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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
joshualitt8072caa2015-02-12 14:20:52 -08009
Adlai Holler3d0359a2020-07-09 15:35:55 -040010#include "include/gpu/GrDirectContext.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/core/SkATrace.h"
12#include "src/core/SkAutoMalloc.h"
Brian Osman9e4e4c72020-06-10 07:19:34 -040013#include "src/core/SkReadBuffer.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050014#include "src/core/SkTraceEvent.h"
Brian Osman9e4e4c72020-06-10 07:19:34 -040015#include "src/core/SkWriteBuffer.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050016#include "src/gpu/GrAutoLocaleSetter.h"
Adlai Hollera0693042020-10-14 11:23:11 -040017#include "src/gpu/GrDirectContextPriv.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050018#include "src/gpu/GrPersistentCacheUtils.h"
19#include "src/gpu/GrProgramDesc.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050020#include "src/gpu/GrShaderCaps.h"
Brian Osmanac9be9d2019-05-01 10:29:34 -040021#include "src/gpu/GrShaderUtils.h"
Brian Salomon3ec1f542019-06-17 17:54:57 +000022#include "src/gpu/GrSwizzle.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050023#include "src/gpu/gl/GrGLGpu.h"
24#include "src/gpu/gl/GrGLProgram.h"
25#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
John Stilesfbd050b2020-08-03 13:21:46 -040026
27#include <memory>
Mike Kleinc0bd9f92019-04-23 12:05:21 -050028#include "src/gpu/gl/builders/GrGLShaderStringBuilder.h"
29#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
30#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
31#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
32#include "src/gpu/glsl/GrGLSLXferProcessor.h"
joshualitt30ba4362014-08-21 20:18:45 -070033
joshualitt30ba4362014-08-21 20:18:45 -070034#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
35#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
36
Brian Osmaned58e002019-09-06 14:42:43 -040037static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) {
38 for (int i = 0; i < shaderIDs.count(); ++i) {
39 GR_GL_CALL(gpu->glInterface(), DeleteShader(shaderIDs[i]));
40 }
41}
42
43static void cleanup_program(GrGLGpu* gpu, GrGLuint programID,
44 const SkTDArray<GrGLuint>& shaderIDs) {
45 GR_GL_CALL(gpu->glInterface(), DeleteProgram(programID));
46 cleanup_shaders(gpu, shaderIDs);
47}
48
Stephen Whiteb1857852020-02-07 15:33:23 +000049sk_sp<GrGLProgram> GrGLProgramBuilder::CreateProgram(
Austin Eng77fdf662020-02-07 01:26:16 +000050 GrGLGpu* gpu,
Stephen Whiteb1857852020-02-07 15:33:23 +000051 GrRenderTarget* renderTarget,
52 const GrProgramDesc& desc,
53 const GrProgramInfo& programInfo,
Brian Osmaned58e002019-09-06 14:42:43 -040054 const GrGLPrecompiledProgram* precompiledProgram) {
Brian Osmand010f652021-02-24 13:59:39 -050055 TRACE_EVENT0_ALWAYS("skia.gpu", "shader_compile");
bsalomon3318ee72015-03-16 11:56:29 -070056 GrAutoLocaleSetter als("C");
57
joshualitt47bb3822014-10-07 16:43:25 -070058 // create a builder. This will be handed off to effects so they can use it to add
59 // uniforms, varyings, textures, etc
Stephen Whiteb1857852020-02-07 15:33:23 +000060 GrGLProgramBuilder builder(gpu, renderTarget, desc, programInfo);
joshualitt47bb3822014-10-07 16:43:25 -070061
Robert Phillips9da87e02019-02-04 13:26:26 -050062 auto persistentCache = gpu->getContext()->priv().getPersistentCache();
Brian Osmaned58e002019-09-06 14:42:43 -040063 if (persistentCache && !precompiledProgram) {
Stephen Whiteb1857852020-02-07 15:33:23 +000064 sk_sp<SkData> key = SkData::MakeWithoutCopy(desc.asKey(), desc.keyLength());
Robert Phillips0c4b7b12018-03-06 08:20:37 -050065 builder.fCached = persistentCache->load(*key);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040066 // the eventual end goal is to completely skip emitAndInstallProcs on a cache hit, but it's
67 // doing necessary setup in addition to generating the SkSL code. Currently we are only able
68 // to skip the SkSL->GLSL step on a cache hit.
