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Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#include "xglrenderframework.h"
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060029
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060030XglRenderFramework::XglRenderFramework() :
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060031 m_cmdBuffer( XGL_NULL_HANDLE ),
Chia-I Wu837f9952014-12-15 23:29:34 +080032 m_stateRaster( XGL_NULL_HANDLE ),
33 m_colorBlend( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060034 m_stateViewport( XGL_NULL_HANDLE ),
Chia-I Wu837f9952014-12-15 23:29:34 +080035 m_stateDepthStencil( XGL_NULL_HANDLE ),
36 m_stateMsaa( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060037 m_width( 256.0 ), // default window width
38 m_height( 256.0 ) // default window height
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060039{
Chia-I Wuecebf752014-12-05 10:45:15 +080040 m_renderTargetCount = 1;
41
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060042 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
43 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060044
Chia-I Wuecebf752014-12-05 10:45:15 +080045 m_colorBindings[0].view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060046 m_depthStencilBinding.view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060047}
48
49XglRenderFramework::~XglRenderFramework()
50{
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060051
52}
53
54void XglRenderFramework::InitFramework()
55{
56 XGL_RESULT err;
57
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060058 err = xglInitAndEnumerateGpus(&app_info, NULL,
Chia-I Wuaf11d922014-12-28 14:37:25 +080059 XGL_MAX_PHYSICAL_GPUS, &this->gpu_count, objs);
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060060 ASSERT_XGL_SUCCESS(err);
Jon Ashburnbf843b22014-11-26 11:06:49 -070061 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060062
63 m_device = new XglDevice(0, objs[0]);
64 m_device->get_device_queue();
65}
66
67void XglRenderFramework::ShutdownFramework()
68{
69 if (m_colorBlend) xglDestroyObject(m_colorBlend);
70 if (m_stateMsaa) xglDestroyObject(m_stateMsaa);
71 if (m_stateDepthStencil) xglDestroyObject(m_stateDepthStencil);
72 if (m_stateRaster) xglDestroyObject(m_stateRaster);
73 if (m_cmdBuffer) xglDestroyObject(m_cmdBuffer);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060074
75 if (m_stateViewport) {
76 xglDestroyObject(m_stateViewport);
77 }
78
Chia-I Wuecebf752014-12-05 10:45:15 +080079 for (XGL_UINT i = 0; i < m_renderTargetCount; i++) {
80 if (m_renderTargets[i]) {
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060081 // TODO: XglImage should be able to destroy itself
82// m_renderTarget->
83// xglDestroyObject(*m_renderTarget);
Chia-I Wuecebf752014-12-05 10:45:15 +080084 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060085 }
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060086
87 // reset the driver
Chia-I Wub76e0fa2014-12-28 14:27:28 +080088 delete m_device;
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060089 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060090}
91
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060092void XglRenderFramework::InitState()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060093{
94 XGL_RESULT err;
95
96 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
97 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
98
99 // create a raster state (solid, back-face culling)
100 XGL_RASTER_STATE_CREATE_INFO raster = {};
101 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
102 raster.fillMode = XGL_FILL_SOLID;
103 raster.cullMode = XGL_CULL_NONE;
104 raster.frontFace = XGL_FRONT_FACE_CCW;
105 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
106 ASSERT_XGL_SUCCESS(err);
107
108 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
109 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
110 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
111 ASSERT_XGL_SUCCESS( err );
112
113 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
114 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
115 depthStencil.depthTestEnable = XGL_FALSE;
116 depthStencil.depthWriteEnable = XGL_FALSE;
117 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
118 depthStencil.depthBoundsEnable = XGL_FALSE;
119 depthStencil.minDepth = 0.f;
120 depthStencil.maxDepth = 1.f;
121 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
122 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
123 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
