blob: 6f46041887ad26638acd45b7fda114d18785d9a9 [file] [log] [blame]
Brian Paul19300532000-10-29 19:02:23 +00001/* $Id: context.c,v 1.98 2000/10/29 19:02:23 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paule4b684c2000-09-12 21:07:40 +00005 * Version: 3.5
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000032#include "buffers.h"
jtgafb833d1999-08-19 00:55:39 +000033#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000034#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000035#include "context.h"
36#include "cva.h"
jtgafb833d1999-08-19 00:55:39 +000037#include "dlist.h"
38#include "eval.h"
39#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000040#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000041#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000042#include "get.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000043#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000044#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000045#include "hash.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000046#include "imports.h"
jtgafb833d1999-08-19 00:55:39 +000047#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "macros.h"
49#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000050#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000051#include "mmath.h"
52#include "pb.h"
53#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000054#include "shade.h"
55#include "simple_list.h"
jtgafb833d1999-08-19 00:55:39 +000056#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000057#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000058#include "translate.h"
59#include "teximage.h"
60#include "texobj.h"
jtgafb833d1999-08-19 00:55:39 +000061#include "texture.h"
62#include "types.h"
63#include "varray.h"
64#include "vb.h"
jtgafb833d1999-08-19 00:55:39 +000065#include "vbrender.h"
66#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000067#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000068#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000069#endif
70
Brian Paul3b18a362000-09-26 15:27:20 +000071#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +000072#include "Trace/tr_context.h"
73#include "Trace/tr_wrapper.h"
74#endif
75
jtgafb833d1999-08-19 00:55:39 +000076
Brian Paulb1394fa2000-09-26 20:53:53 +000077
78/**********************************************************************/
79/***** OpenGL SI-style interface (new in Mesa 3.5) *****/
80/**********************************************************************/
81
82static GLboolean
83_mesa_DestroyContext(__GLcontext *gc)
84{
85 if (gc) {
86 _mesa_free_context_data(gc);
87 (*gc->imports.free)(gc, gc);
88 }
89 return GL_TRUE;
90}
91
92
93/* exported OpenGL SI interface */
94__GLcontext *
95__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
96{
97 GLcontext *ctx;
98
99 ctx = (GLcontext *) (*imports->calloc)(0, 1, sizeof(GLcontext));
100 if (ctx == NULL) {
101 return NULL;
102 }
103 ctx->imports = *imports;
104
105 _mesa_initialize_visual(&ctx->Visual,
106 modes->rgbMode,
107 modes->doubleBufferMode,
108 modes->stereoMode,
109 modes->redBits,
110 modes->greenBits,
111 modes->blueBits,
112 modes->alphaBits,
113 modes->indexBits,
114 modes->depthBits,
115 modes->stencilBits,
116 modes->accumRedBits,
117 modes->accumGreenBits,
118 modes->accumBlueBits,
119 modes->accumAlphaBits,
120 0);
121
122 _mesa_initialize_context(ctx, &ctx->Visual, NULL, imports->wscx, GL_FALSE);
123
124 ctx->exports.destroyContext = _mesa_DestroyContext;
125
126 return ctx;
127}
128
129
130/* exported OpenGL SI interface */
131void
132__glCoreNopDispatch(void)
133{
134#if 0
135 /* SI */
136 __gl_dispatch = __glNopDispatchState;
137#else
138 /* Mesa */
139 _glapi_set_dispatch(NULL);
140#endif
141}
142
143
jtgafb833d1999-08-19 00:55:39 +0000144/**********************************************************************/
145/***** Context and Thread management *****/
146/**********************************************************************/
147
148
Brian Paul00037781999-12-17 14:52:35 +0000149#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +0000150
Brian Paul5666c632000-01-18 17:36:16 +0000151struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +0000152
Brian Paul00037781999-12-17 14:52:35 +0000153#endif
jtgafb833d1999-08-19 00:55:39 +0000154
155
jtgafb833d1999-08-19 00:55:39 +0000156/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +0000157/***** GL Visual allocation/destruction *****/
158/**********************************************************************/
159
160
161/*
162 * Allocate a new GLvisual object.
163 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +0000164 * dbFlag - double buffering?
165 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000166 * depthBits - requested bits per depth buffer value
167 * Any value in [0, 32] is acceptable but the actual
168 * depth type will be GLushort or GLuint as needed.
169 * stencilBits - requested minimum bits per stencil buffer value
170 * accumBits - requested minimum bits per accum buffer component
171 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
172 * red/green/blue/alphaBits - number of bits per color component
173 * in frame buffer for RGB(A) mode.
174 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000175 * Return: pointer to new GLvisual or NULL if requested parameters can't
176 * be met.
177 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000178GLvisual *
179_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000180 GLboolean dbFlag,
181 GLboolean stereoFlag,
182 GLint redBits,
183 GLint greenBits,
184 GLint blueBits,
185 GLint alphaBits,
186 GLint indexBits,
187 GLint depthBits,
188 GLint stencilBits,
189 GLint accumRedBits,
190 GLint accumGreenBits,
191 GLint accumBlueBits,
192 GLint accumAlphaBits,
193 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000194{
Brian Paul178a1c52000-04-22 01:05:00 +0000195 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
196 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000197 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000198 redBits, greenBits, blueBits, alphaBits,
199 indexBits, depthBits, stencilBits,
200 accumRedBits, accumGreenBits,
201 accumBlueBits, accumAlphaBits,
Brian Paulb1394fa2000-09-26 20:53:53 +0000202 numSamples)) {
Brian Paul178a1c52000-04-22 01:05:00 +0000203 FREE(vis);
204 return NULL;
205 }
206 }
207 return vis;
208}
209
210
211/*
212 * Initialize the fields of the given GLvisual.
213 * Input: see _mesa_create_visual() above.
214 * Return: GL_TRUE = success
215 * GL_FALSE = failure.
216 */
217GLboolean
218_mesa_initialize_visual( GLvisual *vis,
219 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000220 GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint indexBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLint numSamples )
234{
235 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000236
Brian Pauled30dfa2000-03-03 17:47:39 +0000237 /* This is to catch bad values from device drivers not updated for
238 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
239 * bad value now (a 1-bit depth buffer!?!).
240 */
241 assert(depthBits == 0 || depthBits > 1);
242
243 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000244 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000245 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000246 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000247 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000248 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000249 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000250 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000251 }
252 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000253 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000254 }
255 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000256 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000257 }
258 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000259 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000260 }
261
262 vis->RGBAflag = rgbFlag;
263 vis->DBflag = dbFlag;
264 vis->StereoFlag = stereoFlag;
265 vis->RedBits = redBits;
266 vis->GreenBits = greenBits;
267 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000268 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000269
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 vis->IndexBits = indexBits;
271 vis->DepthBits = depthBits;
272 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
273 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
274 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
275 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
276 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000277
Brian Pauled30dfa2000-03-03 17:47:39 +0000278 if (depthBits == 0) {
279 /* Special case. Even if we don't have a depth buffer we need
Brian Paul35324a62000-10-09 22:42:40 +0000280 * good values for DepthMax for Z vertex transformation purposes
281 * and for per-fragment fog computation.
Brian Pauled30dfa2000-03-03 17:47:39 +0000282 */
Brian Paul35324a62000-10-09 22:42:40 +0000283 vis->DepthMax = 1 << 16;
284 vis->DepthMaxF = (GLfloat) vis->DepthMax;
Brian Pauled30dfa2000-03-03 17:47:39 +0000285 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000286 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000287 vis->DepthMax = (1 << depthBits) - 1;
288 vis->DepthMaxF = (GLfloat) vis->DepthMax;
289 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000290 else {
291 /* Special case since shift values greater than or equal to the
292 * number of bits in the left hand expression's type are
293 * undefined.
294 */
295 vis->DepthMax = 0xffffffff;
296 vis->DepthMaxF = (GLfloat) vis->DepthMax;
297 }
Brian Pauld0d7d622000-10-21 00:02:47 +0000298 vis->MRD = 1; /* XXX temporary value */
Brian Pauled30dfa2000-03-03 17:47:39 +0000299
Brian Paul178a1c52000-04-22 01:05:00 +0000300 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000301}
302
303
Brian Paulb371e0d2000-03-31 01:05:51 +0000304void
305_mesa_destroy_visual( GLvisual *vis )
306{
307 FREE(vis);
308}
309
310
Brian Paul4d053dd2000-01-14 04:45:47 +0000311/**********************************************************************/
312/***** GL Framebuffer allocation/destruction *****/
313/**********************************************************************/
314
315
316/*
317 * Create a new framebuffer. A GLframebuffer is a struct which
318 * encapsulates the depth, stencil and accum buffers and related
319 * parameters.
320 * Input: visual - a GLvisual pointer
321 * softwareDepth - create/use a software depth buffer?
322 * softwareStencil - create/use a software stencil buffer?
323 * softwareAccum - create/use a software accum buffer?
324 * softwareAlpha - create/use a software alpha buffer?
325
326 * Return: pointer to new GLframebuffer struct or NULL if error.
327 */
Brian Paul178a1c52000-04-22 01:05:00 +0000328GLframebuffer *
Brian Paulb1394fa2000-09-26 20:53:53 +0000329_mesa_create_framebuffer( GLvisual *visual,
330 GLboolean softwareDepth,
331 GLboolean softwareStencil,
332 GLboolean softwareAccum,
333 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000334{
Brian Paul178a1c52000-04-22 01:05:00 +0000335 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
336 assert(visual);
337 if (buffer) {
338 _mesa_initialize_framebuffer(buffer, visual,
339 softwareDepth, softwareStencil,
340 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000341 }
Brian Paul178a1c52000-04-22 01:05:00 +0000342 return buffer;
343}
344
345
346/*
347 * Initialize a GLframebuffer object.