69 }
Ethan Nicholas2983f402017-05-08 09:36:08 -040070 if (!builder.emitAndInstallProcs()) {
halcanary96fcdcc2015-08-27 07:41:13 -070071 return nullptr;
joshualitt6c891102015-05-13 08:51:49 -070072 }
Brian Osmaned58e002019-09-06 14:42:43 -040073 return builder.finalize(precompiledProgram);
joshualitt47bb3822014-10-07 16:43:25 -070074}
75
joshualitt47bb3822014-10-07 16:43:25 -070076/////////////////////////////////////////////////////////////////////////////
77
egdaniel0e1853c2016-03-17 11:35:45 -070078GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu,
Robert Phillipsd0fe8752019-01-31 14:13:59 -050079 GrRenderTarget* renderTarget,
Stephen Whiteb1857852020-02-07 15:33:23 +000080 const GrProgramDesc& desc,
81 const GrProgramInfo& programInfo)
82 : INHERITED(renderTarget, desc, programInfo)
Brian Salomon802cb312018-06-08 18:05:20 -040083 , fGpu(gpu)
84 , fVaryingHandler(this)
85 , fUniformHandler(this)
Brian Salomon92be2f72018-06-19 14:33:47 -040086 , fVertexAttributeCnt(0)
87 , fInstanceAttributeCnt(0)
Brian Salomon802cb312018-06-08 18:05:20 -040088 , fVertexStride(0)
89 , fInstanceStride(0) {}
joshualitt30ba4362014-08-21 20:18:45 -070090
egdanielfa896322016-01-13 12:19:30 -080091const GrCaps* GrGLProgramBuilder::caps() const {
92 return fGpu->caps();
93}
94
Ethan Nicholasee9cb6a2021-02-02 11:59:09 -050095SkSL::Compiler* GrGLProgramBuilder::shaderCompiler() const {
96 return fGpu->shaderCompiler();
97}
98
Brian Osmanac9be9d2019-05-01 10:29:34 -040099bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl,
egdaniel574a4c12015-11-02 06:22:44 -0800100 GrGLuint programId,
101 GrGLenum type,
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500102 SkTDArray<GrGLuint>* shaderIds,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400103 GrContextOptions::ShaderErrorHandler* errHandler) {
egdaniel574a4c12015-11-02 06:22:44 -0800104 GrGLGpu* gpu = this->gpu();
105 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
106 programId,
107 type,
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400108 glsl,
Robert Phillipsae67c522021-03-03 11:03:38 -0500109 gpu->pipelineBuilder()->stats(),
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400110 errHandler);
egdaniel574a4c12015-11-02 06:22:44 -0800111 if (!shaderId) {
112 return false;
113 }
114
115 *shaderIds->append() = shaderId;
egdaniel574a4c12015-11-02 06:22:44 -0800116 return true;
117}
118
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400119void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID,
120 const GrPrimitiveProcessor& primProc,
121 bool bindAttribLocations) {
122 fVertexAttributeCnt = primProc.numVertexAttributes();
123 fInstanceAttributeCnt = primProc.numInstanceAttributes();
John Stilesfbd050b2020-08-03 13:21:46 -0400124 fAttributes = std::make_unique<GrGLProgram::Attribute[]>(
125 fVertexAttributeCnt + fInstanceAttributeCnt);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400126 auto addAttr = [&](int i, const auto& a, size_t* stride) {
Brian Osman4a3f5c82018-09-18 16:16:38 -0400127 fAttributes[i].fCPUType = a.cpuType();
128 fAttributes[i].fGPUType = a.gpuType();
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400129 fAttributes[i].fOffset = *stride;
130 *stride += a.sizeAlign4();
131 fAttributes[i].fLocation = i;
132 if (bindAttribLocations) {
133 GL_CALL(BindAttribLocation(programID, i, a.name()));
134 }
135 };
136 fVertexStride = 0;
137 int i = 0;
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500138 for (const auto& attr : primProc.vertexAttributes()) {
139 addAttr(i++, attr, &fVertexStride);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400140 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500141 SkASSERT(fVertexStride == primProc.vertexStride());
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400142 fInstanceStride = 0;
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500143 for (const auto& attr : primProc.instanceAttributes()) {
144 addAttr(i++, attr, &fInstanceStride);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400145 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500146 SkASSERT(fInstanceStride == primProc.instanceStride());
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400147}
148
Ethan Nicholascd700e92018-08-24 16:43:57 -0400149void GrGLProgramBuilder::addInputVars(const SkSL::Program::Inputs& inputs) {
150 if (inputs.fRTWidth) {
151 this->addRTWidthUniform(SKSL_RTWIDTH_NAME);
152 }
153 if (inputs.fRTHeight) {
154 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
155 }
156}
157
Brian Osmana085a412019-04-25 09:44:43 -0400158static constexpr SkFourByteTag kSKSL_Tag = SkSetFourByteTag('S', 'K', 'S', 'L');
159static constexpr SkFourByteTag kGLSL_Tag = SkSetFourByteTag('G', 'L', 'S', 'L');
Brian Osmana66081d2019-09-03 14:59:26 -0400160static constexpr SkFourByteTag kGLPB_Tag = SkSetFourByteTag('G', 'L', 'P', 'B');
Brian Osmana085a412019-04-25 09:44:43 -0400161
Ethan Nicholas8d058832019-01-07 10:49:58 -0500162void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
Brian Osmaned58e002019-09-06 14:42:43 -0400163 const SkSL::String shaders[], bool isSkSL,
Brian Osman4524e842019-09-24 16:03:41 -0400164 SkSL::Program::Settings* settings) {
Robert Phillips9da87e02019-02-04 13:26:26 -0500165 if (!this->gpu()->getContext()->priv().getPersistentCache()) {
Ethan Nicholas8d058832019-01-07 10:49:58 -0500166 return;
167 }
