blob: 49ae060d95e54d556ffa40d6e30eb64fd99f9a0e [file] [log] [blame]
Michael Ludwig460eb5e2018-10-29 11:09:29 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Michael Ludwigfd4f4df2019-05-29 09:51:09 -04008#include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "include/private/SkNx.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/GrVertexWriter.h"
12#include "src/gpu/SkGr.h"
13#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
14#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
15#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
16#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
17#include "src/gpu/glsl/GrGLSLVarying.h"
18#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Michael Ludwig460eb5e2018-10-29 11:09:29 -040019
Michael Ludwigf995c052018-11-26 15:24:29 -050020#define AI SK_ALWAYS_INLINE
21
Michael Ludwig460eb5e2018-10-29 11:09:29 -040022namespace {
23
Michael Ludwige6266a22019-03-07 11:24:32 -050024// Helper data types since there is a lot of information that needs to be passed around to
25// avoid recalculation in the different procedures for tessellating an AA quad.
26
Michael Ludwigb3461fa2019-04-30 11:50:55 -040027using V4f = skvx::Vec<4, float>;
28using M4f = skvx::Vec<4, int32_t>;
29
Michael Ludwige6266a22019-03-07 11:24:32 -050030struct Vertices {
31 // X, Y, and W coordinates in device space. If not perspective, w should be set to 1.f
Michael Ludwigb3461fa2019-04-30 11:50:55 -040032 V4f fX, fY, fW;
Michael Ludwige6266a22019-03-07 11:24:32 -050033 // U, V, and R coordinates representing local quad. Ignored depending on uvrCount (0, 1, 2).
Michael Ludwigb3461fa2019-04-30 11:50:55 -040034 V4f fU, fV, fR;
Michael Ludwige6266a22019-03-07 11:24:32 -050035 int fUVRCount;
36};
37
38struct QuadMetadata {
39 // Normalized edge vectors of the device space quad, ordered L, B, T, R (i.e. nextCCW(x) - x).
Michael Ludwigb3461fa2019-04-30 11:50:55 -040040 V4f fDX, fDY;
Michael Ludwige6266a22019-03-07 11:24:32 -050041 // 1 / edge length of the device space quad
Michael Ludwigb3461fa2019-04-30 11:50:55 -040042 V4f fInvLengths;
Michael Ludwige6266a22019-03-07 11:24:32 -050043 // Edge mask (set to all 1s if aa flags is kAll), otherwise 1.f if edge was AA, 0.f if non-AA.
Michael Ludwigb3461fa2019-04-30 11:50:55 -040044 V4f fMask;
Michael Ludwige6266a22019-03-07 11:24:32 -050045};
46
47struct Edges {
48 // a * x + b * y + c = 0; positive distance is inside the quad; ordered LBTR.
Michael Ludwigb3461fa2019-04-30 11:50:55 -040049 V4f fA, fB, fC;
Michael Ludwige6266a22019-03-07 11:24:32 -050050 // Whether or not the edge normals had to be flipped to preserve positive distance on the inside
51 bool fFlipped;
52};
53
54static constexpr float kTolerance = 1e-2f;
Michael Ludwigb3461fa2019-04-30 11:50:55 -040055// True/false bit masks for initializing an M4f
56static constexpr int32_t kTrue = ~0;
57static constexpr int32_t kFalse = 0;
Michael Ludwige6266a22019-03-07 11:24:32 -050058
Michael Ludwigb3461fa2019-04-30 11:50:55 -040059static AI V4f fma(const V4f& f, const V4f& m, const V4f& a) {
60 return mad(f, m, a);
Michael Ludwigf995c052018-11-26 15:24:29 -050061}
62
63// These rotate the points/edge values either clockwise or counterclockwise assuming tri strip
64// order.
Michael Ludwigb3461fa2019-04-30 11:50:55 -040065static AI V4f nextCW(const V4f& v) {
66 return skvx::shuffle<2, 0, 3, 1>(v);
Michael Ludwigf995c052018-11-26 15:24:29 -050067}
68
Michael Ludwigb3461fa2019-04-30 11:50:55 -040069static AI V4f nextCCW(const V4f& v) {
70 return skvx::shuffle<1, 3, 0, 2>(v);
Michael Ludwigf995c052018-11-26 15:24:29 -050071}
72
Michael Ludwige6266a22019-03-07 11:24:32 -050073// Replaces zero-length 'bad' edge vectors with the reversed opposite edge vector.
74// e3 may be null if only 2D edges need to be corrected for.
Michael Ludwigb3461fa2019-04-30 11:50:55 -040075static AI void correct_bad_edges(const M4f& bad, V4f* e1, V4f* e2, V4f* e3) {
76 if (any(bad)) {
Michael Ludwige6266a22019-03-07 11:24:32 -050077 // Want opposite edges, L B T R -> R T B L but with flipped sign to preserve winding
Michael Ludwigb3461fa2019-04-30 11:50:55 -040078 *e1 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e1), *e1);
79 *e2 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e2), *e2);
Michael Ludwige6266a22019-03-07 11:24:32 -050080 if (e3) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -040081 *e3 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e3), *e3);
Michael Ludwige6266a22019-03-07 11:24:32 -050082 }
83 }
Michael Ludwigf995c052018-11-26 15:24:29 -050084}
85
Michael Ludwige6266a22019-03-07 11:24:32 -050086// Replace 'bad' coordinates by rotating CCW to get the next point. c3 may be null for 2D points.
Michael Ludwigb3461fa2019-04-30 11:50:55 -040087static AI void correct_bad_coords(const M4f& bad, V4f* c1, V4f* c2, V4f* c3) {
88 if (any(bad)) {
89 *c1 = if_then_else(bad, nextCCW(*c1), *c1);
90 *c2 = if_then_else(bad, nextCCW(*c2), *c2);
Michael Ludwige6266a22019-03-07 11:24:32 -050091 if (c3) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -040092 *c3 = if_then_else(bad, nextCCW(*c3), *c3);
Michael Ludwige6266a22019-03-07 11:24:32 -050093 }
94 }
Michael Ludwig4921dc32018-12-03 14:57:29 +000095}
96
Michael Ludwige6266a22019-03-07 11:24:32 -050097static AI QuadMetadata get_metadata(const Vertices& vertices, GrQuadAAFlags aaFlags) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -040098 V4f dx = nextCCW(vertices.fX) - vertices.fX;
99 V4f dy = nextCCW(vertices.fY) - vertices.fY;
100 V4f invLengths = rsqrt(fma(dx, dx, dy * dy));
Michael Ludwige6266a22019-03-07 11:24:32 -0500101
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400102 V4f mask = aaFlags == GrQuadAAFlags::kAll ? V4f(1.f) :
103 V4f{(GrQuadAAFlags::kLeft & aaFlags) ? 1.f : 0.f,
Michael Ludwige6266a22019-03-07 11:24:32 -0500104 (GrQuadAAFlags::kBottom & aaFlags) ? 1.f : 0.f,
105 (GrQuadAAFlags::kTop & aaFlags) ? 1.f : 0.f,
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400106 (GrQuadAAFlags::kRight & aaFlags) ? 1.f : 0.f};
Michael Ludwige6266a22019-03-07 11:24:32 -0500107 return { dx * invLengths, dy * invLengths, invLengths, mask };
108}
109
110static AI Edges get_edge_equations(const QuadMetadata& metadata, const Vertices& vertices) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400111 V4f dx = metadata.fDX;
112 V4f dy = metadata.fDY;
Michael Ludwige6266a22019-03-07 11:24:32 -0500113 // Correct for bad edges by copying adjacent edge information into the bad component
114 correct_bad_edges(metadata.fInvLengths >= 1.f / kTolerance, &dx, &dy, nullptr);
115
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400116 V4f c = fma(dx, vertices.fY, -dy * vertices.fX);
Michael Ludwige6266a22019-03-07 11:24:32 -0500117 // Make sure normals point into the shape
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400118 V4f test = fma(dy, nextCW(vertices.fX), fma(-dx, nextCW(vertices.fY), c));
119 if (any(test < -kTolerance)) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500120 return {-dy, dx, -c, true};
121 } else {
122 return {dy, -dx, c, false};
123 }
124}
125
126// Sets 'outset' to the magnitude of outset/inset to adjust each corner of a quad given the
127// edge angles and lengths. If the quad is too small, has empty edges, or too sharp of angles,
128// false is returned and the degenerate slow-path should be used.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400129static bool get_optimized_outset(const QuadMetadata& metadata, bool rectilinear, V4f* outset) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500130 if (rectilinear) {
