blob: 998ebeeb05872848d678af657a615fa87f5d2c77 [file] [log] [blame]
Keith Whitwell365dc682000-10-30 18:50:42 +00001/* $Id: context.c,v 1.101 2000/10/30 18:50:42 keithw Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paule4b684c2000-09-12 21:07:40 +00005 * Version: 3.5
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000032#include "buffers.h"
jtgafb833d1999-08-19 00:55:39 +000033#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000034#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000035#include "context.h"
36#include "cva.h"
jtgafb833d1999-08-19 00:55:39 +000037#include "dlist.h"
38#include "eval.h"
39#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000040#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000041#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000042#include "get.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000043#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000044#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000045#include "hash.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000046#include "imports.h"
jtgafb833d1999-08-19 00:55:39 +000047#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "macros.h"
49#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000050#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000051#include "mmath.h"
52#include "pb.h"
53#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000054#include "shade.h"
55#include "simple_list.h"
jtgafb833d1999-08-19 00:55:39 +000056#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000057#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000058#include "translate.h"
59#include "teximage.h"
60#include "texobj.h"
jtgafb833d1999-08-19 00:55:39 +000061#include "texture.h"
62#include "types.h"
63#include "varray.h"
64#include "vb.h"
jtgafb833d1999-08-19 00:55:39 +000065#include "vbrender.h"
66#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000067#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000068#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000069#endif
70
Brian Paul3b18a362000-09-26 15:27:20 +000071#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +000072#include "Trace/tr_context.h"
73#include "Trace/tr_wrapper.h"
74#endif
75
jtgafb833d1999-08-19 00:55:39 +000076
Brian Paulb1394fa2000-09-26 20:53:53 +000077
78/**********************************************************************/
79/***** OpenGL SI-style interface (new in Mesa 3.5) *****/
80/**********************************************************************/
81
82static GLboolean
83_mesa_DestroyContext(__GLcontext *gc)
84{
85 if (gc) {
86 _mesa_free_context_data(gc);
87 (*gc->imports.free)(gc, gc);
88 }
89 return GL_TRUE;
90}
91
92
93/* exported OpenGL SI interface */
94__GLcontext *
95__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
96{
97 GLcontext *ctx;
98
99 ctx = (GLcontext *) (*imports->calloc)(0, 1, sizeof(GLcontext));
100 if (ctx == NULL) {
101 return NULL;
102 }
103 ctx->imports = *imports;
104
105 _mesa_initialize_visual(&ctx->Visual,
106 modes->rgbMode,
107 modes->doubleBufferMode,
108 modes->stereoMode,
109 modes->redBits,
110 modes->greenBits,
111 modes->blueBits,
112 modes->alphaBits,
113 modes->indexBits,
114 modes->depthBits,
115 modes->stencilBits,
116 modes->accumRedBits,
117 modes->accumGreenBits,
118 modes->accumBlueBits,
119 modes->accumAlphaBits,
120 0);
121
122 _mesa_initialize_context(ctx, &ctx->Visual, NULL, imports->wscx, GL_FALSE);
123
124 ctx->exports.destroyContext = _mesa_DestroyContext;
125
126 return ctx;
127}
128
129
130/* exported OpenGL SI interface */
131void
132__glCoreNopDispatch(void)
133{
134#if 0
135 /* SI */
136 __gl_dispatch = __glNopDispatchState;
137#else
138 /* Mesa */
139 _glapi_set_dispatch(NULL);
140#endif
141}
142
143
jtgafb833d1999-08-19 00:55:39 +0000144/**********************************************************************/
145/***** Context and Thread management *****/
146/**********************************************************************/
147
148
Brian Paul00037781999-12-17 14:52:35 +0000149#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +0000150
Brian Paul5666c632000-01-18 17:36:16 +0000151struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +0000152
Brian Paul00037781999-12-17 14:52:35 +0000153#endif
jtgafb833d1999-08-19 00:55:39 +0000154
155
jtgafb833d1999-08-19 00:55:39 +0000156/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +0000157/***** GL Visual allocation/destruction *****/
158/**********************************************************************/
159
160
161/*
162 * Allocate a new GLvisual object.
163 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +0000164 * dbFlag - double buffering?
165 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000166 * depthBits - requested bits per depth buffer value
167 * Any value in [0, 32] is acceptable but the actual
168 * depth type will be GLushort or GLuint as needed.
169 * stencilBits - requested minimum bits per stencil buffer value
170 * accumBits - requested minimum bits per accum buffer component
171 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
172 * red/green/blue/alphaBits - number of bits per color component
173 * in frame buffer for RGB(A) mode.
174 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000175 * Return: pointer to new GLvisual or NULL if requested parameters can't
176 * be met.
177 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000178GLvisual *
179_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000180 GLboolean dbFlag,
181 GLboolean stereoFlag,
182 GLint redBits,
183 GLint greenBits,
184 GLint blueBits,
185 GLint alphaBits,
186 GLint indexBits,
187 GLint depthBits,
188 GLint stencilBits,
189 GLint accumRedBits,
190 GLint accumGreenBits,
191 GLint accumBlueBits,
192 GLint accumAlphaBits,
193 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000194{
Brian Paul178a1c52000-04-22 01:05:00 +0000195 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
196 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000197 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000198 redBits, greenBits, blueBits, alphaBits,
199 indexBits, depthBits, stencilBits,
200 accumRedBits, accumGreenBits,
201 accumBlueBits, accumAlphaBits,
Brian Paulb1394fa2000-09-26 20:53:53 +0000202 numSamples)) {
Brian Paul178a1c52000-04-22 01:05:00 +0000203 FREE(vis);
204 return NULL;
205 }
206 }
207 return vis;
208}
209
210
211/*
212 * Initialize the fields of the given GLvisual.
213 * Input: see _mesa_create_visual() above.
214 * Return: GL_TRUE = success
215 * GL_FALSE = failure.
216 */
217GLboolean
218_mesa_initialize_visual( GLvisual *vis,
219 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000220 GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint indexBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLint numSamples )
234{
235 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000236
Brian Pauled30dfa2000-03-03 17:47:39 +0000237 /* This is to catch bad values from device drivers not updated for
238 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
239 * bad value now (a 1-bit depth buffer!?!).
240 */
241 assert(depthBits == 0 || depthBits > 1);
242
243 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000244 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000245 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000246 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000247 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000248 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000249 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000250 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000251 }
252 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000253 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000254 }
255 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000256 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000257 }
258 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000259 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000260 }
261
262 vis->RGBAflag = rgbFlag;
263 vis->DBflag = dbFlag;
264 vis->StereoFlag = stereoFlag;
265 vis->RedBits = redBits;
266 vis->GreenBits = greenBits;
267 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000268 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000269
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 vis->IndexBits = indexBits;
271 vis->DepthBits = depthBits;
272 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
273 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
274 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
275 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
276 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000277
Brian Pauled30dfa2000-03-03 17:47:39 +0000278 if (depthBits == 0) {
279 /* Special case. Even if we don't have a depth buffer we need
Brian Paul35324a62000-10-09 22:42:40 +0000280 * good values for DepthMax for Z vertex transformation purposes
281 * and for per-fragment fog computation.
Brian Pauled30dfa2000-03-03 17:47:39 +0000282 */
Brian Paul35324a62000-10-09 22:42:40 +0000283 vis->DepthMax = 1 << 16;
284 vis->DepthMaxF = (GLfloat) vis->DepthMax;
Brian Pauled30dfa2000-03-03 17:47:39 +0000285 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000286 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000287 vis->DepthMax = (1 << depthBits) - 1;
288 vis->DepthMaxF = (GLfloat) vis->DepthMax;
289 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000290 else {
291 /* Special case since shift values greater than or equal to the
292 * number of bits in the left hand expression's type are
293 * undefined.
294 */
295 vis->DepthMax = 0xffffffff;
296 vis->DepthMaxF = (GLfloat) vis->DepthMax;
297 }
Brian Pauld0d7d622000-10-21 00:02:47 +0000298 vis->MRD = 1; /* XXX temporary value */
Brian Pauled30dfa2000-03-03 17:47:39 +0000299
Brian Paul178a1c52000-04-22 01:05:00 +0000300 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000301}
302
303
Brian Paulb371e0d2000-03-31 01:05:51 +0000304void
305_mesa_destroy_visual( GLvisual *vis )
306{
307 FREE(vis);
308}
309
310
Brian Paul4d053dd2000-01-14 04:45:47 +0000311/**********************************************************************/
312/***** GL Framebuffer allocation/destruction *****/
313/**********************************************************************/
314
315
316/*
317 * Create a new framebuffer. A GLframebuffer is a struct which
318 * encapsulates the depth, stencil and accum buffers and related
319 * parameters.
320 * Input: visual - a GLvisual pointer
321 * softwareDepth - create/use a software depth buffer?
322 * softwareStencil - create/use a software stencil buffer?
323 * softwareAccum - create/use a software accum buffer?
324 * softwareAlpha - create/use a software alpha buffer?
325
326 * Return: pointer to new GLframebuffer struct or NULL if error.
327 */
Brian Paul178a1c52000-04-22 01:05:00 +0000328GLframebuffer *
Brian Paulb1394fa2000-09-26 20:53:53 +0000329_mesa_create_framebuffer( GLvisual *visual,
330 GLboolean softwareDepth,
331 GLboolean softwareStencil,
332 GLboolean softwareAccum,
333 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000334{
Brian Paul178a1c52000-04-22 01:05:00 +0000335 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
336 assert(visual);
337 if (buffer) {
338 _mesa_initialize_framebuffer(buffer, visual,
339 softwareDepth, softwareStencil,
340 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000341 }
Brian Paul178a1c52000-04-22 01:05:00 +0000342 return buffer;
343}
344
345
346/*
347 * Initialize a GLframebuffer object.
