " col = vec4(uCol,1.);\n" |
| 1280 | "}\n"; |
| 1281 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1282 | glUseProgram(program); |
| 1283 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1284 | |
| 1285 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1286 | glEnable(GL_STENCIL_TEST); |
| 1287 | glDisable(GL_DEPTH_TEST); |
| 1288 | |
| 1289 | // Set clear values. |
| 1290 | glClearColor(1, 0, 0, 1); |
| 1291 | glClearStencil(0xFF); |
| 1292 | |
| 1293 | // Clear the color and stencil buffers of each layer. |
| 1294 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1295 | { |
| 1296 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1297 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1298 | } |
| 1299 | |
| 1300 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1301 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1302 | glEnable(GL_SCISSOR_TEST); |
| 1303 | glScissor(0, 0, 1, 1); |
| 1304 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1305 | glDisable(GL_SCISSOR_TEST); |
| 1306 | |
| 1307 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1308 | // the test. |
| 1309 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1310 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1311 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1312 | { |
| 1313 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1314 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1315 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1316 | } |
| 1317 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1318 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1319 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1320 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1321 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1322 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1323 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1324 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1325 | } |
| 1326 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1327 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1328 | // arguments are invalid. |
| 1329 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1330 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1331 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1332 | |
| 1333 | GLFramebuffer fbo; |
| 1334 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1335 | |
| 1336 | // Invalid base view index. |
| 1337 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1338 | EXPECT_GL_NO_ERROR(); |
| 1339 | |
| 1340 | // Invalid number of views. |
| 1341 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1342 | EXPECT_GL_NO_ERROR(); |
| 1343 | |
| 1344 | // Invalid number of views. |
| 1345 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1346 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1347 | kValidViewportOffsets); |
| 1348 | EXPECT_GL_NO_ERROR(); |
| 1349 | |
| 1350 | // Invalid viewport offsets. |
| 1351 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1352 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1353 | kInvalidViewportOffsets); |
| 1354 | EXPECT_GL_NO_ERROR(); |
| 1355 | } |
| 1356 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1357 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1358 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1359 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1360 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1361 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1362 | |
| 1363 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1364 | |
| 1365 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1366 | glClearColor(0, 1, 0, 1); |
| 1367 | glClear(GL_COLOR_BUFFER_BIT); |
| 1368 | |
| 1369 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1370 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1371 | } |
| 1372 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame^] | 1373 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, VertexShaderOpenGL(3, 0), GeomShaderD3D11(3, 0)); |
| 1374 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, |
| 1375 | VertexShaderOpenGL(3, 0), |
| 1376 | GeomShaderD3D11(3, 0)); |
| 1377 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, |
| 1378 | VertexShaderOpenGL(3, 0), |
| 1379 | GeomShaderD3D11(3, 0)); |