131 *outset = 0.5f;
132 // Stay in the fast path as long as all edges are at least a pixel long (so 1/len <= 1)
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400133 return all(metadata.fInvLengths <= 1.f);
Michael Ludwige6266a22019-03-07 11:24:32 -0500134 }
135
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400136 if (any(metadata.fInvLengths >= 1.f / kTolerance)) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500137 // Have an empty edge from a degenerate quad, so there's no hope
138 return false;
139 }
140
141 // The distance the point needs to move is 1/2sin(theta), where theta is the angle between the
142 // two edges at that point. cos(theta) is equal to dot(dxy, nextCW(dxy))
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400143 V4f cosTheta = fma(metadata.fDX, nextCW(metadata.fDX), metadata.fDY * nextCW(metadata.fDY));
Michael Ludwige6266a22019-03-07 11:24:32 -0500144 // If the angle is too shallow between edges, go through the degenerate path, otherwise adding
145 // and subtracting very large vectors in almost opposite directions leads to float errors
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400146 if (any(abs(cosTheta) >= 0.9f)) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500147 return false;
148 }
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400149 *outset = 0.5f * rsqrt(1.f - cosTheta * cosTheta); // 1/2sin(theta)
Michael Ludwige6266a22019-03-07 11:24:32 -0500150
151 // When outsetting or insetting, the current edge's AA adds to the length:
152 // cos(pi - theta)/2sin(theta) + cos(pi-ccw(theta))/2sin(ccw(theta))
153 // Moving an adjacent edge updates the length by 1/2sin(theta|ccw(theta))
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400154 V4f halfTanTheta = -cosTheta * (*outset); // cos(pi - theta) = -cos(theta)
155 V4f edgeAdjust = metadata.fMask * (halfTanTheta + nextCCW(halfTanTheta)) +
Michael Ludwige6266a22019-03-07 11:24:32 -0500156 nextCCW(metadata.fMask) * nextCCW(*outset) +
157 nextCW(metadata.fMask) * (*outset);
158 // If either outsetting (plus edgeAdjust) or insetting (minus edgeAdjust) make edgeLen negative
159 // then use the slow path
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400160 V4f threshold = 0.1f - (1.f / metadata.fInvLengths);
161 return all(edgeAdjust > threshold) && all(edgeAdjust < -threshold);
Michael Ludwige6266a22019-03-07 11:24:32 -0500162}
163
164// Ignores the quad's fW, use outset_projected_vertices if it's known to need 3D.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400165static AI void outset_vertices(const V4f& outset, const QuadMetadata& metadata, Vertices* quad) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500166 // The mask is rotated compared to the outsets and edge vectors, since if the edge is "on"
167 // both its points need to be moved along their other edge vectors.
Michael Ludwige6266a22019-03-07 11:24:32 -0500168 auto maskedOutset = -outset * nextCW(metadata.fMask);
169 auto maskedOutsetCW = outset * metadata.fMask;
170 // x = x + outset * mask * nextCW(xdiff) - outset * nextCW(mask) * xdiff
171 quad->fX += fma(maskedOutsetCW, nextCW(metadata.fDX), maskedOutset * metadata.fDX);
172 quad->fY += fma(maskedOutsetCW, nextCW(metadata.fDY), maskedOutset * metadata.fDY);
173 if (quad->fUVRCount > 0) {
Michael Ludwigf995c052018-11-26 15:24:29 -0500174 // We want to extend the texture coords by the same proportion as the positions.
Michael Ludwige6266a22019-03-07 11:24:32 -0500175 maskedOutset *= metadata.fInvLengths;
176 maskedOutsetCW *= nextCW(metadata.fInvLengths);
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400177 V4f du = nextCCW(quad->fU) - quad->fU;
178 V4f dv = nextCCW(quad->fV) - quad->fV;
Michael Ludwige6266a22019-03-07 11:24:32 -0500179 quad->fU += fma(maskedOutsetCW, nextCW(du), maskedOutset * du);
180 quad->fV += fma(maskedOutsetCW, nextCW(dv), maskedOutset * dv);
181 if (quad->fUVRCount == 3) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400182 V4f dr = nextCCW(quad->fR) - quad->fR;
Michael Ludwige6266a22019-03-07 11:24:32 -0500183 quad->fR += fma(maskedOutsetCW, nextCW(dr), maskedOutset * dr);
Michael Ludwigf995c052018-11-26 15:24:29 -0500184 }
185 }
186}
187
Michael Ludwige6266a22019-03-07 11:24:32 -0500188// Updates (x,y,w) to be at (x2d,y2d) once projected. Updates (u,v,r) to match if provided.
189// Gracefully handles 2D content if *w holds all 1s.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400190static void outset_projected_vertices(const V4f& x2d, const V4f& y2d,
Michael Ludwige6266a22019-03-07 11:24:32 -0500191 GrQuadAAFlags aaFlags, Vertices* quad) {
192 // Left to right, in device space, for each point
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400193 V4f e1x = skvx::shuffle<2, 3, 2, 3>(quad->fX) - skvx::shuffle<0, 1, 0, 1>(quad->fX);
194 V4f e1y = skvx::shuffle<2, 3, 2, 3>(quad->fY) - skvx::shuffle<0, 1, 0, 1>(quad->fY);
195 V4f e1w = skvx::shuffle<2, 3, 2, 3>(quad->fW) - skvx::shuffle<0, 1, 0, 1>(quad->fW);
Michael Ludwige6266a22019-03-07 11:24:32 -0500196 correct_bad_edges(fma(e1x, e1x, e1y * e1y) < kTolerance * kTolerance, &e1x, &e1y, &e1w);
197
198 // // Top to bottom, in device space, for each point
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400199 V4f e2x = skvx::shuffle<1, 1, 3, 3>(quad->fX) - skvx::shuffle<0, 0, 2, 2>(quad->fX);
200 V4f e2y = skvx::shuffle<1, 1, 3, 3>(quad->fY) - skvx::shuffle<0, 0, 2, 2>(quad->fY);
201 V4f e2w = skvx::shuffle<1, 1, 3, 3>(quad->fW) - skvx::shuffle<0, 0, 2, 2>(quad->fW);
Michael Ludwige6266a22019-03-07 11:24:32 -0500202 correct_bad_edges(fma(e2x, e2x, e2y * e2y) < kTolerance * kTolerance, &e2x, &e2y, &e2w);
203
204 // Can only move along e1 and e2 to reach the new 2D point, so we have
205 // x2d = (x + a*e1x + b*e2x) / (w + a*e1w + b*e2w) and
206 // y2d = (y + a*e1y + b*e2y) / (w + a*e1w + b*e2w) for some a, b
207 // This can be rewritten to a*c1x + b*c2x + c3x = 0; a * c1y + b*c2y + c3y = 0, where
208 // the cNx and cNy coefficients are:
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400209 V4f c1x = e1w * x2d - e1x;
210 V4f c1y = e1w * y2d - e1y;
211 V4f c2x = e2w * x2d - e2x;
212 V4f c2y = e2w * y2d - e2y;
213 V4f c3x = quad->fW * x2d - quad->fX;
214 V4f c3y = quad->fW * y2d - quad->fY;
Michael Ludwige6266a22019-03-07 11:24:32 -0500215
216 // Solve for a and b
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400217 V4f a, b, denom;
Michael Ludwige6266a22019-03-07 11:24:32 -0500218 if (aaFlags == GrQuadAAFlags::kAll) {
219 // When every edge is outset/inset, each corner can use both edge vectors
220 denom = c1x * c2y - c2x * c1y;
221 a = (c2x * c3y - c3x * c2y) / denom;
222 b = (c3x * c1y - c1x * c3y) / denom;
223 } else {
224 // Force a or b to be 0 if that edge cannot be used due to non-AA
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400225 M4f aMask = M4f{(aaFlags & GrQuadAAFlags::kLeft) ? kTrue : kFalse,
226 (aaFlags & GrQuadAAFlags::kLeft) ? kTrue : kFalse,
227 (aaFlags & GrQuadAAFlags::kRight) ? kTrue : kFalse,
228 (aaFlags & GrQuadAAFlags::kRight) ? kTrue : kFalse};
229 M4f bMask = M4f{(aaFlags & GrQuadAAFlags::kTop) ? kTrue : kFalse,
230 (aaFlags & GrQuadAAFlags::kBottom) ? kTrue : kFalse,
231 (aaFlags & GrQuadAAFlags::kTop) ? kTrue : kFalse,
232 (aaFlags & GrQuadAAFlags::kBottom) ? kTrue : kFalse};
Michael Ludwige6266a22019-03-07 11:24:32 -0500233
234 // When aMask[i]&bMask[i], then a[i], b[i], denom[i] match the kAll case.