Brian Paulb1394fa2000-09-26 20:53:53 +0000348 * Input: See _mesa_create_framebuffer() above.
Brian Paul178a1c52000-04-22 01:05:00 +0000349 */
350void
351_mesa_initialize_framebuffer( GLframebuffer *buffer,
352 GLvisual *visual,
353 GLboolean softwareDepth,
354 GLboolean softwareStencil,
355 GLboolean softwareAccum,
356 GLboolean softwareAlpha )
357{
358 assert(buffer);
359 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000360
361 /* sanity checks */
362 if (softwareDepth ) {
363 assert(visual->DepthBits > 0);
364 }
365 if (softwareStencil) {
366 assert(visual->StencilBits > 0);
367 }
368 if (softwareAccum) {
369 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000370 assert(visual->AccumRedBits > 0);
371 assert(visual->AccumGreenBits > 0);
372 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000373 }
374 if (softwareAlpha) {
375 assert(visual->RGBAflag);
376 assert(visual->AlphaBits > 0);
377 }
378
379 buffer->Visual = visual;
380 buffer->UseSoftwareDepthBuffer = softwareDepth;
381 buffer->UseSoftwareStencilBuffer = softwareStencil;
382 buffer->UseSoftwareAccumBuffer = softwareAccum;
383 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000384}
385
386
Brian Paul4d053dd2000-01-14 04:45:47 +0000387/*
388 * Free a framebuffer struct and its buffers.
389 */
Brian Paul178a1c52000-04-22 01:05:00 +0000390void
Brian Paulb1394fa2000-09-26 20:53:53 +0000391_mesa_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000392{
393 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000394 if (buffer->DepthBuffer) {
395 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000396 }
397 if (buffer->Accum) {
398 FREE( buffer->Accum );
399 }
400 if (buffer->Stencil) {
401 FREE( buffer->Stencil );
402 }
403 if (buffer->FrontLeftAlpha) {
404 FREE( buffer->FrontLeftAlpha );
405 }
406 if (buffer->BackLeftAlpha) {
407 FREE( buffer->BackLeftAlpha );
408 }
409 if (buffer->FrontRightAlpha) {
410 FREE( buffer->FrontRightAlpha );
411 }
412 if (buffer->BackRightAlpha) {
413 FREE( buffer->BackRightAlpha );
414 }
415 FREE(buffer);
416 }
417}
418
419
420
421/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000422/***** Context allocation, initialization, destroying *****/
423/**********************************************************************/
424
425
Brian Paul9560f052000-01-31 23:11:39 +0000426_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
427
428
jtgafb833d1999-08-19 00:55:39 +0000429/*
430 * This function just calls all the various one-time-init functions in Mesa.
431 */
Brian Paul178a1c52000-04-22 01:05:00 +0000432static void
433one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000434{
435 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000436 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000437 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000438 /* do some implementation tests */
439 assert( sizeof(GLbyte) == 1 );
440 assert( sizeof(GLshort) >= 2 );
441 assert( sizeof(GLint) >= 4 );
442 assert( sizeof(GLubyte) == 1 );
443 assert( sizeof(GLushort) >= 2 );
444 assert( sizeof(GLuint) >= 4 );
445
jtgafb833d1999-08-19 00:55:39 +0000446 gl_init_clip();
447 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000448 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000449 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000450 gl_init_lists();
451 gl_init_shade();
452 gl_init_texture();
453 gl_init_transformation();
454 gl_init_translate();
455 gl_init_vbrender();
456 gl_init_vbxform();
Gareth Hughesfc2427e2000-10-23 00:16:28 +0000457 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000458
459 if (getenv("MESA_DEBUG")) {
460 _glapi_noop_enable_warnings(GL_TRUE);
461 }
462 else {
463 _glapi_noop_enable_warnings(GL_FALSE);
464 }
465
jtgafb833d1999-08-19 00:55:39 +0000466#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
467 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
468#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000469
470 alreadyCalled = GL_TRUE;
471 }
Brian Paul9560f052000-01-31 23:11:39 +0000472 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000473}
474
475
Brian Paul4d053dd2000-01-14 04:45:47 +0000476
jtgafb833d1999-08-19 00:55:39 +0000477/*
478 * Allocate and initialize a shared context state structure.
479 */
Brian Paul178a1c52000-04-22 01:05:00 +0000480static struct gl_shared_state *
481alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000482{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000483 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000484 struct gl_shared_state *ss;
485 GLboolean outOfMemory;
486
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000487 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000488 if (!ss)
489 return NULL;
490
Brian Paule4b684c2000-09-12 21:07:40 +0000491 _glthread_INIT_MUTEX(ss->Mutex);
jtgafb833d1999-08-19 00:55:39 +0000492
Brian Paule4b684c2000-09-12 21:07:40 +0000493 ss->DisplayList = _mesa_NewHashTable();
Brian Paulbb797902000-01-24 16:19:54 +0000494 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000495
496 /* Default Texture objects */
497 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000498 for (d = 1 ; d <= 3 ; d++) {
499 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
500 if (!ss->DefaultD[d]) {
501 outOfMemory = GL_TRUE;
502 break;
jtgafb833d1999-08-19 00:55:39 +0000503 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000504 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000505 }
506
Brian Paul413d6a22000-05-26 14:44:59 +0000507 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
508 if (!ss->DefaultCubeMap) {
509 outOfMemory = GL_TRUE;
510 }
511 else {
512 ss->DefaultCubeMap->RefCount++;
513 }
514
jtgafb833d1999-08-19 00:55:39 +0000515 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
516 /* Ran out of memory at some point. Free everything and return NULL */
517 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000518 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000519 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000520 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000521 if (ss->DefaultD[1])
522 gl_free_texture_object(ss, ss->DefaultD[1]);
523 if (ss->DefaultD[2])
524 gl_free_texture_object(ss, ss->DefaultD[2]);
525 if (ss->DefaultD[3])
526 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000527 if (ss->DefaultCubeMap)
528 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000529 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000530 return NULL;
531 }
532 else {
533 return ss;
534 }
535}
536
537
538/*
539 * Deallocate a shared state context and all children structures.
540 */
Brian Paul178a1c52000-04-22 01:05:00 +0000541static void
542free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000543{
544 /* Free display lists */
545 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000546 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000547 if (list) {
548 gl_destroy_list(ctx, list);
549 }
550 else {
551 break;
552 }
553 }
Brian Paulbb797902000-01-24 16:19:54 +0000554 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000555
556 /* Free texture objects */
557 while (ss->TexObjectList)
558 {
559 if (ctx->Driver.DeleteTexture)
560 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
561 /* this function removes from linked list too! */
562 gl_free_texture_object(ss, ss->TexObjectList);
563 }
Brian Paulbb797902000-01-24 16:19:54 +0000564 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000565
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000566 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000567}
568
569
570
jtgafb833d1999-08-19 00:55:39 +0000571/*
572 * Initialize the nth light. Note that the defaults for light 0 are
573 * different than the other lights.
