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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
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7//
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28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080068#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060069
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060070//--------------------------------------------------------------------------------------
71// Mesh and VertexFormat Data
72//--------------------------------------------------------------------------------------
73struct Vertex
74{
75 XGL_FLOAT posX, posY, posZ, posW; // Position data
76 XGL_FLOAT r, g, b, a; // Color
77};
78
79#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
80
81static const Vertex g_vbData[] =
82{
83 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
84 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
85 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
86 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
89
90 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
91 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
92 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
93 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
96
97 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
103
104 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
105 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
106 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
107 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
110
111 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
112 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
113 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
114 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
117
118 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
119 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
120 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
121 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
124};
125
126
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600127class XglRenderTest : public ::testing::Test {
128public:
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600129 void CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
130 XGL_GPU_MEMORY *pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600131 void DestroyImage();
132
133 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
134 XGL_IMAGE_VIEW* pView);
135 void DestroyImageView(XGL_IMAGE_VIEW imageView);
136 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600137 void CreateShader(const char *filename, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600138 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600139 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
140 void DrawTriangleTest();
Chia-I Wuf34ac502014-08-27 14:58:05 +0800141 void WritePPM( const char *filename, int width, int height );
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600142
143protected:
144 XGL_APPLICATION_INFO app_info;
145 XGL_PHYSICAL_GPU objs[MAX_GPUS];
146 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600147 XGL_IMAGE m_image;
148 XGL_IMAGE_STATE m_image_state;
149 XGL_GPU_MEMORY m_image_mem;
150 XGL_GPU_MEMORY m_descriptor_set_mem;
151 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600152 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600153 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600154 XGL_UINT32 m_numVertices;
155 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
156 XGL_GPU_MEMORY m_vtxBufferMem;
157 XGL_UINT32 m_numMemRefs;
158 XGL_MEMORY_REF m_memRefs[5];
159 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600160 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600161 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
162 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
163 XGL_MSAA_STATE_OBJECT m_stateMsaa;
164 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600165
166 virtual void SetUp() {
167 XGL_RESULT err;
168
169 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
170 this->app_info.pNext = NULL;
171 this->app_info.pAppName = (const XGL_CHAR *) "base";
172 this->app_info.appVersion = 1;
173 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
174 this->app_info.engineVersion = 1;
175 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
176
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600177 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
178 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
179
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600180 err = xglInitAndEnumerateGpus(&app_info, NULL,
181 MAX_GPUS, &this->gpu_count, objs);
182 ASSERT_XGL_SUCCESS(err);
183 ASSERT_GE(1, this->gpu_count) << "No GPU available";
184
185 m_device = new XglDevice(0, objs[0]);
186 m_device->get_device_queue();
187 }
188
189 virtual void TearDown() {
190 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
191 }
192};
193
194
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600195void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
196 XGL_GPU_MEMORY *pMem)
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600197{
198 XGL_RESULT err;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600199 XGL_UINT mipCount;
200 XGL_SIZE size;
201 XGL_FORMAT fmt;
202 XGL_FORMAT_PROPERTIES image_fmt;
203
204 mipCount = 0;
205
206 XGL_UINT _w = w;
207 XGL_UINT _h = h;
208 while( ( _w > 0 ) || ( _h > 0 ) )
209 {
210 _w >>= 1;
211 _h >>= 1;
212 mipCount++;
213 }
214
215 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800216 fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600217 // TODO: Pick known good format rather than just expect common format
218 /*
219 * XXX: What should happen if given NULL HANDLE for the pData argument?
220 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
221 * an expectation that pData is a valid pointer.
222 * However, why include a returned size value? That implies that the
223 * amount of data may vary and that doesn't work well for using a
224 * fixed structure.
225 */
226
227 err = xglGetFormatInfo(this->m_device->device(), fmt,
228 XGL_INFO_TYPE_FORMAT_PROPERTIES,
229 &size, &image_fmt);
230 ASSERT_XGL_SUCCESS(err);
231
232 // typedef struct _XGL_IMAGE_CREATE_INFO
233 // {
234 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
235 // const XGL_VOID* pNext; // Pointer to next structure.