124 depthStencil.back.stencilRef = 0x00;
125 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
126 depthStencil.front = depthStencil.back;
127
128 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
129 ASSERT_XGL_SUCCESS( err );
130
131 XGL_MSAA_STATE_CREATE_INFO msaa = {};
132 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
133 msaa.sampleMask = 1;
134 msaa.samples = 1;
135
136 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
137 ASSERT_XGL_SUCCESS( err );
138
139 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
140
141 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
142 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
143 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
144 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
145}
146
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600147void XglRenderFramework::InitViewport(float width, float height)
148{
149 XGL_RESULT err;
150
151 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
152 viewport.viewportCount = 1;
153 viewport.scissorEnable = XGL_FALSE;
154 viewport.viewports[0].originX = 0;
155 viewport.viewports[0].originY = 0;
156 viewport.viewports[0].width = 1.f * width;
157 viewport.viewports[0].height = 1.f * height;
158 viewport.viewports[0].minDepth = 0.f;
159 viewport.viewports[0].maxDepth = 1.f;
160
161 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
162 ASSERT_XGL_SUCCESS( err );
163 m_width = width;
164 m_height = height;
165}
166
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600167void XglRenderFramework::InitViewport()
168{
169 InitViewport(m_width, m_height);
170}
171
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600172void XglRenderFramework::InitRenderTarget()
173{
Chia-I Wuecebf752014-12-05 10:45:15 +0800174 XGL_UINT i;
175
176 for (i = 0; i < m_renderTargetCount; i++) {
177 m_device->CreateImage(m_width, m_height, m_render_target_fmt,
178 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
179 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
180 &m_renderTargets[i]);
181 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600182}
183
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600184void XglRenderFramework::GenerateBindRenderTargetCmd()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600185{
Chia-I Wuecebf752014-12-05 10:45:15 +0800186 XGL_UINT i;
187
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600188 // bind render target
Chia-I Wuecebf752014-12-05 10:45:15 +0800189 for (i = 0; i < m_renderTargetCount; i++) {
190 m_colorBindings[i].view = m_renderTargets[i]->targetView();
191 m_colorBindings[i].colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
192 }
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600193 if (m_depthStencilBinding.view) {
Chia-I Wuecebf752014-12-05 10:45:15 +0800194 xglCmdBindAttachments(m_cmdBuffer, m_renderTargetCount, m_colorBindings, &m_depthStencilBinding );
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600195 } else {
Chia-I Wuecebf752014-12-05 10:45:15 +0800196 xglCmdBindAttachments(m_cmdBuffer, m_renderTargetCount, m_colorBindings, XGL_NULL_HANDLE );
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600197 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600198}
199
Tony Barboure2c58df2014-11-25 13:18:32 -0700200void XglRenderFramework::GenerateBindStateAndPipelineCmds()
201{
202 // set all states
203 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
204 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
205 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
206 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
207 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
208}
209
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600210void XglRenderFramework::GenerateClearAndPrepareBufferCmds()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600211{
Chia-I Wuecebf752014-12-05 10:45:15 +0800212 XGL_UINT i;
213
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600214 // whatever we want to do, we do it to the whole buffer
215 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
216 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
217 srRange.baseMipLevel = 0;
218 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
219 srRange.baseArraySlice = 0;
220 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
221
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600222 // clear the back buffer to dark grey
223 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Chia-I Wuecebf752014-12-05 10:45:15 +0800224 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
