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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Osmand9bde072020-04-15 14:18:13 -040016#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040017#include "src/gpu/GrColor.h"
Brian Osman088913a2019-12-19 15:44:56 -050018#include "tests/Test.h"
19
Brian Osmanf72dedd2020-01-08 13:19:58 -050020#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040021#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050022
Brian Osman5f6b41e2020-03-09 11:53:24 -040023DEF_TEST(SkRuntimeEffectInvalid, r) {
Brian Osman24c18522020-11-10 16:36:01 -050024 auto test = [r](const char* src, const char* expected) {
25 auto[effect, errorText] = SkRuntimeEffect::Make(SkString(src));
Brian Osman088913a2019-12-19 15:44:56 -050026 REPORTER_ASSERT(r, !effect);
27 REPORTER_ASSERT(r, errorText.contains(expected),
28 "Expected error message to contain \"%s\". Actual message: \"%s\"",
29 expected, errorText.c_str());
30 };
31
Brian Osman24c18522020-11-10 16:36:01 -050032#define EMPTY_MAIN "half4 main() { return half4(0); }"
33
Brian Osman088913a2019-12-19 15:44:56 -050034 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
35 // Ensure that these fail, and the error messages contain the relevant keyword.
Brian Osman24c18522020-11-10 16:36:01 -050036 test("layout(key) in bool Input;" EMPTY_MAIN, "key");
37 test("in uniform float Input;" EMPTY_MAIN, "in uniform");
38 test("layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
39 test("in bool Flag; layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
40 test("layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
Brian Osman088913a2019-12-19 15:44:56 -050041
Brian Osmanb06301e2020-11-06 11:45:36 -050042 // GLSL types like sampler2D and texture2D are not allowed anywhere:
Brian Osman24c18522020-11-10 16:36:01 -050043 test("uniform sampler2D s;" EMPTY_MAIN, "no type named 'sampler2D'");
44 test("uniform texture2D s;" EMPTY_MAIN, "no type named 'texture2D'");
Brian Osmanb06301e2020-11-06 11:45:36 -050045
46 // Runtime SkSL supports a limited set of uniform types. No bool, or int, for example:
Brian Osman24c18522020-11-10 16:36:01 -050047 test("uniform bool b;" EMPTY_MAIN, "uniform");
48 test("uniform int i;" EMPTY_MAIN, "uniform");
Brian Osman088913a2019-12-19 15:44:56 -050049
Brian Osmana4b91692020-08-10 14:26:16 -040050 // 'in' variables aren't allowed at all:
Brian Osman24c18522020-11-10 16:36:01 -050051 test("in bool b;" EMPTY_MAIN, "'in'");
52 test("in float f;" EMPTY_MAIN, "'in'");
53 test("in float2 v;" EMPTY_MAIN, "'in'");
54 test("in half3x3 m;" EMPTY_MAIN, "'in'");
Brian Osman8783b782020-01-06 11:13:45 -050055
Brian Osmana4b91692020-08-10 14:26:16 -040056 // 'marker' is only permitted on float4x4 uniforms
Brian Osman24c18522020-11-10 16:36:01 -050057 test("layout(marker=local_to_world) uniform float3x3 localToWorld;" EMPTY_MAIN, "float4x4");
Brian Osmane64ae862020-07-16 15:29:15 -040058
Brian Osman24c18522020-11-10 16:36:01 -050059 test("half4 missing(); half4 main() { return missing(); }", "undefined function");
Brian Osman182c92e2020-07-20 15:18:33 -040060
61 // Shouldn't be possible to create an SkRuntimeEffect without "main"
Brian Osman24c18522020-11-10 16:36:01 -050062 test("", "main");
Brian Osman82329002020-07-21 09:39:27 -040063
64 // Various places that shaders (fragmentProcessors) should not be allowed
Brian Osman24c18522020-11-10 16:36:01 -050065 test("half4 main() { shader child; return sample(child); }",
Brian Osman82329002020-07-21 09:39:27 -040066 "must be global");
Brian Osman24c18522020-11-10 16:36:01 -050067 test("uniform shader child; half4 helper(shader fp) { return sample(fp); }"
68 "half4 main() { return helper(child); }",
Brian Osman82329002020-07-21 09:39:27 -040069 "parameter");
Brian Osman24c18522020-11-10 16:36:01 -050070 test("uniform shader child; shader get_child() { return child; }"
71 "half4 main() { return sample(get_child()); }",
Brian Osman82329002020-07-21 09:39:27 -040072 "return");
Brian Osman24c18522020-11-10 16:36:01 -050073 test("uniform shader child;"
74 "half4 main() { return sample(shader(child)); }",
Brian Osman82329002020-07-21 09:39:27 -040075 "construct");
Brian Osman24c18522020-11-10 16:36:01 -050076 test("uniform shader child1; uniform shader child2;"
77 "half4 main(float2 p) { return sample(p.x > 10 ? child1 : child2); }",
Brian Osman82329002020-07-21 09:39:27 -040078 "expression");
Brian Osmane12939f2020-08-12 11:36:56 -040079
Brian Osmanb06301e2020-11-06 11:45:36 -050080 // sk_Caps is an internal system. It should not be visible to runtime effects
Brian Osman24c18522020-11-10 16:36:01 -050081 test("half4 main() { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
82 "unknown identifier 'sk_Caps'");
Brian Osmanb06301e2020-11-06 11:45:36 -050083
Brian Osmane12939f2020-08-12 11:36:56 -040084 // Errors that aren't caught until later in the compilation process (during optimize())
Brian Osman24c18522020-11-10 16:36:01 -050085 test("half4 main() { return half4(1); return half4(0); }", "unreachable");
86 test("half4 badFunc() {}"
87 "half4 main() { return badFunc(); }",
88 "without returning");
Brian Osman088913a2019-12-19 15:44:56 -050089}
Brian Osmanf72dedd2020-01-08 13:19:58 -050090
Brian Osman92aac1e2020-08-05 16:48:58 -040091DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
92 auto test = [r](const char* sksl) {
93 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
94 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -040095
Brian Osmana4b91692020-08-10 14:26:16 -040096 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -040097
Brian Osmana4b91692020-08-10 14:26:16 -040098 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
99 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -0400100 };
