blob: 467985003de0b99cdd34fa7628b366bc67094cc1 [file] [log] [blame]
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#include <stdio.h>
26#include <stdlib.h>
27#include <string.h>
28#include <assert.h>
29#include <pthread.h>
Tobin Ehlisb8154982014-10-27 14:53:17 -060030#include "xgl_struct_string_helper.h"
Tobin Ehlise79df942014-11-18 16:38:08 -070031#include "draw_state.h"
Tobin Ehlis8726b9f2014-10-24 12:01:45 -060032
33static XGL_LAYER_DISPATCH_TABLE nextTable;
34static XGL_BASE_LAYER_OBJECT *pCurObj;
35static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
Tobin Ehlise79df942014-11-18 16:38:08 -070036// Ptr to LL of dbg functions
37static XGL_LAYER_DBG_FUNCTION_NODE *pDbgFunctionHead = NULL;
38// Utility function to handle reporting
39// If callbacks are enabled, use them, otherwise use printf
40static XGL_VOID layerCbMsg(XGL_DBG_MSG_TYPE msgType,
41 XGL_VALIDATION_LEVEL validationLevel,
42 XGL_BASE_OBJECT srcObject,
43 XGL_SIZE location,
44 XGL_INT msgCode,
45 const XGL_CHAR* pLayerPrefix,
46 const XGL_CHAR* pMsg)
47{
48 XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
49 if (pTrav) {
50 while (pTrav) {
51 pTrav->pfnMsgCallback(msgType, validationLevel, srcObject, location, msgCode, pMsg, pTrav->pUserData);
52 pTrav = pTrav->pNext;
53 }
54 }
55 else {
56 switch (msgType) {
57 case XGL_DBG_MSG_ERROR:
58 printf("{%s}ERROR : %s\n", pLayerPrefix, pMsg);
59 break;
60 case XGL_DBG_MSG_WARNING:
61 printf("{%s}WARN : %s\n", pLayerPrefix, pMsg);
62 break;
63 case XGL_DBG_MSG_PERF_WARNING:
64 printf("{%s}PERF_WARN : %s\n", pLayerPrefix, pMsg);
65 break;
66 default:
67 printf("{%s}INFO : %s\n", pLayerPrefix, pMsg);
68 break;
69 }
70 }
71}
Tobin Ehlis26092022014-11-20 09:49:17 -070072// Return the size of the underlying struct based on struct type
73static XGL_SIZE sTypeStructSize(XGL_STRUCTURE_TYPE sType)
74{
75 switch (sType)
76 {
77 case XGL_STRUCTURE_TYPE_APPLICATION_INFO:
78 return sizeof(XGL_APPLICATION_INFO);
79 case XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO:
80 return sizeof(XGL_DEVICE_CREATE_INFO);
81 case XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO:
82 return sizeof(XGL_MEMORY_ALLOC_INFO);
83 case XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO:
84 return sizeof(XGL_MEMORY_OPEN_INFO);
85 case XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO:
86 return sizeof(XGL_PEER_MEMORY_OPEN_INFO);
87 case XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO:
88 return sizeof(XGL_MEMORY_VIEW_ATTACH_INFO);
89 case XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO:
90 return sizeof(XGL_IMAGE_VIEW_ATTACH_INFO);
91 case XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION:
92 return sizeof(XGL_MEMORY_STATE_TRANSITION);
93 case XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO:
94 return sizeof(XGL_IMAGE_VIEW_CREATE_INFO);
95 case XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO:
96 return sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO);
97 case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO:
98 return sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO);
99 case XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO:
100 return sizeof(XGL_SHADER_CREATE_INFO);
101 case XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO:
102 return sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO);
103 case XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO:
104 return sizeof(XGL_SAMPLER_CREATE_INFO);
105 case XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO:
106 return sizeof(XGL_DESCRIPTOR_SET_CREATE_INFO);
107 case XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO:
108 return sizeof(XGL_RASTER_STATE_CREATE_INFO);
109 case XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO:
110 return sizeof(XGL_MSAA_STATE_CREATE_INFO);
111 case XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO:
112 return sizeof(XGL_COLOR_BLEND_STATE_CREATE_INFO);
113 case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO:
114 return sizeof(XGL_DEPTH_STENCIL_STATE_CREATE_INFO);
115 case XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO:
116 return sizeof(XGL_CMD_BUFFER_CREATE_INFO);
117 case XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO:
118 return sizeof(XGL_EVENT_CREATE_INFO);
119 case XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO:
120 return sizeof(XGL_FENCE_CREATE_INFO);
121 case XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO:
122 return sizeof(XGL_QUEUE_SEMAPHORE_CREATE_INFO);
123 case XGL_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO:
124 return sizeof(XGL_QUEUE_SEMAPHORE_OPEN_INFO);
125 case XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO:
126 return sizeof(XGL_QUERY_POOL_CREATE_INFO);
127 case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
128 return sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO);
129 case XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO:
130 return sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO);
131 case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
132 return sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO);
133 case XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO:
134 return sizeof(XGL_PIPELINE_DB_STATE_CREATE_INFO);
135 case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
136 return sizeof(XGL_PIPELINE_CB_STATE);
137 case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
138 return sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO);
139 case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
140 return sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO);
141 case XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO:
142 return sizeof(XGL_IMAGE_CREATE_INFO);
143 case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
144 return sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO);
145 case XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO:
146 return sizeof(XGL_LAYER_CREATE_INFO);
147 default:
148 return 0;
149 }
150}
151
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600152// Block of code at start here for managing/tracking Pipeline state that this layer cares about
153// Just track 2 shaders for now
Tobin Ehlis26092022014-11-20 09:49:17 -0700154#define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600155#define MAX_SLOTS 2048
Tobin Ehlisb8154982014-10-27 14:53:17 -0600156
157static uint64_t drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
158
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600159typedef struct _SHADER_DS_MAPPING {
160 XGL_UINT slotCount;
161 XGL_DESCRIPTOR_SLOT_INFO* pShaderMappingSlot;
162} SHADER_DS_MAPPING;
163
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600164typedef struct _PIPELINE_LL_HEADER {
165 XGL_STRUCTURE_TYPE sType;
166 const XGL_VOID* pNext;
167} PIPELINE_LL_HEADER;
168
Tobin Ehlis26092022014-11-20 09:49:17 -0700169typedef struct _PIPELINE_NODE {
170 XGL_PIPELINE pipeline;
171 struct _PIPELINE_NODE *pNext;
172 PIPELINE_LL_HEADER *pCreateTree; // Ptr to shadow of data in create tree
173 // 1st dimension of array is shader type
174 SHADER_DS_MAPPING dsMapping[XGL_NUM_GRAPHICS_SHADERS][XGL_MAX_DESCRIPTOR_SETS];
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700175 // Vtx input info (if any)
176 XGL_UINT vtxBindingCount; // number of bindings
177 XGL_VERTEX_INPUT_BINDING_DESCRIPTION* pVertexBindingDescriptions;
178 XGL_UINT vtxAttributeCount; // number of attributes
179 XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* pVertexAttributeDescriptions;
Tobin Ehlis26092022014-11-20 09:49:17 -0700180} PIPELINE_NODE;
181
Tobin Ehlis5a1d9f32014-11-20 10:48:56 -0700182typedef struct _SAMPLER_NODE {
183 XGL_SAMPLER sampler;
184 XGL_SAMPLER_CREATE_INFO createInfo;
185 struct _SAMPLER_NODE *pNext;
186} SAMPLER_NODE;
187
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600188static PIPELINE_NODE *pPipelineHead = NULL;
Tobin Ehlis5a1d9f32014-11-20 10:48:56 -0700189static SAMPLER_NODE *pSamplerHead = NULL;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600190static XGL_PIPELINE lastBoundPipeline = NULL;
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700191#define MAX_BINDING 0xFFFFFFFF
192static XGL_UINT lastVtxBinding = MAX_BINDING;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600193
194static PIPELINE_NODE *getPipeline(XGL_PIPELINE pipeline)
195{
196 PIPELINE_NODE *pTrav = pPipelineHead;
197 while (pTrav) {
198 if (pTrav->pipeline == pipeline)
199 return pTrav;
200 pTrav = pTrav->pNext;
201 }
202 return NULL;
203}
204
Tobin Ehlis5a1d9f32014-11-20 10:48:56 -0700205// For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found
206static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler)
207{
208 SAMPLER_NODE *pTrav = pSamplerHead;
209 while (pTrav) {
210 if (sampler == pTrav->sampler)
211 return &pTrav->createInfo;
212 pTrav = pTrav->pNext;
213 }
214 return NULL;
215}
216
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600217// Init the pipeline mapping info based on pipeline create info LL tree
218static void initPipeline(PIPELINE_NODE *pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
219{
Tobin Ehlis26092022014-11-20 09:49:17 -0700220 // First init create info, we'll shadow the structs as we go down the tree
221 pPipeline->pCreateTree = (PIPELINE_LL_HEADER*)malloc(sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
222 memcpy(pPipeline->pCreateTree, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
223 PIPELINE_LL_HEADER *pShadowTrav = pPipeline->pCreateTree;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600224 PIPELINE_LL_HEADER *pTrav = (PIPELINE_LL_HEADER*)pCreateInfo->pNext;
225 while (pTrav) {
Tobin Ehlis26092022014-11-20 09:49:17 -0700226 // Shadow the struct
227 pShadowTrav->pNext = (PIPELINE_LL_HEADER*)malloc(sTypeStructSize(pTrav->sType));
228 // Typically pNext is const so have to cast to avoid warning when we modify it here
229 memcpy((void*)pShadowTrav->pNext, pTrav, sTypeStructSize(pTrav->sType));
230 pShadowTrav = (PIPELINE_LL_HEADER*)pShadowTrav->pNext;
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700231 // TODO : Now that we shadow whole create info, the special copies are just a convenience that can be done away with once shadow is complete and correct
Tobin Ehlis26092022014-11-20 09:49:17 -0700232 // Special copy of DS Mapping info
