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Michael Ludwig460eb5e2018-10-29 11:09:29 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Michael Ludwigfd4f4df2019-05-29 09:51:09 -04008#include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
Michael Ludwigfb7ba522019-10-29 15:33:34 -040010#include "include/private/SkVx.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/GrVertexWriter.h"
12#include "src/gpu/SkGr.h"
Michael Ludwigfb7ba522019-10-29 15:33:34 -040013#include "src/gpu/geometry/GrQuadUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050014#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
15#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
17#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
18#include "src/gpu/glsl/GrGLSLVarying.h"
19#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Michael Ludwig460eb5e2018-10-29 11:09:29 -040020
Michael Ludwigf995c052018-11-26 15:24:29 -050021
Michael Ludwig460eb5e2018-10-29 11:09:29 -040022namespace {
23
Michael Ludwig93aeba02018-12-21 09:50:31 -050024// Writes four vertices in triangle strip order, including the additional data for local
Michael Ludwigdcfbe322019-04-01 14:55:54 -040025// coordinates, geometry + texture domains, color, and coverage as needed to satisfy the vertex spec
Michael Ludwig93aeba02018-12-21 09:50:31 -050026static void write_quad(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwigfb7ba522019-10-29 15:33:34 -040027 GrQuadPerEdgeAA::CoverageMode mode, const skvx::Vec<4, float>& coverage,
28 SkPMColor4f color4f, const SkRect& geomDomain, const SkRect& texDomain,
29 const GrQuad& deviceQuad, const GrQuad& localQuad) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050030 static constexpr auto If = GrVertexWriter::If<float>;
31
Michael Ludwig553e9a92018-11-29 12:38:35 -050032 for (int i = 0; i < 4; ++i) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050033 // save position, this is a float2 or float3 or float4 depending on the combination of
34 // perspective and coverage mode.
Michael Ludwigfb7ba522019-10-29 15:33:34 -040035 vb->write(deviceQuad.x(i), deviceQuad.y(i),
36 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad.w(i)),
Robert Phillips29f38542019-10-16 09:20:25 -040037 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
Michael Ludwig4921dc32018-12-03 14:57:29 +000038
Michael Ludwig93aeba02018-12-21 09:50:31 -050039 // save color
40 if (spec.hasVertexColors()) {
Brian Salomon1d835422019-03-13 16:11:44 -040041 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
Michael Ludwige6266a22019-03-07 11:24:32 -050042 vb->write(GrVertexColor(
Robert Phillips29f38542019-10-16 09:20:25 -040043 color4f * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
44 wide));
Michael Ludwig93aeba02018-12-21 09:50:31 -050045 }
46
47 // save local position
48 if (spec.hasLocalCoords()) {
Michael Ludwigfb7ba522019-10-29 15:33:34 -040049 vb->write(localQuad.x(i), localQuad.y(i),
50 If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad.w(i)));
Michael Ludwig93aeba02018-12-21 09:50:31 -050051 }
52
Michael Ludwigdcfbe322019-04-01 14:55:54 -040053 // save the geometry domain
54 if (spec.requiresGeometryDomain()) {
55 vb->write(geomDomain);
56 }
57
58 // save the texture domain
Michael Ludwig93aeba02018-12-21 09:50:31 -050059 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -040060 vb->write(texDomain);
Michael Ludwig93aeba02018-12-21 09:50:31 -050061 }
62 }
63}
64
Michael Ludwig460eb5e2018-10-29 11:09:29 -040065} // anonymous namespace
66
Michael Ludwigc182b942018-11-16 10:27:51 -050067namespace GrQuadPerEdgeAA {
68
Robert Phillipsc554dcf2019-10-28 11:43:55 -040069IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
70 if (aa == GrAAType::kCoverage) {
71 return IndexBufferOption::kPictureFramed;
72 } else if (numQuads > 1) {
73 return IndexBufferOption::kIndexedRects;
74 } else {
75 return IndexBufferOption::kTriStrips;
76 }
77}
78
Brian Osman8fa7ab42019-03-18 10:22:42 -040079// This is a more elaborate version of SkPMColor4fNeedsWideColor that allows "no color" for white
80ColorType MinColorType(SkPMColor4f color, GrClampType clampType, const GrCaps& caps) {
Brian Salomon1d835422019-03-13 16:11:44 -040081 if (color == SK_PMColor4fWHITE) {
82 return ColorType::kNone;
Brian Salomon1d835422019-03-13 16:11:44 -040083 } else {
Brian Osman8fa7ab42019-03-18 10:22:42 -040084 return SkPMColor4fNeedsWideColor(color, clampType, caps) ? ColorType::kHalf
85 : ColorType::kByte;
Brian Salomon1d835422019-03-13 16:11:44 -040086 }
87}
88
