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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
joshualitt8072caa2015-02-12 14:20:52 -08009
Adlai Holler3d0359a2020-07-09 15:35:55 -040010#include "include/gpu/GrDirectContext.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/core/SkATrace.h"
12#include "src/core/SkAutoMalloc.h"
Brian Osman9e4e4c72020-06-10 07:19:34 -040013#include "src/core/SkReadBuffer.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050014#include "src/core/SkTraceEvent.h"
Brian Osman9e4e4c72020-06-10 07:19:34 -040015#include "src/core/SkWriteBuffer.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050016#include "src/gpu/GrAutoLocaleSetter.h"
Adlai Hollera0693042020-10-14 11:23:11 -040017#include "src/gpu/GrDirectContextPriv.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050018#include "src/gpu/GrPersistentCacheUtils.h"
19#include "src/gpu/GrProgramDesc.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050020#include "src/gpu/GrShaderCaps.h"
Brian Osmanac9be9d2019-05-01 10:29:34 -040021#include "src/gpu/GrShaderUtils.h"
Brian Salomon3ec1f542019-06-17 17:54:57 +000022#include "src/gpu/GrSwizzle.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050023#include "src/gpu/gl/GrGLGpu.h"
24#include "src/gpu/gl/GrGLProgram.h"
25#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
John Stilesfbd050b2020-08-03 13:21:46 -040026
27#include <memory>
Mike Kleinc0bd9f92019-04-23 12:05:21 -050028#include "src/gpu/gl/builders/GrGLShaderStringBuilder.h"
29#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
30#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
31#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
32#include "src/gpu/glsl/GrGLSLXferProcessor.h"
joshualitt30ba4362014-08-21 20:18:45 -070033
joshualitt30ba4362014-08-21 20:18:45 -070034#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
35#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
36
Brian Osmaned58e002019-09-06 14:42:43 -040037static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) {
38 for (int i = 0; i < shaderIDs.count(); ++i) {
39 GR_GL_CALL(gpu->glInterface(), DeleteShader(shaderIDs[i]));
40 }
41}
42
43static void cleanup_program(GrGLGpu* gpu, GrGLuint programID,
44 const SkTDArray<GrGLuint>& shaderIDs) {
45 GR_GL_CALL(gpu->glInterface(), DeleteProgram(programID));
46 cleanup_shaders(gpu, shaderIDs);
47}
48
Stephen Whiteb1857852020-02-07 15:33:23 +000049sk_sp<GrGLProgram> GrGLProgramBuilder::CreateProgram(
Austin Eng77fdf662020-02-07 01:26:16 +000050 GrGLGpu* gpu,
Stephen Whiteb1857852020-02-07 15:33:23 +000051 GrRenderTarget* renderTarget,
52 const GrProgramDesc& desc,
53 const GrProgramInfo& programInfo,
Brian Osmaned58e002019-09-06 14:42:43 -040054 const GrGLPrecompiledProgram* precompiledProgram) {
Brian Osmand010f652021-02-24 13:59:39 -050055 TRACE_EVENT0_ALWAYS("skia.gpu", "shader_compile");
bsalomon3318ee72015-03-16 11:56:29 -070056 GrAutoLocaleSetter als("C");
57
joshualitt47bb3822014-10-07 16:43:25 -070058 // create a builder. This will be handed off to effects so they can use it to add
59 // uniforms, varyings, textures, etc
Stephen Whiteb1857852020-02-07 15:33:23 +000060 GrGLProgramBuilder builder(gpu, renderTarget, desc, programInfo);
joshualitt47bb3822014-10-07 16:43:25 -070061
Robert Phillips9da87e02019-02-04 13:26:26 -050062 auto persistentCache = gpu->getContext()->priv().getPersistentCache();
Brian Osmaned58e002019-09-06 14:42:43 -040063 if (persistentCache && !precompiledProgram) {
Stephen Whiteb1857852020-02-07 15:33:23 +000064 sk_sp<SkData> key = SkData::MakeWithoutCopy(desc.asKey(), desc.keyLength());
Robert Phillips0c4b7b12018-03-06 08:20:37 -050065 builder.fCached = persistentCache->load(*key);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040066 // the eventual end goal is to completely skip emitAndInstallProcs on a cache hit, but it's
67 // doing necessary setup in addition to generating the SkSL code. Currently we are only able
68 // to skip the SkSL->GLSL step on a cache hit.