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600233 if (XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO == pTrav->sType) {
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700234 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *pSSCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pTrav;
Tobin Ehlis26092022014-11-20 09:49:17 -0700235 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
236 if (pSSCI->shader.descriptorSetMapping[i].descriptorCount > MAX_SLOTS) {
237 char str[1024];
238 sprintf(str, "descriptorCount for %s exceeds 2048 (%u), is this correct? Changing to 0", string_XGL_PIPELINE_SHADER_STAGE(pSSCI->shader.stage), pSSCI->shader.descriptorSetMapping[i].descriptorCount);
239 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_DESCRIPTOR_MAX_EXCEEDED, "DS", str);
240 pSSCI->shader.descriptorSetMapping[i].descriptorCount = 0;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600241 }
Tobin Ehlis26092022014-11-20 09:49:17 -0700242 pPipeline->dsMapping[pSSCI->shader.stage][i].slotCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
243 // Deep copy DS Slot array
244 pPipeline->dsMapping[pSSCI->shader.stage][i].pShaderMappingSlot = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[pSSCI->shader.stage][i].slotCount);
245 memcpy(pPipeline->dsMapping[pSSCI->shader.stage][i].pShaderMappingSlot, pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[pSSCI->shader.stage][i].slotCount);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600246 }
247 }
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700248 else if (XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO == pTrav->sType) {
249 // Special copy of Vtx info
250 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO *pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav;
251 pPipeline->vtxBindingCount = pVICI->bindingCount;
252 uint32_t allocSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION);
253 pPipeline->pVertexBindingDescriptions = (XGL_VERTEX_INPUT_BINDING_DESCRIPTION*)malloc(allocSize);
254 memcpy(pPipeline->pVertexBindingDescriptions, pVICI->pVertexAttributeDescriptions, allocSize);
255 pPipeline->vtxAttributeCount = pVICI->attributeCount;
256 allocSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION);
257 pPipeline->pVertexAttributeDescriptions = (XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION*)malloc(allocSize);
258 memcpy(pPipeline->pVertexAttributeDescriptions, pVICI->pVertexAttributeDescriptions, allocSize);
259 }
Tobin Ehlisb8154982014-10-27 14:53:17 -0600260 pTrav = (PIPELINE_LL_HEADER*)pTrav->pNext;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600261 }
262}
263
264// Block of code at start here specifically for managing/tracking DSs
265#define MAPPING_MEMORY 0x00000001
266#define MAPPING_IMAGE 0x00000002
267#define MAPPING_SAMPLER 0x00000004
268#define MAPPING_DS 0x00000008
269
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600270static char* stringSlotBinding(XGL_UINT binding)
271{
272 switch (binding)
273 {
274 case MAPPING_MEMORY:
275 return "Memory View";
276 case MAPPING_IMAGE:
277 return "Image View";
278 case MAPPING_SAMPLER:
279 return "Sampler";
280 default:
281 return "UNKNOWN DS BINDING";
282 }
283}
284
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600285typedef struct _DS_SLOT {
286 XGL_UINT slot;
Tobin Ehlis26092022014-11-20 09:49:17 -0700287 XGL_DESCRIPTOR_SLOT_INFO shaderSlotInfo[XGL_NUM_GRAPHICS_SHADERS];
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600288 // Only 1 of 4 possible slot mappings active
289 XGL_UINT activeMapping;
290 XGL_UINT mappingMask; // store record of different mappings used
291 XGL_MEMORY_VIEW_ATTACH_INFO memView;
292 XGL_IMAGE_VIEW_ATTACH_INFO imageView;
293 XGL_SAMPLER sampler;
294} DS_SLOT;
295
296// Top-level node that points to start of DS
297typedef struct _DS_LL_HEAD {
298 XGL_DESCRIPTOR_SET dsID;
299 XGL_UINT numSlots;
300 struct _DS_LL_HEAD *pNextDS;
301 DS_SLOT *dsSlot; // Dynamically allocated array of DS_SLOTs
302 XGL_BOOL updateActive; // Track if DS is in an update block
303} DS_LL_HEAD;
304
305// ptr to HEAD of LL of DSs
306static DS_LL_HEAD *pDSHead = NULL;
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700307// Last DS that was bound, and slotOffset for the binding
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600308static XGL_DESCRIPTOR_SET lastBoundDS[XGL_MAX_DESCRIPTOR_SETS] = {NULL, NULL};
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700309static XGL_UINT lastBoundSlotOffset[XGL_MAX_DESCRIPTOR_SETS] = {0, 0};
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600310
311// Return DS Head ptr for specified ds or else NULL
312static DS_LL_HEAD* getDS(XGL_DESCRIPTOR_SET ds)
313{
314 DS_LL_HEAD *pTrav = pDSHead;
315 while (pTrav) {
316 if (pTrav->dsID == ds)
317 return pTrav;
318 pTrav = pTrav->pNextDS;
319 }
320 return NULL;
321}
322
323// Initialize a DS where all slots are UNUSED for all shaders
324static void initDS(DS_LL_HEAD *pDS)
325{
326 for (uint32_t i = 0; i < pDS->numSlots; i++) {
327 memset((void*)&pDS->dsSlot[i], 0, sizeof(DS_SLOT));
328 pDS->dsSlot[i].slot = i;
329 }
330}
331
332// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
333static XGL_BOOL dsUpdate(XGL_DESCRIPTOR_SET ds)
334{
335 DS_LL_HEAD *pTrav = getDS(ds);
336 if (pTrav)
337 return pTrav->updateActive;
338 return XGL_FALSE;
339}
340
341// Clear specified slotCount DS Slots starting at startSlot
342// Return XGL_TRUE if DS is within a xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
343static XGL_BOOL clearDS(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
344{
345 DS_LL_HEAD *pTrav = getDS(descriptorSet);
346 if (!pTrav || ((startSlot + slotCount) > pTrav->numSlots)) {
347 // TODO : Log more meaningful error here
348 return XGL_FALSE;
349 }
350 for (uint32_t i = startSlot; i < slotCount; i++) {
351 memset((void*)&pTrav->dsSlot[i], 0, sizeof(DS_SLOT));
352 }
353 return XGL_TRUE;
354}
355
356static void dsSetMapping(DS_SLOT* pSlot, XGL_UINT mapping)
357{
358 pSlot->mappingMask |= mapping;
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600359 pSlot->activeMapping = mapping;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600360}
Tobin Ehlise79df942014-11-18 16:38:08 -0700361// Populate pStr w/ a string noting all of the slot mappings based on mapping flag
362static char* noteSlotMapping(XGL_UINT32 mapping, char *pStr)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600363{
364 if (MAPPING_MEMORY & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700365 strcat(pStr, "\n\tMemory View previously mapped");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600366 if (MAPPING_IMAGE & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700367 strcat(pStr, "\n\tImage View previously mapped");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600368 if (MAPPING_SAMPLER & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700369 strcat(pStr, "\n\tSampler previously mapped");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600370 if (MAPPING_DS & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700371 strcat(pStr, "\n\tDESCRIPTOR SET ptr previously mapped");
372 return pStr;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600373}
374
Tobin Ehlise79df942014-11-18 16:38:08 -0700375static void dsSetMemMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600376{
377 if (pSlot->mappingMask) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700378 char str[1024];
379 char map_str[1024] = {0};
380 sprintf(str, "While mapping Memory View to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
381 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600382 }
383 memcpy(&pSlot->memView, pMemView, sizeof(XGL_MEMORY_VIEW_ATTACH_INFO));
384 dsSetMapping(pSlot, MAPPING_MEMORY);
385}
386
387static XGL_BOOL dsMemMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
388{
389 DS_LL_HEAD *pTrav = getDS(descriptorSet);
390 if (pTrav) {
391 if (pTrav->numSlots < (startSlot + slotCount)) {
392 return XGL_FALSE;
393 }
394 for (uint32_t i = 0; i < slotCount; i++) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700395 dsSetMemMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], &pMemViews[i]);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600396 }
397 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600398 else
399 return XGL_FALSE;
400 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600401}
402
Tobin Ehlise79df942014-11-18 16:38:08 -0700403static void dsSetImageMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600404{
405 if (pSlot->mappingMask) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700406 char str[1024];
407 char map_str[1024] = {0};
408 sprintf(str, "While mapping Image View to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
409 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600410 }
411 memcpy(&pSlot->imageView, pImageViews, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
412 dsSetMapping(pSlot, MAPPING_IMAGE);
413}
414
415static XGL_BOOL dsImageMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
416{
417 DS_LL_HEAD *pTrav = getDS(descriptorSet);
418 if (pTrav) {
419 if (pTrav->numSlots < (startSlot + slotCount)) {
420 return XGL_FALSE;
421 }
422 for (uint32_t i = 0; i < slotCount; i++) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700423 dsSetImageMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], &pImageViews[i]);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600424 }
425 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600426 else
427 return XGL_FALSE;
428 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600429}
430
Tobin Ehlise79df942014-11-18 16:38:08 -0700431static void dsSetSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_SAMPLER sampler)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600432{
433 if (pSlot->mappingMask) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700434 char str[1024];
435 char map_str[1024] = {0};
436 sprintf(str, "While mapping Sampler to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
437 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600438 }
439 pSlot->sampler = sampler;
440 dsSetMapping(pSlot, MAPPING_SAMPLER);
441}
442
443static XGL_BOOL dsSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
444{
445 DS_LL_HEAD *pTrav = getDS(descriptorSet);
