blob: 82075cbc0e38de0d87ff67d2a02b78e909b6ba42 [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080067#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070068#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070069#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070070#include "ir.h"
71#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030072#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070073#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080074#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070075#include "ir_optimization.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070076
Ian Romanick3322fba2010-10-14 13:28:42 -070077extern "C" {
78#include "main/shaderobj.h"
79}
80
Ian Romanick832dfa52010-06-17 15:04:20 -070081/**
82 * Visitor that determines whether or not a variable is ever written.
83 */
84class find_assignment_visitor : public ir_hierarchical_visitor {
85public:
86 find_assignment_visitor(const char *name)
87 : name(name), found(false)
88 {
89 /* empty */
90 }
91
92 virtual ir_visitor_status visit_enter(ir_assignment *ir)
93 {
94 ir_variable *const var = ir->lhs->variable_referenced();
95
96 if (strcmp(name, var->name) == 0) {
97 found = true;
98 return visit_stop;
99 }
100
101 return visit_continue_with_parent;
102 }
103
Eric Anholt18a60232010-08-23 11:29:25 -0700104 virtual ir_visitor_status visit_enter(ir_call *ir)
105 {
Kenneth Graunke82065fa2011-09-20 18:08:11 -0700106 exec_list_iterator sig_iter = ir->callee->parameters.iterator();
Eric Anholt18a60232010-08-23 11:29:25 -0700107 foreach_iter(exec_list_iterator, iter, *ir) {
108 ir_rvalue *param_rval = (ir_rvalue *)iter.get();
109 ir_variable *sig_param = (ir_variable *)sig_iter.get();
110
Paul Berry42a29d82013-01-11 14:39:32 -0800111 if (sig_param->mode == ir_var_function_out ||
112 sig_param->mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700113 ir_variable *var = param_rval->variable_referenced();
114 if (var && strcmp(name, var->name) == 0) {
115 found = true;
116 return visit_stop;
117 }
118 }
119 sig_iter.next();
120 }
121
Kenneth Graunked884f602012-03-20 15:56:37 -0700122 if (ir->return_deref != NULL) {
123 ir_variable *const var = ir->return_deref->variable_referenced();
124
125 if (strcmp(name, var->name) == 0) {
126 found = true;
127 return visit_stop;
128 }
129 }
130
Eric Anholt18a60232010-08-23 11:29:25 -0700131 return visit_continue_with_parent;
132 }
133
Ian Romanick832dfa52010-06-17 15:04:20 -0700134 bool variable_found()
135 {
136 return found;
137 }
138
139private:
140 const char *name; /**< Find writes to a variable with this name. */
141 bool found; /**< Was a write to the variable found? */
142};
143
Ian Romanickc93b8f12010-06-17 15:20:22 -0700144
Ian Romanickc33e78f2010-08-13 12:30:41 -0700145/**
146 * Visitor that determines whether or not a variable is ever read.
147 */
148class find_deref_visitor : public ir_hierarchical_visitor {
149public:
150 find_deref_visitor(const char *name)
151 : name(name), found(false)
152 {
153 /* empty */
154 }
155
156 virtual ir_visitor_status visit(ir_dereference_variable *ir)
157 {
158 if (strcmp(this->name, ir->var->name) == 0) {
159 this->found = true;
160 return visit_stop;
161 }
162
163 return visit_continue;
164 }
165
166 bool variable_found() const
167 {
168 return this->found;
169 }
170
171private:
172 const char *name; /**< Find writes to a variable with this name. */
173 bool found; /**< Was a write to the variable found? */
174};
175
176
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700177void
Ian Romanick586e7412011-07-28 14:04:09 -0700178linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700179{
180 va_list ap;
181
Kenneth Graunked3073f52011-01-21 14:32:31 -0800182 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700183 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800184 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700185 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700186
187 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700188}
189
190
191void
Ian Romanick379a32f2011-07-28 14:09:06 -0700192linker_warning(gl_shader_program *prog, const char *fmt, ...)
193{
194 va_list ap;
195
196 ralloc_strcat(&prog->InfoLog, "error: ");
197 va_start(ap, fmt);
198 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
199 va_end(ap);
200
201}
202
203
Paul Berryb92900d2013-01-28 14:21:59 -0800204/**
205 * Given a string identifying a program resource, break it into a base name
206 * and an optional array index in square brackets.
207 *
208 * If an array index is present, \c out_base_name_end is set to point to the
209 * "[" that precedes the array index, and the array index itself is returned
210 * as a long.
211 *
212 * If no array index is present (or if the array index is negative or
213 * mal-formed), \c out_base_name_end, is set to point to the null terminator
214 * at the end of the input string, and -1 is returned.
215 *
216 * Only the final array index is parsed; if the string contains other array
217 * indices (or structure field accesses), they are left in the base name.
218 *
219 * No attempt is made to check that the base name is properly formed;
220 * typically the caller will look up the base name in a hash table, so
221 * ill-formed base names simply turn into hash table lookup failures.
222 */
223long
224parse_program_resource_name(const GLchar *name,
225 const GLchar **out_base_name_end)
226{
227 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
228 *
229 * "When an integer array element or block instance number is part of
230 * the name string, it will be specified in decimal form without a "+"
231 * or "-" sign or any extra leading zeroes. Additionally, the name
232 * string will not include white space anywhere in the string."
233 */
234
235 const size_t len = strlen(name);
236 *out_base_name_end = name + len;
237
238 if (len == 0 || name[len-1] != ']')
239 return -1;
240
241 /* Walk backwards over the string looking for a non-digit character. This
242 * had better be the opening bracket for an array index.
243 *
244 * Initially, i specifies the location of the ']'. Since the string may
245 * contain only the ']' charcater, walk backwards very carefully.
246 */
247 unsigned i;
248 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
249 /* empty */ ;
250
251 if ((i == 0) || name[i-1] != '[')
252 return -1;
253
254 long array_index = strtol(&name[i], NULL, 10);
255 if (array_index < 0)
256 return -1;
257
258 *out_base_name_end = name + (i - 1);
259 return array_index;
260}
261
262
Ian Romanick379a32f2011-07-28 14:09:06 -0700263void
Paul Berry50895d42012-12-05 07:17:07 -0800264link_invalidate_variable_locations(gl_shader *sh, int input_base,
265 int output_base)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700266{
Eric Anholt16b68b12010-06-30 11:05:43 -0700267 foreach_list(node, sh->ir) {
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700268 ir_variable *const var = ((ir_instruction *) node)->as_variable();
269
Paul Berry50895d42012-12-05 07:17:07 -0800270 if (var == NULL)
271 continue;
272
273 int base;
274 switch (var->mode) {
Paul Berry42a29d82013-01-11 14:39:32 -0800275 case ir_var_shader_in:
Paul Berry50895d42012-12-05 07:17:07 -0800276 base = input_base;
277 break;
Paul Berry42a29d82013-01-11 14:39:32 -0800278 case ir_var_shader_out:
Paul Berry50895d42012-12-05 07:17:07 -0800279 base = output_base;
280 break;
281 default:
282 continue;
283 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700284
285 /* Only assign locations for generic attributes / varyings / etc.
286 */
Paul Berry50895d42012-12-05 07:17:07 -0800287 if ((var->location >= base) && !var->explicit_location)
288 var->location = -1;
Paul Berry3c9c17d2012-12-04 15:17:01 -0800289
Paul Berry3e81c662012-12-05 10:47:55 -0800290 if ((var->location == -1) && !var->explicit_location) {
Paul Berry3c9c17d2012-12-04 15:17:01 -0800291 var->is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800292 var->location_frac = 0;
293 } else {
Paul Berry3c9c17d2012-12-04 15:17:01 -0800294 var->is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800295 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700296 }
297}
298
299
Ian Romanickc93b8f12010-06-17 15:20:22 -0700300/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700301 * Verify that a vertex shader executable meets all semantic requirements.
302 *
Paul Berry642e5b412012-01-04 13:57:52 -0800303 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
304 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700305 *
306 * \param shader Vertex shader executable to be verified
307 */
Paul Berryb95d2372013-07-27 11:08:31 -0700308void
Eric Anholt849e1812010-06-30 11:49:17 -0700309validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700310 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700311{
312 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700313 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700314
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700315 /* From the GLSL 1.10 spec, page 48:
316 *
317 * "The variable gl_Position is available only in the vertex
318 * language and is intended for writing the homogeneous vertex
319 * position. All executions of a well-formed vertex shader
320 * executable must write a value into this variable. [...] The
321 * variable gl_Position is available only in the vertex
322 * language and is intended for writing the homogeneous vertex
323 * position. All executions of a well-formed vertex shader
324 * executable must write a value into this variable."