Stephen Whiteb1857852020-02-07 15:33:23 +0000168 sk_sp<SkData> key = SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().keyLength());
Ethan Nicholas8d058832019-01-07 10:49:58 -0500169 if (fGpu->glCaps().programBinarySupport()) {
170 // binary cache
171 GrGLsizei length = 0;
172 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length));
173 if (length > 0) {
Brian Osman9e4e4c72020-06-10 07:19:34 -0400174 SkBinaryWriteBuffer writer;
175 writer.writeInt(GrPersistentCacheUtils::kCurrentVersion);
176 writer.writeUInt(kGLPB_Tag);
Brian Osmana66081d2019-09-03 14:59:26 -0400177
Brian Osman9e4e4c72020-06-10 07:19:34 -0400178 writer.writePad32(&inputs, sizeof(inputs));
Brian Osman6b797fe2019-04-08 13:56:36 -0400179
Brian Osman9e4e4c72020-06-10 07:19:34 -0400180 SkAutoSMalloc<2048> binary(length);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500181 GrGLenum binaryFormat;
Brian Osman9e4e4c72020-06-10 07:19:34 -0400182 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get()));
183
184 writer.writeUInt(binaryFormat);
185 writer.writeInt(length);
186 writer.writePad32(binary.get(), length);
Brian Osman6b797fe2019-04-08 13:56:36 -0400187
188 auto data = writer.snapshotAsData();
Brian Osmanacf26502021-03-03 13:35:04 +0000189 this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500190 }
191 } else {
Brian Osman4524e842019-09-24 16:03:41 -0400192 // source cache, plus metadata to allow for a complete precompile
193 GrPersistentCacheUtils::ShaderMetadata meta;
194 meta.fSettings = settings;
195 meta.fHasCustomColorOutput = fFS.hasCustomColorOutput();
196 meta.fHasSecondaryColorOutput = fFS.hasSecondaryOutput();
197 for (const auto& attr : this->primitiveProcessor().vertexAttributes()) {
198 meta.fAttributeNames.emplace_back(attr.name());
199 }
200 for (const auto& attr : this->primitiveProcessor().instanceAttributes()) {
201 meta.fAttributeNames.emplace_back(attr.name());
202 }
203
Brian Osmana085a412019-04-25 09:44:43 -0400204 auto data = GrPersistentCacheUtils::PackCachedShaders(isSkSL ? kSKSL_Tag : kGLSL_Tag,
Brian Osman4524e842019-09-24 16:03:41 -0400205 shaders, &inputs, 1, &meta);
Brian Osmanacf26502021-03-03 13:35:04 +0000206 this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500207 }
208}
209
Stephen Whiteb1857852020-02-07 15:33:23 +0000210sk_sp<GrGLProgram> GrGLProgramBuilder::finalize(const GrGLPrecompiledProgram* precompiledProgram) {
Brian Salomon5f394272019-07-02 14:07:49 -0400211 TRACE_EVENT0("skia.gpu", TRACE_FUNC);
Ryan Macnak38a10ad2017-07-10 10:36:34 -0700212
joshualitt47bb3822014-10-07 16:43:25 -0700213 // verify we can get a program id
214 GrGLuint programID;
Brian Osmaned58e002019-09-06 14:42:43 -0400215 if (precompiledProgram) {
216 programID = precompiledProgram->fProgramID;
217 } else {
218 GL_CALL_RET(programID, CreateProgram());
219 }
joshualitt47bb3822014-10-07 16:43:25 -0700220 if (0 == programID) {
halcanary96fcdcc2015-08-27 07:41:13 -0700221 return nullptr;
joshualitt30ba4362014-08-21 20:18:45 -0700222 }
223
Ethan Nicholas06d55fb2017-11-08 09:48:50 -0500224 if (this->gpu()->glCaps().programBinarySupport() &&
Brian Osman064729e2019-06-18 17:22:59 -0400225 this->gpu()->glCaps().programParameterSupport() &&
Brian Osmaned58e002019-09-06 14:42:43 -0400226 this->gpu()->getContext()->priv().getPersistentCache() &&
227 !precompiledProgram) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400228 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
229 }
230
egdaniel9f1d4152016-02-10 09:50:38 -0800231 this->finalizeShaders();
232
joshualitt47bb3822014-10-07 16:43:25 -0700233 // compile shaders and bind attributes / uniforms
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400234 auto errorHandler = this->gpu()->getContext()->priv().getShaderErrorHandler();
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400235 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500236 SkSL::Program::Settings settings;
Robert Phillipsd0fe8752019-01-31 14:13:59 -0500237 settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin;
Robert Phillipsc1541ae2019-02-04 12:05:37 -0500238 settings.fSharpenTextures =
Robert Phillips9da87e02019-02-04 13:26:26 -0500239 this->gpu()->getContext()->priv().options().fSharpenMipmappedTextures;
Brian Salomondc092132018-04-04 10:14:16 -0400240 settings.fFragColorIsInOut = this->fragColorIsInOut();
241
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500242 SkSL::Program::Inputs inputs;
joshualitt30ba4362014-08-21 20:18:45 -0700243 SkTDArray<GrGLuint> shadersToDelete;
Brian Salomond8575452020-02-25 12:13:29 -0500244
245 bool checkLinked = !fGpu->glCaps().skipErrorChecks();
246
Ethan Nicholas8d058832019-01-07 10:49:58 -0500247 bool cached = fCached.get() != nullptr;
Brian Osman2c60a382019-06-26 15:19:30 -0400248 bool usedProgramBinaries = false;
Brian Osman6b797fe2019-04-08 13:56:36 -0400249 SkSL::String glsl[kGrShaderTypeCount];
Brian Osmancbc33b82019-04-19 14:16:19 -0400250 SkSL::String* sksl[kGrShaderTypeCount] = {
251 &fVS.fCompilerString,
252 &fGS.fCompilerString,
253 &fFS.fCompilerString,
254 };
Brian Osmancbc33b82019-04-19 14:16:19 -0400255 SkSL::String cached_sksl[kGrShaderTypeCount];
Brian Osmaned58e002019-09-06 14:42:43 -0400256 if (precompiledProgram) {
257 // This is very similar to when we get program binaries. We even set that flag, as it's
258 // used to prevent other compile work later, and to force re-querying uniform locations.