446 if (pTrav) {
447 if (pTrav->numSlots < (startSlot + slotCount)) {
448 return XGL_FALSE;
449 }
450 for (uint32_t i = 0; i < slotCount; i++) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700451 dsSetSamplerMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], pSamplers[i]);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600452 }
453 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600454 else
455 return XGL_FALSE;
456 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600457}
458
459// Synch up currently bound pipeline settings with DS mappings
460static void synchDSMapping()
461{
462 // First verify that we have a bound pipeline
463 PIPELINE_NODE *pPipeTrav = getPipeline(lastBoundPipeline);
Tobin Ehlise79df942014-11-18 16:38:08 -0700464 char str[1024];
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600465 if (!pPipeTrav) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700466 sprintf(str, "Can't find last bound Pipeline %p!", (void*)lastBoundPipeline);
467 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600468 }
469 else {
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700470 // Synch Descriptor Set Mapping
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600471 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600472 DS_LL_HEAD *pDS;
473 if (lastBoundDS[i]) {
474 pDS = getDS(lastBoundDS[i]);
475 if (!pDS) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700476 sprintf(str, "Can't find last bound DS %p. Did you need to bind DS to index %u?", (void*)lastBoundDS[i], i);
477 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600478 }
479 else { // We have a good DS & Pipeline, store pipeline mappings in DS
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700480 XGL_UINT slotOffset = lastBoundSlotOffset[i];
Tobin Ehlis26092022014-11-20 09:49:17 -0700481 for (uint32_t j = 0; j < XGL_NUM_GRAPHICS_SHADERS; j++) { // j is shader selector
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700482 if (pPipeTrav->dsMapping[j][i].slotCount > (pDS->numSlots - slotOffset)) {
483 sprintf(str, "DS Mapping for shader %u has more slots (%u) than DS %p (%u) minus slotOffset (%u) (%u slots available)!", j, pPipeTrav->dsMapping[j][i].slotCount, (void*)pDS->dsID, pDS->numSlots, slotOffset, (pDS->numSlots - slotOffset));
Tobin Ehlis21042792014-11-24 16:06:04 -0700484 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_SLOT_NUM_MISMATCH, "DS", str);
485 }
486 else {
487 for (uint32_t r = 0; r < pPipeTrav->dsMapping[j][i].slotCount; r++) {
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700488 pDS->dsSlot[r+slotOffset].shaderSlotInfo[j] = pPipeTrav->dsMapping[j][i].pShaderMappingSlot[r];
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600489 }
490 }
491 }
492 }
493 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600494 else {
Tobin Ehlis21042792014-11-24 16:06:04 -0700495 // Verify that no shader is mapping this DS
496 uint32_t dsUsed = 0;
497 for (uint32_t j = 0; j < XGL_NUM_GRAPHICS_SHADERS; j++) { // j is shader selector
498 if (pPipeTrav->dsMapping[j][i].slotCount > 0) {
499 dsUsed = 1;
500 sprintf(str, "No DS was bound to index %u, but shader type %s has slots bound to that DS.", i, string_XGL_PIPELINE_SHADER_STAGE(j));
501 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
502 }
503 }
504 if (0 == dsUsed) {
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700505 sprintf(str, "No DS was bound to index %u, but no shaders are using that DS so this is not an issue.", i);
Tobin Ehlis21042792014-11-24 16:06:04 -0700506 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
507 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600508 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600509 }
Tobin Ehlis1affd3c2014-11-25 10:24:15 -0700510 // Verify Vtx binding
511 if (MAX_BINDING != lastVtxBinding) {
512 if (lastVtxBinding >= pPipeTrav->vtxBindingCount) {
513 sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", lastVtxBinding, (pPipeTrav->vtxBindingCount - 1));
514 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
515 }
516 else {
517 char *tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[lastVtxBinding], "{DS}INFO : ");
518 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr);
519 free(tmpStr);
520 }
521 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600522 }
523}
524
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600525// Checks to make sure that shader mapping matches slot binding
526// Print an ERROR and return XGL_FALSE if they don't line up
527static XGL_BOOL verifyShaderSlotMapping(const XGL_UINT slot, const XGL_UINT slotBinding, const XGL_UINT shaderStage, const XGL_DESCRIPTOR_SET_SLOT_TYPE shaderMapping)
528{
529 XGL_BOOL error = XGL_FALSE;
Tobin Ehlise79df942014-11-18 16:38:08 -0700530 char str[1024];
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600531 switch (shaderMapping)
532 {
533 case XGL_SLOT_SHADER_RESOURCE:
534 if (MAPPING_MEMORY != slotBinding && MAPPING_IMAGE != slotBinding)
535 error = XGL_TRUE;
536 break;
537 case XGL_SLOT_SHADER_SAMPLER:
538 if (MAPPING_SAMPLER != slotBinding)
539 error = XGL_TRUE;
540 break;
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600541 case XGL_SLOT_SHADER_UAV:
542 if (MAPPING_MEMORY != slotBinding)
543 error = XGL_TRUE;
544 break;
545 case XGL_SLOT_NEXT_DESCRIPTOR_SET:
546 if (MAPPING_DS != slotBinding)
547 error = XGL_TRUE;
548 break;
549 case XGL_SLOT_UNUSED:
550 break;
551 default:
Tobin Ehlise79df942014-11-18 16:38:08 -0700552 sprintf(str, "For DS slot %u, unknown shader slot mapping w/ value %u", slot, shaderMapping);
553 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_UNKNOWN_DS_MAPPING, "DS", str);
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600554 return XGL_FALSE;
555 }
556 if (XGL_TRUE == error) {
Tobin Ehlis26092022014-11-20 09:49:17 -0700557 sprintf(str, "DS Slot #%u binding of %s does not match %s shader mapping of %s", slot, stringSlotBinding(slotBinding), string_XGL_PIPELINE_SHADER_STAGE(shaderStage), string_XGL_DESCRIPTOR_SET_SLOT_TYPE(shaderMapping));
Tobin Ehlise79df942014-11-18 16:38:08 -0700558 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_MAPPING_MISMATCH, "DS", str);
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600559 return XGL_FALSE;
560 }
561 return XGL_TRUE;
562}
563
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600564// Print details of DS config to stdout
565static void printDSConfig()
566{
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700567 uint32_t skipUnusedCount = 0; // track consecutive unused slots for minimal reporting
Tobin Ehlise79df942014-11-18 16:38:08 -0700568 char tmp_str[1024];
569 char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600570 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
Tobin Ehlisb8154982014-10-27 14:53:17 -0600571 if (lastBoundDS[i]) {
572 DS_LL_HEAD *pDS = getDS(lastBoundDS[i]);
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700573 XGL_UINT slotOffset = lastBoundSlotOffset[i];
Tobin Ehlisb8154982014-10-27 14:53:17 -0600574 if (pDS) {
Tobin Ehliseacc64f2014-11-24 17:09:09 -0700575 sprintf(tmp_str, "DS INFO : Slot bindings for DS[%u] (%p) - %u slots and slotOffset %u:\n", i, (void*)pDS->dsID, pDS->numSlots, slotOffset);
Tobin Ehlise79df942014-11-18 16:38:08 -0700576 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600577 for (uint32_t j = 0; j < pDS->numSlots; j++) {
Tobin Ehlisb8154982014-10-27 14:53:17 -0600578 switch (pDS->dsSlot[j].activeMapping)
579 {
580 case MAPPING_MEMORY:
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700581 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700582 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
583 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700584 skipUnusedCount = 0;
585 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700586 sprintf(tmp_str, "----Slot %u\n Mapped to Memory View %p:\n%s", j, (void*)&pDS->dsSlot[j].memView, xgl_print_xgl_memory_view_attach_info(&pDS->dsSlot[j].memView, " "));
587 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600588 break;
589 case MAPPING_IMAGE:
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700590 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700591 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
592 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700593 skipUnusedCount = 0;
594 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700595 sprintf(tmp_str, "----Slot %u\n Mapped to Image View %p:\n%s", j, (void*)&pDS->dsSlot[j].imageView, xgl_print_xgl_image_view_attach_info(&pDS->dsSlot[j].imageView, " "));
596 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600597 break;
598 case MAPPING_SAMPLER:
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700599 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700600 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
601 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700602 skipUnusedCount = 0;
603 }
Tobin Ehlis5a1d9f32014-11-20 10:48:56 -0700604 sprintf(tmp_str, "----Slot %u\n Mapped to Sampler Object %p:\n%s", j, (void*)pDS->dsSlot[j].sampler, xgl_print_xgl_sampler_create_info(getSamplerCreateInfo(pDS->dsSlot[j].sampler), " "));
Tobin Ehlise79df942014-11-18 16:38:08 -0700605 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600606 break;
607 default:
Tobin Ehlise79df942014-11-18 16:38:08 -0700608 if (!skipUnusedCount) {// only report start of unused sequences
609 sprintf(tmp_str, "----Skipping slot(s) w/o a view attached...\n");
610 strcat(ds_config_str, tmp_str);
611 }
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700612 skipUnusedCount++;
Tobin Ehlisb8154982014-10-27 14:53:17 -0600613 break;
614 }
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600615 // For each shader type, check its mapping
Tobin Ehlis26092022014-11-20 09:49:17 -0700616 for (uint32_t k = 0; k < XGL_NUM_GRAPHICS_SHADERS; k++) {
Tobin Ehlisb8154982014-10-27 14:53:17 -0600617 if (XGL_SLOT_UNUSED != pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType) {
Tobin Ehlis26092022014-11-20 09:49:17 -0700618 sprintf(tmp_str, " Shader type %s has %s slot type mapping to shaderEntityIndex %u\n", string_XGL_PIPELINE_SHADER_STAGE(k), string_XGL_DESCRIPTOR_SET_SLOT_TYPE(pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType), pDS->dsSlot[j].shaderSlotInfo[k].shaderEntityIndex);