69 }
Ethan Nicholas2983f402017-05-08 09:36:08 -040070 if (!builder.emitAndInstallProcs()) {
halcanary96fcdcc2015-08-27 07:41:13 -070071 return nullptr;
joshualitt6c891102015-05-13 08:51:49 -070072 }
Brian Osmaned58e002019-09-06 14:42:43 -040073 return builder.finalize(precompiledProgram);
joshualitt47bb3822014-10-07 16:43:25 -070074}
75
joshualitt47bb3822014-10-07 16:43:25 -070076/////////////////////////////////////////////////////////////////////////////
77
egdaniel0e1853c2016-03-17 11:35:45 -070078GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu,
Robert Phillipsd0fe8752019-01-31 14:13:59 -050079 GrRenderTarget* renderTarget,
Stephen Whiteb1857852020-02-07 15:33:23 +000080 const GrProgramDesc& desc,
81 const GrProgramInfo& programInfo)
82 : INHERITED(renderTarget, desc, programInfo)
Brian Salomon802cb312018-06-08 18:05:20 -040083 , fGpu(gpu)
84 , fVaryingHandler(this)
85 , fUniformHandler(this)
Brian Salomon92be2f72018-06-19 14:33:47 -040086 , fVertexAttributeCnt(0)
87 , fInstanceAttributeCnt(0)
Brian Salomon802cb312018-06-08 18:05:20 -040088 , fVertexStride(0)
89 , fInstanceStride(0) {}
joshualitt30ba4362014-08-21 20:18:45 -070090
egdanielfa896322016-01-13 12:19:30 -080091const GrCaps* GrGLProgramBuilder::caps() const {
92 return fGpu->caps();
93}
94
Ethan Nicholasee9cb6a2021-02-02 11:59:09 -050095SkSL::Compiler* GrGLProgramBuilder::shaderCompiler() const {
96 return fGpu->shaderCompiler();
97}
98
Brian Osmanac9be9d2019-05-01 10:29:34 -040099bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl,
egdaniel574a4c12015-11-02 06:22:44 -0800100 GrGLuint programId,
101 GrGLenum type,
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500102 SkTDArray<GrGLuint>* shaderIds,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400103 GrContextOptions::ShaderErrorHandler* errHandler) {
egdaniel574a4c12015-11-02 06:22:44 -0800104 GrGLGpu* gpu = this->gpu();
105 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
106 programId,
107 type,
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400108 glsl,
Robert Phillipsae67c522021-03-03 11:03:38 -0500109 gpu->pipelineBuilder()->stats(),
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400110 errHandler);
egdaniel574a4c12015-11-02 06:22:44 -0800111 if (!shaderId) {
112 return false;
113 }
114
115 *shaderIds->append() = shaderId;
egdaniel574a4c12015-11-02 06:22:44 -0800116 return true;
117}
118
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400119void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID,
120 const GrPrimitiveProcessor& primProc,
121 bool bindAttribLocations) {
122 fVertexAttributeCnt = primProc.numVertexAttributes();
123 fInstanceAttributeCnt = primProc.numInstanceAttributes();
John Stilesfbd050b2020-08-03 13:21:46 -0400124 fAttributes = std::make_unique<GrGLProgram::Attribute[]>(
125 fVertexAttributeCnt + fInstanceAttributeCnt);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400126 auto addAttr = [&](int i, const auto& a, size_t* stride) {
Brian Osman4a3f5c82018-09-18 16:16:38 -0400127 fAttributes[i].fCPUType = a.cpuType();
128 fAttributes[i].fGPUType = a.gpuType();
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400129 fAttributes[i].fOffset = *stride;
130 *stride += a.sizeAlign4();
131 fAttributes[i].fLocation = i;
132 if (bindAttribLocations) {
133 GL_CALL(BindAttribLocation(programID, i, a.name()));
134 }
135 };
136 fVertexStride = 0;
137 int i = 0;
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500138 for (const auto& attr : primProc.vertexAttributes()) {
139 addAttr(i++, attr, &fVertexStride);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400140 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500141 SkASSERT(fVertexStride == primProc.vertexStride());
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400142 fInstanceStride = 0;
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500143 for (const auto& attr : primProc.instanceAttributes()) {
144 addAttr(i++, attr, &fInstanceStride);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400145 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500146 SkASSERT(fInstanceStride == primProc.instanceStride());
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400147}
148
Ethan Nicholascd700e92018-08-24 16:43:57 -0400149void GrGLProgramBuilder::addInputVars(const SkSL::Program::Inputs& inputs) {
150 if (inputs.fRTWidth) {
151 this->addRTWidthUniform(SKSL_RTWIDTH_NAME);
152 }
153 if (inputs.fRTHeight) {
154 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
155 }
156}
157
Brian Osmana085a412019-04-25 09:44:43 -0400158static constexpr SkFourByteTag kSKSL_Tag = SkSetFourByteTag('S', 'K', 'S', 'L');
159static constexpr SkFourByteTag kGLSL_Tag = SkSetFourByteTag('G', 'L', 'S', 'L');
Brian Osmana66081d2019-09-03 14:59:26 -0400160static constexpr SkFourByteTag kGLPB_Tag = SkSetFourByteTag('G', 'L', 'P', 'B');
Brian Osmana085a412019-04-25 09:44:43 -0400161
Ethan Nicholas8d058832019-01-07 10:49:58 -0500162void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
Brian Osmaned58e002019-09-06 14:42:43 -0400163 const SkSL::String shaders[], bool isSkSL,
Brian Osman4524e842019-09-24 16:03:41 -0400164 SkSL::Program::Settings* settings) {
Robert Phillips9da87e02019-02-04 13:26:26 -0500165 if (!this->gpu()->getContext()->priv().getPersistentCache()) {
Ethan Nicholas8d058832019-01-07 10:49:58 -0500166 return;
167 }
Stephen Whiteb1857852020-02-07 15:33:23 +0000168 sk_sp<SkData> key = SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().keyLength());