Brian Paulb1394fa2000-09-26 20:53:53 +0000348 * Input: See _mesa_create_framebuffer() above.
Brian Paul178a1c52000-04-22 01:05:00 +0000349 */
350void
351_mesa_initialize_framebuffer( GLframebuffer *buffer,
352 GLvisual *visual,
353 GLboolean softwareDepth,
354 GLboolean softwareStencil,
355 GLboolean softwareAccum,
356 GLboolean softwareAlpha )
357{
358 assert(buffer);
359 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000360
361 /* sanity checks */
362 if (softwareDepth ) {
363 assert(visual->DepthBits > 0);
364 }
365 if (softwareStencil) {
366 assert(visual->StencilBits > 0);
367 }
368 if (softwareAccum) {
369 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000370 assert(visual->AccumRedBits > 0);
371 assert(visual->AccumGreenBits > 0);
372 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000373 }
374 if (softwareAlpha) {
375 assert(visual->RGBAflag);
376 assert(visual->AlphaBits > 0);
377 }
378
379 buffer->Visual = visual;
380 buffer->UseSoftwareDepthBuffer = softwareDepth;
381 buffer->UseSoftwareStencilBuffer = softwareStencil;
382 buffer->UseSoftwareAccumBuffer = softwareAccum;
383 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000384}
385
386
Brian Paul4d053dd2000-01-14 04:45:47 +0000387/*
388 * Free a framebuffer struct and its buffers.
389 */
Brian Paul178a1c52000-04-22 01:05:00 +0000390void
Brian Paulb1394fa2000-09-26 20:53:53 +0000391_mesa_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000392{
393 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000394 if (buffer->DepthBuffer) {
395 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000396 }
397 if (buffer->Accum) {
398 FREE( buffer->Accum );
399 }
400 if (buffer->Stencil) {
401 FREE( buffer->Stencil );
402 }
403 if (buffer->FrontLeftAlpha) {
404 FREE( buffer->FrontLeftAlpha );
405 }
406 if (buffer->BackLeftAlpha) {
407 FREE( buffer->BackLeftAlpha );
408 }
409 if (buffer->FrontRightAlpha) {
410 FREE( buffer->FrontRightAlpha );
411 }
412 if (buffer->BackRightAlpha) {
413 FREE( buffer->BackRightAlpha );
414 }
415 FREE(buffer);
416 }
417}
418
419
420
421/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000422/***** Context allocation, initialization, destroying *****/
423/**********************************************************************/
424
425
Brian Paul9560f052000-01-31 23:11:39 +0000426_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
427
428
jtgafb833d1999-08-19 00:55:39 +0000429/*
430 * This function just calls all the various one-time-init functions in Mesa.
431 */
Brian Paul178a1c52000-04-22 01:05:00 +0000432static void
433one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000434{
435 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000436 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000437 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000438 /* do some implementation tests */
439 assert( sizeof(GLbyte) == 1 );
440 assert( sizeof(GLshort) >= 2 );
441 assert( sizeof(GLint) >= 4 );
442 assert( sizeof(GLubyte) == 1 );
443 assert( sizeof(GLushort) >= 2 );
444 assert( sizeof(GLuint) >= 4 );
445
jtgafb833d1999-08-19 00:55:39 +0000446 gl_init_clip();
447 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000448 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000449 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000450 gl_init_lists();
451 gl_init_shade();
452 gl_init_texture();
453 gl_init_transformation();
454 gl_init_translate();
455 gl_init_vbrender();
456 gl_init_vbxform();
Gareth Hughesfc2427e2000-10-23 00:16:28 +0000457 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000458
459 if (getenv("MESA_DEBUG")) {
460 _glapi_noop_enable_warnings(GL_TRUE);
461 }
462 else {
463 _glapi_noop_enable_warnings(GL_FALSE);
464 }
465
jtgafb833d1999-08-19 00:55:39 +0000466#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
467 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
468#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000469
470 alreadyCalled = GL_TRUE;
471 }
Brian Paul9560f052000-01-31 23:11:39 +0000472 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000473}
474
475
Brian Paul4d053dd2000-01-14 04:45:47 +0000476
jtgafb833d1999-08-19 00:55:39 +0000477/*
478 * Allocate and initialize a shared context state structure.
479 */
Brian Paul178a1c52000-04-22 01:05:00 +0000480static struct gl_shared_state *
481alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000482{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000483 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000484 struct gl_shared_state *ss;
485 GLboolean outOfMemory;
486
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000487 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000488 if (!ss)
489 return NULL;
490
Brian Paule4b684c2000-09-12 21:07:40 +0000491 _glthread_INIT_MUTEX(ss->Mutex);
jtgafb833d1999-08-19 00:55:39 +0000492
Brian Paule4b684c2000-09-12 21:07:40 +0000493 ss->DisplayList = _mesa_NewHashTable();
Brian Paulbb797902000-01-24 16:19:54 +0000494 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000495
496 /* Default Texture objects */
497 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000498 for (d = 1 ; d <= 3 ; d++) {
499 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
500 if (!ss->DefaultD[d]) {
501 outOfMemory = GL_TRUE;
502 break;
jtgafb833d1999-08-19 00:55:39 +0000503 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000504 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000505 }
506
Brian Paul413d6a22000-05-26 14:44:59 +0000507 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
508 if (!ss->DefaultCubeMap) {
509 outOfMemory = GL_TRUE;
510 }
511 else {
512 ss->DefaultCubeMap->RefCount++;
513 }
514
jtgafb833d1999-08-19 00:55:39 +0000515 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
516 /* Ran out of memory at some point. Free everything and return NULL */
517 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000518 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000519 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000520 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000521 if (ss->DefaultD[1])
522 gl_free_texture_object(ss, ss->DefaultD[1]);
523 if (ss->DefaultD[2])
524 gl_free_texture_object(ss, ss->DefaultD[2]);
525 if (ss->DefaultD[3])
526 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000527 if (ss->DefaultCubeMap)
528 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000529 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000530 return NULL;
531 }
532 else {
533 return ss;
534 }
535}
536
537
538/*
539 * Deallocate a shared state context and all children structures.
540 */
Brian Paul178a1c52000-04-22 01:05:00 +0000541static void
542free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000543{
544 /* Free display lists */
545 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000546 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000547 if (list) {
548 gl_destroy_list(ctx, list);
549 }
550 else {
551 break;
552 }
553 }
Brian Paulbb797902000-01-24 16:19:54 +0000554 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000555
556 /* Free texture objects */
557 while (ss->TexObjectList)
558 {
559 if (ctx->Driver.DeleteTexture)
560 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
561 /* this function removes from linked list too! */
562 gl_free_texture_object(ss, ss->TexObjectList);
563 }
Brian Paulbb797902000-01-24 16:19:54 +0000564 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000565
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000566 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000567}
568
569
570
jtgafb833d1999-08-19 00:55:39 +0000571/*
572 * Initialize the nth light. Note that the defaults for light 0 are
573 * different than the other lights.
