blob: 34180a78c233ab7fe19f682a5e8d78fdf73b703d [file] [log] [blame]
Brian Paul35324a62000-10-09 22:42:40 +00001/* $Id: context.c,v 1.92 2000/10/09 22:42:40 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paule4b684c2000-09-12 21:07:40 +00005 * Version: 3.5
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000032#include "buffers.h"
jtgafb833d1999-08-19 00:55:39 +000033#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000034#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000035#include "context.h"
36#include "cva.h"
jtgafb833d1999-08-19 00:55:39 +000037#include "dlist.h"
38#include "eval.h"
39#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000040#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000041#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000042#include "get.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000043#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000044#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000045#include "hash.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000046#include "imports.h"
jtgafb833d1999-08-19 00:55:39 +000047#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "macros.h"
49#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000050#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000051#include "mmath.h"
52#include "pb.h"
53#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000054#include "shade.h"
55#include "simple_list.h"
jtgafb833d1999-08-19 00:55:39 +000056#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000057#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000058#include "translate.h"
59#include "teximage.h"
60#include "texobj.h"
jtgafb833d1999-08-19 00:55:39 +000061#include "texture.h"
62#include "types.h"
63#include "varray.h"
64#include "vb.h"
jtgafb833d1999-08-19 00:55:39 +000065#include "vbrender.h"
66#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000067#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000068#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000069#endif
70
Brian Paul3b18a362000-09-26 15:27:20 +000071#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +000072#include "Trace/tr_context.h"
73#include "Trace/tr_wrapper.h"
74#endif
75
jtgafb833d1999-08-19 00:55:39 +000076
Brian Paulb1394fa2000-09-26 20:53:53 +000077
78/**********************************************************************/
79/***** OpenGL SI-style interface (new in Mesa 3.5) *****/
80/**********************************************************************/
81
82static GLboolean
83_mesa_DestroyContext(__GLcontext *gc)
84{
85 if (gc) {
86 _mesa_free_context_data(gc);
87 (*gc->imports.free)(gc, gc);
88 }
89 return GL_TRUE;
90}
91
92
93/* exported OpenGL SI interface */
94__GLcontext *
95__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
96{
97 GLcontext *ctx;
98
99 ctx = (GLcontext *) (*imports->calloc)(0, 1, sizeof(GLcontext));
100 if (ctx == NULL) {
101 return NULL;
102 }
103 ctx->imports = *imports;
104
105 _mesa_initialize_visual(&ctx->Visual,
106 modes->rgbMode,
107 modes->doubleBufferMode,
108 modes->stereoMode,
109 modes->redBits,
110 modes->greenBits,
111 modes->blueBits,
112 modes->alphaBits,
113 modes->indexBits,
114 modes->depthBits,
115 modes->stencilBits,
116 modes->accumRedBits,
117 modes->accumGreenBits,
118 modes->accumBlueBits,
119 modes->accumAlphaBits,
120 0);
121
122 _mesa_initialize_context(ctx, &ctx->Visual, NULL, imports->wscx, GL_FALSE);
123
124 ctx->exports.destroyContext = _mesa_DestroyContext;
125
126 return ctx;
127}
128
129
130/* exported OpenGL SI interface */
131void
132__glCoreNopDispatch(void)
133{
134#if 0
135 /* SI */
136 __gl_dispatch = __glNopDispatchState;
137#else
138 /* Mesa */
139 _glapi_set_dispatch(NULL);
140#endif
141}
142
143
jtgafb833d1999-08-19 00:55:39 +0000144/**********************************************************************/
145/***** Context and Thread management *****/
146/**********************************************************************/
147
148
Brian Paul00037781999-12-17 14:52:35 +0000149#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +0000150
Brian Paul5666c632000-01-18 17:36:16 +0000151struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +0000152
Brian Paul00037781999-12-17 14:52:35 +0000153#endif
jtgafb833d1999-08-19 00:55:39 +0000154
155
jtgafb833d1999-08-19 00:55:39 +0000156/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +0000157/***** GL Visual allocation/destruction *****/
158/**********************************************************************/
159
160
161/*
162 * Allocate a new GLvisual object.
163 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +0000164 * dbFlag - double buffering?
165 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000166 * depthBits - requested bits per depth buffer value
167 * Any value in [0, 32] is acceptable but the actual
168 * depth type will be GLushort or GLuint as needed.
169 * stencilBits - requested minimum bits per stencil buffer value
170 * accumBits - requested minimum bits per accum buffer component
171 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
172 * red/green/blue/alphaBits - number of bits per color component
173 * in frame buffer for RGB(A) mode.
174 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000175 * Return: pointer to new GLvisual or NULL if requested parameters can't
176 * be met.
177 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000178GLvisual *
179_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000180 GLboolean dbFlag,
181 GLboolean stereoFlag,
182 GLint redBits,
183 GLint greenBits,
184 GLint blueBits,
185 GLint alphaBits,
186 GLint indexBits,
187 GLint depthBits,
188 GLint stencilBits,
189 GLint accumRedBits,
190 GLint accumGreenBits,
191 GLint accumBlueBits,
192 GLint accumAlphaBits,
193 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000194{
Brian Paul178a1c52000-04-22 01:05:00 +0000195 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
196 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000197 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000198 redBits, greenBits, blueBits, alphaBits,
199 indexBits, depthBits, stencilBits,
200 accumRedBits, accumGreenBits,
201 accumBlueBits, accumAlphaBits,
Brian Paulb1394fa2000-09-26 20:53:53 +0000202 numSamples)) {
Brian Paul178a1c52000-04-22 01:05:00 +0000203 FREE(vis);
204 return NULL;
205 }
206 }
207 return vis;
208}
209
210
211/*
212 * Initialize the fields of the given GLvisual.
213 * Input: see _mesa_create_visual() above.
214 * Return: GL_TRUE = success
215 * GL_FALSE = failure.
216 */
217GLboolean
218_mesa_initialize_visual( GLvisual *vis,
219 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000220 GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint indexBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLint numSamples )
234{
235 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000236
Brian Pauled30dfa2000-03-03 17:47:39 +0000237 /* This is to catch bad values from device drivers not updated for
238 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
239 * bad value now (a 1-bit depth buffer!?!).
240 */
241 assert(depthBits == 0 || depthBits > 1);
242
243 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000244 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000245 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000246 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000247 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000248 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000249 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000250 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000251 }
252 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000253 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000254 }
255 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000256 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000257 }
258 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000259 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000260 }
261
262 vis->RGBAflag = rgbFlag;
263 vis->DBflag = dbFlag;
264 vis->StereoFlag = stereoFlag;
265 vis->RedBits = redBits;
266 vis->GreenBits = greenBits;
267 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000268 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000269
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 vis->IndexBits = indexBits;
271 vis->DepthBits = depthBits;
272 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
273 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
274 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
275 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
276 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000277
Brian Pauled30dfa2000-03-03 17:47:39 +0000278 if (depthBits == 0) {
279 /* Special case. Even if we don't have a depth buffer we need
Brian Paul35324a62000-10-09 22:42:40 +0000280 * good values for DepthMax for Z vertex transformation purposes
281 * and for per-fragment fog computation.
Brian Pauled30dfa2000-03-03 17:47:39 +0000282 */
Brian Paul35324a62000-10-09 22:42:40 +0000283 vis->DepthMax = 1 << 16;
284 vis->DepthMaxF = (GLfloat) vis->DepthMax;
Brian Pauled30dfa2000-03-03 17:47:39 +0000285 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000286 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000287 vis->DepthMax = (1 << depthBits) - 1;
288 vis->DepthMaxF = (GLfloat) vis->DepthMax;
289 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000290 else {
291 /* Special case since shift values greater than or equal to the
292 * number of bits in the left hand expression's type are
293 * undefined.
294 */
295 vis->DepthMax = 0xffffffff;
296 vis->DepthMaxF = (GLfloat) vis->DepthMax;
297 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000298
Brian Paul178a1c52000-04-22 01:05:00 +0000299 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000300}
301
302
Brian Paulb371e0d2000-03-31 01:05:51 +0000303void
304_mesa_destroy_visual( GLvisual *vis )
305{
306 FREE(vis);
307}
308
309
Brian Paul4d053dd2000-01-14 04:45:47 +0000310/**********************************************************************/
311/***** GL Framebuffer allocation/destruction *****/
312/**********************************************************************/
313
314
315/*
316 * Create a new framebuffer. A GLframebuffer is a struct which
317 * encapsulates the depth, stencil and accum buffers and related
318 * parameters.
319 * Input: visual - a GLvisual pointer
320 * softwareDepth - create/use a software depth buffer?
321 * softwareStencil - create/use a software stencil buffer?
322 * softwareAccum - create/use a software accum buffer?
323 * softwareAlpha - create/use a software alpha buffer?
324
325 * Return: pointer to new GLframebuffer struct or NULL if error.
326 */
Brian Paul178a1c52000-04-22 01:05:00 +0000327GLframebuffer *
Brian Paulb1394fa2000-09-26 20:53:53 +0000328_mesa_create_framebuffer( GLvisual *visual,
329 GLboolean softwareDepth,
330 GLboolean softwareStencil,
331 GLboolean softwareAccum,
332 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000333{
Brian Paul178a1c52000-04-22 01:05:00 +0000334 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
335 assert(visual);
336 if (buffer) {
337 _mesa_initialize_framebuffer(buffer, visual,
338 softwareDepth, softwareStencil,
339 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000340 }
Brian Paul178a1c52000-04-22 01:05:00 +0000341 return buffer;
342}
343
344
345/*
346 * Initialize a GLframebuffer object.