325 *
326 * while in GLSL 1.40 this text is changed to:
327 *
328 * "The variable gl_Position is available only in the vertex
329 * language and is intended for writing the homogeneous vertex
330 * position. It can be written at any time during shader
331 * execution. It may also be read back by a vertex shader
332 * after being written. This value will be used by primitive
333 * assembly, clipping, culling, and other fixed functionality
334 * operations, if present, that operate on primitives after
335 * vertex processing has occurred. Its value is undefined if
336 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700337 *
338 * GLSL ES 3.00 is similar to GLSL 1.40--failing to write to gl_Position is
339 * not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700340 */
Paul Berry15ba2a52012-08-02 17:51:02 -0700341 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700342 find_assignment_visitor find("gl_Position");
343 find.run(shader->ir);
344 if (!find.variable_found()) {
345 linker_error(prog, "vertex shader does not write to `gl_Position'\n");
Paul Berryb95d2372013-07-27 11:08:31 -0700346 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700347 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700348 }
349
Paul Berry642e5b412012-01-04 13:57:52 -0800350 prog->Vert.ClipDistanceArraySize = 0;
351
Paul Berry15ba2a52012-08-02 17:51:02 -0700352 if (!prog->IsES && prog->Version >= 130) {
Paul Berryb453ba22011-08-11 18:10:22 -0700353 /* From section 7.1 (Vertex Shader Special Variables) of the
354 * GLSL 1.30 spec:
355 *
356 * "It is an error for a shader to statically write both
357 * gl_ClipVertex and gl_ClipDistance."
Paul Berry15ba2a52012-08-02 17:51:02 -0700358 *
359 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
360 * gl_ClipVertex nor gl_ClipDistance.
Paul Berryb453ba22011-08-11 18:10:22 -0700361 */
362 find_assignment_visitor clip_vertex("gl_ClipVertex");
363 find_assignment_visitor clip_distance("gl_ClipDistance");
364
365 clip_vertex.run(shader->ir);
366 clip_distance.run(shader->ir);
367 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
368 linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
369 "and `gl_ClipDistance'\n");
Paul Berryb95d2372013-07-27 11:08:31 -0700370 return;
Paul Berryb453ba22011-08-11 18:10:22 -0700371 }
Paul Berry1ad54ae2011-09-17 09:42:02 -0700372 prog->Vert.UsesClipDistance = clip_distance.variable_found();
Paul Berry642e5b412012-01-04 13:57:52 -0800373 ir_variable *clip_distance_var =
374 shader->symbols->get_variable("gl_ClipDistance");
375 if (clip_distance_var)
376 prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
Paul Berryb453ba22011-08-11 18:10:22 -0700377 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700378}
379
380
Ian Romanickc93b8f12010-06-17 15:20:22 -0700381/**
382 * Verify that a fragment shader executable meets all semantic requirements
383 *
384 * \param shader Fragment shader executable to be verified
385 */
Paul Berryb95d2372013-07-27 11:08:31 -0700386void
Eric Anholt849e1812010-06-30 11:49:17 -0700387validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700388 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700389{
390 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700391 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700392
Ian Romanick832dfa52010-06-17 15:04:20 -0700393 find_assignment_visitor frag_color("gl_FragColor");
394 find_assignment_visitor frag_data("gl_FragData");
395
Eric Anholt16b68b12010-06-30 11:05:43 -0700396 frag_color.run(shader->ir);
397 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700398
Ian Romanick832dfa52010-06-17 15:04:20 -0700399 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700400 linker_error(prog, "fragment shader writes to both "
401 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700402 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700403}
404
405
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700406/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700407 * Generate a string describing the mode of a variable
408 */
409static const char *
410mode_string(const ir_variable *var)
411{
412 switch (var->mode) {
413 case ir_var_auto:
414 return (var->read_only) ? "global constant" : "global variable";
415
Paul Berry42a29d82013-01-11 14:39:32 -0800416 case ir_var_uniform: return "uniform";
417 case ir_var_shader_in: return "shader input";
418 case ir_var_shader_out: return "shader output";
Ian Romanick7e2aa912010-07-19 17:12:42 -0700419
Kenneth Graunke819d57f2011-01-12 15:37:37 -0800420 case ir_var_const_in:
Ian Romanick7e2aa912010-07-19 17:12:42 -0700421 case ir_var_temporary:
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700422 default:
423 assert(!"Should not get here.");
424 return "invalid variable";
425 }
426}
427
428
429/**
430 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700431 */
Paul Berryb95d2372013-07-27 11:08:31 -0700432void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700433cross_validate_globals(struct gl_shader_program *prog,
434 struct gl_shader **shader_list,
435 unsigned num_shaders,
436 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700437{
438 /* Examine all of the uniforms in all of the shaders and cross validate
439 * them.
440 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700441 glsl_symbol_table variables;
442 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700443 if (shader_list[i] == NULL)
444 continue;
445
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700446 foreach_list(node, shader_list[i]->ir) {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700447 ir_variable *const var = ((ir_instruction *) node)->as_variable();
448
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700449 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700450 continue;
451
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700452 if (uniforms_only && (var->mode != ir_var_uniform))
453 continue;
454
Ian Romanick7e2aa912010-07-19 17:12:42 -0700455 /* Don't cross validate temporaries that are at global scope. These
456 * will eventually get pulled into the shaders 'main'.
457 */
458 if (var->mode == ir_var_temporary)
459 continue;
460
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700461 /* If a global with this name has already been seen, verify that the
462 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700463 * initializers, the values of the initializers must be the same.
464 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700465 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700466 if (existing != NULL) {
467 if (var->type != existing->type) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700468 /* Consider the types to be "the same" if both types are arrays
469 * of the same type and one of the arrays is implicitly sized.
470 * In addition, set the type of the linked variable to the
471 * explicitly sized array.
472 */
473 if (var->type->is_array()
474 && existing->type->is_array()
475 && (var->type->fields.array == existing->type->fields.array)
476 && ((var->type->length == 0)
477 || (existing->type->length == 0))) {
Ian Romanick0f4b2a02011-01-25 12:06:18 -0800478 if (var->type->length != 0) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700479 existing->type = var->type;
Ian Romanick6f539212010-12-07 18:30:33 -0800480 }
Ian Romanicka2711d62010-08-29 22:07:49 -0700481 } else {
Ian Romanick586e7412011-07-28 14:04:09 -0700482 linker_error(prog, "%s `%s' declared as type "
483 "`%s' and type `%s'\n",
484 mode_string(var),
485 var->name, var->type->name,
486 existing->type->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700487 return;
Ian Romanicka2711d62010-08-29 22:07:49 -0700488 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700489 }
490
Ian Romanick68a4fc92010-10-07 17:21:22 -0700491 if (var->explicit_location) {
492 if (existing->explicit_location
493 && (var->location != existing->location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700494 linker_error(prog, "explicit locations for %s "
495 "`%s' have differing values\n",
496 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700497 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700498 }
499
500 existing->location = var->location;
501 existing->explicit_location = true;
502 }
503
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700504 /* From the GLSL 4.20 specification:
505 * "A link error will result if two compilation units in a program
506 * specify different integer-constant bindings for the same
507 * opaque-uniform name. However, it is not an error to specify a
508 * binding on some but not all declarations for the same name"
509 */
510 if (var->explicit_binding) {
511 if (existing->explicit_binding &&
512 var->binding != existing->binding) {
513 linker_error(prog, "explicit bindings for %s "
514 "`%s' have differing values\n",
515 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700516 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700517 }
518
519 existing->binding = var->binding;
520 existing->explicit_binding = true;
521 }
522
Ian Romanick46173f92011-10-31 13:07:06 -0700523 /* Validate layout qualifiers for gl_FragDepth.
524 *
525 * From the AMD/ARB_conservative_depth specs:
526 *
527 * "If gl_FragDepth is redeclared in any fragment shader in a
528 * program, it must be redeclared in all fragment shaders in
529 * that program that have static assignments to
530 * gl_FragDepth. All redeclarations of gl_FragDepth in all
531 * fragment shaders in a single program must have the same set
532 * of qualifiers."
533 */
534 if (strcmp(var->name, "gl_FragDepth") == 0) {
535 bool layout_declared = var->depth_layout != ir_depth_layout_none;
536 bool layout_differs =
537 var->depth_layout != existing->depth_layout;
538
539 if (layout_declared && layout_differs) {
540 linker_error(prog,
541 "All redeclarations of gl_FragDepth in all "
542 "fragment shaders in a single program must have "
543 "the same set of qualifiers.");
544 }
545
546 if (var->used && layout_differs) {
547 linker_error(prog,
548 "If gl_FragDepth is redeclared with a layout "
549 "qualifier in any fragment shader, it must be "
550 "redeclared with the same layout qualifier in "
551 "all fragment shaders that have assignments to "
552 "gl_FragDepth");
553 }
554 }
Chad Versaceaddae332011-01-27 01:40:31 -0800555
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700556 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
557 *
558 * "If a shared global has multiple initializers, the
559 * initializers must all be constant expressions, and they
560 * must all have the same value. Otherwise, a link error will
561 * result. (A shared global having only one initializer does
562 * not require that initializer to be a constant expression.)"
563 *
564 * Previous to 4.20 the GLSL spec simply said that initializers
565 * must have the same value. In this case of non-constant
566 * initializers, this was impossible to determine. As a result,
567 * no vendor actually implemented that behavior. The 4.20
568 * behavior matches the implemented behavior of at least one other
569 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700570 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700571 if (var->constant_initializer != NULL) {
572 if (existing->constant_initializer != NULL) {
573 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700574 linker_error(prog, "initializers for %s "
575 "`%s' have differing values\n",
576 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700577 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700578 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700579 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700580 /* If the first-seen instance of a particular uniform did not
581 * have an initializer but a later instance does, copy the
582 * initializer to the version stored in the symbol table.