574 */
Brian Paul178a1c52000-04-22 01:05:00 +0000575static void
576init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000577{
578 make_empty_list( l );
579
580 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
581 if (n==0) {
582 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
583 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
584 }
585 else {
586 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
587 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
588 }
589 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
590 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
591 l->SpotExponent = 0.0;
592 gl_compute_spot_exp_table( l );
593 l->SpotCutoff = 180.0;
594 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
595 l->ConstantAttenuation = 1.0;
596 l->LinearAttenuation = 0.0;
597 l->QuadraticAttenuation = 0.0;
598 l->Enabled = GL_FALSE;
599}
600
601
602
Brian Paul178a1c52000-04-22 01:05:00 +0000603static void
604init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000605{
606 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
607 lm->LocalViewer = GL_FALSE;
608 lm->TwoSide = GL_FALSE;
609 lm->ColorControl = GL_SINGLE_COLOR;
610}
611
612
Brian Paul178a1c52000-04-22 01:05:00 +0000613static void
614init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000615{
616 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
617 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
618 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
619 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
620 m->Shininess = 0.0;
621 m->AmbientIndex = 0;
622 m->DiffuseIndex = 1;
623 m->SpecularIndex = 1;
624}
625
626
627
Brian Paul178a1c52000-04-22 01:05:00 +0000628static void
629init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000630{
631 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
632
633 texUnit->EnvMode = GL_MODULATE;
Brian Paul24507ff2000-06-27 21:42:13 +0000634 texUnit->CombineModeRGB = GL_MODULATE;
635 texUnit->CombineModeA = GL_MODULATE;
636 texUnit->CombineSourceRGB[0] = GL_TEXTURE;
637 texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT;
638 texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT;
639 texUnit->CombineSourceA[0] = GL_TEXTURE;
640 texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT;
641 texUnit->CombineSourceA[2] = GL_CONSTANT_EXT;
642 texUnit->CombineOperandRGB[0] = GL_SRC_COLOR;
643 texUnit->CombineOperandRGB[1] = GL_SRC_COLOR;
644 texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA;
645 texUnit->CombineOperandA[0] = GL_SRC_ALPHA;
646 texUnit->CombineOperandA[1] = GL_SRC_ALPHA;
647 texUnit->CombineOperandA[2] = GL_SRC_ALPHA;
648 texUnit->CombineScaleShiftRGB = 0;
649 texUnit->CombineScaleShiftA = 0;
650
jtgafb833d1999-08-19 00:55:39 +0000651 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
652 texUnit->TexGenEnabled = 0;
653 texUnit->GenModeS = GL_EYE_LINEAR;
654 texUnit->GenModeT = GL_EYE_LINEAR;
655 texUnit->GenModeR = GL_EYE_LINEAR;
656 texUnit->GenModeQ = GL_EYE_LINEAR;
Brian Paul26f3b052000-07-19 20:58:59 +0000657 texUnit->GenBitS = TEXGEN_EYE_LINEAR;
658 texUnit->GenBitT = TEXGEN_EYE_LINEAR;
659 texUnit->GenBitR = TEXGEN_EYE_LINEAR;
660 texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
661
jtgafb833d1999-08-19 00:55:39 +0000662 /* Yes, these plane coefficients are correct! */
663 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
664 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
665 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
666 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
667 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
668 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
669 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
670 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
671
Brian Paul6e6d4c61999-10-09 20:17:07 +0000672 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
673 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
674 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000675 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000676}
677
678
Brian Paul178a1c52000-04-22 01:05:00 +0000679static void
680init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000681{
682 struct gl_client_array *cl;
683 GLuint i;
684
685 cl = &ctx->Fallback.Normal;
686 cl->Size = 3;
687 cl->Type = GL_FLOAT;
688 cl->Stride = 0;
689 cl->StrideB = 0;
690 cl->Ptr = (void *) ctx->Current.Normal;
691 cl->Enabled = 1;
692
693 cl = &ctx->Fallback.Color;
694 cl->Size = 4;
695 cl->Type = GL_UNSIGNED_BYTE;
696 cl->Stride = 0;
697 cl->StrideB = 0;
Brian Paul19300532000-10-29 19:02:23 +0000698 cl->Ptr = (void *) ctx->Current.Color;
jtgafb833d1999-08-19 00:55:39 +0000699 cl->Enabled = 1;
700
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000701 cl = &ctx->Fallback.SecondaryColor;
702 cl->Size = 3;
703 cl->Type = GL_UNSIGNED_BYTE;
704 cl->Stride = 0;
705 cl->StrideB = 0;
706 cl->Ptr = (void *) ctx->Current.SecondaryColor;
707 cl->Enabled = 1;
708
709 cl = &ctx->Fallback.FogCoord;
710 cl->Size = 1;
711 cl->Type = GL_FLOAT;
712 cl->Stride = 0;
713 cl->StrideB = 0;
714 cl->Ptr = (void *) &ctx->Current.FogCoord;
715 cl->Enabled = 1;
716
jtgafb833d1999-08-19 00:55:39 +0000717 cl = &ctx->Fallback.Index;
718 cl->Size = 1;
719 cl->Type = GL_UNSIGNED_INT;
720 cl->Stride = 0;
721 cl->StrideB = 0;
722 cl->Ptr = (void *) &ctx->Current.Index;
723 cl->Enabled = 1;
724
725 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
726 cl = &ctx->Fallback.TexCoord[i];
727 cl->Size = 4;
728 cl->Type = GL_FLOAT;
729 cl->Stride = 0;
730 cl->StrideB = 0;
731 cl->Ptr = (void *) ctx->Current.Texcoord[i];
732 cl->Enabled = 1;
733 }
734
735 cl = &ctx->Fallback.EdgeFlag;
736 cl->Size = 1;
737 cl->Type = GL_UNSIGNED_BYTE;
738 cl->Stride = 0;
739 cl->StrideB = 0;
740 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
741 cl->Enabled = 1;
742}
743
Brian Paul4d053dd2000-01-14 04:45:47 +0000744
jtgafb833d1999-08-19 00:55:39 +0000745/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000746static void
747init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000748{
749 map->Order = 1;
750 map->u1 = 0.0;
751 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000752 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000753 if (map->Points) {
754 GLint i;
755 for (i=0;i<n;i++)
756 map->Points[i] = initial[i];
757 }
jtgafb833d1999-08-19 00:55:39 +0000758}
759
760
761/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000762static void
763init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000764{
765 map->Uorder = 1;
766 map->Vorder = 1;
767 map->u1 = 0.0;
768 map->u2 = 1.0;
769 map->v1 = 0.0;
770 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000771 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000772 if (map->Points) {
773 GLint i;
774 for (i=0;i<n;i++)
775 map->Points[i] = initial[i];
776 }
jtgafb833d1999-08-19 00:55:39 +0000777}
778
779
jtgafb833d1999-08-19 00:55:39 +0000780/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000781 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000782 */
Brian Paul178a1c52000-04-22 01:05:00 +0000783static void
784init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000785{
786 GLuint i, j;
787
Brian Paul4d053dd2000-01-14 04:45:47 +0000788 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000789
Brian Paul539cce52000-02-03 19:40:07 +0000790 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000791 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
792 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000793 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000794 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
795 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000796 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
797 ctx->Const.MinPointSize = MIN_POINT_SIZE;
798 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
799 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
800 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
801 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
802 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
803 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
804 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
805 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
806 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
807 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000808 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000809 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
810 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000811 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000812
Brian Paul4d053dd2000-01-14 04:45:47 +0000813 /* Modelview matrix */
814 gl_matrix_ctr( &ctx->ModelView );
815 gl_matrix_alloc_inv( &ctx->ModelView );
816
817 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000818 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000819 gl_matrix_ctr( &ctx->ModelViewStack[i] );
820 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
821 }
822
823 /* Projection matrix - need inv for user clipping in clip space*/
824 gl_matrix_ctr( &ctx->ProjectionMatrix );
825 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
826
827 gl_matrix_ctr( &ctx->ModelProjectMatrix );
828 gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
829 ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
830
831 ctx->ProjectionStackDepth = 0;
832 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
833 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
834
Brian Paul7fc29c52000-03-06 17:03:03 +0000835 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000836 gl_matrix_ctr( &ctx->ProjectionStack[i] );
837 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
838 }
839
840 /* Texture matrix */
Brian Paul904ecb22000-06-27 23:38:45 +0000841 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000842 gl_matrix_ctr( &ctx->TextureMatrix[i] );
843 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000844 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul904ecb22000-06-27 23:38:45 +0000845 gl_matrix_ctr( &ctx->TextureStack[i][j] );
Brian Paul4d053dd2000-01-14 04:45:47 +0000846 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000847 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000848 }
jtgafb833d1999-08-19 00:55:39 +0000849
Brian Paul250069d2000-04-08 18:57:45 +0000850 /* Color matrix */
851 gl_matrix_ctr(&ctx->ColorMatrix);
852 ctx->ColorStackDepth = 0;
853 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
854 gl_matrix_ctr(&ctx->ColorStack[j]);
855 }
856
Brian Paul4d053dd2000-01-14 04:45:47 +0000857 /* Accumulate buffer group */
858 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000859
Brian Paul4d053dd2000-01-14 04:45:47 +0000860 /* Color buffer group */
861 ctx->Color.IndexMask = 0xffffffff;
862 ctx->Color.ColorMask[0] = 0xff;
863 ctx->Color.ColorMask[1] = 0xff;