Brian Paulb1394fa2000-09-26 20:53:53 +0000347 * Input: See _mesa_create_framebuffer() above.
Brian Paul178a1c52000-04-22 01:05:00 +0000348 */
349void
350_mesa_initialize_framebuffer( GLframebuffer *buffer,
351 GLvisual *visual,
352 GLboolean softwareDepth,
353 GLboolean softwareStencil,
354 GLboolean softwareAccum,
355 GLboolean softwareAlpha )
356{
357 assert(buffer);
358 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000359
360 /* sanity checks */
361 if (softwareDepth ) {
362 assert(visual->DepthBits > 0);
363 }
364 if (softwareStencil) {
365 assert(visual->StencilBits > 0);
366 }
367 if (softwareAccum) {
368 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000369 assert(visual->AccumRedBits > 0);
370 assert(visual->AccumGreenBits > 0);
371 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000372 }
373 if (softwareAlpha) {
374 assert(visual->RGBAflag);
375 assert(visual->AlphaBits > 0);
376 }
377
378 buffer->Visual = visual;
379 buffer->UseSoftwareDepthBuffer = softwareDepth;
380 buffer->UseSoftwareStencilBuffer = softwareStencil;
381 buffer->UseSoftwareAccumBuffer = softwareAccum;
382 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000383}
384
385
Brian Paul4d053dd2000-01-14 04:45:47 +0000386/*
387 * Free a framebuffer struct and its buffers.
388 */
Brian Paul178a1c52000-04-22 01:05:00 +0000389void
Brian Paulb1394fa2000-09-26 20:53:53 +0000390_mesa_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000391{
392 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000393 if (buffer->DepthBuffer) {
394 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000395 }
396 if (buffer->Accum) {
397 FREE( buffer->Accum );
398 }
399 if (buffer->Stencil) {
400 FREE( buffer->Stencil );
401 }
402 if (buffer->FrontLeftAlpha) {
403 FREE( buffer->FrontLeftAlpha );
404 }
405 if (buffer->BackLeftAlpha) {
406 FREE( buffer->BackLeftAlpha );
407 }
408 if (buffer->FrontRightAlpha) {
409 FREE( buffer->FrontRightAlpha );
410 }
411 if (buffer->BackRightAlpha) {
412 FREE( buffer->BackRightAlpha );
413 }
414 FREE(buffer);
415 }
416}
417
418
419
420/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000421/***** Context allocation, initialization, destroying *****/
422/**********************************************************************/
423
424
Brian Paul9560f052000-01-31 23:11:39 +0000425_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
426
427
jtgafb833d1999-08-19 00:55:39 +0000428/*
429 * This function just calls all the various one-time-init functions in Mesa.
430 */
Brian Paul178a1c52000-04-22 01:05:00 +0000431static void
432one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000433{
434 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000435 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000436 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000437 /* do some implementation tests */
438 assert( sizeof(GLbyte) == 1 );
439 assert( sizeof(GLshort) >= 2 );
440 assert( sizeof(GLint) >= 4 );
441 assert( sizeof(GLubyte) == 1 );
442 assert( sizeof(GLushort) >= 2 );
443 assert( sizeof(GLuint) >= 4 );
444
jtgafb833d1999-08-19 00:55:39 +0000445 gl_init_clip();
446 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000447 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000448 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000449 gl_init_lists();
450 gl_init_shade();
451 gl_init_texture();
452 gl_init_transformation();
453 gl_init_translate();
454 gl_init_vbrender();
455 gl_init_vbxform();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000456
457 if (getenv("MESA_DEBUG")) {
458 _glapi_noop_enable_warnings(GL_TRUE);
459 }
460 else {
461 _glapi_noop_enable_warnings(GL_FALSE);
462 }
463
jtgafb833d1999-08-19 00:55:39 +0000464#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
465 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
466#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000467
468 alreadyCalled = GL_TRUE;
469 }
Brian Paul9560f052000-01-31 23:11:39 +0000470 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000471}
472
473
Brian Paul4d053dd2000-01-14 04:45:47 +0000474
jtgafb833d1999-08-19 00:55:39 +0000475/*
476 * Allocate and initialize a shared context state structure.
477 */
Brian Paul178a1c52000-04-22 01:05:00 +0000478static struct gl_shared_state *
479alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000480{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000481 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000482 struct gl_shared_state *ss;
483 GLboolean outOfMemory;
484
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000485 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000486 if (!ss)
487 return NULL;
488
Brian Paule4b684c2000-09-12 21:07:40 +0000489 _glthread_INIT_MUTEX(ss->Mutex);
jtgafb833d1999-08-19 00:55:39 +0000490
Brian Paule4b684c2000-09-12 21:07:40 +0000491 ss->DisplayList = _mesa_NewHashTable();
Brian Paulbb797902000-01-24 16:19:54 +0000492 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000493
494 /* Default Texture objects */
495 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000496 for (d = 1 ; d <= 3 ; d++) {
497 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
498 if (!ss->DefaultD[d]) {
499 outOfMemory = GL_TRUE;
500 break;
jtgafb833d1999-08-19 00:55:39 +0000501 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000502 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000503 }
504
Brian Paul413d6a22000-05-26 14:44:59 +0000505 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
506 if (!ss->DefaultCubeMap) {
507 outOfMemory = GL_TRUE;
508 }
509 else {
510 ss->DefaultCubeMap->RefCount++;
511 }
512
jtgafb833d1999-08-19 00:55:39 +0000513 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
514 /* Ran out of memory at some point. Free everything and return NULL */
515 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000516 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000517 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000518 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000519 if (ss->DefaultD[1])
520 gl_free_texture_object(ss, ss->DefaultD[1]);
521 if (ss->DefaultD[2])
522 gl_free_texture_object(ss, ss->DefaultD[2]);
523 if (ss->DefaultD[3])
524 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000525 if (ss->DefaultCubeMap)
526 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000527 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000528 return NULL;
529 }
530 else {
531 return ss;
532 }
533}
534
535
536/*
537 * Deallocate a shared state context and all children structures.
538 */
Brian Paul178a1c52000-04-22 01:05:00 +0000539static void
540free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000541{
542 /* Free display lists */
543 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000544 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000545 if (list) {
546 gl_destroy_list(ctx, list);
547 }
548 else {
549 break;
550 }
551 }
Brian Paulbb797902000-01-24 16:19:54 +0000552 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000553
554 /* Free texture objects */
555 while (ss->TexObjectList)
556 {
557 if (ctx->Driver.DeleteTexture)
558 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
559 /* this function removes from linked list too! */
560 gl_free_texture_object(ss, ss->TexObjectList);
561 }
Brian Paulbb797902000-01-24 16:19:54 +0000562 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000563
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000564 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000565}
566
567
568
jtgafb833d1999-08-19 00:55:39 +0000569/*
570 * Initialize the nth light. Note that the defaults for light 0 are
571 * different than the other lights.