235 // When aMask[i]&!bMask[i], then b[i] = 0, a[i] = -c3x/c1x or -c3y/c1y, using better denom
236 // When !aMask[i]&bMask[i], then a[i] = 0, b[i] = -c3x/c2x or -c3y/c2y, ""
237 // When !aMask[i]&!bMask[i], then both a[i] = 0 and b[i] = 0
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400238 M4f useC1x = abs(c1x) > abs(c1y);
239 M4f useC2x = abs(c2x) > abs(c2y);
240
241 denom = if_then_else(aMask,
242 if_then_else(bMask,
243 c1x * c2y - c2x * c1y, /* A & B */
244 if_then_else(useC1x, c1x, c1y)), /* A & !B */
245 if_then_else(bMask,
246 if_then_else(useC2x, c2x, c2y), /* !A & B */
247 V4f(1.f))); /* !A & !B */
248
249 a = if_then_else(aMask,
250 if_then_else(bMask,
251 c2x * c3y - c3x * c2y, /* A & B */
252 if_then_else(useC1x, -c3x, -c3y)), /* A & !B */
253 V4f(0.f)) / denom; /* !A */
254 b = if_then_else(bMask,
255 if_then_else(aMask,
256 c3x * c1y - c1x * c3y, /* A & B */
257 if_then_else(useC2x, -c3x, -c3y)), /* !A & B */
258 V4f(0.f)) / denom; /* !B */
Michael Ludwige6266a22019-03-07 11:24:32 -0500259 }
260
Michael Ludwig784184a2019-04-30 13:28:26 -0400261 V4f newW = quad->fW + a * e1w + b * e2w;
262 // If newW < 0, scale a and b such that the point reaches the infinity plane instead of crossing
263 // This breaks orthogonality of inset/outsets, but GPUs don't handle negative Ws well so this
264 // is far less visually disturbing (likely not noticeable since it's at extreme perspective).
265 // The alternative correction (multiply xyw by -1) has the disadvantage of changing how local
266 // coordinates would be interpolated.
267 static const float kMinW = 1e-6f;
268 if (any(newW < 0.f)) {
269 V4f scale = if_then_else(newW < kMinW, (kMinW - quad->fW) / (newW - quad->fW), V4f(1.f));
270 a *= scale;
271 b *= scale;
272 }
273
Michael Ludwige6266a22019-03-07 11:24:32 -0500274 quad->fX += a * e1x + b * e2x;
275 quad->fY += a * e1y + b * e2y;
276 quad->fW += a * e1w + b * e2w;
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400277 correct_bad_coords(abs(denom) < kTolerance, &quad->fX, &quad->fY, &quad->fW);
Michael Ludwige6266a22019-03-07 11:24:32 -0500278
279 if (quad->fUVRCount > 0) {
280 // Calculate R here so it can be corrected with U and V in case it's needed later
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400281 V4f e1u = skvx::shuffle<2, 3, 2, 3>(quad->fU) - skvx::shuffle<0, 1, 0, 1>(quad->fU);
282 V4f e1v = skvx::shuffle<2, 3, 2, 3>(quad->fV) - skvx::shuffle<0, 1, 0, 1>(quad->fV);
283 V4f e1r = skvx::shuffle<2, 3, 2, 3>(quad->fR) - skvx::shuffle<0, 1, 0, 1>(quad->fR);
Michael Ludwige6266a22019-03-07 11:24:32 -0500284 correct_bad_edges(fma(e1u, e1u, e1v * e1v) < kTolerance * kTolerance, &e1u, &e1v, &e1r);
285
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400286 V4f e2u = skvx::shuffle<1, 1, 3, 3>(quad->fU) - skvx::shuffle<0, 0, 2, 2>(quad->fU);
287 V4f e2v = skvx::shuffle<1, 1, 3, 3>(quad->fV) - skvx::shuffle<0, 0, 2, 2>(quad->fV);
288 V4f e2r = skvx::shuffle<1, 1, 3, 3>(quad->fR) - skvx::shuffle<0, 0, 2, 2>(quad->fR);
Michael Ludwige6266a22019-03-07 11:24:32 -0500289 correct_bad_edges(fma(e2u, e2u, e2v * e2v) < kTolerance * kTolerance, &e2u, &e2v, &e2r);
290
291 quad->fU += a * e1u + b * e2u;
292 quad->fV += a * e1v + b * e2v;
293 if (quad->fUVRCount == 3) {
294 quad->fR += a * e1r + b * e2r;
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400295 correct_bad_coords(abs(denom) < kTolerance, &quad->fU, &quad->fV, &quad->fR);
Michael Ludwige6266a22019-03-07 11:24:32 -0500296 } else {
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400297 correct_bad_coords(abs(denom) < kTolerance, &quad->fU, &quad->fV, nullptr);
Michael Ludwigf995c052018-11-26 15:24:29 -0500298 }
299 }
300}
301
Michael Ludwiga7662062019-09-26 10:54:08 -0400302static V4f degenerate_coverage(const V4f& px, const V4f& py, const Edges& edges) {
303 // Calculate distance of the 4 inset points (px, py) to the 4 edges
304 V4f d0 = fma(edges.fA[0], px, fma(edges.fB[0], py, edges.fC[0]));
305 V4f d1 = fma(edges.fA[1], px, fma(edges.fB[1], py, edges.fC[1]));
306 V4f d2 = fma(edges.fA[2], px, fma(edges.fB[2], py, edges.fC[2]));
307 V4f d3 = fma(edges.fA[3], px, fma(edges.fB[3], py, edges.fC[3]));
Michael Ludwige6266a22019-03-07 11:24:32 -0500308
Michael Ludwiga7662062019-09-26 10:54:08 -0400309 // For each point, pretend that there's a rectangle that touches e0 and e3 on the horizontal
310 // axis, so its width is "approximately" d0 + d3, and it touches e1 and e2 on the vertical axis
311 // so its height is d1 + d2. Pin each of these dimensions to [0, 1] and approximate the coverage
312 // at each point as clamp(d0+d3, 0, 1) x clamp(d1+d2, 0, 1). For rectilinear quads this is an
313 // accurate calculation of its area clipped to an aligned pixel. For arbitrary quads it is not
314 // mathematically accurate but qualitatively provides a stable value proportional to the size of
315 // the shape.
