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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Osmand9bde072020-04-15 14:18:13 -040016#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040017#include "src/gpu/GrColor.h"
Brian Osman088913a2019-12-19 15:44:56 -050018#include "tests/Test.h"
19
Brian Osmanf72dedd2020-01-08 13:19:58 -050020#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040021#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050022
Brian Osman5f6b41e2020-03-09 11:53:24 -040023DEF_TEST(SkRuntimeEffectInvalid, r) {
Brian Osman24c18522020-11-10 16:36:01 -050024 auto test = [r](const char* src, const char* expected) {
25 auto[effect, errorText] = SkRuntimeEffect::Make(SkString(src));
Brian Osman088913a2019-12-19 15:44:56 -050026 REPORTER_ASSERT(r, !effect);
27 REPORTER_ASSERT(r, errorText.contains(expected),
28 "Expected error message to contain \"%s\". Actual message: \"%s\"",
29 expected, errorText.c_str());
30 };
31
Brian Osman24c18522020-11-10 16:36:01 -050032#define EMPTY_MAIN "half4 main() { return half4(0); }"
33
Brian Osman088913a2019-12-19 15:44:56 -050034 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
35 // Ensure that these fail, and the error messages contain the relevant keyword.
Brian Osman24c18522020-11-10 16:36:01 -050036 test("layout(key) in bool Input;" EMPTY_MAIN, "key");
37 test("in uniform float Input;" EMPTY_MAIN, "in uniform");
38 test("layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
39 test("in bool Flag; layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
40 test("layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
Brian Osman088913a2019-12-19 15:44:56 -050041
Brian Osmanb06301e2020-11-06 11:45:36 -050042 // Runtime SkSL supports a limited set of uniform types. No bool, or int, for example:
Brian Osman24c18522020-11-10 16:36:01 -050043 test("uniform bool b;" EMPTY_MAIN, "uniform");
44 test("uniform int i;" EMPTY_MAIN, "uniform");
Brian Osman088913a2019-12-19 15:44:56 -050045
Brian Osmana4b91692020-08-10 14:26:16 -040046 // 'in' variables aren't allowed at all:
Brian Osman24c18522020-11-10 16:36:01 -050047 test("in bool b;" EMPTY_MAIN, "'in'");
48 test("in float f;" EMPTY_MAIN, "'in'");
49 test("in float2 v;" EMPTY_MAIN, "'in'");
50 test("in half3x3 m;" EMPTY_MAIN, "'in'");
Brian Osman8783b782020-01-06 11:13:45 -050051
Brian Osmana4b91692020-08-10 14:26:16 -040052 // 'marker' is only permitted on float4x4 uniforms
Brian Osman24c18522020-11-10 16:36:01 -050053 test("layout(marker=local_to_world) uniform float3x3 localToWorld;" EMPTY_MAIN, "float4x4");
Brian Osmane64ae862020-07-16 15:29:15 -040054
Brian Osman24c18522020-11-10 16:36:01 -050055 test("half4 missing(); half4 main() { return missing(); }", "undefined function");
Brian Osman182c92e2020-07-20 15:18:33 -040056
57 // Shouldn't be possible to create an SkRuntimeEffect without "main"
Brian Osman24c18522020-11-10 16:36:01 -050058 test("", "main");
Brian Osman82329002020-07-21 09:39:27 -040059
60 // Various places that shaders (fragmentProcessors) should not be allowed
Brian Osman24c18522020-11-10 16:36:01 -050061 test("half4 main() { shader child; return sample(child); }",
Brian Osman82329002020-07-21 09:39:27 -040062 "must be global");
Brian Osman24c18522020-11-10 16:36:01 -050063 test("uniform shader child; half4 helper(shader fp) { return sample(fp); }"
64 "half4 main() { return helper(child); }",
Brian Osman82329002020-07-21 09:39:27 -040065 "parameter");
Brian Osman24c18522020-11-10 16:36:01 -050066 test("uniform shader child; shader get_child() { return child; }"
67 "half4 main() { return sample(get_child()); }",
Brian Osman82329002020-07-21 09:39:27 -040068 "return");
Brian Osman24c18522020-11-10 16:36:01 -050069 test("uniform shader child;"
70 "half4 main() { return sample(shader(child)); }",
Brian Osman82329002020-07-21 09:39:27 -040071 "construct");
Brian Osman24c18522020-11-10 16:36:01 -050072 test("uniform shader child1; uniform shader child2;"
73 "half4 main(float2 p) { return sample(p.x > 10 ? child1 : child2); }",
Brian Osman82329002020-07-21 09:39:27 -040074 "expression");
Brian Osmane12939f2020-08-12 11:36:56 -040075
Brian Osmanb06301e2020-11-06 11:45:36 -050076 // sk_Caps is an internal system. It should not be visible to runtime effects
Brian Osman24c18522020-11-10 16:36:01 -050077 test("half4 main() { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
78 "unknown identifier 'sk_Caps'");
Brian Osmanb06301e2020-11-06 11:45:36 -050079
Brian Osmane12939f2020-08-12 11:36:56 -040080 // Errors that aren't caught until later in the compilation process (during optimize())
Brian Osman24c18522020-11-10 16:36:01 -050081 test("half4 main() { return half4(1); return half4(0); }", "unreachable");
82 test("half4 badFunc() {}"
83 "half4 main() { return badFunc(); }",
84 "without returning");
Brian Osman088913a2019-12-19 15:44:56 -050085}
Brian Osmanf72dedd2020-01-08 13:19:58 -050086
Brian Osman92aac1e2020-08-05 16:48:58 -040087DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
88 auto test = [r](const char* sksl) {
89 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
90 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -040091
Brian Osmana4b91692020-08-10 14:26:16 -040092 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -040093
Brian Osmana4b91692020-08-10 14:26:16 -040094 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
95 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -040096 };
97
98 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
99 // but not valid color filters
Brian Osman767f4442020-08-13 16:59:48 -0400100 test("half4 main(float2 p) { return half2(p).xy01; }");