572 */
Brian Paul178a1c52000-04-22 01:05:00 +0000573static void
574init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000575{
576 make_empty_list( l );
577
578 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
579 if (n==0) {
580 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
581 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
582 }
583 else {
584 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
585 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
586 }
587 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
588 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
589 l->SpotExponent = 0.0;
590 gl_compute_spot_exp_table( l );
591 l->SpotCutoff = 180.0;
592 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
593 l->ConstantAttenuation = 1.0;
594 l->LinearAttenuation = 0.0;
595 l->QuadraticAttenuation = 0.0;
596 l->Enabled = GL_FALSE;
597}
598
599
600
Brian Paul178a1c52000-04-22 01:05:00 +0000601static void
602init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000603{
604 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
605 lm->LocalViewer = GL_FALSE;
606 lm->TwoSide = GL_FALSE;
607 lm->ColorControl = GL_SINGLE_COLOR;
608}
609
610
Brian Paul178a1c52000-04-22 01:05:00 +0000611static void
612init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000613{
614 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
615 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
616 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
617 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
618 m->Shininess = 0.0;
619 m->AmbientIndex = 0;
620 m->DiffuseIndex = 1;
621 m->SpecularIndex = 1;
622}
623
624
625
Brian Paul178a1c52000-04-22 01:05:00 +0000626static void
627init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000628{
629 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
630
631 texUnit->EnvMode = GL_MODULATE;
Brian Paul24507ff2000-06-27 21:42:13 +0000632 texUnit->CombineModeRGB = GL_MODULATE;
633 texUnit->CombineModeA = GL_MODULATE;
634 texUnit->CombineSourceRGB[0] = GL_TEXTURE;
635 texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT;
636 texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT;
637 texUnit->CombineSourceA[0] = GL_TEXTURE;
638 texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT;
639 texUnit->CombineSourceA[2] = GL_CONSTANT_EXT;
640 texUnit->CombineOperandRGB[0] = GL_SRC_COLOR;
641 texUnit->CombineOperandRGB[1] = GL_SRC_COLOR;
642 texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA;
643 texUnit->CombineOperandA[0] = GL_SRC_ALPHA;
644 texUnit->CombineOperandA[1] = GL_SRC_ALPHA;
645 texUnit->CombineOperandA[2] = GL_SRC_ALPHA;
646 texUnit->CombineScaleShiftRGB = 0;
647 texUnit->CombineScaleShiftA = 0;
648
jtgafb833d1999-08-19 00:55:39 +0000649 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
650 texUnit->TexGenEnabled = 0;
651 texUnit->GenModeS = GL_EYE_LINEAR;
652 texUnit->GenModeT = GL_EYE_LINEAR;
653 texUnit->GenModeR = GL_EYE_LINEAR;
654 texUnit->GenModeQ = GL_EYE_LINEAR;
Brian Paul26f3b052000-07-19 20:58:59 +0000655 texUnit->GenBitS = TEXGEN_EYE_LINEAR;
656 texUnit->GenBitT = TEXGEN_EYE_LINEAR;
657 texUnit->GenBitR = TEXGEN_EYE_LINEAR;
658 texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
659
jtgafb833d1999-08-19 00:55:39 +0000660 /* Yes, these plane coefficients are correct! */
661 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
662 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
663 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
664 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
665 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
666 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
667 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
668 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
669
Brian Paul6e6d4c61999-10-09 20:17:07 +0000670 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
671 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
672 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000673 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000674}
675
676
Brian Paul178a1c52000-04-22 01:05:00 +0000677static void
678init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000679{
680 struct gl_client_array *cl;
681 GLuint i;
682
683 cl = &ctx->Fallback.Normal;
684 cl->Size = 3;
685 cl->Type = GL_FLOAT;
686 cl->Stride = 0;
687 cl->StrideB = 0;
688 cl->Ptr = (void *) ctx->Current.Normal;
689 cl->Enabled = 1;
690
691 cl = &ctx->Fallback.Color;
692 cl->Size = 4;
693 cl->Type = GL_UNSIGNED_BYTE;
694 cl->Stride = 0;
695 cl->StrideB = 0;
696 cl->Ptr = (void *) ctx->Current.ByteColor;
697 cl->Enabled = 1;
698
699 cl = &ctx->Fallback.Index;
700 cl->Size = 1;
701 cl->Type = GL_UNSIGNED_INT;
702 cl->Stride = 0;
703 cl->StrideB = 0;
704 cl->Ptr = (void *) &ctx->Current.Index;
705 cl->Enabled = 1;
706
707 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
708 cl = &ctx->Fallback.TexCoord[i];
709 cl->Size = 4;
710 cl->Type = GL_FLOAT;
711 cl->Stride = 0;
712 cl->StrideB = 0;
713 cl->Ptr = (void *) ctx->Current.Texcoord[i];
714 cl->Enabled = 1;
715 }
716
717 cl = &ctx->Fallback.EdgeFlag;
718 cl->Size = 1;
719 cl->Type = GL_UNSIGNED_BYTE;
720 cl->Stride = 0;
721 cl->StrideB = 0;
722 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
723 cl->Enabled = 1;
724}
725
Brian Paul4d053dd2000-01-14 04:45:47 +0000726
jtgafb833d1999-08-19 00:55:39 +0000727/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000728static void
729init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000730{
731 map->Order = 1;
732 map->u1 = 0.0;
733 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000734 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000735 if (map->Points) {
736 GLint i;
737 for (i=0;i<n;i++)
738 map->Points[i] = initial[i];
739 }
jtgafb833d1999-08-19 00:55:39 +0000740}
741
742
743/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000744static void
745init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000746{
747 map->Uorder = 1;
748 map->Vorder = 1;
749 map->u1 = 0.0;
750 map->u2 = 1.0;
751 map->v1 = 0.0;
752 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000753 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000754 if (map->Points) {
755 GLint i;
756 for (i=0;i<n;i++)
757 map->Points[i] = initial[i];
758 }
jtgafb833d1999-08-19 00:55:39 +0000759}
760
761
jtgafb833d1999-08-19 00:55:39 +0000762/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000763 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000764 */
Brian Paul178a1c52000-04-22 01:05:00 +0000765static void
766init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000767{
768 GLuint i, j;
769
Brian Paul4d053dd2000-01-14 04:45:47 +0000770 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000771
Brian Paul539cce52000-02-03 19:40:07 +0000772 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000773 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
774 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000775 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000776 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
777 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000778 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
779 ctx->Const.MinPointSize = MIN_POINT_SIZE;
780 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
781 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
782 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
783 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
784 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
785 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
786 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
787 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
788 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
789 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000790 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000791 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
792 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000793 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000794
Brian Paul4d053dd2000-01-14 04:45:47 +0000795 /* Modelview matrix */
796 gl_matrix_ctr( &ctx->ModelView );
797 gl_matrix_alloc_inv( &ctx->ModelView );
798
799 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000800 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000801 gl_matrix_ctr( &ctx->ModelViewStack[i] );
802 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
803 }
804
805 /* Projection matrix - need inv for user clipping in clip space*/
806 gl_matrix_ctr( &ctx->ProjectionMatrix );
807 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
808
809 gl_matrix_ctr( &ctx->ModelProjectMatrix );
810 gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
811 ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
812
813 ctx->ProjectionStackDepth = 0;
814 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
815 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
816
Brian Paul7fc29c52000-03-06 17:03:03 +0000817 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000818 gl_matrix_ctr( &ctx->ProjectionStack[i] );
819 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
820 }
821
822 /* Texture matrix */
Brian Paul904ecb22000-06-27 23:38:45 +0000823 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000824 gl_matrix_ctr( &ctx->TextureMatrix[i] );
825 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000826 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul904ecb22000-06-27 23:38:45 +0000827 gl_matrix_ctr( &ctx->TextureStack[i][j] );
Brian Paul4d053dd2000-01-14 04:45:47 +0000828 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000829 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000830 }
jtgafb833d1999-08-19 00:55:39 +0000831
Brian Paul250069d2000-04-08 18:57:45 +0000832 /* Color matrix */
833 gl_matrix_ctr(&ctx->ColorMatrix);
834 ctx->ColorStackDepth = 0;
835 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
836 gl_matrix_ctr(&ctx->ColorStack[j]);
837 }
838
Brian Paul4d053dd2000-01-14 04:45:47 +0000839 /* Accumulate buffer group */
840 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000841
Brian Paul4d053dd2000-01-14 04:45:47 +0000842 /* Color buffer group */
843 ctx->Color.IndexMask = 0xffffffff;
844 ctx->Color.ColorMask[0] = 0xff;
845 ctx->Color.ColorMask[1] = 0xff;
846 ctx->Color.ColorMask[2] = 0xff;
847 ctx->Color.ColorMask[3] = 0xff;
Brian Paul4d053dd2000-01-14 04:45:47 +0000848 ctx->Color.ClearIndex = 0;