236 // XGL_IMAGE_TYPE imageType;
237 // XGL_FORMAT format;
238 // XGL_EXTENT3D extent;
239 // XGL_UINT mipLevels;
240 // XGL_UINT arraySize;
241 // XGL_UINT samples;
242 // XGL_IMAGE_TILING tiling;
243 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
244 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
245 // } XGL_IMAGE_CREATE_INFO;
246
247
248 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
249 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
250 imageCreateInfo.imageType = XGL_IMAGE_2D;
251 imageCreateInfo.format = fmt;
252 imageCreateInfo.arraySize = 1;
253 imageCreateInfo.extent.width = w;
254 imageCreateInfo.extent.height = h;
255 imageCreateInfo.extent.depth = 1;
256 imageCreateInfo.mipLevels = mipCount;
257 imageCreateInfo.samples = 1;
258 imageCreateInfo.tiling = XGL_LINEAR_TILING;
259
260 // Image usage flags
261 // typedef enum _XGL_IMAGE_USAGE_FLAGS
262 // {
263 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
264 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
265 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
266 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
267 // } XGL_IMAGE_USAGE_FLAGS;
268 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
269
270 // XGL_RESULT XGLAPI xglCreateImage(
271 // XGL_DEVICE device,
272 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
273 // XGL_IMAGE* pImage);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600274 err = xglCreateImage(device(), &imageCreateInfo, pImage);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600275 ASSERT_XGL_SUCCESS(err);
276
277 XGL_MEMORY_REQUIREMENTS mem_req;
278 XGL_UINT data_size;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600279 err = xglGetObjectInfo(*pImage, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600280 &data_size, &mem_req);
281 ASSERT_XGL_SUCCESS(err);
282 ASSERT_EQ(data_size, sizeof(mem_req));
283 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
284
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600285 m_image_state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
286
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600287 // XGL_RESULT XGLAPI xglAllocMemory(
288 // XGL_DEVICE device,
289 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
290 // XGL_GPU_MEMORY* pMem);
291 XGL_MEMORY_ALLOC_INFO mem_info;
292
293 memset(&mem_info, 0, sizeof(mem_info));
294 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
295 mem_info.allocationSize = mem_req.size;
296 mem_info.alignment = mem_req.alignment;
297 mem_info.heapCount = mem_req.heapCount;
298 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
299 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
300 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600301 err = xglAllocMemory(device(), &mem_info, pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600302 ASSERT_XGL_SUCCESS(err);
303
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600304 err = xglBindObjectMemory(*pImage, *pMem, 0);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600305 ASSERT_XGL_SUCCESS(err);
306}
307
308void XglRenderTest::DestroyImage()
309{
310 // All done with image memory, clean up
311 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
312
313 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
314
315 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
316}
317
318void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
319 XGL_IMAGE_VIEW *pView)
320{
321 pCreateInfo->image = this->m_image;
322 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
323}
324
325void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
326{
327 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
328}
329
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600330void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600331{
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800332 struct icd_bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600333 streampos size;
334 char * memblock;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600335 XGL_RESULT err;
336
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600337 // codeSize = sizeof(struct bil_header) + 100;
338 // code = malloc(codeSize);
339 // ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600340
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600341 // memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600342
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600343 // // Indicate that this is BIL data.