574 */
Brian Paul178a1c52000-04-22 01:05:00 +0000575static void
576init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000577{
578 make_empty_list( l );
579
580 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
581 if (n==0) {
582 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
583 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
584 }
585 else {
586 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
587 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
588 }
589 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
590 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
591 l->SpotExponent = 0.0;
592 gl_compute_spot_exp_table( l );
593 l->SpotCutoff = 180.0;
594 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
595 l->ConstantAttenuation = 1.0;
596 l->LinearAttenuation = 0.0;
597 l->QuadraticAttenuation = 0.0;
598 l->Enabled = GL_FALSE;
599}
600
601
602
Brian Paul178a1c52000-04-22 01:05:00 +0000603static void
604init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000605{
606 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
607 lm->LocalViewer = GL_FALSE;
608 lm->TwoSide = GL_FALSE;
609 lm->ColorControl = GL_SINGLE_COLOR;
610}
611
612
Brian Paul178a1c52000-04-22 01:05:00 +0000613static void
614init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000615{
616 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
617 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
618 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
619 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
620 m->Shininess = 0.0;
621 m->AmbientIndex = 0;
622 m->DiffuseIndex = 1;
623 m->SpecularIndex = 1;
624}
625
626
627
Brian Paul178a1c52000-04-22 01:05:00 +0000628static void
629init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000630{
631 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
632
633 texUnit->EnvMode = GL_MODULATE;
Brian Paul24507ff2000-06-27 21:42:13 +0000634 texUnit->CombineModeRGB = GL_MODULATE;
635 texUnit->CombineModeA = GL_MODULATE;
636 texUnit->CombineSourceRGB[0] = GL_TEXTURE;
637 texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT;
638 texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT;
639 texUnit->CombineSourceA[0] = GL_TEXTURE;
640 texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT;
641 texUnit->CombineSourceA[2] = GL_CONSTANT_EXT;
642 texUnit->CombineOperandRGB[0] = GL_SRC_COLOR;
643 texUnit->CombineOperandRGB[1] = GL_SRC_COLOR;
644 texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA;
645 texUnit->CombineOperandA[0] = GL_SRC_ALPHA;
646 texUnit->CombineOperandA[1] = GL_SRC_ALPHA;
647 texUnit->CombineOperandA[2] = GL_SRC_ALPHA;
648 texUnit->CombineScaleShiftRGB = 0;
649 texUnit->CombineScaleShiftA = 0;
650
jtgafb833d1999-08-19 00:55:39 +0000651 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
652 texUnit->TexGenEnabled = 0;
653 texUnit->GenModeS = GL_EYE_LINEAR;
654 texUnit->GenModeT = GL_EYE_LINEAR;
655 texUnit->GenModeR = GL_EYE_LINEAR;
656 texUnit->GenModeQ = GL_EYE_LINEAR;
Brian Paul26f3b052000-07-19 20:58:59 +0000657 texUnit->GenBitS = TEXGEN_EYE_LINEAR;
658 texUnit->GenBitT = TEXGEN_EYE_LINEAR;
659 texUnit->GenBitR = TEXGEN_EYE_LINEAR;
660 texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
661
jtgafb833d1999-08-19 00:55:39 +0000662 /* Yes, these plane coefficients are correct! */
663 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
664 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
665 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
666 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
667 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
668 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
669 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
670 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
671
Brian Paul6e6d4c61999-10-09 20:17:07 +0000672 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
673 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
674 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000675 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000676}
677
678
Brian Paul178a1c52000-04-22 01:05:00 +0000679static void
680init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000681{
682 struct gl_client_array *cl;
683 GLuint i;
684
685 cl = &ctx->Fallback.Normal;
686 cl->Size = 3;
687 cl->Type = GL_FLOAT;
688 cl->Stride = 0;
689 cl->StrideB = 0;
690 cl->Ptr = (void *) ctx->Current.Normal;
691 cl->Enabled = 1;
692
693 cl = &ctx->Fallback.Color;
694 cl->Size = 4;
695 cl->Type = GL_UNSIGNED_BYTE;
696 cl->Stride = 0;
697 cl->StrideB = 0;
Brian Paul19300532000-10-29 19:02:23 +0000698 cl->Ptr = (void *) ctx->Current.Color;
jtgafb833d1999-08-19 00:55:39 +0000699 cl->Enabled = 1;
700
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000701 cl = &ctx->Fallback.SecondaryColor;
702 cl->Size = 3;
703 cl->Type = GL_UNSIGNED_BYTE;
704 cl->Stride = 0;
705 cl->StrideB = 0;
706 cl->Ptr = (void *) ctx->Current.SecondaryColor;
707 cl->Enabled = 1;
708
709 cl = &ctx->Fallback.FogCoord;
710 cl->Size = 1;
711 cl->Type = GL_FLOAT;
712 cl->Stride = 0;
713 cl->StrideB = 0;
714 cl->Ptr = (void *) &ctx->Current.FogCoord;
715 cl->Enabled = 1;
716
jtgafb833d1999-08-19 00:55:39 +0000717 cl = &ctx->Fallback.Index;
718 cl->Size = 1;
719 cl->Type = GL_UNSIGNED_INT;
720 cl->Stride = 0;
721 cl->StrideB = 0;
722 cl->Ptr = (void *) &ctx->Current.Index;
723 cl->Enabled = 1;
724
725 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
726 cl = &ctx->Fallback.TexCoord[i];
727 cl->Size = 4;
728 cl->Type = GL_FLOAT;
729 cl->Stride = 0;
730 cl->StrideB = 0;
731 cl->Ptr = (void *) ctx->Current.Texcoord[i];
732 cl->Enabled = 1;
733 }
734
735 cl = &ctx->Fallback.EdgeFlag;
736 cl->Size = 1;
737 cl->Type = GL_UNSIGNED_BYTE;
738 cl->Stride = 0;
739 cl->StrideB = 0;
740 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
741 cl->Enabled = 1;
742}
743
Brian Paul4d053dd2000-01-14 04:45:47 +0000744
jtgafb833d1999-08-19 00:55:39 +0000745/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000746static void
747init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000748{
749 map->Order = 1;
750 map->u1 = 0.0;
751 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000752 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000753 if (map->Points) {
754 GLint i;
755 for (i=0;i<n;i++)
756 map->Points[i] = initial[i];
757 }
jtgafb833d1999-08-19 00:55:39 +0000758}
759
760
761/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000762static void
763init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000764{
765 map->Uorder = 1;
766 map->Vorder = 1;
767 map->u1 = 0.0;
768 map->u2 = 1.0;
769 map->v1 = 0.0;
770 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000771 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000772 if (map->Points) {
773 GLint i;
774 for (i=0;i<n;i++)
775 map->Points[i] = initial[i];
776 }
jtgafb833d1999-08-19 00:55:39 +0000777}
778
779
jtgafb833d1999-08-19 00:55:39 +0000780/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000781 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000782 */
Brian Paul178a1c52000-04-22 01:05:00 +0000783static void
784init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000785{
786 GLuint i, j;
787
Brian Paul4d053dd2000-01-14 04:45:47 +0000788 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000789
Brian Paul539cce52000-02-03 19:40:07 +0000790 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000791 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
792 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000793 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000794 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
795 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000796 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
797 ctx->Const.MinPointSize = MIN_POINT_SIZE;
798 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
799 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
800 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
801 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
802 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
803 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
804 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
805 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
806 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
807 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000808 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000809 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
810 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000811 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000812
Brian Paul4d053dd2000-01-14 04:45:47 +0000813 /* Modelview matrix */
814 gl_matrix_ctr( &ctx->ModelView );
815 gl_matrix_alloc_inv( &ctx->ModelView );
816
817 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000818 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000819 gl_matrix_ctr( &ctx->ModelViewStack[i] );
820 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
821 }
822
823 /* Projection matrix - need inv for user clipping in clip space*/
824 gl_matrix_ctr( &ctx->ProjectionMatrix );
825 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
826
827 gl_matrix_ctr( &ctx->ModelProjectMatrix );
Brian Paul4d053dd2000-01-14 04:45:47 +0000828
829 ctx->ProjectionStackDepth = 0;
830 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
831 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
832
Brian Paul7fc29c52000-03-06 17:03:03 +0000833 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000834 gl_matrix_ctr( &ctx->ProjectionStack[i] );
835 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
836 }
837
838 /* Texture matrix */
Brian Paul904ecb22000-06-27 23:38:45 +0000839 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000840 gl_matrix_ctr( &ctx->TextureMatrix[i] );
841 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000842 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul904ecb22000-06-27 23:38:45 +0000843 gl_matrix_ctr( &ctx->TextureStack[i][j] );
Brian Paul4d053dd2000-01-14 04:45:47 +0000844 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000845 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000846 }
jtgafb833d1999-08-19 00:55:39 +0000847
Brian Paul250069d2000-04-08 18:57:45 +0000848 /* Color matrix */
849 gl_matrix_ctr(&ctx->ColorMatrix);
850 ctx->ColorStackDepth = 0;
851 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
852 gl_matrix_ctr(&ctx->ColorStack[j]);
853 }
854
Brian Paul4d053dd2000-01-14 04:45:47 +0000855 /* Accumulate buffer group */
856 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000857
Brian Paul4d053dd2000-01-14 04:45:47 +0000858 /* Color buffer group */
859 ctx->Color.IndexMask = 0xffffffff;
860 ctx->Color.ColorMask[0] = 0xff;
861 ctx->Color.ColorMask[1] = 0xff;
862 ctx->Color.ColorMask[2] = 0xff;
863 ctx->Color.ColorMask[3] = 0xff;
Brian Paul4d053dd2000-01-14 04:45:47 +0000864 ctx->Color.ClearIndex = 0;
