blob: 86b3d536e56faccc85f7e5a6f35ce9cac8e76eab [file] [log] [blame]
Brian34ae99d2006-12-18 08:28:54 -07001/*
2 * Mesa 3-D graphics library
Brian3e4302f2007-05-09 08:04:32 -06003 * Version: 7.0
Brian34ae99d2006-12-18 08:28:54 -07004 *
Brian5b01c5e2006-12-19 18:02:03 -07005 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
Brian34ae99d2006-12-18 08:28:54 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shader_api.c
Brian5b01c5e2006-12-19 18:02:03 -070027 * Implementation of GLSL-related API functions
Brian34ae99d2006-12-18 08:28:54 -070028 * \author Brian Paul
29 */
30
31/**
32 * XXX things to do:
33 * 1. Check that the right error code is generated for all _mesa_error() calls.
Brian5b01c5e2006-12-19 18:02:03 -070034 * 2. Insert FLUSH_VERTICES calls in various places
Brian34ae99d2006-12-18 08:28:54 -070035 */
36
37
José Fonseca101d1a62008-07-23 21:06:01 +090038#include "main/glheader.h"
39#include "main/context.h"
40#include "main/hash.h"
41#include "main/macros.h"
Brian34ae99d2006-12-18 08:28:54 -070042#include "program.h"
43#include "prog_parameter.h"
Brian3209c3e2007-01-09 17:49:24 -070044#include "prog_print.h"
45#include "prog_statevars.h"
Brianbc029242008-04-04 18:59:21 -060046#include "prog_uniform.h"
Brianc223c6b2007-07-04 13:15:20 -060047#include "shader/shader_api.h"
48#include "shader/slang/slang_compile.h"
49#include "shader/slang/slang_link.h"
Brian34ae99d2006-12-18 08:28:54 -070050
51
52
Brian Paul18cd9c22008-08-06 12:45:14 -060053#ifndef GL_PROGRAM_BINARY_LENGTH_OES
54#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
55#endif
56
57
Brianf2923612006-12-20 09:56:44 -070058/**
59 * Allocate a new gl_shader_program object, initialize it.
60 */
Brian2d2bb352007-12-07 17:11:30 -070061static struct gl_shader_program *
Brianf2923612006-12-20 09:56:44 -070062_mesa_new_shader_program(GLcontext *ctx, GLuint name)
63{
64 struct gl_shader_program *shProg;
65 shProg = CALLOC_STRUCT(gl_shader_program);
66 if (shProg) {
Brianf3e8c322007-04-18 14:53:23 -060067 shProg->Type = GL_SHADER_PROGRAM_MESA;
Brianf2923612006-12-20 09:56:44 -070068 shProg->Name = name;
69 shProg->RefCount = 1;
Brian3209c3e2007-01-09 17:49:24 -070070 shProg->Attributes = _mesa_new_parameter_list();
Brianf2923612006-12-20 09:56:44 -070071 }
72 return shProg;
73}
74
75
Brianb9fbedd2007-03-26 09:23:44 -060076/**
Brian3c008a02007-04-12 15:22:32 -060077 * Clear (free) the shader program state that gets produced by linking.
Brianb9fbedd2007-03-26 09:23:44 -060078 */
Brianf2923612006-12-20 09:56:44 -070079void
Brian3c008a02007-04-12 15:22:32 -060080_mesa_clear_shader_program_data(GLcontext *ctx,
81 struct gl_shader_program *shProg)
Brianf2923612006-12-20 09:56:44 -070082{
Brian Paul470f6992008-05-16 09:56:59 -060083 _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
84 _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
Brianf2923612006-12-20 09:56:44 -070085
Brianf2923612006-12-20 09:56:44 -070086 if (shProg->Uniforms) {
Brianbc029242008-04-04 18:59:21 -060087 _mesa_free_uniform_list(shProg->Uniforms);
Brianf2923612006-12-20 09:56:44 -070088 shProg->Uniforms = NULL;
89 }
90
91 if (shProg->Varying) {
92 _mesa_free_parameter_list(shProg->Varying);
93 shProg->Varying = NULL;
94 }
95}
96
97
Brianb9fbedd2007-03-26 09:23:44 -060098/**
Brian3c008a02007-04-12 15:22:32 -060099 * Free all the data that hangs off a shader program object, but not the
100 * object itself.
101 */
102void
103_mesa_free_shader_program_data(GLcontext *ctx,
104 struct gl_shader_program *shProg)
105{
106 GLuint i;
107
Brianf3e8c322007-04-18 14:53:23 -0600108 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
Brian3c008a02007-04-12 15:22:32 -0600109
110 _mesa_clear_shader_program_data(ctx, shProg);
111
Brian4b7c6fc2007-04-19 15:23:34 -0600112 if (shProg->Attributes) {
113 _mesa_free_parameter_list(shProg->Attributes);
114 shProg->Attributes = NULL;
115 }
116
Brian3c008a02007-04-12 15:22:32 -0600117 /* detach shaders */
118 for (i = 0; i < shProg->NumShaders; i++) {
119 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
120 }
Brian Paul887bfee2008-05-14 16:44:08 -0600121 shProg->NumShaders = 0;
122
Brian3c008a02007-04-12 15:22:32 -0600123 if (shProg->Shaders) {
124 _mesa_free(shProg->Shaders);
125 shProg->Shaders = NULL;
126 }
Brian Paul887bfee2008-05-14 16:44:08 -0600127
128 if (shProg->InfoLog) {
129 _mesa_free(shProg->InfoLog);
130 shProg->InfoLog = NULL;
131 }
Brian3c008a02007-04-12 15:22:32 -0600132}
133
134
135/**
Brianb9fbedd2007-03-26 09:23:44 -0600136 * Free/delete a shader program object.
137 */
Brianf2923612006-12-20 09:56:44 -0700138void
139_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
140{
141 _mesa_free_shader_program_data(ctx, shProg);
Brian Paul887bfee2008-05-14 16:44:08 -0600142
Brianf2923612006-12-20 09:56:44 -0700143 _mesa_free(shProg);
144}
145
146
147/**
Brian3c008a02007-04-12 15:22:32 -0600148 * Set ptr to point to shProg.
149 * If ptr is pointing to another object, decrement its refcount (and delete
150 * if refcount hits zero).
151 * Then set ptr to point to shProg, incrementing its refcount.
152 */
153/* XXX this could be static */
154void
155_mesa_reference_shader_program(GLcontext *ctx,
156 struct gl_shader_program **ptr,
157 struct gl_shader_program *shProg)
158{
159 assert(ptr);
160 if (*ptr == shProg) {
161 /* no-op */
162 return;
163 }
164 if (*ptr) {
165 /* Unreference the old shader program */
166 GLboolean deleteFlag = GL_FALSE;
167 struct gl_shader_program *old = *ptr;
168
169 ASSERT(old->RefCount > 0);
170 old->RefCount--;
Brian Paul470f6992008-05-16 09:56:59 -0600171#if 0
172 printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
173 (void *) old, old->Name, old->RefCount);
174#endif
Brian3c008a02007-04-12 15:22:32 -0600175 deleteFlag = (old->RefCount == 0);
176
177 if (deleteFlag) {
178 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
179 _mesa_free_shader_program(ctx, old);
180 }
181
182 *ptr = NULL;
183 }
184 assert(!*ptr);
185
186 if (shProg) {
187 shProg->RefCount++;
Brian Paul470f6992008-05-16 09:56:59 -0600188#if 0
189 printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
190 (void *) shProg, shProg->Name, shProg->RefCount);
191#endif
Brian3c008a02007-04-12 15:22:32 -0600192 *ptr = shProg;
193 }
194}
195
196
197/**
Brianf2923612006-12-20 09:56:44 -0700198 * Lookup a GLSL program object.
199 */
200struct gl_shader_program *
201_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
202{
203 struct gl_shader_program *shProg;
204 if (name) {
205 shProg = (struct gl_shader_program *)
206 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
207 /* Note that both gl_shader and gl_shader_program objects are kept
208 * in the same hash table. Check the object's type to be sure it's
209 * what we're expecting.