583 */
Ian Romanickde415b72010-07-14 13:22:12 -0700584 /* FINISHME: This is wrong. The constant_value field should
585 * FINISHME: not be modified! Imagine a case where a shader
586 * FINISHME: without an initializer is linked in two different
587 * FINISHME: programs with shaders that have differing
588 * FINISHME: initializers. Linking with the first will
589 * FINISHME: modify the shader, and linking with the second
590 * FINISHME: will fail.
591 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700592 existing->constant_initializer =
593 var->constant_initializer->clone(ralloc_parent(existing),
594 NULL);
595 }
596 }
597
598 if (var->has_initializer) {
599 if (existing->has_initializer
600 && (var->constant_initializer == NULL
601 || existing->constant_initializer == NULL)) {
602 linker_error(prog,
603 "shared global variable `%s' has multiple "
604 "non-constant initializers.\n",
605 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700606 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700607 }
608
609 /* Some instance had an initializer, so keep track of that. In
610 * this location, all sorts of initializers (constant or
611 * otherwise) will propagate the existence to the variable
612 * stored in the symbol table.
613 */
614 existing->has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700615 }
Chad Versace7528f142010-11-17 14:34:38 -0800616
617 if (existing->invariant != var->invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -0700618 linker_error(prog, "declarations for %s `%s' have "
619 "mismatching invariant qualifiers\n",
620 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700621 return;
Chad Versace7528f142010-11-17 14:34:38 -0800622 }
Chad Versace61428dd2011-01-10 15:29:30 -0800623 if (existing->centroid != var->centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -0700624 linker_error(prog, "declarations for %s `%s' have "
625 "mismatching centroid qualifiers\n",
626 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700627 return;
Chad Versace61428dd2011-01-10 15:29:30 -0800628 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700629 } else
Eric Anholt001eee52010-11-05 06:11:24 -0700630 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700631 }
632 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700633}
634
635
Ian Romanick37101922010-06-18 19:02:10 -0700636/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700637 * Perform validation of uniforms used across multiple shader stages
638 */
Paul Berryb95d2372013-07-27 11:08:31 -0700639void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700640cross_validate_uniforms(struct gl_shader_program *prog)
641{
Paul Berryb95d2372013-07-27 11:08:31 -0700642 cross_validate_globals(prog, prog->_LinkedShaders,
643 MESA_SHADER_TYPES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700644}
645
Eric Anholtf609cf72012-04-27 13:52:56 -0700646/**
647 * Accumulates the array of prog->UniformBlocks and checks that all
648 * definitons of blocks agree on their contents.
649 */
650static bool
651interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
652{
653 unsigned max_num_uniform_blocks = 0;
654 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
655 if (prog->_LinkedShaders[i])
656 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
657 }
658
659 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
660 struct gl_shader *sh = prog->_LinkedShaders[i];
661
662 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
663 max_num_uniform_blocks);
664 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
665 prog->UniformBlockStageIndex[i][j] = -1;
666
667 if (sh == NULL)
668 continue;
669
670 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
671 int index = link_cross_validate_uniform_block(prog,
672 &prog->UniformBlocks,
673 &prog->NumUniformBlocks,
674 &sh->UniformBlocks[j]);
675
676 if (index == -1) {
677 linker_error(prog, "uniform block `%s' has mismatching definitions",
678 sh->UniformBlocks[j].Name);
679 return false;
680 }
681
682 prog->UniformBlockStageIndex[i][index] = j;
683 }
684 }
685
686 return true;
687}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700688
Ian Romanick37101922010-06-18 19:02:10 -0700689
Ian Romanick3fb87872010-07-09 14:09:34 -0700690/**
691 * Populates a shaders symbol table with all global declarations
692 */
693static void
694populate_symbol_table(gl_shader *sh)
695{
696 sh->symbols = new(sh) glsl_symbol_table;
697
698 foreach_list(node, sh->ir) {
699 ir_instruction *const inst = (ir_instruction *) node;
700 ir_variable *var;
701 ir_function *func;
702
703 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -0700704 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -0700705 } else if ((var = inst->as_variable()) != NULL) {
Eric Anholt001eee52010-11-05 06:11:24 -0700706 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -0700707 }
708 }
709}
710
711
712/**
Ian Romanick31a97862010-07-12 18:48:50 -0700713 * Remap variables referenced in an instruction tree
714 *
715 * This is used when instruction trees are cloned from one shader and placed in
716 * another. These trees will contain references to \c ir_variable nodes that
717 * do not exist in the target shader. This function finds these \c ir_variable
718 * references and replaces the references with matching variables in the target
719 * shader.
720 *
721 * If there is no matching variable in the target shader, a clone of the
722 * \c ir_variable is made and added to the target shader. The new variable is
723 * added to \b both the instruction stream and the symbol table.
724 *
725 * \param inst IR tree that is to be processed.
726 * \param symbols Symbol table containing global scope symbols in the
727 * linked shader.
728 * \param instructions Instruction stream where new variable declarations
729 * should be added.
730 */
731void
Eric Anholt8273bd42010-08-04 12:34:56 -0700732remap_variables(ir_instruction *inst, struct gl_shader *target,
733 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -0700734{
735 class remap_visitor : public ir_hierarchical_visitor {
736 public:
Eric Anholt8273bd42010-08-04 12:34:56 -0700737 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -0700738 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -0700739 {
Eric Anholt8273bd42010-08-04 12:34:56 -0700740 this->target = target;
741 this->symbols = target->symbols;
742 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -0700743 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -0700744 }
745
746 virtual ir_visitor_status visit(ir_dereference_variable *ir)
747 {
Ian Romanick7e2aa912010-07-19 17:12:42 -0700748 if (ir->var->mode == ir_var_temporary) {
749 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
750
751 assert(var != NULL);
752 ir->var = var;
753 return visit_continue;
754 }
755
Ian Romanick31a97862010-07-12 18:48:50 -0700756 ir_variable *const existing =
757 this->symbols->get_variable(ir->var->name);
758 if (existing != NULL)
759 ir->var = existing;
760 else {
Eric Anholt8273bd42010-08-04 12:34:56 -0700761 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -0700762
Eric Anholt001eee52010-11-05 06:11:24 -0700763 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -0700764 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -0700765 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -0700766 }
767
768 return visit_continue;
769 }
770
771 private:
Eric Anholt8273bd42010-08-04 12:34:56 -0700772 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -0700773 glsl_symbol_table *symbols;
774 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -0700775 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -0700776 };
777
Eric Anholt8273bd42010-08-04 12:34:56 -0700778 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -0700779
780 inst->accept(&v);
781}
782
783
784/**
785 * Move non-declarations from one instruction stream to another
786 *
787 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -0700788 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -0700789 * pointer) for \c last and \c false for \c make_copies on the first
790 * call. Successive calls pass the return value of the previous call for
791 * \c last and \c true for \c make_copies.
792 *
793 * \param instructions Source instruction stream
794 * \param last Instruction after which new instructions should be
795 * inserted in the target instruction stream
796 * \param make_copies Flag selecting whether instructions in \c instructions
797 * should be copied (via \c ir_instruction::clone) into the
798 * target list or moved.
799 *
800 * \return
801 * The new "last" instruction in the target instruction stream. This pointer
802 * is suitable for use as the \c last parameter of a later call to this
803 * function.
804 */
805exec_node *
806move_non_declarations(exec_list *instructions, exec_node *last,
807 bool make_copies, gl_shader *target)
808{
Ian Romanick7e2aa912010-07-19 17:12:42 -0700809 hash_table *temps = NULL;
810
811 if (make_copies)
812 temps = hash_table_ctor(0, hash_table_pointer_hash,
813 hash_table_pointer_compare);
814
Ian Romanick303c99f2010-07-19 12:34:56 -0700815 foreach_list_safe(node, instructions) {
Ian Romanick31a97862010-07-12 18:48:50 -0700816 ir_instruction *inst = (ir_instruction *) node;
817
Ian Romanick7e2aa912010-07-19 17:12:42 -0700818 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -0700819 continue;
820
Ian Romanick7e2aa912010-07-19 17:12:42 -0700821 ir_variable *var = inst->as_variable();
822 if ((var != NULL) && (var->mode != ir_var_temporary))
823 continue;
824
825 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -0700826 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -0700827 || inst->as_if() /* for initializers with the ?: operator */
Ian Romanick7e2aa912010-07-19 17:12:42 -0700828 || ((var != NULL) && (var->mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -0700829
830 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -0700831 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -0700832
833 if (var != NULL)
834 hash_table_insert(temps, inst, var);
835 else
Eric Anholt8273bd42010-08-04 12:34:56 -0700836 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -0700837 } else {
838 inst->remove();
839 }
840
841 last->insert_after(inst);
842 last = inst;
843 }
844
Ian Romanick7e2aa912010-07-19 17:12:42 -0700845 if (make_copies)
846 hash_table_dtor(temps);
847
Ian Romanick31a97862010-07-12 18:48:50 -0700848 return last;
849}
850
851/**
Ian Romanick15ce87e2010-07-09 15:28:22 -0700852 * Get the function signature for main from a shader
853 */
854static ir_function_signature *
855get_main_function_signature(gl_shader *sh)
856{
857 ir_function *const f = sh->symbols->get_function("main");
858 if (f != NULL) {
859 exec_list void_parameters;
860
861 /* Look for the 'void main()' signature and ensure that it's defined.
862 * This keeps the linker from accidentally pick a shader that just
863 * contains a prototype for main.