865 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
866 ctx->Color.DrawBuffer = GL_FRONT;
867 ctx->Color.AlphaEnabled = GL_FALSE;
868 ctx->Color.AlphaFunc = GL_ALWAYS;
869 ctx->Color.AlphaRef = 0;
870 ctx->Color.BlendEnabled = GL_FALSE;
871 ctx->Color.BlendSrcRGB = GL_ONE;
872 ctx->Color.BlendDstRGB = GL_ZERO;
873 ctx->Color.BlendSrcA = GL_ONE;
874 ctx->Color.BlendDstA = GL_ZERO;
875 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
876 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
877 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
878 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
879 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000880 ctx->Color.LogicOp = GL_COPY;
881 ctx->Color.DitherFlag = GL_TRUE;
882 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000883
Brian Paul4d053dd2000-01-14 04:45:47 +0000884 /* Current group */
Brian Paul19300532000-10-29 19:02:23 +0000885 ASSIGN_4V( ctx->Current.Color, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
Brian Paul4d053dd2000-01-14 04:45:47 +0000886 ctx->Current.Index = 1;
887 for (i=0; i<MAX_TEXTURE_UNITS; i++)
888 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
889 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
890 ctx->Current.RasterDistance = 0.0;
891 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
892 ctx->Current.RasterIndex = 1;
893 for (i=0; i<MAX_TEXTURE_UNITS; i++)
894 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
895 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
896 ctx->Current.RasterPosValid = GL_TRUE;
897 ctx->Current.EdgeFlag = GL_TRUE;
898 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
899 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000900
Brian Pauld4757302000-10-20 19:54:49 +0000901 ctx->Current.Flag = (VERT_NORM |
Gareth Hughesfc2427e2000-10-23 00:16:28 +0000902 VERT_INDEX |
Brian Pauld4757302000-10-20 19:54:49 +0000903 VERT_RGBA |
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000904 VERT_SPEC_RGB |
905 VERT_FOG_COORD |
Brian Pauld4757302000-10-20 19:54:49 +0000906 VERT_EDGE |
Keith Whitwell365dc682000-10-30 18:50:42 +0000907 VERT_TEX0_12 |
908 VERT_TEX1_12 |
909 VERT_TEX2_12 |
910 VERT_TEX3_12 |
Brian Pauld4757302000-10-20 19:54:49 +0000911 VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000912
Brian Paul4d053dd2000-01-14 04:45:47 +0000913 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000914
Brian Paul4d053dd2000-01-14 04:45:47 +0000915 /* Depth buffer group */
916 ctx->Depth.Test = GL_FALSE;
917 ctx->Depth.Clear = 1.0;
918 ctx->Depth.Func = GL_LESS;
919 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000920 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000921
Brian Paul4d053dd2000-01-14 04:45:47 +0000922 /* Evaluators group */
923 ctx->Eval.Map1Color4 = GL_FALSE;
924 ctx->Eval.Map1Index = GL_FALSE;
925 ctx->Eval.Map1Normal = GL_FALSE;
926 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
927 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
928 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
929 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
930 ctx->Eval.Map1Vertex3 = GL_FALSE;
931 ctx->Eval.Map1Vertex4 = GL_FALSE;
932 ctx->Eval.Map2Color4 = GL_FALSE;
933 ctx->Eval.Map2Index = GL_FALSE;
934 ctx->Eval.Map2Normal = GL_FALSE;
935 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
936 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
937 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
938 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
939 ctx->Eval.Map2Vertex3 = GL_FALSE;
940 ctx->Eval.Map2Vertex4 = GL_FALSE;
941 ctx->Eval.AutoNormal = GL_FALSE;
942 ctx->Eval.MapGrid1un = 1;
943 ctx->Eval.MapGrid1u1 = 0.0;
944 ctx->Eval.MapGrid1u2 = 1.0;
945 ctx->Eval.MapGrid2un = 1;
946 ctx->Eval.MapGrid2vn = 1;
947 ctx->Eval.MapGrid2u1 = 0.0;
948 ctx->Eval.MapGrid2u2 = 1.0;
949 ctx->Eval.MapGrid2v1 = 0.0;
950 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000951
Brian Paul4d053dd2000-01-14 04:45:47 +0000952 /* Evaluator data */
953 {
954 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
955 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
956 static GLfloat index[1] = { 1.0 };
957 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
958 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000959
Brian Paul4d053dd2000-01-14 04:45:47 +0000960 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
961 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
962 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
963 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
964 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
965 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
966 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
967 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
968 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000969
Brian Paul4d053dd2000-01-14 04:45:47 +0000970 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
971 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
972 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
973 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
974 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
975 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
976 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
977 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
978 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
979 }
jtgafb833d1999-08-19 00:55:39 +0000980
Brian Paul4d053dd2000-01-14 04:45:47 +0000981 /* Fog group */
982 ctx->Fog.Enabled = GL_FALSE;
983 ctx->Fog.Mode = GL_EXP;
984 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
985 ctx->Fog.Index = 0.0;
986 ctx->Fog.Density = 1.0;
987 ctx->Fog.Start = 0.0;
988 ctx->Fog.End = 1.0;
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000989 ctx->Fog.ColorSumEnabled = GL_FALSE;
990 ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
jtgafb833d1999-08-19 00:55:39 +0000991
Brian Paul4d053dd2000-01-14 04:45:47 +0000992 /* Hint group */
993 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
994 ctx->Hint.PointSmooth = GL_DONT_CARE;
995 ctx->Hint.LineSmooth = GL_DONT_CARE;
996 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
997 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000998 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +0000999 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001000 ctx->Hint.AllowDrawMem = GL_TRUE;
1001 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +00001002 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
1003 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +00001004
Brian Paul0771d152000-04-07 00:19:41 +00001005 /* Histogram group */
1006 ctx->Histogram.Width = 0;
1007 ctx->Histogram.Format = GL_RGBA;
1008 ctx->Histogram.Sink = GL_FALSE;
1009 ctx->Histogram.RedSize = 0xffffffff;
1010 ctx->Histogram.GreenSize = 0xffffffff;
1011 ctx->Histogram.BlueSize = 0xffffffff;
1012 ctx->Histogram.AlphaSize = 0xffffffff;
1013 ctx->Histogram.LuminanceSize = 0xffffffff;
1014 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
1015 ctx->Histogram.Count[i][0] = 0;
1016 ctx->Histogram.Count[i][1] = 0;
1017 ctx->Histogram.Count[i][2] = 0;
1018 ctx->Histogram.Count[i][3] = 0;
1019 }
1020
1021 /* Min/Max group */
1022 ctx->MinMax.Format = GL_RGBA;
1023 ctx->MinMax.Sink = GL_FALSE;
1024 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
1025 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
1026 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
1027 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
1028
Brian Paul4d053dd2000-01-14 04:45:47 +00001029 /* Pipeline */
1030 gl_pipeline_init( ctx );
1031 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +00001032
Brian Paul4d053dd2000-01-14 04:45:47 +00001033 /* Extensions */
1034 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +00001035
Brian Paul4d053dd2000-01-14 04:45:47 +00001036 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +00001037
Brian Paul4d053dd2000-01-14 04:45:47 +00001038 /* Lighting group */
1039 for (i=0;i<MAX_LIGHTS;i++) {
1040 init_light( &ctx->Light.Light[i], i );
1041 }
1042 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +00001043
Brian Paul4d053dd2000-01-14 04:45:47 +00001044 init_lightmodel( &ctx->Light.Model );
1045 init_material( &ctx->Light.Material[0] );
1046 init_material( &ctx->Light.Material[1] );
1047 ctx->Light.ShadeModel = GL_SMOOTH;
1048 ctx->Light.Enabled = GL_FALSE;
1049 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
1050 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
1051 ctx->Light.ColorMaterialBitmask
1052 = gl_material_bitmask( ctx,
1053 GL_FRONT_AND_BACK,
1054 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +00001055
Brian Paul4d053dd2000-01-14 04:45:47 +00001056 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001057
Brian Paul4d053dd2000-01-14 04:45:47 +00001058 /* Lighting miscellaneous */
1059 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
1060 make_empty_list( ctx->ShineTabList );
1061 for (i = 0 ; i < 10 ; i++) {
1062 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
1063 s->shininess = -1;
1064 s->refcount = 0;
1065 insert_at_tail( ctx->ShineTabList, s );
1066 }
1067 for (i = 0 ; i < 4 ; i++) {
1068 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1069 ctx->ShineTable[i]->refcount++;
1070 }
jtgafb833d1999-08-19 00:55:39 +00001071
Brian Paul77d61af2000-06-28 04:20:21 +00001072 gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
1073 gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
1074 gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
1075 gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
1076
jtgafb833d1999-08-19 00:55:39 +00001077
Brian Paul4d053dd2000-01-14 04:45:47 +00001078 /* Line group */
1079 ctx->Line.SmoothFlag = GL_FALSE;
1080 ctx->Line.StippleFlag = GL_FALSE;
1081 ctx->Line.Width = 1.0;
1082 ctx->Line.StipplePattern = 0xffff;
1083 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001084
Brian Paul4d053dd2000-01-14 04:45:47 +00001085 /* Display List group */
1086 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001087
Brian Paul4d053dd2000-01-14 04:45:47 +00001088 /* Pixel group */
1089 ctx->Pixel.RedBias = 0.0;
1090 ctx->Pixel.RedScale = 1.0;
1091 ctx->Pixel.GreenBias = 0.0;
1092 ctx->Pixel.GreenScale = 1.0;
1093 ctx->Pixel.BlueBias = 0.0;
1094 ctx->Pixel.BlueScale = 1.0;
1095 ctx->Pixel.AlphaBias = 0.0;
1096 ctx->Pixel.AlphaScale = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001097 ctx->Pixel.DepthBias = 0.0;
1098 ctx->Pixel.DepthScale = 1.0;
1099 ctx->Pixel.IndexOffset = 0;
1100 ctx->Pixel.IndexShift = 0;
1101 ctx->Pixel.ZoomX = 1.0;
1102 ctx->Pixel.ZoomY = 1.0;
1103 ctx->Pixel.MapColorFlag = GL_FALSE;
1104 ctx->Pixel.MapStencilFlag = GL_FALSE;
1105 ctx->Pixel.MapStoSsize = 1;
1106 ctx->Pixel.MapItoIsize = 1;
1107 ctx->Pixel.MapItoRsize = 1;
1108 ctx->Pixel.MapItoGsize = 1;
1109 ctx->Pixel.MapItoBsize = 1;