849 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
850 ctx->Color.DrawBuffer = GL_FRONT;
851 ctx->Color.AlphaEnabled = GL_FALSE;
852 ctx->Color.AlphaFunc = GL_ALWAYS;
853 ctx->Color.AlphaRef = 0;
854 ctx->Color.BlendEnabled = GL_FALSE;
855 ctx->Color.BlendSrcRGB = GL_ONE;
856 ctx->Color.BlendDstRGB = GL_ZERO;
857 ctx->Color.BlendSrcA = GL_ONE;
858 ctx->Color.BlendDstA = GL_ZERO;
859 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
860 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
861 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
862 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
863 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000864 ctx->Color.LogicOp = GL_COPY;
865 ctx->Color.DitherFlag = GL_TRUE;
866 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000867
Brian Paul4d053dd2000-01-14 04:45:47 +0000868 /* Current group */
869 ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
870 ctx->Current.Index = 1;
871 for (i=0; i<MAX_TEXTURE_UNITS; i++)
872 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
873 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
874 ctx->Current.RasterDistance = 0.0;
875 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
876 ctx->Current.RasterIndex = 1;
877 for (i=0; i<MAX_TEXTURE_UNITS; i++)
878 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
879 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
880 ctx->Current.RasterPosValid = GL_TRUE;
881 ctx->Current.EdgeFlag = GL_TRUE;
882 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
883 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000884
Brian Paul4d053dd2000-01-14 04:45:47 +0000885 ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
886 VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000887
Brian Paul4d053dd2000-01-14 04:45:47 +0000888 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000889
Brian Paul4d053dd2000-01-14 04:45:47 +0000890 /* Depth buffer group */
891 ctx->Depth.Test = GL_FALSE;
892 ctx->Depth.Clear = 1.0;
893 ctx->Depth.Func = GL_LESS;
894 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000895 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000896
Brian Paul4d053dd2000-01-14 04:45:47 +0000897 /* Evaluators group */
898 ctx->Eval.Map1Color4 = GL_FALSE;
899 ctx->Eval.Map1Index = GL_FALSE;
900 ctx->Eval.Map1Normal = GL_FALSE;
901 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
902 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
903 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
904 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
905 ctx->Eval.Map1Vertex3 = GL_FALSE;
906 ctx->Eval.Map1Vertex4 = GL_FALSE;
907 ctx->Eval.Map2Color4 = GL_FALSE;
908 ctx->Eval.Map2Index = GL_FALSE;
909 ctx->Eval.Map2Normal = GL_FALSE;
910 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
911 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
912 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
913 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
914 ctx->Eval.Map2Vertex3 = GL_FALSE;
915 ctx->Eval.Map2Vertex4 = GL_FALSE;
916 ctx->Eval.AutoNormal = GL_FALSE;
917 ctx->Eval.MapGrid1un = 1;
918 ctx->Eval.MapGrid1u1 = 0.0;
919 ctx->Eval.MapGrid1u2 = 1.0;
920 ctx->Eval.MapGrid2un = 1;
921 ctx->Eval.MapGrid2vn = 1;
922 ctx->Eval.MapGrid2u1 = 0.0;
923 ctx->Eval.MapGrid2u2 = 1.0;
924 ctx->Eval.MapGrid2v1 = 0.0;
925 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000926
Brian Paul4d053dd2000-01-14 04:45:47 +0000927 /* Evaluator data */
928 {
929 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
930 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
931 static GLfloat index[1] = { 1.0 };
932 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
933 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000934
Brian Paul4d053dd2000-01-14 04:45:47 +0000935 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
936 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
937 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
938 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
939 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
940 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
941 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
942 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
943 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000944
Brian Paul4d053dd2000-01-14 04:45:47 +0000945 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
946 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
947 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
948 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
949 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
950 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
951 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
952 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
953 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
954 }
jtgafb833d1999-08-19 00:55:39 +0000955
Brian Paul4d053dd2000-01-14 04:45:47 +0000956 /* Fog group */
957 ctx->Fog.Enabled = GL_FALSE;
958 ctx->Fog.Mode = GL_EXP;
959 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
960 ctx->Fog.Index = 0.0;
961 ctx->Fog.Density = 1.0;
962 ctx->Fog.Start = 0.0;
963 ctx->Fog.End = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000964
Brian Paul4d053dd2000-01-14 04:45:47 +0000965 /* Hint group */
966 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
967 ctx->Hint.PointSmooth = GL_DONT_CARE;
968 ctx->Hint.LineSmooth = GL_DONT_CARE;
969 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
970 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000971 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +0000972 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000973 ctx->Hint.AllowDrawMem = GL_TRUE;
974 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +0000975 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
976 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +0000977
Brian Paul0771d152000-04-07 00:19:41 +0000978 /* Histogram group */
979 ctx->Histogram.Width = 0;
980 ctx->Histogram.Format = GL_RGBA;
981 ctx->Histogram.Sink = GL_FALSE;
982 ctx->Histogram.RedSize = 0xffffffff;
983 ctx->Histogram.GreenSize = 0xffffffff;
984 ctx->Histogram.BlueSize = 0xffffffff;
985 ctx->Histogram.AlphaSize = 0xffffffff;
986 ctx->Histogram.LuminanceSize = 0xffffffff;
987 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
988 ctx->Histogram.Count[i][0] = 0;
989 ctx->Histogram.Count[i][1] = 0;
990 ctx->Histogram.Count[i][2] = 0;
991 ctx->Histogram.Count[i][3] = 0;
992 }
993
994 /* Min/Max group */
995 ctx->MinMax.Format = GL_RGBA;
996 ctx->MinMax.Sink = GL_FALSE;
997 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
998 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
999 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
1000 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
1001
Brian Paul4d053dd2000-01-14 04:45:47 +00001002 /* Pipeline */
1003 gl_pipeline_init( ctx );
1004 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +00001005
Brian Paul4d053dd2000-01-14 04:45:47 +00001006 /* Extensions */
1007 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +00001008
Brian Paul4d053dd2000-01-14 04:45:47 +00001009 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +00001010
Brian Paul4d053dd2000-01-14 04:45:47 +00001011 /* Lighting group */
1012 for (i=0;i<MAX_LIGHTS;i++) {
1013 init_light( &ctx->Light.Light[i], i );
1014 }
1015 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +00001016
Brian Paul4d053dd2000-01-14 04:45:47 +00001017 init_lightmodel( &ctx->Light.Model );
1018 init_material( &ctx->Light.Material[0] );
1019 init_material( &ctx->Light.Material[1] );
1020 ctx->Light.ShadeModel = GL_SMOOTH;
1021 ctx->Light.Enabled = GL_FALSE;
1022 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
1023 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
1024 ctx->Light.ColorMaterialBitmask
1025 = gl_material_bitmask( ctx,
1026 GL_FRONT_AND_BACK,
1027 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +00001028
Brian Paul4d053dd2000-01-14 04:45:47 +00001029 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001030
Brian Paul4d053dd2000-01-14 04:45:47 +00001031 /* Lighting miscellaneous */
1032 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
1033 make_empty_list( ctx->ShineTabList );
1034 for (i = 0 ; i < 10 ; i++) {
1035 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
1036 s->shininess = -1;
1037 s->refcount = 0;
1038 insert_at_tail( ctx->ShineTabList, s );
1039 }
1040 for (i = 0 ; i < 4 ; i++) {
1041 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1042 ctx->ShineTable[i]->refcount++;
1043 }
jtgafb833d1999-08-19 00:55:39 +00001044
Brian Paul77d61af2000-06-28 04:20:21 +00001045 gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
1046 gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
1047 gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
1048 gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
1049
jtgafb833d1999-08-19 00:55:39 +00001050
Brian Paul4d053dd2000-01-14 04:45:47 +00001051 /* Line group */
1052 ctx->Line.SmoothFlag = GL_FALSE;
1053 ctx->Line.StippleFlag = GL_FALSE;
1054 ctx->Line.Width = 1.0;
1055 ctx->Line.StipplePattern = 0xffff;
1056 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001057
Brian Paul4d053dd2000-01-14 04:45:47 +00001058 /* Display List group */
1059 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001060
Brian Paul4d053dd2000-01-14 04:45:47 +00001061 /* Pixel group */
1062 ctx->Pixel.RedBias = 0.0;
1063 ctx->Pixel.RedScale = 1.0;
1064 ctx->Pixel.GreenBias = 0.0;
1065 ctx->Pixel.GreenScale = 1.0;
1066 ctx->Pixel.BlueBias = 0.0;
1067 ctx->Pixel.BlueScale = 1.0;
1068 ctx->Pixel.AlphaBias = 0.0;
1069 ctx->Pixel.AlphaScale = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001070 ctx->Pixel.DepthBias = 0.0;
1071 ctx->Pixel.DepthScale = 1.0;
1072 ctx->Pixel.IndexOffset = 0;
1073 ctx->Pixel.IndexShift = 0;
1074 ctx->Pixel.ZoomX = 1.0;
1075 ctx->Pixel.ZoomY = 1.0;
1076 ctx->Pixel.MapColorFlag = GL_FALSE;
1077 ctx->Pixel.MapStencilFlag = GL_FALSE;
1078 ctx->Pixel.MapStoSsize = 1;
1079 ctx->Pixel.MapItoIsize = 1;
1080 ctx->Pixel.MapItoRsize = 1;
1081 ctx->Pixel.MapItoGsize = 1;
1082 ctx->Pixel.MapItoBsize = 1;
1083 ctx->Pixel.MapItoAsize = 1;
1084 ctx->Pixel.MapRtoRsize = 1;
1085 ctx->Pixel.MapGtoGsize = 1;
1086 ctx->Pixel.MapBtoBsize = 1;
1087 ctx->Pixel.MapAtoAsize = 1;
1088 ctx->Pixel.MapStoS[0] = 0;
1089 ctx->Pixel.MapItoI[0] = 0;