210 */
Brianf3e8c322007-04-18 14:53:23 -0600211 if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700212 return NULL;
213 }
214 return shProg;
215 }
216 return NULL;
217}
218
219
220/**
Brian Pauld4172262008-07-03 16:21:15 -0600221 * As above, but record an error if program is not found.
222 */
223static struct gl_shader_program *
224_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
225 const char *caller)
226{
227 if (!name) {
228 _mesa_error(ctx, GL_INVALID_VALUE, caller);
229 return NULL;
230 }
231 else {
232 struct gl_shader_program *shProg = (struct gl_shader_program *)
233 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
234 if (!shProg) {
235 _mesa_error(ctx, GL_INVALID_VALUE, caller);
236 return NULL;
237 }
238 if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
239 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
240 return NULL;
241 }
242 return shProg;
243 }
244}
245
246
247
248
249/**
Brianf2923612006-12-20 09:56:44 -0700250 * Allocate a new gl_shader object, initialize it.
251 */
252struct gl_shader *
253_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
254{
255 struct gl_shader *shader;
256 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
257 shader = CALLOC_STRUCT(gl_shader);
258 if (shader) {
259 shader->Type = type;
260 shader->Name = name;
261 shader->RefCount = 1;
262 }
263 return shader;
264}
265
266
267void
268_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
269{
Brianf2923612006-12-20 09:56:44 -0700270 if (sh->Source)
271 _mesa_free((void *) sh->Source);
272 if (sh->InfoLog)
273 _mesa_free(sh->InfoLog);
Brian Paul90a3af72008-07-24 14:56:54 -0600274 _mesa_reference_program(ctx, &sh->Program, NULL);
Brianf2923612006-12-20 09:56:44 -0700275 _mesa_free(sh);
276}
277
278
279/**
Brian3c008a02007-04-12 15:22:32 -0600280 * Set ptr to point to sh.
281 * If ptr is pointing to another shader, decrement its refcount (and delete
282 * if refcount hits zero).
283 * Then set ptr to point to sh, incrementing its refcount.
284 */
285/* XXX this could be static */
286void
287_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
288 struct gl_shader *sh)
289{
290 assert(ptr);
291 if (*ptr == sh) {
292 /* no-op */
293 return;
294 }
295 if (*ptr) {
296 /* Unreference the old shader */
297 GLboolean deleteFlag = GL_FALSE;
298 struct gl_shader *old = *ptr;
299
300 ASSERT(old->RefCount > 0);
301 old->RefCount--;
Brian99193e42007-04-12 15:45:02 -0600302 /*printf("SHADER DECR %p (%d) to %d\n",
303 (void*) old, old->Name, old->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600304 deleteFlag = (old->RefCount == 0);
305
306 if (deleteFlag) {
307 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
308 _mesa_free_shader(ctx, old);
309 }
310
311 *ptr = NULL;
312 }
313 assert(!*ptr);
314
315 if (sh) {
316 /* reference new */
317 sh->RefCount++;
Brian99193e42007-04-12 15:45:02 -0600318 /*printf("SHADER INCR %p (%d) to %d\n",
319 (void*) sh, sh->Name, sh->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600320 *ptr = sh;
321 }
322}
323
324
325/**
Brianf2923612006-12-20 09:56:44 -0700326 * Lookup a GLSL shader object.
327 */
328struct gl_shader *
329_mesa_lookup_shader(GLcontext *ctx, GLuint name)
330{
331 if (name) {
332 struct gl_shader *sh = (struct gl_shader *)
333 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
334 /* Note that both gl_shader and gl_shader_program objects are kept
335 * in the same hash table. Check the object's type to be sure it's
336 * what we're expecting.
337 */
Brianf3e8c322007-04-18 14:53:23 -0600338 if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700339 return NULL;
340 }
341 return sh;
342 }
343 return NULL;
344}
345
346
Brianfa4d0362007-02-26 18:33:50 -0700347/**
Brian Pauld4172262008-07-03 16:21:15 -0600348 * As above, but record an error if shader is not found.
349 */
350static struct gl_shader *
351_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
352{
353 if (!name) {
354 _mesa_error(ctx, GL_INVALID_VALUE, caller);
355 return NULL;
356 }
357 else {
358 struct gl_shader *sh = (struct gl_shader *)
359 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
360 if (!sh) {
361 _mesa_error(ctx, GL_INVALID_VALUE, caller);
362 return NULL;
363 }
364 if (sh->Type == GL_SHADER_PROGRAM_MESA) {
365 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
366 return NULL;
367 }
368 return sh;
369 }
370}
371
372
373
374/**
Brianfa4d0362007-02-26 18:33:50 -0700375 * Initialize context's shader state.
376 */
Brianf2923612006-12-20 09:56:44 -0700377void
378_mesa_init_shader_state(GLcontext * ctx)
379{
Brianfa4d0362007-02-26 18:33:50 -0700380 /* Device drivers may override these to control what kind of instructions
381 * are generated by the GLSL compiler.
382 */
383 ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
michal4a470f62007-08-07 15:34:11 +0100384 ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
Brianfa4d0362007-02-26 18:33:50 -0700385 ctx->Shader.EmitComments = GL_FALSE;
Brianf2923612006-12-20 09:56:44 -0700386}
387
388
Brian5b01c5e2006-12-19 18:02:03 -0700389/**
Brian935f93f2007-03-24 16:20:02 -0600390 * Free the per-context shader-related state.
391 */
392void
393_mesa_free_shader_state(GLcontext *ctx)
394{
Brian3c008a02007-04-12 15:22:32 -0600395 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
Brian935f93f2007-03-24 16:20:02 -0600396}
397
398
399/**
Brian5b01c5e2006-12-19 18:02:03 -0700400 * Copy string from <src> to <dst>, up to maxLength characters, returning
401 * length of <dst> in <length>.
402 * \param src the strings source
403 * \param maxLength max chars to copy
404 * \param length returns number of chars copied
405 * \param dst the string destination
406 */
407static void
408copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
409{
410 GLsizei len;
411 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
412 dst[len] = src[len];
413 if (maxLength > 0)
414 dst[len] = 0;
415 if (length)
416 *length = len;
417}
418
419
Brian Pauld4172262008-07-03 16:21:15 -0600420static GLboolean
421_mesa_is_program(GLcontext *ctx, GLuint name)
422{
423 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
424 return shProg ? GL_TRUE : GL_FALSE;
425}
426
427
428static GLboolean
429_mesa_is_shader(GLcontext *ctx, GLuint name)
430{
431 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
432 return shader ? GL_TRUE : GL_FALSE;
433}
434
435
Brian5b01c5e2006-12-19 18:02:03 -0700436/**
437 * Called via ctx->Driver.AttachShader()
438 */
Brian2d2bb352007-12-07 17:11:30 -0700439static void
Brian5b01c5e2006-12-19 18:02:03 -0700440_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
441{
Brian Pauld4172262008-07-03 16:21:15 -0600442 struct gl_shader_program *shProg;
443 struct gl_shader *sh;
444 GLuint i, n;
Brian5b01c5e2006-12-19 18:02:03 -0700445
Brian Pauld4172262008-07-03 16:21:15 -0600446 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
447 if (!shProg)
448 return;
449
450 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
451 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700452 return;
453 }
454
Brian Paulfc0a48d2008-05-16 15:48:11 -0600455 n = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700456 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700457 if (shProg->Shaders[i] == sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700458 /* already attached */
459 return;
Brian34ae99d2006-12-18 08:28:54 -0700460 }
461 }
Brian5b01c5e2006-12-19 18:02:03 -0700462
463 /* grow list */
Brian65a18442006-12-19 18:46:56 -0700464 shProg->Shaders = (struct gl_shader **)
465 _mesa_realloc(shProg->Shaders,
