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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2006 The Android Open Source Project
reed@android.com8a1c16f2008-12-17 15:59:43 +00003 *
epoger@google.comec3ed6a2011-07-28 14:26:00 +00004 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
reed@android.com8a1c16f2008-12-17 15:59:43 +00006 */
7
epoger@google.comec3ed6a2011-07-28 14:26:00 +00008
reed@android.com8a1c16f2008-12-17 15:59:43 +00009#ifndef SkShader_DEFINED
10#define SkShader_DEFINED
11
12#include "SkBitmap.h"
13#include "SkFlattenable.h"
14#include "SkMask.h"
15#include "SkMatrix.h"
16#include "SkPaint.h"
dandov9de5b512014-06-10 14:38:28 -070017#include "../gpu/GrColor.h"
reed@android.com8a1c16f2008-12-17 15:59:43 +000018
19class SkPath;
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +000020class SkPicture;
commit-bot@chromium.org79590552014-05-13 18:14:45 +000021class SkXfermode;
rileya@google.com03c1c352012-07-20 20:02:43 +000022class GrContext;
bsalomon97b9ab72014-07-08 06:52:35 -070023class GrEffect;
reed@android.com8a1c16f2008-12-17 15:59:43 +000024
25/** \class SkShader
reed@google.comad917992011-04-11 19:01:12 +000026 *
reed@google.com880dc472012-05-11 14:47:03 +000027 * Shaders specify the source color(s) for what is being drawn. If a paint
28 * has no shader, then the paint's color is used. If the paint has a
29 * shader, then the shader's color(s) are use instead, but they are
30 * modulated by the paint's alpha. This makes it easy to create a shader
31 * once (e.g. bitmap tiling or gradient) and then change its transparency
32 * w/o having to modify the original shader... only the paint's alpha needs
33 * to be modified.
reed@google.comad917992011-04-11 19:01:12 +000034 */
ctguil@chromium.org7ffb1b22011-03-15 21:27:08 +000035class SK_API SkShader : public SkFlattenable {
reed@android.com8a1c16f2008-12-17 15:59:43 +000036public:
robertphillips@google.com0456e0b2012-06-27 14:03:26 +000037 SK_DECLARE_INST_COUNT(SkShader)
38
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +000039 SkShader(const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +000040 virtual ~SkShader();
41
reed@google.comad917992011-04-11 19:01:12 +000042 /**
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000043 * Returns the local matrix.
scroggoc870d492014-07-11 10:42:12 -070044 *
45 * FIXME: This can be incorrect for a Shader with its own local matrix
46 * that is also wrapped via CreateLocalMatrixShader.
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000047 */
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
49
commit-bot@chromium.org5970f622014-05-12 20:42:21 +000050 /**
51 * Returns true if the local matrix is not an identity matrix.
scroggoc870d492014-07-11 10:42:12 -070052 *
53 * FIXME: This can be incorrect for a Shader with its own local matrix
54 * that is also wrapped via CreateLocalMatrixShader.
commit-bot@chromium.org5970f622014-05-12 20:42:21 +000055 */
56 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
57
commit-bot@chromium.orgde5553a2014-05-22 18:43:05 +000058#ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000059 /**
reed@google.comad917992011-04-11 19:01:12 +000060 * Set the shader's local matrix.
61 * @param localM The shader's new local matrix.
62 */
bsalomon@google.comf94b3a42012-10-31 18:09:01 +000063 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
reed@google.comad917992011-04-11 19:01:12 +000064
65 /**
66 * Reset the shader's local matrix to identity.