225 for (i = 0; i < m_renderTargetCount; i++) {
226 transitionToClear.image = m_renderTargets[i]->image();
227 transitionToClear.oldState = m_renderTargets[i]->state();
228 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
229 transitionToClear.subresourceRange = srRange;
230 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
231 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
232
233 xglCmdClearColorImageRaw( m_cmdBuffer, m_renderTargets[i]->image(), clearColor, 1, &srRange );
234 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600235
236 // prepare back buffer for rendering
237 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Chia-I Wuecebf752014-12-05 10:45:15 +0800238 for (i = 0; i < m_renderTargetCount; i++) {
239 transitionToRender.image = m_renderTargets[i]->image();
240 transitionToRender.oldState = m_renderTargets[i]->state();
241 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
242 transitionToRender.subresourceRange = srRange;
243 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
244 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
245 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600246}
Tony Barbour82c39522014-12-04 14:33:33 -0700247
Tony Barboure2c58df2014-11-25 13:18:32 -0700248XglDescriptorSetObj::XglDescriptorSetObj(XglDevice *device)
249{
250 m_device = device;
251 m_nextSlot = 0;
252
253}
254
255void XglDescriptorSetObj::AttachMemoryView(XglConstantBufferObj *constantBuffer)
256{
257 m_memoryViews.push_back(&constantBuffer->m_constantBufferView);
258 m_memorySlots.push_back(m_nextSlot);
259 m_nextSlot++;
260
261}
Tony Barbour82c39522014-12-04 14:33:33 -0700262
Tony Barboure2c58df2014-11-25 13:18:32 -0700263void XglDescriptorSetObj::AttachSampler(XglSamplerObj *sampler)
264{
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800265 m_samplers.push_back(sampler);
Tony Barboure2c58df2014-11-25 13:18:32 -0700266 m_samplerSlots.push_back(m_nextSlot);
267 m_nextSlot++;
268
269}
Tony Barbour82c39522014-12-04 14:33:33 -0700270
Tony Barboure2c58df2014-11-25 13:18:32 -0700271void XglDescriptorSetObj::AttachImageView(XglTextureObj *texture)
272{
273 m_imageViews.push_back(&texture->m_textureViewInfo);
274 m_imageSlots.push_back(m_nextSlot);
275 m_nextSlot++;
276
277}
Tony Barbour82c39522014-12-04 14:33:33 -0700278
Tony Barboure2c58df2014-11-25 13:18:32 -0700279XGL_DESCRIPTOR_SLOT_INFO* XglDescriptorSetObj::GetSlotInfo(vector<int>slots,
280 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types,
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800281 vector<void *>objs )
Tony Barboure2c58df2014-11-25 13:18:32 -0700282{
283 int nSlots = m_memorySlots.size() + m_imageSlots.size() + m_samplerSlots.size();
284 m_slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( nSlots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
285 memset(m_slotInfo,0,nSlots*sizeof(XGL_DESCRIPTOR_SLOT_INFO));
286
287 for (int i=0; i<nSlots; i++)
288 {
289 m_slotInfo[i].slotObjectType = XGL_SLOT_UNUSED;
290 }
291
292 for (int i=0; i<slots.size(); i++)
293 {
294 for (int j=0; j<m_memorySlots.size(); j++)
295 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800296 if ( m_memoryViews[j] == objs[i])
Tony Barboure2c58df2014-11-25 13:18:32 -0700297 {
298 m_slotInfo[m_memorySlots[j]].shaderEntityIndex = slots[i];
299 m_slotInfo[m_memorySlots[j]].slotObjectType = types[i];
300 }
301 }
302 for (int j=0; j<m_imageSlots.size(); j++)
303 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800304 if ( m_imageViews[j] == objs[i])
Tony Barboure2c58df2014-11-25 13:18:32 -0700305 {
306 m_slotInfo[m_imageSlots[j]].shaderEntityIndex = slots[i];
307 m_slotInfo[m_imageSlots[j]].slotObjectType = types[i];
308 }
309 }
310 for (int j=0; j<m_samplerSlots.size(); j++)
311 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800312 if ( m_samplers[j] == objs[i])
Tony Barboure2c58df2014-11-25 13:18:32 -0700313 {
314 m_slotInfo[m_samplerSlots[j]].shaderEntityIndex = slots[i];
315 m_slotInfo[m_samplerSlots[j]].slotObjectType = types[i];
316 }
317 }
318 }
319
320 // for (int i=0;i<nSlots;i++)
321 // {
322 // printf("SlotInfo[%d]: Index = %d, Type = %d\n",i,m_slotInfo[i].shaderEntityIndex, m_slotInfo[i].slotObjectType);
323 // fflush(stdout);
324 // }
325
326 return(m_slotInfo);
327
328}
Tony Barbourb5f4d082014-12-17 10:54:03 -0700329void XglDescriptorSetObj::CreateXGLDescriptorSet()
330{
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800331 init(*m_device, xgl_testing::DescriptorSet::create_info(m_nextSlot));
Tony Barbourb5f4d082014-12-17 10:54:03 -0700332