Tobin Ehlise79df942014-11-18 16:38:08 -0700619 strcat(ds_config_str, tmp_str);
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600620 verifyShaderSlotMapping(j, pDS->dsSlot[j].activeMapping, k, pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600621 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600622 }
623 }
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700624 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700625 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
626 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700627 skipUnusedCount = 0;
628 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600629 }
Tobin Ehlisb8154982014-10-27 14:53:17 -0600630 else {
Tobin Ehlise79df942014-11-18 16:38:08 -0700631 char str[1024];
632 sprintf(str, "Can't find last bound DS %p. Did you need to bind DS to index %u?", (void*)lastBoundDS[i], i);
633 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600634 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600635 }
636 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700637 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600638}
639
640static void synchAndPrintDSConfig()
641{
642 synchDSMapping();
643 printDSConfig();
644}
645
646static void initLayerTable()
647{
648 GetProcAddrType fpNextGPA;
649 fpNextGPA = pCurObj->pGPA;
650 assert(fpNextGPA);
651
652 GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
653 nextTable.GetProcAddr = fpGetProcAddr;
654 InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
655 nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
656 GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
657 nextTable.GetGpuInfo = fpGetGpuInfo;
658 CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
659 nextTable.CreateDevice = fpCreateDevice;
660 DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
661 nextTable.DestroyDevice = fpDestroyDevice;
662 GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
663 nextTable.GetExtensionSupport = fpGetExtensionSupport;
664 EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
665 nextTable.EnumerateLayers = fpEnumerateLayers;
666 GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
667 nextTable.GetDeviceQueue = fpGetDeviceQueue;
668 QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
669 nextTable.QueueSubmit = fpQueueSubmit;
670 QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
671 nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
672 QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
673 nextTable.QueueWaitIdle = fpQueueWaitIdle;
674 DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
675 nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
676 GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
677 nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
678 GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
679 nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
680 AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
681 nextTable.AllocMemory = fpAllocMemory;
682 FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
683 nextTable.FreeMemory = fpFreeMemory;
684 SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
685 nextTable.SetMemoryPriority = fpSetMemoryPriority;
686 MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
687 nextTable.MapMemory = fpMapMemory;
688 UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
689 nextTable.UnmapMemory = fpUnmapMemory;
690 PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
691 nextTable.PinSystemMemory = fpPinSystemMemory;
692 RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
693 nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
694 GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
695 nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
696 OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
697 nextTable.OpenSharedMemory = fpOpenSharedMemory;
698 OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
699 nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
700 OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
701 nextTable.OpenPeerMemory = fpOpenPeerMemory;
702 OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
703 nextTable.OpenPeerImage = fpOpenPeerImage;
704 DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
705 nextTable.DestroyObject = fpDestroyObject;
706 GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
707 nextTable.GetObjectInfo = fpGetObjectInfo;
708 BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
709 nextTable.BindObjectMemory = fpBindObjectMemory;
710 CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
711 nextTable.CreateFence = fpCreateFence;
712 GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
713 nextTable.GetFenceStatus = fpGetFenceStatus;
714 WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
715 nextTable.WaitForFences = fpWaitForFences;
716 CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
717 nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
718 SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
719 nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
720 WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
721 nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
722 CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
723 nextTable.CreateEvent = fpCreateEvent;
724 GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
725 nextTable.GetEventStatus = fpGetEventStatus;
726 SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
727 nextTable.SetEvent = fpSetEvent;
728 ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
729 nextTable.ResetEvent = fpResetEvent;
730 CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
731 nextTable.CreateQueryPool = fpCreateQueryPool;
732 GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
733 nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
734 GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
735 nextTable.GetFormatInfo = fpGetFormatInfo;
736 CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
737 nextTable.CreateImage = fpCreateImage;
738 GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
739 nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
740 CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
741 nextTable.CreateImageView = fpCreateImageView;
742 CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
743 nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
744 CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
745 nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
746 CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
747 nextTable.CreateShader = fpCreateShader;
748 CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
749 nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
750 CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
751 nextTable.CreateComputePipeline = fpCreateComputePipeline;
752 StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
753 nextTable.StorePipeline = fpStorePipeline;
754 LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
755 nextTable.LoadPipeline = fpLoadPipeline;
756 CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
757 nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
758 CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
759 nextTable.CreateSampler = fpCreateSampler;
760 CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
761 nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
762 BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
763 nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
764 EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
765 nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
766 AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
767 nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
768 AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
769 nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
770 AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
771 nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
772 AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
773 nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
774 ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
775 nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
776 CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
777 nextTable.CreateViewportState = fpCreateViewportState;
778 CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
779 nextTable.CreateRasterState = fpCreateRasterState;
780 CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
781 nextTable.CreateMsaaState = fpCreateMsaaState;
782 CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
783 nextTable.CreateColorBlendState = fpCreateColorBlendState;
784 CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
785 nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
786 CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
787 nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
788 BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
789 nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
790 EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
791 nextTable.EndCommandBuffer = fpEndCommandBuffer;
792 ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
793 nextTable.ResetCommandBuffer = fpResetCommandBuffer;
794 CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
795 nextTable.CmdBindPipeline = fpCmdBindPipeline;
796 CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
797 nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
798 CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
799 nextTable.CmdBindStateObject = fpCmdBindStateObject;
800 CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
801 nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
802 CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
803 nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
Chia-I Wu3b04af52014-11-08 10:48:20 +0800804 CmdBindVertexDataType fpCmdBindVertexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindVertexData");
805 nextTable.CmdBindVertexData = fpCmdBindVertexData;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600806 CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
807 nextTable.CmdBindIndexData = fpCmdBindIndexData;
808 CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
