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mesa3d
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10baf05b2caaa0900c71ac64c91301e953176516
10baf05
freedreno: use prsc for hw queries
by Rob Clark
· 8 years ago
ba30096
freedreno: support discarding previous rendering in special cases
by Rob Clark
· 8 years ago
7105774
freedreno: shadow textures if possible to avoid stall/flush
by Rob Clark
· 8 years ago
dcde4cd
freedreno: spiff up some debug traces
by Rob Clark
· 8 years ago
9f219c7
freedreno: add batch-cache and batch reordering
by Rob Clark
· 8 years ago
f02a64d
freedreno: move more batch related tracking to fd_batch
by Rob Clark
· 8 years ago
eeafaf2
freedreno: dynamically sized/growable cmd buffers
by Rob Clark
· 8 years ago
9e4561d
freedreno: push resource tracking down into batch
by Rob Clark
· 8 years ago
9bbd239
freedreno: introduce fd_batch
by Rob Clark
· 8 years ago
12aec78
mesa: remove dd_function_table::UseProgram
by Marek Olšák
· 8 years ago
b47839a
st/mesa: update sampler states when shaders are changed
by Marek Olšák
· 8 years ago
c7954b1
st/mesa: don't dirty sample shading on _NEW_PROGRAM
by Marek Olšák
· 8 years ago
79dcd69
st/mesa: remove excessive shader state dirtying
by Marek Olšák
· 8 years ago
1f73e2b
st/mesa: unreference optional shaders when unbinding
by Marek Olšák
· 8 years ago
0a46e6f
st/mesa: skip updates of states that have no effect
by Marek Olšák
· 8 years ago
c8fe3b9
st/mesa: completely rewrite state atoms
by Marek Olšák
· 8 years ago
53bc289
st/mesa: remove st_tracked_state::name
by Marek Olšák
· 8 years ago
f2adba4
st/mesa: remove atom debugging code
by Marek Olšák
· 8 years ago
ebdc82d
i965: Fix move_interpolation_to_top() pass.
by Kenneth Graunke
· 8 years ago
591eeb7
freedreno: limit non-user constant buffers to a4xx
by Rob Clark
· 8 years ago
427771d
glsl: fix uninitialized instance variable
by Jan Ziak
· 8 years ago
b107169
configure: add support for LLVM 4.0.0svn static libs
by Jan Ziak
· 8 years ago
a235765
virgl: add exported dmabuf to BO hash table
by Rob Herring
· 8 years ago
6d958c7
anv: Enable per sample shading on gen8+
by Anuj Phogat
· 8 years ago
0f94cdc
anv/pipeline: Fix setting per sample shading in pixel shader
by Anuj Phogat
· 8 years ago
9ee683f
egl/dri2: Add reference count for dri2_egl_display
by Nicolas Boichat
· 8 years ago
8431c0e
vc4: automake: remove vc4_drm.h from the sources lists
by Emil Velikov
· 8 years ago
bade0cd
ddebug: use pclose to close a popen()'d FILE
by Nicolai Hähnle
· 8 years ago
21556d8
glsl: fix optimization of discard nested multiple levels
by Nicolai Hähnle
· 8 years ago
185b0c1
st_glsl_to_tgsi: only skip over slots of an input array that are present
by Nicolai Hähnle
· 8 years ago
041b330
clover: make GCC 4.8 happy
by Dieter Nützel
· 8 years ago
a86aa87
i965: remove unnecessary null check
by Timothy Arceri
· 8 years ago
29d70cc
glsl: free hash tables earlier
by Timothy Arceri
· 8 years ago
af08cfc
nvc0: enable ARB_tessellation_shader on GM107+
by Samuel Pitoiset
· 8 years ago
3ac373d
gm107/ir: add a legalize SSA pass for PFETCH
by Samuel Pitoiset
· 8 years ago
653af07
nvc0: fix up TCP header on GM107+
by Samuel Pitoiset
· 8 years ago
2060f19
vbo: Fix handling of POS/GENERIC0 attributes.
by Mathias Fröhlich
· 8 years ago
c98c732
radeon/llvm: Use alloca instructions for larger arrays [revert a revert]
by Marek Olšák
· 8 years ago
8636a71
r600g: add support for B5G6R5 PBO uploads via texture buffers (v2)
by Marek Olšák
· 8 years ago
1e5f00f
radeonsi: pre-generate shader logs for ddebug
by Marek Olšák
· 8 years ago
18475aa
radeonsi: add empty lines after shader stats
by Marek Olšák
· 8 years ago
dd66f9d
radeonsi: move the shader key dumping to si_shader_dump
by Marek Olšák
· 8 years ago
b47727a
ddebug: implement pipelined hang detection mode
by Marek Olšák
· 8 years ago
0795a3d
ddebug: don't save pointers to call parameters
by Marek Olšák
· 8 years ago
e407967
ddebug: move dd_call into dd_pipe.h
by Marek Olšák
· 8 years ago
d50f9e9
ddebug: separate draw call dumping logic
by Marek Olšák
· 8 years ago
95c3025
ddebug: move all states into a separate structure
by Marek Olšák
· 8 years ago
f772094
ddebug: write contents of dmesg into hang reports
by Marek Olšák
· 8 years ago
1f85f17
ddebug: implement create_batch_query
by Marek Olšák
· 8 years ago
6b9924c
ddebug: don't use abort()
by Marek Olšák
· 8 years ago
26ef815
ddebug: make dd_get_file_stream accept the screen only
by Marek Olšák
· 8 years ago
27fa933
ddebug: clean up ddebug_screen_create
by Marek Olšák
· 8 years ago
6bf81de
gallium: rework flags for pipe_context::dump_debug_state
by Marek Olšák
· 8 years ago
9ace2c1
vc4: add hash table look-up for exported dmabufs
by Rob Herring
· 8 years ago
ce8504d
vc4: Disable early Z with computed depth.