864 ctx->Color.ColorMask[2] = 0xff;
865 ctx->Color.ColorMask[3] = 0xff;
Brian Paul4d053dd2000-01-14 04:45:47 +0000866 ctx->Color.ClearIndex = 0;
867 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
868 ctx->Color.DrawBuffer = GL_FRONT;
869 ctx->Color.AlphaEnabled = GL_FALSE;
870 ctx->Color.AlphaFunc = GL_ALWAYS;
871 ctx->Color.AlphaRef = 0;
872 ctx->Color.BlendEnabled = GL_FALSE;
873 ctx->Color.BlendSrcRGB = GL_ONE;
874 ctx->Color.BlendDstRGB = GL_ZERO;
875 ctx->Color.BlendSrcA = GL_ONE;
876 ctx->Color.BlendDstA = GL_ZERO;
877 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
878 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
879 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
880 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
881 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000882 ctx->Color.LogicOp = GL_COPY;
883 ctx->Color.DitherFlag = GL_TRUE;
884 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000885
Brian Paul4d053dd2000-01-14 04:45:47 +0000886 /* Current group */
Brian Paul19300532000-10-29 19:02:23 +0000887 ASSIGN_4V( ctx->Current.Color, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
Brian Paul4d053dd2000-01-14 04:45:47 +0000888 ctx->Current.Index = 1;
889 for (i=0; i<MAX_TEXTURE_UNITS; i++)
890 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
891 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
892 ctx->Current.RasterDistance = 0.0;
893 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
894 ctx->Current.RasterIndex = 1;
895 for (i=0; i<MAX_TEXTURE_UNITS; i++)
896 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
897 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
898 ctx->Current.RasterPosValid = GL_TRUE;
899 ctx->Current.EdgeFlag = GL_TRUE;
900 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
901 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000902
Brian Pauld4757302000-10-20 19:54:49 +0000903 ctx->Current.Flag = (VERT_NORM |
Gareth Hughesfc2427e2000-10-23 00:16:28 +0000904 VERT_INDEX |
Brian Pauld4757302000-10-20 19:54:49 +0000905 VERT_RGBA |
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000906 VERT_SPEC_RGB |
907 VERT_FOG_COORD |
Brian Pauld4757302000-10-20 19:54:49 +0000908 VERT_EDGE |
909 VERT_TEX0_1 |
910 VERT_TEX1_1 |
911 VERT_TEX2_1 | /* XXX fix for MAX_TEXTURE_UNITS > 3 */
912 VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000913
Brian Paul4d053dd2000-01-14 04:45:47 +0000914 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000915
Brian Paul4d053dd2000-01-14 04:45:47 +0000916 /* Depth buffer group */
917 ctx->Depth.Test = GL_FALSE;
918 ctx->Depth.Clear = 1.0;
919 ctx->Depth.Func = GL_LESS;
920 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000921 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000922
Brian Paul4d053dd2000-01-14 04:45:47 +0000923 /* Evaluators group */
924 ctx->Eval.Map1Color4 = GL_FALSE;
925 ctx->Eval.Map1Index = GL_FALSE;
926 ctx->Eval.Map1Normal = GL_FALSE;
927 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
928 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
929 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
930 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
931 ctx->Eval.Map1Vertex3 = GL_FALSE;
932 ctx->Eval.Map1Vertex4 = GL_FALSE;
933 ctx->Eval.Map2Color4 = GL_FALSE;
934 ctx->Eval.Map2Index = GL_FALSE;
935 ctx->Eval.Map2Normal = GL_FALSE;
936 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
937 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
938 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
939 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
940 ctx->Eval.Map2Vertex3 = GL_FALSE;
941 ctx->Eval.Map2Vertex4 = GL_FALSE;
942 ctx->Eval.AutoNormal = GL_FALSE;
943 ctx->Eval.MapGrid1un = 1;
944 ctx->Eval.MapGrid1u1 = 0.0;
945 ctx->Eval.MapGrid1u2 = 1.0;
946 ctx->Eval.MapGrid2un = 1;
947 ctx->Eval.MapGrid2vn = 1;
948 ctx->Eval.MapGrid2u1 = 0.0;
949 ctx->Eval.MapGrid2u2 = 1.0;
950 ctx->Eval.MapGrid2v1 = 0.0;
951 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000952
Brian Paul4d053dd2000-01-14 04:45:47 +0000953 /* Evaluator data */
954 {
955 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
956 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
957 static GLfloat index[1] = { 1.0 };
958 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
959 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000960
Brian Paul4d053dd2000-01-14 04:45:47 +0000961 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
962 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
963 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
964 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
965 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
966 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
967 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
968 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
969 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000970
Brian Paul4d053dd2000-01-14 04:45:47 +0000971 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
972 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
973 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
974 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
975 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
976 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
977 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
978 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
979 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
980 }
jtgafb833d1999-08-19 00:55:39 +0000981
Brian Paul4d053dd2000-01-14 04:45:47 +0000982 /* Fog group */
983 ctx->Fog.Enabled = GL_FALSE;
984 ctx->Fog.Mode = GL_EXP;
985 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
986 ctx->Fog.Index = 0.0;
987 ctx->Fog.Density = 1.0;
988 ctx->Fog.Start = 0.0;
989 ctx->Fog.End = 1.0;
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000990 ctx->Fog.ColorSumEnabled = GL_FALSE;
991 ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
jtgafb833d1999-08-19 00:55:39 +0000992
Brian Paul4d053dd2000-01-14 04:45:47 +0000993 /* Hint group */
994 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
995 ctx->Hint.PointSmooth = GL_DONT_CARE;
996 ctx->Hint.LineSmooth = GL_DONT_CARE;
997 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
998 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000999 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +00001000 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001001 ctx->Hint.AllowDrawMem = GL_TRUE;
1002 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +00001003 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
1004 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +00001005
Brian Paul0771d152000-04-07 00:19:41 +00001006 /* Histogram group */
1007 ctx->Histogram.Width = 0;
1008 ctx->Histogram.Format = GL_RGBA;
1009 ctx->Histogram.Sink = GL_FALSE;
1010 ctx->Histogram.RedSize = 0xffffffff;
1011 ctx->Histogram.GreenSize = 0xffffffff;
1012 ctx->Histogram.BlueSize = 0xffffffff;
1013 ctx->Histogram.AlphaSize = 0xffffffff;
1014 ctx->Histogram.LuminanceSize = 0xffffffff;
1015 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
1016 ctx->Histogram.Count[i][0] = 0;
1017 ctx->Histogram.Count[i][1] = 0;
1018 ctx->Histogram.Count[i][2] = 0;
1019 ctx->Histogram.Count[i][3] = 0;
1020 }
1021
1022 /* Min/Max group */
1023 ctx->MinMax.Format = GL_RGBA;
1024 ctx->MinMax.Sink = GL_FALSE;
1025 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
1026 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
1027 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
1028 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
1029
Brian Paul4d053dd2000-01-14 04:45:47 +00001030 /* Pipeline */
1031 gl_pipeline_init( ctx );
1032 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +00001033
Brian Paul4d053dd2000-01-14 04:45:47 +00001034 /* Extensions */
1035 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +00001036
Brian Paul4d053dd2000-01-14 04:45:47 +00001037 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +00001038
Brian Paul4d053dd2000-01-14 04:45:47 +00001039 /* Lighting group */
1040 for (i=0;i<MAX_LIGHTS;i++) {
1041 init_light( &ctx->Light.Light[i], i );
1042 }
1043 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +00001044
Brian Paul4d053dd2000-01-14 04:45:47 +00001045 init_lightmodel( &ctx->Light.Model );
1046 init_material( &ctx->Light.Material[0] );
1047 init_material( &ctx->Light.Material[1] );
1048 ctx->Light.ShadeModel = GL_SMOOTH;
1049 ctx->Light.Enabled = GL_FALSE;
1050 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
1051 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
1052 ctx->Light.ColorMaterialBitmask
1053 = gl_material_bitmask( ctx,
1054 GL_FRONT_AND_BACK,
1055 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +00001056
Brian Paul4d053dd2000-01-14 04:45:47 +00001057 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001058
Brian Paul4d053dd2000-01-14 04:45:47 +00001059 /* Lighting miscellaneous */
1060 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
1061 make_empty_list( ctx->ShineTabList );
1062 for (i = 0 ; i < 10 ; i++) {
1063 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
1064 s->shininess = -1;
1065 s->refcount = 0;
1066 insert_at_tail( ctx->ShineTabList, s );
1067 }
1068 for (i = 0 ; i < 4 ; i++) {
1069 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1070 ctx->ShineTable[i]->refcount++;
1071 }
jtgafb833d1999-08-19 00:55:39 +00001072
Brian Paul77d61af2000-06-28 04:20:21 +00001073 gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
1074 gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
1075 gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
1076 gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
1077
jtgafb833d1999-08-19 00:55:39 +00001078
Brian Paul4d053dd2000-01-14 04:45:47 +00001079 /* Line group */
1080 ctx->Line.SmoothFlag = GL_FALSE;
1081 ctx->Line.StippleFlag = GL_FALSE;
1082 ctx->Line.Width = 1.0;
1083 ctx->Line.StipplePattern = 0xffff;
1084 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001085
Brian Paul4d053dd2000-01-14 04:45:47 +00001086 /* Display List group */
1087 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001088
Brian Paul4d053dd2000-01-14 04:45:47 +00001089 /* Pixel group */
1090 ctx->Pixel.RedBias = 0.0;
1091 ctx->Pixel.RedScale = 1.0;
1092 ctx->Pixel.GreenBias = 0.0;
1093 ctx->Pixel.GreenScale = 1.0;
1094 ctx->Pixel.BlueBias = 0.0;
1095 ctx->Pixel.BlueScale = 1.0;
1096 ctx->Pixel.AlphaBias = 0.0;
1097 ctx->Pixel.AlphaScale = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001098 ctx->Pixel.DepthBias = 0.0;
1099 ctx->Pixel.DepthScale = 1.0;
1100 ctx->Pixel.IndexOffset = 0;
1101 ctx->Pixel.IndexShift = 0;
1102 ctx->Pixel.ZoomX = 1.0;
1103 ctx->Pixel.ZoomY = 1.0;
1104 ctx->Pixel.MapColorFlag = GL_FALSE;
1105 ctx->Pixel.MapStencilFlag = GL_FALSE;
1106 ctx->Pixel.MapStoSsize = 1;
1107 ctx->Pixel.MapItoIsize = 1;