316 V4f w = max(0.f, min(1.f, d0 + d3));
317 V4f h = max(0.f, min(1.f, d1 + d2));
318 return w * h;
Michael Ludwige6266a22019-03-07 11:24:32 -0500319}
320
321// Outsets or insets xs/ys in place. To be used when the interior is very small, edges are near
322// parallel, or edges are very short/zero-length. Returns coverage for each vertex.
323// Requires (dx, dy) to already be fixed for empty edges.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400324static V4f compute_degenerate_quad(GrQuadAAFlags aaFlags, const V4f& mask, const Edges& edges,
Michael Ludwiga7662062019-09-26 10:54:08 -0400325 bool outset, Vertices* quad) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500326 // Move the edge 1/2 pixel in or out depending on 'outset'.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400327 V4f oc = edges.fC + mask * (outset ? 0.5f : -0.5f);
Michael Ludwige6266a22019-03-07 11:24:32 -0500328
329 // There are 6 points that we care about to determine the final shape of the polygon, which
330 // are the intersections between (e0,e2), (e1,e0), (e2,e3), (e3,e1) (corresponding to the
331 // 4 corners), and (e1, e2), (e0, e3) (representing the intersections of opposite edges).
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400332 V4f denom = edges.fA * nextCW(edges.fB) - edges.fB * nextCW(edges.fA);
333 V4f px = (edges.fB * nextCW(oc) - oc * nextCW(edges.fB)) / denom;
334 V4f py = (oc * nextCW(edges.fA) - edges.fA * nextCW(oc)) / denom;
335 correct_bad_coords(abs(denom) < kTolerance, &px, &py, nullptr);
Michael Ludwige6266a22019-03-07 11:24:32 -0500336
337 // Calculate the signed distances from these 4 corners to the other two edges that did not
338 // define the intersection. So p(0) is compared to e3,e1, p(1) to e3,e2 , p(2) to e0,e1, and
339 // p(3) to e0,e2
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400340 V4f dists1 = px * skvx::shuffle<3, 3, 0, 0>(edges.fA) +
341 py * skvx::shuffle<3, 3, 0, 0>(edges.fB) +
342 skvx::shuffle<3, 3, 0, 0>(oc);
343 V4f dists2 = px * skvx::shuffle<1, 2, 1, 2>(edges.fA) +
344 py * skvx::shuffle<1, 2, 1, 2>(edges.fB) +
345 skvx::shuffle<1, 2, 1, 2>(oc);
Michael Ludwige6266a22019-03-07 11:24:32 -0500346
347 // If all the distances are >= 0, the 4 corners form a valid quadrilateral, so use them as
348 // the 4 points. If any point is on the wrong side of both edges, the interior has collapsed
349 // and we need to use a central point to represent it. If all four points are only on the
350 // wrong side of 1 edge, one edge has crossed over another and we use a line to represent it.
351 // Otherwise, use a triangle that replaces the bad points with the intersections of
352 // (e1, e2) or (e0, e3) as needed.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400353 M4f d1v0 = dists1 < kTolerance;
354 M4f d2v0 = dists2 < kTolerance;
355 M4f d1And2 = d1v0 & d2v0;
356 M4f d1Or2 = d1v0 | d2v0;
Michael Ludwige6266a22019-03-07 11:24:32 -0500357
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400358 V4f coverage;
359 if (!any(d1Or2)) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500360 // Every dists1 and dists2 >= kTolerance so it's not degenerate, use all 4 corners as-is
361 // and use full coverage
362 coverage = 1.f;
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400363 } else if (any(d1And2)) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500364 // A point failed against two edges, so reduce the shape to a single point, which we take as
365 // the center of the original quad to ensure it is contained in the intended geometry. Since
366 // it has collapsed, we know the shape cannot cover a pixel so update the coverage.
367 SkPoint center = {0.25f * (quad->fX[0] + quad->fX[1] + quad->fX[2] + quad->fX[3]),
368 0.25f * (quad->fY[0] + quad->fY[1] + quad->fY[2] + quad->fY[3])};
Michael Ludwige6266a22019-03-07 11:24:32 -0500369 px = center.fX;
370 py = center.fY;
Michael Ludwiga7662062019-09-26 10:54:08 -0400371 coverage = degenerate_coverage(px, py, edges);
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400372 } else if (all(d1Or2)) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500373 // Degenerates to a line. Compare p[2] and p[3] to edge 0. If they are on the wrong side,
374 // that means edge 0 and 3 crossed, and otherwise edge 1 and 2 crossed.
375 if (dists1[2] < kTolerance && dists1[3] < kTolerance) {
376 // Edges 0 and 3 have crossed over, so make the line from average of (p0,p2) and (p1,p3)
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400377 px = 0.5f * (skvx::shuffle<0, 1, 0, 1>(px) + skvx::shuffle<2, 3, 2, 3>(px));
378 py = 0.5f * (skvx::shuffle<0, 1, 0, 1>(py) + skvx::shuffle<2, 3, 2, 3>(py));
Michael Ludwige6266a22019-03-07 11:24:32 -0500379 } else {
380 // Edges 1 and 2 have crossed over, so make the line from average of (p0,p1) and (p2,p3)
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400381 px = 0.5f * (skvx::shuffle<0, 0, 2, 2>(px) + skvx::shuffle<1, 1, 3, 3>(px));
382 py = 0.5f * (skvx::shuffle<0, 0, 2, 2>(py) + skvx::shuffle<1, 1, 3, 3>(py));
Michael Ludwige6266a22019-03-07 11:24:32 -0500383 }
Michael Ludwiga7662062019-09-26 10:54:08 -0400384 coverage = degenerate_coverage(px, py, edges);
Michael Ludwige6266a22019-03-07 11:24:32 -0500385 } else {
386 // This turns into a triangle. Replace corners as needed with the intersections between
387 // (e0,e3) and (e1,e2), which must now be calculated
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400388 using V2f = skvx::Vec<2, float>;
389 V2f eDenom = skvx::shuffle<0, 1>(edges.fA) * skvx::shuffle<3, 2>(edges.fB) -
390 skvx::shuffle<0, 1>(edges.fB) * skvx::shuffle<3, 2>(edges.fA);
391 V2f ex = (skvx::shuffle<0, 1>(edges.fB) * skvx::shuffle<3, 2>(oc) -
392 skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(edges.fB)) / eDenom;
393 V2f ey = (skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(edges.fA) -
394 skvx::shuffle<0, 1>(edges.fA) * skvx::shuffle<3, 2>(oc)) / eDenom;
Michael Ludwige6266a22019-03-07 11:24:32 -0500395
396 if (SkScalarAbs(eDenom[0]) > kTolerance) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400397 px = if_then_else(d1v0, V4f(ex[0]), px);
398 py = if_then_else(d1v0, V4f(ey[0]), py);
Michael Ludwige6266a22019-03-07 11:24:32 -0500399 }
400 if (SkScalarAbs(eDenom[1]) > kTolerance) {
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400401 px = if_then_else(d2v0, V4f(ex[1]), px);
402 py = if_then_else(d2v0, V4f(ey[1]), py);
Michael Ludwige6266a22019-03-07 11:24:32 -0500403 }
404
405 coverage = 1.f;
406 }
407
408 outset_projected_vertices(px, py, aaFlags, quad);
409 return coverage;
Michael Ludwigf995c052018-11-26 15:24:29 -0500410}
411
Michael Ludwig93aeba02018-12-21 09:50:31 -0500412// Computes the vertices for the two nested quads used to create AA edges. The original single quad
Michael Ludwige6266a22019-03-07 11:24:32 -0500413// should be duplicated as input in 'inner' and 'outer', and the resulting quad frame will be
414// stored in-place on return. Returns per-vertex coverage for the inner vertices.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400415static V4f compute_nested_quad_vertices(GrQuadAAFlags aaFlags, bool rectilinear,
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400416 Vertices* inner, Vertices* outer, SkRect* domain) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500417 SkASSERT(inner->fUVRCount == 0 || inner->fUVRCount == 2 || inner->fUVRCount == 3);
418 SkASSERT(outer->fUVRCount == inner->fUVRCount);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400419
Michael Ludwige6266a22019-03-07 11:24:32 -0500420 QuadMetadata metadata = get_metadata(*inner, aaFlags);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400421
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400422 // Calculate domain first before updating vertices. It's only used when not rectilinear.