Brian Osmanf0de96f2021-02-26 13:54:11 -0500169 const SkString& description = this->desc().description();
Ethan Nicholas8d058832019-01-07 10:49:58 -0500170 if (fGpu->glCaps().programBinarySupport()) {
171 // binary cache
172 GrGLsizei length = 0;
173 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length));
174 if (length > 0) {
Brian Osman9e4e4c72020-06-10 07:19:34 -0400175 SkBinaryWriteBuffer writer;
176 writer.writeInt(GrPersistentCacheUtils::kCurrentVersion);
177 writer.writeUInt(kGLPB_Tag);
Brian Osmana66081d2019-09-03 14:59:26 -0400178
Brian Osman9e4e4c72020-06-10 07:19:34 -0400179 writer.writePad32(&inputs, sizeof(inputs));
Brian Osman6b797fe2019-04-08 13:56:36 -0400180
Brian Osman9e4e4c72020-06-10 07:19:34 -0400181 SkAutoSMalloc<2048> binary(length);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500182 GrGLenum binaryFormat;
Brian Osman9e4e4c72020-06-10 07:19:34 -0400183 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get()));
184
185 writer.writeUInt(binaryFormat);
186 writer.writeInt(length);
187 writer.writePad32(binary.get(), length);
Brian Osman6b797fe2019-04-08 13:56:36 -0400188
189 auto data = writer.snapshotAsData();
Brian Osmanf0de96f2021-02-26 13:54:11 -0500190 this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data, description);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500191 }
192 } else {
Brian Osman4524e842019-09-24 16:03:41 -0400193 // source cache, plus metadata to allow for a complete precompile
194 GrPersistentCacheUtils::ShaderMetadata meta;
195 meta.fSettings = settings;
196 meta.fHasCustomColorOutput = fFS.hasCustomColorOutput();
197 meta.fHasSecondaryColorOutput = fFS.hasSecondaryOutput();
198 for (const auto& attr : this->primitiveProcessor().vertexAttributes()) {
199 meta.fAttributeNames.emplace_back(attr.name());
200 }
201 for (const auto& attr : this->primitiveProcessor().instanceAttributes()) {
202 meta.fAttributeNames.emplace_back(attr.name());
203 }
204
Brian Osmana085a412019-04-25 09:44:43 -0400205 auto data = GrPersistentCacheUtils::PackCachedShaders(isSkSL ? kSKSL_Tag : kGLSL_Tag,
Brian Osman4524e842019-09-24 16:03:41 -0400206 shaders, &inputs, 1, &meta);
Brian Osmanf0de96f2021-02-26 13:54:11 -0500207 this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data, description);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500208 }
209}
210
Stephen Whiteb1857852020-02-07 15:33:23 +0000211sk_sp<GrGLProgram> GrGLProgramBuilder::finalize(const GrGLPrecompiledProgram* precompiledProgram) {
Brian Salomon5f394272019-07-02 14:07:49 -0400212 TRACE_EVENT0("skia.gpu", TRACE_FUNC);
Ryan Macnak38a10ad2017-07-10 10:36:34 -0700213
joshualitt47bb3822014-10-07 16:43:25 -0700214 // verify we can get a program id
215 GrGLuint programID;
Brian Osmaned58e002019-09-06 14:42:43 -0400216 if (precompiledProgram) {
217 programID = precompiledProgram->fProgramID;
218 } else {
219 GL_CALL_RET(programID, CreateProgram());
220 }
joshualitt47bb3822014-10-07 16:43:25 -0700221 if (0 == programID) {
halcanary96fcdcc2015-08-27 07:41:13 -0700222 return nullptr;
joshualitt30ba4362014-08-21 20:18:45 -0700223 }
224
Ethan Nicholas06d55fb2017-11-08 09:48:50 -0500225 if (this->gpu()->glCaps().programBinarySupport() &&
Brian Osman064729e2019-06-18 17:22:59 -0400226 this->gpu()->glCaps().programParameterSupport() &&
Brian Osmaned58e002019-09-06 14:42:43 -0400227 this->gpu()->getContext()->priv().getPersistentCache() &&
228 !precompiledProgram) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400229 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
230 }
231
egdaniel9f1d4152016-02-10 09:50:38 -0800232 this->finalizeShaders();
233
joshualitt47bb3822014-10-07 16:43:25 -0700234 // compile shaders and bind attributes / uniforms
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400235 auto errorHandler = this->gpu()->getContext()->priv().getShaderErrorHandler();
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400236 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500237 SkSL::Program::Settings settings;
Robert Phillipsd0fe8752019-01-31 14:13:59 -0500238 settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin;
Robert Phillipsc1541ae2019-02-04 12:05:37 -0500239 settings.fSharpenTextures =
Robert Phillips9da87e02019-02-04 13:26:26 -0500240 this->gpu()->getContext()->priv().options().fSharpenMipmappedTextures;
Brian Salomondc092132018-04-04 10:14:16 -0400241 settings.fFragColorIsInOut = this->fragColorIsInOut();
242
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500243 SkSL::Program::Inputs inputs;
joshualitt30ba4362014-08-21 20:18:45 -0700244 SkTDArray<GrGLuint> shadersToDelete;
Brian Salomond8575452020-02-25 12:13:29 -0500245
246 bool checkLinked = !fGpu->glCaps().skipErrorChecks();
247
Ethan Nicholas8d058832019-01-07 10:49:58 -0500248 bool cached = fCached.get() != nullptr;
Brian Osman2c60a382019-06-26 15:19:30 -0400249 bool usedProgramBinaries = false;
Brian Osman6b797fe2019-04-08 13:56:36 -0400250 SkSL::String glsl[kGrShaderTypeCount];
Brian Osmancbc33b82019-04-19 14:16:19 -0400251 SkSL::String* sksl[kGrShaderTypeCount] = {
252 &fVS.fCompilerString,
253 &fGS.fCompilerString,
254 &fFS.fCompilerString,
255 };
Brian Osmancbc33b82019-04-19 14:16:19 -0400256 SkSL::String cached_sksl[kGrShaderTypeCount];
Brian Osmaned58e002019-09-06 14:42:43 -0400257 if (precompiledProgram) {
258 // This is very similar to when we get program binaries. We even set that flag, as it's
259 // used to prevent other compile work later, and to force re-querying uniform locations.