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800333 begin();
334 clear();
Tony Barbourb5f4d082014-12-17 10:54:03 -0700335
Tony Barbourb5f4d082014-12-17 10:54:03 -0700336 for (int i=0; i<m_memoryViews.size();i++)
337 {
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800338 attach(m_memorySlots[i], *m_memoryViews[i]);
Tony Barbourb5f4d082014-12-17 10:54:03 -0700339 }
340 for (int i=0; i<m_samplers.size();i++)
341 {
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800342 attach(m_samplerSlots[i], *m_samplers[i]);
Tony Barbourb5f4d082014-12-17 10:54:03 -0700343 }
344 for (int i=0; i<m_imageViews.size();i++)
345 {
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800346 attach(m_imageSlots[i], *m_imageViews[i]);
Tony Barbourb5f4d082014-12-17 10:54:03 -0700347 }
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800348
349 end();
Tony Barbourb5f4d082014-12-17 10:54:03 -0700350}
351
352XGL_DESCRIPTOR_SET XglDescriptorSetObj::GetDescriptorSetHandle()
353{
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800354 return obj();
Tony Barbourb5f4d082014-12-17 10:54:03 -0700355}
Tony Barboure2c58df2014-11-25 13:18:32 -0700356
Tony Barbour824b7712014-12-18 17:06:21 -0700357int XglDescriptorSetObj::GetTotalSlots()
358{
359 return m_nextSlot;
360}
361
Tony Barboure2c58df2014-11-25 13:18:32 -0700362void XglDescriptorSetObj::BindCommandBuffer(XGL_CMD_BUFFER commandBuffer)
363{
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800364 init(*m_device, xgl_testing::DescriptorSet::create_info(m_nextSlot));
Tony Barboure2c58df2014-11-25 13:18:32 -0700365
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800366 begin();
367 clear();
Tony Barboure2c58df2014-11-25 13:18:32 -0700368
Tony Barboure2c58df2014-11-25 13:18:32 -0700369 for (int i=0; i<m_memoryViews.size();i++)
370 {
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800371 attach(m_memorySlots[i], *m_memoryViews[i]);
Tony Barboure2c58df2014-11-25 13:18:32 -0700372 }
373 for (int i=0; i<m_samplers.size();i++)
374 {
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800375 attach(m_samplerSlots[i], *m_samplers[i]);
Tony Barboure2c58df2014-11-25 13:18:32 -0700376 }
377 for (int i=0; i<m_imageViews.size();i++)
378 {
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800379 attach(m_imageSlots[i], *m_imageViews[i]);
Tony Barboure2c58df2014-11-25 13:18:32 -0700380 }
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800381
382 end();
Tony Barboure2c58df2014-11-25 13:18:32 -0700383
384 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Chia-I Wuac0f1e72014-12-28 22:32:36 +0800385 xglCmdBindDescriptorSet(commandBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, obj(), 0 );
Tony Barbour25ef8a62014-12-03 13:59:18 -0700386}
Tony Barboure2c58df2014-11-25 13:18:32 -0700387
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800388XglTextureObj::XglTextureObj(XglDevice *device)
Tony Barboure2c58df2014-11-25 13:18:32 -0700389{
390 m_device = device;
391 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
Tony Barboure2c58df2014-11-25 13:18:32 -0700392 const uint32_t tex_colors[2] = { 0xffff0000, 0xff00ff00 };
Tony Barboure2c58df2014-11-25 13:18:32 -0700393
394 memset(&m_textureViewInfo,0,sizeof(m_textureViewInfo));
395
396 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
397
398 const XGL_IMAGE_CREATE_INFO image = {
399 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
400 .pNext = NULL,
401 .imageType = XGL_IMAGE_2D,
402 .format = tex_format,
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800403 .extent = { 16, 16, 1 },
Tony Barboure2c58df2014-11-25 13:18:32 -0700404 .mipLevels = 1,
405 .arraySize = 1,
406 .samples = 1,
407 .tiling = XGL_LINEAR_TILING,
408 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
409 .flags = 0,
410 };
411
Tony Barboure2c58df2014-11-25 13:18:32 -0700412 XGL_IMAGE_VIEW_CREATE_INFO view;
413 view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
414 view.pNext = NULL;
415 view.image = XGL_NULL_HANDLE;
416 view.viewType = XGL_IMAGE_VIEW_2D;
417 view.format = image.format;
418 view.channels.r = XGL_CHANNEL_SWIZZLE_R;
419 view.channels.g = XGL_CHANNEL_SWIZZLE_G;
420 view.channels.b = XGL_CHANNEL_SWIZZLE_B;
421 view.channels.a = XGL_CHANNEL_SWIZZLE_A;
422 view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
423 view.subresourceRange.baseMipLevel = 0;
424 view.subresourceRange.mipLevels = 1;
425 view.subresourceRange.baseArraySlice = 0;
426 view.subresourceRange.arraySize = 1;
427 view.minLod = 0.0f;
428
Tony Barboure2c58df2014-11-25 13:18:32 -0700429 /* create image */