1108 ctx->Pixel.MapItoRsize = 1;
1109 ctx->Pixel.MapItoGsize = 1;
1110 ctx->Pixel.MapItoBsize = 1;
1111 ctx->Pixel.MapItoAsize = 1;
1112 ctx->Pixel.MapRtoRsize = 1;
1113 ctx->Pixel.MapGtoGsize = 1;
1114 ctx->Pixel.MapBtoBsize = 1;
1115 ctx->Pixel.MapAtoAsize = 1;
1116 ctx->Pixel.MapStoS[0] = 0;
1117 ctx->Pixel.MapItoI[0] = 0;
1118 ctx->Pixel.MapItoR[0] = 0.0;
1119 ctx->Pixel.MapItoG[0] = 0.0;
1120 ctx->Pixel.MapItoB[0] = 0.0;
1121 ctx->Pixel.MapItoA[0] = 0.0;
1122 ctx->Pixel.MapItoR8[0] = 0;
1123 ctx->Pixel.MapItoG8[0] = 0;
1124 ctx->Pixel.MapItoB8[0] = 0;
1125 ctx->Pixel.MapItoA8[0] = 0;
1126 ctx->Pixel.MapRtoR[0] = 0.0;
1127 ctx->Pixel.MapGtoG[0] = 0.0;
1128 ctx->Pixel.MapBtoB[0] = 0.0;
1129 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001130 ctx->Pixel.HistogramEnabled = GL_FALSE;
1131 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1132 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1133 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1134 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001135 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1136 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1137 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1138 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul6c50e162000-06-30 22:11:04 +00001139 ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
1140 ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
1141 ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
1142 ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001143 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1144 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1145 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001146 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1147 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1148 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1149 for (i = 0; i < 3; i++) {
1150 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1151 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1152 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1153 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1154 }
1155 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1156 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001157
Brian Paul4d053dd2000-01-14 04:45:47 +00001158 /* Point group */
1159 ctx->Point.SmoothFlag = GL_FALSE;
Brian Paula25f7e12000-06-27 04:29:22 +00001160 ctx->Point.UserSize = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001161 ctx->Point.Size = 1.0;
1162 ctx->Point.Params[0] = 1.0;
1163 ctx->Point.Params[1] = 0.0;
1164 ctx->Point.Params[2] = 0.0;
1165 ctx->Point.Attenuated = GL_FALSE;
1166 ctx->Point.MinSize = 0.0;
1167 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1168 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001169
Brian Paul4d053dd2000-01-14 04:45:47 +00001170 /* Polygon group */
1171 ctx->Polygon.CullFlag = GL_FALSE;
1172 ctx->Polygon.CullFaceMode = GL_BACK;
1173 ctx->Polygon.FrontFace = GL_CCW;
1174 ctx->Polygon.FrontBit = 0;
1175 ctx->Polygon.FrontMode = GL_FILL;
1176 ctx->Polygon.BackMode = GL_FILL;
1177 ctx->Polygon.Unfilled = GL_FALSE;
1178 ctx->Polygon.SmoothFlag = GL_FALSE;
1179 ctx->Polygon.StippleFlag = GL_FALSE;
1180 ctx->Polygon.OffsetFactor = 0.0F;
1181 ctx->Polygon.OffsetUnits = 0.0F;
Brian Pauld0d7d622000-10-21 00:02:47 +00001182 ctx->Polygon.OffsetMRD = 0.0F;
Brian Paul4d053dd2000-01-14 04:45:47 +00001183 ctx->Polygon.OffsetPoint = GL_FALSE;
1184 ctx->Polygon.OffsetLine = GL_FALSE;
1185 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001186
Brian Paul4d053dd2000-01-14 04:45:47 +00001187 /* Polygon Stipple group */
1188 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001189
Brian Paul4d053dd2000-01-14 04:45:47 +00001190 /* Scissor group */
1191 ctx->Scissor.Enabled = GL_FALSE;
1192 ctx->Scissor.X = 0;
1193 ctx->Scissor.Y = 0;
1194 ctx->Scissor.Width = 0;
1195 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001196
Brian Paul4d053dd2000-01-14 04:45:47 +00001197 /* Stencil group */
1198 ctx->Stencil.Enabled = GL_FALSE;
1199 ctx->Stencil.Function = GL_ALWAYS;
1200 ctx->Stencil.FailFunc = GL_KEEP;
1201 ctx->Stencil.ZPassFunc = GL_KEEP;
1202 ctx->Stencil.ZFailFunc = GL_KEEP;
1203 ctx->Stencil.Ref = 0;
1204 ctx->Stencil.ValueMask = STENCIL_MAX;
1205 ctx->Stencil.Clear = 0;
1206 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001207
Brian Paul4d053dd2000-01-14 04:45:47 +00001208 /* Texture group */
1209 ctx->Texture.CurrentUnit = 0; /* multitexture */
1210 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
Brian Paul23316032000-09-14 23:13:23 +00001211 ctx->Texture.ReallyEnabled = 0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001212 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1213 init_texture_unit( ctx, i );
Brian Paul23316032000-09-14 23:13:23 +00001214 ctx->Texture.SharedPalette = GL_FALSE;
Brian Paul4bdcfe52000-04-17 17:57:04 +00001215 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001216
Brian Paul4d053dd2000-01-14 04:45:47 +00001217 /* Transformation group */
1218 ctx->Transform.MatrixMode = GL_MODELVIEW;
1219 ctx->Transform.Normalize = GL_FALSE;
1220 ctx->Transform.RescaleNormals = GL_FALSE;
1221 for (i=0;i<MAX_CLIP_PLANES;i++) {
1222 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1223 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1224 }
1225 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001226
Brian Paul4d053dd2000-01-14 04:45:47 +00001227 /* Viewport group */
1228 ctx->Viewport.X = 0;
1229 ctx->Viewport.Y = 0;
1230 ctx->Viewport.Width = 0;
1231 ctx->Viewport.Height = 0;
1232 ctx->Viewport.Near = 0.0;
1233 ctx->Viewport.Far = 1.0;
1234 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001235
1236#define Sz 10
1237#define Tz 14
Brian Paulb1394fa2000-09-26 20:53:53 +00001238 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
1239 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001240#undef Sz
1241#undef Tz
1242
Brian Paul4d053dd2000-01-14 04:45:47 +00001243 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1244 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001245
Brian Paul4d053dd2000-01-14 04:45:47 +00001246 /* Vertex arrays */
1247 ctx->Array.Vertex.Size = 4;
1248 ctx->Array.Vertex.Type = GL_FLOAT;
1249 ctx->Array.Vertex.Stride = 0;
1250 ctx->Array.Vertex.StrideB = 0;
1251 ctx->Array.Vertex.Ptr = NULL;
1252 ctx->Array.Vertex.Enabled = GL_FALSE;
1253 ctx->Array.Normal.Type = GL_FLOAT;
1254 ctx->Array.Normal.Stride = 0;
1255 ctx->Array.Normal.StrideB = 0;
1256 ctx->Array.Normal.Ptr = NULL;
1257 ctx->Array.Normal.Enabled = GL_FALSE;
1258 ctx->Array.Color.Size = 4;
1259 ctx->Array.Color.Type = GL_FLOAT;
1260 ctx->Array.Color.Stride = 0;
1261 ctx->Array.Color.StrideB = 0;
1262 ctx->Array.Color.Ptr = NULL;
1263 ctx->Array.Color.Enabled = GL_FALSE;
1264 ctx->Array.Index.Type = GL_FLOAT;
1265 ctx->Array.Index.Stride = 0;
1266 ctx->Array.Index.StrideB = 0;
1267 ctx->Array.Index.Ptr = NULL;
1268 ctx->Array.Index.Enabled = GL_FALSE;
1269 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1270 ctx->Array.TexCoord[i].Size = 4;
1271 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1272 ctx->Array.TexCoord[i].Stride = 0;
1273 ctx->Array.TexCoord[i].StrideB = 0;
1274 ctx->Array.TexCoord[i].Ptr = NULL;
1275 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1276 }
1277 ctx->Array.TexCoordInterleaveFactor = 1;
1278 ctx->Array.EdgeFlag.Stride = 0;
1279 ctx->Array.EdgeFlag.StrideB = 0;
1280 ctx->Array.EdgeFlag.Ptr = NULL;
1281 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1282 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1283
1284 /* Pixel transfer */
1285 ctx->Pack.Alignment = 4;
1286 ctx->Pack.RowLength = 0;
1287 ctx->Pack.ImageHeight = 0;
1288 ctx->Pack.SkipPixels = 0;
1289 ctx->Pack.SkipRows = 0;
1290 ctx->Pack.SkipImages = 0;
1291 ctx->Pack.SwapBytes = GL_FALSE;
1292 ctx->Pack.LsbFirst = GL_FALSE;
1293 ctx->Unpack.Alignment = 4;
1294 ctx->Unpack.RowLength = 0;
1295 ctx->Unpack.ImageHeight = 0;
1296 ctx->Unpack.SkipPixels = 0;
1297 ctx->Unpack.SkipRows = 0;
1298 ctx->Unpack.SkipImages = 0;
1299 ctx->Unpack.SwapBytes = GL_FALSE;
1300 ctx->Unpack.LsbFirst = GL_FALSE;
1301
1302 /* Feedback */
1303 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1304 ctx->Feedback.Buffer = NULL;
1305 ctx->Feedback.BufferSize = 0;
1306 ctx->Feedback.Count = 0;
1307
1308 /* Selection/picking */
1309 ctx->Select.Buffer = NULL;
1310 ctx->Select.BufferSize = 0;
1311 ctx->Select.BufferCount = 0;
1312 ctx->Select.Hits = 0;
1313 ctx->Select.NameStackDepth = 0;
1314
1315 /* Optimized Accum buffer */
1316 ctx->IntegerAccumMode = GL_TRUE;
1317 ctx->IntegerAccumScaler = 0.0;
1318
1319 /* Renderer and client attribute stacks */
1320 ctx->AttribStackDepth = 0;
1321 ctx->ClientAttribStackDepth = 0;
1322
Brian Paul13811372000-04-12 00:27:37 +00001323 /* Display list */
1324 ctx->CallDepth = 0;
1325 ctx->ExecuteFlag = GL_TRUE;
1326 ctx->CompileFlag = GL_FALSE;
1327 ctx->CurrentListPtr = NULL;
1328 ctx->CurrentBlock = NULL;
1329 ctx->CurrentListNum = 0;
1330 ctx->CurrentPos = 0;
1331
1332 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001333 _mesa_init_colortable(&ctx->ColorTable);
1334 _mesa_init_colortable(&ctx->ProxyColorTable);
1335 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1336 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1337 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1338 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001339
Brian Paul4d053dd2000-01-14 04:45:47 +00001340 /* Miscellaneous */
1341 ctx->NewState = NEW_ALL;
1342 ctx->RenderMode = GL_RENDER;
1343 ctx->StippleCounter = 0;
1344 ctx->NeedNormals = GL_FALSE;
1345 ctx->DoViewportMapping = GL_TRUE;
Brian Paulfa4525e2000-08-21 14:22:24 +00001346 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001347
1348 ctx->NeedEyeCoords = GL_FALSE;
1349 ctx->NeedEyeNormals = GL_FALSE;
1350 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1351
Brian Paul4d053dd2000-01-14 04:45:47 +00001352 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1353
1354 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001355 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001356 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001357
1358 /* For debug/development only */
1359 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1360 ctx->FirstTimeCurrent = GL_TRUE;
1361
1362 /* Dither disable */
1363 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1364 if (ctx->NoDither) {
1365 if (getenv("MESA_DEBUG")) {
1366 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001367 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001368 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001369 }
1370}
1371
1372
1373
1374
jtgafb833d1999-08-19 00:55:39 +00001375/*
1376 * Allocate the proxy textures. If we run out of memory part way through
1377 * the allocations clean up and return GL_FALSE.
