1. bbe8393 docs: Add GL4.4 and ARB_enhanced_layouts to the release notes by Timothy Arceri · 8 years ago
  2. b5661c1 anv: Perform rasterizer discard in the SOL stage instead of the clipper. by Kenneth Graunke · 8 years ago
  3. 99a4739 Revert "gallium/util: fix resource leak" by Roland Scheidegger · 8 years ago
  4. d1fe26a gallium/util: fix resource leak by Eric Engestrom · 8 years ago
  5. e713a9e freedreno/a4xx: fix comparison out of range warnings by francians@gmail.com · 8 years ago
  6. 43492c7 freedreno/a3xx: fix comparison out of range warnings by francians@gmail.com · 8 years ago
  7. 089cc74 freedreno/a2xx: fix comparison out of range warnings by francians@gmail.com · 8 years ago
  8. 3fa68fd freedreno/ir3: init ir3_shader_key with memset() by francians@gmail.com · 8 years ago
  9. a63bac9 gallium/freedreno: move cast to avoid integer overflow by Eric Engestrom · 8 years ago
  10. 3563c4d freedreno/a2xx: remove duplicate assignment by Eric Engestrom · 8 years ago
  11. 2d64a00 freedreno: defer flush_queue allocation by Rob Clark · 8 years ago
  12. 4175606 freedreno: add some hw query traces by Rob Clark · 8 years ago
  13. e684c32 freedreno: some locking by Rob Clark · 8 years ago
  14. 010e4b2 os: add pipe_mutex_assert_locked() by Rob Clark · 8 years ago
  15. 9f0eb69 freedreno: drop needs_rb_fbd by Rob Clark · 8 years ago
  16. e6bfe1c freedreno: move needs_wfi into batch by Rob Clark · 8 years ago
  17. 0739bbc freedreno: a bit of micro-optimization by Rob Clark · 8 years ago
  18. e1b1052 freedreno: drop mem2gmem/gmem2mem query stages by Rob Clark · 8 years ago
  19. 00bed8a freedreno: threaded batch flush by Rob Clark · 8 years ago
  20. c441638 freedreno: track batch/blit types by Rob Clark · 8 years ago
  21. 7f8fd02 freedreno: re-order support for hw queries by Rob Clark · 8 years ago
  22. 10baf05 freedreno: use prsc for hw queries by Rob Clark · 8 years ago
  23. ba30096 freedreno: support discarding previous rendering in special cases by Rob Clark · 8 years ago
  24. 7105774 freedreno: shadow textures if possible to avoid stall/flush by Rob Clark · 8 years ago
  25. dcde4cd freedreno: spiff up some debug traces by Rob Clark · 8 years ago
  26. 9f219c7 freedreno: add batch-cache and batch reordering by Rob Clark · 8 years ago
  27. f02a64d freedreno: move more batch related tracking to fd_batch by Rob Clark · 8 years ago
  28. eeafaf2 freedreno: dynamically sized/growable cmd buffers by Rob Clark · 8 years ago
  29. 9e4561d freedreno: push resource tracking down into batch by Rob Clark · 8 years ago
  30. 9bbd239 freedreno: introduce fd_batch by Rob Clark · 8 years ago
  31. 12aec78 mesa: remove dd_function_table::UseProgram by Marek Olšák · 8 years ago
  32. b47839a st/mesa: update sampler states when shaders are changed by Marek Olšák · 8 years ago
  33. c7954b1 st/mesa: don't dirty sample shading on _NEW_PROGRAM by Marek Olšák · 8 years ago
  34. 79dcd69 st/mesa: remove excessive shader state dirtying by Marek Olšák · 8 years ago
  35. 1f73e2b st/mesa: unreference optional shaders when unbinding by Marek Olšák · 8 years ago
  36. 0a46e6f st/mesa: skip updates of states that have no effect by Marek Olšák · 8 years ago
  37. c8fe3b9 st/mesa: completely rewrite state atoms by Marek Olšák · 8 years ago
  38. 53bc289 st/mesa: remove st_tracked_state::name by Marek Olšák · 8 years ago
  39. f2adba4 st/mesa: remove atom debugging code by Marek Olšák · 8 years ago
  40. ebdc82d i965: Fix move_interpolation_to_top() pass. by Kenneth Graunke · 8 years ago
  41. 591eeb7 freedreno: limit non-user constant buffers to a4xx by Rob Clark · 8 years ago
  42. 427771d glsl: fix uninitialized instance variable by Jan Ziak · 8 years ago
  43. b107169 configure: add support for LLVM 4.0.0svn static libs by Jan Ziak · 8 years ago
  44. a235765 virgl: add exported dmabuf to BO hash table by Rob Herring · 8 years ago
  45. 6d958c7 anv: Enable per sample shading on gen8+ by Anuj Phogat · 8 years ago
  46. 0f94cdc anv/pipeline: Fix setting per sample shading in pixel shader by Anuj Phogat · 8 years ago
  47. 9ee683f egl/dri2: Add reference count for dri2_egl_display by Nicolas Boichat · 8 years ago
  48. 8431c0e vc4: automake: remove vc4_drm.h from the sources lists by Emil Velikov · 8 years ago
  49. bade0cd ddebug: use pclose to close a popen()'d FILE by Nicolai Hähnle · 8 years ago
  50. 21556d8 glsl: fix optimization of discard nested multiple levels by Nicolai Hähnle · 8 years ago
  51. 185b0c1 st_glsl_to_tgsi: only skip over slots of an input array that are present by Nicolai Hähnle · 8 years ago