260 this->addInputVars(precompiledProgram->fInputs);
Brian Osman4524e842019-09-24 16:03:41 -0400261 this->computeCountsAndStrides(programID, primProc, false);
Brian Osmaned58e002019-09-06 14:42:43 -0400262 usedProgramBinaries = true;
263 } else if (cached) {
Brian Osmand010f652021-02-24 13:59:39 -0500264 TRACE_EVENT0_ALWAYS("skia.gpu", "cache_hit");
Brian Osman9e4e4c72020-06-10 07:19:34 -0400265 SkReadBuffer reader(fCached->data(), fCached->size());
Brian Osman1facd5e2020-03-16 16:21:24 -0400266 SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader);
Brian Osmana66081d2019-09-03 14:59:26 -0400267
268 switch (shaderType) {
269 case kGLPB_Tag: {
270 // Program binary cache hit. We may opt not to use this if we don't trust program
271 // binaries on this driver
272 if (!fGpu->glCaps().programBinarySupport()) {
273 cached = false;
274 break;
Ethan Nicholas8d058832019-01-07 10:49:58 -0500275 }
Brian Osman9e4e4c72020-06-10 07:19:34 -0400276 reader.readPad32(&inputs, sizeof(inputs));
277 GrGLenum binaryFormat = reader.readUInt();
278 GrGLsizei length = reader.readInt();
Brian Osmana66081d2019-09-03 14:59:26 -0400279 const void* binary = reader.skip(length);
Brian Osman9e4e4c72020-06-10 07:19:34 -0400280 if (!reader.isValid()) {
281 break;
282 }
Brian Salomon24069eb2020-06-24 10:19:52 -0400283 this->gpu()->clearErrorsAndCheckForOOM();
Brian Osmana66081d2019-09-03 14:59:26 -0400284 GR_GL_CALL_NOERRCHECK(this->gpu()->glInterface(),
285 ProgramBinary(programID, binaryFormat,
286 const_cast<void*>(binary), length));
Brian Salomon24069eb2020-06-24 10:19:52 -0400287 if (this->gpu()->getErrorAndCheckForOOM() == GR_GL_NO_ERROR) {
Brian Osmana66081d2019-09-03 14:59:26 -0400288 if (checkLinked) {
289 cached = this->checkLinkStatus(programID, errorHandler, nullptr, nullptr);
290 }
291 if (cached) {
292 this->addInputVars(inputs);
293 this->computeCountsAndStrides(programID, primProc, false);
294 }
295 } else {
296 cached = false;
Ethan Nicholas8d058832019-01-07 10:49:58 -0500297 }
Brian Osmana66081d2019-09-03 14:59:26 -0400298 usedProgramBinaries = cached;
299 break;
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400300 }
Brian Osmana66081d2019-09-03 14:59:26 -0400301
302 case kGLSL_Tag:
303 // Source cache hit, we don't need to compile the SkSL->GLSL
304 GrPersistentCacheUtils::UnpackCachedShaders(&reader, glsl, &inputs, 1);
305 break;
306
307 case kSKSL_Tag:
308 // SkSL cache hit, this should only happen in tools overriding the generated SkSL
Brian Osman9e4e4c72020-06-10 07:19:34 -0400309 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, &inputs, 1)) {
310 for (int i = 0; i < kGrShaderTypeCount; ++i) {
311 sksl[i] = &cached_sksl[i];
312 }
Brian Osmana085a412019-04-25 09:44:43 -0400313 }
Brian Osmana66081d2019-09-03 14:59:26 -0400314 break;
Brian Osman43f443f2020-06-05 11:11:36 -0400315
316 default:
317 // We got something invalid, so pretend it wasn't there
Brian Osman9e4e4c72020-06-10 07:19:34 -0400318 reader.validate(false);
Brian Osman43f443f2020-06-05 11:11:36 -0400319 break;
Ethan Nicholas98ad5b72018-03-13 09:53:02 -0400320 }
Brian Osman9e4e4c72020-06-10 07:19:34 -0400321 if (!reader.isValid()) {
322 cached = false;
323 }
Ethan Nicholas98ad5b72018-03-13 09:53:02 -0400324 }
Brian Osmana66081d2019-09-03 14:59:26 -0400325 if (!usedProgramBinaries) {
Brian Osmand010f652021-02-24 13:59:39 -0500326 TRACE_EVENT0_ALWAYS("skia.gpu", "cache_miss");
Brian Osmanf7924452019-09-24 10:44:37 -0400327 // Either a cache miss, or we got something other than binaries from the cache