1110 ctx->Pixel.MapItoAsize = 1;
1111 ctx->Pixel.MapRtoRsize = 1;
1112 ctx->Pixel.MapGtoGsize = 1;
1113 ctx->Pixel.MapBtoBsize = 1;
1114 ctx->Pixel.MapAtoAsize = 1;
1115 ctx->Pixel.MapStoS[0] = 0;
1116 ctx->Pixel.MapItoI[0] = 0;
1117 ctx->Pixel.MapItoR[0] = 0.0;
1118 ctx->Pixel.MapItoG[0] = 0.0;
1119 ctx->Pixel.MapItoB[0] = 0.0;
1120 ctx->Pixel.MapItoA[0] = 0.0;
1121 ctx->Pixel.MapItoR8[0] = 0;
1122 ctx->Pixel.MapItoG8[0] = 0;
1123 ctx->Pixel.MapItoB8[0] = 0;
1124 ctx->Pixel.MapItoA8[0] = 0;
1125 ctx->Pixel.MapRtoR[0] = 0.0;
1126 ctx->Pixel.MapGtoG[0] = 0.0;
1127 ctx->Pixel.MapBtoB[0] = 0.0;
1128 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001129 ctx->Pixel.HistogramEnabled = GL_FALSE;
1130 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1131 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1132 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1133 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001134 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1135 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1136 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1137 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul6c50e162000-06-30 22:11:04 +00001138 ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
1139 ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
1140 ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
1141 ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001142 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1143 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1144 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001145 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1146 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1147 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1148 for (i = 0; i < 3; i++) {
1149 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1150 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1151 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1152 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1153 }
1154 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1155 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001156
Brian Paul4d053dd2000-01-14 04:45:47 +00001157 /* Point group */
1158 ctx->Point.SmoothFlag = GL_FALSE;
Brian Paula25f7e12000-06-27 04:29:22 +00001159 ctx->Point.UserSize = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001160 ctx->Point.Size = 1.0;
1161 ctx->Point.Params[0] = 1.0;
1162 ctx->Point.Params[1] = 0.0;
1163 ctx->Point.Params[2] = 0.0;
1164 ctx->Point.Attenuated = GL_FALSE;
1165 ctx->Point.MinSize = 0.0;
1166 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1167 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001168
Brian Paul4d053dd2000-01-14 04:45:47 +00001169 /* Polygon group */
1170 ctx->Polygon.CullFlag = GL_FALSE;
1171 ctx->Polygon.CullFaceMode = GL_BACK;
1172 ctx->Polygon.FrontFace = GL_CCW;
1173 ctx->Polygon.FrontBit = 0;
1174 ctx->Polygon.FrontMode = GL_FILL;
1175 ctx->Polygon.BackMode = GL_FILL;
1176 ctx->Polygon.Unfilled = GL_FALSE;
1177 ctx->Polygon.SmoothFlag = GL_FALSE;
1178 ctx->Polygon.StippleFlag = GL_FALSE;
1179 ctx->Polygon.OffsetFactor = 0.0F;
1180 ctx->Polygon.OffsetUnits = 0.0F;
Brian Pauld0d7d622000-10-21 00:02:47 +00001181 ctx->Polygon.OffsetMRD = 0.0F;
Brian Paul4d053dd2000-01-14 04:45:47 +00001182 ctx->Polygon.OffsetPoint = GL_FALSE;
1183 ctx->Polygon.OffsetLine = GL_FALSE;
1184 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001185
Brian Paul4d053dd2000-01-14 04:45:47 +00001186 /* Polygon Stipple group */
1187 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001188
Brian Paul4d053dd2000-01-14 04:45:47 +00001189 /* Scissor group */
1190 ctx->Scissor.Enabled = GL_FALSE;
1191 ctx->Scissor.X = 0;
1192 ctx->Scissor.Y = 0;
1193 ctx->Scissor.Width = 0;
1194 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001195
Brian Paul4d053dd2000-01-14 04:45:47 +00001196 /* Stencil group */
1197 ctx->Stencil.Enabled = GL_FALSE;
1198 ctx->Stencil.Function = GL_ALWAYS;
1199 ctx->Stencil.FailFunc = GL_KEEP;
1200 ctx->Stencil.ZPassFunc = GL_KEEP;
1201 ctx->Stencil.ZFailFunc = GL_KEEP;
1202 ctx->Stencil.Ref = 0;
1203 ctx->Stencil.ValueMask = STENCIL_MAX;
1204 ctx->Stencil.Clear = 0;
1205 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001206
Brian Paul4d053dd2000-01-14 04:45:47 +00001207 /* Texture group */
1208 ctx->Texture.CurrentUnit = 0; /* multitexture */
1209 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
Brian Paul23316032000-09-14 23:13:23 +00001210 ctx->Texture.ReallyEnabled = 0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001211 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1212 init_texture_unit( ctx, i );
Brian Paul23316032000-09-14 23:13:23 +00001213 ctx->Texture.SharedPalette = GL_FALSE;
Brian Paul4bdcfe52000-04-17 17:57:04 +00001214 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001215
Brian Paul4d053dd2000-01-14 04:45:47 +00001216 /* Transformation group */
1217 ctx->Transform.MatrixMode = GL_MODELVIEW;
1218 ctx->Transform.Normalize = GL_FALSE;
1219 ctx->Transform.RescaleNormals = GL_FALSE;
1220 for (i=0;i<MAX_CLIP_PLANES;i++) {
1221 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1222 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1223 }
1224 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001225
Brian Paul4d053dd2000-01-14 04:45:47 +00001226 /* Viewport group */
1227 ctx->Viewport.X = 0;
1228 ctx->Viewport.Y = 0;
1229 ctx->Viewport.Width = 0;
1230 ctx->Viewport.Height = 0;
1231 ctx->Viewport.Near = 0.0;
1232 ctx->Viewport.Far = 1.0;
1233 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001234
1235#define Sz 10
1236#define Tz 14
Brian Paulb1394fa2000-09-26 20:53:53 +00001237 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
1238 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001239#undef Sz
1240#undef Tz
1241
Brian Paul4d053dd2000-01-14 04:45:47 +00001242 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1243 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001244
Brian Paul4d053dd2000-01-14 04:45:47 +00001245 /* Vertex arrays */
1246 ctx->Array.Vertex.Size = 4;
1247 ctx->Array.Vertex.Type = GL_FLOAT;
1248 ctx->Array.Vertex.Stride = 0;
1249 ctx->Array.Vertex.StrideB = 0;
1250 ctx->Array.Vertex.Ptr = NULL;
1251 ctx->Array.Vertex.Enabled = GL_FALSE;
1252 ctx->Array.Normal.Type = GL_FLOAT;
1253 ctx->Array.Normal.Stride = 0;
1254 ctx->Array.Normal.StrideB = 0;
1255 ctx->Array.Normal.Ptr = NULL;
1256 ctx->Array.Normal.Enabled = GL_FALSE;
1257 ctx->Array.Color.Size = 4;
1258 ctx->Array.Color.Type = GL_FLOAT;
1259 ctx->Array.Color.Stride = 0;
1260 ctx->Array.Color.StrideB = 0;
1261 ctx->Array.Color.Ptr = NULL;
1262 ctx->Array.Color.Enabled = GL_FALSE;
1263 ctx->Array.Index.Type = GL_FLOAT;
1264 ctx->Array.Index.Stride = 0;
1265 ctx->Array.Index.StrideB = 0;
1266 ctx->Array.Index.Ptr = NULL;
1267 ctx->Array.Index.Enabled = GL_FALSE;
1268 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1269 ctx->Array.TexCoord[i].Size = 4;
1270 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1271 ctx->Array.TexCoord[i].Stride = 0;
1272 ctx->Array.TexCoord[i].StrideB = 0;
1273 ctx->Array.TexCoord[i].Ptr = NULL;
1274 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1275 }
1276 ctx->Array.TexCoordInterleaveFactor = 1;
1277 ctx->Array.EdgeFlag.Stride = 0;
1278 ctx->Array.EdgeFlag.StrideB = 0;
1279 ctx->Array.EdgeFlag.Ptr = NULL;
1280 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1281 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1282
1283 /* Pixel transfer */
1284 ctx->Pack.Alignment = 4;
1285 ctx->Pack.RowLength = 0;
1286 ctx->Pack.ImageHeight = 0;
1287 ctx->Pack.SkipPixels = 0;
1288 ctx->Pack.SkipRows = 0;
1289 ctx->Pack.SkipImages = 0;
1290 ctx->Pack.SwapBytes = GL_FALSE;
1291 ctx->Pack.LsbFirst = GL_FALSE;
1292 ctx->Unpack.Alignment = 4;
1293 ctx->Unpack.RowLength = 0;
1294 ctx->Unpack.ImageHeight = 0;
1295 ctx->Unpack.SkipPixels = 0;
1296 ctx->Unpack.SkipRows = 0;
1297 ctx->Unpack.SkipImages = 0;
1298 ctx->Unpack.SwapBytes = GL_FALSE;
1299 ctx->Unpack.LsbFirst = GL_FALSE;
1300
1301 /* Feedback */
1302 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1303 ctx->Feedback.Buffer = NULL;
1304 ctx->Feedback.BufferSize = 0;
1305 ctx->Feedback.Count = 0;
1306
1307 /* Selection/picking */
1308 ctx->Select.Buffer = NULL;
1309 ctx->Select.BufferSize = 0;
1310 ctx->Select.BufferCount = 0;
1311 ctx->Select.Hits = 0;
1312 ctx->Select.NameStackDepth = 0;
1313
1314 /* Optimized Accum buffer */
1315 ctx->IntegerAccumMode = GL_TRUE;
1316 ctx->IntegerAccumScaler = 0.0;
1317
1318 /* Renderer and client attribute stacks */
1319 ctx->AttribStackDepth = 0;
1320 ctx->ClientAttribStackDepth = 0;
1321
Brian Paul13811372000-04-12 00:27:37 +00001322 /* Display list */
1323 ctx->CallDepth = 0;
1324 ctx->ExecuteFlag = GL_TRUE;
1325 ctx->CompileFlag = GL_FALSE;
1326 ctx->CurrentListPtr = NULL;
1327 ctx->CurrentBlock = NULL;
1328 ctx->CurrentListNum = 0;
1329 ctx->CurrentPos = 0;
1330
1331 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001332 _mesa_init_colortable(&ctx->ColorTable);
1333 _mesa_init_colortable(&ctx->ProxyColorTable);
1334 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1335 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1336 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1337 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001338
Brian Paul4d053dd2000-01-14 04:45:47 +00001339 /* Miscellaneous */
Keith Whitwella96308c2000-10-30 13:31:59 +00001340 ctx->NewState = _NEW_ALL;
Brian Paul4d053dd2000-01-14 04:45:47 +00001341 ctx->RenderMode = GL_RENDER;
1342 ctx->StippleCounter = 0;
1343 ctx->NeedNormals = GL_FALSE;
1344 ctx->DoViewportMapping = GL_TRUE;
Brian Paul9499e012000-10-30 16:32:42 +00001345 ctx->ImageTransferState = 0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001346
1347 ctx->NeedEyeCoords = GL_FALSE;
1348 ctx->NeedEyeNormals = GL_FALSE;
1349 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1350
Brian Paul4d053dd2000-01-14 04:45:47 +00001351 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1352
1353 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001354 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001355 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001356
1357 /* For debug/development only */
1358 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1359 ctx->FirstTimeCurrent = GL_TRUE;
1360
1361 /* Dither disable */
1362 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1363 if (ctx->NoDither) {
1364 if (getenv("MESA_DEBUG")) {
1365 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001366 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001367 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001368 }
1369}
1370
1371
1372
1373
jtgafb833d1999-08-19 00:55:39 +00001374/*
1375 * Allocate the proxy textures. If we run out of memory part way through
1376 * the allocations clean up and return GL_FALSE.