259 this->addInputVars(precompiledProgram->fInputs);
Brian Osman4524e842019-09-24 16:03:41 -0400260 this->computeCountsAndStrides(programID, primProc, false);
Brian Osmaned58e002019-09-06 14:42:43 -0400261 usedProgramBinaries = true;
262 } else if (cached) {
Brian Osmand010f652021-02-24 13:59:39 -0500263 TRACE_EVENT0_ALWAYS("skia.gpu", "cache_hit");
Brian Osman9e4e4c72020-06-10 07:19:34 -0400264 SkReadBuffer reader(fCached->data(), fCached->size());
Brian Osman1facd5e2020-03-16 16:21:24 -0400265 SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader);
Brian Osmana66081d2019-09-03 14:59:26 -0400266
267 switch (shaderType) {
268 case kGLPB_Tag: {
269 // Program binary cache hit. We may opt not to use this if we don't trust program
270 // binaries on this driver
271 if (!fGpu->glCaps().programBinarySupport()) {
272 cached = false;
273 break;
Ethan Nicholas8d058832019-01-07 10:49:58 -0500274 }
Brian Osman9e4e4c72020-06-10 07:19:34 -0400275 reader.readPad32(&inputs, sizeof(inputs));
276 GrGLenum binaryFormat = reader.readUInt();
277 GrGLsizei length = reader.readInt();
Brian Osmana66081d2019-09-03 14:59:26 -0400278 const void* binary = reader.skip(length);
Brian Osman9e4e4c72020-06-10 07:19:34 -0400279 if (!reader.isValid()) {
280 break;
281 }
Brian Salomon24069eb2020-06-24 10:19:52 -0400282 this->gpu()->clearErrorsAndCheckForOOM();
Brian Osmana66081d2019-09-03 14:59:26 -0400283 GR_GL_CALL_NOERRCHECK(this->gpu()->glInterface(),
284 ProgramBinary(programID, binaryFormat,
285 const_cast<void*>(binary), length));
Brian Salomon24069eb2020-06-24 10:19:52 -0400286 if (this->gpu()->getErrorAndCheckForOOM() == GR_GL_NO_ERROR) {
Brian Osmana66081d2019-09-03 14:59:26 -0400287 if (checkLinked) {
288 cached = this->checkLinkStatus(programID, errorHandler, nullptr, nullptr);
289 }
290 if (cached) {
291 this->addInputVars(inputs);
292 this->computeCountsAndStrides(programID, primProc, false);
293 }
294 } else {
295 cached = false;
Ethan Nicholas8d058832019-01-07 10:49:58 -0500296 }
Brian Osmana66081d2019-09-03 14:59:26 -0400297 usedProgramBinaries = cached;
298 break;
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400299 }
Brian Osmana66081d2019-09-03 14:59:26 -0400300
301 case kGLSL_Tag:
302 // Source cache hit, we don't need to compile the SkSL->GLSL
303 GrPersistentCacheUtils::UnpackCachedShaders(&reader, glsl, &inputs, 1);
304 break;
305
306 case kSKSL_Tag:
307 // SkSL cache hit, this should only happen in tools overriding the generated SkSL
Brian Osman9e4e4c72020-06-10 07:19:34 -0400308 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, &inputs, 1)) {
309 for (int i = 0; i < kGrShaderTypeCount; ++i) {
310 sksl[i] = &cached_sksl[i];
311 }
Brian Osmana085a412019-04-25 09:44:43 -0400312 }
Brian Osmana66081d2019-09-03 14:59:26 -0400313 break;
Brian Osman43f443f2020-06-05 11:11:36 -0400314
315 default:
316 // We got something invalid, so pretend it wasn't there
Brian Osman9e4e4c72020-06-10 07:19:34 -0400317 reader.validate(false);
Brian Osman43f443f2020-06-05 11:11:36 -0400318 break;
Ethan Nicholas98ad5b72018-03-13 09:53:02 -0400319 }
Brian Osman9e4e4c72020-06-10 07:19:34 -0400320 if (!reader.isValid()) {
321 cached = false;
322 }
Ethan Nicholas98ad5b72018-03-13 09:53:02 -0400323 }
Brian Osmana66081d2019-09-03 14:59:26 -0400324 if (!usedProgramBinaries) {
Brian Osmand010f652021-02-24 13:59:39 -0500325 TRACE_EVENT0_ALWAYS("skia.gpu", "cache_miss");
Brian Osmanf7924452019-09-24 10:44:37 -0400326 // Either a cache miss, or we got something other than binaries from the cache
327
328 /*
329 Fragment Shader
330 */
Brian Osman6b797fe2019-04-08 13:56:36 -0400331 if (glsl[kFragment_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400332 // Don't have cached GLSL, need to compile SkSL->GLSL
Ethan Nicholas8d058832019-01-07 10:49:58 -0500333 if (fFS.fForceHighPrecision) {
334 settings.fForceHighPrecision = true;
335 }
Brian Osman79719262020-11-23 14:54:33 -0500336 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(this->gpu(),
John Stilesdbd4e6f2021-02-16 13:29:15 -0500337 SkSL::ProgramKind::kFragment,
Brian Osmancbc33b82019-04-19 14:16:19 -0400338 *sksl[kFragment_GrShaderType],
Ethan Nicholas8d058832019-01-07 10:49:58 -0500339 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400340 &glsl[kFragment_GrShaderType],
341 errorHandler);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500342 if (!fs) {
Brian Osmaned58e002019-09-06 14:42:43 -0400343 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500344 return nullptr;
345 }