328
329 /*
330 Fragment Shader
331 */
Brian Osman6b797fe2019-04-08 13:56:36 -0400332 if (glsl[kFragment_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400333 // Don't have cached GLSL, need to compile SkSL->GLSL
Ethan Nicholas8d058832019-01-07 10:49:58 -0500334 if (fFS.fForceHighPrecision) {
335 settings.fForceHighPrecision = true;
336 }
Brian Osman79719262020-11-23 14:54:33 -0500337 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(this->gpu(),
John Stilesdbd4e6f2021-02-16 13:29:15 -0500338 SkSL::ProgramKind::kFragment,
Brian Osmancbc33b82019-04-19 14:16:19 -0400339 *sksl[kFragment_GrShaderType],
Ethan Nicholas8d058832019-01-07 10:49:58 -0500340 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400341 &glsl[kFragment_GrShaderType],
342 errorHandler);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500343 if (!fs) {
Brian Osmaned58e002019-09-06 14:42:43 -0400344 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500345 return nullptr;
346 }
347 inputs = fs->fInputs;
egdaniel8dcdedc2015-11-11 06:27:20 -0800348 }
Brian Osmanf7924452019-09-24 10:44:37 -0400349
350 this->addInputVars(inputs);
Brian Osmanac9be9d2019-05-01 10:29:34 -0400351 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400352 GR_GL_FRAGMENT_SHADER, &shadersToDelete, errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400353 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400354 return nullptr;
355 }
356
Brian Osmanf7924452019-09-24 10:44:37 -0400357 /*
358 Vertex Shader
359 */
Brian Osman6b797fe2019-04-08 13:56:36 -0400360 if (glsl[kVertex_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400361 // Don't have cached GLSL, need to compile SkSL->GLSL
Brian Osman79719262020-11-23 14:54:33 -0500362 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(this->gpu(),
John Stilesdbd4e6f2021-02-16 13:29:15 -0500363 SkSL::ProgramKind::kVertex,
Brian Osmancbc33b82019-04-19 14:16:19 -0400364 *sksl[kVertex_GrShaderType],
Brian Osmanf71b0702019-04-03 13:04:16 -0400365 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400366 &glsl[kVertex_GrShaderType],
367 errorHandler);
Brian Osmanf71b0702019-04-03 13:04:16 -0400368 if (!vs) {
Brian Osmaned58e002019-09-06 14:42:43 -0400369 cleanup_program(fGpu, programID, shadersToDelete);
Brian Osmanf71b0702019-04-03 13:04:16 -0400370 return nullptr;
371 }
372 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400373 if (!this->compileAndAttachShaders(glsl[kVertex_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400374 GR_GL_VERTEX_SHADER, &shadersToDelete, errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400375 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400376 return nullptr;
377 }
378
Brian Osmanf7924452019-09-24 10:44:37 -0400379 // This also binds vertex attribute locations. NVPR doesn't really use vertices,
380 // even though it requires a vertex shader in the program.
381 if (!primProc.isPathRendering()) {
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400382 this->computeCountsAndStrides(programID, primProc, true);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400383 }
384
Brian Osmanf7924452019-09-24 10:44:37 -0400385 /*
Chris Dalton5a2f9622019-12-27 14:56:38 -0700386 Tessellation Shaders
387 */
388 if (fProgramInfo.primProc().willUseTessellationShaders()) {
389 // Tessellation shaders are not currently supported by SkSL. So here, we temporarily
390 // generate GLSL strings directly using back door methods on GrPrimitiveProcessor, and
391 // pass those raw strings on to the driver.