864 *
865 * We don't have to check for multiple definitions of main (in multiple
866 * shaders) because that would have already been caught above.
867 */
868 ir_function_signature *sig = f->matching_signature(&void_parameters);
869 if ((sig != NULL) && sig->is_defined) {
870 return sig;
871 }
872 }
873
874 return NULL;
875}
876
877
878/**
Brian Paul84a12732012-02-02 20:10:40 -0700879 * This class is only used in link_intrastage_shaders() below but declaring
880 * it inside that function leads to compiler warnings with some versions of
881 * gcc.
882 */
883class array_sizing_visitor : public ir_hierarchical_visitor {
884public:
885 virtual ir_visitor_status visit(ir_variable *var)
886 {
887 if (var->type->is_array() && (var->type->length == 0)) {
888 const glsl_type *type =
889 glsl_type::get_array_instance(var->type->fields.array,
890 var->max_array_access + 1);
891 assert(type != NULL);
892 var->type = type;
893 }
894 return visit_continue;
895 }
896};
897
Brian Paul84a12732012-02-02 20:10:40 -0700898/**
Ian Romanick3fb87872010-07-09 14:09:34 -0700899 * Combine a group of shaders for a single stage to generate a linked shader
900 *
901 * \note
902 * If this function is supplied a single shader, it is cloned, and the new
903 * shader is returned.
904 */
905static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -0800906link_intrastage_shaders(void *mem_ctx,
907 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -0700908 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -0700909 struct gl_shader **shader_list,
910 unsigned num_shaders)
911{
Eric Anholtf609cf72012-04-27 13:52:56 -0700912 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -0700913
Ian Romanick13f782c2010-06-29 18:53:38 -0700914 /* Check that global variables defined in multiple shaders are consistent.
915 */
Paul Berryb95d2372013-07-27 11:08:31 -0700916 cross_validate_globals(prog, shader_list, num_shaders, false);
917 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -0700918 return NULL;
919
Jordan Justen4a0bcd92013-05-20 23:42:49 -0700920 /* Check that interface blocks defined in multiple shaders are consistent.
921 */
Paul Berryb95d2372013-07-27 11:08:31 -0700922 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
923 num_shaders);
924 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -0700925 return NULL;
926
Paul Berry4682b9b2013-07-27 15:07:08 -0700927 /* Link up uniform blocks defined within this stage. */
928 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -0500929 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
930 &uniform_blocks);
Eric Anholtf609cf72012-04-27 13:52:56 -0700931
Ian Romanick13f782c2010-06-29 18:53:38 -0700932 /* Check that there is only a single definition of each function signature
933 * across all shaders.
934 */
935 for (unsigned i = 0; i < (num_shaders - 1); i++) {
936 foreach_list(node, shader_list[i]->ir) {
937 ir_function *const f = ((ir_instruction *) node)->as_function();
938
939 if (f == NULL)
940 continue;
941
942 for (unsigned j = i + 1; j < num_shaders; j++) {
943 ir_function *const other =
944 shader_list[j]->symbols->get_function(f->name);
945
946 /* If the other shader has no function (and therefore no function
947 * signatures) with the same name, skip to the next shader.
948 */
949 if (other == NULL)
950 continue;
951
952 foreach_iter (exec_list_iterator, iter, *f) {
953 ir_function_signature *sig =
954 (ir_function_signature *) iter.get();
955
Kenneth Graunkef412fac2010-09-05 01:48:11 -0700956 if (!sig->is_defined || sig->is_builtin)
Ian Romanick13f782c2010-06-29 18:53:38 -0700957 continue;
958
959 ir_function_signature *other_sig =
960 other->exact_matching_signature(& sig->parameters);
961
962 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunkef412fac2010-09-05 01:48:11 -0700963 && !other_sig->is_builtin) {
Ian Romanick586e7412011-07-28 14:04:09 -0700964 linker_error(prog, "function `%s' is multiply defined",
965 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -0700966 return NULL;
967 }
968 }
969 }
970 }
971 }
972
973 /* Find the shader that defines main, and make a clone of it.
974 *
975 * Starting with the clone, search for undefined references. If one is
976 * found, find the shader that defines it. Clone the reference and add
977 * it to the shader. Repeat until there are no undefined references or
978 * until a reference cannot be resolved.
979 */
Ian Romanick15ce87e2010-07-09 15:28:22 -0700980 gl_shader *main = NULL;
981 for (unsigned i = 0; i < num_shaders; i++) {
982 if (get_main_function_signature(shader_list[i]) != NULL) {
983 main = shader_list[i];
984 break;
985 }
986 }
Ian Romanick13f782c2010-06-29 18:53:38 -0700987
Ian Romanick15ce87e2010-07-09 15:28:22 -0700988 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -0700989 linker_error(prog, "%s shader lacks `main'\n",
Eric Anholtfaf3dba2013-06-12 16:57:11 -0700990 _mesa_glsl_shader_target_name(shader_list[0]->Type));
Ian Romanick15ce87e2010-07-09 15:28:22 -0700991 return NULL;
992 }
993
Ian Romanick4a455952010-10-13 15:13:02 -0700994 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -0700995 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -0800996 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -0700997
Eric Anholtf609cf72012-04-27 13:52:56 -0700998 linked->UniformBlocks = uniform_blocks;
999 linked->NumUniformBlocks = num_uniform_blocks;
1000 ralloc_steal(linked, linked->UniformBlocks);
1001
Ian Romanick15ce87e2010-07-09 15:28:22 -07001002 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001003
Ian Romanick31a97862010-07-12 18:48:50 -07001004 /* The a pointer to the main function in the final linked shader (i.e., the
1005 * copy of the original shader that contained the main function).
1006 */
1007 ir_function_signature *const main_sig = get_main_function_signature(linked);
1008
1009 /* Move any instructions other than variable declarations or function
1010 * declarations into main.
1011 */
Ian Romanick9303e352010-07-19 12:33:54 -07001012 exec_node *insertion_point =
1013 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1014 linked);
1015
Ian Romanick31a97862010-07-12 18:48:50 -07001016 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001017 if (shader_list[i] == main)
1018 continue;
1019
Ian Romanick31a97862010-07-12 18:48:50 -07001020 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001021 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001022 }
1023
Ian Romanick13f782c2010-06-29 18:53:38 -07001024 /* Resolve initializers for global variables in the linked shader.
1025 */
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001026 unsigned num_linking_shaders = num_shaders;
1027 for (unsigned i = 0; i < num_shaders; i++)
1028 num_linking_shaders += shader_list[i]->num_builtins_to_link;
1029
1030 gl_shader **linking_shaders =
1031 (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
1032
1033 memcpy(linking_shaders, shader_list,
1034 sizeof(linking_shaders[0]) * num_shaders);
1035
1036 unsigned idx = num_shaders;
1037 for (unsigned i = 0; i < num_shaders; i++) {
1038 memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
1039 sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
1040 idx += shader_list[i]->num_builtins_to_link;
1041 }
1042
1043 assert(idx == num_linking_shaders);
1044
Ian Romanick4a455952010-10-13 15:13:02 -07001045 if (!link_function_calls(prog, linked, linking_shaders,
1046 num_linking_shaders)) {
1047 ctx->Driver.DeleteShader(ctx, linked);
1048 linked = NULL;
1049 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001050
1051 free(linking_shaders);
Ian Romanick3fb87872010-07-09 14:09:34 -07001052
Paul Berryc148ef62011-08-03 15:37:01 -07001053 /* At this point linked should contain all of the linked IR, so
1054 * validate it to make sure nothing went wrong.
1055 */
1056 if (linked)
1057 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07001058
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001059 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08001060 * unspecified sizes have a size specified. The size is inferred from the
1061 * max_array_access field.
1062 */
Ian Romanick002cd2c2010-12-07 19:00:44 -08001063 if (linked != NULL) {
Brian Paul84a12732012-02-02 20:10:40 -07001064 array_sizing_visitor v;
Ian Romanick6f539212010-12-07 18:30:33 -08001065
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001066 v.run(linked->ir);
Ian Romanick6f539212010-12-07 18:30:33 -08001067 }
1068
Ian Romanick3fb87872010-07-09 14:09:34 -07001069 return linked;
1070}
1071
Eric Anholta721abf2010-08-23 10:32:01 -07001072/**
1073 * Update the sizes of linked shader uniform arrays to the maximum
1074 * array index used.
1075 *
1076 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1077 *
1078 * If one or more elements of an array are active,
1079 * GetActiveUniform will return the name of the array in name,
1080 * subject to the restrictions listed above. The type of the array
1081 * is returned in type. The size parameter contains the highest
1082 * array element index used, plus one. The compiler or linker
1083 * determines the highest index used. There will be only one
1084 * active uniform reported by the GL per uniform array.
1085
1086 */
1087static void
Eric Anholt586b4b52010-09-28 14:32:16 -07001088update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07001089{
Ian Romanick3322fba2010-10-14 13:28:42 -07001090 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1091 if (prog->_LinkedShaders[i] == NULL)
1092 continue;
1093
Eric Anholta721abf2010-08-23 10:32:01 -07001094 foreach_list(node, prog->_LinkedShaders[i]->ir) {
1095 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1096
Eric Anholt586b4b52010-09-28 14:32:16 -07001097 if ((var == NULL) || (var->mode != ir_var_uniform &&
Paul Berry42a29d82013-01-11 14:39:32 -08001098 var->mode != ir_var_shader_in &&
1099 var->mode != ir_var_shader_out) ||
Eric Anholta721abf2010-08-23 10:32:01 -07001100 !var->type->is_array())
1101 continue;
1102
Eric Anholt9feb4032012-05-01 14:43:31 -07001103 /* GL_ARB_uniform_buffer_object says that std140 uniforms
1104 * will not be eliminated. Since we always do std140, just
1105 * don't resize arrays in UBOs.