346 inputs = fs->fInputs;
egdaniel8dcdedc2015-11-11 06:27:20 -0800347 }
Brian Osmanf7924452019-09-24 10:44:37 -0400348
349 this->addInputVars(inputs);
Brian Osmanac9be9d2019-05-01 10:29:34 -0400350 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400351 GR_GL_FRAGMENT_SHADER, &shadersToDelete, errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400352 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400353 return nullptr;
354 }
355
Brian Osmanf7924452019-09-24 10:44:37 -0400356 /*
357 Vertex Shader
358 */
Brian Osman6b797fe2019-04-08 13:56:36 -0400359 if (glsl[kVertex_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400360 // Don't have cached GLSL, need to compile SkSL->GLSL
Brian Osman79719262020-11-23 14:54:33 -0500361 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(this->gpu(),
John Stilesdbd4e6f2021-02-16 13:29:15 -0500362 SkSL::ProgramKind::kVertex,
Brian Osmancbc33b82019-04-19 14:16:19 -0400363 *sksl[kVertex_GrShaderType],
Brian Osmanf71b0702019-04-03 13:04:16 -0400364 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400365 &glsl[kVertex_GrShaderType],
366 errorHandler);
Brian Osmanf71b0702019-04-03 13:04:16 -0400367 if (!vs) {
Brian Osmaned58e002019-09-06 14:42:43 -0400368 cleanup_program(fGpu, programID, shadersToDelete);
Brian Osmanf71b0702019-04-03 13:04:16 -0400369 return nullptr;
370 }
371 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400372 if (!this->compileAndAttachShaders(glsl[kVertex_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400373 GR_GL_VERTEX_SHADER, &shadersToDelete, errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400374 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400375 return nullptr;
376 }
377
Brian Osmanf7924452019-09-24 10:44:37 -0400378 // This also binds vertex attribute locations. NVPR doesn't really use vertices,
379 // even though it requires a vertex shader in the program.
380 if (!primProc.isPathRendering()) {
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400381 this->computeCountsAndStrides(programID, primProc, true);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400382 }
383
Brian Osmanf7924452019-09-24 10:44:37 -0400384 /*
Chris Dalton5a2f9622019-12-27 14:56:38 -0700385 Tessellation Shaders
386 */
387 if (fProgramInfo.primProc().willUseTessellationShaders()) {
388 // Tessellation shaders are not currently supported by SkSL. So here, we temporarily
389 // generate GLSL strings directly using back door methods on GrPrimitiveProcessor, and
390 // pass those raw strings on to the driver.
391 SkString versionAndExtensionDecls;
392 versionAndExtensionDecls.appendf("%s\n", this->shaderCaps()->versionDeclString());
393 if (const char* extensionString = this->shaderCaps()->tessellationExtensionString()) {
394 versionAndExtensionDecls.appendf("#extension %s : require\n", extensionString);
395 }
396
397 SkString tessControlShader = primProc.getTessControlShaderGLSL(
Chris Dalton54c90932020-06-24 10:51:52 -0600398 fGeometryProcessor.get(), versionAndExtensionDecls.c_str(), fUniformHandler,
399 *this->shaderCaps());
Chris Dalton5a2f9622019-12-27 14:56:38 -0700400 if (!this->compileAndAttachShaders(tessControlShader.c_str(), programID,
401 GR_GL_TESS_CONTROL_SHADER, &shadersToDelete,
402 errorHandler)) {
403 cleanup_program(fGpu, programID, shadersToDelete);
404 return nullptr;
405 }
406
407 SkString tessEvaluationShader = primProc.getTessEvaluationShaderGLSL(
Chris Dalton54c90932020-06-24 10:51:52 -0600408 fGeometryProcessor.get(), versionAndExtensionDecls.c_str(), fUniformHandler,
409 *this->shaderCaps());
Chris Dalton5a2f9622019-12-27 14:56:38 -0700410 if (!this->compileAndAttachShaders(tessEvaluationShader.c_str(), programID,
411 GR_GL_TESS_EVALUATION_SHADER, &shadersToDelete,
412 errorHandler)) {
413 cleanup_program(fGpu, programID, shadersToDelete);
414 return nullptr;
415 }
416 }
417
418 /*
Brian Osmanf7924452019-09-24 10:44:37 -0400419 Geometry Shader
420 */
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400421 if (primProc.willUseGeoShader()) {
Brian Osman6b797fe2019-04-08 13:56:36 -0400422 if (glsl[kGeometry_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400423 // Don't have cached GLSL, need to compile SkSL->GLSL
424 std::unique_ptr<SkSL::Program> gs;
Brian Osman79719262020-11-23 14:54:33 -0500425 gs = GrSkSLtoGLSL(this->gpu(),
John Stilesdbd4e6f2021-02-16 13:29:15 -0500426 SkSL::ProgramKind::kGeometry,
Brian Osmancbc33b82019-04-19 14:16:19 -0400427 *sksl[kGeometry_GrShaderType],