423 if (!rectilinear) {
424 SkASSERT(domain);
425 // The domain is the bounding box of the quad, outset by 0.5. Don't worry about edge masks
426 // since the FP only applies the domain on the exterior triangles, which are degenerate for
427 // non-AA edges.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400428 domain->fLeft = min(outer->fX) - 0.5f;
429 domain->fRight = max(outer->fX) + 0.5f;
430 domain->fTop = min(outer->fY) - 0.5f;
431 domain->fBottom = max(outer->fY) + 0.5f;
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400432 }
433
Michael Ludwig93aeba02018-12-21 09:50:31 -0500434 // When outsetting, we want the new edge to be .5px away from the old line, which means the
Michael Ludwige6266a22019-03-07 11:24:32 -0500435 // corners may need to be adjusted by more than .5px if the matrix had sheer. This adjustment
436 // is only computed if there are no empty edges, and it may signal going through the slow path.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400437 V4f outset = 0.5f;
Michael Ludwige6266a22019-03-07 11:24:32 -0500438 if (get_optimized_outset(metadata, rectilinear, &outset)) {
439 // Since it's not subpixel, outsetting and insetting are trivial vector additions.
440 outset_vertices(outset, metadata, outer);
441 outset_vertices(-outset, metadata, inner);
442 return 1.f;
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400443 }
Michael Ludwig4921dc32018-12-03 14:57:29 +0000444
Michael Ludwige6266a22019-03-07 11:24:32 -0500445 // Only compute edge equations once since they are the same for inner and outer quads
446 Edges edges = get_edge_equations(metadata, *inner);
Michael Ludwigf995c052018-11-26 15:24:29 -0500447
Michael Ludwige6266a22019-03-07 11:24:32 -0500448 // Calculate both outset and inset, returning the coverage reported for the inset, since the
449 // outset will always have 0.0f.
450 compute_degenerate_quad(aaFlags, metadata.fMask, edges, true, outer);
451 return compute_degenerate_quad(aaFlags, metadata.fMask, edges, false, inner);
Michael Ludwigf995c052018-11-26 15:24:29 -0500452}
453
Michael Ludwige6266a22019-03-07 11:24:32 -0500454// Generalizes compute_nested_quad_vertices to extrapolate local coords such that after perspective
455// division of the device coordinates, the original local coordinate value is at the original
456// un-outset device position.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400457static V4f compute_nested_persp_quad_vertices(const GrQuadAAFlags aaFlags, Vertices* inner,
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400458 Vertices* outer, SkRect* domain) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500459 SkASSERT(inner->fUVRCount == 0 || inner->fUVRCount == 2 || inner->fUVRCount == 3);
460 SkASSERT(outer->fUVRCount == inner->fUVRCount);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500461
Michael Ludwige6266a22019-03-07 11:24:32 -0500462 // Calculate the projected 2D quad and use it to form projeccted inner/outer quads
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400463 V4f iw = 1.0f / inner->fW;
464 V4f x2d = inner->fX * iw;
465 V4f y2d = inner->fY * iw;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500466
Michael Ludwige6266a22019-03-07 11:24:32 -0500467 Vertices inner2D = { x2d, y2d, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; // No uvr outsetting in 2D
468 Vertices outer2D = inner2D;
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400469
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400470 V4f coverage = compute_nested_quad_vertices(
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400471 aaFlags, /* rect */ false, &inner2D, &outer2D, domain);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400472
Michael Ludwige6266a22019-03-07 11:24:32 -0500473 // Now map from the 2D inset/outset back to 3D and update the local coordinates as well
474 outset_projected_vertices(inner2D.fX, inner2D.fY, aaFlags, inner);
475 outset_projected_vertices(outer2D.fX, outer2D.fY, aaFlags, outer);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500476
Michael Ludwige6266a22019-03-07 11:24:32 -0500477 return coverage;
Eric Boren98cb1592018-11-26 18:38:05 +0000478}
479
Michael Ludwig93aeba02018-12-21 09:50:31 -0500480// Writes four vertices in triangle strip order, including the additional data for local
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400481// coordinates, geometry + texture domains, color, and coverage as needed to satisfy the vertex spec
Michael Ludwig93aeba02018-12-21 09:50:31 -0500482static void write_quad(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Robert Phillips29f38542019-10-16 09:20:25 -0400483 GrQuadPerEdgeAA::CoverageMode mode, const V4f& coverage, SkPMColor4f color4f,
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400484 const SkRect& geomDomain, const SkRect& texDomain, const Vertices& quad) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500485 static constexpr auto If = GrVertexWriter::If<float>;
486
Michael Ludwig553e9a92018-11-29 12:38:35 -0500487 for (int i = 0; i < 4; ++i) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500488 // save position, this is a float2 or float3 or float4 depending on the combination of
489 // perspective and coverage mode.