Michael Ludwigc182b942018-11-16 10:27:51 -050089////////////////// Tessellate Implementation
90
Michael Ludwigde4c58c2019-06-04 09:12:59 -040091void* Tessellate(void* vertices, const VertexSpec& spec, const GrQuad& deviceQuad,
92 const SkPMColor4f& color4f, const GrQuad& localQuad, const SkRect& domain,
Michael Ludwigc182b942018-11-16 10:27:51 -050093 GrQuadAAFlags aaFlags) {
Michael Ludwig41f395d2019-05-23 13:59:45 -040094 SkASSERT(deviceQuad.quadType() <= spec.deviceQuadType());
95 SkASSERT(!spec.hasLocalCoords() || localQuad.quadType() <= spec.localQuadType());
96
Robert Phillips29f38542019-10-16 09:20:25 -040097 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
Michael Ludwig460eb5e2018-10-29 11:09:29 -040098
Michael Ludwigc182b942018-11-16 10:27:51 -050099 GrVertexWriter vb{vertices};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500100 if (spec.usesCoverageAA()) {
101 SkASSERT(mode == CoverageMode::kWithPosition || mode == CoverageMode::kWithColor);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400102 // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly
103 // a geometry domain
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400104 SkRect geomDomain;
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400105 if (spec.requiresGeometryDomain()) {
106 geomDomain = deviceQuad.bounds();
107 geomDomain.outset(0.5f, 0.5f); // account for AA expansion
Michael Ludwige6266a22019-03-07 11:24:32 -0500108 }
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400109
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500110 if (aaFlags == GrQuadAAFlags::kNone) {
111 // Have to write the coverage AA vertex structure, but there's no math to be done for a
112 // non-aa quad batched into a coverage AA op.
113 write_quad(&vb, spec, mode, 1.f, color4f, geomDomain, domain, deviceQuad, localQuad);
114 // Since we pass the same corners in, the outer vertex structure will have 0 area and
115 // the coverage interpolation from 1 to 0 will not be visible.
116 write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain, deviceQuad, localQuad);
117 } else {
118 // TODO(michaelludwig) - Update TessellateHelper to select processing functions based on
119 // the vertexspec once per op, and then burn through all quads with the selected
120 // function ptr.
121 GrQuadUtils::TessellationHelper helper(deviceQuad,
122 spec.hasLocalCoords() ? &localQuad : nullptr);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400123
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500124 // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag
125 // is turned on, or 0.0 if the edge is not anti-aliased.
126 skvx::Vec<4, float> edgeDistances;
127 if (aaFlags == GrQuadAAFlags::kAll) {
128 edgeDistances = 0.5f;
129 } else {
130 edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f,
131 (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f,
132 (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f,
133 (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f };
134 }
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400135
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500136 // Write inner vertices first
137 GrQuad aaDeviceQuad, aaLocalQuad;
138 skvx::Vec<4, float> coverage = helper.inset(edgeDistances, &aaDeviceQuad, &aaLocalQuad);
139 write_quad(&vb, spec, mode, coverage, color4f, geomDomain, domain,
140 aaDeviceQuad, aaLocalQuad);
141
142 // Then outer vertices, which use 0.f for their coverage
143 helper.outset(edgeDistances, &aaDeviceQuad, &aaLocalQuad);
144 write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain,
145 aaDeviceQuad, aaLocalQuad);
146 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500147 } else {
148 // No outsetting needed, just write a single quad with full coverage
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400149 SkASSERT(mode == CoverageMode::kNone && !spec.requiresGeometryDomain());
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400150 write_quad(&vb, spec, mode, 1.f, color4f, SkRect::MakeEmpty(), domain,
151 deviceQuad, localQuad);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400152 }
Michael Ludwigc182b942018-11-16 10:27:51 -0500153
154 return vb.fPtr;
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400155}
Michael Ludwig20e909e2018-10-30 10:43:57 -0400156
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400157sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target,
158 IndexBufferOption indexBufferOption) {
Robert Phillipsee08d522019-10-28 16:34:44 -0400159 auto resourceProvider = target->resourceProvider();