466 n * sizeof(struct gl_shader *),
467 (n + 1) * sizeof(struct gl_shader *));
468 if (!shProg->Shaders) {
Brian5b01c5e2006-12-19 18:02:03 -0700469 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
470 return;
471 }
472
473 /* append */
Brian3c008a02007-04-12 15:22:32 -0600474 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
475 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
Brian65a18442006-12-19 18:46:56 -0700476 shProg->NumShaders++;
Brian5b01c5e2006-12-19 18:02:03 -0700477}
478
479
Brian2d2bb352007-12-07 17:11:30 -0700480static GLint
481_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
482 const GLchar *name)
483{
484 struct gl_shader_program *shProg
Brian Pauld4172262008-07-03 16:21:15 -0600485 = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
Brian2d2bb352007-12-07 17:11:30 -0700486
487 if (!shProg) {
Brian2d2bb352007-12-07 17:11:30 -0700488 return -1;
489 }
490
491 if (!shProg->LinkStatus) {
492 _mesa_error(ctx, GL_INVALID_OPERATION,
493 "glGetAttribLocation(program not linked)");
494 return -1;
495 }
496
497 if (!name)
498 return -1;
499
500 if (shProg->Attributes) {
501 GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name);
502 if (i >= 0) {
503 return shProg->Attributes->Parameters[i].StateIndexes[0];
504 }
505 }
506 return -1;
507}
508
509
510static void
Brian5b01c5e2006-12-19 18:02:03 -0700511_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
512 const GLchar *name)
513{
Brian Pauld4172262008-07-03 16:21:15 -0600514 struct gl_shader_program *shProg;
Brianb7978af2007-01-09 19:17:17 -0700515 const GLint size = -1; /* unknown size */
516 GLint i, oldIndex;
Brian Paul72809f32008-07-25 08:34:54 -0600517 GLenum datatype = GL_FLOAT_VEC4;
Brian5b01c5e2006-12-19 18:02:03 -0700518
Brian Pauld4172262008-07-03 16:21:15 -0600519 shProg = _mesa_lookup_shader_program_err(ctx, program,
520 "glBindAttribLocation");
Brian65a18442006-12-19 18:46:56 -0700521 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700522 return;
523 }
524
Brian9e4bae92006-12-20 09:27:42 -0700525 if (!name)
526 return;
527
528 if (strncmp(name, "gl_", 3) == 0) {
529 _mesa_error(ctx, GL_INVALID_OPERATION,
530 "glBindAttribLocation(illegal name)");
531 return;
532 }
533
Brian Pauld4172262008-07-03 16:21:15 -0600534 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
535 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
536 return;
537 }
538
Brian9f660252007-04-11 09:00:56 -0600539 if (shProg->LinkStatus) {
540 /* get current index/location for the attribute */
541 oldIndex = _mesa_get_attrib_location(ctx, program, name);
542 }
543 else {
544 oldIndex = -1;
545 }
Brian3209c3e2007-01-09 17:49:24 -0700546
547 /* this will replace the current value if it's already in the list */
Brian Paulfbf26e12008-07-21 13:58:50 -0600548 i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
Brian3209c3e2007-01-09 17:49:24 -0700549 if (i < 0) {
550 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
Brian Paul72809f32008-07-25 08:34:54 -0600551 return;
Brian3209c3e2007-01-09 17:49:24 -0700552 }
553
Brian9f660252007-04-11 09:00:56 -0600554 if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) {
555 /* If the index changed, need to search/replace references to that attribute
556 * in the vertex program.
557 */
Brian3209c3e2007-01-09 17:49:24 -0700558 _slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index);
559 }
Brian34ae99d2006-12-18 08:28:54 -0700560}
561
562
Brian2d2bb352007-12-07 17:11:30 -0700563static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700564_mesa_create_shader(GLcontext *ctx, GLenum type)
565{
Brian65a18442006-12-19 18:46:56 -0700566 struct gl_shader *sh;
Brian5b01c5e2006-12-19 18:02:03 -0700567 GLuint name;
568
569 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
570
571 switch (type) {
Brian65a18442006-12-19 18:46:56 -0700572 case GL_FRAGMENT_SHADER:
573 case GL_VERTEX_SHADER:
574 sh = _mesa_new_shader(ctx, name, type);
Brian5b01c5e2006-12-19 18:02:03 -0700575 break;
576 default:
577 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
578 return 0;
579 }
580
Brian65a18442006-12-19 18:46:56 -0700581 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
Brian5b01c5e2006-12-19 18:02:03 -0700582
583 return name;
584}
585
586
Brian2d2bb352007-12-07 17:11:30 -0700587static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700588_mesa_create_program(GLcontext *ctx)
589{
590 GLuint name;
Brian65a18442006-12-19 18:46:56 -0700591 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700592
Brian65a18442006-12-19 18:46:56 -0700593 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
594 shProg = _mesa_new_shader_program(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700595
Brian65a18442006-12-19 18:46:56 -0700596 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
Brian5b01c5e2006-12-19 18:02:03 -0700597
Brian3c008a02007-04-12 15:22:32 -0600598 assert(shProg->RefCount == 1);
599
Brian5b01c5e2006-12-19 18:02:03 -0700600 return name;
601}
602
603
Brian3c008a02007-04-12 15:22:32 -0600604/**
605 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
606 * DeleteProgramARB.
607 */
Brian2d2bb352007-12-07 17:11:30 -0700608static void
Brian5b01c5e2006-12-19 18:02:03 -0700609_mesa_delete_program2(GLcontext *ctx, GLuint name)
610{
Brian3c008a02007-04-12 15:22:32 -0600611 /*
612 * NOTE: deleting shaders/programs works a bit differently than
613 * texture objects (and buffer objects, etc). Shader/program
614 * handles/IDs exist in the hash table until the object is really
615 * deleted (refcount==0). With texture objects, the handle/ID is
616 * removed from the hash table in glDeleteTextures() while the tex
617 * object itself might linger until its refcount goes to zero.
618 */
Brian65a18442006-12-19 18:46:56 -0700619 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700620
Brian Pauld4172262008-07-03 16:21:15 -0600621 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
622 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700623 return;
Brian5b01c5e2006-12-19 18:02:03 -0700624
Brian9e4bae92006-12-20 09:27:42 -0700625 shProg->DeletePending = GL_TRUE;
626
Brian3c008a02007-04-12 15:22:32 -0600627 /* effectively, decr shProg's refcount */
628 _mesa_reference_shader_program(ctx, &shProg, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700629}
630
631
Brian2d2bb352007-12-07 17:11:30 -0700632static void
Brian5b01c5e2006-12-19 18:02:03 -0700633_mesa_delete_shader(GLcontext *ctx, GLuint shader)
634{
Brian Pauld4172262008-07-03 16:21:15 -0600635 struct gl_shader *sh;
636
637 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
638 if (!sh)
Brian9e4bae92006-12-20 09:27:42 -0700639 return;
Brian5b01c5e2006-12-19 18:02:03 -0700640
Brian9e4bae92006-12-20 09:27:42 -0700641 sh->DeletePending = GL_TRUE;
Brian3c008a02007-04-12 15:22:32 -0600642
643 /* effectively, decr sh's refcount */
644 _mesa_reference_shader(ctx, &sh, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700645}
646
647
Brian2d2bb352007-12-07 17:11:30 -0700648static void
Brian5b01c5e2006-12-19 18:02:03 -0700649_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
650{
Brian Pauld4172262008-07-03 16:21:15 -0600651 struct gl_shader_program *shProg;
Brian Paulfc0a48d2008-05-16 15:48:11 -0600652 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700653 GLuint i, j;
654
Brian Pauld4172262008-07-03 16:21:15 -0600655 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
656 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700657 return;
Brian5b01c5e2006-12-19 18:02:03 -0700658
Brian Paulfc0a48d2008-05-16 15:48:11 -0600659 n = shProg->NumShaders;