Michael Ludwige6266a22019-03-07 11:24:32 -0500490 vb->write(quad.fX[i], quad.fY[i],
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400491 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, quad.fW[i]),
Robert Phillips29f38542019-10-16 09:20:25 -0400492 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
Michael Ludwig4921dc32018-12-03 14:57:29 +0000493
Michael Ludwig93aeba02018-12-21 09:50:31 -0500494 // save color
495 if (spec.hasVertexColors()) {
Brian Salomon1d835422019-03-13 16:11:44 -0400496 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
Michael Ludwige6266a22019-03-07 11:24:32 -0500497 vb->write(GrVertexColor(
Robert Phillips29f38542019-10-16 09:20:25 -0400498 color4f * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
499 wide));
Michael Ludwig93aeba02018-12-21 09:50:31 -0500500 }
501
502 // save local position
503 if (spec.hasLocalCoords()) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500504 vb->write(quad.fU[i], quad.fV[i],
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400505 If(spec.localQuadType() == GrQuad::Type::kPerspective, quad.fR[i]));
Michael Ludwig93aeba02018-12-21 09:50:31 -0500506 }
507
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400508 // save the geometry domain
509 if (spec.requiresGeometryDomain()) {
510 vb->write(geomDomain);
511 }
512
513 // save the texture domain
Michael Ludwig93aeba02018-12-21 09:50:31 -0500514 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400515 vb->write(texDomain);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500516 }
517 }
518}
519
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400520} // anonymous namespace
521
Michael Ludwigc182b942018-11-16 10:27:51 -0500522namespace GrQuadPerEdgeAA {
523
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400524IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
525 if (aa == GrAAType::kCoverage) {
526 return IndexBufferOption::kPictureFramed;
527 } else if (numQuads > 1) {
528 return IndexBufferOption::kIndexedRects;
529 } else {
530 return IndexBufferOption::kTriStrips;
531 }
532}
533
Brian Osman8fa7ab42019-03-18 10:22:42 -0400534// This is a more elaborate version of SkPMColor4fNeedsWideColor that allows "no color" for white
535ColorType MinColorType(SkPMColor4f color, GrClampType clampType, const GrCaps& caps) {
Brian Salomon1d835422019-03-13 16:11:44 -0400536 if (color == SK_PMColor4fWHITE) {
537 return ColorType::kNone;
Brian Salomon1d835422019-03-13 16:11:44 -0400538 } else {
Brian Osman8fa7ab42019-03-18 10:22:42 -0400539 return SkPMColor4fNeedsWideColor(color, clampType, caps) ? ColorType::kHalf
540 : ColorType::kByte;
Brian Salomon1d835422019-03-13 16:11:44 -0400541 }
542}
543
Michael Ludwigc182b942018-11-16 10:27:51 -0500544////////////////// Tessellate Implementation
545
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400546void* Tessellate(void* vertices, const VertexSpec& spec, const GrQuad& deviceQuad,
547 const SkPMColor4f& color4f, const GrQuad& localQuad, const SkRect& domain,
Michael Ludwigc182b942018-11-16 10:27:51 -0500548 GrQuadAAFlags aaFlags) {
Michael Ludwig41f395d2019-05-23 13:59:45 -0400549 SkASSERT(deviceQuad.quadType() <= spec.deviceQuadType());
550 SkASSERT(!spec.hasLocalCoords() || localQuad.quadType() <= spec.localQuadType());
551
Robert Phillips29f38542019-10-16 09:20:25 -0400552 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400553
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400554 // Load position data into V4fs (always x, y, and load w to avoid branching down the road)
Michael Ludwige6266a22019-03-07 11:24:32 -0500555 Vertices outer;
556 outer.fX = deviceQuad.x4f();
557 outer.fY = deviceQuad.y4f();
558 outer.fW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400559
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400560 // Load local position data into V4fs (either none, just u,v or all three)
Michael Ludwige6266a22019-03-07 11:24:32 -0500561 outer.fUVRCount = spec.localDimensionality();
Michael Ludwigc182b942018-11-16 10:27:51 -0500562 if (spec.hasLocalCoords()) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500563 outer.fU = localQuad.x4f();
564 outer.fV = localQuad.y4f();
565 outer.fR = localQuad.w4f(); // Will be ignored if the local quad type isn't perspective
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400566 }
567
Michael Ludwigc182b942018-11-16 10:27:51 -0500568 GrVertexWriter vb{vertices};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500569 if (spec.usesCoverageAA()) {
570 SkASSERT(mode == CoverageMode::kWithPosition || mode == CoverageMode::kWithColor);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500571 // Must calculate two new quads, an outset and inset by .5 in projected device space, so
Michael Ludwige6266a22019-03-07 11:24:32 -0500572 // duplicate the original quad for the inner space
573 Vertices inner = outer;
Michael Ludwigc182b942018-11-16 10:27:51 -0500574
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400575 SkRect geomDomain;
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400576 V4f maxCoverage = 1.f;
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400577 if (spec.deviceQuadType() == GrQuad::Type::kPerspective) {
Michael Ludwige6266a22019-03-07 11:24:32 -0500578 // For perspective, send quads with all edges non-AA through the tessellation to ensure
579 // their corners are processed the same as adjacent quads. This approach relies on
580 // solving edge equations to reconstruct corners, which can create seams if an inner
581 // fully non-AA quad is not similarly processed.
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400582 maxCoverage = compute_nested_persp_quad_vertices(aaFlags, &inner, &outer, &geomDomain);
Michael Ludwige6266a22019-03-07 11:24:32 -0500583 } else if (aaFlags != GrQuadAAFlags::kNone) {
584 // In 2D, the simpler corner math does not cause issues with seaming against non-AA
585 // inner quads.
586 maxCoverage = compute_nested_quad_vertices(
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400587 aaFlags, spec.deviceQuadType() <= GrQuad::Type::kRectilinear, &inner, &outer,
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400588 &geomDomain);
Michael Ludwig25071cc2019-04-12 09:23:22 -0400589 } else if (spec.requiresGeometryDomain()) {
590 // The quad itself wouldn't need a geometric domain, but the batch does, so set the
591 // domain to the bounds of the X/Y coords. Since it's non-AA, this won't actually be
592 // evaluated by the shader, but make sure not to upload uninitialized data.
Michael Ludwigb3461fa2019-04-30 11:50:55 -0400593 geomDomain.fLeft = min(outer.fX);
594 geomDomain.fRight = max(outer.fX);
595 geomDomain.fTop = min(outer.fY);
596 geomDomain.fBottom = max(outer.fY);
Michael Ludwige6266a22019-03-07 11:24:32 -0500597 }
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400598
Michael Ludwig93aeba02018-12-21 09:50:31 -0500599 // Write two quads for inner and outer, inner will use the
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400600 write_quad(&vb, spec, mode, maxCoverage, color4f, geomDomain, domain, inner);
601 write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain, outer);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500602 } else {
603 // No outsetting needed, just write a single quad with full coverage
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400604 SkASSERT(mode == CoverageMode::kNone && !spec.requiresGeometryDomain());
605 write_quad(&vb, spec, mode, 1.f, color4f, SkRect::MakeEmpty(), domain, outer);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400606 }
Michael Ludwigc182b942018-11-16 10:27:51 -0500607
608 return vb.fPtr;
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400609}
Michael Ludwig20e909e2018-10-30 10:43:57 -0400610
Michael Ludwig93aeba02018-12-21 09:50:31 -0500611bool ConfigureMeshIndices(GrMeshDrawOp::Target* target, GrMesh* mesh, const VertexSpec& spec,
612 int quadCount) {
Robert Phillipsee08d522019-10-28 16:34:44 -0400613 auto resourceProvider = target->resourceProvider();
614
Michael Ludwig93aeba02018-12-21 09:50:31 -0500615 if (spec.usesCoverageAA()) {
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400616 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed);
617
Michael Ludwig93aeba02018-12-21 09:50:31 -0500618 // AA quads use 8 vertices, basically nested rectangles
Robert Phillipsee08d522019-10-28 16:34:44 -0400619 sk_sp<const GrGpuBuffer> ibuffer = resourceProvider->refAAQuadIndexBuffer();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500620 if (!ibuffer) {
621 return false;
622 }
623
624 mesh->setPrimitiveType(GrPrimitiveType::kTriangles);
Robert Phillipsee08d522019-10-28 16:34:44 -0400625 mesh->setIndexedPatterned(std::move(ibuffer),
626 GrResourceProvider::NumIndicesPerAAQuad(),
627 GrResourceProvider::NumVertsPerAAQuad(),
628 quadCount,
629 GrResourceProvider::MaxNumAAQuads());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500630 } else {
631 // Non-AA quads use 4 vertices, and regular triangle strip layout
632 if (quadCount > 1) {
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400633 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
634
Robert Phillipsee08d522019-10-28 16:34:44 -0400635 sk_sp<const GrGpuBuffer> ibuffer = resourceProvider->refNonAAQuadIndexBuffer();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500636 if (!ibuffer) {
637 return false;
638 }
639
640 mesh->setPrimitiveType(GrPrimitiveType::kTriangles);
Robert Phillipsee08d522019-10-28 16:34:44 -0400641 mesh->setIndexedPatterned(std::move(ibuffer),
642 GrResourceProvider::NumIndicesPerNonAAQuad(),
643 GrResourceProvider::NumVertsPerNonAAQuad(),
644 quadCount,
645 GrResourceProvider::MaxNumNonAAQuads());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500646 } else {
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400647 SkASSERT(spec.indexBufferOption() != IndexBufferOption::kPictureFramed);
648
Michael Ludwig93aeba02018-12-21 09:50:31 -0500649 mesh->setPrimitiveType(GrPrimitiveType::kTriangleStrip);
650 mesh->setNonIndexedNonInstanced(4);
651 }
652 }
653
654 return true;
655}
656
Michael Ludwigc182b942018-11-16 10:27:51 -0500657////////////////// VertexSpec Implementation
Michael Ludwig20e909e2018-10-30 10:43:57 -0400658
Michael Ludwigc182b942018-11-16 10:27:51 -0500659int VertexSpec::deviceDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400660 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
Michael Ludwigc182b942018-11-16 10:27:51 -0500661}
662
663int VertexSpec::localDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400664 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
Michael Ludwigc182b942018-11-16 10:27:51 -0500665}
666
Robert Phillips29f38542019-10-16 09:20:25 -0400667CoverageMode VertexSpec::coverageMode() const {
668 if (this->usesCoverageAA()) {
669 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
670 !this->requiresGeometryDomain()) {
671 // Using a geometric domain acts as a second source of coverage and folding
672 // the original coverage into color makes it impossible to apply the color's
673 // alpha to the geometric domain's coverage when the original shape is clipped.