Brian Osmanf71b0702019-04-03 13:04:16 -0400428 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400429 &glsl[kGeometry_GrShaderType],
430 errorHandler);
Brian Osmanf71b0702019-04-03 13:04:16 -0400431 if (!gs) {
Brian Osmaned58e002019-09-06 14:42:43 -0400432 cleanup_program(fGpu, programID, shadersToDelete);
Brian Osmanf71b0702019-04-03 13:04:16 -0400433 return nullptr;
434 }
435 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400436 if (!this->compileAndAttachShaders(glsl[kGeometry_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400437 GR_GL_GEOMETRY_SHADER, &shadersToDelete,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400438 errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400439 cleanup_program(fGpu, programID, shadersToDelete);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400440 return nullptr;
441 }
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400442 }
443 this->bindProgramResourceLocations(programID);
444
Leon Scrogginsb66214e2021-02-11 17:14:18 -0500445 {
Brian Osmand010f652021-02-24 13:59:39 -0500446 TRACE_EVENT0_ALWAYS("skia.gpu", "driver_link_program");
Leon Scrogginsb66214e2021-02-11 17:14:18 -0500447 GL_CALL(LinkProgram(programID));
448 if (checkLinked) {
449 if (!this->checkLinkStatus(programID, errorHandler, sksl, glsl)) {
450 cleanup_program(fGpu, programID, shadersToDelete);
451 return nullptr;
452 }
Brian Salomone334c592017-05-15 11:00:58 -0400453 }
Brian Salomone334c592017-05-15 11:00:58 -0400454 }
joshualittfe1233c2014-10-07 12:16:35 -0700455 }
Brian Osman2c60a382019-06-26 15:19:30 -0400456 this->resolveProgramResourceLocations(programID, usedProgramBinaries);
joshualittdb0d3ca2014-10-07 12:42:26 -0700457
Brian Osmaned58e002019-09-06 14:42:43 -0400458 cleanup_shaders(fGpu, shadersToDelete);
Brian Osmane4c88bb2019-06-27 16:15:11 -0400459
Chris Dalton5a2f9622019-12-27 14:56:38 -0700460 // We temporarily can't cache tessellation shaders while using back door GLSL.
461 //
Brian Osmaned58e002019-09-06 14:42:43 -0400462 // We also can't cache SkSL or GLSL if we were given a precompiled program, but there's not
463 // much point in doing so.
Brian Osman0b22f3b2020-03-23 13:21:24 -0400464 if (!cached && !primProc.willUseTessellationShaders() && !precompiledProgram) {
Chris Dalton8dae7eb2019-12-27 22:20:55 -0700465 // FIXME: Remove the check for tessellation shaders in the above 'if' once the back door
466 // GLSL mechanism is removed.
467 (void)&GrPrimitiveProcessor::getTessControlShaderGLSL;
Brian Osmana085a412019-04-25 09:44:43 -0400468 bool isSkSL = false;
Brian Osmana66081d2019-09-03 14:59:26 -0400469 if (fGpu->getContext()->priv().options().fShaderCacheStrategy ==
470 GrContextOptions::ShaderCacheStrategy::kSkSL) {
Brian Osmancbc33b82019-04-19 14:16:19 -0400471 for (int i = 0; i < kGrShaderTypeCount; ++i) {
Brian Osmanac9be9d2019-05-01 10:29:34 -0400472 glsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]);
Brian Osmancbc33b82019-04-19 14:16:19 -0400473 }
Brian Osmana085a412019-04-25 09:44:43 -0400474 isSkSL = true;
Brian Osmancbc33b82019-04-19 14:16:19 -0400475 }
Brian Osman4524e842019-09-24 16:03:41 -0400476 this->storeShaderInCache(inputs, programID, glsl, isSkSL, &settings);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400477 }
joshualitt47bb3822014-10-07 16:43:25 -0700478 return this->createProgram(programID);
479}
480
kkinnunen7aedda52015-06-29 23:01:28 -0700481void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) {
egdaniel7ea439b2015-12-03 09:20:44 -0800482 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps());
kkinnunen7aedda52015-06-29 23:01:28 -0700483
egdaniel8dcdedc2015-11-11 06:27:20 -0800484 const GrGLCaps& caps = this->gpu()->glCaps();
485 if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) {
486 GL_CALL(BindFragDataLocation(programID, 0,
egdaniel2d721d32015-11-11 13:06:05 -0800487 GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
egdaniel8dcdedc2015-11-11 06:27:20 -0800488 }
Brian Salomon1edc5b92016-11-29 13:43:46 -0500489 if (fFS.hasSecondaryOutput() && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
egdaniel8dcdedc2015-11-11 06:27:20 -0800490 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
egdaniel2d721d32015-11-11 13:06:05 -0800491 GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
egdaniel8dcdedc2015-11-11 06:27:20 -0800492 }
joshualittd8dd47b2015-09-11 11:45:01 -0700493
494 // handle NVPR separable varyings
495 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
496 !fGpu->glPathRendering()->shouldBindFragmentInputs()) {
497 return;