809 nextTable.CmdBindAttachments = fpCmdBindAttachments;
810 CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
811 nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
812 CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
813 nextTable.CmdPrepareImages = fpCmdPrepareImages;
814 CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
815 nextTable.CmdDraw = fpCmdDraw;
816 CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
817 nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
818 CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
819 nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
820 CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
821 nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
822 CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
823 nextTable.CmdDispatch = fpCmdDispatch;
824 CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
825 nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
826 CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
827 nextTable.CmdCopyMemory = fpCmdCopyMemory;
828 CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
829 nextTable.CmdCopyImage = fpCmdCopyImage;
830 CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
831 nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
832 CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
833 nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
834 CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
835 nextTable.CmdCloneImageData = fpCmdCloneImageData;
836 CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
837 nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
838 CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
839 nextTable.CmdFillMemory = fpCmdFillMemory;
840 CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
841 nextTable.CmdClearColorImage = fpCmdClearColorImage;
842 CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
843 nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
844 CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
845 nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
846 CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
847 nextTable.CmdResolveImage = fpCmdResolveImage;
848 CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
849 nextTable.CmdSetEvent = fpCmdSetEvent;
850 CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
851 nextTable.CmdResetEvent = fpCmdResetEvent;
852 CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
853 nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
854 CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
855 nextTable.CmdBeginQuery = fpCmdBeginQuery;
856 CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
857 nextTable.CmdEndQuery = fpCmdEndQuery;
858 CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
859 nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
860 CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
861 nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
862 CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
863 nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
864 CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
865 nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
866 CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
867 nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
868 DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
869 nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
870 DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
871 nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
872 DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
873 nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
874 DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
875 nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
876 DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
877 nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
878 DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
879 nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
880 DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
881 nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
882 CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
883 nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
884 CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
885 nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
886 WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
887 nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
888 WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
889 nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
890 WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
891 nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
892 WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
893 nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
894}
895
896
897XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
898{
899 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600900 pCurObj = gpuw;
901 pthread_once(&tabOnce, initLayerTable);
902 XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600903 return result;
904}
905
906XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
907{
908 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600909 pCurObj = gpuw;
910 pthread_once(&tabOnce, initLayerTable);
911 XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600912 return result;
913}
914
915XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
916{
917 XGL_RESULT result = nextTable.DestroyDevice(device);
918 return result;
919}
920
921XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
922{
923 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600924 pCurObj = gpuw;
925 pthread_once(&tabOnce, initLayerTable);
926 XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600927 return result;
928}
929
Jon Ashburn6847c2b2014-11-25 12:56:49 -0700930XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600931{
Jon Ashburn451c16f2014-11-25 11:08:42 -0700932 if (gpu != NULL)
933 {
934 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
935 pCurObj = gpuw;
936 pthread_once(&tabOnce, initLayerTable);
Jon Ashburn6847c2b2014-11-25 12:56:49 -0700937 XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
Jon Ashburn451c16f2014-11-25 11:08:42 -0700938 return result;
939 } else
940 {
941 if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
942 return XGL_ERROR_INVALID_POINTER;
943 // This layer compatible with all GPUs
944 *pOutLayerCount = 1;
945 strncpy(pOutLayers[0], "draw_state", maxStringSize);
946 return XGL_SUCCESS;
947 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600948}
949
950XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
951{
952 XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
953 return result;
954}
955
956XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
957{
958 XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
959 return result;
960}
961
962XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
963{
964 XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
965 return result;
966}
967
968XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
969{
970 XGL_RESULT result = nextTable.QueueWaitIdle(queue);
971 return result;
972}
973
974XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
975{
976 XGL_RESULT result = nextTable.DeviceWaitIdle(device);
977 return result;
978}
979
980XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
981{
982 XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
983 return result;
984}
985
986XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
987{
988 XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
989 return result;
990}
991
992XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
993{
994 XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
995 return result;
996}
997
998XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
999{
1000 XGL_RESULT result = nextTable.FreeMemory(mem);
1001 return result;
1002}
1003
1004XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
1005{
1006 XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
1007 return result;
1008}
1009
1010XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
1011{
1012 XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
1013 return result;
1014}
1015
1016XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
1017{
1018 XGL_RESULT result = nextTable.UnmapMemory(mem);
1019 return result;
1020}
1021
1022XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
1023{
1024 XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
1025 return result;
1026}
1027
1028XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
1029{
1030 XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
1031 return result;
1032}
1033
1034XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
1035{
1036 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001037 pCurObj = gpuw;
1038 pthread_once(&tabOnce, initLayerTable);
1039 XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001040 return result;
1041}
1042
1043XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
1044{
1045 XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
1046 return result;
1047}
1048
1049XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
1050{
1051 XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
1052 return result;
1053}
1054
1055XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
1056{
1057 XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
1058 return result;
1059}
1060
1061XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
1062{
1063 XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
1064 return result;
1065}
1066
1067XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
1068{
1069 XGL_RESULT result = nextTable.DestroyObject(object);
1070 return result;
1071}
1072
1073XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1074{
1075 XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
1076 return result;
1077}
1078
1079XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
1080{
1081 XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
1082 return result;
1083}
1084
1085XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
1086{
1087 XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
1088 return result;
1089}
1090