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800430 init(*m_device, image);
Tony Barboure2c58df2014-11-25 13:18:32 -0700431
432 /* create image view */
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800433 view.image = obj();
434 m_textureView.init(*m_device, view);
Tony Barboure2c58df2014-11-25 13:18:32 -0700435
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800436 XGL_SUBRESOURCE_LAYOUT layout =
437 subresource_layout(subresource(XGL_IMAGE_ASPECT_COLOR, 0, 0));
438 m_rowPitch = layout.rowPitch;
Tony Barboure2c58df2014-11-25 13:18:32 -0700439
Tony Barboure2c58df2014-11-25 13:18:32 -0700440 XGL_VOID *data;
441 XGL_INT x, y;
442
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800443 data = map();
Tony Barboure2c58df2014-11-25 13:18:32 -0700444
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800445 for (y = 0; y < extent().height; y++) {
Tony Barboure2c58df2014-11-25 13:18:32 -0700446 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800447 for (x = 0; x < extent().width; x++)
Tony Barboure2c58df2014-11-25 13:18:32 -0700448 row[x] = tex_colors[(x & 1) ^ (y & 1)];
449 }
450
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800451 unmap();
Tony Barboure2c58df2014-11-25 13:18:32 -0700452
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800453 m_textureViewInfo.view = m_textureView.obj();
Tony Barboure2c58df2014-11-25 13:18:32 -0700454
455}
Tony Barbour82c39522014-12-04 14:33:33 -0700456
Tony Barboure2c58df2014-11-25 13:18:32 -0700457void XglTextureObj::ChangeColors(uint32_t color1, uint32_t color2)
458{
Tony Barboure2c58df2014-11-25 13:18:32 -0700459 const uint32_t tex_colors[2] = { color1, color2 };
460 XGL_VOID *data;
461
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800462 data = map();
Tony Barboure2c58df2014-11-25 13:18:32 -0700463
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800464 for (int y = 0; y < extent().height; y++) {
Tony Barboure2c58df2014-11-25 13:18:32 -0700465 uint32_t *row = (uint32_t *) ((char *) data + m_rowPitch * y);
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800466 for (int x = 0; x < extent().width; x++)
Tony Barboure2c58df2014-11-25 13:18:32 -0700467 row[x] = tex_colors[(x & 1) ^ (y & 1)];
468 }
469
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800470 unmap();
Tony Barboure2c58df2014-11-25 13:18:32 -0700471}
472
473XglSamplerObj::XglSamplerObj(XglDevice *device)
474{
Tony Barboure2c58df2014-11-25 13:18:32 -0700475 m_device = device;
Tony Barboure2c58df2014-11-25 13:18:32 -0700476
Chia-I Wue9864b52014-12-28 16:32:24 +0800477 XGL_SAMPLER_CREATE_INFO samplerCreateInfo;
478 memset(&samplerCreateInfo,0,sizeof(samplerCreateInfo));
479 samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
480 samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
481 samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
482 samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
483 samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
484 samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
485 samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
486 samplerCreateInfo.mipLodBias = 0.0;
487 samplerCreateInfo.maxAnisotropy = 0.0;
488 samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
489 samplerCreateInfo.minLod = 0.0;
490 samplerCreateInfo.maxLod = 0.0;
491 samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
Tony Barboure2c58df2014-11-25 13:18:32 -0700492
Chia-I Wue9864b52014-12-28 16:32:24 +0800493 init(*m_device, samplerCreateInfo);
Tony Barbourf325bf12014-12-03 15:59:38 -0700494}
Tony Barboure2c58df2014-11-25 13:18:32 -0700495
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700496/*
497 * Basic ConstantBuffer constructor. Then use create methods to fill in the details.
498 */
499XglConstantBufferObj::XglConstantBufferObj(XglDevice *device)
500{
501 m_device = device;
Tony Barbour38422802014-12-10 14:36:31 -0700502 m_commandBuffer = 0;
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700503
504 memset(&m_constantBufferView,0,sizeof(m_constantBufferView));
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700505}
506
Tony Barboure2c58df2014-11-25 13:18:32 -0700507XglConstantBufferObj::XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data)
508{
Tony Barboure2c58df2014-11-25 13:18:32 -0700509 m_device = device;
Chia-I Wua07fee62014-12-28 15:26:08 +0800510 m_commandBuffer = 0;
511
512 memset(&m_constantBufferView,0,sizeof(m_constantBufferView));
Tony Barboure2c58df2014-11-25 13:18:32 -0700513 m_numVertices = constantCount;
514 m_stride = constantSize;
515