1106 */
Ian Romanick13be1f42012-12-14 12:00:14 -08001107 if (var->is_in_uniform_block())
Eric Anholt9feb4032012-05-01 14:43:31 -07001108 continue;
1109
Eric Anholta721abf2010-08-23 10:32:01 -07001110 unsigned int size = var->max_array_access;
Ian Romanick3322fba2010-10-14 13:28:42 -07001111 for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
1112 if (prog->_LinkedShaders[j] == NULL)
1113 continue;
1114
Eric Anholta721abf2010-08-23 10:32:01 -07001115 foreach_list(node2, prog->_LinkedShaders[j]->ir) {
1116 ir_variable *other_var = ((ir_instruction *) node2)->as_variable();
1117 if (!other_var)
1118 continue;
1119
1120 if (strcmp(var->name, other_var->name) == 0 &&
1121 other_var->max_array_access > size) {
1122 size = other_var->max_array_access;
1123 }
1124 }
1125 }
Eric Anholt586b4b52010-09-28 14:32:16 -07001126
Fabian Bieler63684782013-06-14 13:37:07 +02001127 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08001128 /* If this is a built-in uniform (i.e., it's backed by some
1129 * fixed-function state), adjust the number of state slots to
1130 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05001131 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08001132 * slots is an integer multiple of the number of array elements.
1133 * Determine the number of slots per array element by dividing by
1134 * the old (total) size.
1135 */
1136 if (var->num_state_slots > 0) {
1137 var->num_state_slots = (size + 1)
1138 * (var->num_state_slots / var->type->length);
1139 }
1140
Eric Anholta721abf2010-08-23 10:32:01 -07001141 var->type = glsl_type::get_array_instance(var->type->fields.array,
1142 size + 1);
1143 /* FINISHME: We should update the types of array
1144 * dereferences of this variable now.
1145 */
1146 }
1147 }
1148 }
1149}
1150
Ian Romanick69846702010-06-22 17:29:19 -07001151/**
Bryan Cainf18a0862011-04-23 19:29:15 -05001152 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07001153 *
1154 * \param used_mask Bits representing used (1) and unused (0) locations
1155 * \param needed_count Number of contiguous bits needed.
1156 *
1157 * \return
1158 * Base location of the available bits on success or -1 on failure.
1159 */
1160int
1161find_available_slots(unsigned used_mask, unsigned needed_count)
1162{
1163 unsigned needed_mask = (1 << needed_count) - 1;
1164 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
1165
1166 /* The comparison to 32 is redundant, but without it GCC emits "warning:
1167 * cannot optimize possibly infinite loops" for the loop below.
1168 */
1169 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
1170 return -1;
1171
1172 for (int i = 0; i <= max_bit_to_test; i++) {
1173 if ((needed_mask & ~used_mask) == needed_mask)
1174 return i;
1175
1176 needed_mask <<= 1;
1177 }
1178
1179 return -1;
1180}
1181
1182
Ian Romanickd32d4f72011-06-27 17:59:58 -07001183/**
1184 * Assign locations for either VS inputs for FS outputs
1185 *
1186 * \param prog Shader program whose variables need locations assigned
1187 * \param target_index Selector for the program target to receive location
1188 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
1189 * \c MESA_SHADER_FRAGMENT.
1190 * \param max_index Maximum number of generic locations. This corresponds
1191 * to either the maximum number of draw buffers or the
1192 * maximum number of generic attributes.
1193 *
1194 * \return
1195 * If locations are successfully assigned, true is returned. Otherwise an
1196 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07001197 */
Ian Romanick69846702010-06-22 17:29:19 -07001198bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07001199assign_attribute_or_color_locations(gl_shader_program *prog,
1200 unsigned target_index,
1201 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001202{
Ian Romanickd32d4f72011-06-27 17:59:58 -07001203 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07001204 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07001205 unsigned used_locations = (max_index >= 32)
1206 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001207
Ian Romanickd32d4f72011-06-27 17:59:58 -07001208 assert((target_index == MESA_SHADER_VERTEX)
1209 || (target_index == MESA_SHADER_FRAGMENT));
1210
1211 gl_shader *const sh = prog->_LinkedShaders[target_index];
1212 if (sh == NULL)
1213 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001214
Ian Romanick69846702010-06-22 17:29:19 -07001215 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001216 *
1217 * 1. Invalidate the location assignments for all vertex shader inputs.
1218 *
1219 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07001220 * glBindVertexAttribLocation) locations and outputs that have
1221 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001222 *
Ian Romanick69846702010-06-22 17:29:19 -07001223 * 3. Sort the attributes without assigned locations by number of slots
1224 * required in decreasing order. Fragmentation caused by attribute
1225 * locations assigned by the application may prevent large attributes
1226 * from having enough contiguous space.
1227 *
1228 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001229 */
1230
Ian Romanickd32d4f72011-06-27 17:59:58 -07001231 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06001232 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001233
Ian Romanickd32d4f72011-06-27 17:59:58 -07001234 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08001235 (target_index == MESA_SHADER_VERTEX)
1236 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07001237
1238
Ian Romanick69846702010-06-22 17:29:19 -07001239 /* Temporary storage for the set of attributes that need locations assigned.
1240 */
1241 struct temp_attr {
1242 unsigned slots;
1243 ir_variable *var;
1244
1245 /* Used below in the call to qsort. */
1246 static int compare(const void *a, const void *b)
1247 {
1248 const temp_attr *const l = (const temp_attr *) a;
1249 const temp_attr *const r = (const temp_attr *) b;
1250
1251 /* Reversed because we want a descending order sort below. */
1252 return r->slots - l->slots;
1253 }
1254 } to_assign[16];
1255
1256 unsigned num_attr = 0;
1257
Eric Anholt16b68b12010-06-30 11:05:43 -07001258 foreach_list(node, sh->ir) {
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001259 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1260
Brian Paul4470ff22011-07-19 21:10:25 -06001261 if ((var == NULL) || (var->mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001262 continue;
1263
Ian Romanick68a4fc92010-10-07 17:21:22 -07001264 if (var->explicit_location) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001265 if ((var->location >= (int)(max_index + generic_base))
Ian Romanick68a4fc92010-10-07 17:21:22 -07001266 || (var->location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07001267 linker_error(prog,
1268 "invalid explicit location %d specified for `%s'\n",
Ian Romanick523b6112011-08-17 15:40:03 -07001269 (var->location < 0)
1270 ? var->location : var->location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07001271 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07001272 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07001273 }
1274 } else if (target_index == MESA_SHADER_VERTEX) {
1275 unsigned binding;
1276
1277 if (prog->AttributeBindings->get(binding, var->name)) {
1278 assert(binding >= VERT_ATTRIB_GENERIC0);
1279 var->location = binding;
Paul Berry3c9c17d2012-12-04 15:17:01 -08001280 var->is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07001281 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07001282 } else if (target_index == MESA_SHADER_FRAGMENT) {
1283 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001284 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07001285
1286 if (prog->FragDataBindings->get(binding, var->name)) {
1287 assert(binding >= FRAG_RESULT_DATA0);
1288 var->location = binding;
Paul Berry3c9c17d2012-12-04 15:17:01 -08001289 var->is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001290
1291 if (prog->FragDataIndexBindings->get(index, var->name)) {
1292 var->index = index;
1293 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07001294 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07001295 }
1296
Ian Romanick9f0e98d2011-10-06 10:25:34 -07001297 /* If the variable is not a built-in and has a location statically
1298 * assigned in the shader (presumably via a layout qualifier), make sure
1299 * that it doesn't collide with other assigned locations. Otherwise,
1300 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001301 */
Paul Berry0026ad42013-07-31 08:15:08 -07001302 const unsigned slots = var->type->count_attribute_slots();
Ian Romanick523b6112011-08-17 15:40:03 -07001303 if (var->location != -1) {
Dave Airlie1256a5d2012-03-24 13:33:41 +00001304 if (var->location >= generic_base && var->index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07001305 /* From page 61 of the OpenGL 4.0 spec:
1306 *
1307 * "LinkProgram will fail if the attribute bindings assigned
1308 * by BindAttribLocation do not leave not enough space to
1309 * assign a location for an active matrix attribute or an
1310 * active attribute array, both of which require multiple
1311 * contiguous generic attributes."
1312 *
1313 * Previous versions of the spec contain similar language but omit
1314 * the bit about attribute arrays.
1315 *
1316 * Page 61 of the OpenGL 4.0 spec also says:
1317 *
1318 * "It is possible for an application to bind more than one
1319 * attribute name to the same location. This is referred to as
1320 * aliasing. This will only work if only one of the aliased
1321 * attributes is active in the executable program, or if no
1322 * path through the shader consumes more than one attribute of
1323 * a set of attributes aliased to the same location. A link
1324 * error can occur if the linker determines that every path
1325 * through the shader consumes multiple aliased attributes,
1326 * but implementations are not required to generate an error
1327 * in this case."