1090 ctx->Pixel.MapItoR[0] = 0.0;
1091 ctx->Pixel.MapItoG[0] = 0.0;
1092 ctx->Pixel.MapItoB[0] = 0.0;
1093 ctx->Pixel.MapItoA[0] = 0.0;
1094 ctx->Pixel.MapItoR8[0] = 0;
1095 ctx->Pixel.MapItoG8[0] = 0;
1096 ctx->Pixel.MapItoB8[0] = 0;
1097 ctx->Pixel.MapItoA8[0] = 0;
1098 ctx->Pixel.MapRtoR[0] = 0.0;
1099 ctx->Pixel.MapGtoG[0] = 0.0;
1100 ctx->Pixel.MapBtoB[0] = 0.0;
1101 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001102 ctx->Pixel.HistogramEnabled = GL_FALSE;
1103 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1104 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1105 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1106 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001107 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1108 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1109 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1110 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul6c50e162000-06-30 22:11:04 +00001111 ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
1112 ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
1113 ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
1114 ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001115 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1116 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1117 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001118 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1119 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1120 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1121 for (i = 0; i < 3; i++) {
1122 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1123 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1124 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1125 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1126 }
1127 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1128 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001129
Brian Paul4d053dd2000-01-14 04:45:47 +00001130 /* Point group */
1131 ctx->Point.SmoothFlag = GL_FALSE;
Brian Paula25f7e12000-06-27 04:29:22 +00001132 ctx->Point.UserSize = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001133 ctx->Point.Size = 1.0;
1134 ctx->Point.Params[0] = 1.0;
1135 ctx->Point.Params[1] = 0.0;
1136 ctx->Point.Params[2] = 0.0;
1137 ctx->Point.Attenuated = GL_FALSE;
1138 ctx->Point.MinSize = 0.0;
1139 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1140 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001141
Brian Paul4d053dd2000-01-14 04:45:47 +00001142 /* Polygon group */
1143 ctx->Polygon.CullFlag = GL_FALSE;
1144 ctx->Polygon.CullFaceMode = GL_BACK;
1145 ctx->Polygon.FrontFace = GL_CCW;
1146 ctx->Polygon.FrontBit = 0;
1147 ctx->Polygon.FrontMode = GL_FILL;
1148 ctx->Polygon.BackMode = GL_FILL;
1149 ctx->Polygon.Unfilled = GL_FALSE;
1150 ctx->Polygon.SmoothFlag = GL_FALSE;
1151 ctx->Polygon.StippleFlag = GL_FALSE;
1152 ctx->Polygon.OffsetFactor = 0.0F;
1153 ctx->Polygon.OffsetUnits = 0.0F;
1154 ctx->Polygon.OffsetPoint = GL_FALSE;
1155 ctx->Polygon.OffsetLine = GL_FALSE;
1156 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001157
Brian Paul4d053dd2000-01-14 04:45:47 +00001158 /* Polygon Stipple group */
1159 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001160
Brian Paul4d053dd2000-01-14 04:45:47 +00001161 /* Scissor group */
1162 ctx->Scissor.Enabled = GL_FALSE;
1163 ctx->Scissor.X = 0;
1164 ctx->Scissor.Y = 0;
1165 ctx->Scissor.Width = 0;
1166 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001167
Brian Paul4d053dd2000-01-14 04:45:47 +00001168 /* Stencil group */
1169 ctx->Stencil.Enabled = GL_FALSE;
1170 ctx->Stencil.Function = GL_ALWAYS;
1171 ctx->Stencil.FailFunc = GL_KEEP;
1172 ctx->Stencil.ZPassFunc = GL_KEEP;
1173 ctx->Stencil.ZFailFunc = GL_KEEP;
1174 ctx->Stencil.Ref = 0;
1175 ctx->Stencil.ValueMask = STENCIL_MAX;
1176 ctx->Stencil.Clear = 0;
1177 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001178
Brian Paul4d053dd2000-01-14 04:45:47 +00001179 /* Texture group */
1180 ctx->Texture.CurrentUnit = 0; /* multitexture */
1181 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
Brian Paul23316032000-09-14 23:13:23 +00001182 ctx->Texture.ReallyEnabled = 0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001183 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1184 init_texture_unit( ctx, i );
Brian Paul23316032000-09-14 23:13:23 +00001185 ctx->Texture.SharedPalette = GL_FALSE;
Brian Paul4bdcfe52000-04-17 17:57:04 +00001186 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001187
Brian Paul4d053dd2000-01-14 04:45:47 +00001188 /* Transformation group */
1189 ctx->Transform.MatrixMode = GL_MODELVIEW;
1190 ctx->Transform.Normalize = GL_FALSE;
1191 ctx->Transform.RescaleNormals = GL_FALSE;
1192 for (i=0;i<MAX_CLIP_PLANES;i++) {
1193 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1194 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1195 }
1196 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001197
Brian Paul4d053dd2000-01-14 04:45:47 +00001198 /* Viewport group */
1199 ctx->Viewport.X = 0;
1200 ctx->Viewport.Y = 0;
1201 ctx->Viewport.Width = 0;
1202 ctx->Viewport.Height = 0;
1203 ctx->Viewport.Near = 0.0;
1204 ctx->Viewport.Far = 1.0;
1205 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001206
1207#define Sz 10
1208#define Tz 14
Brian Paulb1394fa2000-09-26 20:53:53 +00001209 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
1210 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001211#undef Sz
1212#undef Tz
1213
Brian Paul4d053dd2000-01-14 04:45:47 +00001214 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1215 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001216
Brian Paul4d053dd2000-01-14 04:45:47 +00001217 /* Vertex arrays */
1218 ctx->Array.Vertex.Size = 4;
1219 ctx->Array.Vertex.Type = GL_FLOAT;
1220 ctx->Array.Vertex.Stride = 0;
1221 ctx->Array.Vertex.StrideB = 0;
1222 ctx->Array.Vertex.Ptr = NULL;
1223 ctx->Array.Vertex.Enabled = GL_FALSE;
1224 ctx->Array.Normal.Type = GL_FLOAT;
1225 ctx->Array.Normal.Stride = 0;
1226 ctx->Array.Normal.StrideB = 0;
1227 ctx->Array.Normal.Ptr = NULL;
1228 ctx->Array.Normal.Enabled = GL_FALSE;
1229 ctx->Array.Color.Size = 4;
1230 ctx->Array.Color.Type = GL_FLOAT;
1231 ctx->Array.Color.Stride = 0;
1232 ctx->Array.Color.StrideB = 0;
1233 ctx->Array.Color.Ptr = NULL;
1234 ctx->Array.Color.Enabled = GL_FALSE;
1235 ctx->Array.Index.Type = GL_FLOAT;
1236 ctx->Array.Index.Stride = 0;
1237 ctx->Array.Index.StrideB = 0;
1238 ctx->Array.Index.Ptr = NULL;
1239 ctx->Array.Index.Enabled = GL_FALSE;
1240 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1241 ctx->Array.TexCoord[i].Size = 4;
1242 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1243 ctx->Array.TexCoord[i].Stride = 0;
1244 ctx->Array.TexCoord[i].StrideB = 0;
1245 ctx->Array.TexCoord[i].Ptr = NULL;
1246 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1247 }
1248 ctx->Array.TexCoordInterleaveFactor = 1;
1249 ctx->Array.EdgeFlag.Stride = 0;
1250 ctx->Array.EdgeFlag.StrideB = 0;
1251 ctx->Array.EdgeFlag.Ptr = NULL;
1252 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1253 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1254
1255 /* Pixel transfer */
1256 ctx->Pack.Alignment = 4;
1257 ctx->Pack.RowLength = 0;
1258 ctx->Pack.ImageHeight = 0;
1259 ctx->Pack.SkipPixels = 0;
1260 ctx->Pack.SkipRows = 0;
1261 ctx->Pack.SkipImages = 0;
1262 ctx->Pack.SwapBytes = GL_FALSE;
1263 ctx->Pack.LsbFirst = GL_FALSE;
1264 ctx->Unpack.Alignment = 4;
1265 ctx->Unpack.RowLength = 0;
1266 ctx->Unpack.ImageHeight = 0;
1267 ctx->Unpack.SkipPixels = 0;
1268 ctx->Unpack.SkipRows = 0;
1269 ctx->Unpack.SkipImages = 0;
1270 ctx->Unpack.SwapBytes = GL_FALSE;
1271 ctx->Unpack.LsbFirst = GL_FALSE;
1272
1273 /* Feedback */
1274 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1275 ctx->Feedback.Buffer = NULL;
1276 ctx->Feedback.BufferSize = 0;
1277 ctx->Feedback.Count = 0;
1278
1279 /* Selection/picking */
1280 ctx->Select.Buffer = NULL;
1281 ctx->Select.BufferSize = 0;
1282 ctx->Select.BufferCount = 0;
1283 ctx->Select.Hits = 0;
1284 ctx->Select.NameStackDepth = 0;
1285
1286 /* Optimized Accum buffer */
1287 ctx->IntegerAccumMode = GL_TRUE;
1288 ctx->IntegerAccumScaler = 0.0;
1289
1290 /* Renderer and client attribute stacks */
1291 ctx->AttribStackDepth = 0;
1292 ctx->ClientAttribStackDepth = 0;
1293
Brian Paul13811372000-04-12 00:27:37 +00001294 /* Display list */
1295 ctx->CallDepth = 0;
1296 ctx->ExecuteFlag = GL_TRUE;
1297 ctx->CompileFlag = GL_FALSE;
1298 ctx->CurrentListPtr = NULL;
1299 ctx->CurrentBlock = NULL;
1300 ctx->CurrentListNum = 0;
1301 ctx->CurrentPos = 0;
1302
1303 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001304 _mesa_init_colortable(&ctx->ColorTable);
1305 _mesa_init_colortable(&ctx->ProxyColorTable);
1306 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1307 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1308 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1309 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001310
Brian Paul4d053dd2000-01-14 04:45:47 +00001311 /* Miscellaneous */
1312 ctx->NewState = NEW_ALL;
1313 ctx->RenderMode = GL_RENDER;
1314 ctx->StippleCounter = 0;
1315 ctx->NeedNormals = GL_FALSE;
1316 ctx->DoViewportMapping = GL_TRUE;
Brian Paulfa4525e2000-08-21 14:22:24 +00001317 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001318
1319 ctx->NeedEyeCoords = GL_FALSE;
1320 ctx->NeedEyeNormals = GL_FALSE;
1321 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1322
Brian Paul4d053dd2000-01-14 04:45:47 +00001323 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1324
1325 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001326 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001327 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001328
1329 /* For debug/development only */
1330 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1331 ctx->FirstTimeCurrent = GL_TRUE;
1332
1333 /* Dither disable */
1334 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1335 if (ctx->NoDither) {
1336 if (getenv("MESA_DEBUG")) {
1337 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001338 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001339 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001340 }
1341}
1342
1343
1344
1345
jtgafb833d1999-08-19 00:55:39 +00001346/*
1347 * Allocate the proxy textures. If we run out of memory part way through
1348 * the allocations clean up and return GL_FALSE.