160
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400161 switch (indexBufferOption) {
162 case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer();
163 case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer();
164 case IndexBufferOption::kTriStrips: // fall through
165 default: return nullptr;
166 }
167}
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400168
Michael Ludwig93aeba02018-12-21 09:50:31 -0500169
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400170void ConfigureMesh(GrMesh* mesh, const VertexSpec& spec,
171 int runningQuadCount, int quadsInDraw, int maxVerts,
172 sk_sp<const GrBuffer> vertexBuffer,
173 sk_sp<const GrBuffer> indexBuffer, int absVertBufferOffset) {
174 SkASSERT(vertexBuffer);
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400175
Robert Phillipscea290f2019-11-06 11:21:03 -0500176 mesh->setPrimitiveType(spec.primitiveType());
177
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400178 if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) {
179 SkASSERT(!indexBuffer);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500180
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400181 mesh->setNonIndexedNonInstanced(4);
182 int offset = absVertBufferOffset +
183 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
184 mesh->setVertexData(std::move(vertexBuffer), offset);
185 return;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500186 }
187
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400188 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed ||
189 spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
190 SkASSERT(indexBuffer);
191
192 int baseIndex, numIndicesToDraw;
Robert Phillips8e083ee2019-11-01 15:07:15 -0400193 int minVertex, maxVertex;
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400194
195 if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) {
196 SkASSERT(runningQuadCount + quadsInDraw <= GrResourceProvider::MaxNumAAQuads());
197 // AA uses 8 vertices and 30 indices per quad, basically nested rectangles
198 baseIndex = runningQuadCount * GrResourceProvider::NumIndicesPerAAQuad();
199 numIndicesToDraw = quadsInDraw * GrResourceProvider::NumIndicesPerAAQuad();
Robert Phillips8e083ee2019-11-01 15:07:15 -0400200 minVertex = runningQuadCount * GrResourceProvider::NumVertsPerAAQuad();
201 maxVertex = (runningQuadCount + quadsInDraw) * GrResourceProvider::NumVertsPerAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400202 } else {
203 SkASSERT(runningQuadCount + quadsInDraw <= GrResourceProvider::MaxNumNonAAQuads());
204 // Non-AA uses 4 vertices and 6 indices per quad
205 baseIndex = runningQuadCount * GrResourceProvider::NumIndicesPerNonAAQuad();
206 numIndicesToDraw = quadsInDraw * GrResourceProvider::NumIndicesPerNonAAQuad();
Robert Phillips8e083ee2019-11-01 15:07:15 -0400207 minVertex = runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
208 maxVertex = (runningQuadCount + quadsInDraw) * GrResourceProvider::NumVertsPerNonAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400209 }
210
Robert Phillips8e083ee2019-11-01 15:07:15 -0400211 mesh->setIndexed(std::move(indexBuffer), numIndicesToDraw, baseIndex, minVertex, maxVertex,
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400212 GrPrimitiveRestart::kNo);
213 mesh->setVertexData(std::move(vertexBuffer), absVertBufferOffset);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500214}
215
Michael Ludwigc182b942018-11-16 10:27:51 -0500216////////////////// VertexSpec Implementation
Michael Ludwig20e909e2018-10-30 10:43:57 -0400217
Michael Ludwigc182b942018-11-16 10:27:51 -0500218int VertexSpec::deviceDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400219 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
Michael Ludwigc182b942018-11-16 10:27:51 -0500220}
221
222int VertexSpec::localDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400223 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
Michael Ludwigc182b942018-11-16 10:27:51 -0500224}
225
Robert Phillips29f38542019-10-16 09:20:25 -0400226CoverageMode VertexSpec::coverageMode() const {
227 if (this->usesCoverageAA()) {
228 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
229 !this->requiresGeometryDomain()) {
230 // Using a geometric domain acts as a second source of coverage and folding
231 // the original coverage into color makes it impossible to apply the color's
232 // alpha to the geometric domain's coverage when the original shape is clipped.