67 */
bsalomon@google.comf94b3a42012-10-31 18:09:01 +000068 void resetLocalMatrix() { fLocalMatrix.reset(); }
commit-bot@chromium.org5970f622014-05-12 20:42:21 +000069#endif
reed@android.com8a1c16f2008-12-17 15:59:43 +000070
71 enum TileMode {
reed@google.com0beaba52012-03-16 14:38:06 +000072 /** replicate the edge color if the shader draws outside of its
73 * original bounds
74 */
75 kClamp_TileMode,
76
77 /** repeat the shader's image horizontally and vertically */
78 kRepeat_TileMode,
79
80 /** repeat the shader's image horizontally and vertically, alternating
81 * mirror images so that adjacent images always seam
82 */
83 kMirror_TileMode,
84
85#if 0
86 /** only draw within the original domain, return 0 everywhere else */
87 kDecal_TileMode,
88#endif
reed@android.com8a1c16f2008-12-17 15:59:43 +000089
90 kTileModeCount
91 };
92
93 // override these in your subclass
94
95 enum Flags {
96 //!< set if all of the colors will be opaque
reed@android.com3c9b2a42009-08-27 19:28:37 +000097 kOpaqueAlpha_Flag = 0x01,
reed@android.com5119bdb2009-06-12 21:27:03 +000098
reed@android.com8a1c16f2008-12-17 15:59:43 +000099 //! set if this shader's shadeSpan16() method can be called
reed@android.com3c9b2a42009-08-27 19:28:37 +0000100 kHasSpan16_Flag = 0x02,
reed@android.com5119bdb2009-06-12 21:27:03 +0000101
reed@android.com8a1c16f2008-12-17 15:59:43 +0000102 /** Set this bit if the shader's native data type is instrinsically 16
103 bit, meaning that calling the 32bit shadeSpan() entry point will
104 mean the the impl has to up-sample 16bit data into 32bit. Used as a
105 a means of clearing a dither request if the it will have no effect
106 */
reed@android.com5119bdb2009-06-12 21:27:03 +0000107 kIntrinsicly16_Flag = 0x04,
108
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000109 /** set if the spans only vary in X (const in Y).
reed@android.com5119bdb2009-06-12 21:27:03 +0000110 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
reed@android.com3c9b2a42009-08-27 19:28:37 +0000111 that varies from left-to-right. This flag specifies this for
112 shadeSpan().
reed@android.com5119bdb2009-06-12 21:27:03 +0000113 */
reed@android.com3c9b2a42009-08-27 19:28:37 +0000114 kConstInY32_Flag = 0x08,
reed@google.com7c2f27d2011-03-07 19:29:00 +0000115
reed@android.com3c9b2a42009-08-27 19:28:37 +0000116 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
117 which may not always be the case, since shadeSpan16 may be
118 predithered, which would mean it was not const in Y, even though
119 the 32bit shadeSpan() would be const.
120 */
121 kConstInY16_Flag = 0x10
reed@android.com8a1c16f2008-12-17 15:59:43 +0000122 };
123
reed@google.comad917992011-04-11 19:01:12 +0000124 /**
junov@chromium.orgb6e16192011-12-09 15:48:03 +0000125 * Returns true if the shader is guaranteed to produce only opaque
126 * colors, subject to the SkPaint using the shader to apply an opaque
127 * alpha value. Subclasses should override this to allow some
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000128 * optimizations.
junov@chromium.orgb6e16192011-12-09 15:48:03 +0000129 */
130 virtual bool isOpaque() const { return false; }
131
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000132 /**
133 * ContextRec acts as a parameter bundle for creating Contexts.
134 */
135 struct ContextRec {
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000136 ContextRec() : fDevice(NULL), fPaint(NULL), fMatrix(NULL), fLocalMatrix(NULL) {}
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000137 ContextRec(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
138 : fDevice(&device)
139 , fPaint(&paint)
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000140 , fMatrix(&matrix)
141 , fLocalMatrix(NULL) {}
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000142
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000143 const SkBitmap* fDevice; // the bitmap we are drawing into
144 const SkPaint* fPaint; // the current paint associated with the draw
145 const SkMatrix* fMatrix; // the current matrix in the canvas
146 const SkMatrix* fLocalMatrix; // optional local matrix
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000147 };
148
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000149 class Context : public ::SkNoncopyable {
150 public:
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000151 Context(const SkShader& shader, const ContextRec&);
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000152
153 virtual ~Context();
154
155 /**
156 * Called sometimes before drawing with this shader. Return the type of
157 * alpha your shader will return. The default implementation returns 0.