1349 * Return: GL_TRUE=success, GL_FALSE=failure
1350 */
Brian Paul178a1c52000-04-22 01:05:00 +00001351static GLboolean
1352alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001353{
1354 GLboolean out_of_memory;
1355 GLint i;
1356
1357 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1358 if (!ctx->Texture.Proxy1D) {
1359 return GL_FALSE;
1360 }
1361
1362 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1363 if (!ctx->Texture.Proxy2D) {
1364 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1365 return GL_FALSE;
1366 }
1367
1368 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1369 if (!ctx->Texture.Proxy3D) {
1370 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1371 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1372 return GL_FALSE;
1373 }
1374
1375 out_of_memory = GL_FALSE;
1376 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001377 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1378 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1379 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001380 if (!ctx->Texture.Proxy1D->Image[i]
1381 || !ctx->Texture.Proxy2D->Image[i]
1382 || !ctx->Texture.Proxy3D->Image[i]) {
1383 out_of_memory = GL_TRUE;
1384 }
1385 }
1386 if (out_of_memory) {
1387 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1388 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001389 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001390 }
1391 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001392 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001393 }
1394 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001395 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001396 }
1397 }
1398 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1399 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1400 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1401 return GL_FALSE;
1402 }
1403 else {
1404 return GL_TRUE;
1405 }
1406}
1407
1408
jtgafb833d1999-08-19 00:55:39 +00001409/*
Brian Paul8aee2a32000-08-29 18:57:58 +00001410 * Initialize a GLcontext struct. This includes allocating all the
1411 * other structs and arrays which hang off of the context by pointers.
jtgafb833d1999-08-19 00:55:39 +00001412 */
Brian Paul178a1c52000-04-22 01:05:00 +00001413GLboolean
1414_mesa_initialize_context( GLcontext *ctx,
1415 GLvisual *visual,
1416 GLcontext *share_list,
1417 void *driver_ctx,
1418 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001419{
Brian Paul5fb84d22000-05-24 15:04:45 +00001420 GLuint dispatchSize;
1421
jtgafb833d1999-08-19 00:55:39 +00001422 (void) direct; /* not used */
1423
jtgafb833d1999-08-19 00:55:39 +00001424 /* misc one-time initializations */
1425 one_time_init();
1426
Brian Paulb1394fa2000-09-26 20:53:53 +00001427 /**
1428 ** OpenGL SI stuff
1429 **/
1430 if (!ctx->imports.malloc) {
1431 _mesa_InitDefaultImports(&ctx->imports, driver_ctx, NULL);
1432 }
1433 /* exports are setup by the device driver */
1434
jtgafb833d1999-08-19 00:55:39 +00001435 ctx->DriverCtx = driver_ctx;
Brian Paulb1394fa2000-09-26 20:53:53 +00001436 ctx->Visual = *visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001437 ctx->DrawBuffer = NULL;
1438 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001439
1440 ctx->VB = gl_vb_create_for_immediate( ctx );
1441 if (!ctx->VB) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001442 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001443 }
1444 ctx->input = ctx->VB->IM;
1445
1446 ctx->PB = gl_alloc_pb();
1447 if (!ctx->PB) {
Brian Paul2d8db392000-06-27 22:10:00 +00001448 ALIGN_FREE( ctx->VB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001449 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001450 }
1451
1452 if (share_list) {
1453 /* share the group of display lists of another context */
1454 ctx->Shared = share_list->Shared;
1455 }
1456 else {
1457 /* allocate new group of display lists */
1458 ctx->Shared = alloc_shared_state();
1459 if (!ctx->Shared) {
Brian Paul2d8db392000-06-27 22:10:00 +00001460 ALIGN_FREE( ctx->VB );
1461 FREE( ctx->PB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001462 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001463 }
1464 }
Brian Paul9560f052000-01-31 23:11:39 +00001465 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001466 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001467 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001468
Brian Paul4d053dd2000-01-14 04:45:47 +00001469 init_attrib_groups( ctx );
1470
jtgafb833d1999-08-19 00:55:39 +00001471 gl_reset_vb( ctx->VB );
1472 gl_reset_input( ctx );
1473
jtgafb833d1999-08-19 00:55:39 +00001474 if (visual->DBflag) {
1475 ctx->Color.DrawBuffer = GL_BACK;
1476 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1477 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1478 ctx->Pixel.ReadBuffer = GL_BACK;
1479 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1480 }
1481 else {
1482 ctx->Color.DrawBuffer = GL_FRONT;
1483 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1484 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1485 ctx->Pixel.ReadBuffer = GL_FRONT;
1486 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1487 }
1488
jtgafb833d1999-08-19 00:55:39 +00001489 if (!alloc_proxy_textures(ctx)) {
1490 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001491 ALIGN_FREE( ctx->VB );
1492 FREE( ctx->PB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001493 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001494 }
jtgafb833d1999-08-19 00:55:39 +00001495
Brian Paulf59afc92000-05-23 23:23:00 +00001496 /* register the most recent extension functions with libGL */
1497 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1498 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1499 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1500 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1501 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1502 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1503 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1504 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1505
Brian Paul5fb84d22000-05-24 15:04:45 +00001506 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1507 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1508 * Mesa we do this to accomodate different versions of libGL and various
1509 * DRI drivers.
1510 */
1511 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1512 sizeof(struct _glapi_table) / sizeof(void *));
1513
Brian Paulfbd8f211999-11-11 01:22:25 +00001514 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001515 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1516 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001517 if (!ctx->Exec || !ctx->Save) {
1518 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001519 ALIGN_FREE( ctx->VB );
1520 FREE( ctx->PB );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001521 if (ctx->Exec)
Brian Paul2d8db392000-06-27 22:10:00 +00001522 FREE( ctx->Exec );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001523 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001524 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1525 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001526 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001527
Brian Paul3b18a362000-09-26 15:27:20 +00001528#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +00001529 ctx->TraceCtx = CALLOC( sizeof(trace_context_t) );
1530#if 0
1531 /* Brian: do you want to have CreateContext fail here,
1532 or should we just trap in NewTrace (currently done)? */
1533 if (!(ctx->TraceCtx)) {
1534 free_shared_state(ctx, ctx->Shared);
1535 ALIGN_FREE( ctx->VB );
1536 FREE( ctx->PB );
1537 FREE( ctx->Exec );
1538 FREE( ctx->Save );
1539 return GL_FALSE;
1540 }
1541#endif
1542 trInitContext(ctx->TraceCtx);
1543
1544 ctx->TraceDispatch = (struct _glapi_table *)
1545 CALLOC(dispatchSize * sizeof(void*));
1546#if 0
1547 if (!(ctx->TraceCtx)) {
1548 free_shared_state(ctx, ctx->Shared);
1549 ALIGN_FREE( ctx->VB );
1550 FREE( ctx->PB );
1551 FREE( ctx->Exec );
1552 FREE( ctx->Save );
1553 FREE( ctx->TraceCtx );
1554 return GL_FALSE;
1555 }
1556#endif
1557 trInitDispatch(ctx->TraceDispatch);
1558#endif
1559
Brian Paul4d053dd2000-01-14 04:45:47 +00001560 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001561}
1562
jtgafb833d1999-08-19 00:55:39 +00001563
1564
1565/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001566 * Allocate and initialize a GLcontext structure.
1567 * Input: visual - a GLvisual pointer
1568 * sharelist - another context to share display lists with or NULL
1569 * driver_ctx - pointer to device driver's context state struct
Brian Paulb1394fa2000-09-26 20:53:53 +00001570 * Return: pointer to a new __GLcontextRec or NULL if error.
Brian Paul4d053dd2000-01-14 04:45:47 +00001571 */
Brian Paul178a1c52000-04-22 01:05:00 +00001572GLcontext *
Brian Paulb1394fa2000-09-26 20:53:53 +00001573_mesa_create_context( GLvisual *visual,
1574 GLcontext *share_list,
1575 void *driver_ctx,
1576 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001577{
1578 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1579 if (!ctx) {
1580 return NULL;
1581 }
1582
Brian Paul178a1c52000-04-22 01:05:00 +00001583 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001584 return ctx;
1585 }
1586 else {
1587 FREE(ctx);
1588 return NULL;
1589 }
1590}
1591
1592
1593
1594/*
1595 * Free the data associated with the given context.
1596 * But don't free() the GLcontext struct itself!