498 }
Michael Ludwig45191342020-03-24 12:29:39 -0400499 int i = 0;
500 for (auto& varying : fVaryingHandler.fPathProcVaryingInfos.items()) {
501 GL_CALL(BindFragmentInputLocation(programID, i, varying.fVariable.c_str()));
502 varying.fLocation = i;
503 ++i;
joshualittd8dd47b2015-09-11 11:45:01 -0700504 }
joshualitt47bb3822014-10-07 16:43:25 -0700505}
506
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400507bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID,
508 GrContextOptions::ShaderErrorHandler* errorHandler,
509 SkSL::String* sksl[], const SkSL::String glsl[]) {
joshualitt47bb3822014-10-07 16:43:25 -0700510 GrGLint linked = GR_GL_INIT_ZERO;
511 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
512 if (!linked) {
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400513 SkSL::String allShaders;
514 if (sksl) {
515 allShaders.appendf("// Vertex SKSL\n%s\n", sksl[kVertex_GrShaderType]->c_str());
516 if (!sksl[kGeometry_GrShaderType]->empty()) {
517 allShaders.appendf("// Geometry SKSL\n%s\n", sksl[kGeometry_GrShaderType]->c_str());
518 }
519 allShaders.appendf("// Fragment SKSL\n%s\n", sksl[kFragment_GrShaderType]->c_str());
520 }
521 if (glsl) {
522 allShaders.appendf("// Vertex GLSL\n%s\n", glsl[kVertex_GrShaderType].c_str());
523 if (!glsl[kGeometry_GrShaderType].empty()) {
524 allShaders.appendf("// Geometry GLSL\n%s\n", glsl[kGeometry_GrShaderType].c_str());
525 }
526 allShaders.appendf("// Fragment GLSL\n%s\n", glsl[kFragment_GrShaderType].c_str());
527 }
joshualitt47bb3822014-10-07 16:43:25 -0700528 GrGLint infoLen = GR_GL_INIT_ZERO;
529 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
530 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
531 if (infoLen > 0) {
532 // retrieve length even though we don't need it to workaround
533 // bug in chrome cmd buffer param validation.
534 GrGLsizei length = GR_GL_INIT_ZERO;
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400535 GL_CALL(GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get()));
joshualitt47bb3822014-10-07 16:43:25 -0700536 }
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400537 errorHandler->compileError(allShaders.c_str(), infoLen > 0 ? (const char*)log.get() : "");
joshualitt47bb3822014-10-07 16:43:25 -0700538 }
539 return SkToBool(linked);
540}
541
Brian Osman2c60a382019-06-26 15:19:30 -0400542void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) {
543 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force);
joshualittd8dd47b2015-09-11 11:45:01 -0700544
545 // handle NVPR separable varyings
546 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
kkinnunen7bdb05d2016-01-25 00:47:23 -0800547 fGpu->glPathRendering()->shouldBindFragmentInputs()) {
joshualittd8dd47b2015-09-11 11:45:01 -0700548 return;
549 }
Michael Ludwig45191342020-03-24 12:29:39 -0400550 for (auto& varying : fVaryingHandler.fPathProcVaryingInfos.items()) {
joshualittd8dd47b2015-09-11 11:45:01 -0700551 GrGLint location;
egdaniel0eafe792015-11-20 14:01:22 -0800552 GL_CALL_RET(location, GetProgramResourceLocation(
553 programID,
554 GR_GL_FRAGMENT_INPUT,
Michael Ludwig45191342020-03-24 12:29:39 -0400555 varying.fVariable.c_str()));
556 varying.fLocation = location;
joshualittd8dd47b2015-09-11 11:45:01 -0700557 }
joshualitt30ba4362014-08-21 20:18:45 -0700558}
559
Stephen Whiteb1857852020-02-07 15:33:23 +0000560sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) {
Robert Phillipsdf546db2020-05-29 09:42:54 -0400561 return GrGLProgram::Make(fGpu,
562 fUniformHandles,
563 programID,
564 fUniformHandler.fUniforms,
565 fUniformHandler.fSamplers,
566 fVaryingHandler.fPathProcVaryingInfos,
567 std::move(fGeometryProcessor),
568 std::move(fXferProcessor),
Brian Salomon17f95b12021-02-23 09:35:08 -0500569 std::move(fFPImpls),
Robert Phillipsdf546db2020-05-29 09:42:54 -0400570 std::move(fAttributes),
571 fVertexAttributeCnt,
572 fInstanceAttributeCnt,
573 fVertexStride,
574 fInstanceStride);
joshualitt47bb3822014-10-07 16:43:25 -0700575}
Brian Osmaned58e002019-09-06 14:42:43 -0400576
577bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledProgram,
578 GrGLGpu* gpu,
579 const SkData& cachedData) {
Brian Osman9e4e4c72020-06-10 07:19:34 -0400580 SkReadBuffer reader(cachedData.data(), cachedData.size());
Brian Osman1facd5e2020-03-16 16:21:24 -0400581 SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader);
Brian Osmaned58e002019-09-06 14:42:43 -0400582 if (shaderType != kSKSL_Tag) {
583 // TODO: Support GLSL, and maybe even program binaries, too?