101
102 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
103 // but not valid color filters
Brian Osman767f4442020-08-13 16:59:48 -0400104 test("half4 main(float2 p) { return half2(p).xy01; }");
105 test("half4 main(float2 p) { return half2(sk_FragCoord.xy).xy01; }");
Brian Osman269b21c2020-08-06 12:15:53 -0400106
107 // We also can't use layout(marker), which would give the runtime color filter CTM information
108 test("layout(marker=ctm) uniform float4x4 ctm;"
Brian Osman767f4442020-08-13 16:59:48 -0400109 "half4 main(float2 p) { return half4(half(ctm[0][0]), 0, 0, 1); }");
Brian Osman92aac1e2020-08-05 16:48:58 -0400110}
111
Brian Osmanf72dedd2020-01-08 13:19:58 -0500112class TestEffect {
113public:
Brian Osman62419612020-07-22 10:19:02 -0400114 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
115 : fReporter(r), fSurface(std::move(surface)) {}
116
Brian Osman33316412020-11-06 10:42:51 -0500117 void build(const char* src) {
118 auto[effect, errorText] = SkRuntimeEffect::Make(SkString(src));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500119 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400120 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500121 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
122 return;
123 }
Brian Osmand9bde072020-04-15 14:18:13 -0400124 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500125 }
126
Brian Osmana4b91692020-08-10 14:26:16 -0400127 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
128 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500129 }
Brian Osman62419612020-07-22 10:19:02 -0400130 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
131 return fBuilder->child(name);
132 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500133
Brian Osman62419612020-07-22 10:19:02 -0400134 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
135
136 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
137 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400138 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500139 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400140 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500141 return;
142 }
143
Brian Osman62419612020-07-22 10:19:02 -0400144 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500145 SkPaint paint;
146 paint.setShader(std::move(shader));
147 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500148
Brian Osman62419612020-07-22 10:19:02 -0400149 canvas->save();
150 if (preTestCallback) {
151 preTestCallback(canvas, &paint);
152 }
153 canvas->drawPaint(paint);
154 canvas->restore();
155
156 GrColor actual[4];
157 SkImageInfo info = fSurface->imageInfo();
158 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
159 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500160 return;
161 }
162
Brian Osman62419612020-07-22 10:19:02 -0400163 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400164 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400165 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500166 SkStringPrintf("\n"
167 "Expected: [ %08x %08x %08x %08x ]\n"
168 "Got : [ %08x %08x %08x %08x ]\n"
169 "SkSL:\n%s\n",
170 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400171 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500172 }
173 }
174
Brian Osman62419612020-07-22 10:19:02 -0400175 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
176 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500177 }
178
179private:
Brian Osman62419612020-07-22 10:19:02 -0400180 skiatest::Reporter* fReporter;
181 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400182 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500183};
184
Brian Osman62419612020-07-22 10:19:02 -0400185// Produces a 2x2 bitmap shader, with opaque colors:
186// [ Red, Green ]
187// [ Blue, White ]
188static sk_sp<SkShader> make_RGBW_shader() {
189 SkBitmap bmp;
190 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
191 SkIRect topLeft = SkIRect::MakeWH(1, 1);
192 bmp.pixmap().erase(SK_ColorRED, topLeft);
193 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
194 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
195 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500196 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400197}
198
Robert Phillipse94b4e12020-07-23 13:54:35 -0400199static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500200 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400201 sk_sp<SkSurface> surface = rContext
202 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
203 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500204 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400205 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500206
Brian Osman504032e2020-01-10 10:05:24 -0500207 using float4 = std::array<float, 4>;
208
Brian Osman62419612020-07-22 10:19:02 -0400209 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500210 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400211 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500212
Brian Osman62419612020-07-22 10:19:02 -0400213 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman33316412020-11-06 10:42:51 -0500214 effect.build("uniform float4 gColor; half4 main() { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400215 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400216 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400217 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400218 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400219
Brian Osman62419612020-07-22 10:19:02 -0400220 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
221 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
222 // make sure we're not saturating unexpectedly.