1597 */
Brian Paul178a1c52000-04-22 01:05:00 +00001598void
Brian Paulb1394fa2000-09-26 20:53:53 +00001599_mesa_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001600{
Brian Paul4d053dd2000-01-14 04:45:47 +00001601 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001602 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001603
1604 /* if we're destroying the current context, unbind it first */
Brian Paulb1394fa2000-09-26 20:53:53 +00001605 if (ctx == _mesa_get_current_context()) {
1606 _mesa_make_current(NULL, NULL);
Brian Paul4d053dd2000-01-14 04:45:47 +00001607 }
1608
Brian Paul4d053dd2000-01-14 04:45:47 +00001609 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001610 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001611 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1612 }
1613 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001614 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001615 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1616 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001617 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1618 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1619 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1620 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1621 }
1622 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001623
1624 FREE( ctx->PB );
1625
Brian Paul4bdcfe52000-04-17 17:57:04 +00001626 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001627 gl_immediate_free( ctx->input );
1628
1629 gl_vb_free( ctx->VB );
1630
Brian Paul9560f052000-01-31 23:11:39 +00001631 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001632 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001633 assert(ctx->Shared->RefCount >= 0);
1634 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1635 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001636 /* free shared state */
1637 free_shared_state( ctx, ctx->Shared );
1638 }
1639
1640 foreach_s( s, tmps, ctx->ShineTabList ) {
1641 FREE( s );
1642 }
1643 FREE( ctx->ShineTabList );
1644
1645 /* Free proxy texture objects */
1646 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1647 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1648 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1649
1650 /* Free evaluator data */
1651 if (ctx->EvalMap.Map1Vertex3.Points)
1652 FREE( ctx->EvalMap.Map1Vertex3.Points );
1653 if (ctx->EvalMap.Map1Vertex4.Points)
1654 FREE( ctx->EvalMap.Map1Vertex4.Points );
1655 if (ctx->EvalMap.Map1Index.Points)
1656 FREE( ctx->EvalMap.Map1Index.Points );
1657 if (ctx->EvalMap.Map1Color4.Points)
1658 FREE( ctx->EvalMap.Map1Color4.Points );
1659 if (ctx->EvalMap.Map1Normal.Points)
1660 FREE( ctx->EvalMap.Map1Normal.Points );
1661 if (ctx->EvalMap.Map1Texture1.Points)
1662 FREE( ctx->EvalMap.Map1Texture1.Points );
1663 if (ctx->EvalMap.Map1Texture2.Points)
1664 FREE( ctx->EvalMap.Map1Texture2.Points );
1665 if (ctx->EvalMap.Map1Texture3.Points)
1666 FREE( ctx->EvalMap.Map1Texture3.Points );
1667 if (ctx->EvalMap.Map1Texture4.Points)
1668 FREE( ctx->EvalMap.Map1Texture4.Points );
1669
1670 if (ctx->EvalMap.Map2Vertex3.Points)
1671 FREE( ctx->EvalMap.Map2Vertex3.Points );
1672 if (ctx->EvalMap.Map2Vertex4.Points)
1673 FREE( ctx->EvalMap.Map2Vertex4.Points );
1674 if (ctx->EvalMap.Map2Index.Points)
1675 FREE( ctx->EvalMap.Map2Index.Points );
1676 if (ctx->EvalMap.Map2Color4.Points)
1677 FREE( ctx->EvalMap.Map2Color4.Points );
1678 if (ctx->EvalMap.Map2Normal.Points)
1679 FREE( ctx->EvalMap.Map2Normal.Points );
1680 if (ctx->EvalMap.Map2Texture1.Points)
1681 FREE( ctx->EvalMap.Map2Texture1.Points );
1682 if (ctx->EvalMap.Map2Texture2.Points)
1683 FREE( ctx->EvalMap.Map2Texture2.Points );
1684 if (ctx->EvalMap.Map2Texture3.Points)
1685 FREE( ctx->EvalMap.Map2Texture3.Points );
1686 if (ctx->EvalMap.Map2Texture4.Points)
1687 FREE( ctx->EvalMap.Map2Texture4.Points );
1688
Brian Paul4bdcfe52000-04-17 17:57:04 +00001689 _mesa_free_colortable_data( &ctx->ColorTable );
1690 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1691 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1692 _mesa_free_colortable_data( &ctx->Texture.Palette );
1693
Brian Paul4d053dd2000-01-14 04:45:47 +00001694 /* Free cache of immediate buffers. */
1695 while (ctx->nr_im_queued-- > 0) {
1696 struct immediate * next = ctx->freed_im_queue->next;
Brian Paul2d8db392000-06-27 22:10:00 +00001697 ALIGN_FREE( ctx->freed_im_queue );
Brian Paul4d053dd2000-01-14 04:45:47 +00001698 ctx->freed_im_queue = next;
1699 }
1700 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001701
1702 FREE(ctx->Exec);
1703 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001704}
1705
1706
1707
1708/*
1709 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001710 */
Brian Paul178a1c52000-04-22 01:05:00 +00001711void
Brian Paulb1394fa2000-09-26 20:53:53 +00001712_mesa_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001713{
1714 if (ctx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001715 _mesa_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001716 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001717 }
1718}
1719
1720
1721
1722/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001723 * Called by the driver after both the context and driver are fully
1724 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001725 */
Brian Paul178a1c52000-04-22 01:05:00 +00001726void
Brian Paulb1394fa2000-09-26 20:53:53 +00001727_mesa_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001728{
Brian Paul00037781999-12-17 14:52:35 +00001729 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001730}
1731
1732
1733
1734/*
1735 * Copy attribute groups from one context to another.
1736 * Input: src - source context
1737 * dst - destination context
1738 * mask - bitwise OR of GL_*_BIT flags
1739 */
Brian Paul178a1c52000-04-22 01:05:00 +00001740void
Brian Paulb1394fa2000-09-26 20:53:53 +00001741_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001742{
1743 if (mask & GL_ACCUM_BUFFER_BIT) {
1744 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1745 }
1746 if (mask & GL_COLOR_BUFFER_BIT) {
1747 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1748 }
1749 if (mask & GL_CURRENT_BIT) {
1750 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1751 }
1752 if (mask & GL_DEPTH_BUFFER_BIT) {
1753 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1754 }
1755 if (mask & GL_ENABLE_BIT) {
1756 /* no op */
1757 }
1758 if (mask & GL_EVAL_BIT) {
1759 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1760 }
1761 if (mask & GL_FOG_BIT) {
1762 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1763 }
1764 if (mask & GL_HINT_BIT) {
1765 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1766 }
1767 if (mask & GL_LIGHTING_BIT) {
1768 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001769 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001770 }
1771 if (mask & GL_LINE_BIT) {
1772 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1773 }
1774 if (mask & GL_LIST_BIT) {
1775 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1776 }
1777 if (mask & GL_PIXEL_MODE_BIT) {
1778 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1779 }
1780 if (mask & GL_POINT_BIT) {
1781 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1782 }
1783 if (mask & GL_POLYGON_BIT) {
1784 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1785 }
1786 if (mask & GL_POLYGON_STIPPLE_BIT) {
1787 /* Use loop instead of MEMCPY due to problem with Portland Group's
1788 * C compiler. Reported by John Stone.
1789 */
1790 int i;
1791 for (i=0;i<32;i++) {
1792 dst->PolygonStipple[i] = src->PolygonStipple[i];
1793 }
1794 }
1795 if (mask & GL_SCISSOR_BIT) {
1796 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1797 }
1798 if (mask & GL_STENCIL_BUFFER_BIT) {
1799 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1800 }
1801 if (mask & GL_TEXTURE_BIT) {
1802 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1803 }
1804 if (mask & GL_TRANSFORM_BIT) {
1805 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1806 }
1807 if (mask & GL_VIEWPORT_BIT) {
1808 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1809 }
1810}
1811
1812
jtgafb833d1999-08-19 00:55:39 +00001813/*
Brian Paul00037781999-12-17 14:52:35 +00001814 * Set the current context, binding the given frame buffer to the context.
1815 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001816void
1817_mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
Brian Paul00037781999-12-17 14:52:35 +00001818{
Brian Paulb1394fa2000-09-26 20:53:53 +00001819 _mesa_make_current2( newCtx, buffer, buffer );
Brian Paul00037781999-12-17 14:52:35 +00001820}
1821
1822
1823/*
1824 * Bind the given context to the given draw-buffer and read-buffer
1825 * and make it the current context for this thread.
1826 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001827void
1828_mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1829 GLframebuffer *readBuffer )
Brian Paul00037781999-12-17 14:52:35 +00001830{
1831#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001832 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001833
1834 /* Flush the old context
1835 */
1836 if (oldCtx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001837 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "_mesa_make_current");
Brian Paul00037781999-12-17 14:52:35 +00001838
1839 /* unbind frame buffers from context */
1840 if (oldCtx->DrawBuffer) {
1841 oldCtx->DrawBuffer = NULL;
1842 }
1843 if (oldCtx->ReadBuffer) {
1844 oldCtx->ReadBuffer = NULL;
1845 }
1846 }
1847#endif
1848
1849 /* We call this function periodically (just here for now) in
1850 * order to detect when multithreading has begun.
1851 */
1852 _glapi_check_multithread();
1853
Brian Paulf9b97d92000-01-28 20:17:42 +00001854 _glapi_set_context((void *) newCtx);
Brian Paulb1394fa2000-09-26 20:53:53 +00001855 ASSERT(_mesa_get_current_context() == newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001856 if (newCtx) {
1857 SET_IMMEDIATE(newCtx, newCtx->input);
1858 _glapi_set_dispatch(newCtx->CurrentDispatch);
1859 }
1860 else {
1861 _glapi_set_dispatch(NULL); /* none current */
1862 }
1863
Brian Paulb1394fa2000-09-26 20:53:53 +00001864 if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current()\n");
Brian Paul00037781999-12-17 14:52:35 +00001865
1866 if (newCtx && drawBuffer && readBuffer) {
1867 /* TODO: check if newCtx and buffer's visual match??? */
1868 newCtx->DrawBuffer = drawBuffer;
1869 newCtx->ReadBuffer = readBuffer;
1870 newCtx->NewState = NEW_ALL; /* just to be safe */
1871 gl_update_state( newCtx );
1872 }
1873
1874 /* We can use this to help debug user's problems. Tell the to set
1875 * the MESA_INFO env variable before running their app. Then the
1876 * first time each context is made current we'll print some useful
1877 * information.