392 SkString versionAndExtensionDecls;
393 versionAndExtensionDecls.appendf("%s\n", this->shaderCaps()->versionDeclString());
394 if (const char* extensionString = this->shaderCaps()->tessellationExtensionString()) {
395 versionAndExtensionDecls.appendf("#extension %s : require\n", extensionString);
396 }
397
398 SkString tessControlShader = primProc.getTessControlShaderGLSL(
Chris Dalton54c90932020-06-24 10:51:52 -0600399 fGeometryProcessor.get(), versionAndExtensionDecls.c_str(), fUniformHandler,
400 *this->shaderCaps());
Chris Dalton5a2f9622019-12-27 14:56:38 -0700401 if (!this->compileAndAttachShaders(tessControlShader.c_str(), programID,
402 GR_GL_TESS_CONTROL_SHADER, &shadersToDelete,
403 errorHandler)) {
404 cleanup_program(fGpu, programID, shadersToDelete);
405 return nullptr;
406 }
407
408 SkString tessEvaluationShader = primProc.getTessEvaluationShaderGLSL(
Chris Dalton54c90932020-06-24 10:51:52 -0600409 fGeometryProcessor.get(), versionAndExtensionDecls.c_str(), fUniformHandler,
410 *this->shaderCaps());
Chris Dalton5a2f9622019-12-27 14:56:38 -0700411 if (!this->compileAndAttachShaders(tessEvaluationShader.c_str(), programID,
412 GR_GL_TESS_EVALUATION_SHADER, &shadersToDelete,
413 errorHandler)) {
414 cleanup_program(fGpu, programID, shadersToDelete);
415 return nullptr;
416 }
417 }
418
419 /*
Brian Osmanf7924452019-09-24 10:44:37 -0400420 Geometry Shader
421 */
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400422 if (primProc.willUseGeoShader()) {
Brian Osman6b797fe2019-04-08 13:56:36 -0400423 if (glsl[kGeometry_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400424 // Don't have cached GLSL, need to compile SkSL->GLSL
425 std::unique_ptr<SkSL::Program> gs;
Brian Osman79719262020-11-23 14:54:33 -0500426 gs = GrSkSLtoGLSL(this->gpu(),
John Stilesdbd4e6f2021-02-16 13:29:15 -0500427 SkSL::ProgramKind::kGeometry,
Brian Osmancbc33b82019-04-19 14:16:19 -0400428 *sksl[kGeometry_GrShaderType],
Brian Osmanf71b0702019-04-03 13:04:16 -0400429 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400430 &glsl[kGeometry_GrShaderType],
431 errorHandler);
Brian Osmanf71b0702019-04-03 13:04:16 -0400432 if (!gs) {
Brian Osmaned58e002019-09-06 14:42:43 -0400433 cleanup_program(fGpu, programID, shadersToDelete);
Brian Osmanf71b0702019-04-03 13:04:16 -0400434 return nullptr;
435 }
436 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400437 if (!this->compileAndAttachShaders(glsl[kGeometry_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400438 GR_GL_GEOMETRY_SHADER, &shadersToDelete,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400439 errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400440 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400441 return nullptr;
442 }
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400443 }
444 this->bindProgramResourceLocations(programID);
445
Leon Scrogginsb66214e2021-02-11 17:14:18 -0500446 {
Brian Osmand010f652021-02-24 13:59:39 -0500447 TRACE_EVENT0_ALWAYS("skia.gpu", "driver_link_program");
Leon Scrogginsb66214e2021-02-11 17:14:18 -0500448 GL_CALL(LinkProgram(programID));
449 if (checkLinked) {
450 if (!this->checkLinkStatus(programID, errorHandler, sksl, glsl)) {
451 cleanup_program(fGpu, programID, shadersToDelete);
452 return nullptr;
453 }
Brian Salomone334c592017-05-15 11:00:58 -0400454 }
Brian Salomone334c592017-05-15 11:00:58 -0400455 }
joshualittfe1233c2014-10-07 12:16:35 -0700456 }
Brian Osman2c60a382019-06-26 15:19:30 -0400457 this->resolveProgramResourceLocations(programID, usedProgramBinaries);
joshualittdb0d3ca2014-10-07 12:42:26 -0700458
Brian Osmaned58e002019-09-06 14:42:43 -0400459 cleanup_shaders(fGpu, shadersToDelete);
Brian Osmane4c88bb2019-06-27 16:15:11 -0400460
Chris Dalton5a2f9622019-12-27 14:56:38 -0700461 // We temporarily can't cache tessellation shaders while using back door GLSL.
462 //
Brian Osmaned58e002019-09-06 14:42:43 -0400463 // We also can't cache SkSL or GLSL if we were given a precompiled program, but there's not
464 // much point in doing so.
Brian Osman0b22f3b2020-03-23 13:21:24 -0400465 if (!cached && !primProc.willUseTessellationShaders() && !precompiledProgram) {
Chris Dalton8dae7eb2019-12-27 22:20:55 -0700466 // FIXME: Remove the check for tessellation shaders in the above 'if' once the back door
467 // GLSL mechanism is removed.
468 (void)&GrPrimitiveProcessor::getTessControlShaderGLSL;
Brian Osmana085a412019-04-25 09:44:43 -0400469 bool isSkSL = false;
Brian Osmana66081d2019-09-03 14:59:26 -0400470 if (fGpu->getContext()->priv().options().fShaderCacheStrategy ==
471 GrContextOptions::ShaderCacheStrategy::kSkSL) {
Brian Osmancbc33b82019-04-19 14:16:19 -0400472 for (int i = 0; i < kGrShaderTypeCount; ++i) {
Brian Osmanac9be9d2019-05-01 10:29:34 -0400473 glsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]);
Brian Osmancbc33b82019-04-19 14:16:19 -0400474 }
Brian Osmana085a412019-04-25 09:44:43 -0400475 isSkSL = true;
Brian Osmancbc33b82019-04-19 14:16:19 -0400476 }
Brian Osman4524e842019-09-24 16:03:41 -0400477 this->storeShaderInCache(inputs, programID, glsl, isSkSL, &settings);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400478 }
joshualitt47bb3822014-10-07 16:43:25 -0700479 return this->createProgram(programID);
480}
481
kkinnunen7aedda52015-06-29 23:01:28 -0700482void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) {
egdaniel7ea439b2015-12-03 09:20:44 -0800483 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps());