1378 * Return: GL_TRUE=success, GL_FALSE=failure
1379 */
Brian Paul178a1c52000-04-22 01:05:00 +00001380static GLboolean
1381alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001382{
1383 GLboolean out_of_memory;
1384 GLint i;
1385
1386 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1387 if (!ctx->Texture.Proxy1D) {
1388 return GL_FALSE;
1389 }
1390
1391 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1392 if (!ctx->Texture.Proxy2D) {
1393 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1394 return GL_FALSE;
1395 }
1396
1397 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1398 if (!ctx->Texture.Proxy3D) {
1399 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1400 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1401 return GL_FALSE;
1402 }
1403
1404 out_of_memory = GL_FALSE;
1405 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001406 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1407 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1408 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001409 if (!ctx->Texture.Proxy1D->Image[i]
1410 || !ctx->Texture.Proxy2D->Image[i]
1411 || !ctx->Texture.Proxy3D->Image[i]) {
1412 out_of_memory = GL_TRUE;
1413 }
1414 }
1415 if (out_of_memory) {
1416 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1417 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001418 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001419 }
1420 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001421 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001422 }
1423 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001424 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001425 }
1426 }
1427 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1428 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1429 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1430 return GL_FALSE;
1431 }
1432 else {
1433 return GL_TRUE;
1434 }
1435}
1436
1437
jtgafb833d1999-08-19 00:55:39 +00001438/*
Brian Paul8aee2a32000-08-29 18:57:58 +00001439 * Initialize a GLcontext struct. This includes allocating all the
1440 * other structs and arrays which hang off of the context by pointers.
jtgafb833d1999-08-19 00:55:39 +00001441 */
Brian Paul178a1c52000-04-22 01:05:00 +00001442GLboolean
1443_mesa_initialize_context( GLcontext *ctx,
1444 GLvisual *visual,
1445 GLcontext *share_list,
1446 void *driver_ctx,
1447 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001448{
Brian Paul5fb84d22000-05-24 15:04:45 +00001449 GLuint dispatchSize;
1450
jtgafb833d1999-08-19 00:55:39 +00001451 (void) direct; /* not used */
1452
jtgafb833d1999-08-19 00:55:39 +00001453 /* misc one-time initializations */
1454 one_time_init();
1455
Brian Paulb1394fa2000-09-26 20:53:53 +00001456 /**
1457 ** OpenGL SI stuff
1458 **/
1459 if (!ctx->imports.malloc) {
1460 _mesa_InitDefaultImports(&ctx->imports, driver_ctx, NULL);
1461 }
1462 /* exports are setup by the device driver */
1463
jtgafb833d1999-08-19 00:55:39 +00001464 ctx->DriverCtx = driver_ctx;
Brian Paulb1394fa2000-09-26 20:53:53 +00001465 ctx->Visual = *visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001466 ctx->DrawBuffer = NULL;
1467 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001468
1469 ctx->VB = gl_vb_create_for_immediate( ctx );
1470 if (!ctx->VB) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001471 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001472 }
1473 ctx->input = ctx->VB->IM;
1474
1475 ctx->PB = gl_alloc_pb();
1476 if (!ctx->PB) {
Brian Paul2d8db392000-06-27 22:10:00 +00001477 ALIGN_FREE( ctx->VB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001478 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001479 }
1480
1481 if (share_list) {
1482 /* share the group of display lists of another context */
1483 ctx->Shared = share_list->Shared;
1484 }
1485 else {
1486 /* allocate new group of display lists */
1487 ctx->Shared = alloc_shared_state();
1488 if (!ctx->Shared) {
Brian Paul2d8db392000-06-27 22:10:00 +00001489 ALIGN_FREE( ctx->VB );
1490 FREE( ctx->PB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001491 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001492 }
1493 }
Brian Paul9560f052000-01-31 23:11:39 +00001494 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001495 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001496 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001497
Brian Paul4d053dd2000-01-14 04:45:47 +00001498 init_attrib_groups( ctx );
1499
jtgafb833d1999-08-19 00:55:39 +00001500 gl_reset_vb( ctx->VB );
1501 gl_reset_input( ctx );
1502
jtgafb833d1999-08-19 00:55:39 +00001503 if (visual->DBflag) {
1504 ctx->Color.DrawBuffer = GL_BACK;
1505 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1506 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1507 ctx->Pixel.ReadBuffer = GL_BACK;
1508 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1509 }
1510 else {
1511 ctx->Color.DrawBuffer = GL_FRONT;
1512 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1513 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1514 ctx->Pixel.ReadBuffer = GL_FRONT;
1515 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1516 }
1517
jtgafb833d1999-08-19 00:55:39 +00001518 if (!alloc_proxy_textures(ctx)) {
1519 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001520 ALIGN_FREE( ctx->VB );
1521 FREE( ctx->PB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001522 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001523 }
jtgafb833d1999-08-19 00:55:39 +00001524
Brian Paulf59afc92000-05-23 23:23:00 +00001525 /* register the most recent extension functions with libGL */
1526 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1527 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1528 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1529 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1530 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1531 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1532 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1533 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1534
Brian Paul5fb84d22000-05-24 15:04:45 +00001535 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1536 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1537 * Mesa we do this to accomodate different versions of libGL and various
1538 * DRI drivers.
1539 */
1540 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1541 sizeof(struct _glapi_table) / sizeof(void *));
1542
Brian Paulfbd8f211999-11-11 01:22:25 +00001543 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001544 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1545 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001546 if (!ctx->Exec || !ctx->Save) {
1547 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001548 ALIGN_FREE( ctx->VB );
1549 FREE( ctx->PB );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001550 if (ctx->Exec)
Brian Paul2d8db392000-06-27 22:10:00 +00001551 FREE( ctx->Exec );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001552 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001553 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1554 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001555 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001556
Brian Paul3b18a362000-09-26 15:27:20 +00001557#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +00001558 ctx->TraceCtx = CALLOC( sizeof(trace_context_t) );
1559#if 0
1560 /* Brian: do you want to have CreateContext fail here,
1561 or should we just trap in NewTrace (currently done)? */
1562 if (!(ctx->TraceCtx)) {
1563 free_shared_state(ctx, ctx->Shared);
1564 ALIGN_FREE( ctx->VB );
1565 FREE( ctx->PB );
1566 FREE( ctx->Exec );
1567 FREE( ctx->Save );
1568 return GL_FALSE;
1569 }
1570#endif
1571 trInitContext(ctx->TraceCtx);
1572
1573 ctx->TraceDispatch = (struct _glapi_table *)
1574 CALLOC(dispatchSize * sizeof(void*));
1575#if 0
1576 if (!(ctx->TraceCtx)) {
1577 free_shared_state(ctx, ctx->Shared);
1578 ALIGN_FREE( ctx->VB );
1579 FREE( ctx->PB );
1580 FREE( ctx->Exec );
1581 FREE( ctx->Save );
1582 FREE( ctx->TraceCtx );
1583 return GL_FALSE;
1584 }
1585#endif
1586 trInitDispatch(ctx->TraceDispatch);
1587#endif
1588
Brian Paul4d053dd2000-01-14 04:45:47 +00001589 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001590}
1591
jtgafb833d1999-08-19 00:55:39 +00001592
1593
1594/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001595 * Allocate and initialize a GLcontext structure.
1596 * Input: visual - a GLvisual pointer
1597 * sharelist - another context to share display lists with or NULL
1598 * driver_ctx - pointer to device driver's context state struct
Brian Paulb1394fa2000-09-26 20:53:53 +00001599 * Return: pointer to a new __GLcontextRec or NULL if error.
Brian Paul4d053dd2000-01-14 04:45:47 +00001600 */
Brian Paul178a1c52000-04-22 01:05:00 +00001601GLcontext *
Brian Paulb1394fa2000-09-26 20:53:53 +00001602_mesa_create_context( GLvisual *visual,
1603 GLcontext *share_list,
1604 void *driver_ctx,
1605 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001606{
1607 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1608 if (!ctx) {
1609 return NULL;
1610 }
1611
Brian Paul178a1c52000-04-22 01:05:00 +00001612 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001613 return ctx;
1614 }
1615 else {
1616 FREE(ctx);
1617 return NULL;
1618 }
1619}
1620
1621
1622
1623/*
1624 * Free the data associated with the given context.
1625 * But don't free() the GLcontext struct itself!