1878 */
1879 if (newCtx && newCtx->FirstTimeCurrent) {
1880 if (getenv("MESA_INFO")) {
1881 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1882 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1883 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1884 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001885#if defined(THREADS)
1886 fprintf(stderr, "Mesa thread-safe: YES\n");
1887#else
1888 fprintf(stderr, "Mesa thread-safe: NO\n");
1889#endif
Brian Paul54287052000-01-17 20:00:15 +00001890#if defined(USE_X86_ASM)
1891 fprintf(stderr, "Mesa x86-optimized: YES\n");
1892#else
1893 fprintf(stderr, "Mesa x86-optimized: NO\n");
1894#endif
Brian Paul00037781999-12-17 14:52:35 +00001895 }
1896 newCtx->FirstTimeCurrent = GL_FALSE;
1897 }
1898}
1899
1900
1901
1902/*
1903 * Return current context handle for the calling thread.
1904 * This isn't the fastest way to get the current context.
1905 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1906 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001907GLcontext *
1908_mesa_get_current_context( void )
Brian Paul00037781999-12-17 14:52:35 +00001909{
Brian Paulf9b97d92000-01-28 20:17:42 +00001910 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001911}
1912
1913
1914
1915/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001916 * This should be called by device drivers just before they do a
1917 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001918 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001919void
1920_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001921{
Brian Paulfbd8f211999-11-11 01:22:25 +00001922 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001923}
1924
1925
Brian Paul00037781999-12-17 14:52:35 +00001926
Brian Paulfbd8f211999-11-11 01:22:25 +00001927/*
1928 * Return pointer to this context's current API dispatch table.
1929 * It'll either be the immediate-mode execute dispatcher or the
1930 * display list compile dispatcher.
1931 */
1932struct _glapi_table *
1933_mesa_get_dispatch(GLcontext *ctx)
1934{
1935 return ctx->CurrentDispatch;
1936}
1937
1938
1939
jtgafb833d1999-08-19 00:55:39 +00001940/**********************************************************************/
1941/***** Miscellaneous functions *****/
1942/**********************************************************************/
1943
1944
1945/*
1946 * This function is called when the Mesa user has stumbled into a code
1947 * path which may not be implemented fully or correctly.
1948 */
1949void gl_problem( const GLcontext *ctx, const char *s )
1950{
1951 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001952 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001953 (void) ctx;
1954}
1955
1956
1957
1958/*
1959 * This is called to inform the user that he or she has tried to do
1960 * something illogical or if there's likely a bug in their program
1961 * (like enabled depth testing without a depth buffer).
1962 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001963void
1964_mesa_warning( const GLcontext *ctx, const char *s )
jtgafb833d1999-08-19 00:55:39 +00001965{
Brian Paulb1394fa2000-09-26 20:53:53 +00001966 (*ctx->imports.warning)((__GLcontext *) ctx, (char *) s);
jtgafb833d1999-08-19 00:55:39 +00001967}
1968
1969
1970
Brian Paulfa9df402000-02-02 19:16:46 +00001971/*
1972 * Compile an error into current display list.
1973 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001974void
1975_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
jtgafb833d1999-08-19 00:55:39 +00001976{
1977 if (ctx->CompileFlag)
1978 gl_save_error( ctx, error, s );
1979
1980 if (ctx->ExecuteFlag)
1981 gl_error( ctx, error, s );
1982}
1983
1984
Brian Paulfa9df402000-02-02 19:16:46 +00001985
jtgafb833d1999-08-19 00:55:39 +00001986/*
1987 * This is Mesa's error handler. Normally, all that's done is the updating
1988 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1989 * environment variable "MESA_DEBUG" is defined then a real error message
1990 * is printed to stderr.
Brian Paul7eb06032000-07-14 04:13:40 +00001991 * Input: ctx - the GL context
1992 * error - the error value
1993 * where - usually the name of function where error was detected
jtgafb833d1999-08-19 00:55:39 +00001994 */
Brian Paul7eb06032000-07-14 04:13:40 +00001995void
1996gl_error( GLcontext *ctx, GLenum error, const char *where )
jtgafb833d1999-08-19 00:55:39 +00001997{
Brian Paul7eb06032000-07-14 04:13:40 +00001998 const char *debugEnv = getenv("MESA_DEBUG");
jtgafb833d1999-08-19 00:55:39 +00001999 GLboolean debug;
2000
2001#ifdef DEBUG
Brian Paul7eb06032000-07-14 04:13:40 +00002002 if (debugEnv && strstr(debugEnv, "silent"))
jtgafb833d1999-08-19 00:55:39 +00002003 debug = GL_FALSE;
Brian Paul7eb06032000-07-14 04:13:40 +00002004 else
2005 debug = GL_TRUE;
2006#else
2007 if (debugEnv)
2008 debug = GL_TRUE;
2009 else
2010 debug = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00002011#endif
2012
2013 if (debug) {
Brian Paul7eb06032000-07-14 04:13:40 +00002014 const char *errstr;
jtgafb833d1999-08-19 00:55:39 +00002015 switch (error) {
2016 case GL_NO_ERROR:
Brian Paul7eb06032000-07-14 04:13:40 +00002017 errstr = "GL_NO_ERROR";
jtgafb833d1999-08-19 00:55:39 +00002018 break;
2019 case GL_INVALID_VALUE:
Brian Paul7eb06032000-07-14 04:13:40 +00002020 errstr = "GL_INVALID_VALUE";
jtgafb833d1999-08-19 00:55:39 +00002021 break;
2022 case GL_INVALID_ENUM:
Brian Paul7eb06032000-07-14 04:13:40 +00002023 errstr = "GL_INVALID_ENUM";
jtgafb833d1999-08-19 00:55:39 +00002024 break;
2025 case GL_INVALID_OPERATION:
Brian Paul7eb06032000-07-14 04:13:40 +00002026 errstr = "GL_INVALID_OPERATION";
jtgafb833d1999-08-19 00:55:39 +00002027 break;
2028 case GL_STACK_OVERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002029 errstr = "GL_STACK_OVERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002030 break;
2031 case GL_STACK_UNDERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002032 errstr = "GL_STACK_UNDERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002033 break;
2034 case GL_OUT_OF_MEMORY:
Brian Paul7eb06032000-07-14 04:13:40 +00002035 errstr = "GL_OUT_OF_MEMORY";
jtgafb833d1999-08-19 00:55:39 +00002036 break;
Brian Paul86586aa2000-06-29 18:55:52 +00002037 case GL_TABLE_TOO_LARGE:
Brian Paul7eb06032000-07-14 04:13:40 +00002038 errstr = "GL_TABLE_TOO_LARGE";
Brian Paul86586aa2000-06-29 18:55:52 +00002039 break;
jtgafb833d1999-08-19 00:55:39 +00002040 default:
Brian Paul7eb06032000-07-14 04:13:40 +00002041 errstr = "unknown";
jtgafb833d1999-08-19 00:55:39 +00002042 break;
2043 }
Brian Paul7eb06032000-07-14 04:13:40 +00002044 fprintf(stderr, "Mesa user error: %s in %s\n", errstr, where);
jtgafb833d1999-08-19 00:55:39 +00002045 }
2046
Brian Paul7eb06032000-07-14 04:13:40 +00002047 if (ctx->ErrorValue == GL_NO_ERROR) {
jtgafb833d1999-08-19 00:55:39 +00002048 ctx->ErrorValue = error;
2049 }
2050
2051 /* Call device driver's error handler, if any. This is used on the Mac. */
2052 if (ctx->Driver.Error) {
2053 (*ctx->Driver.Error)( ctx );
2054 }
2055}
2056
2057
2058
Brian Paulfa9df402000-02-02 19:16:46 +00002059void
2060_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00002061{
Brian Paulfa9df402000-02-02 19:16:46 +00002062 GET_CURRENT_CONTEXT(ctx);
2063 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
2064 if (ctx->Driver.Finish) {
2065 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002066 }
2067}
2068
2069
2070
Brian Paulfa9df402000-02-02 19:16:46 +00002071void
2072_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00002073{
Brian Paulfa9df402000-02-02 19:16:46 +00002074 GET_CURRENT_CONTEXT(ctx);
2075 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
2076 if (ctx->Driver.Flush) {
2077 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002078 }
jtgafb833d1999-08-19 00:55:39 +00002079}
Brian Paul48c6a6e2000-09-08 21:28:04 +00002080
2081
2082
2083const char *_mesa_prim_name[GL_POLYGON+2] = {
2084 "GL_POINTS",
2085 "GL_LINES",
2086 "GL_LINE_LOOP",
2087 "GL_LINE_STRIP",
2088 "GL_TRIANGLES",
2089 "GL_TRIANGLE_STRIP",
2090 "GL_TRIANGLE_FAN",
2091 "GL_QUADS",
2092 "GL_QUAD_STRIP",
2093 "GL_POLYGON",
2094 "culled primitive"
2095};
2096
Brian Paul1c56fdc2000-09-17 21:56:07 +00002097
2098GLenum gl_reduce_prim[GL_POLYGON+1] = {
2099 GL_POINTS,
2100 GL_LINES,
2101 GL_LINES,
2102 GL_LINES,
2103 GL_TRIANGLES,
2104 GL_TRIANGLES,
2105 GL_TRIANGLES,
2106 GL_TRIANGLES,
2107 GL_TRIANGLES,
2108 GL_TRIANGLES,
2109};