1377 * Return: GL_TRUE=success, GL_FALSE=failure
1378 */
Brian Paul178a1c52000-04-22 01:05:00 +00001379static GLboolean
1380alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001381{
1382 GLboolean out_of_memory;
1383 GLint i;
1384
1385 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1386 if (!ctx->Texture.Proxy1D) {
1387 return GL_FALSE;
1388 }
1389
1390 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1391 if (!ctx->Texture.Proxy2D) {
1392 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1393 return GL_FALSE;
1394 }
1395
1396 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1397 if (!ctx->Texture.Proxy3D) {
1398 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1399 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1400 return GL_FALSE;
1401 }
1402
1403 out_of_memory = GL_FALSE;
1404 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001405 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1406 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1407 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001408 if (!ctx->Texture.Proxy1D->Image[i]
1409 || !ctx->Texture.Proxy2D->Image[i]
1410 || !ctx->Texture.Proxy3D->Image[i]) {
1411 out_of_memory = GL_TRUE;
1412 }
1413 }
1414 if (out_of_memory) {
1415 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1416 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001417 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001418 }
1419 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001420 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001421 }
1422 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001423 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001424 }
1425 }
1426 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1427 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1428 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1429 return GL_FALSE;
1430 }
1431 else {
1432 return GL_TRUE;
1433 }
1434}
1435
1436
jtgafb833d1999-08-19 00:55:39 +00001437/*
Brian Paul8aee2a32000-08-29 18:57:58 +00001438 * Initialize a GLcontext struct. This includes allocating all the
1439 * other structs and arrays which hang off of the context by pointers.
jtgafb833d1999-08-19 00:55:39 +00001440 */
Brian Paul178a1c52000-04-22 01:05:00 +00001441GLboolean
1442_mesa_initialize_context( GLcontext *ctx,
1443 GLvisual *visual,
1444 GLcontext *share_list,
1445 void *driver_ctx,
1446 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001447{
Brian Paul5fb84d22000-05-24 15:04:45 +00001448 GLuint dispatchSize;
1449
jtgafb833d1999-08-19 00:55:39 +00001450 (void) direct; /* not used */
1451
jtgafb833d1999-08-19 00:55:39 +00001452 /* misc one-time initializations */
1453 one_time_init();
1454
Brian Paulb1394fa2000-09-26 20:53:53 +00001455 /**
1456 ** OpenGL SI stuff
1457 **/
1458 if (!ctx->imports.malloc) {
1459 _mesa_InitDefaultImports(&ctx->imports, driver_ctx, NULL);
1460 }
1461 /* exports are setup by the device driver */
1462
jtgafb833d1999-08-19 00:55:39 +00001463 ctx->DriverCtx = driver_ctx;
Brian Paulb1394fa2000-09-26 20:53:53 +00001464 ctx->Visual = *visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001465 ctx->DrawBuffer = NULL;
1466 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001467
1468 ctx->VB = gl_vb_create_for_immediate( ctx );
1469 if (!ctx->VB) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001470 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001471 }
1472 ctx->input = ctx->VB->IM;
1473
1474 ctx->PB = gl_alloc_pb();
1475 if (!ctx->PB) {
Brian Paul2d8db392000-06-27 22:10:00 +00001476 ALIGN_FREE( ctx->VB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001477 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001478 }
1479
1480 if (share_list) {
1481 /* share the group of display lists of another context */
1482 ctx->Shared = share_list->Shared;
1483 }
1484 else {
1485 /* allocate new group of display lists */
1486 ctx->Shared = alloc_shared_state();
1487 if (!ctx->Shared) {
Brian Paul2d8db392000-06-27 22:10:00 +00001488 ALIGN_FREE( ctx->VB );
1489 FREE( ctx->PB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001490 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001491 }
1492 }
Brian Paul9560f052000-01-31 23:11:39 +00001493 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001494 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001495 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001496
Brian Paul4d053dd2000-01-14 04:45:47 +00001497 init_attrib_groups( ctx );
1498
jtgafb833d1999-08-19 00:55:39 +00001499 gl_reset_vb( ctx->VB );
1500 gl_reset_input( ctx );
1501
jtgafb833d1999-08-19 00:55:39 +00001502 if (visual->DBflag) {
1503 ctx->Color.DrawBuffer = GL_BACK;
1504 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1505 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1506 ctx->Pixel.ReadBuffer = GL_BACK;
1507 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1508 }
1509 else {
1510 ctx->Color.DrawBuffer = GL_FRONT;
1511 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1512 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1513 ctx->Pixel.ReadBuffer = GL_FRONT;
1514 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1515 }
1516
jtgafb833d1999-08-19 00:55:39 +00001517 if (!alloc_proxy_textures(ctx)) {
1518 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001519 ALIGN_FREE( ctx->VB );
1520 FREE( ctx->PB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001521 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001522 }
jtgafb833d1999-08-19 00:55:39 +00001523
Brian Paulf59afc92000-05-23 23:23:00 +00001524 /* register the most recent extension functions with libGL */
1525 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1526 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1527 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1528 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1529 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1530 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1531 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1532 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1533
Brian Paul5fb84d22000-05-24 15:04:45 +00001534 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1535 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1536 * Mesa we do this to accomodate different versions of libGL and various
1537 * DRI drivers.
1538 */
1539 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1540 sizeof(struct _glapi_table) / sizeof(void *));
1541
Brian Paulfbd8f211999-11-11 01:22:25 +00001542 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001543 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1544 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001545 if (!ctx->Exec || !ctx->Save) {
1546 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001547 ALIGN_FREE( ctx->VB );
1548 FREE( ctx->PB );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001549 if (ctx->Exec)
Brian Paul2d8db392000-06-27 22:10:00 +00001550 FREE( ctx->Exec );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001551 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001552 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1553 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001554 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001555
Brian Paul3b18a362000-09-26 15:27:20 +00001556#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +00001557 ctx->TraceCtx = CALLOC( sizeof(trace_context_t) );
1558#if 0
1559 /* Brian: do you want to have CreateContext fail here,
1560 or should we just trap in NewTrace (currently done)? */
1561 if (!(ctx->TraceCtx)) {
1562 free_shared_state(ctx, ctx->Shared);
1563 ALIGN_FREE( ctx->VB );
1564 FREE( ctx->PB );
1565 FREE( ctx->Exec );
1566 FREE( ctx->Save );
1567 return GL_FALSE;
1568 }
1569#endif
1570 trInitContext(ctx->TraceCtx);
1571
1572 ctx->TraceDispatch = (struct _glapi_table *)
1573 CALLOC(dispatchSize * sizeof(void*));
1574#if 0
1575 if (!(ctx->TraceCtx)) {
1576 free_shared_state(ctx, ctx->Shared);
1577 ALIGN_FREE( ctx->VB );
1578 FREE( ctx->PB );
1579 FREE( ctx->Exec );
1580 FREE( ctx->Save );
1581 FREE( ctx->TraceCtx );
1582 return GL_FALSE;
1583 }
1584#endif
1585 trInitDispatch(ctx->TraceDispatch);
1586#endif
1587
Brian Paul4d053dd2000-01-14 04:45:47 +00001588 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001589}
1590
jtgafb833d1999-08-19 00:55:39 +00001591
1592
1593/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001594 * Allocate and initialize a GLcontext structure.
1595 * Input: visual - a GLvisual pointer
1596 * sharelist - another context to share display lists with or NULL
1597 * driver_ctx - pointer to device driver's context state struct
Brian Paulb1394fa2000-09-26 20:53:53 +00001598 * Return: pointer to a new __GLcontextRec or NULL if error.
Brian Paul4d053dd2000-01-14 04:45:47 +00001599 */
Brian Paul178a1c52000-04-22 01:05:00 +00001600GLcontext *
Brian Paulb1394fa2000-09-26 20:53:53 +00001601_mesa_create_context( GLvisual *visual,
1602 GLcontext *share_list,
1603 void *driver_ctx,
1604 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001605{
1606 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1607 if (!ctx) {
1608 return NULL;
1609 }
1610
Brian Paul178a1c52000-04-22 01:05:00 +00001611 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001612 return ctx;
1613 }
1614 else {
1615 FREE(ctx);
1616 return NULL;
1617 }
1618}
1619
1620
1621
1622/*
1623 * Free the data associated with the given context.
1624 * But don't free() the GLcontext struct itself!