344 // pBIL = (struct bil_header *) code;
345 // pBIL->bil_magic = BILMagicNumber;
346 // pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600347
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600348 // reading an entire binary file
349 ifstream file (filename, ios::in|ios::binary|ios::ate);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600350 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600351
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600352 size = file.tellg();
353 memblock = new char [size];
354 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600355
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600356 file.seekg (0, ios::beg);
357 file.read (memblock, size);
358 file.close();
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600359
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800360 pBIL = (struct icd_bil_header *) memblock;
361 pBIL->magic = ICD_BIL_MAGIC;
362 pBIL->version = ICD_BIL_VERSION;
363
364 pBIL->gen_magic = filename[0];
365
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600366 XGL_SHADER_CREATE_INFO createInfo;
367 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600368
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600369 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
370 createInfo.pNext = NULL;
371 createInfo.pCode = memblock;
372 createInfo.codeSize = size;
373 createInfo.flags = 0;
374 err = xglCreateShader(device(), &createInfo, &shader);
375 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600376
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600377 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600378
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600379 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600380}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600381
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600382// this function will create the vertex buffer and fill it with the mesh data
383void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
384 const void* vertices )
385{
386 XGL_RESULT err = XGL_SUCCESS;
387
388 assert( numVertices * vbStride > 0 );
389 m_numVertices = numVertices;
390
391 XGL_MEMORY_ALLOC_INFO alloc_info = {};
392 XGL_UINT8 *pData;
393
394 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
395 alloc_info.allocationSize = numVertices * vbStride;
396 alloc_info.alignment = 0;
397 alloc_info.heapCount = 1;
398 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
399
400 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
401 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
402
403 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
404 ASSERT_XGL_SUCCESS(err);
405
406 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
407 ASSERT_XGL_SUCCESS(err);
408
409 memcpy(pData, vertices, alloc_info.allocationSize);
410
411 err = xglUnmapMemory(m_vtxBufferMem);
412 ASSERT_XGL_SUCCESS(err);
413
414 // set up the memory view for the vertex buffer
415 this->m_vtxBufferView.stride = vbStride;
416 this->m_vtxBufferView.range = numVertices * vbStride;
417 this->m_vtxBufferView.offset = 0;
418 this->m_vtxBufferView.mem = m_vtxBufferMem;
419 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
420 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
421
422 // open the command buffer
423 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
424 ASSERT_XGL_SUCCESS(err);
425
426 XGL_MEMORY_STATE_TRANSITION transition = {};
427 transition.mem = m_vtxBufferMem;
428 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
429 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
430 transition.offset = 0;
431 transition.regionSize = numVertices * vbStride;
432
433 // write transition to the command buffer
434 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
435 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
436
437 // finish recording the command buffer
438 err = xglEndCommandBuffer( m_cmdBuffer );
439 ASSERT_XGL_SUCCESS(err);
440
441 // this command buffer only uses the vertex buffer memory
442 m_numMemRefs = 1;
443 m_memRefs[0].flags = 0;
444 m_memRefs[0].mem = m_vtxBufferMem;
445
446 // submit the command buffer to the universal queue
447 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
448 ASSERT_XGL_SUCCESS(err);
449}
450
451void XglRenderTest::DrawTriangleTest()
452{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600453 XGL_RESULT err;
454 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
455 XGL_SHADER vs, ps;
456 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
457 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
458 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600459 int width = 256, height = 256;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600460
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600461 // create a raster state (solid, back-face culling)
462 XGL_RASTER_STATE_CREATE_INFO raster = {};
463 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
464 raster.fillMode = XGL_FILL_SOLID;
465 raster.cullMode = XGL_CULL_BACK;
466 raster.frontFace = XGL_FRONT_FACE_CCW;
467 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
468 ASSERT_XGL_SUCCESS(err);
469
470 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
471 viewport.viewportCount = 1;
472 viewport.scissorEnable = XGL_FALSE;
473 viewport.viewports[0].originX = 0;
474 viewport.viewports[0].originY = 0;
475 viewport.viewports[0].width = 1.f * width;
476 viewport.viewports[0].height = 1.f * height;
477 viewport.viewports[0].minDepth = 0.f;
478 viewport.viewports[0].maxDepth = 1.f;
479
480 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
481 ASSERT_XGL_SUCCESS( err );
482
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600483 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
484 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
485 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
486 ASSERT_XGL_SUCCESS( err );
487
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600488 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
489 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
490 depthStencil.depthTestEnable = XGL_FALSE;
491 depthStencil.depthWriteEnable = XGL_FALSE;
492 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