101 test("half4 main(float2 p) { return half2(sk_FragCoord.xy).xy01; }");
Brian Osman269b21c2020-08-06 12:15:53 -0400102
103 // We also can't use layout(marker), which would give the runtime color filter CTM information
104 test("layout(marker=ctm) uniform float4x4 ctm;"
Brian Osman767f4442020-08-13 16:59:48 -0400105 "half4 main(float2 p) { return half4(half(ctm[0][0]), 0, 0, 1); }");
Brian Osman92aac1e2020-08-05 16:48:58 -0400106}
107
Brian Osmanf72dedd2020-01-08 13:19:58 -0500108class TestEffect {
109public:
Brian Osman62419612020-07-22 10:19:02 -0400110 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
111 : fReporter(r), fSurface(std::move(surface)) {}
112
Brian Osman33316412020-11-06 10:42:51 -0500113 void build(const char* src) {
114 auto[effect, errorText] = SkRuntimeEffect::Make(SkString(src));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500115 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400116 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500117 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
118 return;
119 }
Brian Osmand9bde072020-04-15 14:18:13 -0400120 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500121 }
122
Brian Osmana4b91692020-08-10 14:26:16 -0400123 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
124 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500125 }
Brian Osman62419612020-07-22 10:19:02 -0400126 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
127 return fBuilder->child(name);
128 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500129
Brian Osman62419612020-07-22 10:19:02 -0400130 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
131
132 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
133 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400134 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500135 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400136 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500137 return;
138 }
139
Brian Osman62419612020-07-22 10:19:02 -0400140 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500141 SkPaint paint;
142 paint.setShader(std::move(shader));
143 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500144
Brian Osman62419612020-07-22 10:19:02 -0400145 canvas->save();
146 if (preTestCallback) {
147 preTestCallback(canvas, &paint);
148 }
149 canvas->drawPaint(paint);
150 canvas->restore();
151
152 GrColor actual[4];
153 SkImageInfo info = fSurface->imageInfo();
154 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
155 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500156 return;
157 }
158
Brian Osman62419612020-07-22 10:19:02 -0400159 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400160 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400161 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500162 SkStringPrintf("\n"
163 "Expected: [ %08x %08x %08x %08x ]\n"
164 "Got : [ %08x %08x %08x %08x ]\n"
165 "SkSL:\n%s\n",
166 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400167 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500168 }
169 }
170
Brian Osman62419612020-07-22 10:19:02 -0400171 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
172 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500173 }
174
175private:
Brian Osman62419612020-07-22 10:19:02 -0400176 skiatest::Reporter* fReporter;
177 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400178 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500179};
180
Brian Osman62419612020-07-22 10:19:02 -0400181// Produces a 2x2 bitmap shader, with opaque colors:
182// [ Red, Green ]
183// [ Blue, White ]
184static sk_sp<SkShader> make_RGBW_shader() {
185 SkBitmap bmp;
186 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
187 SkIRect topLeft = SkIRect::MakeWH(1, 1);
188 bmp.pixmap().erase(SK_ColorRED, topLeft);
189 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
190 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
191 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500192 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400193}
194
Robert Phillipse94b4e12020-07-23 13:54:35 -0400195static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500196 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400197 sk_sp<SkSurface> surface = rContext
198 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
199 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500200 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400201 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500202
Brian Osman504032e2020-01-10 10:05:24 -0500203 using float4 = std::array<float, 4>;
204
Brian Osman62419612020-07-22 10:19:02 -0400205 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500206 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400207 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500208
Brian Osman62419612020-07-22 10:19:02 -0400209 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman33316412020-11-06 10:42:51 -0500210 effect.build("uniform float4 gColor; half4 main() { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400211 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400212 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400213 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400214 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400215
Brian Osman62419612020-07-22 10:19:02 -0400216 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
217 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
218 // make sure we're not saturating unexpectedly.