1625 */
Brian Paul178a1c52000-04-22 01:05:00 +00001626void
Brian Paulb1394fa2000-09-26 20:53:53 +00001627_mesa_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001628{
Brian Paul4d053dd2000-01-14 04:45:47 +00001629 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001630 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001631
1632 /* if we're destroying the current context, unbind it first */
Brian Paulb1394fa2000-09-26 20:53:53 +00001633 if (ctx == _mesa_get_current_context()) {
1634 _mesa_make_current(NULL, NULL);
Brian Paul4d053dd2000-01-14 04:45:47 +00001635 }
1636
Brian Paul4d053dd2000-01-14 04:45:47 +00001637 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001638 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001639 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1640 }
1641 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001642 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001643 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1644 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001645 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1646 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1647 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1648 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1649 }
1650 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001651
1652 FREE( ctx->PB );
1653
Brian Paul4bdcfe52000-04-17 17:57:04 +00001654 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001655 gl_immediate_free( ctx->input );
1656
1657 gl_vb_free( ctx->VB );
1658
Brian Paul9560f052000-01-31 23:11:39 +00001659 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001660 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001661 assert(ctx->Shared->RefCount >= 0);
1662 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1663 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001664 /* free shared state */
1665 free_shared_state( ctx, ctx->Shared );
1666 }
1667
1668 foreach_s( s, tmps, ctx->ShineTabList ) {
1669 FREE( s );
1670 }
1671 FREE( ctx->ShineTabList );
1672
1673 /* Free proxy texture objects */
1674 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1675 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1676 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1677
1678 /* Free evaluator data */
1679 if (ctx->EvalMap.Map1Vertex3.Points)
1680 FREE( ctx->EvalMap.Map1Vertex3.Points );
1681 if (ctx->EvalMap.Map1Vertex4.Points)
1682 FREE( ctx->EvalMap.Map1Vertex4.Points );
1683 if (ctx->EvalMap.Map1Index.Points)
1684 FREE( ctx->EvalMap.Map1Index.Points );
1685 if (ctx->EvalMap.Map1Color4.Points)
1686 FREE( ctx->EvalMap.Map1Color4.Points );
1687 if (ctx->EvalMap.Map1Normal.Points)
1688 FREE( ctx->EvalMap.Map1Normal.Points );
1689 if (ctx->EvalMap.Map1Texture1.Points)
1690 FREE( ctx->EvalMap.Map1Texture1.Points );
1691 if (ctx->EvalMap.Map1Texture2.Points)
1692 FREE( ctx->EvalMap.Map1Texture2.Points );
1693 if (ctx->EvalMap.Map1Texture3.Points)
1694 FREE( ctx->EvalMap.Map1Texture3.Points );
1695 if (ctx->EvalMap.Map1Texture4.Points)
1696 FREE( ctx->EvalMap.Map1Texture4.Points );
1697
1698 if (ctx->EvalMap.Map2Vertex3.Points)
1699 FREE( ctx->EvalMap.Map2Vertex3.Points );
1700 if (ctx->EvalMap.Map2Vertex4.Points)
1701 FREE( ctx->EvalMap.Map2Vertex4.Points );
1702 if (ctx->EvalMap.Map2Index.Points)
1703 FREE( ctx->EvalMap.Map2Index.Points );
1704 if (ctx->EvalMap.Map2Color4.Points)
1705 FREE( ctx->EvalMap.Map2Color4.Points );
1706 if (ctx->EvalMap.Map2Normal.Points)
1707 FREE( ctx->EvalMap.Map2Normal.Points );
1708 if (ctx->EvalMap.Map2Texture1.Points)
1709 FREE( ctx->EvalMap.Map2Texture1.Points );
1710 if (ctx->EvalMap.Map2Texture2.Points)
1711 FREE( ctx->EvalMap.Map2Texture2.Points );
1712 if (ctx->EvalMap.Map2Texture3.Points)
1713 FREE( ctx->EvalMap.Map2Texture3.Points );
1714 if (ctx->EvalMap.Map2Texture4.Points)
1715 FREE( ctx->EvalMap.Map2Texture4.Points );
1716
Brian Paul4bdcfe52000-04-17 17:57:04 +00001717 _mesa_free_colortable_data( &ctx->ColorTable );
1718 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1719 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1720 _mesa_free_colortable_data( &ctx->Texture.Palette );
1721
Brian Paul4d053dd2000-01-14 04:45:47 +00001722 /* Free cache of immediate buffers. */
1723 while (ctx->nr_im_queued-- > 0) {
1724 struct immediate * next = ctx->freed_im_queue->next;
Brian Paul2d8db392000-06-27 22:10:00 +00001725 ALIGN_FREE( ctx->freed_im_queue );
Brian Paul4d053dd2000-01-14 04:45:47 +00001726 ctx->freed_im_queue = next;
1727 }
1728 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001729
1730 FREE(ctx->Exec);
1731 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001732}
1733
1734
1735
1736/*
1737 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001738 */
Brian Paul178a1c52000-04-22 01:05:00 +00001739void
Brian Paulb1394fa2000-09-26 20:53:53 +00001740_mesa_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001741{
1742 if (ctx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001743 _mesa_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001744 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001745 }
1746}
1747
1748
1749
1750/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001751 * Called by the driver after both the context and driver are fully
1752 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001753 */
Brian Paul178a1c52000-04-22 01:05:00 +00001754void
Brian Paulb1394fa2000-09-26 20:53:53 +00001755_mesa_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001756{
Brian Paul00037781999-12-17 14:52:35 +00001757 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001758}
1759
1760
1761
1762/*
1763 * Copy attribute groups from one context to another.
1764 * Input: src - source context
1765 * dst - destination context
1766 * mask - bitwise OR of GL_*_BIT flags
1767 */
Brian Paul178a1c52000-04-22 01:05:00 +00001768void
Brian Paulb1394fa2000-09-26 20:53:53 +00001769_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001770{
1771 if (mask & GL_ACCUM_BUFFER_BIT) {
1772 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1773 }
1774 if (mask & GL_COLOR_BUFFER_BIT) {
1775 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1776 }
1777 if (mask & GL_CURRENT_BIT) {
1778 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1779 }
1780 if (mask & GL_DEPTH_BUFFER_BIT) {
1781 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1782 }
1783 if (mask & GL_ENABLE_BIT) {
1784 /* no op */
1785 }
1786 if (mask & GL_EVAL_BIT) {
1787 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1788 }
1789 if (mask & GL_FOG_BIT) {
1790 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1791 }
1792 if (mask & GL_HINT_BIT) {
1793 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1794 }
1795 if (mask & GL_LIGHTING_BIT) {
1796 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001797 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001798 }
1799 if (mask & GL_LINE_BIT) {
1800 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1801 }
1802 if (mask & GL_LIST_BIT) {
1803 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1804 }
1805 if (mask & GL_PIXEL_MODE_BIT) {
1806 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1807 }
1808 if (mask & GL_POINT_BIT) {
1809 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1810 }
1811 if (mask & GL_POLYGON_BIT) {
1812 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1813 }
1814 if (mask & GL_POLYGON_STIPPLE_BIT) {
1815 /* Use loop instead of MEMCPY due to problem with Portland Group's
1816 * C compiler. Reported by John Stone.
1817 */
1818 int i;
1819 for (i=0;i<32;i++) {
1820 dst->PolygonStipple[i] = src->PolygonStipple[i];
1821 }
1822 }
1823 if (mask & GL_SCISSOR_BIT) {
1824 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1825 }
1826 if (mask & GL_STENCIL_BUFFER_BIT) {
1827 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1828 }
1829 if (mask & GL_TEXTURE_BIT) {
1830 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1831 }
1832 if (mask & GL_TRANSFORM_BIT) {
1833 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1834 }
1835 if (mask & GL_VIEWPORT_BIT) {
1836 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1837 }
Keith Whitwella96308c2000-10-30 13:31:59 +00001838 /* XXX FIXME: Call callbacks?
1839 */
1840 dst->NewState = _NEW_ALL;
jtgafb833d1999-08-19 00:55:39 +00001841}
1842
1843
jtgafb833d1999-08-19 00:55:39 +00001844/*
Brian Paul00037781999-12-17 14:52:35 +00001845 * Set the current context, binding the given frame buffer to the context.
1846 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001847void
1848_mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
Brian Paul00037781999-12-17 14:52:35 +00001849{
Brian Paulb1394fa2000-09-26 20:53:53 +00001850 _mesa_make_current2( newCtx, buffer, buffer );
Brian Paul00037781999-12-17 14:52:35 +00001851}
1852
1853
1854/*
1855 * Bind the given context to the given draw-buffer and read-buffer
1856 * and make it the current context for this thread.
1857 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001858void
1859_mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1860 GLframebuffer *readBuffer )
Brian Paul00037781999-12-17 14:52:35 +00001861{
1862#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001863 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001864
1865 /* Flush the old context
1866 */
1867 if (oldCtx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001868 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "_mesa_make_current");
Brian Paul00037781999-12-17 14:52:35 +00001869
1870 /* unbind frame buffers from context */
1871 if (oldCtx->DrawBuffer) {
1872 oldCtx->DrawBuffer = NULL;
1873 }
1874 if (oldCtx->ReadBuffer) {
1875 oldCtx->ReadBuffer = NULL;
1876 }
1877 }
1878#endif
1879
1880 /* We call this function periodically (just here for now) in
1881 * order to detect when multithreading has begun.
1882 */
1883 _glapi_check_multithread();
1884
Brian Paulf9b97d92000-01-28 20:17:42 +00001885 _glapi_set_context((void *) newCtx);
Brian Paulb1394fa2000-09-26 20:53:53 +00001886 ASSERT(_mesa_get_current_context() == newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001887 if (newCtx) {
1888 SET_IMMEDIATE(newCtx, newCtx->input);
1889 _glapi_set_dispatch(newCtx->CurrentDispatch);
1890 }
1891 else {
1892 _glapi_set_dispatch(NULL); /* none current */
1893 }
1894
Brian Paulb1394fa2000-09-26 20:53:53 +00001895 if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current()\n");
Brian Paul00037781999-12-17 14:52:35 +00001896
1897 if (newCtx && drawBuffer && readBuffer) {
1898 /* TODO: check if newCtx and buffer's visual match??? */
1899 newCtx->DrawBuffer = drawBuffer;
1900 newCtx->ReadBuffer = readBuffer;
Keith Whitwella96308c2000-10-30 13:31:59 +00001901 newCtx->NewState |= _NEW_BUFFERS;
Brian Paul00037781999-12-17 14:52:35 +00001902 gl_update_state( newCtx );
1903 }
1904
1905 /* We can use this to help debug user's problems. Tell the to set
1906 * the MESA_INFO env variable before running their app. Then the
1907 * first time each context is made current we'll print some useful
1908 * information.
