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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
9
10#include "GrVkUtil.h"
11#include "glsl/GrGLSLCaps.h"
12#include "vk/GrVkInterface.h"
jvanverthfd7bd452016-03-25 06:29:52 -070013#include "vk/GrVkBackendContext.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielc5ec1402016-03-28 12:14:42 -070020
Greg Daniel164a9f02016-02-22 09:56:40 -050021 /**************************************************************************
22 * GrDrawTargetCaps fields
23 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070024 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070025 fSRGBSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070026 fNPOTTextureTileSupport = true; // always available in Vulkan
jvanverthc8ef0532016-05-03 10:45:48 -070027 fTwoSidedStencilSupport = true; // always available in Vulkan
egdaniel50134cc2016-05-23 12:34:38 -070028 fStencilWrapOpsSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070029 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050030 fReuseScratchTextures = true; //TODO: figure this out
31 fGpuTracingSupport = false; //TODO: figure this out
32 fCompressedTexSubImageSupport = false; //TODO: figure this out
33 fOversizedStencilSupport = false; //TODO: figure this out
34
egdaniel9cb63402016-06-23 08:37:05 -070035 fUseDrawInsteadOfClear = false;
Greg Daniel164a9f02016-02-22 09:56:40 -050036
37 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070038 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050039
40 fMaxRenderTargetSize = 4096; // minimum required by spec
41 fMaxTextureSize = 4096; // minimum required by spec
42 fMaxColorSampleCount = 4; // minimum required by spec
43 fMaxStencilSampleCount = 4; // minimum required by spec
44
Greg Daniel164a9f02016-02-22 09:56:40 -050045 fShaderCaps.reset(new GrGLSLCaps(contextOptions));
46
egdanielc5ec1402016-03-28 12:14:42 -070047 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050048}
49
50void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070051 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050052
egdanield5e3b9e2016-03-08 12:19:54 -080053 VkPhysicalDeviceProperties properties;
54 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
55
egdanield5e3b9e2016-03-08 12:19:54 -080056 VkPhysicalDeviceMemoryProperties memoryProperties;
57 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
58
jvanverthfd7bd452016-03-25 06:29:52 -070059 this->initGrCaps(properties, memoryProperties, featureFlags);
60 this->initGLSLCaps(properties, featureFlags);
egdaniel8f1dcaa2016-04-01 10:10:45 -070061 this->initConfigTable(vkInterface, physDev);
62 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050063
egdanielc5ec1402016-03-28 12:14:42 -070064 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070065 // Currently disabling this feature since it does not play well with validation layers which
66 // expect a SPIR-V shader
67 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070068 }
Greg Daniel164a9f02016-02-22 09:56:40 -050069
egdaniel6fa0a912016-09-12 11:51:29 -070070 if (kQualcomm_VkVendor == properties.vendorID) {
71 fMustDoCopiesFromOrigin = true;
72 }
73
Greg Daniel164a9f02016-02-22 09:56:40 -050074 this->applyOptionsOverrides(contextOptions);
egdanielc5ec1402016-03-28 12:14:42 -070075 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
76 glslCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -050077}
78
79int get_max_sample_count(VkSampleCountFlags flags) {
80 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
81 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
82 return 0;
83 }
84 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
85 return 2;
86 }
87 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
88 return 4;
89 }
90 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
91 return 8;
92 }
93 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
94 return 16;
95 }
96 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
97 return 32;
98 }
99 return 64;
100}
101
102void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
103 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
104 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
105
106 fMaxColorSampleCount = get_max_sample_count(colorSamples);
107 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
108}
109
egdanield5e3b9e2016-03-08 12:19:54 -0800110void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700111 const VkPhysicalDeviceMemoryProperties& memoryProperties,
112 uint32_t featureFlags) {
bsalomon7dbd45d2016-03-23 10:40:53 -0700113 fMaxVertexAttributes = properties.limits.maxVertexInputAttributes;
egdanield5e3b9e2016-03-08 12:19:54 -0800114 // We could actually query and get a max size for each config, however maxImageDimension2D will
115 // give the minimum max size across all configs. So for simplicity we will use that for now.