158 * Your subclass should override if it can (even sometimes) report a
159 * non-zero value, since that will enable various blitters to perform
160 * faster.
161 */
162 virtual uint32_t getFlags() const { return 0; }
163
164 /**
165 * Return the alpha associated with the data returned by shadeSpan16(). If
166 * kHasSpan16_Flag is not set, this value is meaningless.
167 */
168 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
169
170 /**
171 * Called for each span of the object being drawn. Your subclass should
172 * set the appropriate colors (with premultiplied alpha) that correspond
173 * to the specified device coordinates.
174 */
175 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
176
177 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
178 virtual ShadeProc asAShadeProc(void** ctx);
179
180 /**
181 * Called only for 16bit devices when getFlags() returns
182 * kOpaqueAlphaFlag | kHasSpan16_Flag
183 */
184 virtual void shadeSpan16(int x, int y, uint16_t[], int count);
185
186 /**
187 * Similar to shadeSpan, but only returns the alpha-channel for a span.
188 * The default implementation calls shadeSpan() and then extracts the alpha
189 * values from the returned colors.
190 */
191 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
192
193 /**
194 * Helper function that returns true if this shader's shadeSpan16() method
195 * can be called.
196 */
197 bool canCallShadeSpan16() {
198 return SkShader::CanCallShadeSpan16(this->getFlags());
199 }
200
201 protected:
202 // Reference to shader, so we don't have to dupe information.
203 const SkShader& fShader;
204
205 enum MatrixClass {
206 kLinear_MatrixClass, // no perspective
207 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each
208 // scanline
209 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
210 };
211 static MatrixClass ComputeMatrixClass(const SkMatrix&);
212
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000213 uint8_t getPaintAlpha() const { return fPaintAlpha; }
214 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
215 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
216 const SkMatrix& getCTM() const { return fCTM; }
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000217 private:
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000218 SkMatrix fCTM;
219 SkMatrix fTotalInverse;
220 uint8_t fPaintAlpha;
221 uint8_t fTotalInverseClass;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000222
223 typedef SkNoncopyable INHERITED;
224 };
reed@google.com7c2f27d2011-03-07 19:29:00 +0000225
reed@google.comad917992011-04-11 19:01:12 +0000226 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000227 * Create the actual object that does the shading.
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000228 * Size of storage must be >= contextSize.
reed@google.coma641f3f2012-12-13 22:16:30 +0000229 */
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000230 Context* createContext(const ContextRec&, void* storage) const;
reed@google.coma641f3f2012-12-13 22:16:30 +0000231
232 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000233 * Return the size of a Context returned by createContext.
commit-bot@chromium.orgf3e50592014-04-30 23:29:02 +0000234 *
235 * Override this if your subclass overrides createContext, to return the correct size of
236 * your subclass' context.
reed@google.comad917992011-04-11 19:01:12 +0000237 */
commit-bot@chromium.orgf3e50592014-04-30 23:29:02 +0000238 virtual size_t contextSize() const;
reed@android.com8a1c16f2008-12-17 15:59:43 +0000239
reed@google.comad917992011-04-11 19:01:12 +0000240 /**
241 * Helper to check the flags to know if it is legal to call shadeSpan16()
242 */
reed@android.com8a1c16f2008-12-17 15:59:43 +0000243 static bool CanCallShadeSpan16(uint32_t flags) {
244 return (flags & kHasSpan16_Flag) != 0;
245 }
246
reed@google.comad917992011-04-11 19:01:12 +0000247 /**
reed@android.comf2b98d62010-12-20 18:26:13 +0000248 Gives method bitmap should be read to implement a shader.