493 depthStencil.depthBoundsEnable = XGL_FALSE;
494 depthStencil.minDepth = 0.f;
495 depthStencil.maxDepth = 1.f;
496 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
497 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
498 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
499 depthStencil.back.stencilRef = 0x00;
500 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
501 depthStencil.front = depthStencil.back;
502
503 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
504 ASSERT_XGL_SUCCESS( err );
505
506 XGL_MSAA_STATE_CREATE_INFO msaa = {};
507 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
508 msaa.sampleMask = 1;
509 msaa.samples = 1;
510
511 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
512 ASSERT_XGL_SUCCESS( err );
513
514 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
515
516 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
517 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
518 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
519 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
520
521 ASSERT_NO_FATAL_FAILURE(CreateImage(width, height, &m_image, &m_image_mem));
522
523#if 0
524 // Create descriptor set for our one resource
525 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
526 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
527 descriptorInfo.slots = 1; // Vertex buffer only
528
529 // create a descriptor set with a single slot
530 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
531 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
532
533 // bind memory to the descriptor set
534 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
535
536 // set up the memory view for the vertex buffer
537 this->m_vtxBufferView.stride = vbStride;
538 this->m_vtxBufferView.range = numVertices * vbStride;
539 this->m_vtxBufferView.offset = 0;
540 this->m_vtxBufferView.mem = m_vtxBufferMem;
541 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
542 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
543 // write the vertex buffer view to the descriptor set
544 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
545 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
546 xglEndDescriptorSetUpdate( m_rsrcDescSet );
547#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600548
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600549 ASSERT_NO_FATAL_FAILURE(CreateShader("vs-kernel.bin", &vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600550
551 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
552 vs_stage.pNext = XGL_NULL_HANDLE;
553 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
554 vs_stage.shader.shader = vs;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800555 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600556 vs_stage.shader.linkConstBufferCount = 0;
557 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800558 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600559 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
560
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600561 ASSERT_NO_FATAL_FAILURE(CreateShader("wm-kernel.bin", &ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600562
563 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
564 ps_stage.pNext = &vs_stage;
565 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
566 ps_stage.shader.shader = ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600567 // TODO: Do we need a descriptor set mapping for fragment?
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800568 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600569 ps_stage.shader.linkConstBufferCount = 0;
570 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800571 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600572 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
573
574 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
575 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
576 &ps_stage, // pNext
577 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
578 XGL_FALSE, // disableVertexReuse
579 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
580 XGL_FALSE, // primitiveRestartEnable
581 0 // primitiveRestartIndex
582 };
583
584 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
585 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
586 &ia_state,
587 XGL_FALSE, // depthClipEnable
588 XGL_FALSE, // rasterizerDiscardEnable
589 1.0 // pointSize
590 };
591
592 XGL_PIPELINE_CB_STATE cb_state = {
593 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
594 &rs_state,
595 XGL_FALSE, // alphaToCoverageEnable
596 XGL_FALSE, // dualSourceBlendEnable
597 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
598 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
599 {
600 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800601 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600602 0xF // channelWriteMask
603 }
604 }
605 };
606
607 // TODO: Should take depth buffer format from queried formats
608 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
609 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
610 &cb_state,
611 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
612 };
613
614 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
615 info.pNext = &db_state;
616 info.flags = 0;
617 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
618 ASSERT_XGL_SUCCESS(err);
619
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600620 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600621 ASSERT_XGL_SUCCESS(err);
622
623 /*
624 * Shaders are now part of the pipeline, don't need these anymore
625 */
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600626 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
627 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600628
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600629// typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO
630// {
631// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
632// XGL_VOID* pNext; // Pointer to next structure
633// XGL_IMAGE image;
634// XGL_FORMAT format;
635// XGL_UINT mipLevel;
636// XGL_UINT baseArraySlice;
637// XGL_UINT arraySize;
638// } XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