660
Brian5b01c5e2006-12-19 18:02:03 -0700661 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700662 if (shProg->Shaders[i]->Name == shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700663 /* found it */
Brian3c008a02007-04-12 15:22:32 -0600664 struct gl_shader **newList;
Brian9e4bae92006-12-20 09:27:42 -0700665
Brian Pauld4172262008-07-03 16:21:15 -0600666 /* release */
Brian3c008a02007-04-12 15:22:32 -0600667 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
Brian9e4bae92006-12-20 09:27:42 -0700668
Brian5b01c5e2006-12-19 18:02:03 -0700669 /* alloc new, smaller array */
Brian65a18442006-12-19 18:46:56 -0700670 newList = (struct gl_shader **)
671 _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
Brian5b01c5e2006-12-19 18:02:03 -0700672 if (!newList) {
673 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
674 return;
675 }
676 for (j = 0; j < i; j++) {
Brian65a18442006-12-19 18:46:56 -0700677 newList[j] = shProg->Shaders[j];
Brian5b01c5e2006-12-19 18:02:03 -0700678 }
679 while (++i < n)
Brian65a18442006-12-19 18:46:56 -0700680 newList[j++] = shProg->Shaders[i];
681 _mesa_free(shProg->Shaders);
Brian5b01c5e2006-12-19 18:02:03 -0700682
Brian65a18442006-12-19 18:46:56 -0700683 shProg->Shaders = newList;
Brianbac15c82007-04-18 14:55:18 -0600684 shProg->NumShaders = n - 1;
Brianaaa57412007-04-18 15:22:43 -0600685
686#ifdef DEBUG
687 /* sanity check */
688 {
689 for (j = 0; j < shProg->NumShaders; j++) {
690 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
691 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
692 assert(shProg->Shaders[j]->RefCount > 0);
693 }
694 }
695#endif
696
Brian5b01c5e2006-12-19 18:02:03 -0700697 return;
698 }
699 }
700
701 /* not found */
Brian Pauld4172262008-07-03 16:21:15 -0600702 {
703 GLenum err;
704 if (_mesa_is_shader(ctx, shader))
705 err = GL_INVALID_OPERATION;
706 else if (_mesa_is_program(ctx, shader))
707 err = GL_INVALID_OPERATION;
708 else
709 err = GL_INVALID_VALUE;
710 _mesa_error(ctx, err, "glDetachProgram(shader)");
711 return;
712 }
Brian5b01c5e2006-12-19 18:02:03 -0700713}
714
715
Brian Paulfbf26e12008-07-21 13:58:50 -0600716static GLint
717sizeof_glsl_type(GLenum type)
718{
719 switch (type) {
720 case GL_FLOAT:
721 case GL_INT:
722 case GL_BOOL:
723 return 1;
724 case GL_FLOAT_VEC2:
725 case GL_INT_VEC2:
726 case GL_BOOL_VEC2:
727 return 2;
728 case GL_FLOAT_VEC3:
729 case GL_INT_VEC3:
730 case GL_BOOL_VEC3:
731 return 3;
732 case GL_FLOAT_VEC4:
733 case GL_INT_VEC4:
734 case GL_BOOL_VEC4:
735 return 4;
736 case GL_FLOAT_MAT2:
737 case GL_FLOAT_MAT2x3:
738 case GL_FLOAT_MAT2x4:
739 return 8; /* two float[4] vectors */
740 case GL_FLOAT_MAT3:
741 case GL_FLOAT_MAT3x2:
742 case GL_FLOAT_MAT3x4:
743 return 12; /* three float[4] vectors */
744 case GL_FLOAT_MAT4:
745 case GL_FLOAT_MAT4x2:
746 case GL_FLOAT_MAT4x3:
747 return 16; /* four float[4] vectors */
748 default:
749 _mesa_problem(NULL, "Invalid type in sizeof_glsl_type()");
750 return 1;
751 }
752}
753
754
Brian2d2bb352007-12-07 17:11:30 -0700755static void
Brian5b01c5e2006-12-19 18:02:03 -0700756_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
757 GLsizei maxLength, GLsizei *length, GLint *size,
758 GLenum *type, GLchar *nameOut)
759{
Brian Pauld4172262008-07-03 16:21:15 -0600760 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700761
Brian Pauld4172262008-07-03 16:21:15 -0600762 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
763 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700764 return;
Brian5b01c5e2006-12-19 18:02:03 -0700765
Brian65a18442006-12-19 18:46:56 -0700766 if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
Brianaaa57412007-04-18 15:22:43 -0600767 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
Brian5b01c5e2006-12-19 18:02:03 -0700768 return;
769 }
770
771 copy_string(nameOut, maxLength, length,
Brian65a18442006-12-19 18:46:56 -0700772 shProg->Attributes->Parameters[index].Name);
Brian5b01c5e2006-12-19 18:02:03 -0700773 if (size)
Brian Paulfbf26e12008-07-21 13:58:50 -0600774 *size = shProg->Attributes->Parameters[index].Size
775 / sizeof_glsl_type(shProg->Attributes->Parameters[index].DataType);
Brian5b01c5e2006-12-19 18:02:03 -0700776 if (type)
Brian Paulfbf26e12008-07-21 13:58:50 -0600777 *type = shProg->Attributes->Parameters[index].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700778}
779
780
781/**
782 * Called via ctx->Driver.GetActiveUniform().
783 */
Brian2d2bb352007-12-07 17:11:30 -0700784static void
Brian5b01c5e2006-12-19 18:02:03 -0700785_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
786 GLsizei maxLength, GLsizei *length, GLint *size,
787 GLenum *type, GLchar *nameOut)
788{
Brian Pauld4172262008-07-03 16:21:15 -0600789 const struct gl_shader_program *shProg;
Brianbc029242008-04-04 18:59:21 -0600790 const struct gl_program *prog;
791 GLint progPos;
Brian5b01c5e2006-12-19 18:02:03 -0700792
Brian Pauld4172262008-07-03 16:21:15 -0600793 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
794 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700795 return;
Brian5b01c5e2006-12-19 18:02:03 -0700796
Brianbc029242008-04-04 18:59:21 -0600797 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
Brian5b01c5e2006-12-19 18:02:03 -0700798 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
799 return;
800 }
801
Brianbc029242008-04-04 18:59:21 -0600802 progPos = shProg->Uniforms->Uniforms[index].VertPos;
803 if (progPos >= 0) {
804 prog = &shProg->VertexProgram->Base;
805 }
806 else {
807 progPos = shProg->Uniforms->Uniforms[index].FragPos;
808 if (progPos >= 0) {
809 prog = &shProg->FragmentProgram->Base;
Brian274ac7a2007-04-18 16:05:53 -0600810 }
811 }
812
Brianbc029242008-04-04 18:59:21 -0600813 if (!prog || progPos < 0)
814 return; /* should never happen */
815
816 if (nameOut)
817 copy_string(nameOut, maxLength, length,
818 prog->Parameters->Parameters[progPos].Name);
819 if (size)
Brian Paulfbf26e12008-07-21 13:58:50 -0600820 *size = prog->Parameters->Parameters[progPos].Size
821 / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType);
Brianbc029242008-04-04 18:59:21 -0600822 if (type)
823 *type = prog->Parameters->Parameters[progPos].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700824}
825
826
827/**
828 * Called via ctx->Driver.GetAttachedShaders().
829 */
Brian2d2bb352007-12-07 17:11:30 -0700830static void
Brian5b01c5e2006-12-19 18:02:03 -0700831_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
832 GLsizei *count, GLuint *obj)
833{
Brian Pauld4172262008-07-03 16:21:15 -0600834 struct gl_shader_program *shProg =
835 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
Brian65a18442006-12-19 18:46:56 -0700836 if (shProg) {
José Fonseca53174af2008-05-31 18:14:09 +0900837 GLuint i;
Brian Pauld4172262008-07-03 16:21:15 -0600838 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
Brian65a18442006-12-19 18:46:56 -0700839 obj[i] = shProg->Shaders[i]->Name;
Brian5b01c5e2006-12-19 18:02:03 -0700840 }
841 if (count)
842 *count = i;
843 }
Brian5b01c5e2006-12-19 18:02:03 -0700844}
845
846
Brian2d2bb352007-12-07 17:11:30 -0700847static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700848_mesa_get_handle(GLcontext *ctx, GLenum pname)
Brian34ae99d2006-12-18 08:28:54 -0700849{
850#if 0
851 GET_CURRENT_CONTEXT(ctx);
852
853 switch (pname) {
854 case GL_PROGRAM_OBJECT_ARB:
855 {
Brian5b01c5e2006-12-19 18:02:03 -0700856 struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
Brian34ae99d2006-12-18 08:28:54 -0700857
858 if (pro != NULL)
859 return (**pro)._container._generic.