674 return CoverageMode::kWithColor;
675 } else {
676 return CoverageMode::kWithPosition;
677 }
678 } else {
679 return CoverageMode::kNone;
680 }
681}
682
683// This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
684size_t VertexSpec::vertexSize() const {
685 bool needsPerspective = (this->deviceDimensionality() == 3);
686 CoverageMode coverageMode = this->coverageMode();
687
688 size_t count = 0;
689
690 if (coverageMode == CoverageMode::kWithPosition) {
691 if (needsPerspective) {
692 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
693 } else {
694 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
695 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
696 }
697 } else {
698 if (needsPerspective) {
699 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
700 } else {
701 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
702 }
703 }
704
705 if (this->requiresGeometryDomain()) {
706 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
707 }
708
709 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
710
711 if (ColorType::kByte == this->colorType()) {
712 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
713 } else if (ColorType::kHalf == this->colorType()) {
714 count += GrVertexAttribTypeSize(kHalf4_GrVertexAttribType);
715 }
716
717 if (this->hasDomain()) {
718 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
719 }
720
721 return count;
722}
723
Michael Ludwig467994d2018-12-03 14:58:31 +0000724////////////////// Geometry Processor Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500725
Michael Ludwig467994d2018-12-03 14:58:31 +0000726class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
727public:
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400728 using Saturate = GrTextureOp::Saturate;
Michael Ludwig20e909e2018-10-30 10:43:57 -0400729
Michael Ludwig467994d2018-12-03 14:58:31 +0000730 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& spec) {
731 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400732 }
733
Michael Ludwig467994d2018-12-03 14:58:31 +0000734 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400735 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500736 const GrSamplerState& samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400737 const GrSwizzle& swizzle, uint32_t extraSamplerKey,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400738 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
739 Saturate saturate) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000740 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(
Robert Phillipsf272bea2019-10-17 08:56:16 -0400741 vertexSpec, caps, backendFormat, samplerState, swizzle, extraSamplerKey,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400742 std::move(textureColorSpaceXform), saturate));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400743 }
744
Michael Ludwig467994d2018-12-03 14:58:31 +0000745 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
Michael Ludwig024e2622018-11-30 13:25:55 -0500746
Michael Ludwig467994d2018-12-03 14:58:31 +0000747 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400748 // texturing, device-dimensions are single bit flags
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400749 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
750 | (fSampler.isInitialized() ? 0 : 0x2)
751 | (fNeedsPerspective ? 0 : 0x4)
752 | (fSaturate == Saturate::kNo ? 0 : 0x8);
Michael Ludwig467994d2018-12-03 14:58:31 +0000753 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
754 if (fLocalCoord.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400755 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
Brian Osman78dc72c2018-12-03 13:20:43 +0000756 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000757 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
Michael Ludwig93aeba02018-12-21 09:50:31 -0500758 if (fColor.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400759 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500760 }
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400761 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
762 // position+geomdomain
763 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500764 if (fCoverageMode != CoverageMode::kNone) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400765 x |= fGeomDomain.isInitialized()
766 ? 0x300
767 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
Michael Ludwig467994d2018-12-03 14:58:31 +0000768 }
769
770 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
771 b->add32(x);
Brian Osman78dc72c2018-12-03 13:20:43 +0000772 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000773
774 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
775 class GLSLProcessor : public GrGLSLGeometryProcessor {
776 public:
777 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
778 FPCoordTransformIter&& transformIter) override {
779 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
780 if (gp.fLocalCoord.isInitialized()) {
781 this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
782 }
783 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
784 }
785
786 private:
787 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
788 using Interpolation = GrGLSLVaryingHandler::Interpolation;
789
790 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
791 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
792 gp.fTextureColorSpaceXform.get());
793
794 args.fVaryingHandler->emitAttributes(gp);
795
Michael Ludwig93aeba02018-12-21 09:50:31 -0500796 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
797 // Strip last channel from the vertex attribute to remove coverage and get the
798 // actual position
799 if (gp.fNeedsPerspective) {
800 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
801 gp.fPosition.name());
802 } else {
803 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
804 gp.fPosition.name());
805 }
806 gpArgs->fPositionVar = {"position",
807 gp.fNeedsPerspective ? kFloat3_GrSLType
808 : kFloat2_GrSLType,
809 GrShaderVar::kNone_TypeModifier};
Michael Ludwig467994d2018-12-03 14:58:31 +0000810 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500811 // No coverage to eliminate
812 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
Michael Ludwig467994d2018-12-03 14:58:31 +0000813 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000814
815 // Handle local coordinates if they exist
816 if (gp.fLocalCoord.isInitialized()) {
817 // NOTE: If the only usage of local coordinates is for the inline texture fetch
818 // before FPs, then there are no registered FPCoordTransforms and this ends up
819 // emitting nothing, so there isn't a duplication of local coordinates
820 this->emitTransforms(args.fVertBuilder,
821 args.fVaryingHandler,
822 args.fUniformHandler,
823 gp.fLocalCoord.asShaderVar(),
824 args.fFPCoordTransformHandler);
825 }
826
827 // Solid color before any texturing gets modulated in
828 if (gp.fColor.isInitialized()) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400829 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500830 // The color cannot be flat if the varying coverage has been modulated into it
Michael Ludwig467994d2018-12-03 14:58:31 +0000831 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
Michael Ludwig93aeba02018-12-21 09:50:31 -0500832 gp.fCoverageMode == CoverageMode::kWithColor ?
833 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
834 } else {
835 // Output color must be initialized to something
836 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
Michael Ludwig467994d2018-12-03 14:58:31 +0000837 }
838
839 // If there is a texture, must also handle texture coordinates and reading from
840 // the texture in the fragment shader before continuing to fragment processors.
841 if (gp.fSampler.isInitialized()) {
842 // Texture coordinates clamped by the domain on the fragment shader; if the GP
843 // has a texture, it's guaranteed to have local coordinates
844 args.fFragBuilder->codeAppend("float2 texCoord;");
845 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
846 // Can't do a pass through since we need to perform perspective division
847 GrGLSLVarying v(gp.fLocalCoord.gpuType());
848 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
849 args.fVertBuilder->codeAppendf("%s = %s;",
850 v.vsOut(), gp.fLocalCoord.name());
851 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
852 v.fsIn(), v.fsIn());
853 } else {
854 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
855 }
856
857 // Clamp the now 2D localCoordName variable by the domain if it is provided
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400858 if (gp.fTexDomain.isInitialized()) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000859 args.fFragBuilder->codeAppend("float4 domain;");
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400860 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Michael Ludwig467994d2018-12-03 14:58:31 +0000861 Interpolation::kCanBeFlat);
862 args.fFragBuilder->codeAppend(
863 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
864 }
865
866 // Now modulate the starting output color by the texture lookup
867 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
868 args.fFragBuilder->appendTextureLookupAndModulate(
869 args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
870 &fTextureColorSpaceXformHelper);
871 args.fFragBuilder->codeAppend(";");
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400872 if (gp.fSaturate == Saturate::kYes) {
873 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
874 args.fOutputColor, args.fOutputColor);
875 }
876 } else {
877 // Saturate is only intended for use with a proxy to account for the fact
878 // that GrTextureOp skips SkPaint conversion, which normally handles this.