1328 *
1329 * These two paragraphs are either somewhat contradictory, or I
1330 * don't fully understand one or both of them.
1331 */
1332 /* FINISHME: The code as currently written does not support
1333 * FINISHME: attribute location aliasing (see comment above).
1334 */
1335 /* Mask representing the contiguous slots that will be used by
1336 * this attribute.
1337 */
1338 const unsigned attr = var->location - generic_base;
1339 const unsigned use_mask = (1 << slots) - 1;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001340
Ian Romanick523b6112011-08-17 15:40:03 -07001341 /* Generate a link error if the set of bits requested for this
1342 * attribute overlaps any previously allocated bits.
1343 */
1344 if ((~(use_mask << attr) & used_locations) != used_locations) {
Dave Airlie7449ae42011-11-20 19:56:35 +00001345 const char *const string = (target_index == MESA_SHADER_VERTEX)
1346 ? "vertex shader input" : "fragment shader output";
Ian Romanick523b6112011-08-17 15:40:03 -07001347 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00001348 "insufficient contiguous locations "
Dave Airlie1256a5d2012-03-24 13:33:41 +00001349 "available for %s `%s' %d %d %d", string,
1350 var->name, used_locations, use_mask, attr);
Ian Romanick523b6112011-08-17 15:40:03 -07001351 return false;
1352 }
1353
1354 used_locations |= (use_mask << attr);
1355 }
1356
1357 continue;
1358 }
1359
1360 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07001361 to_assign[num_attr].var = var;
1362 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001363 }
Ian Romanick69846702010-06-22 17:29:19 -07001364
1365 /* If all of the attributes were assigned locations by the application (or
1366 * are built-in attributes with fixed locations), return early. This should
1367 * be the common case.
1368 */
1369 if (num_attr == 0)
1370 return true;
1371
1372 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
1373
Ian Romanickd32d4f72011-06-27 17:59:58 -07001374 if (target_index == MESA_SHADER_VERTEX) {
1375 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
1376 * only be explicitly assigned by via glBindAttribLocation. Mark it as
1377 * reserved to prevent it from being automatically allocated below.
1378 */
1379 find_deref_visitor find("gl_Vertex");
1380 find.run(sh->ir);
1381 if (find.variable_found())
1382 used_locations |= (1 << 0);
1383 }
Ian Romanick982e3792010-06-29 18:58:20 -07001384
Ian Romanick69846702010-06-22 17:29:19 -07001385 for (unsigned i = 0; i < num_attr; i++) {
1386 /* Mask representing the contiguous slots that will be used by this
1387 * attribute.
1388 */
1389 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
1390
1391 int location = find_available_slots(used_locations, to_assign[i].slots);
1392
1393 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001394 const char *const string = (target_index == MESA_SHADER_VERTEX)
1395 ? "vertex shader input" : "fragment shader output";
1396
Ian Romanick586e7412011-07-28 14:04:09 -07001397 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00001398 "insufficient contiguous locations "
Ian Romanick586e7412011-07-28 14:04:09 -07001399 "available for %s `%s'",
1400 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07001401 return false;
1402 }
1403
Ian Romanickd32d4f72011-06-27 17:59:58 -07001404 to_assign[i].var->location = generic_base + location;
Paul Berry3c9c17d2012-12-04 15:17:01 -08001405 to_assign[i].var->is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07001406 used_locations |= (use_mask << location);
1407 }
1408
1409 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001410}
1411
1412
Ian Romanick40e114b2010-08-17 14:55:50 -07001413/**
Ian Romanickcc90e622010-10-19 17:59:10 -07001414 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07001415 */
1416void
Ian Romanickcc90e622010-10-19 17:59:10 -07001417demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07001418{
1419 foreach_list(node, sh->ir) {
1420 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1421
Ian Romanickcc90e622010-10-19 17:59:10 -07001422 if ((var == NULL) || (var->mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07001423 continue;
1424
Ian Romanickcc90e622010-10-19 17:59:10 -07001425 /* A shader 'in' or 'out' variable is only really an input or output if
1426 * its value is used by other shader stages. This will cause the variable
1427 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07001428 */
Paul Berry3c9c17d2012-12-04 15:17:01 -08001429 if (var->is_unmatched_generic_inout) {
Ian Romanick40e114b2010-08-17 14:55:50 -07001430 var->mode = ir_var_auto;
1431 }
1432 }
1433}
1434
1435
Paul Berry871ddb92011-11-05 11:17:32 -07001436/**
Marek Olšákec174a42011-11-18 15:00:10 +01001437 * Store the gl_FragDepth layout in the gl_shader_program struct.
1438 */
1439static void
1440store_fragdepth_layout(struct gl_shader_program *prog)
1441{
1442 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
1443 return;
1444 }
1445
1446 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
1447
1448 /* We don't look up the gl_FragDepth symbol directly because if
1449 * gl_FragDepth is not used in the shader, it's removed from the IR.
1450 * However, the symbol won't be removed from the symbol table.
1451 *
1452 * We're only interested in the cases where the variable is NOT removed
1453 * from the IR.
1454 */
1455 foreach_list(node, ir) {
1456 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1457
Paul Berry42a29d82013-01-11 14:39:32 -08001458 if (var == NULL || var->mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01001459 continue;
1460 }
1461
1462 if (strcmp(var->name, "gl_FragDepth") == 0) {
1463 switch (var->depth_layout) {
1464 case ir_depth_layout_none:
1465 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
1466 return;
1467 case ir_depth_layout_any:
1468 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
1469 return;
1470 case ir_depth_layout_greater:
1471 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
1472 return;
1473 case ir_depth_layout_less:
1474 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
1475 return;
1476 case ir_depth_layout_unchanged:
1477 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
1478 return;
1479 default:
1480 assert(0);
1481 return;
1482 }
1483 }
1484 }
1485}
1486
1487/**
Ian Romanick92f81592011-11-08 12:37:19 -08001488 * Validate the resources used by a program versus the implementation limits
1489 */
Paul Berryb95d2372013-07-27 11:08:31 -07001490static void
Ian Romanick92f81592011-11-08 12:37:19 -08001491check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
1492{
1493 static const char *const shader_names[MESA_SHADER_TYPES] = {
Marek Olšák030ca232013-06-12 17:15:46 +02001494 "vertex", "geometry", "fragment"
Ian Romanick92f81592011-11-08 12:37:19 -08001495 };
1496
1497 const unsigned max_samplers[MESA_SHADER_TYPES] = {
Marek Olšák5e784332013-05-02 02:30:44 +02001498 ctx->Const.VertexProgram.MaxTextureImageUnits,
Marek Olšák030ca232013-06-12 17:15:46 +02001499 ctx->Const.GeometryProgram.MaxTextureImageUnits,
1500 ctx->Const.FragmentProgram.MaxTextureImageUnits
Ian Romanick92f81592011-11-08 12:37:19 -08001501 };
1502
Eric Anholt38e77e52013-05-23 11:10:15 -07001503 const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = {
Ian Romanick92f81592011-11-08 12:37:19 -08001504 ctx->Const.VertexProgram.MaxUniformComponents,
Marek Olšák030ca232013-06-12 17:15:46 +02001505 ctx->Const.GeometryProgram.MaxUniformComponents,
1506 ctx->Const.FragmentProgram.MaxUniformComponents
Ian Romanick92f81592011-11-08 12:37:19 -08001507 };
1508
Eric Anholt38e77e52013-05-23 11:10:15 -07001509 const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = {
1510 ctx->Const.VertexProgram.MaxCombinedUniformComponents,
Marek Olšák030ca232013-06-12 17:15:46 +02001511 ctx->Const.GeometryProgram.MaxCombinedUniformComponents,
1512 ctx->Const.FragmentProgram.MaxCombinedUniformComponents
Eric Anholt38e77e52013-05-23 11:10:15 -07001513 };
1514
Eric Anholt877a8972012-06-25 12:47:01 -07001515 const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
1516 ctx->Const.VertexProgram.MaxUniformBlocks,
Eric Anholt877a8972012-06-25 12:47:01 -07001517 ctx->Const.GeometryProgram.MaxUniformBlocks,
Marek Olšák030ca232013-06-12 17:15:46 +02001518 ctx->Const.FragmentProgram.MaxUniformBlocks
Eric Anholt877a8972012-06-25 12:47:01 -07001519 };
1520
Ian Romanick92f81592011-11-08 12:37:19 -08001521 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1522 struct gl_shader *sh = prog->_LinkedShaders[i];
1523
1524 if (sh == NULL)
1525 continue;
1526
1527 if (sh->num_samplers > max_samplers[i]) {
1528 linker_error(prog, "Too many %s shader texture samplers",
1529 shader_names[i]);
1530 }
1531
Eric Anholt38e77e52013-05-23 11:10:15 -07001532 if (sh->num_uniform_components > max_default_uniform_components[i]) {