  52. 041b330 clover: make GCC 4.8 happy by Dieter Nützel · 8 years ago
  53. a86aa87 i965: remove unnecessary null check by Timothy Arceri · 8 years ago
  54. 29d70cc glsl: free hash tables earlier by Timothy Arceri · 8 years ago
  55. af08cfc nvc0: enable ARB_tessellation_shader on GM107+ by Samuel Pitoiset · 8 years ago
  56. 3ac373d gm107/ir: add a legalize SSA pass for PFETCH by Samuel Pitoiset · 8 years ago
  57. 653af07 nvc0: fix up TCP header on GM107+ by Samuel Pitoiset · 8 years ago
  58. 2060f19 vbo: Fix handling of POS/GENERIC0 attributes. by Mathias Fröhlich · 8 years ago
  59. c98c732 radeon/llvm: Use alloca instructions for larger arrays [revert a revert] by Marek Olšák · 8 years ago
  60. 8636a71 r600g: add support for B5G6R5 PBO uploads via texture buffers (v2) by Marek Olšák · 8 years ago
  61. 1e5f00f radeonsi: pre-generate shader logs for ddebug by Marek Olšák · 8 years ago
  62. 18475aa radeonsi: add empty lines after shader stats by Marek Olšák · 8 years ago
  63. dd66f9d radeonsi: move the shader key dumping to si_shader_dump by Marek Olšák · 8 years ago
  64. b47727a ddebug: implement pipelined hang detection mode by Marek Olšák · 8 years ago
  65. 0795a3d ddebug: don't save pointers to call parameters by Marek Olšák · 8 years ago
  66. e407967 ddebug: move dd_call into dd_pipe.h by Marek Olšák · 8 years ago
  67. d50f9e9 ddebug: separate draw call dumping logic by Marek Olšák · 8 years ago
  68. 95c3025 ddebug: move all states into a separate structure by Marek Olšák · 8 years ago
  69. f772094 ddebug: write contents of dmesg into hang reports by Marek Olšák · 8 years ago
  70. 1f85f17 ddebug: implement create_batch_query by Marek Olšák · 8 years ago
  71. 6b9924c ddebug: don't use abort() by Marek Olšák · 8 years ago
  72. 26ef815 ddebug: make dd_get_file_stream accept the screen only by Marek Olšák · 8 years ago
  73. 27fa933 ddebug: clean up ddebug_screen_create by Marek Olšák · 8 years ago
  74. 6bf81de gallium: rework flags for pipe_context::dump_debug_state by Marek Olšák · 8 years ago
  75. 9ace2c1 vc4: add hash table look-up for exported dmabufs by Rob Herring · 8 years ago
  76. ce8504d vc4: Disable early Z with computed depth. by Eric Anholt · 8 years ago
  77. 4d0b2c7 ttn: Update shader->info as we generate code. by Eric Anholt · 8 years ago
  78. 7b9a0f4 mesa: standardize naming Mesa3D, MESA -> Mesa by Vedran Miletić · 8 years ago
  79. 95c4839 mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1. by Kenneth Graunke · 8 years ago
  80. 20553e4 mesa: Use AC_HEADER_MAJOR to include correct header for major(). by Matt Turner · 8 years ago
  81. 8151351 glsl: Remove references to tail_pred. by Matt Turner · 8 years ago
  82. 5ed3299 glx: Avoid aliasing violations. by Matt Turner · 9 years ago
  83. 2a1d287 mesa: Avoid aliasing violation in uniform_query.cpp. by Matt Turner · 8 years ago
  84. f5ac1d3 mesa: Avoid aliasing violation in FXT1. by Matt Turner · 8 years ago
  85. a1e9b72 swrast: Avoid aliasing violation. by Matt Turner · 8 years ago
  86. 149309a glsl: Avoid aliasing violations. by Matt Turner · 8 years ago
  87. d1f6f65 glsl: Separate overlapping sentinel nodes in exec_list. by Matt Turner · 8 years ago
  88. 5d76690 i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations by Jason Ekstrand · 8 years ago
  89. 833e389 i965/miptree/isl: Stop multiplying depth by 6 for cubes by Jason Ekstrand · 8 years ago
  90. d16dc8e i965/blorp/gen8: Stop multiplying depth by 6 for cubes by Jason Ekstrand · 8 years ago
  91. 126bd15 nvc0: use nvc0_m2mf_push_linear() to reduce code duplication by Samuel Pitoiset · 8 years ago
  92. c5236f0 nvc0: use nve4_p2mf_push_linear() to reduce code duplication by Samuel Pitoiset · 8 years ago
  93. 0420666 build: Remove unused AX_CHECK_COMPILE_FLAG macro by Andreas Boll · 8 years ago
  94. a354c38 main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage by Nils Wallménius · 8 years ago
  95. dd208ea st/va: enable h264 VAAPI encode by Boyuan Zhang · 8 years ago
  96. 71da135 st/va: add function to handle misc param type frame rate by Boyuan Zhang · 8 years ago
  97. 10dec2d st/va: add enviromental variable to disable interlace by Boyuan Zhang · 8 years ago
  98. b0ceb4c st/va: add preset values for VAAPI encode by Boyuan Zhang · 8 years ago
  99. 85d807f st/va: add functions for VAAPI encode by Boyuan Zhang · 8 years ago
  100. 10c1cc4 st/va: get rate control method from configattrib v2 by Boyuan Zhang · 8 years ago