879 SkASSERT(gp.fSaturate == Saturate::kNo);
Michael Ludwig467994d2018-12-03 14:58:31 +0000880 }
881
882 // And lastly, output the coverage calculation code
Michael Ludwig93aeba02018-12-21 09:50:31 -0500883 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
884 GrGLSLVarying coverage(kFloat_GrSLType);
885 args.fVaryingHandler->addVarying("coverage", &coverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000886 if (gp.fNeedsPerspective) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400887 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
888 // the fragment shader to get screen-space linear coverage.
889 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
890 coverage.vsOut(), gp.fPosition.name(),
891 gp.fPosition.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400892 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
893 coverage.fsIn());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500894 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400895 args.fVertBuilder->codeAppendf("%s = %s;",
896 coverage.vsOut(), gp.fCoverage.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400897 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
Michael Ludwig467994d2018-12-03 14:58:31 +0000898 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500899
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400900 if (gp.fGeomDomain.isInitialized()) {
901 // Calculate distance from sk_FragCoord to the 4 edges of the domain
902 // and clamp them to (0, 1). Use the minimum of these and the original
903 // coverage. This only has to be done in the exterior triangles, the
904 // interior of the quad geometry can never be clipped by the domain box.
905 args.fFragBuilder->codeAppend("float4 geoDomain;");
906 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
907 Interpolation::kCanBeFlat);
908 args.fFragBuilder->codeAppend(
909 "if (coverage < 0.5) {"
910 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
911 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
912 " float2 dists2 = dists4.xy * dists4.zw;"
913 " coverage = min(coverage, dists2.x * dists2.y);"
914 "}");
915 }
916
917 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
918 args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000919 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500920 // Set coverage to 1, since it's either non-AA or the coverage was already
921 // folded into the output color
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400922 SkASSERT(!gp.fGeomDomain.isInitialized());
Ethan Nicholase1f55022019-02-05 17:17:40 -0500923 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000924 }
925 }
926 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
927 };
928 return new GLSLProcessor;
929 }
930
931private:
932 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
933 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
934 , fTextureColorSpaceXform(nullptr) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500935 SkASSERT(!spec.hasDomain());
Michael Ludwig467994d2018-12-03 14:58:31 +0000936 this->initializeAttrs(spec);
937 this->setTextureSamplerCnt(0);
938 }
939
Brian Salomon67529b22019-08-13 15:31:04 -0400940 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
941 const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400942 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500943 const GrSamplerState& samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400944 const GrSwizzle& swizzle,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500945 uint32_t extraSamplerKey,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400946 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
947 Saturate saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000948 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400949 , fSaturate(saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000950 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
Robert Phillipsf272bea2019-10-17 08:56:16 -0400951 , fSampler(samplerState, backendFormat, swizzle, extraSamplerKey) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500952 SkASSERT(spec.hasLocalCoords());
Michael Ludwig467994d2018-12-03 14:58:31 +0000953 this->initializeAttrs(spec);
954 this->setTextureSamplerCnt(1);
955 }
956
Robert Phillips29f38542019-10-16 09:20:25 -0400957 // This needs to stay in sync w/ VertexSpec::vertexSize
Michael Ludwig467994d2018-12-03 14:58:31 +0000958 void initializeAttrs(const VertexSpec& spec) {
959 fNeedsPerspective = spec.deviceDimensionality() == 3;
Robert Phillips29f38542019-10-16 09:20:25 -0400960 fCoverageMode = spec.coverageMode();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500961
962 if (fCoverageMode == CoverageMode::kWithPosition) {
963 if (fNeedsPerspective) {
964 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
965 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400966 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
967 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500968 }
969 } else {
970 if (fNeedsPerspective) {
971 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
972 } else {
973 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
974 }
975 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000976
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400977 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
978 // outsetting can go beyond a half pixel.
979 if (spec.requiresGeometryDomain()) {
980 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
981 }
982
Michael Ludwig467994d2018-12-03 14:58:31 +0000983 int localDim = spec.localDimensionality();
984 if (localDim == 3) {
985 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
986 } else if (localDim == 2) {
987 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
988 } // else localDim == 0 and attribute remains uninitialized
989
990 if (ColorType::kByte == spec.colorType()) {
991 fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
992 } else if (ColorType::kHalf == spec.colorType()) {
993 fColor = {"color", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
994 }
995
996 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400997 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
Michael Ludwig467994d2018-12-03 14:58:31 +0000998 }
999
Jim Van Verthd5d9c212019-05-02 10:22:10 -04001000 this->setVertexAttributes(&fPosition, 6);
Michael Ludwig467994d2018-12-03 14:58:31 +00001001 }
1002
1003 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
1004
Michael Ludwig93aeba02018-12-21 09:50:31 -05001005 Attribute fPosition; // May contain coverage as last channel
Jim Van Verthd5d9c212019-05-02 10:22:10 -04001006 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
Michael Ludwig93aeba02018-12-21 09:50:31 -05001007 Attribute fColor; // May have coverage modulated in if the FPs support it
Michael Ludwig467994d2018-12-03 14:58:31 +00001008 Attribute fLocalCoord;
Michael Ludwigdcfbe322019-04-01 14:55:54 -04001009 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
1010 Attribute fTexDomain; // Texture-space bounding box on local coords
Michael Ludwig467994d2018-12-03 14:58:31 +00001011
Michael Ludwig93aeba02018-12-21 09:50:31 -05001012 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
1013 // and may mean 2d with coverage, or 3d with no coverage
Michael Ludwig467994d2018-12-03 14:58:31 +00001014 bool fNeedsPerspective;
Brian Salomonf19f9ca2019-09-18 15:54:26 -04001015 // Should saturate() be called on the color? Only relevant when created with a texture.
1016 Saturate fSaturate = Saturate::kNo;
Michael Ludwig93aeba02018-12-21 09:50:31 -05001017 CoverageMode fCoverageMode;
Michael Ludwig467994d2018-12-03 14:58:31 +00001018
1019 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
1020 // to skip texturing.
1021 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
1022 TextureSampler fSampler;
1023
1024 typedef GrGeometryProcessor INHERITED;
1025};
1026
1027sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec) {
1028 return QuadPerEdgeAAGeometryProcessor::Make(spec);
1029}
1030
1031sk_sp<GrGeometryProcessor> MakeTexturedProcessor(const VertexSpec& spec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -04001032 const GrBackendFormat& backendFormat,
Brian Salomon67529b22019-08-13 15:31:04 -04001033 const GrSamplerState& samplerState,
1034 const GrSwizzle& swizzle, uint32_t extraSamplerKey,
Brian Salomonf19f9ca2019-09-18 15:54:26 -04001035 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
1036 Saturate saturate) {
Robert Phillipsf272bea2019-10-17 08:56:16 -04001037 return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, backendFormat, samplerState, swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -04001038 extraSamplerKey, std::move(textureColorSpaceXform),
1039 saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -04001040}
Michael Ludwigc182b942018-11-16 10:27:51 -05001041
1042} // namespace GrQuadPerEdgeAA