Chia-I Wua07fee62014-12-28 15:26:08 +0800516 const size_t allocationSize = constantCount * constantSize;
517 init(*m_device, allocationSize);
Tony Barboure2c58df2014-11-25 13:18:32 -0700518
Chia-I Wua07fee62014-12-28 15:26:08 +0800519 void *pData = map();
520 memcpy(pData, data, allocationSize);
521 unmap();
Tony Barboure2c58df2014-11-25 13:18:32 -0700522
523 // set up the memory view for the constant buffer
524 this->m_constantBufferView.stride = 16;
Chia-I Wua07fee62014-12-28 15:26:08 +0800525 this->m_constantBufferView.range = allocationSize;
Tony Barboure2c58df2014-11-25 13:18:32 -0700526 this->m_constantBufferView.offset = 0;
Chia-I Wua07fee62014-12-28 15:26:08 +0800527 this->m_constantBufferView.mem = obj();
Tony Barboure2c58df2014-11-25 13:18:32 -0700528 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
529 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
530 this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER;
531}
Tony Barbour82c39522014-12-04 14:33:33 -0700532
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700533void XglConstantBufferObj::Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding)
534{
Chia-I Wua07fee62014-12-28 15:26:08 +0800535 xglCmdBindVertexData(cmdBuffer, obj(), offset, binding);
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700536}
537
538
Tony Barbour099a9eb2014-12-10 17:40:15 -0700539void XglConstantBufferObj::SetMemoryState(XGL_MEMORY_STATE newState)
Tony Barboure2c58df2014-11-25 13:18:32 -0700540{
Tony Barbour38422802014-12-10 14:36:31 -0700541 XGL_RESULT err = XGL_SUCCESS;
Tony Barbour38422802014-12-10 14:36:31 -0700542
Tony Barboure2c58df2014-11-25 13:18:32 -0700543 if (this->m_constantBufferView.state == newState)
544 return;
545
Tony Barbour38422802014-12-10 14:36:31 -0700546 if (!m_commandBuffer)
547 {
Chia-I Wua07fee62014-12-28 15:26:08 +0800548 m_fence.init(*m_device, xgl_testing::Fence::create_info(0));
Tony Barbour38422802014-12-10 14:36:31 -0700549
550 m_commandBuffer = new XglCommandBufferObj(m_device);
551
552 }
553 else
554 {
Chia-I Wua07fee62014-12-28 15:26:08 +0800555 m_device->wait(m_fence);
Tony Barbour38422802014-12-10 14:36:31 -0700556 }
557
Tony Barboure2c58df2014-11-25 13:18:32 -0700558 // open the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700559 err = m_commandBuffer->BeginCommandBuffer(0);
Tony Barboure2c58df2014-11-25 13:18:32 -0700560 ASSERT_XGL_SUCCESS(err);
561
Chia-I Wua07fee62014-12-28 15:26:08 +0800562 XGL_MEMORY_STATE_TRANSITION transition =
563 state_transition(XGL_MEMORY_STATE_DATA_TRANSFER, newState, 0, m_numVertices * m_stride);
Tony Barboure2c58df2014-11-25 13:18:32 -0700564
565 // write transition to the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700566 m_commandBuffer->PrepareMemoryRegions(1, &transition);
Tony Barboure2c58df2014-11-25 13:18:32 -0700567 this->m_constantBufferView.state = newState;
568
569 // finish recording the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700570 err = m_commandBuffer->EndCommandBuffer();
Tony Barboure2c58df2014-11-25 13:18:32 -0700571 ASSERT_XGL_SUCCESS(err);
572
573 XGL_UINT32 numMemRefs=1;
574 XGL_MEMORY_REF memRefs;
575 // this command buffer only uses the vertex buffer memory
576 memRefs.flags = 0;
Chia-I Wua07fee62014-12-28 15:26:08 +0800577 memRefs.mem = obj();
Tony Barboure2c58df2014-11-25 13:18:32 -0700578
579 // submit the command buffer to the universal queue
Tony Barbour471338d2014-12-10 17:28:39 -0700580 XGL_CMD_BUFFER bufferArray[1];
581 bufferArray[0] = m_commandBuffer->GetBufferHandle();
Chia-I Wua07fee62014-12-28 15:26:08 +0800582 err = xglQueueSubmit( m_device->m_queue, 1, bufferArray, numMemRefs, &memRefs, m_fence.obj() );
Tony Barboure2c58df2014-11-25 13:18:32 -0700583 ASSERT_XGL_SUCCESS(err);
584}
585
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700586XglIndexBufferObj::XglIndexBufferObj(XglDevice *device)
587 : XglConstantBufferObj(device)
588{
589
590}
591
592void XglIndexBufferObj::CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE indexType, const void* data)
593{
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700594 XGL_FORMAT viewFormat;
595
596 m_numVertices = numIndexes;
597 m_indexType = indexType;
598 viewFormat.numericFormat = XGL_NUM_FMT_UINT;
599 switch (indexType) {
600 case XGL_INDEX_8:
601 m_stride = 1;
602 viewFormat.channelFormat = XGL_CH_FMT_R8;
603 break;
604 case XGL_INDEX_16:
605 m_stride = 2;
606 viewFormat.channelFormat = XGL_CH_FMT_R16;
607 break;
608 case XGL_INDEX_32:
609 m_stride = 4;
610 viewFormat.channelFormat = XGL_CH_FMT_R32;
611 break;