1626 */
Brian Paul178a1c52000-04-22 01:05:00 +00001627void
Brian Paulb1394fa2000-09-26 20:53:53 +00001628_mesa_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001629{
Brian Paul4d053dd2000-01-14 04:45:47 +00001630 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001631 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001632
1633 /* if we're destroying the current context, unbind it first */
Brian Paulb1394fa2000-09-26 20:53:53 +00001634 if (ctx == _mesa_get_current_context()) {
1635 _mesa_make_current(NULL, NULL);
Brian Paul4d053dd2000-01-14 04:45:47 +00001636 }
1637
Brian Paul4d053dd2000-01-14 04:45:47 +00001638 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001639 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001640 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1641 }
1642 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001643 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001644 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1645 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001646 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1647 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1648 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1649 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1650 }
1651 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001652
1653 FREE( ctx->PB );
1654
Brian Paul4bdcfe52000-04-17 17:57:04 +00001655 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001656 gl_immediate_free( ctx->input );
1657
1658 gl_vb_free( ctx->VB );
1659
Brian Paul9560f052000-01-31 23:11:39 +00001660 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001661 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001662 assert(ctx->Shared->RefCount >= 0);
1663 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1664 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001665 /* free shared state */
1666 free_shared_state( ctx, ctx->Shared );
1667 }
1668
1669 foreach_s( s, tmps, ctx->ShineTabList ) {
1670 FREE( s );
1671 }
1672 FREE( ctx->ShineTabList );
1673
1674 /* Free proxy texture objects */
1675 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1676 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1677 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1678
1679 /* Free evaluator data */
1680 if (ctx->EvalMap.Map1Vertex3.Points)
1681 FREE( ctx->EvalMap.Map1Vertex3.Points );
1682 if (ctx->EvalMap.Map1Vertex4.Points)
1683 FREE( ctx->EvalMap.Map1Vertex4.Points );
1684 if (ctx->EvalMap.Map1Index.Points)
1685 FREE( ctx->EvalMap.Map1Index.Points );
1686 if (ctx->EvalMap.Map1Color4.Points)
1687 FREE( ctx->EvalMap.Map1Color4.Points );
1688 if (ctx->EvalMap.Map1Normal.Points)
1689 FREE( ctx->EvalMap.Map1Normal.Points );
1690 if (ctx->EvalMap.Map1Texture1.Points)
1691 FREE( ctx->EvalMap.Map1Texture1.Points );
1692 if (ctx->EvalMap.Map1Texture2.Points)
1693 FREE( ctx->EvalMap.Map1Texture2.Points );
1694 if (ctx->EvalMap.Map1Texture3.Points)
1695 FREE( ctx->EvalMap.Map1Texture3.Points );
1696 if (ctx->EvalMap.Map1Texture4.Points)
1697 FREE( ctx->EvalMap.Map1Texture4.Points );
1698
1699 if (ctx->EvalMap.Map2Vertex3.Points)
1700 FREE( ctx->EvalMap.Map2Vertex3.Points );
1701 if (ctx->EvalMap.Map2Vertex4.Points)
1702 FREE( ctx->EvalMap.Map2Vertex4.Points );
1703 if (ctx->EvalMap.Map2Index.Points)
1704 FREE( ctx->EvalMap.Map2Index.Points );
1705 if (ctx->EvalMap.Map2Color4.Points)
1706 FREE( ctx->EvalMap.Map2Color4.Points );
1707 if (ctx->EvalMap.Map2Normal.Points)
1708 FREE( ctx->EvalMap.Map2Normal.Points );
1709 if (ctx->EvalMap.Map2Texture1.Points)
1710 FREE( ctx->EvalMap.Map2Texture1.Points );
1711 if (ctx->EvalMap.Map2Texture2.Points)
1712 FREE( ctx->EvalMap.Map2Texture2.Points );
1713 if (ctx->EvalMap.Map2Texture3.Points)
1714 FREE( ctx->EvalMap.Map2Texture3.Points );
1715 if (ctx->EvalMap.Map2Texture4.Points)
1716 FREE( ctx->EvalMap.Map2Texture4.Points );
1717
Brian Paul4bdcfe52000-04-17 17:57:04 +00001718 _mesa_free_colortable_data( &ctx->ColorTable );
1719 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1720 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1721 _mesa_free_colortable_data( &ctx->Texture.Palette );
1722
Brian Paul4d053dd2000-01-14 04:45:47 +00001723 /* Free cache of immediate buffers. */
1724 while (ctx->nr_im_queued-- > 0) {
1725 struct immediate * next = ctx->freed_im_queue->next;
Brian Paul2d8db392000-06-27 22:10:00 +00001726 ALIGN_FREE( ctx->freed_im_queue );
Brian Paul4d053dd2000-01-14 04:45:47 +00001727 ctx->freed_im_queue = next;
1728 }
1729 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001730
1731 FREE(ctx->Exec);
1732 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001733}
1734
1735
1736
1737/*
1738 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001739 */
Brian Paul178a1c52000-04-22 01:05:00 +00001740void
Brian Paulb1394fa2000-09-26 20:53:53 +00001741_mesa_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001742{
1743 if (ctx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001744 _mesa_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001745 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001746 }
1747}
1748
1749
1750
1751/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001752 * Called by the driver after both the context and driver are fully
1753 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001754 */
Brian Paul178a1c52000-04-22 01:05:00 +00001755void
Brian Paulb1394fa2000-09-26 20:53:53 +00001756_mesa_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001757{
Brian Paul00037781999-12-17 14:52:35 +00001758 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001759}
1760
1761
1762
1763/*
1764 * Copy attribute groups from one context to another.
1765 * Input: src - source context
1766 * dst - destination context
1767 * mask - bitwise OR of GL_*_BIT flags
1768 */
Brian Paul178a1c52000-04-22 01:05:00 +00001769void
Brian Paulb1394fa2000-09-26 20:53:53 +00001770_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001771{
1772 if (mask & GL_ACCUM_BUFFER_BIT) {
1773 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1774 }
1775 if (mask & GL_COLOR_BUFFER_BIT) {
1776 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1777 }
1778 if (mask & GL_CURRENT_BIT) {
1779 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1780 }
1781 if (mask & GL_DEPTH_BUFFER_BIT) {
1782 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1783 }
1784 if (mask & GL_ENABLE_BIT) {
1785 /* no op */
1786 }
1787 if (mask & GL_EVAL_BIT) {
1788 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1789 }
1790 if (mask & GL_FOG_BIT) {
1791 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1792 }
1793 if (mask & GL_HINT_BIT) {
1794 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1795 }
1796 if (mask & GL_LIGHTING_BIT) {
1797 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001798 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001799 }
1800 if (mask & GL_LINE_BIT) {
1801 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1802 }
1803 if (mask & GL_LIST_BIT) {
1804 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1805 }
1806 if (mask & GL_PIXEL_MODE_BIT) {
1807 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1808 }
1809 if (mask & GL_POINT_BIT) {
1810 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1811 }
1812 if (mask & GL_POLYGON_BIT) {
1813 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1814 }
1815 if (mask & GL_POLYGON_STIPPLE_BIT) {
1816 /* Use loop instead of MEMCPY due to problem with Portland Group's
1817 * C compiler. Reported by John Stone.
1818 */
1819 int i;
1820 for (i=0;i<32;i++) {
1821 dst->PolygonStipple[i] = src->PolygonStipple[i];
1822 }
1823 }
1824 if (mask & GL_SCISSOR_BIT) {
1825 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1826 }
1827 if (mask & GL_STENCIL_BUFFER_BIT) {
1828 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1829 }
1830 if (mask & GL_TEXTURE_BIT) {
1831 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1832 }
1833 if (mask & GL_TRANSFORM_BIT) {
1834 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1835 }
1836 if (mask & GL_VIEWPORT_BIT) {
1837 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1838 }
1839}
1840
1841
jtgafb833d1999-08-19 00:55:39 +00001842/*
Brian Paul00037781999-12-17 14:52:35 +00001843 * Set the current context, binding the given frame buffer to the context.
1844 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001845void
1846_mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
Brian Paul00037781999-12-17 14:52:35 +00001847{
Brian Paulb1394fa2000-09-26 20:53:53 +00001848 _mesa_make_current2( newCtx, buffer, buffer );
Brian Paul00037781999-12-17 14:52:35 +00001849}
1850
1851
1852/*
1853 * Bind the given context to the given draw-buffer and read-buffer
1854 * and make it the current context for this thread.
1855 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001856void
1857_mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1858 GLframebuffer *readBuffer )
Brian Paul00037781999-12-17 14:52:35 +00001859{
1860#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001861 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001862
1863 /* Flush the old context
1864 */
1865 if (oldCtx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001866 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "_mesa_make_current");
Brian Paul00037781999-12-17 14:52:35 +00001867
1868 /* unbind frame buffers from context */
1869 if (oldCtx->DrawBuffer) {
1870 oldCtx->DrawBuffer = NULL;
1871 }
1872 if (oldCtx->ReadBuffer) {
1873 oldCtx->ReadBuffer = NULL;
1874 }
1875 }
1876#endif
1877
1878 /* We call this function periodically (just here for now) in
1879 * order to detect when multithreading has begun.
1880 */
1881 _glapi_check_multithread();
1882
Brian Paulf9b97d92000-01-28 20:17:42 +00001883 _glapi_set_context((void *) newCtx);
Brian Paulb1394fa2000-09-26 20:53:53 +00001884 ASSERT(_mesa_get_current_context() == newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001885 if (newCtx) {
1886 SET_IMMEDIATE(newCtx, newCtx->input);
1887 _glapi_set_dispatch(newCtx->CurrentDispatch);
1888 }
1889 else {
1890 _glapi_set_dispatch(NULL); /* none current */
1891 }
1892
Brian Paulb1394fa2000-09-26 20:53:53 +00001893 if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current()\n");
Brian Paul00037781999-12-17 14:52:35 +00001894
1895 if (newCtx && drawBuffer && readBuffer) {
1896 /* TODO: check if newCtx and buffer's visual match??? */
1897 newCtx->DrawBuffer = drawBuffer;
1898 newCtx->ReadBuffer = readBuffer;
1899 newCtx->NewState = NEW_ALL; /* just to be safe */
1900 gl_update_state( newCtx );
1901 }
1902
1903 /* We can use this to help debug user's problems. Tell the to set
1904 * the MESA_INFO env variable before running their app. Then the
1905 * first time each context is made current we'll print some useful
1906 * information.