639 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
640 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
641 XGL_NULL_HANDLE,
642 this->m_image,
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800643 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM},
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600644 0,
645 0,
646 1
647 };
648 XGL_COLOR_ATTACHMENT_VIEW colorView;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600649
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600650 err = xglCreateColorAttachmentView(device(), &createView, &colorView);
651 ASSERT_XGL_SUCCESS(err);
652
653 // Build command buffer
654 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
655 ASSERT_XGL_SUCCESS(err);
656
657 // whatever we want to do, we do it to the whole buffer
658 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
659 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
660 srRange.baseMipLevel = 0;
661 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
662 srRange.baseArraySlice = 0;
663 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
664
665 // prepare the whole back buffer for clear
666 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
667 transitionToClear.image = m_image;
668 transitionToClear.oldState = m_image_state;
669 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
670 transitionToClear.subresourceRange = srRange;
671 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
672 m_image_state = ( XGL_IMAGE_STATE ) transitionToClear.newState;
673
674 // clear the back buffer to dark grey
675 XGL_UINT clearColor[4] = {64, 64, 64, 0};
676 xglCmdClearColorImageRaw( m_cmdBuffer, m_image, clearColor, 1, &srRange );
677
678 // prepare back buffer for rendering
679 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
680 transitionToRender.image = m_image;
681 transitionToRender.oldState = m_image_state;
682 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
683 transitionToRender.subresourceRange = srRange;
684 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
685 m_image_state = ( XGL_IMAGE_STATE ) transitionToRender.newState;
686
687 // bind render target
688 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
689 colorBind.view = colorView;
690 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
691 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
692
693 // set all states
694 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
695 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600696 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600697 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
698 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
699
700 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
701 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
702// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
703// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
704
705 // render the cube
706 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
707
708 // prepare the back buffer for present
709// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
710// transitionToPresent.image = m_image;
711// transitionToPresent.oldState = m_image_state;
712// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
713// transitionToPresent.subresourceRange = srRange;
714// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
715// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
716
717 // finalize recording of the command buffer
718 err = xglEndCommandBuffer( m_cmdBuffer );
719 ASSERT_XGL_SUCCESS( err );
720
721 // this command buffer only uses the vertex buffer memory
722 m_numMemRefs = 0;
723// m_memRefs[0].flags = 0;
724// m_memRefs[0].mem = m_vtxBufferMemory;
725
726 // submit the command buffer to the universal queue
727 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
728 ASSERT_XGL_SUCCESS( err );
729
Chia-I Wuf34ac502014-08-27 14:58:05 +0800730 err = xglQueueWaitIdle( m_device->m_queue );
731 ASSERT_XGL_SUCCESS( err );
732
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600733 // Wait for work to finish before cleaning up.
734 xglDeviceWaitIdle(m_device->device());
735
Chia-I Wuf34ac502014-08-27 14:58:05 +0800736 WritePPM( "TriangleTest.ppm", width, height );
737
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600738 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600739 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
740 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
741 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
742 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
743 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
744 DestroyImage();
745 // DestroyImageView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600746}
747
Chia-I Wuf34ac502014-08-27 14:58:05 +0800748void XglRenderTest::WritePPM( const char *filename, int width, int height )
749{
750 XGL_RESULT err;
751 int x, y;
752
753 const XGL_IMAGE_SUBRESOURCE sr = {
754 XGL_IMAGE_ASPECT_COLOR, 0, 0
755 };
756 XGL_SUBRESOURCE_LAYOUT sr_layout;
757 XGL_UINT data_size;
758
759 err = xglGetImageSubresourceInfo( m_image, &sr, XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &data_size, &sr_layout);
760 ASSERT_XGL_SUCCESS( err );
761 ASSERT_EQ(data_size, sizeof(sr_layout));
762
763 const char *ptr;
764
765 err = xglMapMemory( m_image_mem, 0, (XGL_VOID **) &ptr );
766 ASSERT_XGL_SUCCESS( err );
767
768 ptr += sr_layout.offset;
769
770 ofstream file (filename);
771 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
772
773 file << "P6\n";
774 file << width << "\n";
775 file << height << "\n";
776 file << 255 << "\n";
777
778 for (y = 0; y < height; y++) {
779 const char *row = ptr;
780
781 for (x = 0; x < width; x++) {
782 file.write(row, 3);
783 row += 4;
784 }
785
786 ptr += sr_layout.rowPitch;
787 }
788
789 file.close();
790
791 err = xglUnmapMemory( m_image_mem );
792 ASSERT_XGL_SUCCESS( err );
793}
794
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600795TEST_F(XglRenderTest, TestDrawTriangle) {
796 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600797}
798
799int main(int argc, char **argv) {
800 ::testing::InitGoogleTest(&argc, argv);
801 return RUN_ALL_TESTS();
802}