860 GetName((struct gl2_generic_intf **) (pro));
861 }
862 break;
863 default:
864 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
865 }
866#endif
867 return 0;
868}
869
870
Brian2d2bb352007-12-07 17:11:30 -0700871static void
Brian5b01c5e2006-12-19 18:02:03 -0700872_mesa_get_programiv(GLcontext *ctx, GLuint program,
873 GLenum pname, GLint *params)
Brian34ae99d2006-12-18 08:28:54 -0700874{
Brian65a18442006-12-19 18:46:56 -0700875 struct gl_shader_program *shProg
876 = _mesa_lookup_shader_program(ctx, program);
Brian34ae99d2006-12-18 08:28:54 -0700877
Brian65a18442006-12-19 18:46:56 -0700878 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700879 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
Brian34ae99d2006-12-18 08:28:54 -0700880 return;
881 }
882
Brian5b01c5e2006-12-19 18:02:03 -0700883 switch (pname) {
884 case GL_DELETE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700885 *params = shProg->DeletePending;
Brian5b01c5e2006-12-19 18:02:03 -0700886 break;
887 case GL_LINK_STATUS:
Brian65a18442006-12-19 18:46:56 -0700888 *params = shProg->LinkStatus;
Brian34ae99d2006-12-18 08:28:54 -0700889 break;
Brian5b01c5e2006-12-19 18:02:03 -0700890 case GL_VALIDATE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700891 *params = shProg->Validated;
Brian5b01c5e2006-12-19 18:02:03 -0700892 break;
893 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600894 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700895 break;
896 case GL_ATTACHED_SHADERS:
Brian65a18442006-12-19 18:46:56 -0700897 *params = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700898 break;
899 case GL_ACTIVE_ATTRIBUTES:
Brian3209c3e2007-01-09 17:49:24 -0700900 *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700901 break;
902 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
Brian274ac7a2007-04-18 16:05:53 -0600903 *params = _mesa_longest_parameter_name(shProg->Attributes,
904 PROGRAM_INPUT) + 1;
Brian5b01c5e2006-12-19 18:02:03 -0700905 break;
906 case GL_ACTIVE_UNIFORMS:
Brianbc029242008-04-04 18:59:21 -0600907 *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700908 break;
909 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
Brianbc029242008-04-04 18:59:21 -0600910 *params = _mesa_longest_uniform_name(shProg->Uniforms);
Brian274ac7a2007-04-18 16:05:53 -0600911 if (*params > 0)
912 (*params)++; /* add one for terminating zero */
Brian34ae99d2006-12-18 08:28:54 -0700913 break;
Brian Paul18cd9c22008-08-06 12:45:14 -0600914 case GL_PROGRAM_BINARY_LENGTH_OES:
915 *params = 0;
916 break;
Brian34ae99d2006-12-18 08:28:54 -0700917 default:
Brian5b01c5e2006-12-19 18:02:03 -0700918 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
919 return;
Brian34ae99d2006-12-18 08:28:54 -0700920 }
Brian5b01c5e2006-12-19 18:02:03 -0700921}
Brian34ae99d2006-12-18 08:28:54 -0700922
Brian34ae99d2006-12-18 08:28:54 -0700923
Brian2d2bb352007-12-07 17:11:30 -0700924static void
Brian5b01c5e2006-12-19 18:02:03 -0700925_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
926{
Brian Pauld4172262008-07-03 16:21:15 -0600927 struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
Brian5b01c5e2006-12-19 18:02:03 -0700928
929 if (!shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700930 return;
931 }
Brian65a18442006-12-19 18:46:56 -0700932
Brian5b01c5e2006-12-19 18:02:03 -0700933 switch (pname) {
934 case GL_SHADER_TYPE:
935 *params = shader->Type;
936 break;
937 case GL_DELETE_STATUS:
938 *params = shader->DeletePending;
939 break;
940 case GL_COMPILE_STATUS:
941 *params = shader->CompileStatus;
942 break;
943 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600944 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700945 break;
946 case GL_SHADER_SOURCE_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600947 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700948 break;
949 default:
950 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
951 return;
952 }
953}
954
955
Brian2d2bb352007-12-07 17:11:30 -0700956static void
Brian5b01c5e2006-12-19 18:02:03 -0700957_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
958 GLsizei *length, GLchar *infoLog)
959{
Brian65a18442006-12-19 18:46:56 -0700960 struct gl_shader_program *shProg
961 = _mesa_lookup_shader_program(ctx, program);
962 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700963 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
964 return;
965 }
Brian65a18442006-12-19 18:46:56 -0700966 copy_string(infoLog, bufSize, length, shProg->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -0700967}
968
969
Brian2d2bb352007-12-07 17:11:30 -0700970static void
Brian5b01c5e2006-12-19 18:02:03 -0700971_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
972 GLsizei *length, GLchar *infoLog)
973{
Brian65a18442006-12-19 18:46:56 -0700974 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
975 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700976 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
977 return;
978 }
Brian65a18442006-12-19 18:46:56 -0700979 copy_string(infoLog, bufSize, length, sh->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -0700980}
981
982
983/**
984 * Called via ctx->Driver.GetShaderSource().
985 */
Brian2d2bb352007-12-07 17:11:30 -0700986static void
Brian5b01c5e2006-12-19 18:02:03 -0700987_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
988 GLsizei *length, GLchar *sourceOut)
989{
Brian Pauld4172262008-07-03 16:21:15 -0600990 struct gl_shader *sh;
991 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
Brian65a18442006-12-19 18:46:56 -0700992 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700993 return;
994 }
Brian65a18442006-12-19 18:46:56 -0700995 copy_string(sourceOut, maxLength, length, sh->Source);
Brian5b01c5e2006-12-19 18:02:03 -0700996}
997
998
Brian Paul072c4742008-07-08 16:12:01 -0600999#define MAX_UNIFORM_ELEMENTS 16
1000
Brian5b01c5e2006-12-19 18:02:03 -07001001/**
Brian Paul072c4742008-07-08 16:12:01 -06001002 * Helper for GetUniformfv(), GetUniformiv()
1003 * Returns number of elements written to 'params' output.
Brian5b01c5e2006-12-19 18:02:03 -07001004 */
Brian Paul072c4742008-07-08 16:12:01 -06001005static GLuint
1006get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
1007 GLfloat *params)
Brian5b01c5e2006-12-19 18:02:03 -07001008{
Brian65a18442006-12-19 18:46:56 -07001009 struct gl_shader_program *shProg
Brian Paul18cd9c22008-08-06 12:45:14 -06001010 = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
Brian65a18442006-12-19 18:46:56 -07001011 if (shProg) {
Brian Paul22427692008-06-28 16:47:22 -06001012 if (shProg->Uniforms &&
Michal Krolf9c574d2008-07-15 11:44:47 +02001013 location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
Brian Paul22427692008-06-28 16:47:22 -06001014 GLint progPos;
1015 GLuint i;
Brian Paulfc0a48d2008-05-16 15:48:11 -06001016 const struct gl_program *prog = NULL;
Brianbc029242008-04-04 18:59:21 -06001017
1018 progPos = shProg->Uniforms->Uniforms[location].VertPos;
1019 if (progPos >= 0) {
1020 prog = &shProg->VertexProgram->Base;
1021 }
1022 else {
1023 progPos = shProg->Uniforms->Uniforms[location].FragPos;
1024 if (progPos >= 0) {
1025 prog = &shProg->FragmentProgram->Base;
1026 }
1027 }
1028
Brian Paulfc0a48d2008-05-16 15:48:11 -06001029 ASSERT(prog);
1030 if (prog) {
Brian Paul072c4742008-07-08 16:12:01 -06001031 /* See uniformiv() below */
1032 assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS);
1033
Brian Paulfc0a48d2008-05-16 15:48:11 -06001034 for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
1035 params[i] = prog->Parameters->ParameterValues[progPos][i];
1036 }
Brian Paul072c4742008-07-08 16:12:01 -06001037 return prog->Parameters->Parameters[progPos].Size;
Brian5b01c5e2006-12-19 18:02:03 -07001038 }
1039 }
1040 else {
Brian Paul22427692008-06-28 16:47:22 -06001041 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
Brian5b01c5e2006-12-19 18:02:03 -07001042 }
1043 }
Brian Paul072c4742008-07-08 16:12:01 -06001044 return 0;
1045}
1046
1047
1048/**
1049 * Called via ctx->Driver.GetUniformfv().
1050 */
1051static void
1052_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
1053 GLfloat *params)
1054{
1055 (void) get_uniformfv(ctx, program, location, params);
1056}
1057
1058
1059/**
1060 * Called via ctx->Driver.GetUniformiv().