249 Also determines number and interpretation of "extra" parameters returned
250 by asABitmap
251 */
252 enum BitmapType {
253 kNone_BitmapType, //<! Shader is not represented as a bitmap
reed@google.com7c2f27d2011-03-07 19:29:00 +0000254 kDefault_BitmapType,//<! Access bitmap using local coords transformed
reed@android.comf2b98d62010-12-20 18:26:13 +0000255 // by matrix. No extras
reed@google.com7c2f27d2011-03-07 19:29:00 +0000256 kRadial_BitmapType, //<! Access bitmap by transforming local coordinates
257 // by the matrix and taking the distance of result
258 // from (0,0) as bitmap column. Bitmap is 1 pixel
reed@android.comf2b98d62010-12-20 18:26:13 +0000259 // tall. No extras
reed@google.com7c2f27d2011-03-07 19:29:00 +0000260 kSweep_BitmapType, //<! Access bitmap by transforming local coordinates
reed@android.comf2b98d62010-12-20 18:26:13 +0000261 // by the matrix and taking the angle of result
262 // to (0,0) as bitmap x coord, where angle = 0 is
reed@google.com7c2f27d2011-03-07 19:29:00 +0000263 // bitmap left edge of bitmap = 2pi is the
reed@android.comf2b98d62010-12-20 18:26:13 +0000264 // right edge. Bitmap is 1 pixel tall. No extras
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000265 kTwoPointRadial_BitmapType,
reed@google.com7c2f27d2011-03-07 19:29:00 +0000266 //<! Matrix transforms to space where (0,0) is
reed@android.comf2b98d62010-12-20 18:26:13 +0000267 // the center of the starting circle. The second
reed@google.com7c2f27d2011-03-07 19:29:00 +0000268 // circle will be centered (x, 0) where x may be
269 // 0. The post-matrix space is normalized such
reed@android.comf2b98d62010-12-20 18:26:13 +0000270 // that 1 is the second radius - first radius.
271 // Three extra parameters are returned:
reed@google.com7c2f27d2011-03-07 19:29:00 +0000272 // 0: x-offset of second circle center
reed@android.comf2b98d62010-12-20 18:26:13 +0000273 // to first.
reed@google.com7c2f27d2011-03-07 19:29:00 +0000274 // 1: radius of first circle in post-matrix
reed@android.comf2b98d62010-12-20 18:26:13 +0000275 // space
276 // 2: the second radius minus the first radius
reed@google.com7c2f27d2011-03-07 19:29:00 +0000277 // in pre-transformed space.
rileya@google.com3e332582012-07-03 13:43:35 +0000278 kTwoPointConical_BitmapType,
279 //<! Matrix transforms to space where (0,0) is
280 // the center of the starting circle. The second
281 // circle will be centered (x, 0) where x may be
282 // 0.
283 // Three extra parameters are returned:
284 // 0: x-offset of second circle center
285 // to first.
286 // 1: radius of first circle
287 // 2: the second radius minus the first radius
rileya@google.com22e57f92012-07-19 15:16:19 +0000288 kLinear_BitmapType, //<! Access bitmap using local coords transformed
289 // by matrix. No extras
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000290
rileya@google.com22e57f92012-07-19 15:16:19 +0000291 kLast_BitmapType = kLinear_BitmapType
reed@android.comf2b98d62010-12-20 18:26:13 +0000292 };
reed@android.com8a1c16f2008-12-17 15:59:43 +0000293 /** Optional methods for shaders that can pretend to be a bitmap/texture
reed@google.com7c2f27d2011-03-07 19:29:00 +0000294 to play along with opengl. Default just returns kNone_BitmapType and
reed@android.comf2b98d62010-12-20 18:26:13 +0000295 ignores the out parameters.
296
297 @param outTexture if non-NULL will be the bitmap representing the shader
298 after return.
299 @param outMatrix if non-NULL will be the matrix to apply to vertices
300 to access the bitmap after return.
301 @param xy if non-NULL will be the tile modes that should be
302 used to access the bitmap after return.