Chia-I Wub4c2aa42014-12-15 23:50:11 +0800612 default:
613 assert(!"unknown index type");
614 break;
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700615 }
616
Chia-I Wua07fee62014-12-28 15:26:08 +0800617 const size_t allocationSize = numIndexes * m_stride;
618 init(*m_device, allocationSize);
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700619
Chia-I Wua07fee62014-12-28 15:26:08 +0800620 void *pData = map();
621 memcpy(pData, data, allocationSize);
622 unmap();
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700623
624 // set up the memory view for the constant buffer
625 this->m_constantBufferView.stride = m_stride;
Chia-I Wua07fee62014-12-28 15:26:08 +0800626 this->m_constantBufferView.range = allocationSize;
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700627 this->m_constantBufferView.offset = 0;
Chia-I Wua07fee62014-12-28 15:26:08 +0800628 this->m_constantBufferView.mem = obj();
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700629 this->m_constantBufferView.format.channelFormat = viewFormat.channelFormat;
630 this->m_constantBufferView.format.numericFormat = viewFormat.numericFormat;
631 this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER;
632}
633
634void XglIndexBufferObj::Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset)
635{
Chia-I Wua07fee62014-12-28 15:26:08 +0800636 xglCmdBindIndexData(cmdBuffer, obj(), offset, m_indexType);
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700637}
Tony Barboure2c58df2014-11-25 13:18:32 -0700638
Tony Barbouraf1f9192014-12-17 10:57:58 -0700639XGL_INDEX_TYPE XglIndexBufferObj::GetIndexType()
640{
641 return m_indexType;
642}
643
Tony Barbour5420af02014-12-03 13:58:15 -0700644XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* XglShaderObj::GetStageCreateInfo(XglDescriptorSetObj *descriptorSet)
Tony Barboure2c58df2014-11-25 13:18:32 -0700645{
646 XGL_DESCRIPTOR_SLOT_INFO *slotInfo;
647 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *stageInfo = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*) calloc( 1,sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO) );
648 stageInfo->sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
649 stageInfo->shader.stage = m_stage;
Chia-I Wubabc0fd2014-12-29 14:14:03 +0800650 stageInfo->shader.shader = obj();
Tony Barboure2c58df2014-11-25 13:18:32 -0700651 stageInfo->shader.descriptorSetMapping[0].descriptorCount = 0;
652 stageInfo->shader.linkConstBufferCount = 0;
653 stageInfo->shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
654 stageInfo->shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
655 stageInfo->shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
656
Tony Barbour824b7712014-12-18 17:06:21 -0700657 stageInfo->shader.descriptorSetMapping[0].descriptorCount = descriptorSet->GetTotalSlots();
Tony Barboure2c58df2014-11-25 13:18:32 -0700658 if (stageInfo->shader.descriptorSetMapping[0].descriptorCount)
659 {
660 vector<int> allSlots;
661 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> allTypes;
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800662 vector<void *> allObjs;
Tony Barboure2c58df2014-11-25 13:18:32 -0700663
664 allSlots.reserve(m_memSlots.size() + m_imageSlots.size() + m_samplerSlots.size());
665 allTypes.reserve(m_memTypes.size() + m_imageTypes.size() + m_samplerTypes.size());
666 allObjs.reserve(m_memObjs.size() + m_imageObjs.size() + m_samplerObjs.size());
667
668 if (m_memSlots.size())
669 {
670 allSlots.insert(allSlots.end(), m_memSlots.begin(), m_memSlots.end());
671 allTypes.insert(allTypes.end(), m_memTypes.begin(), m_memTypes.end());
672 allObjs.insert(allObjs.end(), m_memObjs.begin(), m_memObjs.end());
673 }
674 if (m_imageSlots.size())
675 {
676 allSlots.insert(allSlots.end(), m_imageSlots.begin(), m_imageSlots.end());
677 allTypes.insert(allTypes.end(), m_imageTypes.begin(), m_imageTypes.end());
678 allObjs.insert(allObjs.end(), m_imageObjs.begin(), m_imageObjs.end());
679 }
680 if (m_samplerSlots.size())
681 {
682 allSlots.insert(allSlots.end(), m_samplerSlots.begin(), m_samplerSlots.end());
683 allTypes.insert(allTypes.end(), m_samplerTypes.begin(), m_samplerTypes.end());
684 allObjs.insert(allObjs.end(), m_samplerObjs.begin(), m_samplerObjs.end());
685 }
686
Tony Barbour5420af02014-12-03 13:58:15 -0700687 slotInfo = descriptorSet->GetSlotInfo(allSlots, allTypes, allObjs);
Tony Barboure2c58df2014-11-25 13:18:32 -0700688 stageInfo->shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
689 }
690 return stageInfo;
691}
692
693void XglShaderObj::BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer)