1061 */
1062static void
1063_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
1064 GLint *params)
1065{
1066 GLfloat fparams[MAX_UNIFORM_ELEMENTS];
1067 GLuint n = get_uniformfv(ctx, program, location, fparams);
1068 GLuint i;
1069 assert(n <= MAX_UNIFORM_ELEMENTS);
1070 for (i = 0; i < n; i++) {
1071 params[i] = (GLint) fparams[i];
1072 }
Brian5b01c5e2006-12-19 18:02:03 -07001073}
1074
1075
1076/**
1077 * Called via ctx->Driver.GetUniformLocation().
1078 */
Brian2d2bb352007-12-07 17:11:30 -07001079static GLint
Brian5b01c5e2006-12-19 18:02:03 -07001080_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
1081{
Brian Pauld4172262008-07-03 16:21:15 -06001082 struct gl_shader_program *shProg =
1083 _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
1084
Brianbc029242008-04-04 18:59:21 -06001085 if (!shProg)
1086 return -1;
Brian5b01c5e2006-12-19 18:02:03 -07001087
Brian Paul294b0612008-07-04 09:58:14 -06001088 if (shProg->LinkStatus == GL_FALSE) {
1089 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
1090 return -1;
1091 }
1092
Brian Pauld4172262008-07-03 16:21:15 -06001093 /* XXX we should return -1 if the uniform was declared, but not
1094 * actually used.
1095 */
1096
Brianbc029242008-04-04 18:59:21 -06001097 return _mesa_lookup_uniform(shProg->Uniforms, name);
Brian5b01c5e2006-12-19 18:02:03 -07001098}
1099
1100
Brian34ae99d2006-12-18 08:28:54 -07001101
Brian5b01c5e2006-12-19 18:02:03 -07001102/**
1103 * Called via ctx->Driver.ShaderSource()
1104 */
Brian2d2bb352007-12-07 17:11:30 -07001105static void
Brian5b01c5e2006-12-19 18:02:03 -07001106_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
Brian34ae99d2006-12-18 08:28:54 -07001107{
Brian Pauld4172262008-07-03 16:21:15 -06001108 struct gl_shader *sh;
1109
1110 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
1111 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001112 return;
Brian34ae99d2006-12-18 08:28:54 -07001113
Brian34ae99d2006-12-18 08:28:54 -07001114 /* free old shader source string and install new one */
Brian65a18442006-12-19 18:46:56 -07001115 if (sh->Source) {
1116 _mesa_free((void *) sh->Source);
Brian34ae99d2006-12-18 08:28:54 -07001117 }
Brian65a18442006-12-19 18:46:56 -07001118 sh->Source = source;
Brian9e4bae92006-12-20 09:27:42 -07001119 sh->CompileStatus = GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -07001120}
1121
1122
Brian5b01c5e2006-12-19 18:02:03 -07001123/**
1124 * Called via ctx->Driver.CompileShader()
1125 */
Brian2d2bb352007-12-07 17:11:30 -07001126static void
Brian5b01c5e2006-12-19 18:02:03 -07001127_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
Brian34ae99d2006-12-18 08:28:54 -07001128{
Brian Pauld4172262008-07-03 16:21:15 -06001129 struct gl_shader *sh;
Brian34ae99d2006-12-18 08:28:54 -07001130
Brian Pauld4172262008-07-03 16:21:15 -06001131 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
1132 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001133 return;
Brian34ae99d2006-12-18 08:28:54 -07001134
Brian43975832007-01-04 08:21:09 -07001135 sh->CompileStatus = _slang_compile(ctx, sh);
Brian34ae99d2006-12-18 08:28:54 -07001136}
1137
1138
Brian5b01c5e2006-12-19 18:02:03 -07001139/**
1140 * Called via ctx->Driver.LinkProgram()
1141 */
Brian2d2bb352007-12-07 17:11:30 -07001142static void
Brian5b01c5e2006-12-19 18:02:03 -07001143_mesa_link_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001144{
Brian65a18442006-12-19 18:46:56 -07001145 struct gl_shader_program *shProg;
Brian34ae99d2006-12-18 08:28:54 -07001146
Brian Pauld4172262008-07-03 16:21:15 -06001147 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1148 if (!shProg)
Brian34ae99d2006-12-18 08:28:54 -07001149 return;
Brian34ae99d2006-12-18 08:28:54 -07001150
Brian Paulfc0a48d2008-05-16 15:48:11 -06001151 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1152
Brianc1771912007-02-16 09:56:19 -07001153 _slang_link(ctx, program, shProg);
Brian34ae99d2006-12-18 08:28:54 -07001154}
1155
1156
1157/**
Brian5b01c5e2006-12-19 18:02:03 -07001158 * Called via ctx->Driver.UseProgram()
Brian34ae99d2006-12-18 08:28:54 -07001159 */
Brian5b01c5e2006-12-19 18:02:03 -07001160void
1161_mesa_use_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001162{
Brian3c008a02007-04-12 15:22:32 -06001163 struct gl_shader_program *shProg;
1164
Brian00d63aa2007-02-03 11:35:02 -07001165 if (ctx->Shader.CurrentProgram &&
1166 ctx->Shader.CurrentProgram->Name == program) {
1167 /* no-op */
1168 return;
1169 }
1170
1171 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1172
Brian5b01c5e2006-12-19 18:02:03 -07001173 if (program) {
Brian Pauld4172262008-07-03 16:21:15 -06001174 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
Brian65a18442006-12-19 18:46:56 -07001175 if (!shProg) {
Brian Pauld4172262008-07-03 16:21:15 -06001176 return;
1177 }
1178 if (!shProg->LinkStatus) {
1179 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
Brian5b01c5e2006-12-19 18:02:03 -07001180 return;
1181 }
Brian5b01c5e2006-12-19 18:02:03 -07001182 }
1183 else {
Brian3c008a02007-04-12 15:22:32 -06001184 shProg = NULL;
1185 }
1186
1187 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
Brian5b01c5e2006-12-19 18:02:03 -07001188}
Brian34ae99d2006-12-18 08:28:54 -07001189
Brian5b01c5e2006-12-19 18:02:03 -07001190
Brian8fed2462007-10-26 19:19:09 -06001191
1192/**
1193 * Update the vertex and fragment program's TexturesUsed arrays.
1194 */
1195static void
1196update_textures_used(struct gl_program *prog)
1197{
1198 GLuint s;
1199
1200 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
1201
1202 for (s = 0; s < MAX_SAMPLERS; s++) {
1203 if (prog->SamplersUsed & (1 << s)) {
1204 GLuint u = prog->SamplerUnits[s];
1205 GLuint t = prog->SamplerTargets[s];
1206 assert(u < MAX_TEXTURE_IMAGE_UNITS);
1207 prog->TexturesUsed[u] |= (1 << t);
1208 }
1209 }
1210}
1211
1212
Brian63025ec2008-07-21 20:42:05 -06001213static GLboolean
1214is_sampler_type(GLenum type)
1215{
1216 switch (type) {
1217 case GL_SAMPLER_1D:
1218 case GL_SAMPLER_2D:
1219 case GL_SAMPLER_3D:
1220 case GL_SAMPLER_CUBE:
1221 case GL_SAMPLER_1D_SHADOW:
1222 case GL_SAMPLER_2D_SHADOW:
1223 case GL_SAMPLER_2D_RECT_ARB:
1224 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
1225 case GL_SAMPLER_1D_ARRAY_EXT:
1226 case GL_SAMPLER_2D_ARRAY_EXT:
1227 return GL_TRUE;
1228 default:
1229 return GL_FALSE;
1230 }
1231}
1232
1233
Brian5b01c5e2006-12-19 18:02:03 -07001234/**
Brian Paulfbf26e12008-07-21 13:58:50 -06001235 * Check if the type given by userType is allowed to set a uniform of the
1236 * target type. Generally, equivalence is required, but setting Boolean
1237 * uniforms can be done with glUniformiv or glUniformfv.