116 fMaxRenderTargetSize = properties.limits.maxImageDimension2D;
117 fMaxTextureSize = properties.limits.maxImageDimension2D;
118
119 this->initSampleCount(properties);
120
egdanield5e3b9e2016-03-08 12:19:54 -0800121 // Assuming since we will always map in the end to upload the data we might as well just map
122 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700123 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800124
125 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
126
127 fStencilWrapOpsSupport = true;
128 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700129 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
egdanield5e3b9e2016-03-08 12:19:54 -0800130}
131
jvanverthfd7bd452016-03-25 06:29:52 -0700132void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties,
133 uint32_t featureFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500134 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
egdaniel3a15fd42016-04-05 11:00:29 -0700135 glslCaps->fVersionDeclString = "#version 330\n";
136
Greg Daniel164a9f02016-02-22 09:56:40 -0500137
138 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
139 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
140 GrPixelConfig config = static_cast<GrPixelConfig>(i);
141 if (GrPixelConfigIsAlphaOnly(config)) {
142 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
143 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
144 } else {
egdaniel3fe03272016-08-15 10:59:17 -0700145 if (kRGBA_4444_GrPixelConfig == config) {
146 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
147 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
148 // or writing to outputs. Since we're not actually changing the data at all, the
149 // only extra work is the swizzle in the shader for all operations.
150 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
151 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
152 } else {
153 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
154 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500155 }
156 }
egdaniel67acb832016-02-26 08:32:20 -0800157
egdanield5e3b9e2016-03-08 12:19:54 -0800158 // Vulkan is based off ES 3.0 so the following should all be supported
159 glslCaps->fUsesPrecisionModifiers = true;
160 glslCaps->fFlatInterpolationSupport = true;
161
162 // GrShaderCaps
163
egdaniel67acb832016-02-26 08:32:20 -0800164 glslCaps->fShaderDerivativeSupport = true;
jvanverthfd7bd452016-03-25 06:29:52 -0700165 glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700166
jvanverthfd7bd452016-03-25 06:29:52 -0700167 glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700168
egdanield5e3b9e2016-03-08 12:19:54 -0800169 glslCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800170
cdaltona6b92ad2016-04-11 12:03:08 -0700171 // Assume the minimum precisions mandated by the SPIR-V spec.
172 glslCaps->fShaderPrecisionVaries = true;
173 for (int s = 0; s < kGrShaderTypeCount; ++s) {
174 auto& highp = glslCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
175 highp.fLogRangeLow = highp.fLogRangeHigh = 127;
176 highp.fBits = 23;
177
178 auto& mediump = glslCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
179 mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
180 mediump.fBits = 10;
181
182 glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
183 }
184 glslCaps->initSamplerPrecisionTable();
185
cdalton9c3f1432016-03-11 10:07:37 -0800186 glslCaps->fMaxVertexSamplers =
187 glslCaps->fMaxGeometrySamplers =
188 glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
189 properties.limits.maxPerStageDescriptorSamplers);
190 glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSampledImages,
191 properties.limits.maxDescriptorSetSamplers);
Greg Daniel164a9f02016-02-22 09:56:40 -0500192}
193
egdaniel8f1dcaa2016-04-01 10:10:45 -0700194bool stencil_format_supported(const GrVkInterface* interface,
195 VkPhysicalDevice physDev,
196 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500197 VkFormatProperties props;
198 memset(&props, 0, sizeof(VkFormatProperties));
199 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700200 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500201}
202
egdaniel8f1dcaa2016-04-01 10:10:45 -0700203void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
204 // List of legal stencil formats (though perhaps not supported on
205 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700206 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700207 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500208 static const StencilFormat
209 // internal Format stencil bits total bits packed?
210 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700211 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
212 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500213
egdaniel8f1dcaa2016-04-01 10:10:45 -0700214 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
215 fPreferedStencilFormat = gS8;
216 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
217 fPreferedStencilFormat = gD24S8;
218 } else {
219 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
220 fPreferedStencilFormat = gD32S8;
221 }
222}
223
224void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
225 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
226 VkFormat format;
227 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
228 fConfigTable[i].init(interface, physDev, format);
229 }
230 }
231}
232
233void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
234 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
235 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
236 *flags = *flags | kTextureable_Flag;
237 }
238
239 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
240 *flags = *flags | kRenderable_Flag;
241 }
242
243 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
244 *flags = *flags | kBlitSrc_Flag;
245 }
246
247 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
248 *flags = *flags | kBlitDst_Flag;
249 }
250}
251
252void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
253 VkPhysicalDevice physDev,
254 VkFormat format) {
255 VkFormatProperties props;
256 memset(&props, 0, sizeof(VkFormatProperties));
257 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
258 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
259 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -0500260}