303 @param twoPointRadialParams Two extra return values needed for two point
304 radial bitmaps. The first is the x-offset of
305 the second point and the second is the radius
306 about the first point.
reed@android.com8a1c16f2008-12-17 15:59:43 +0000307 */
reed@android.comf2b98d62010-12-20 18:26:13 +0000308 virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
rileya@google.com91f319c2012-07-25 17:18:31 +0000309 TileMode xy[2]) const;
reed@android.com8a1c16f2008-12-17 15:59:43 +0000310
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000311 /**
312 * If the shader subclass can be represented as a gradient, asAGradient
313 * returns the matching GradientType enum (or kNone_GradientType if it
314 * cannot). Also, if info is not null, asAGradient populates info with
315 * the relevant (see below) parameters for the gradient. fColorCount
316 * is both an input and output parameter. On input, it indicates how
317 * many entries in fColors and fColorOffsets can be used, if they are
318 * non-NULL. After asAGradient has run, fColorCount indicates how
319 * many color-offset pairs there are in the gradient. If there is
320 * insufficient space to store all of the color-offset pairs, fColors
321 * and fColorOffsets will not be altered. fColorOffsets specifies
322 * where on the range of 0 to 1 to transition to the given color.
323 * The meaning of fPoint and fRadius is dependant on the type of gradient.
324 *
325 * None:
326 * info is ignored.
327 * Color:
328 * fColorOffsets[0] is meaningless.
329 * Linear:
330 * fPoint[0] and fPoint[1] are the end-points of the gradient
331 * Radial:
332 * fPoint[0] and fRadius[0] are the center and radius
333 * Radial2:
334 * fPoint[0] and fRadius[0] are the center and radius of the 1st circle
335 * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
336 * Sweep:
337 * fPoint[0] is the center of the sweep.
338 */
339
340 enum GradientType {
341 kNone_GradientType,
342 kColor_GradientType,
343 kLinear_GradientType,
344 kRadial_GradientType,
345 kRadial2_GradientType,
346 kSweep_GradientType,
reed@google.com83226972012-06-07 20:26:47 +0000347 kConical_GradientType,
348 kLast_GradientType = kConical_GradientType
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000349 };
350
351 struct GradientInfo {
352 int fColorCount; //!< In-out parameter, specifies passed size
353 // of fColors/fColorOffsets on input, and
354 // actual number of colors/offsets on
355 // output.
356 SkColor* fColors; //!< The colors in the gradient.
357 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
358 SkPoint fPoint[2]; //!< Type specific, see above.
359 SkScalar fRadius[2]; //!< Type specific, see above.
360 TileMode fTileMode; //!< The tile mode used.
reed@google.com3d3a8602013-05-24 14:58:44 +0000361 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000362 };
363
364 virtual GradientType asAGradient(GradientInfo* info) const;
365
rileya@google.com03c1c352012-07-20 20:02:43 +0000366 /**
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000367 * If the shader subclass is composed of two shaders, return true, and if rec is not NULL,
368 * fill it out with info about the shader.
commit-bot@chromium.org30558792014-05-14 14:28:34 +0000369 *
370 * These are bare pointers; the ownership and reference count are unchanged.
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000371 */
372
373 struct ComposeRec {
374 const SkShader* fShaderA;
375 const SkShader* fShaderB;
376 const SkXfermode* fMode;
377 };
378
379 virtual bool asACompose(ComposeRec* rec) const { return false; }
380
381
382 /**
bsalomon83d081a2014-07-08 09:56:10 -0700383 * Returns true if the shader subclass succeeds in creating an effect or if none is required.
384 * False is returned if it fails or if there is not an implementation of this method in the
385 * shader subclass.
386 *
387 * On success an implementation of this method must inspect the SkPaint and set paintColor to
388 * the color the effect expects as its input color. If the SkShader wishes to emit a solid
389 * color then it should set paintColor to that color and not create an effect. Note that
390 * GrColor is always premul. The common patterns are to convert paint's SkColor to GrColor or
391 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure
392 * paintColor should not be modified. It is not recommended to specialize the effect to
393 * the paint's color as then many GPU shaders may be generated.