kkinnunen7aedda52015-06-29 23:01:28 -0700484
egdaniel8dcdedc2015-11-11 06:27:20 -0800485 const GrGLCaps& caps = this->gpu()->glCaps();
486 if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) {
487 GL_CALL(BindFragDataLocation(programID, 0,
egdaniel2d721d32015-11-11 13:06:05 -0800488 GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
egdaniel8dcdedc2015-11-11 06:27:20 -0800489 }
Brian Salomon1edc5b92016-11-29 13:43:46 -0500490 if (fFS.hasSecondaryOutput() && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
egdaniel8dcdedc2015-11-11 06:27:20 -0800491 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
egdaniel2d721d32015-11-11 13:06:05 -0800492 GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
egdaniel8dcdedc2015-11-11 06:27:20 -0800493 }
joshualittd8dd47b2015-09-11 11:45:01 -0700494
495 // handle NVPR separable varyings
496 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
497 !fGpu->glPathRendering()->shouldBindFragmentInputs()) {
498 return;
499 }
Michael Ludwig45191342020-03-24 12:29:39 -0400500 int i = 0;
501 for (auto& varying : fVaryingHandler.fPathProcVaryingInfos.items()) {
502 GL_CALL(BindFragmentInputLocation(programID, i, varying.fVariable.c_str()));
503 varying.fLocation = i;
504 ++i;
joshualittd8dd47b2015-09-11 11:45:01 -0700505 }
joshualitt47bb3822014-10-07 16:43:25 -0700506}
507
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400508bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID,
509 GrContextOptions::ShaderErrorHandler* errorHandler,
510 SkSL::String* sksl[], const SkSL::String glsl[]) {
joshualitt47bb3822014-10-07 16:43:25 -0700511 GrGLint linked = GR_GL_INIT_ZERO;
512 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
513 if (!linked) {
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400514 SkSL::String allShaders;
515 if (sksl) {
516 allShaders.appendf("// Vertex SKSL\n%s\n", sksl[kVertex_GrShaderType]->c_str());
517 if (!sksl[kGeometry_GrShaderType]->empty()) {
518 allShaders.appendf("// Geometry SKSL\n%s\n", sksl[kGeometry_GrShaderType]->c_str());
519 }
520 allShaders.appendf("// Fragment SKSL\n%s\n", sksl[kFragment_GrShaderType]->c_str());
521 }
522 if (glsl) {
523 allShaders.appendf("// Vertex GLSL\n%s\n", glsl[kVertex_GrShaderType].c_str());
524 if (!glsl[kGeometry_GrShaderType].empty()) {
525 allShaders.appendf("// Geometry GLSL\n%s\n", glsl[kGeometry_GrShaderType].c_str());
526 }
527 allShaders.appendf("// Fragment GLSL\n%s\n", glsl[kFragment_GrShaderType].c_str());
528 }
joshualitt47bb3822014-10-07 16:43:25 -0700529 GrGLint infoLen = GR_GL_INIT_ZERO;
530 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
531 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
532 if (infoLen > 0) {
533 // retrieve length even though we don't need it to workaround
534 // bug in chrome cmd buffer param validation.
535 GrGLsizei length = GR_GL_INIT_ZERO;
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400536 GL_CALL(GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get()));
joshualitt47bb3822014-10-07 16:43:25 -0700537 }
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400538 errorHandler->compileError(allShaders.c_str(), infoLen > 0 ? (const char*)log.get() : "");
joshualitt47bb3822014-10-07 16:43:25 -0700539 }
540 return SkToBool(linked);
541}
542
Brian Osman2c60a382019-06-26 15:19:30 -0400543void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) {
544 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force);
joshualittd8dd47b2015-09-11 11:45:01 -0700545
546 // handle NVPR separable varyings
547 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
kkinnunen7bdb05d2016-01-25 00:47:23 -0800548 fGpu->glPathRendering()->shouldBindFragmentInputs()) {
joshualittd8dd47b2015-09-11 11:45:01 -0700549 return;
550 }
Michael Ludwig45191342020-03-24 12:29:39 -0400551 for (auto& varying : fVaryingHandler.fPathProcVaryingInfos.items()) {
joshualittd8dd47b2015-09-11 11:45:01 -0700552 GrGLint location;
egdaniel0eafe792015-11-20 14:01:22 -0800553 GL_CALL_RET(location, GetProgramResourceLocation(
554 programID,
555 GR_GL_FRAGMENT_INPUT,
Michael Ludwig45191342020-03-24 12:29:39 -0400556 varying.fVariable.c_str()));
557 varying.fLocation = location;
joshualittd8dd47b2015-09-11 11:45:01 -0700558 }
joshualitt30ba4362014-08-21 20:18:45 -0700559}
560
Stephen Whiteb1857852020-02-07 15:33:23 +0000561sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) {
Robert Phillipsdf546db2020-05-29 09:42:54 -0400562 return GrGLProgram::Make(fGpu,
563 fUniformHandles,
564 programID,
565 fUniformHandler.fUniforms,
566 fUniformHandler.fSamplers,
567 fVaryingHandler.fPathProcVaryingInfos,
568 std::move(fGeometryProcessor),
569 std::move(fXferProcessor),
Brian Salomon17f95b12021-02-23 09:35:08 -0500570 std::move(fFPImpls),
Robert Phillipsdf546db2020-05-29 09:42:54 -0400571 std::move(fAttributes),
572 fVertexAttributeCnt,
573 fInstanceAttributeCnt,
574 fVertexStride,
575 fInstanceStride);
joshualitt47bb3822014-10-07 16:43:25 -0700576}
Brian Osmaned58e002019-09-06 14:42:43 -0400577
578bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledProgram,
579 GrGLGpu* gpu,
580 const SkData& cachedData) {
Brian Osman9e4e4c72020-06-10 07:19:34 -0400581 SkReadBuffer reader(cachedData.data(), cachedData.size());
Brian Osman1facd5e2020-03-16 16:21:24 -0400582 SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader);
Brian Osmaned58e002019-09-06 14:42:43 -0400583 if (shaderType != kSKSL_Tag) {
584 // TODO: Support GLSL, and maybe even program binaries, too?