1907 */
1908 if (newCtx && newCtx->FirstTimeCurrent) {
1909 if (getenv("MESA_INFO")) {
1910 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1911 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1912 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1913 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001914#if defined(THREADS)
1915 fprintf(stderr, "Mesa thread-safe: YES\n");
1916#else
1917 fprintf(stderr, "Mesa thread-safe: NO\n");
1918#endif
Brian Paul54287052000-01-17 20:00:15 +00001919#if defined(USE_X86_ASM)
1920 fprintf(stderr, "Mesa x86-optimized: YES\n");
1921#else
1922 fprintf(stderr, "Mesa x86-optimized: NO\n");
1923#endif
Brian Paul00037781999-12-17 14:52:35 +00001924 }
1925 newCtx->FirstTimeCurrent = GL_FALSE;
1926 }
1927}
1928
1929
1930
1931/*
1932 * Return current context handle for the calling thread.
1933 * This isn't the fastest way to get the current context.
1934 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1935 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001936GLcontext *
1937_mesa_get_current_context( void )
Brian Paul00037781999-12-17 14:52:35 +00001938{
Brian Paulf9b97d92000-01-28 20:17:42 +00001939 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001940}
1941
1942
1943
1944/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001945 * This should be called by device drivers just before they do a
1946 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001947 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001948void
1949_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001950{
Brian Paulfbd8f211999-11-11 01:22:25 +00001951 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001952}
1953
1954
Brian Paul00037781999-12-17 14:52:35 +00001955
Brian Paulfbd8f211999-11-11 01:22:25 +00001956/*
1957 * Return pointer to this context's current API dispatch table.
1958 * It'll either be the immediate-mode execute dispatcher or the
1959 * display list compile dispatcher.
1960 */
1961struct _glapi_table *
1962_mesa_get_dispatch(GLcontext *ctx)
1963{
1964 return ctx->CurrentDispatch;
1965}
1966
1967
1968
jtgafb833d1999-08-19 00:55:39 +00001969/**********************************************************************/
1970/***** Miscellaneous functions *****/
1971/**********************************************************************/
1972
1973
1974/*
1975 * This function is called when the Mesa user has stumbled into a code
1976 * path which may not be implemented fully or correctly.
1977 */
1978void gl_problem( const GLcontext *ctx, const char *s )
1979{
1980 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001981 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001982 (void) ctx;
1983}
1984
1985
1986
1987/*
1988 * This is called to inform the user that he or she has tried to do
1989 * something illogical or if there's likely a bug in their program
1990 * (like enabled depth testing without a depth buffer).
1991 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001992void
1993_mesa_warning( const GLcontext *ctx, const char *s )
jtgafb833d1999-08-19 00:55:39 +00001994{
Brian Paulb1394fa2000-09-26 20:53:53 +00001995 (*ctx->imports.warning)((__GLcontext *) ctx, (char *) s);
jtgafb833d1999-08-19 00:55:39 +00001996}
1997
1998
1999
Brian Paulfa9df402000-02-02 19:16:46 +00002000/*
2001 * Compile an error into current display list.
2002 */
Brian Paulb1394fa2000-09-26 20:53:53 +00002003void
2004_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
jtgafb833d1999-08-19 00:55:39 +00002005{
2006 if (ctx->CompileFlag)
2007 gl_save_error( ctx, error, s );
2008
2009 if (ctx->ExecuteFlag)
2010 gl_error( ctx, error, s );
2011}
2012
2013
Brian Paulfa9df402000-02-02 19:16:46 +00002014
jtgafb833d1999-08-19 00:55:39 +00002015/*
2016 * This is Mesa's error handler. Normally, all that's done is the updating
2017 * of the current error value. If Mesa is compiled with -DDEBUG or if the
2018 * environment variable "MESA_DEBUG" is defined then a real error message
2019 * is printed to stderr.
Brian Paul7eb06032000-07-14 04:13:40 +00002020 * Input: ctx - the GL context
2021 * error - the error value
2022 * where - usually the name of function where error was detected
jtgafb833d1999-08-19 00:55:39 +00002023 */
Brian Paul7eb06032000-07-14 04:13:40 +00002024void
2025gl_error( GLcontext *ctx, GLenum error, const char *where )
jtgafb833d1999-08-19 00:55:39 +00002026{
Brian Paul7eb06032000-07-14 04:13:40 +00002027 const char *debugEnv = getenv("MESA_DEBUG");
jtgafb833d1999-08-19 00:55:39 +00002028 GLboolean debug;
2029
2030#ifdef DEBUG
Brian Paul7eb06032000-07-14 04:13:40 +00002031 if (debugEnv && strstr(debugEnv, "silent"))
jtgafb833d1999-08-19 00:55:39 +00002032 debug = GL_FALSE;
Brian Paul7eb06032000-07-14 04:13:40 +00002033 else
2034 debug = GL_TRUE;
2035#else
2036 if (debugEnv)
2037 debug = GL_TRUE;
2038 else
2039 debug = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00002040#endif
2041
2042 if (debug) {
Brian Paul7eb06032000-07-14 04:13:40 +00002043 const char *errstr;
jtgafb833d1999-08-19 00:55:39 +00002044 switch (error) {
2045 case GL_NO_ERROR:
Brian Paul7eb06032000-07-14 04:13:40 +00002046 errstr = "GL_NO_ERROR";
jtgafb833d1999-08-19 00:55:39 +00002047 break;
2048 case GL_INVALID_VALUE:
Brian Paul7eb06032000-07-14 04:13:40 +00002049 errstr = "GL_INVALID_VALUE";
jtgafb833d1999-08-19 00:55:39 +00002050 break;
2051 case GL_INVALID_ENUM:
Brian Paul7eb06032000-07-14 04:13:40 +00002052 errstr = "GL_INVALID_ENUM";
jtgafb833d1999-08-19 00:55:39 +00002053 break;
2054 case GL_INVALID_OPERATION:
Brian Paul7eb06032000-07-14 04:13:40 +00002055 errstr = "GL_INVALID_OPERATION";
jtgafb833d1999-08-19 00:55:39 +00002056 break;
2057 case GL_STACK_OVERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002058 errstr = "GL_STACK_OVERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002059 break;
2060 case GL_STACK_UNDERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002061 errstr = "GL_STACK_UNDERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002062 break;
2063 case GL_OUT_OF_MEMORY:
Brian Paul7eb06032000-07-14 04:13:40 +00002064 errstr = "GL_OUT_OF_MEMORY";
jtgafb833d1999-08-19 00:55:39 +00002065 break;
Brian Paul86586aa2000-06-29 18:55:52 +00002066 case GL_TABLE_TOO_LARGE:
Brian Paul7eb06032000-07-14 04:13:40 +00002067 errstr = "GL_TABLE_TOO_LARGE";
Brian Paul86586aa2000-06-29 18:55:52 +00002068 break;
jtgafb833d1999-08-19 00:55:39 +00002069 default:
Brian Paul7eb06032000-07-14 04:13:40 +00002070 errstr = "unknown";
jtgafb833d1999-08-19 00:55:39 +00002071 break;
2072 }
Brian Paul7eb06032000-07-14 04:13:40 +00002073 fprintf(stderr, "Mesa user error: %s in %s\n", errstr, where);
jtgafb833d1999-08-19 00:55:39 +00002074 }
2075
Brian Paul7eb06032000-07-14 04:13:40 +00002076 if (ctx->ErrorValue == GL_NO_ERROR) {
jtgafb833d1999-08-19 00:55:39 +00002077 ctx->ErrorValue = error;
2078 }
2079
2080 /* Call device driver's error handler, if any. This is used on the Mac. */
2081 if (ctx->Driver.Error) {
2082 (*ctx->Driver.Error)( ctx );
2083 }
2084}
2085
2086
2087
Brian Paulfa9df402000-02-02 19:16:46 +00002088void
2089_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00002090{
Brian Paulfa9df402000-02-02 19:16:46 +00002091 GET_CURRENT_CONTEXT(ctx);
2092 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
2093 if (ctx->Driver.Finish) {
2094 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002095 }
2096}
2097
2098
2099
Brian Paulfa9df402000-02-02 19:16:46 +00002100void
2101_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00002102{
Brian Paulfa9df402000-02-02 19:16:46 +00002103 GET_CURRENT_CONTEXT(ctx);
2104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
2105 if (ctx->Driver.Flush) {
2106 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002107 }
jtgafb833d1999-08-19 00:55:39 +00002108}
Brian Paul48c6a6e2000-09-08 21:28:04 +00002109
2110
2111
2112const char *_mesa_prim_name[GL_POLYGON+2] = {
2113 "GL_POINTS",
2114 "GL_LINES",
2115 "GL_LINE_LOOP",
2116 "GL_LINE_STRIP",
2117 "GL_TRIANGLES",
2118 "GL_TRIANGLE_STRIP",
2119 "GL_TRIANGLE_FAN",
2120 "GL_QUADS",
2121 "GL_QUAD_STRIP",
2122 "GL_POLYGON",
2123 "culled primitive"
2124};
2125
Brian Paul1c56fdc2000-09-17 21:56:07 +00002126
2127GLenum gl_reduce_prim[GL_POLYGON+1] = {
2128 GL_POINTS,
2129 GL_LINES,
2130 GL_LINES,
2131 GL_LINES,
2132 GL_TRIANGLES,
2133 GL_TRIANGLES,
2134 GL_TRIANGLES,
2135 GL_TRIANGLES,
2136 GL_TRIANGLES,
2137 GL_TRIANGLES,
Gareth Hughesfc2427e2000-10-23 00:16:28 +00002138};