394 *
395 * The GrContext may be used by the effect to create textures. The GPU device does not
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000396 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
rileya@google.com03c1c352012-07-20 20:02:43 +0000397 */
dandov9de5b512014-06-10 14:38:28 -0700398 virtual bool asNewEffect(GrContext* context, const SkPaint& paint,
bsalomon83d081a2014-07-08 09:56:10 -0700399 const SkMatrix* localMatrixOrNull, GrColor* paintColor,
400 GrEffect** effect) const;
rileya@google.com03c1c352012-07-20 20:02:43 +0000401
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000402#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
403 /**
404 * If the shader is a custom shader which has data the caller might want, call this function
405 * to get that data.
406 */
407 virtual bool asACustomShader(void** customData) const { return false; }
408#endif
409
reed@android.com8a1c16f2008-12-17 15:59:43 +0000410 //////////////////////////////////////////////////////////////////////////
411 // Factory methods for stock shaders
412
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000413 /**
414 * Call this to create a new "empty" shader, that will not draw anything.
415 */
416 static SkShader* CreateEmptyShader();
417
reed@android.com8a1c16f2008-12-17 15:59:43 +0000418 /** Call this to create a new shader that will draw with the specified bitmap.
reed@google.com99c114e2012-05-03 20:14:26 +0000419 *
420 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions
421 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
422 * may be returned.
423 *
commit-bot@chromium.org91246b92013-12-05 15:43:19 +0000424 * If the src is kA8_Config then that mask will be colorized using the color on
425 * the paint.
426 *
reed@google.com99c114e2012-05-03 20:14:26 +0000427 * @param src The bitmap to use inside the shader
428 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
429 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
430 * @return Returns a new shader object. Note: this function never returns null.
reed@android.com8a1c16f2008-12-17 15:59:43 +0000431 */
432 static SkShader* CreateBitmapShader(const SkBitmap& src,
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +0000433 TileMode tmx, TileMode tmy,
434 const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +0000435
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000436 /** Call this to create a new shader that will draw with the specified picture.
437 *
438 * @param src The picture to use inside the shader (if not NULL, its ref count
commit-bot@chromium.org855e88e2014-04-21 19:33:12 +0000439 * is incremented). The SkPicture must not be changed after
440 * successfully creating a picture shader.
441 * FIXME: src cannot be const due to SkCanvas::drawPicture
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000442 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
443 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
444 * @return Returns a new shader object. Note: this function never returns null.
445 */
commit-bot@chromium.org5aacfe92014-05-02 21:23:52 +0000446 static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
447 const SkMatrix* localMatrix = NULL);
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000448
commit-bot@chromium.org8fae2132014-05-07 22:26:37 +0000449 /**
450 * Return a shader that will apply the specified localMatrix to the proxy shader.
451 * The specified matrix will be applied before any matrix associated with the proxy.
452 *
453 * Note: ownership of the proxy is not transferred (though a ref is taken).
454 */
455 static SkShader* CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix);
456
457 /**
458 * If this shader can be represented by another shader + a localMatrix, return that shader
459 * and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter.
460 *
461 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility
462 * of the caller to balance that with unref() when they are done.
463 */
464 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
465
commit-bot@chromium.org0f10f7b2014-03-13 18:02:17 +0000466 SK_TO_STRING_VIRT()
commit-bot@chromium.orgc0b7e102013-10-23 17:06:21 +0000467 SK_DEFINE_FLATTENABLE_TYPE(SkShader)
468
reed@android.com8a1c16f2008-12-17 15:59:43 +0000469protected:
commit-bot@chromium.org8b0e8ac2014-01-30 18:58:24 +0000470 SkShader(SkReadBuffer& );
471 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000472
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000473 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000474
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000475 /**
476 * Your subclass must also override contextSize() if it overrides onCreateContext().
477 * Base class impl returns NULL.
478 */
479 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
480
481private:
482 SkMatrix fLocalMatrix;
scroggoc870d492014-07-11 10:42:12 -0700483
484 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer constructor.
485 friend class SkLocalMatrixShader;
486
reed@android.com8a1c16f2008-12-17 15:59:43 +0000487 typedef SkFlattenable INHERITED;
488};
489
490#endif