233 return CoverageMode::kWithColor;
234 } else {
235 return CoverageMode::kWithPosition;
236 }
237 } else {
238 return CoverageMode::kNone;
239 }
240}
241
242// This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
243size_t VertexSpec::vertexSize() const {
244 bool needsPerspective = (this->deviceDimensionality() == 3);
245 CoverageMode coverageMode = this->coverageMode();
246
247 size_t count = 0;
248
249 if (coverageMode == CoverageMode::kWithPosition) {
250 if (needsPerspective) {
251 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
252 } else {
253 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
254 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
255 }
256 } else {
257 if (needsPerspective) {
258 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
259 } else {
260 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
261 }
262 }
263
264 if (this->requiresGeometryDomain()) {
265 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
266 }
267
268 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
269
270 if (ColorType::kByte == this->colorType()) {
271 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
272 } else if (ColorType::kHalf == this->colorType()) {
273 count += GrVertexAttribTypeSize(kHalf4_GrVertexAttribType);
274 }
275
276 if (this->hasDomain()) {
277 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
278 }
279
280 return count;
281}
282
Michael Ludwig467994d2018-12-03 14:58:31 +0000283////////////////// Geometry Processor Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500284
Michael Ludwig467994d2018-12-03 14:58:31 +0000285class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
286public:
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400287 using Saturate = GrTextureOp::Saturate;
Michael Ludwig20e909e2018-10-30 10:43:57 -0400288
Michael Ludwig467994d2018-12-03 14:58:31 +0000289 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& spec) {
290 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400291 }
292
Michael Ludwig467994d2018-12-03 14:58:31 +0000293 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400294 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500295 const GrSamplerState& samplerState,
Robert Phillips323471e2019-11-11 11:33:37 -0500296 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400297 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
298 Saturate saturate) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000299 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(
Robert Phillips323471e2019-11-11 11:33:37 -0500300 vertexSpec, caps, backendFormat, samplerState, swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400301 std::move(textureColorSpaceXform), saturate));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400302 }
303
Michael Ludwig467994d2018-12-03 14:58:31 +0000304 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
Michael Ludwig024e2622018-11-30 13:25:55 -0500305
Michael Ludwig467994d2018-12-03 14:58:31 +0000306 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400307 // texturing, device-dimensions are single bit flags
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400308 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
309 | (fSampler.isInitialized() ? 0 : 0x2)
310 | (fNeedsPerspective ? 0 : 0x4)
311 | (fSaturate == Saturate::kNo ? 0 : 0x8);
Michael Ludwig467994d2018-12-03 14:58:31 +0000312 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
313 if (fLocalCoord.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400314 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
Brian Osman78dc72c2018-12-03 13:20:43 +0000315 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000316 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
Michael Ludwig93aeba02018-12-21 09:50:31 -0500317 if (fColor.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400318 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500319 }
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400320 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
321 // position+geomdomain
322 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500323 if (fCoverageMode != CoverageMode::kNone) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400324 x |= fGeomDomain.isInitialized()
325 ? 0x300
326 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
Michael Ludwig467994d2018-12-03 14:58:31 +0000327 }
328
329 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
330 b->add32(x);
Brian Osman78dc72c2018-12-03 13:20:43 +0000331 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000332
333 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
334 class GLSLProcessor : public GrGLSLGeometryProcessor {
335 public:
336 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
337 FPCoordTransformIter&& transformIter) override {
338 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
339 if (gp.fLocalCoord.isInitialized()) {
340 this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
341 }
342 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
343 }
344
345 private:
346 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
347 using Interpolation = GrGLSLVaryingHandler::Interpolation;
348
349 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
350 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
351 gp.fTextureColorSpaceXform.get());
352
353 args.fVaryingHandler->emitAttributes(gp);
354
Michael Ludwig93aeba02018-12-21 09:50:31 -0500355 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
356 // Strip last channel from the vertex attribute to remove coverage and get the
357 // actual position
358 if (gp.fNeedsPerspective) {
359 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
360 gp.fPosition.name());
361 } else {
362 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
363 gp.fPosition.name());
364 }
365 gpArgs->fPositionVar = {"position",
366 gp.fNeedsPerspective ? kFloat3_GrSLType
367 : kFloat2_GrSLType,
368 GrShaderVar::kNone_TypeModifier};
Michael Ludwig467994d2018-12-03 14:58:31 +0000369 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500370 // No coverage to eliminate
371 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
Michael Ludwig467994d2018-12-03 14:58:31 +0000372 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000373
374 // Handle local coordinates if they exist
375 if (gp.fLocalCoord.isInitialized()) {
376 // NOTE: If the only usage of local coordinates is for the inline texture fetch
377 // before FPs, then there are no registered FPCoordTransforms and this ends up
378 // emitting nothing, so there isn't a duplication of local coordinates
379 this->emitTransforms(args.fVertBuilder,
380 args.fVaryingHandler,
381 args.fUniformHandler,
382 gp.fLocalCoord.asShaderVar(),
383 args.fFPCoordTransformHandler);
384 }
385
386 // Solid color before any texturing gets modulated in
387 if (gp.fColor.isInitialized()) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400388 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500389 // The color cannot be flat if the varying coverage has been modulated into it
Michael Ludwig467994d2018-12-03 14:58:31 +0000390 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
Michael Ludwig93aeba02018-12-21 09:50:31 -0500391 gp.fCoverageMode == CoverageMode::kWithColor ?