1091XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
1092{
1093 XGL_RESULT result = nextTable.GetFenceStatus(fence);
1094 return result;
1095}
1096
1097XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
1098{
1099 XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
1100 return result;
1101}
1102
1103XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
1104{
1105 XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
1106 return result;
1107}
1108
1109XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
1110{
1111 XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
1112 return result;
1113}
1114
1115XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
1116{
1117 XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
1118 return result;
1119}
1120
1121XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
1122{
1123 XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
1124 return result;
1125}
1126
1127XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
1128{
1129 XGL_RESULT result = nextTable.GetEventStatus(event);
1130 return result;
1131}
1132
1133XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
1134{
1135 XGL_RESULT result = nextTable.SetEvent(event);
1136 return result;
1137}
1138
1139XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
1140{
1141 XGL_RESULT result = nextTable.ResetEvent(event);
1142 return result;
1143}
1144
1145XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
1146{
1147 XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
1148 return result;
1149}
1150
1151XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
1152{
1153 XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
1154 return result;
1155}
1156
1157XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1158{
1159 XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
1160 return result;
1161}
1162
1163XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
1164{
1165 XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
1166 return result;
1167}
1168
1169XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1170{
1171 XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
1172 return result;
1173}
1174
1175XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
1176{
1177 XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
1178 return result;
1179}
1180
1181XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
1182{
1183 XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
1184 return result;
1185}
1186
1187XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
1188{
1189 XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
1190 return result;
1191}
1192
1193XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
1194{
1195 XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
1196 return result;
1197}
1198
1199XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1200{
1201 XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
1202 // Create LL HEAD for this Pipeline
Tobin Ehlise79df942014-11-18 16:38:08 -07001203 char str[1024];
1204 sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
1205 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001206 PIPELINE_NODE *pTrav = pPipelineHead;
1207 if (pTrav) {
1208 while (pTrav->pNext)
1209 pTrav = pTrav->pNext;
1210 pTrav->pNext = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
1211 pTrav = pTrav->pNext;
1212 }
1213 else {
1214 pTrav = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
1215 pPipelineHead = pTrav;
1216 }
1217 memset((void*)pTrav, 0, sizeof(PIPELINE_NODE));
1218 pTrav->pipeline = *pPipeline;
1219 initPipeline(pTrav, pCreateInfo);
1220 return result;
1221}
1222
1223XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1224{
1225 XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
1226 return result;
1227}
1228
1229XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
1230{
1231 XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
1232 return result;
1233}
1234
1235XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
1236{
1237 XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
1238 return result;
1239}
1240
1241XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
1242{
1243 XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
1244 return result;
1245}
1246
1247XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
1248{
1249 XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
Tobin Ehlis5a1d9f32014-11-20 10:48:56 -07001250 // TODO : Save sampler create info here and associate it with SAMPLER
1251 SAMPLER_NODE *pNewNode = (SAMPLER_NODE*)malloc(sizeof(SAMPLER_NODE));
1252 pNewNode->sampler = *pSampler;
1253 memcpy(&pNewNode->createInfo, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO));
1254 pNewNode->pNext = pSamplerHead;
1255 pSamplerHead = pNewNode;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001256 return result;
1257}
1258
1259XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
1260{
1261 XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
1262 // Create LL chain
Tobin Ehlise79df942014-11-18 16:38:08 -07001263 char str[1024];
1264 sprintf(str, "Created Descriptor Set (DS) %p", (void*)*pDescriptorSet);
1265 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSet, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001266 DS_LL_HEAD *pTrav = pDSHead;
1267 if (pTrav) {
1268 // Grow existing list
1269 while (pTrav->pNextDS)
1270 pTrav = pTrav->pNextDS;
1271 pTrav->pNextDS = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
1272 pTrav = pTrav->pNextDS;
1273 }
1274 else { // Create new list
1275 pTrav = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
1276 pDSHead = pTrav;
1277 }
1278 pTrav->dsSlot = (DS_SLOT*)malloc(sizeof(DS_SLOT) * pCreateInfo->slots);
1279 pTrav->dsID = *pDescriptorSet;
1280 pTrav->numSlots = pCreateInfo->slots;
1281 pTrav->pNextDS = NULL;
1282 pTrav->updateActive = XGL_FALSE;
1283 initDS(pTrav);
1284 return result;
1285}
1286
1287XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1288{
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001289 DS_LL_HEAD* pDS = getDS(descriptorSet);
1290 if (!pDS) {
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001291 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001292 char str[1024];
1293 sprintf(str, "Specified Descriptor Set %p does not exist!", (void*)descriptorSet);
1294 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001295 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001296 else {
1297 pDS->updateActive = XGL_TRUE;
1298 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001299 nextTable.BeginDescriptorSetUpdate(descriptorSet);
1300}
1301
1302XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1303{
1304 if (!dsUpdate(descriptorSet)) {
1305 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001306 char str[1024];
1307 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglEndDescriptorSetUpdate()!", (void*)descriptorSet);
1308 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001309 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001310 else {
1311 DS_LL_HEAD* pDS = getDS(descriptorSet);
1312 if (!pDS) {
Tobin Ehlise79df942014-11-18 16:38:08 -07001313 char str[1024];
1314 sprintf(str, "Specified Descriptor Set %p does not exist!", (void*)descriptorSet);
1315 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001316 }
1317 else {
1318 pDS->updateActive = XGL_FALSE;
1319 }
1320 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001321 nextTable.EndDescriptorSetUpdate(descriptorSet);
1322}
1323
1324XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
1325{
1326 if (!dsUpdate(descriptorSet)) {
1327 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001328 char str[1024];
1329 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1330 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001331 }
1332 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001333 if (!dsSamplerMapping(descriptorSet, startSlot, slotCount, pSamplers)) {
1334 char str[1024];
1335 sprintf(str, "Unable to attach sampler descriptors to DS %p!", (void*)descriptorSet);
1336 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_SAMPLE_ATTACH_FAILED, "DS", str);
1337 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001338 }
1339 nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
1340}
1341
1342XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
1343{
1344 if (!dsUpdate(descriptorSet)) {
1345 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001346 char str[1024];
1347 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1348 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001349 }
1350 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001351 if (!dsImageMapping(descriptorSet, startSlot, slotCount, pImageViews)) {
1352 char str[1024];
1353 sprintf(str, "Unable to attach image view descriptors to DS %p!", (void*)descriptorSet);
1354 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_IMAGE_ATTACH_FAILED, "DS", str);
1355 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001356 }
1357 nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
1358}
1359
1360XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
1361{
1362 if (!dsUpdate(descriptorSet)) {
1363 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001364 char str[1024];
1365 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1366 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001367 }
1368 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001369 if (!dsMemMapping(descriptorSet, startSlot, slotCount, pMemViews)) {
1370 char str[1024];
1371 sprintf(str, "Unable to attach memory view descriptors to DS %p!", (void*)descriptorSet);
1372 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_MEMORY_ATTACH_FAILED, "DS", str);
1373 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001374 }
1375 nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
1376}
1377
1378XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
1379{
1380 if (!dsUpdate(descriptorSet)) {
1381 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001382 char str[1024];
1383 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1384 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001385 }
1386 nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
1387}
1388
1389// TODO : Does xglBeginDescriptorSetUpdate() have to be called before this function?