1533 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
1534 linker_warning(prog, "Too many %s shader default uniform block "
1535 "components, but the driver will try to optimize "
1536 "them out; this is non-portable out-of-spec "
1537 "behavior\n",
1538 shader_names[i]);
1539 } else {
1540 linker_error(prog, "Too many %s shader default uniform block "
1541 "components",
1542 shader_names[i]);
1543 }
1544 }
1545
1546 if (sh->num_combined_uniform_components >
1547 max_combined_uniform_components[i]) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01001548 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
1549 linker_warning(prog, "Too many %s shader uniform components, "
1550 "but the driver will try to optimize them out; "
1551 "this is non-portable out-of-spec behavior\n",
1552 shader_names[i]);
1553 } else {
1554 linker_error(prog, "Too many %s shader uniform components",
1555 shader_names[i]);
1556 }
Ian Romanick92f81592011-11-08 12:37:19 -08001557 }
1558 }
1559
Eric Anholt877a8972012-06-25 12:47:01 -07001560 unsigned blocks[MESA_SHADER_TYPES] = {0};
1561 unsigned total_uniform_blocks = 0;
1562
1563 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
1564 for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
1565 if (prog->UniformBlockStageIndex[j][i] != -1) {
1566 blocks[j]++;
1567 total_uniform_blocks++;
1568 }
1569 }
1570
1571 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
1572 linker_error(prog, "Too many combined uniform blocks (%d/%d)",
1573 prog->NumUniformBlocks,
1574 ctx->Const.MaxCombinedUniformBlocks);
1575 } else {
1576 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1577 if (blocks[i] > max_uniform_blocks[i]) {
1578 linker_error(prog, "Too many %s uniform blocks (%d/%d)",
1579 shader_names[i],
1580 blocks[i],
1581 max_uniform_blocks[i]);
1582 break;
1583 }
1584 }
1585 }
1586 }
Ian Romanick92f81592011-11-08 12:37:19 -08001587}
Paul Berry871ddb92011-11-05 11:17:32 -07001588
Ian Romanick0e59b262010-06-23 11:23:01 -07001589void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04001590link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07001591{
Paul Berry871ddb92011-11-05 11:17:32 -07001592 tfeedback_decl *tfeedback_decls = NULL;
1593 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
1594
Kenneth Graunked3073f52011-01-21 14:32:31 -08001595 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001596
Paul Berryb95d2372013-07-27 11:08:31 -07001597 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07001598 prog->Validated = false;
1599 prog->_Used = false;
1600
Eric Anholtf609cf72012-04-27 13:52:56 -07001601 ralloc_free(prog->InfoLog);
Kenneth Graunked3073f52011-01-21 14:32:31 -08001602 prog->InfoLog = ralloc_strdup(NULL, "");
Ian Romanickf36460e2010-06-23 12:07:22 -07001603
Eric Anholtf609cf72012-04-27 13:52:56 -07001604 ralloc_free(prog->UniformBlocks);
1605 prog->UniformBlocks = NULL;
1606 prog->NumUniformBlocks = 0;
1607 for (int i = 0; i < MESA_SHADER_TYPES; i++) {
1608 ralloc_free(prog->UniformBlockStageIndex[i]);
1609 prog->UniformBlockStageIndex[i] = NULL;
1610 }
1611
Ian Romanick832dfa52010-06-17 15:04:20 -07001612 /* Separate the shaders into groups based on their type.
1613 */
Eric Anholt16b68b12010-06-30 11:05:43 -07001614 struct gl_shader **vert_shader_list;
Ian Romanick832dfa52010-06-17 15:04:20 -07001615 unsigned num_vert_shaders = 0;
Eric Anholt16b68b12010-06-30 11:05:43 -07001616 struct gl_shader **frag_shader_list;
Ian Romanick832dfa52010-06-17 15:04:20 -07001617 unsigned num_frag_shaders = 0;
1618
Eric Anholt16b68b12010-06-30 11:05:43 -07001619 vert_shader_list = (struct gl_shader **)
1620 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
Ian Romanick832dfa52010-06-17 15:04:20 -07001621 frag_shader_list = &vert_shader_list[prog->NumShaders];
1622
Ian Romanick25f51d32010-07-16 15:51:50 -07001623 unsigned min_version = UINT_MAX;
1624 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07001625 const bool is_es_prog =
1626 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07001627 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07001628 min_version = MIN2(min_version, prog->Shaders[i]->Version);
1629 max_version = MAX2(max_version, prog->Shaders[i]->Version);
1630
Paul Berrya9f34dc2012-08-02 17:49:44 -07001631 if (prog->Shaders[i]->IsES != is_es_prog) {
1632 linker_error(prog, "all shaders must use same shading "
1633 "language version\n");
1634 goto done;
1635 }
1636
Ian Romanick832dfa52010-06-17 15:04:20 -07001637 switch (prog->Shaders[i]->Type) {
1638 case GL_VERTEX_SHADER:
1639 vert_shader_list[num_vert_shaders] = prog->Shaders[i];
1640 num_vert_shaders++;
1641 break;
1642 case GL_FRAGMENT_SHADER:
1643 frag_shader_list[num_frag_shaders] = prog->Shaders[i];
1644 num_frag_shaders++;
1645 break;
1646 case GL_GEOMETRY_SHADER:
1647 /* FINISHME: Support geometry shaders. */
1648 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER);
1649 break;
1650 }
1651 }
1652
Ian Romanick25f51d32010-07-16 15:51:50 -07001653 /* Previous to GLSL version 1.30, different compilation units could mix and
1654 * match shading language versions. With GLSL 1.30 and later, the versions
1655 * of all shaders must match.
Paul Berrya9f34dc2012-08-02 17:49:44 -07001656 *
1657 * GLSL ES has never allowed mixing of shading language versions.
Ian Romanick25f51d32010-07-16 15:51:50 -07001658 */
Paul Berrya9f34dc2012-08-02 17:49:44 -07001659 if ((is_es_prog || max_version >= 130)
Kenneth Graunke5a81d052010-08-31 09:33:58 -07001660 && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07001661 linker_error(prog, "all shaders must use same shading "
1662 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07001663 goto done;
1664 }
1665
1666 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07001667 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07001668
Ian Romanick3322fba2010-10-14 13:28:42 -07001669 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
1670 if (prog->_LinkedShaders[i] != NULL)
1671 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
1672
1673 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07001674 }
1675
Ian Romanickcd6764e2010-07-16 16:00:07 -07001676 /* Link all shaders for a particular stage and validate the result.
1677 */
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001678 if (num_vert_shaders > 0) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001679 gl_shader *const sh =
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001680 link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list,
1681 num_vert_shaders);
Ian Romanick3fb87872010-07-09 14:09:34 -07001682
Paul Berryb95d2372013-07-27 11:08:31 -07001683 if (!prog->LinkStatus)
Ian Romanick3fb87872010-07-09 14:09:34 -07001684 goto done;
1685
Paul Berryb95d2372013-07-27 11:08:31 -07001686 validate_vertex_shader_executable(prog, sh);
1687 if (!prog->LinkStatus)
Ian Romanickf29ff6e2010-10-14 17:55:17 -07001688 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07001689
Ian Romanick3322fba2010-10-14 13:28:42 -07001690 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
1691 sh);
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001692 }
1693
1694 if (num_frag_shaders > 0) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001695 gl_shader *const sh =
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001696 link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list,
1697 num_frag_shaders);
Ian Romanick3fb87872010-07-09 14:09:34 -07001698
Paul Berryb95d2372013-07-27 11:08:31 -07001699 if (!prog->LinkStatus)
Ian Romanick3fb87872010-07-09 14:09:34 -07001700 goto done;
1701
Paul Berryb95d2372013-07-27 11:08:31 -07001702 validate_fragment_shader_executable(prog, sh);
1703 if (!prog->LinkStatus)
Ian Romanickf29ff6e2010-10-14 17:55:17 -07001704 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07001705
Ian Romanick3322fba2010-10-14 13:28:42 -07001706 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1707 sh);
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001708 }
1709
Ian Romanick3ed850e2010-06-23 12:18:21 -07001710 /* Here begins the inter-stage linking phase. Some initial validation is
1711 * performed, then locations are assigned for uniforms, attributes, and
1712 * varyings.
1713 */
Paul Berryb95d2372013-07-27 11:08:31 -07001714 cross_validate_uniforms(prog);
1715 if (!prog->LinkStatus)
1716 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07001717
Paul Berryb95d2372013-07-27 11:08:31 -07001718 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07001719
Paul Berryb95d2372013-07-27 11:08:31 -07001720 for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
1721 if (prog->_LinkedShaders[prev] != NULL)
1722 break;
1723 }
Ian Romanick3322fba2010-10-14 13:28:42 -07001724
Paul Berryb95d2372013-07-27 11:08:31 -07001725 /* Validate the inputs of each stage with the output of the preceding
1726 * stage.