392 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
393 } else {
394 // Output color must be initialized to something
395 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
Michael Ludwig467994d2018-12-03 14:58:31 +0000396 }
397
398 // If there is a texture, must also handle texture coordinates and reading from
399 // the texture in the fragment shader before continuing to fragment processors.
400 if (gp.fSampler.isInitialized()) {
401 // Texture coordinates clamped by the domain on the fragment shader; if the GP
402 // has a texture, it's guaranteed to have local coordinates
403 args.fFragBuilder->codeAppend("float2 texCoord;");
404 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
405 // Can't do a pass through since we need to perform perspective division
406 GrGLSLVarying v(gp.fLocalCoord.gpuType());
407 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
408 args.fVertBuilder->codeAppendf("%s = %s;",
409 v.vsOut(), gp.fLocalCoord.name());
410 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
411 v.fsIn(), v.fsIn());
412 } else {
413 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
414 }
415
416 // Clamp the now 2D localCoordName variable by the domain if it is provided
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400417 if (gp.fTexDomain.isInitialized()) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000418 args.fFragBuilder->codeAppend("float4 domain;");
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400419 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Michael Ludwig467994d2018-12-03 14:58:31 +0000420 Interpolation::kCanBeFlat);
421 args.fFragBuilder->codeAppend(
422 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
423 }
424
425 // Now modulate the starting output color by the texture lookup
426 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
427 args.fFragBuilder->appendTextureLookupAndModulate(
428 args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
429 &fTextureColorSpaceXformHelper);
430 args.fFragBuilder->codeAppend(";");
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400431 if (gp.fSaturate == Saturate::kYes) {
432 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
433 args.fOutputColor, args.fOutputColor);
434 }
435 } else {
436 // Saturate is only intended for use with a proxy to account for the fact
437 // that GrTextureOp skips SkPaint conversion, which normally handles this.
438 SkASSERT(gp.fSaturate == Saturate::kNo);
Michael Ludwig467994d2018-12-03 14:58:31 +0000439 }
440
441 // And lastly, output the coverage calculation code
Michael Ludwig93aeba02018-12-21 09:50:31 -0500442 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
443 GrGLSLVarying coverage(kFloat_GrSLType);
444 args.fVaryingHandler->addVarying("coverage", &coverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000445 if (gp.fNeedsPerspective) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400446 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
447 // the fragment shader to get screen-space linear coverage.
448 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
449 coverage.vsOut(), gp.fPosition.name(),
450 gp.fPosition.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400451 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
452 coverage.fsIn());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500453 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400454 args.fVertBuilder->codeAppendf("%s = %s;",
455 coverage.vsOut(), gp.fCoverage.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400456 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
Michael Ludwig467994d2018-12-03 14:58:31 +0000457 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500458
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400459 if (gp.fGeomDomain.isInitialized()) {
460 // Calculate distance from sk_FragCoord to the 4 edges of the domain
461 // and clamp them to (0, 1). Use the minimum of these and the original
462 // coverage. This only has to be done in the exterior triangles, the
463 // interior of the quad geometry can never be clipped by the domain box.