Brian Osman33316412020-11-06 10:42:51 -0500219 effect.build("half4 main() { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400220 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
221 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400222
Brian Osman0acb5b52020-09-02 13:45:47 -0400223 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500224 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osman0acb5b52020-09-02 13:45:47 -0400225 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
226
Brian Osmanf1319c32020-10-13 09:34:23 -0400227 // ... and support GLSL type names
Brian Osman33316412020-11-06 10:42:51 -0500228 effect.build("half4 main(float2 p) { return vec4(p - 0.5, 0, 1); }");
229 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
230
231 // ... and support *returning* float4 (aka vec4), not just half4
232 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
233 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
234 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osmanf1319c32020-10-13 09:34:23 -0400235 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
236
Brian Osmanb4ce9442020-11-11 09:18:02 -0500237 // Mutating coords should work. (skbug.com/10918)
238 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
239 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
240 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
241 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
242 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
243
Brian Osmanb5f0f522020-07-23 13:28:14 -0400244 //
245 // Sampling children
246 //
247
Brian Osman62419612020-07-22 10:19:02 -0400248 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500249 effect.build("uniform shader child;"
250 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400251 effect.child("child") = nullptr;
252 effect.test(0xFF00FFFF,
253 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
254
255 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
256
257 // Sampling a simple child at our coordinates (implicitly)
Brian Osman33316412020-11-06 10:42:51 -0500258 effect.build("uniform shader child;"
259 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400260 effect.child("child") = rgbwShader;
261 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
262
263 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500264 effect.build("uniform shader child;"
265 "half4 main(float2 p) { return sample(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400266 effect.child("child") = rgbwShader;
267 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
268
269 // Sampling with a matrix (again, reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500270 effect.build("uniform shader child;"
271 "half4 main() { return sample(child, float3x3(0, 1, 0, 1, 0, 0, 0, 0, 1)); }");
Brian Osman62419612020-07-22 10:19:02 -0400272 effect.child("child") = rgbwShader;
273 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
Brian Osmanb5f0f522020-07-23 13:28:14 -0400274
Brian Osman91292e92020-11-04 15:40:50 -0500275 // Legacy behavior - shaders can be declared 'in' rather than 'uniform'
Brian Osman33316412020-11-06 10:42:51 -0500276 effect.build("in shader child;"
277 "half4 main() { return sample(child); }");
Brian Osman91292e92020-11-04 15:40:50 -0500278 effect.child("child") = rgbwShader;
279 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
280
Brian Osmanb5f0f522020-07-23 13:28:14 -0400281 //
282 // Helper functions
283 //
284
285 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500286 effect.build("float2 helper(float2 x) { return x + 1; }"
287 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400288 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500289}
290
291DEF_TEST(SkRuntimeEffectSimple, r) {
292 test_RuntimeEffect_Shaders(r, nullptr);
293}
294
295DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400296 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500297}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400298
299DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
300 const char* kSource = R"(
301 uniform half x;
302 half4 main() { return half4(x); }
303 )";
304
305 sk_sp<SkRuntimeEffect> effect = std::get<0>(SkRuntimeEffect::Make(SkString(kSource)));
306 REPORTER_ASSERT(r, effect);
307
308 // Test passes if this sequence doesn't assert. skbug.com/10667
309 SkRuntimeShaderBuilder b(std::move(effect));
310 b.uniform("x") = 0.0f;
311 auto shader_0 = b.makeShader(nullptr, false);
312
313 b.uniform("x") = 1.0f;
314 auto shader_1 = b.makeShader(nullptr, true);
315}
Brian Osman8e2ef022020-09-30 13:26:43 -0400316
317DEF_TEST(SkRuntimeEffectThreaded, r) {
318 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
319 // This tests that we can safely use it from more than one thread, and also
320 // that programs don't refer to shared structures owned by the compiler.
321 // skbug.com/10589
322 static constexpr char kSource[] = "half4 main() { return sk_FragCoord.xyxy; }";
323
324 std::thread threads[16];
325 for (auto& thread : threads) {
326 thread = std::thread([r]() {
327 auto [effect, error] = SkRuntimeEffect::Make(SkString(kSource));
328 REPORTER_ASSERT(r, effect);
329 });
330 }
331
332 for (auto& thread : threads) {
333 thread.join();
334 }
335}