1238 */
1239static GLboolean
1240compatible_types(GLenum userType, GLenum targetType)
1241{
1242 if (userType == targetType)
1243 return GL_TRUE;
1244
1245 if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT))
1246 return GL_TRUE;
1247
1248 if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
1249 userType == GL_INT_VEC2))
1250 return GL_TRUE;
1251
1252 if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
1253 userType == GL_INT_VEC3))
1254 return GL_TRUE;
1255
1256 if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
1257 userType == GL_INT_VEC4))
1258 return GL_TRUE;
1259
Brian63025ec2008-07-21 20:42:05 -06001260 if (is_sampler_type(targetType) && userType == GL_INT)
1261 return GL_TRUE;
1262
Brian Paulfbf26e12008-07-21 13:58:50 -06001263 return GL_FALSE;
1264}
1265
1266
1267/**
Brianbc029242008-04-04 18:59:21 -06001268 * Set the value of a program's uniform variable.
1269 * \param program the program whose uniform to update
1270 * \param location the location/index of the uniform
1271 * \param type the datatype of the uniform
1272 * \param count the number of uniforms to set
1273 * \param elems number of elements per uniform
1274 * \param values the new values
1275 */
1276static void
1277set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
José Fonseca18ec1402008-06-24 11:34:46 +09001278 GLenum type, GLsizei count, GLint elems, const void *values)
Brianbc029242008-04-04 18:59:21 -06001279{
Brian Paulfbf26e12008-07-21 13:58:50 -06001280 if (!compatible_types(type,
1281 program->Parameters->Parameters[location].DataType)) {
1282 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
1283 return;
1284 }
1285
Brianbc029242008-04-04 18:59:21 -06001286 if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
1287 /* This controls which texture unit which is used by a sampler */
1288 GLuint texUnit, sampler;
1289
1290 /* data type for setting samplers must be int */
1291 if (type != GL_INT || count != 1) {
1292 _mesa_error(ctx, GL_INVALID_OPERATION,
1293 "glUniform(only glUniform1i can be used "
1294 "to set sampler uniforms)");
1295 return;
1296 }
1297
1298 sampler = (GLuint) program->Parameters->ParameterValues[location][0];
1299 texUnit = ((GLuint *) values)[0];
1300
1301 /* check that the sampler (tex unit index) is legal */
1302 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
1303 _mesa_error(ctx, GL_INVALID_VALUE,
1304 "glUniform1(invalid sampler/tex unit index)");
1305 return;
1306 }
1307
1308 /* This maps a sampler to a texture unit: */
1309 program->SamplerUnits[sampler] = texUnit;
1310 update_textures_used(program);
1311
1312 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1313 }
1314 else {
1315 /* ordinary uniform variable */
José Fonseca18ec1402008-06-24 11:34:46 +09001316 GLsizei k, i;
Brianbc029242008-04-04 18:59:21 -06001317
Michal Krolf9c574d2008-07-15 11:44:47 +02001318 if (count * elems > (GLint) program->Parameters->Parameters[location].Size) {
Brianbc029242008-04-04 18:59:21 -06001319 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
1320 return;
1321 }
1322
1323 for (k = 0; k < count; k++) {
1324 GLfloat *uniformVal = program->Parameters->ParameterValues[location + k];
1325 if (type == GL_INT ||
1326 type == GL_INT_VEC2 ||
1327 type == GL_INT_VEC3 ||
1328 type == GL_INT_VEC4) {
1329 const GLint *iValues = ((const GLint *) values) + k * elems;
1330 for (i = 0; i < elems; i++) {
1331 uniformVal[i] = (GLfloat) iValues[i];
1332 }
1333 }
1334 else {
1335 const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
1336 for (i = 0; i < elems; i++) {
1337 uniformVal[i] = fValues[i];
1338 }
1339 }
1340 }
1341 }
1342}
1343
1344
1345/**
Brian5b01c5e2006-12-19 18:02:03 -07001346 * Called via ctx->Driver.Uniform().
1347 */
Brian2d2bb352007-12-07 17:11:30 -07001348static void
Brian5b01c5e2006-12-19 18:02:03 -07001349_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
1350 const GLvoid *values, GLenum type)
1351{
Brian3a8e2772006-12-20 17:19:16 -07001352 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brianbc029242008-04-04 18:59:21 -06001353 GLint elems;
Brian3a8e2772006-12-20 17:19:16 -07001354
1355 if (!shProg || !shProg->LinkStatus) {
Brian5b01c5e2006-12-19 18:02:03 -07001356 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
Brian3a8e2772006-12-20 17:19:16 -07001357 return;
1358 }
1359
Brian Paulf84005c2008-05-14 16:01:31 -06001360 if (location == -1)
1361 return; /* The standard specifies this as a no-op */
1362
Brianbc029242008-04-04 18:59:21 -06001363 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian3a8e2772006-12-20 17:19:16 -07001364 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
1365 return;
1366 }
1367
Brian52363952007-03-13 16:50:24 -06001368 if (count < 0) {
1369 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
1370 return;
1371 }
1372
Brian98650bd2007-03-13 16:32:48 -06001373 switch (type) {
1374 case GL_FLOAT:
1375 case GL_INT:
1376 elems = 1;
1377 break;
1378 case GL_FLOAT_VEC2:
1379 case GL_INT_VEC2:
1380 elems = 2;
1381 break;
1382 case GL_FLOAT_VEC3:
1383 case GL_INT_VEC3:
1384 elems = 3;
1385 break;
1386 case GL_FLOAT_VEC4:
1387 case GL_INT_VEC4:
1388 elems = 4;
1389 break;
1390 default:
1391 _mesa_problem(ctx, "Invalid type in _mesa_uniform");
1392 return;
Brian89dc4852007-01-04 14:35:44 -07001393 }
Brian98650bd2007-03-13 16:32:48 -06001394
Brianbc029242008-04-04 18:59:21 -06001395 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1396
1397 /* A uniform var may be used by both a vertex shader and a fragment
1398 * shader. We may need to update one or both shader's uniform here:
1399 */
1400 if (shProg->VertexProgram) {
1401 GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
1402 if (loc >= 0) {
1403 set_program_uniform(ctx, &shProg->VertexProgram->Base,
1404 loc, type, count, elems, values);
1405 }
Brian98650bd2007-03-13 16:32:48 -06001406 }
1407
Brianbc029242008-04-04 18:59:21 -06001408 if (shProg->FragmentProgram) {
1409 GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
1410 if (loc >= 0) {
1411 set_program_uniform(ctx, &shProg->FragmentProgram->Base,
1412 loc, type, count, elems, values);
Brian8fed2462007-10-26 19:19:09 -06001413 }
Brianbc029242008-04-04 18:59:21 -06001414 }
1415}
Brian8fed2462007-10-26 19:19:09 -06001416
Brian8fed2462007-10-26 19:19:09 -06001417
Brianbc029242008-04-04 18:59:21 -06001418static void
Brian Paulfbf26e12008-07-21 13:58:50 -06001419get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
1420{
1421 switch (type) {
1422 case GL_FLOAT_MAT2:
1423 *rows = *cols = 2;
1424 break;
1425 case GL_FLOAT_MAT2x3:
1426 *rows = 3;
1427 *cols = 2;
1428 break;
1429 case GL_FLOAT_MAT2x4:
1430 *rows = 4;
1431 *cols = 2;
1432 break;
1433 case GL_FLOAT_MAT3:
1434 *rows = 3;
1435 *cols = 3;
1436 break;
1437 case GL_FLOAT_MAT3x2:
1438 *rows = 2;
1439 *cols = 3;
1440 break;
1441 case GL_FLOAT_MAT3x4:
1442 *rows = 4;
1443 *cols = 3;
1444 break;
1445 case GL_FLOAT_MAT4:
1446 *rows = 4;
1447 *cols = 4;
1448 break;
1449 case GL_FLOAT_MAT4x2:
1450 *rows = 2;
1451 *cols = 4;
1452 break;
1453 case GL_FLOAT_MAT4x3:
1454 *rows = 3;
1455 *cols = 4;
1456 break;
1457 default:
1458 *rows = *cols = 0;
1459 }
1460}
1461
1462
1463static void
Brianbc029242008-04-04 18:59:21 -06001464set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
Brian Paulb64882d2008-07-18 12:51:39 -06001465 GLuint location, GLuint count,
1466 GLuint rows, GLuint cols,
Brianbc029242008-04-04 18:59:21 -06001467 GLboolean transpose, const GLfloat *values)
1468{
Brian Paulfbf26e12008-07-21 13:58:50 -06001469 GLuint mat, row, col;
1470 GLuint dst = location, src = 0;
1471 GLint nr, nc;
1472
1473 /* check that the number of rows, columns is correct */
1474 get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc);
1475 if (rows != nr || cols != nc) {
1476 _mesa_error(ctx, GL_INVALID_OPERATION,
1477 "glUniformMatrix(matrix size mismatch");
1478 return;
1479 }
1480
Brianbc029242008-04-04 18:59:21 -06001481 /*
1482 * Note: the _columns_ of a matrix are stored in program registers, not
Brian Paulb64882d2008-07-18 12:51:39 -06001483 * the rows. So, the loops below look a little funny.