1727 */
1728 for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
1729 if (prog->_LinkedShaders[i] == NULL)
1730 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07001731
Paul Berryb95d2372013-07-27 11:08:31 -07001732 validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev],
1733 prog->_LinkedShaders[i]);
1734 if (!prog->LinkStatus)
1735 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07001736
Paul Berryb95d2372013-07-27 11:08:31 -07001737 cross_validate_outputs_to_inputs(prog,
1738 prog->_LinkedShaders[prev],
1739 prog->_LinkedShaders[i]);
1740 if (!prog->LinkStatus)
1741 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07001742
Paul Berryb95d2372013-07-27 11:08:31 -07001743 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07001744 }
Ian Romanick832dfa52010-06-17 15:04:20 -07001745
Jordan Justen5ebf5472013-03-10 03:20:03 -07001746
1747 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
1748 if (prog->_LinkedShaders[i] != NULL)
1749 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
1750 }
1751
Eric Anholt3de13952012-05-04 13:08:46 -07001752 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
1753 * it before optimization because we want most of the checks to get
1754 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07001755 *
1756 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07001757 */
Paul Berry15ba2a52012-08-02 17:51:02 -07001758 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07001759 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
1760 if (sh) {
1761 lower_discard_flow(sh->ir);
1762 }
1763 }
1764
Eric Anholtf609cf72012-04-27 13:52:56 -07001765 if (!interstage_cross_validate_uniform_blocks(prog))
1766 goto done;
1767
Eric Anholt2f4fe152010-08-10 13:06:49 -07001768 /* Do common optimization before assigning storage for attributes,
1769 * uniforms, and varyings. Later optimization could possibly make
1770 * some of that unused.
1771 */
Ian Romanick3322fba2010-10-14 13:28:42 -07001772 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1773 if (prog->_LinkedShaders[i] == NULL)
1774 continue;
1775
Ian Romanick02c5ae12011-07-11 10:46:01 -07001776 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
1777 if (!prog->LinkStatus)
1778 goto done;
1779
Paul Berry18392442012-12-04 11:11:02 -08001780 if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
1781 lower_clip_distance(prog->_LinkedShaders[i]);
1782 }
Paul Berryc06e3252011-08-11 20:58:21 -07001783
Brian Paul7feabfe2012-03-20 17:43:12 -06001784 unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
1785
Kenneth Graunkeb7657402013-04-17 17:30:22 -07001786 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
Eric Anholt2f4fe152010-08-10 13:06:49 -07001787 ;
Ian Romanicka7ba9a72010-07-20 13:36:32 -07001788 }
Ian Romanick13e10e42010-06-21 12:03:24 -07001789
Paul Berry50895d42012-12-05 07:17:07 -08001790 /* Mark all generic shader inputs and outputs as unpaired. */
1791 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
1792 link_invalidate_variable_locations(
1793 prog->_LinkedShaders[MESA_SHADER_VERTEX],
Paul Berry36b252e2013-02-23 07:22:01 -08001794 VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0);
Paul Berry50895d42012-12-05 07:17:07 -08001795 }
1796 /* FINISHME: Geometry shaders not implemented yet */
1797 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
1798 link_invalidate_variable_locations(
1799 prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
Paul Berryeed6baf2013-02-23 09:00:58 -08001800 VARYING_SLOT_VAR0, FRAG_RESULT_DATA0);
Paul Berry50895d42012-12-05 07:17:07 -08001801 }
1802
Ian Romanickd32d4f72011-06-27 17:59:58 -07001803 /* FINISHME: The value of the max_attribute_index parameter is
1804 * FINISHME: implementation dependent based on the value of
1805 * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
1806 * FINISHME: at least 16, so hardcode 16 for now.
1807 */
1808 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001809 goto done;
1810 }
1811
Dave Airlie1256a5d2012-03-24 13:33:41 +00001812 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001813 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07001814 }
1815
Marek Olšák284d9542013-06-12 02:18:09 +02001816 unsigned first;
1817 for (first = 0; first < MESA_SHADER_TYPES; first++) {
1818 if (prog->_LinkedShaders[first] != NULL)
Ian Romanick3322fba2010-10-14 13:28:42 -07001819 break;
1820 }
1821
Paul Berry871ddb92011-11-05 11:17:32 -07001822 if (num_tfeedback_decls != 0) {
1823 /* From GL_EXT_transform_feedback:
1824 * A program will fail to link if:
1825 *
1826 * * the <count> specified by TransformFeedbackVaryingsEXT is
1827 * non-zero, but the program object has no vertex or geometry
1828 * shader;
1829 */
Marek Olšák284d9542013-06-12 02:18:09 +02001830 if (first >= MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07001831 linker_error(prog, "Transform feedback varyings specified, but "
1832 "no vertex or geometry shader is present.");
1833 goto done;
1834 }
1835
1836 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
1837 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08001838 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07001839 prog->TransformFeedback.VaryingNames,
1840 tfeedback_decls))
1841 goto done;
1842 }
1843
Marek Olšák284d9542013-06-12 02:18:09 +02001844 /* Linking the stages in the opposite order (from fragment to vertex)
1845 * ensures that inter-shader outputs written to in an earlier stage are
1846 * eliminated if they are (transitively) not used in a later stage.
1847 */
1848 int last, next;
1849 for (last = MESA_SHADER_TYPES-1; last >= 0; last--) {
1850 if (prog->_LinkedShaders[last] != NULL)
1851 break;
Ian Romanick3322fba2010-10-14 13:28:42 -07001852 }
Ian Romanick13e10e42010-06-21 12:03:24 -07001853
Marek Olšák284d9542013-06-12 02:18:09 +02001854 if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
1855 gl_shader *const sh = prog->_LinkedShaders[last];
1856
1857 if (num_tfeedback_decls != 0) {
1858 /* There was no fragment shader, but we still have to assign varying
1859 * locations for use by transform feedback.
1860 */
1861 if (!assign_varying_locations(ctx, mem_ctx, prog,
1862 sh, NULL,
1863 num_tfeedback_decls, tfeedback_decls))
1864 goto done;
1865 }
1866
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02001867 do_dead_builtin_varyings(ctx, sh->ir, NULL,
1868 num_tfeedback_decls, tfeedback_decls);
1869
Marek Olšák284d9542013-06-12 02:18:09 +02001870 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
1871
1872 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07001873 */
Marek Olšák284d9542013-06-12 02:18:09 +02001874 while (do_dead_code(sh->ir, false))
1875 ;
1876 }
1877 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02001878 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02001879 */
1880 gl_shader *const sh = prog->_LinkedShaders[first];
1881
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02001882 do_dead_builtin_varyings(ctx, NULL, sh->ir,
1883 num_tfeedback_decls, tfeedback_decls);
1884
Marek Olšák284d9542013-06-12 02:18:09 +02001885 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
1886
1887 while (do_dead_code(sh->ir, false))
1888 ;
1889 }
1890
1891 next = last;
1892 for (int i = next - 1; i >= 0; i--) {
1893 if (prog->_LinkedShaders[i] == NULL)
1894 continue;
1895
1896 gl_shader *const sh_i = prog->_LinkedShaders[i];
1897 gl_shader *const sh_next = prog->_LinkedShaders[next];
1898
1899 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
1900 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
1901 tfeedback_decls))
Paul Berry871ddb92011-11-05 11:17:32 -07001902 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02001903
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02001904 do_dead_builtin_varyings(ctx, sh_i->ir, sh_next->ir,
1905 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
1906 tfeedback_decls);
1907
Marek Olšák284d9542013-06-12 02:18:09 +02001908 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
1909 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
1910
1911 /* Eliminate code that is now dead due to unused outputs being demoted.
1912 */
1913 while (do_dead_code(sh_i->ir, false))
1914 ;
1915 while (do_dead_code(sh_next->ir, false))
1916 ;
1917
Marek Olšák3c555822013-06-13 03:17:22 +02001918 /* This must be done after all dead varyings are eliminated. */
1919 if (!check_against_varying_limit(ctx, prog, sh_next))
1920 goto done;
1921
Marek Olšák284d9542013-06-12 02:18:09 +02001922 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07001923 }
1924
1925 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
1926 goto done;
1927
Ian Romanick960d7222011-10-21 11:21:02 -07001928 update_array_sizes(prog);
Ian Romanick71990962011-10-18 16:01:49 -07001929 link_assign_uniform_locations(prog);
Marek Olšákec174a42011-11-18 15:00:10 +01001930 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07001931
Paul Berryb95d2372013-07-27 11:08:31 -07001932 check_resources(ctx, prog);
1933 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08001934 goto done;
1935
Ian Romanickce9171f2011-02-03 17:10:14 -08001936 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Paul Berry15ba2a52012-08-02 17:51:02 -07001937 * present in a linked program. By checking prog->IsES, we also
1938 * catch the GL_ARB_ES2_compatibility case.
Ian Romanickce9171f2011-02-03 17:10:14 -08001939 */
Eric Anholt57f79782011-07-22 12:57:47 -07001940 if (!prog->InternalSeparateShader &&
Paul Berry15ba2a52012-08-02 17:51:02 -07001941 (ctx->API == API_OPENGLES2 || prog->IsES)) {
Ian Romanickce9171f2011-02-03 17:10:14 -08001942 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001943 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08001944 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001945 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08001946 }
1947 }
1948
Ian Romanick13e10e42010-06-21 12:03:24 -07001949 /* FINISHME: Assign fragment shader output locations. */
1950
Ian Romanick832dfa52010-06-17 15:04:20 -07001951done:
1952 free(vert_shader_list);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001953
1954 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1955 if (prog->_LinkedShaders[i] == NULL)
1956 continue;
1957
1958 /* Retain any live IR, but trash the rest. */
1959 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07001960
1961 /* The symbol table in the linked shaders may contain references to
1962 * variables that were removed (e.g., unused uniforms). Since it may
1963 * contain junk, there is no possible valid use. Delete it and set the
1964 * pointer to NULL.
1965 */
1966 delete prog->_LinkedShaders[i]->symbols;
1967 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001968 }
1969
Kenneth Graunked3073f52011-01-21 14:32:31 -08001970 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07001971}