1909 */
1910 if (newCtx && newCtx->FirstTimeCurrent) {
1911 if (getenv("MESA_INFO")) {
1912 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1913 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1914 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1915 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001916#if defined(THREADS)
1917 fprintf(stderr, "Mesa thread-safe: YES\n");
1918#else
1919 fprintf(stderr, "Mesa thread-safe: NO\n");
1920#endif
Brian Paul54287052000-01-17 20:00:15 +00001921#if defined(USE_X86_ASM)
1922 fprintf(stderr, "Mesa x86-optimized: YES\n");
1923#else
1924 fprintf(stderr, "Mesa x86-optimized: NO\n");
1925#endif
Brian Paul00037781999-12-17 14:52:35 +00001926 }
1927 newCtx->FirstTimeCurrent = GL_FALSE;
1928 }
1929}
1930
1931
1932
1933/*
1934 * Return current context handle for the calling thread.
1935 * This isn't the fastest way to get the current context.
1936 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1937 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001938GLcontext *
1939_mesa_get_current_context( void )
Brian Paul00037781999-12-17 14:52:35 +00001940{
Brian Paulf9b97d92000-01-28 20:17:42 +00001941 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001942}
1943
1944
1945
1946/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001947 * This should be called by device drivers just before they do a
1948 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001949 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001950void
1951_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001952{
Brian Paulfbd8f211999-11-11 01:22:25 +00001953 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001954}
1955
1956
Brian Paul00037781999-12-17 14:52:35 +00001957
Brian Paulfbd8f211999-11-11 01:22:25 +00001958/*
1959 * Return pointer to this context's current API dispatch table.
1960 * It'll either be the immediate-mode execute dispatcher or the
1961 * display list compile dispatcher.
1962 */
1963struct _glapi_table *
1964_mesa_get_dispatch(GLcontext *ctx)
1965{
1966 return ctx->CurrentDispatch;
1967}
1968
1969
1970
jtgafb833d1999-08-19 00:55:39 +00001971/**********************************************************************/
1972/***** Miscellaneous functions *****/
1973/**********************************************************************/
1974
1975
1976/*
1977 * This function is called when the Mesa user has stumbled into a code
1978 * path which may not be implemented fully or correctly.
1979 */
1980void gl_problem( const GLcontext *ctx, const char *s )
1981{
1982 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001983 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001984 (void) ctx;
1985}
1986
1987
1988
1989/*
1990 * This is called to inform the user that he or she has tried to do
1991 * something illogical or if there's likely a bug in their program
1992 * (like enabled depth testing without a depth buffer).
1993 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001994void
1995_mesa_warning( const GLcontext *ctx, const char *s )
jtgafb833d1999-08-19 00:55:39 +00001996{
Brian Paulb1394fa2000-09-26 20:53:53 +00001997 (*ctx->imports.warning)((__GLcontext *) ctx, (char *) s);
jtgafb833d1999-08-19 00:55:39 +00001998}
1999
2000
2001
Brian Paulfa9df402000-02-02 19:16:46 +00002002/*
2003 * Compile an error into current display list.
2004 */
Brian Paulb1394fa2000-09-26 20:53:53 +00002005void
2006_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
jtgafb833d1999-08-19 00:55:39 +00002007{
2008 if (ctx->CompileFlag)
2009 gl_save_error( ctx, error, s );
2010
2011 if (ctx->ExecuteFlag)
2012 gl_error( ctx, error, s );
2013}
2014
2015
Brian Paulfa9df402000-02-02 19:16:46 +00002016
jtgafb833d1999-08-19 00:55:39 +00002017/*
2018 * This is Mesa's error handler. Normally, all that's done is the updating
2019 * of the current error value. If Mesa is compiled with -DDEBUG or if the
2020 * environment variable "MESA_DEBUG" is defined then a real error message
2021 * is printed to stderr.
Brian Paul7eb06032000-07-14 04:13:40 +00002022 * Input: ctx - the GL context
2023 * error - the error value
2024 * where - usually the name of function where error was detected
jtgafb833d1999-08-19 00:55:39 +00002025 */
Brian Paul7eb06032000-07-14 04:13:40 +00002026void
2027gl_error( GLcontext *ctx, GLenum error, const char *where )
jtgafb833d1999-08-19 00:55:39 +00002028{
Brian Paul7eb06032000-07-14 04:13:40 +00002029 const char *debugEnv = getenv("MESA_DEBUG");
jtgafb833d1999-08-19 00:55:39 +00002030 GLboolean debug;
2031
2032#ifdef DEBUG
Brian Paul7eb06032000-07-14 04:13:40 +00002033 if (debugEnv && strstr(debugEnv, "silent"))
jtgafb833d1999-08-19 00:55:39 +00002034 debug = GL_FALSE;
Brian Paul7eb06032000-07-14 04:13:40 +00002035 else
2036 debug = GL_TRUE;
2037#else
2038 if (debugEnv)
2039 debug = GL_TRUE;
2040 else
2041 debug = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00002042#endif
2043
2044 if (debug) {
Brian Paul7eb06032000-07-14 04:13:40 +00002045 const char *errstr;
jtgafb833d1999-08-19 00:55:39 +00002046 switch (error) {
2047 case GL_NO_ERROR:
Brian Paul7eb06032000-07-14 04:13:40 +00002048 errstr = "GL_NO_ERROR";
jtgafb833d1999-08-19 00:55:39 +00002049 break;
2050 case GL_INVALID_VALUE:
Brian Paul7eb06032000-07-14 04:13:40 +00002051 errstr = "GL_INVALID_VALUE";
jtgafb833d1999-08-19 00:55:39 +00002052 break;
2053 case GL_INVALID_ENUM:
Brian Paul7eb06032000-07-14 04:13:40 +00002054 errstr = "GL_INVALID_ENUM";
jtgafb833d1999-08-19 00:55:39 +00002055 break;
2056 case GL_INVALID_OPERATION:
Brian Paul7eb06032000-07-14 04:13:40 +00002057 errstr = "GL_INVALID_OPERATION";
jtgafb833d1999-08-19 00:55:39 +00002058 break;
2059 case GL_STACK_OVERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002060 errstr = "GL_STACK_OVERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002061 break;
2062 case GL_STACK_UNDERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002063 errstr = "GL_STACK_UNDERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002064 break;
2065 case GL_OUT_OF_MEMORY:
Brian Paul7eb06032000-07-14 04:13:40 +00002066 errstr = "GL_OUT_OF_MEMORY";
jtgafb833d1999-08-19 00:55:39 +00002067 break;
Brian Paul86586aa2000-06-29 18:55:52 +00002068 case GL_TABLE_TOO_LARGE:
Brian Paul7eb06032000-07-14 04:13:40 +00002069 errstr = "GL_TABLE_TOO_LARGE";
Brian Paul86586aa2000-06-29 18:55:52 +00002070 break;
jtgafb833d1999-08-19 00:55:39 +00002071 default:
Brian Paul7eb06032000-07-14 04:13:40 +00002072 errstr = "unknown";
jtgafb833d1999-08-19 00:55:39 +00002073 break;
2074 }
Brian Paul7eb06032000-07-14 04:13:40 +00002075 fprintf(stderr, "Mesa user error: %s in %s\n", errstr, where);
jtgafb833d1999-08-19 00:55:39 +00002076 }
2077
Brian Paul7eb06032000-07-14 04:13:40 +00002078 if (ctx->ErrorValue == GL_NO_ERROR) {
jtgafb833d1999-08-19 00:55:39 +00002079 ctx->ErrorValue = error;
2080 }
2081
2082 /* Call device driver's error handler, if any. This is used on the Mac. */
2083 if (ctx->Driver.Error) {
2084 (*ctx->Driver.Error)( ctx );
2085 }
2086}
2087
2088
2089
Brian Paulfa9df402000-02-02 19:16:46 +00002090void
2091_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00002092{
Brian Paulfa9df402000-02-02 19:16:46 +00002093 GET_CURRENT_CONTEXT(ctx);
2094 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
2095 if (ctx->Driver.Finish) {
2096 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002097 }
2098}
2099
2100
2101
Brian Paulfa9df402000-02-02 19:16:46 +00002102void
2103_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00002104{
Brian Paulfa9df402000-02-02 19:16:46 +00002105 GET_CURRENT_CONTEXT(ctx);
2106 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
2107 if (ctx->Driver.Flush) {
2108 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002109 }
jtgafb833d1999-08-19 00:55:39 +00002110}
Brian Paul48c6a6e2000-09-08 21:28:04 +00002111
2112
2113
2114const char *_mesa_prim_name[GL_POLYGON+2] = {
2115 "GL_POINTS",
2116 "GL_LINES",
2117 "GL_LINE_LOOP",
2118 "GL_LINE_STRIP",
2119 "GL_TRIANGLES",
2120 "GL_TRIANGLE_STRIP",
2121 "GL_TRIANGLE_FAN",
2122 "GL_QUADS",
2123 "GL_QUAD_STRIP",
2124 "GL_POLYGON",
2125 "culled primitive"
2126};
2127
Brian Paul1c56fdc2000-09-17 21:56:07 +00002128
2129GLenum gl_reduce_prim[GL_POLYGON+1] = {
2130 GL_POINTS,
2131 GL_LINES,
2132 GL_LINES,
2133 GL_LINES,
2134 GL_TRIANGLES,
2135 GL_TRIANGLES,
2136 GL_TRIANGLES,
2137 GL_TRIANGLES,
2138 GL_TRIANGLES,
2139 GL_TRIANGLES,
Gareth Hughesfc2427e2000-10-23 00:16:28 +00002140};