1484 * XXX could optimize this a bit...
Brianbc029242008-04-04 18:59:21 -06001485 */
Brian Paulb64882d2008-07-18 12:51:39 -06001486
1487 /* loop over matrices */
1488 for (mat = 0; mat < count; mat++) {
1489
1490 /* each matrix: */
Brianbc029242008-04-04 18:59:21 -06001491 for (col = 0; col < cols; col++) {
Brian Paulb64882d2008-07-18 12:51:39 -06001492 GLfloat *v = program->Parameters->ParameterValues[dst];
Brianbc029242008-04-04 18:59:21 -06001493 for (row = 0; row < rows; row++) {
Brian Paulb64882d2008-07-18 12:51:39 -06001494 if (transpose) {
1495 v[row] = values[src + row * cols + col];
1496 }
1497 else {
1498 v[row] = values[src + col * rows + row];
1499 }
Brianbc029242008-04-04 18:59:21 -06001500 }
Brian Paulb64882d2008-07-18 12:51:39 -06001501 dst++;
Brian8fed2462007-10-26 19:19:09 -06001502 }
Brian Paulb64882d2008-07-18 12:51:39 -06001503
1504 src += rows * cols; /* next matrix */
Brian8fed2462007-10-26 19:19:09 -06001505 }
Brian34ae99d2006-12-18 08:28:54 -07001506}
1507
1508
1509/**
Brian5b01c5e2006-12-19 18:02:03 -07001510 * Called by ctx->Driver.UniformMatrix().
Brian Paulb64882d2008-07-18 12:51:39 -06001511 * Note: cols=2, rows=4 ==> array[2] of vec4
Brian34ae99d2006-12-18 08:28:54 -07001512 */
Brian2d2bb352007-12-07 17:11:30 -07001513static void
Brian5b01c5e2006-12-19 18:02:03 -07001514_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
1515 GLenum matrixType, GLint location, GLsizei count,
1516 GLboolean transpose, const GLfloat *values)
Brian34ae99d2006-12-18 08:28:54 -07001517{
Brian3a8e2772006-12-20 17:19:16 -07001518 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paulf84005c2008-05-14 16:01:31 -06001519
Brian3a8e2772006-12-20 17:19:16 -07001520 if (!shProg || !shProg->LinkStatus) {
1521 _mesa_error(ctx, GL_INVALID_OPERATION,
1522 "glUniformMatrix(program not linked)");
1523 return;
1524 }
Brian Paulf84005c2008-05-14 16:01:31 -06001525
1526 if (location == -1)
1527 return; /* The standard specifies this as a no-op */
1528
Michal Krolf9c574d2008-07-15 11:44:47 +02001529 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian3a8e2772006-12-20 17:19:16 -07001530 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
1531 return;
1532 }
Brian34ae99d2006-12-18 08:28:54 -07001533 if (values == NULL) {
Brian3a8e2772006-12-20 17:19:16 -07001534 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
Brian34ae99d2006-12-18 08:28:54 -07001535 return;
1536 }
1537
1538 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1539
Brianbc029242008-04-04 18:59:21 -06001540 if (shProg->VertexProgram) {
1541 GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
1542 if (loc >= 0) {
1543 set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
Brian Paulb64882d2008-07-18 12:51:39 -06001544 loc, count, rows, cols, transpose, values);
Brian34ae99d2006-12-18 08:28:54 -07001545 }
Brian34ae99d2006-12-18 08:28:54 -07001546 }
Brianbc029242008-04-04 18:59:21 -06001547
1548 if (shProg->FragmentProgram) {
1549 GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
1550 if (loc >= 0) {
1551 set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
Brian Paulb64882d2008-07-18 12:51:39 -06001552 loc, count, rows, cols, transpose, values);
Brian3a8e2772006-12-20 17:19:16 -07001553 }
Brian34ae99d2006-12-18 08:28:54 -07001554 }
1555}
1556
1557
Brian2d2bb352007-12-07 17:11:30 -07001558static void
Brian5b01c5e2006-12-19 18:02:03 -07001559_mesa_validate_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001560{
Brian65a18442006-12-19 18:46:56 -07001561 struct gl_shader_program *shProg;
Brian Paul70d39282008-07-21 14:16:07 -06001562
1563 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
Brian65a18442006-12-19 18:46:56 -07001564 if (!shProg) {
Brian34ae99d2006-12-18 08:28:54 -07001565 return;
1566 }
1567
Brian Paul70d39282008-07-21 14:16:07 -06001568 if (!shProg->LinkStatus) {
1569 shProg->Validated = GL_FALSE;
1570 return;
1571 }
1572
1573 /* From the GL spec, a program is invalid if any of these are true:
1574
Brian5b01c5e2006-12-19 18:02:03 -07001575 any two active samplers in the current program object are of
1576 different types, but refer to the same texture image unit,
1577
1578 any active sampler in the current program object refers to a texture
1579 image unit where fixed-function fragment processing accesses a
1580 texture target that does not match the sampler type, or
1581
1582 the sum of the number of active samplers in the program and the
1583 number of texture image units enabled for fixed-function fragment
1584 processing exceeds the combined limit on the total number of texture
1585 image units allowed.
1586 */
Brian Paul70d39282008-07-21 14:16:07 -06001587
1588 shProg->Validated = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001589}
Brian2d2bb352007-12-07 17:11:30 -07001590
1591
1592/**
1593 * Plug in Mesa's GLSL functions into the device driver function table.
1594 */
1595void
1596_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
1597{
1598 driver->AttachShader = _mesa_attach_shader;
1599 driver->BindAttribLocation = _mesa_bind_attrib_location;
1600 driver->CompileShader = _mesa_compile_shader;
1601 driver->CreateProgram = _mesa_create_program;
1602 driver->CreateShader = _mesa_create_shader;
1603 driver->DeleteProgram2 = _mesa_delete_program2;
1604 driver->DeleteShader = _mesa_delete_shader;
1605 driver->DetachShader = _mesa_detach_shader;
1606 driver->GetActiveAttrib = _mesa_get_active_attrib;
1607 driver->GetActiveUniform = _mesa_get_active_uniform;
1608 driver->GetAttachedShaders = _mesa_get_attached_shaders;
1609 driver->GetAttribLocation = _mesa_get_attrib_location;
1610 driver->GetHandle = _mesa_get_handle;
1611 driver->GetProgramiv = _mesa_get_programiv;
1612 driver->GetProgramInfoLog = _mesa_get_program_info_log;
1613 driver->GetShaderiv = _mesa_get_shaderiv;
1614 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
1615 driver->GetShaderSource = _mesa_get_shader_source;
1616 driver->GetUniformfv = _mesa_get_uniformfv;
Brian Paul072c4742008-07-08 16:12:01 -06001617 driver->GetUniformiv = _mesa_get_uniformiv;
Brian2d2bb352007-12-07 17:11:30 -07001618 driver->GetUniformLocation = _mesa_get_uniform_location;
1619 driver->IsProgram = _mesa_is_program;
1620 driver->IsShader = _mesa_is_shader;
1621 driver->LinkProgram = _mesa_link_program;
1622 driver->ShaderSource = _mesa_shader_source;
1623 driver->Uniform = _mesa_uniform;
1624 driver->UniformMatrix = _mesa_uniform_matrix;
1625 driver->UseProgram = _mesa_use_program;
1626 driver->ValidateProgram = _mesa_validate_program;
1627}