464 args.fFragBuilder->codeAppend("float4 geoDomain;");
465 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
466 Interpolation::kCanBeFlat);
467 args.fFragBuilder->codeAppend(
468 "if (coverage < 0.5) {"
469 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
470 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
471 " float2 dists2 = dists4.xy * dists4.zw;"
472 " coverage = min(coverage, dists2.x * dists2.y);"
473 "}");
474 }
475
476 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
477 args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000478 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500479 // Set coverage to 1, since it's either non-AA or the coverage was already
480 // folded into the output color
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400481 SkASSERT(!gp.fGeomDomain.isInitialized());
Ethan Nicholase1f55022019-02-05 17:17:40 -0500482 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000483 }
484 }
485 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
486 };
487 return new GLSLProcessor;
488 }
489
490private:
491 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
492 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
493 , fTextureColorSpaceXform(nullptr) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500494 SkASSERT(!spec.hasDomain());
Michael Ludwig467994d2018-12-03 14:58:31 +0000495 this->initializeAttrs(spec);
496 this->setTextureSamplerCnt(0);
497 }
498
Brian Salomon67529b22019-08-13 15:31:04 -0400499 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
500 const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400501 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500502 const GrSamplerState& samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400503 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400504 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
505 Saturate saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000506 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400507 , fSaturate(saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000508 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
Robert Phillips323471e2019-11-11 11:33:37 -0500509 , fSampler(samplerState, backendFormat, swizzle) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500510 SkASSERT(spec.hasLocalCoords());
Michael Ludwig467994d2018-12-03 14:58:31 +0000511 this->initializeAttrs(spec);
512 this->setTextureSamplerCnt(1);
513 }
514
Robert Phillips29f38542019-10-16 09:20:25 -0400515 // This needs to stay in sync w/ VertexSpec::vertexSize
Michael Ludwig467994d2018-12-03 14:58:31 +0000516 void initializeAttrs(const VertexSpec& spec) {
517 fNeedsPerspective = spec.deviceDimensionality() == 3;
Robert Phillips29f38542019-10-16 09:20:25 -0400518 fCoverageMode = spec.coverageMode();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500519
520 if (fCoverageMode == CoverageMode::kWithPosition) {
521 if (fNeedsPerspective) {
522 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
523 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400524 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
525 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500526 }
527 } else {
528 if (fNeedsPerspective) {
529 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
530 } else {
531 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
532 }
533 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000534
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400535 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
536 // outsetting can go beyond a half pixel.
537 if (spec.requiresGeometryDomain()) {
538 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
539 }
540
Michael Ludwig467994d2018-12-03 14:58:31 +0000541 int localDim = spec.localDimensionality();
542 if (localDim == 3) {
543 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
544 } else if (localDim == 2) {
545 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
546 } // else localDim == 0 and attribute remains uninitialized
547
548 if (ColorType::kByte == spec.colorType()) {
549 fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
550 } else if (ColorType::kHalf == spec.colorType()) {
551 fColor = {"color", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
552 }
553
554 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400555 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
Michael Ludwig467994d2018-12-03 14:58:31 +0000556 }
557
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400558 this->setVertexAttributes(&fPosition, 6);
Michael Ludwig467994d2018-12-03 14:58:31 +0000559 }
560
561 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
562
Michael Ludwig93aeba02018-12-21 09:50:31 -0500563 Attribute fPosition; // May contain coverage as last channel
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400564 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
Michael Ludwig93aeba02018-12-21 09:50:31 -0500565 Attribute fColor; // May have coverage modulated in if the FPs support it
Michael Ludwig467994d2018-12-03 14:58:31 +0000566 Attribute fLocalCoord;
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400567 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
568 Attribute fTexDomain; // Texture-space bounding box on local coords
Michael Ludwig467994d2018-12-03 14:58:31 +0000569
Michael Ludwig93aeba02018-12-21 09:50:31 -0500570 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
571 // and may mean 2d with coverage, or 3d with no coverage
Michael Ludwig467994d2018-12-03 14:58:31 +0000572 bool fNeedsPerspective;
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400573 // Should saturate() be called on the color? Only relevant when created with a texture.
574 Saturate fSaturate = Saturate::kNo;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500575 CoverageMode fCoverageMode;
Michael Ludwig467994d2018-12-03 14:58:31 +0000576
577 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
578 // to skip texturing.
579 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
580 TextureSampler fSampler;
581
582 typedef GrGeometryProcessor INHERITED;
583};
584
585sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec) {
586 return QuadPerEdgeAAGeometryProcessor::Make(spec);
587}
588
589sk_sp<GrGeometryProcessor> MakeTexturedProcessor(const VertexSpec& spec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400590 const GrBackendFormat& backendFormat,
Brian Salomon67529b22019-08-13 15:31:04 -0400591 const GrSamplerState& samplerState,
Robert Phillips323471e2019-11-11 11:33:37 -0500592 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400593 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
594 Saturate saturate) {
Robert Phillipsf272bea2019-10-17 08:56:16 -0400595 return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, backendFormat, samplerState, swizzle,
Robert Phillips323471e2019-11-11 11:33:37 -0500596 std::move(textureColorSpaceXform), saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400597}
Michael Ludwigc182b942018-11-16 10:27:51 -0500598
599} // namespace GrQuadPerEdgeAA