1390XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
1391{
1392 if (!dsUpdate(descriptorSet)) {
1393 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001394 char str[1024];
1395 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglClearDescriptorSetSlots()!", (void*)descriptorSet);
1396 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001397 }
1398 if (!clearDS(descriptorSet, startSlot, slotCount)) {
1399 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001400 char str[1024];
1401 sprintf(str, "Unable to perform xglClearDescriptorSetSlots(%p, %u, %u) call!", descriptorSet, startSlot, slotCount);
1402 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_CLEAR_DS_FAILED, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001403 }
1404 nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
1405}
1406
1407XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
1408{
1409 XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
1410 return result;
1411}
1412
1413XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
1414{
1415 XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
1416 return result;
1417}
1418
1419XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
1420{
1421 XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
1422 return result;
1423}
1424
1425XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
1426{
1427 XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
1428 return result;
1429}
1430
1431XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
1432{
1433 XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
1434 return result;
1435}
1436
1437XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
1438{
1439 XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
1440 return result;
1441}
1442
1443XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
1444{
1445 XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
1446 return result;
1447}
1448
1449XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1450{
1451 XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
1452 return result;
1453}
1454
1455XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1456{
1457 XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
1458 return result;
1459}
1460
1461XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
1462{
1463 if (getPipeline(pipeline)) {
1464 lastBoundPipeline = pipeline;
1465 }
1466 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001467 char str[1024];
1468 sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
1469 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001470 }
1471 nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
1472}
1473
1474XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
1475{
1476 nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
1477}
1478
1479XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
1480{
1481 nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
1482}
1483
1484XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
1485{
1486 if (getDS(descriptorSet)) {
Tobin Ehlisb8154982014-10-27 14:53:17 -06001487 assert(index < XGL_MAX_DESCRIPTOR_SETS);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001488 lastBoundDS[index] = descriptorSet;
Tobin Ehliseacc64f2014-11-24 17:09:09 -07001489 lastBoundSlotOffset[index] = slotOffset;
Tobin Ehlise79df942014-11-18 16:38:08 -07001490 char str[1024];
1491 sprintf(str, "DS %p bound to DS index %u on pipeline %s", (void*)descriptorSet, index, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
1492 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001493 }
1494 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001495 char str[1024];
1496 sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet);
1497 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001498 }
1499 nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
1500}
1501
1502XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
1503{
1504 nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
1505}
1506
Chia-I Wu3b04af52014-11-08 10:48:20 +08001507XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindVertexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT binding)
1508{
Tobin Ehlis1affd3c2014-11-25 10:24:15 -07001509 lastVtxBinding = binding;
Chia-I Wu3b04af52014-11-08 10:48:20 +08001510 nextTable.CmdBindVertexData(cmdBuffer, mem, offset, binding);
1511}
1512
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001513XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
1514{
1515 nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
1516}
1517
1518XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
1519{
1520 nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
1521}
1522
1523XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
1524{
1525 nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
1526}
1527
1528XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
1529{
1530 nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
1531}
1532
1533XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1534{
Tobin Ehlise79df942014-11-18 16:38:08 -07001535 char str[1024];
1536 sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", drawCount[DRAW]++);
1537 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001538 synchAndPrintDSConfig();
1539 nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
1540}
1541
1542XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1543{
Tobin Ehlise79df942014-11-18 16:38:08 -07001544 char str[1024];
Tobin Ehlis62086412014-11-19 16:19:28 -07001545 sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", drawCount[DRAW_INDEXED]++);
Tobin Ehlise79df942014-11-18 16:38:08 -07001546 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -06001547 synchAndPrintDSConfig();
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001548 nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
1549}
1550
1551XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1552{
Tobin Ehlise79df942014-11-18 16:38:08 -07001553 char str[1024];
Tobin Ehlis62086412014-11-19 16:19:28 -07001554 sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", drawCount[DRAW_INDIRECT]++);
Tobin Ehlise79df942014-11-18 16:38:08 -07001555 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -06001556 synchAndPrintDSConfig();
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001557 nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
1558}
1559
1560XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1561{
Tobin Ehlise79df942014-11-18 16:38:08 -07001562 char str[1024];
Tobin Ehlis62086412014-11-19 16:19:28 -07001563 sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", drawCount[DRAW_INDEXED_INDIRECT]++);
Tobin Ehlise79df942014-11-18 16:38:08 -07001564 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -06001565 synchAndPrintDSConfig();
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001566 nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
1567}
1568
1569XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
1570{
1571 nextTable.CmdDispatch(cmdBuffer, x, y, z);
1572}
1573
1574XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
1575{
1576 nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
1577}
1578
1579XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
1580{
1581 nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
1582}
1583
1584XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
1585{
1586 nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
1587}
1588
1589XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1590{
1591 nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
1592}
1593
1594XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1595{
1596 nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
1597}
1598
1599XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
1600{
1601 nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
1602}
1603
1604XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
1605{
1606 nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
1607}
1608
1609XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
1610{
1611 nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
1612}
1613
1614XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1615{
1616 nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
1617}
1618
1619XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1620{
1621 nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
1622}
1623
1624XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1625{
1626 nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
1627}
1628
1629XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
1630{
1631 nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
1632}
1633
1634XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1635{
1636 nextTable.CmdSetEvent(cmdBuffer, event);
1637}
1638
1639XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1640{
1641 nextTable.CmdResetEvent(cmdBuffer, event);
1642}
1643
1644XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
1645{
1646 nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
1647}
1648
1649XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
1650{
1651 nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
1652}
1653
1654XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
1655{
1656 nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
1657}
1658
1659XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
1660{
1661 nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
1662}
1663
1664XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1665{
1666 nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
1667}
1668
1669XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
1670{
1671 nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
1672}
1673
1674XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
1675{
1676 nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
1677}
1678
1679XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1680{
1681 nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
1682}
1683
1684XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
1685{
1686 XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
1687 return result;
1688}
1689
1690XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
1691{
Tobin Ehlise79df942014-11-18 16:38:08 -07001692 // This layer intercepts callbacks
1693 XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
1694 if (!pNewDbgFuncNode)
1695 return XGL_ERROR_OUT_OF_MEMORY;
1696 pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
1697 pNewDbgFuncNode->pUserData = pUserData;
1698 pNewDbgFuncNode->pNext = pDbgFunctionHead;
1699 pDbgFunctionHead = pNewDbgFuncNode;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001700 XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
1701 return result;
1702}
1703
1704XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
1705{
Tobin Ehlise79df942014-11-18 16:38:08 -07001706 XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
1707 XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
1708 while (pTrav) {
1709 if (pTrav->pfnMsgCallback == pfnMsgCallback) {
1710 pPrev->pNext = pTrav->pNext;
1711 if (pDbgFunctionHead == pTrav)
1712 pDbgFunctionHead = pTrav->pNext;
1713 free(pTrav);
1714 break;
1715 }
1716 pPrev = pTrav;
1717 pTrav = pTrav->pNext;
1718 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001719 XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
1720 return result;
1721}
1722
1723XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
1724{
1725 XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
1726 return result;
1727}
1728
1729XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
1730{
1731 XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
1732 return result;
1733}
1734
1735XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1736{
1737 XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
1738 return result;
1739}
1740
1741XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1742{
1743 XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
1744 return result;
1745}
1746
1747XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
1748{
1749 nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
1750}
1751
1752XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
1753{
1754 nextTable.CmdDbgMarkerEnd(cmdBuffer);
1755}
1756
1757XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
1758{
1759 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001760 pCurObj = gpuw;
1761 pthread_once(&tabOnce, initLayerTable);
1762 XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001763 return result;
1764}
1765