Brian Osman33316412020-11-06 10:42:51 -0500223 effect.build("half4 main() { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400224 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
225 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400226
Brian Osman0acb5b52020-09-02 13:45:47 -0400227 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500228 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osman0acb5b52020-09-02 13:45:47 -0400229 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
230
Brian Osmanf1319c32020-10-13 09:34:23 -0400231 // ... and support GLSL type names
Brian Osman33316412020-11-06 10:42:51 -0500232 effect.build("half4 main(float2 p) { return vec4(p - 0.5, 0, 1); }");
233 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
234
235 // ... and support *returning* float4 (aka vec4), not just half4
236 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
237 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
238 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osmanf1319c32020-10-13 09:34:23 -0400239 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
240
Brian Osmanb4ce9442020-11-11 09:18:02 -0500241 // Mutating coords should work. (skbug.com/10918)
242 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
243 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
244 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
245 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
246 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
247
Brian Osmanb5f0f522020-07-23 13:28:14 -0400248 //
249 // Sampling children
250 //
251
Brian Osman62419612020-07-22 10:19:02 -0400252 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500253 effect.build("uniform shader child;"
254 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400255 effect.child("child") = nullptr;
256 effect.test(0xFF00FFFF,
257 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
258
259 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
260
261 // Sampling a simple child at our coordinates (implicitly)
Brian Osman33316412020-11-06 10:42:51 -0500262 effect.build("uniform shader child;"
263 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400264 effect.child("child") = rgbwShader;
265 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
266
267 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500268 effect.build("uniform shader child;"
269 "half4 main(float2 p) { return sample(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400270 effect.child("child") = rgbwShader;
271 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
272
273 // Sampling with a matrix (again, reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500274 effect.build("uniform shader child;"
275 "half4 main() { return sample(child, float3x3(0, 1, 0, 1, 0, 0, 0, 0, 1)); }");
Brian Osman62419612020-07-22 10:19:02 -0400276 effect.child("child") = rgbwShader;
277 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
Brian Osmanb5f0f522020-07-23 13:28:14 -0400278
Brian Osman91292e92020-11-04 15:40:50 -0500279 // Legacy behavior - shaders can be declared 'in' rather than 'uniform'
Brian Osman33316412020-11-06 10:42:51 -0500280 effect.build("in shader child;"
281 "half4 main() { return sample(child); }");
Brian Osman91292e92020-11-04 15:40:50 -0500282 effect.child("child") = rgbwShader;
283 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
284
Brian Osmanb5f0f522020-07-23 13:28:14 -0400285 //
286 // Helper functions
287 //
288
289 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500290 effect.build("float2 helper(float2 x) { return x + 1; }"
291 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400292 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500293}
294
295DEF_TEST(SkRuntimeEffectSimple, r) {
296 test_RuntimeEffect_Shaders(r, nullptr);
297}
298
299DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400300 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500301}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400302
303DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
304 const char* kSource = R"(
305 uniform half x;
306 half4 main() { return half4(x); }
307 )";
308
309 sk_sp<SkRuntimeEffect> effect = std::get<0>(SkRuntimeEffect::Make(SkString(kSource)));
310 REPORTER_ASSERT(r, effect);
311
312 // Test passes if this sequence doesn't assert. skbug.com/10667
313 SkRuntimeShaderBuilder b(std::move(effect));
314 b.uniform("x") = 0.0f;
315 auto shader_0 = b.makeShader(nullptr, false);
316
317 b.uniform("x") = 1.0f;
318 auto shader_1 = b.makeShader(nullptr, true);
319}
Brian Osman8e2ef022020-09-30 13:26:43 -0400320
321DEF_TEST(SkRuntimeEffectThreaded, r) {
322 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
323 // This tests that we can safely use it from more than one thread, and also
324 // that programs don't refer to shared structures owned by the compiler.
325 // skbug.com/10589
326 static constexpr char kSource[] = "half4 main() { return sk_FragCoord.xyxy; }";
327
328 std::thread threads[16];
329 for (auto& thread : threads) {
330 thread = std::thread([r]() {
331 auto [effect, error] = SkRuntimeEffect::Make(SkString(kSource));
332 REPORTER_ASSERT(r, effect);
333 });
334 }
335
336 for (auto& thread : threads) {
337 thread.join();
338 }
339}