585 return false;
586 }
587
588 const GrGLInterface* gl = gpu->glInterface();
589 auto errorHandler = gpu->getContext()->priv().getShaderErrorHandler();
Brian Osmaned58e002019-09-06 14:42:43 -0400590
591 SkSL::Program::Settings settings;
Brian Osmaned58e002019-09-06 14:42:43 -0400592 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
Brian Osman4524e842019-09-24 16:03:41 -0400593 GrPersistentCacheUtils::ShaderMetadata meta;
594 meta.fSettings = &settings;
Brian Osmaned58e002019-09-06 14:42:43 -0400595
596 SkSL::String shaders[kGrShaderTypeCount];
597 SkSL::Program::Inputs inputs;
Brian Osman9e4e4c72020-06-10 07:19:34 -0400598 if (!GrPersistentCacheUtils::UnpackCachedShaders(&reader, shaders, &inputs, 1, &meta)) {
599 return false;
600 }
601
602 GrGLuint programID;
603 GR_GL_CALL_RET(gl, programID, CreateProgram());
604 if (0 == programID) {
605 return false;
606 }
607
608 SkTDArray<GrGLuint> shadersToDelete;
Brian Osmaned58e002019-09-06 14:42:43 -0400609
John Stilesdbd4e6f2021-02-16 13:29:15 -0500610 auto compileShader = [&](SkSL::ProgramKind kind, const SkSL::String& sksl, GrGLenum type) {
Brian Osmaned58e002019-09-06 14:42:43 -0400611 SkSL::String glsl;
Brian Osman79719262020-11-23 14:54:33 -0500612 auto program = GrSkSLtoGLSL(gpu, kind, sksl, settings, &glsl, errorHandler);
Brian Osmaned58e002019-09-06 14:42:43 -0400613 if (!program) {
614 return false;
615 }
616
617 if (GrGLuint shaderID = GrGLCompileAndAttachShader(gpu->glContext(), programID, type, glsl,
Robert Phillipsae67c522021-03-03 11:03:38 -0500618 gpu->pipelineBuilder()->stats(),
619 errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400620 shadersToDelete.push_back(shaderID);
621 return true;
622 } else {
623 return false;
624 }
625 };
626
John Stilesdbd4e6f2021-02-16 13:29:15 -0500627 if (!compileShader(SkSL::ProgramKind::kFragment,
Brian Osmaned58e002019-09-06 14:42:43 -0400628 shaders[kFragment_GrShaderType],
629 GR_GL_FRAGMENT_SHADER) ||
John Stilesdbd4e6f2021-02-16 13:29:15 -0500630 !compileShader(SkSL::ProgramKind::kVertex,
Brian Osmaned58e002019-09-06 14:42:43 -0400631 shaders[kVertex_GrShaderType],
632 GR_GL_VERTEX_SHADER) ||
633 (!shaders[kGeometry_GrShaderType].empty() &&
John Stilesdbd4e6f2021-02-16 13:29:15 -0500634 !compileShader(SkSL::ProgramKind::kGeometry,
Brian Osmaned58e002019-09-06 14:42:43 -0400635 shaders[kGeometry_GrShaderType],
636 GR_GL_GEOMETRY_SHADER))) {
637 cleanup_program(gpu, programID, shadersToDelete);
638 return false;
639 }
640
Brian Osman4524e842019-09-24 16:03:41 -0400641 for (int i = 0; i < meta.fAttributeNames.count(); ++i) {
642 GR_GL_CALL(gpu->glInterface(), BindAttribLocation(programID, i,
643 meta.fAttributeNames[i].c_str()));
644 }
645
Brian Osmand7e76592020-11-02 12:26:22 -0500646 const GrGLCaps& caps = gpu->glCaps();
Brian Osman4524e842019-09-24 16:03:41 -0400647 if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) {
648 GR_GL_CALL(gpu->glInterface(), BindFragDataLocation(programID, 0,
649 GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
650 }
651 if (meta.fHasSecondaryColorOutput && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
652 GR_GL_CALL(gpu->glInterface(), BindFragDataLocationIndexed(programID, 0, 1,
653 GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
654 }
655
Brian Osmaned58e002019-09-06 14:42:43 -0400656 GR_GL_CALL(gpu->glInterface(), LinkProgram(programID));
657 GrGLint linked = GR_GL_INIT_ZERO;
658 GR_GL_CALL(gpu->glInterface(), GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
659 if (!linked) {
660 cleanup_program(gpu, programID, shadersToDelete);
661 return false;
662 }
663
664 cleanup_shaders(gpu, shadersToDelete);
665
666 precompiledProgram->fProgramID = programID;
667 precompiledProgram->fInputs = inputs;
668 return true;
669}