Chia-I Wu6204f342014-11-07 13:33:45 +08001766XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001767{
Chia-I Wu6204f342014-11-07 13:33:45 +08001768 XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001769 return result;
1770}
1771
1772XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
1773{
1774 XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
1775 return result;
1776}
1777
1778XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
1779{
1780 XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
1781 return result;
1782}
1783
1784XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
1785{
1786 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1787 if (gpu == NULL)
1788 return NULL;
1789 pCurObj = gpuw;
1790 pthread_once(&tabOnce, initLayerTable);
1791
1792 if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
1793 return xglGetProcAddr;
1794 else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
1795 return nextTable.InitAndEnumerateGpus;
1796 else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
1797 return xglGetGpuInfo;
1798 else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
1799 return xglCreateDevice;
1800 else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
1801 return xglDestroyDevice;
1802 else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
1803 return xglGetExtensionSupport;
1804 else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
1805 return xglEnumerateLayers;
1806 else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
1807 return xglGetDeviceQueue;
1808 else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
1809 return xglQueueSubmit;
1810 else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
1811 return xglQueueSetGlobalMemReferences;
1812 else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
1813 return xglQueueWaitIdle;
1814 else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
1815 return xglDeviceWaitIdle;
1816 else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
1817 return xglGetMemoryHeapCount;
1818 else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
1819 return xglGetMemoryHeapInfo;
1820 else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
1821 return xglAllocMemory;
1822 else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
1823 return xglFreeMemory;
1824 else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
1825 return xglSetMemoryPriority;
1826 else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
1827 return xglMapMemory;
1828 else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
1829 return xglUnmapMemory;
1830 else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
1831 return xglPinSystemMemory;
1832 else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
1833 return xglRemapVirtualMemoryPages;
1834 else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
1835 return xglGetMultiGpuCompatibility;
1836 else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
1837 return xglOpenSharedMemory;
1838 else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
1839 return xglOpenSharedQueueSemaphore;
1840 else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
1841 return xglOpenPeerMemory;
1842 else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
1843 return xglOpenPeerImage;
1844 else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
1845 return xglDestroyObject;
1846 else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
1847 return xglGetObjectInfo;
1848 else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
1849 return xglBindObjectMemory;
1850 else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
1851 return xglCreateFence;
1852 else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
1853 return xglGetFenceStatus;
1854 else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
1855 return xglWaitForFences;
1856 else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
1857 return xglCreateQueueSemaphore;
1858 else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
1859 return xglSignalQueueSemaphore;
1860 else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
1861 return xglWaitQueueSemaphore;
1862 else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
1863 return xglCreateEvent;
1864 else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
1865 return xglGetEventStatus;
1866 else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
1867 return xglSetEvent;
1868 else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
1869 return xglResetEvent;
1870 else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
1871 return xglCreateQueryPool;
1872 else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
1873 return xglGetQueryPoolResults;
1874 else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
1875 return xglGetFormatInfo;
1876 else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
1877 return xglCreateImage;
1878 else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
1879 return xglGetImageSubresourceInfo;
1880 else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
1881 return xglCreateImageView;
1882 else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
1883 return xglCreateColorAttachmentView;
1884 else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
1885 return xglCreateDepthStencilView;
1886 else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
1887 return xglCreateShader;
1888 else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
1889 return xglCreateGraphicsPipeline;
1890 else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
1891 return xglCreateComputePipeline;
1892 else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
1893 return xglStorePipeline;
1894 else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
1895 return xglLoadPipeline;
1896 else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
1897 return xglCreatePipelineDelta;
1898 else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
1899 return xglCreateSampler;
1900 else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
1901 return xglCreateDescriptorSet;
1902 else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
1903 return xglBeginDescriptorSetUpdate;
1904 else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
1905 return xglEndDescriptorSetUpdate;
1906 else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
1907 return xglAttachSamplerDescriptors;
1908 else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
1909 return xglAttachImageViewDescriptors;
1910 else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
1911 return xglAttachMemoryViewDescriptors;
1912 else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
1913 return xglAttachNestedDescriptors;
1914 else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
1915 return xglClearDescriptorSetSlots;
1916 else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
1917 return xglCreateViewportState;
1918 else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
1919 return xglCreateRasterState;
1920 else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
1921 return xglCreateMsaaState;
1922 else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
1923 return xglCreateColorBlendState;
1924 else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
1925 return xglCreateDepthStencilState;
1926 else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
1927 return xglCreateCommandBuffer;
1928 else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
1929 return xglBeginCommandBuffer;
1930 else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
1931 return xglEndCommandBuffer;
1932 else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
1933 return xglResetCommandBuffer;
1934 else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
1935 return xglCmdBindPipeline;
1936 else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
1937 return xglCmdBindPipelineDelta;
1938 else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
1939 return xglCmdBindStateObject;
1940 else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
1941 return xglCmdBindDescriptorSet;
1942 else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
1943 return xglCmdBindDynamicMemoryView;
1944 else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
1945 return xglCmdBindIndexData;
1946 else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
1947 return xglCmdBindAttachments;
1948 else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
1949 return xglCmdPrepareMemoryRegions;
1950 else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
1951 return xglCmdPrepareImages;
1952 else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
1953 return xglCmdDraw;
1954 else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
1955 return xglCmdDrawIndexed;
1956 else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
1957 return xglCmdDrawIndirect;
1958 else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
1959 return xglCmdDrawIndexedIndirect;
1960 else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
1961 return xglCmdDispatch;
1962 else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
1963 return xglCmdDispatchIndirect;
1964 else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
1965 return xglCmdCopyMemory;
1966 else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
1967 return xglCmdCopyImage;
1968 else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
1969 return xglCmdCopyMemoryToImage;
1970 else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
1971 return xglCmdCopyImageToMemory;
1972 else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
1973 return xglCmdCloneImageData;
1974 else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
1975 return xglCmdUpdateMemory;
1976 else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
1977 return xglCmdFillMemory;
1978 else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
1979 return xglCmdClearColorImage;
1980 else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
1981 return xglCmdClearColorImageRaw;
1982 else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
1983 return xglCmdClearDepthStencil;
1984 else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
1985 return xglCmdResolveImage;
1986 else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
1987 return xglCmdSetEvent;
1988 else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
1989 return xglCmdResetEvent;
1990 else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
1991 return xglCmdMemoryAtomic;
1992 else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
1993 return xglCmdBeginQuery;
1994 else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
1995 return xglCmdEndQuery;
1996 else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
1997 return xglCmdResetQueryPool;
1998 else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
1999 return xglCmdWriteTimestamp;
2000 else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
2001 return xglCmdInitAtomicCounters;
2002 else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
2003 return xglCmdLoadAtomicCounters;
2004 else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
2005 return xglCmdSaveAtomicCounters;
2006 else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
2007 return xglDbgSetValidationLevel;
2008 else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
2009 return xglDbgRegisterMsgCallback;
2010 else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
2011 return xglDbgUnregisterMsgCallback;
2012 else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
2013 return xglDbgSetMessageFilter;
2014 else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
2015 return xglDbgSetObjectTag;
2016 else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
2017 return xglDbgSetGlobalOption;
2018 else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
2019 return xglDbgSetDeviceOption;
2020 else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
2021 return xglCmdDbgMarkerBegin;
2022 else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
2023 return xglCmdDbgMarkerEnd;
2024 else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
2025 return xglWsiX11AssociateConnection;
2026 else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
2027 return xglWsiX11GetMSC;
2028 else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
2029 return xglWsiX11CreatePresentableImage;
2030 else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
2031 return xglWsiX11QueuePresent;
2032 else {
2033 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
2034 if (gpuw->pGPA == NULL)
2035 return NULL;
2036 return gpuw->pGPA(gpuw->nextObject, funcName);
2037 }
2038}
2039