by Eric Anholt
· 8 years ago
4d0b2c7
ttn: Update shader->info as we generate code.
by Eric Anholt
· 8 years ago
7b9a0f4
mesa: standardize naming Mesa3D, MESA -> Mesa
by Vedran Miletić
· 8 years ago
95c4839
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
by Kenneth Graunke
· 8 years ago
20553e4
mesa: Use AC_HEADER_MAJOR to include correct header for major().
by Matt Turner
· 8 years ago
8151351
glsl: Remove references to tail_pred.
by Matt Turner
· 8 years ago
5ed3299
glx: Avoid aliasing violations.
by Matt Turner
· 9 years ago
2a1d287
mesa: Avoid aliasing violation in uniform_query.cpp.
by Matt Turner
· 8 years ago
f5ac1d3
mesa: Avoid aliasing violation in FXT1.
by Matt Turner
· 8 years ago
a1e9b72
swrast: Avoid aliasing violation.
by Matt Turner
· 8 years ago
149309a
glsl: Avoid aliasing violations.
by Matt Turner
· 8 years ago
d1f6f65
glsl: Separate overlapping sentinel nodes in exec_list.
by Matt Turner
· 8 years ago
5d76690
i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
by Jason Ekstrand
· 8 years ago
833e389
i965/miptree/isl: Stop multiplying depth by 6 for cubes
by Jason Ekstrand
· 8 years ago
d16dc8e
i965/blorp/gen8: Stop multiplying depth by 6 for cubes
by Jason Ekstrand
· 8 years ago
126bd15
nvc0: use nvc0_m2mf_push_linear() to reduce code duplication
by Samuel Pitoiset
· 8 years ago
c5236f0
nvc0: use nve4_p2mf_push_linear() to reduce code duplication
by Samuel Pitoiset
· 8 years ago
0420666
build: Remove unused AX_CHECK_COMPILE_FLAG macro
by Andreas Boll
· 8 years ago
a354c38
main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage
by Nils Wallménius
· 8 years ago
dd208ea
st/va: enable h264 VAAPI encode
by Boyuan Zhang
· 8 years ago
71da135
st/va: add function to handle misc param type frame rate
by Boyuan Zhang
· 8 years ago
10dec2d
st/va: add enviromental variable to disable interlace
by Boyuan Zhang
· 8 years ago
b0ceb4c
st/va: add preset values for VAAPI encode
by Boyuan Zhang
· 8 years ago
85d807f
st/va: add functions for VAAPI encode
by Boyuan Zhang
· 8 years ago
10c1cc4
st/va: get rate control method from configattrib v2
by Boyuan Zhang
· 8 years ago
34f4634
st/va: add conversion for yv12 to nv12in putimage v2
by Boyuan Zhang
· 8 years ago
23b4ab1
vl/util: add copy func for yv12image to nv12surface v2
by Boyuan Zhang
· 8 years ago
5bcaa1b
st/va: add encode entrypoint v2
by Boyuan Zhang
· 8 years ago
e7b2ce5
nvc0: upload sample locations on GM20x
by Samuel Pitoiset
· 8 years ago
2f57e57
freedreno/a4xx: time-elapsed query should be active for clears
by Rob Clark
· 8 years ago
3a2e67b
nvc0/ir: fix up an assertion in emitUADD()
by Samuel Pitoiset
· 8 years ago
a159a3d
nvc0: fix wrong indentation in nvc0_validate_fb()
by Samuel Pitoiset
· 8 years ago
e483cb9
glsl: reuse main extension table to appropriately restrict extensions
by Ilia Mirkin
· 8 years ago
9253dcd
freedreno/a4xx: timestamp queries
by Rob Clark
· 9 years ago
b888d8e
freedreno: hw timestamp support
by Rob Clark
· 9 years ago
6a4b052
freedreno: prep work for timestamp queries
by Rob Clark
· 9 years ago
3d69357
radeonsi: ensure sample locations are set for line and polygon smoothing
by Nicolai Hähnle
· 8 years ago
f755da0
radeonsi: fix Polaris MSAA regression
by Nicolai Hähnle
· 8 years ago
abb2a86
freedreno/ir3: Add missing braces in initializer
by francians@gmail.com
· 8 years ago
c99cdd21
freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)
by francians@gmail.com
· 8 years ago
700de07
radeonsi: implement buffer_subdata without indirect calls
by Marek Olšák
· 8 years ago
8e3e9d2
gallium/util: don't modify usage in pipe_buffer_write
by Marek Olšák
· 8 years ago
1ffe77e
gallium: split transfer_inline_write into buffer and texture callbacks
by Marek Olšák
· 8 years ago
0ba7288
nir: Lower interp_var_at_* like a normal load_var for flat inputs.
by Kenneth Graunke
· 8 years ago
f80bea2
mesa: Don't call GenerateMipmap if Width or Height == 0.
by Kenneth Graunke
· 8 years ago
b33bccb
anv/pipeline: Set up point coord enables
by Jason Ekstrand
· 8 years ago
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