584 return false;
585 }
586
587 const GrGLInterface* gl = gpu->glInterface();
588 auto errorHandler = gpu->getContext()->priv().getShaderErrorHandler();
Brian Osmaned58e002019-09-06 14:42:43 -0400589
590 SkSL::Program::Settings settings;
Brian Osmaned58e002019-09-06 14:42:43 -0400591 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
Brian Osman4524e842019-09-24 16:03:41 -0400592 GrPersistentCacheUtils::ShaderMetadata meta;
593 meta.fSettings = &settings;
Brian Osmaned58e002019-09-06 14:42:43 -0400594
595 SkSL::String shaders[kGrShaderTypeCount];
596 SkSL::Program::Inputs inputs;
Brian Osman9e4e4c72020-06-10 07:19:34 -0400597 if (!GrPersistentCacheUtils::UnpackCachedShaders(&reader, shaders, &inputs, 1, &meta)) {
598 return false;
599 }
600
601 GrGLuint programID;
602 GR_GL_CALL_RET(gl, programID, CreateProgram());
603 if (0 == programID) {
604 return false;
605 }
606
607 SkTDArray<GrGLuint> shadersToDelete;
Brian Osmaned58e002019-09-06 14:42:43 -0400608
John Stilesdbd4e6f2021-02-16 13:29:15 -0500609 auto compileShader = [&](SkSL::ProgramKind kind, const SkSL::String& sksl, GrGLenum type) {
Brian Osmaned58e002019-09-06 14:42:43 -0400610 SkSL::String glsl;
Brian Osman79719262020-11-23 14:54:33 -0500611 auto program = GrSkSLtoGLSL(gpu, kind, sksl, settings, &glsl, errorHandler);
Brian Osmaned58e002019-09-06 14:42:43 -0400612 if (!program) {
613 return false;
614 }
615
616 if (GrGLuint shaderID = GrGLCompileAndAttachShader(gpu->glContext(), programID, type, glsl,
Robert Phillipsae67c522021-03-03 11:03:38 -0500617 gpu->pipelineBuilder()->stats(),
618 errorHandler)) {
Brian Osmaned58e002019-09-06 14:42:43 -0400619 shadersToDelete.push_back(shaderID);
620 return true;
621 } else {
622 return false;
623 }
624 };
625
John Stilesdbd4e6f2021-02-16 13:29:15 -0500626 if (!compileShader(SkSL::ProgramKind::kFragment,
Brian Osmaned58e002019-09-06 14:42:43 -0400627 shaders[kFragment_GrShaderType],
628 GR_GL_FRAGMENT_SHADER) ||
John Stilesdbd4e6f2021-02-16 13:29:15 -0500629 !compileShader(SkSL::ProgramKind::kVertex,
Brian Osmaned58e002019-09-06 14:42:43 -0400630 shaders[kVertex_GrShaderType],
631 GR_GL_VERTEX_SHADER) ||
632 (!shaders[kGeometry_GrShaderType].empty() &&
John Stilesdbd4e6f2021-02-16 13:29:15 -0500633 !compileShader(SkSL::ProgramKind::kGeometry,
Brian Osmaned58e002019-09-06 14:42:43 -0400634 shaders[kGeometry_GrShaderType],
635 GR_GL_GEOMETRY_SHADER))) {
636 cleanup_program(gpu, programID, shadersToDelete);
637 return false;
638 }
639
Brian Osman4524e842019-09-24 16:03:41 -0400640 for (int i = 0; i < meta.fAttributeNames.count(); ++i) {
641 GR_GL_CALL(gpu->glInterface(), BindAttribLocation(programID, i,
642 meta.fAttributeNames[i].c_str()));
643 }
644
Brian Osmand7e76592020-11-02 12:26:22 -0500645 const GrGLCaps& caps = gpu->glCaps();
Brian Osman4524e842019-09-24 16:03:41 -0400646 if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) {
647 GR_GL_CALL(gpu->glInterface(), BindFragDataLocation(programID, 0,
648 GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
649 }
650 if (meta.fHasSecondaryColorOutput && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
651 GR_GL_CALL(gpu->glInterface(), BindFragDataLocationIndexed(programID, 0, 1,
652 GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
653 }
654
Brian Osmaned58e002019-09-06 14:42:43 -0400655 GR_GL_CALL(gpu->glInterface(), LinkProgram(programID));
656 GrGLint linked = GR_GL_INIT_ZERO;
657 GR_GL_CALL(gpu->glInterface(), GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
658 if (!linked) {
659 cleanup_program(gpu, programID, shadersToDelete);
660 return false;
661 }
662
663 cleanup_shaders(gpu, shadersToDelete);
664
665 precompiledProgram->fProgramID = programID;
666 precompiledProgram->fInputs = inputs;
667 return true;
668}