694{
695 m_memSlots.push_back(slot);
696 m_memTypes.push_back(type);
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800697 m_memObjs.push_back(&constantBuffer->m_constantBufferView);
Tony Barboure2c58df2014-11-25 13:18:32 -0700698
699}
Tony Barbour82c39522014-12-04 14:33:33 -0700700
Tony Barboure2c58df2014-11-25 13:18:32 -0700701void XglShaderObj::BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture)
702{
703 m_imageSlots.push_back(slot);
704 m_imageTypes.push_back(type);
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800705 m_imageObjs.push_back(&texture->m_textureViewInfo);
Tony Barboure2c58df2014-11-25 13:18:32 -0700706
707}
Tony Barbour82c39522014-12-04 14:33:33 -0700708
Tony Barboure2c58df2014-11-25 13:18:32 -0700709void XglShaderObj::BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler)
710{
711 m_samplerSlots.push_back(slot);
712 m_samplerTypes.push_back(XGL_SLOT_SHADER_SAMPLER);
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800713 m_samplerObjs.push_back(sampler);
Tony Barboure2c58df2014-11-25 13:18:32 -0700714
715}
Tony Barbour82c39522014-12-04 14:33:33 -0700716
Tony Barboure2c58df2014-11-25 13:18:32 -0700717XglShaderObj::XglShaderObj(XglDevice *device, const char * shader_code, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework)
718{
719 XGL_RESULT err = XGL_SUCCESS;
720 std::vector<unsigned int> bil;
721 XGL_SHADER_CREATE_INFO createInfo;
722 size_t shader_len;
723
724 m_stage = stage;
725 m_device = device;
726
727 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
728 createInfo.pNext = NULL;
729
730 if (!framework->m_use_bil) {
731
732 shader_len = strlen(shader_code);
733 createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
734 createInfo.pCode = malloc(createInfo.codeSize);
735 createInfo.flags = 0;
736
737 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
738 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
739 ((uint32_t *) createInfo.pCode)[1] = 0;
740 ((uint32_t *) createInfo.pCode)[2] = stage;
741 memcpy(((uint32_t *) createInfo.pCode + 3), shader_code, shader_len + 1);
742
Chia-I Wubabc0fd2014-12-29 14:14:03 +0800743 err = init_try(*m_device, createInfo);
Tony Barboure2c58df2014-11-25 13:18:32 -0700744 }
745
746 if (framework->m_use_bil || err) {
747 std::vector<unsigned int> bil;
748 err = XGL_SUCCESS;
749
750 // Use Reference GLSL to BIL compiler
751 framework->GLSLtoBIL(stage, shader_code, bil);
752 createInfo.pCode = bil.data();
753 createInfo.codeSize = bil.size() * sizeof(unsigned int);
754 createInfo.flags = 0;
Tony Barbour82c39522014-12-04 14:33:33 -0700755
Chia-I Wubabc0fd2014-12-29 14:14:03 +0800756 init(*m_device, createInfo);
757 }
Tony Barbourf325bf12014-12-03 15:59:38 -0700758}
Tony Barbour82c39522014-12-04 14:33:33 -0700759
Tony Barboure2c58df2014-11-25 13:18:32 -0700760XglPipelineObj::XglPipelineObj(XglDevice *device)
761{
Tony Barboure2c58df2014-11-25 13:18:32 -0700762 m_device = device;
763 m_vi_state.attributeCount = m_vi_state.bindingCount = 0;
764 m_vertexBufferCount = 0;
765
766 m_ia_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
767 m_ia_state.pNext = XGL_NULL_HANDLE;
768 m_ia_state.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
769 m_ia_state.disableVertexReuse = XGL_FALSE;
770 m_ia_state.provokingVertex = XGL_PROVOKING_VERTEX_LAST;
771 m_ia_state.primitiveRestartEnable = XGL_FALSE;
772 m_ia_state.primitiveRestartIndex = 0;
773
774 m_rs_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
775 m_rs_state.pNext = &m_ia_state;
776 m_rs_state.depthClipEnable = XGL_FALSE;
777 m_rs_state.rasterizerDiscardEnable = XGL_FALSE;
778 m_rs_state.pointSize = 1.0;
779
Tony Barboure2c58df2014-11-25 13:18:32 -0700780 memset(&m_cb_state,0,sizeof(m_cb_state));
781 m_cb_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
782 m_cb_state.pNext = &m_rs_state;
783 m_cb_state.alphaToCoverageEnable = XGL_FALSE;
784 m_cb_state.dualSourceBlendEnable = XGL_FALSE;
785 m_cb_state.logicOp = XGL_LOGIC_OP_COPY;
786
Chia-I Wu62bf1dc2014-12-05 11:12:13 +0800787 m_cb_state.attachment[0].blendEnable = XGL_FALSE;
788 m_cb_state.attachment[0].format.channelFormat = XGL_CH_FMT_R8G8B8A8;
789 m_cb_state.attachment[0].format.numericFormat = XGL_NUM_FMT_UNORM;
790 m_cb_state.attachment[0].channelWriteMask = 0xF;
Tony Barboure2c58df2014-11-25 13:18:32 -0700791
792 m_db_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
793 m_db_state.pNext = &m_cb_state,
794 m_db_state.format.channelFormat = XGL_CH_FMT_R32;
795 m_db_state.format.numericFormat = XGL_NUM_FMT_DS;
796
797
798};
799
800void XglPipelineObj::AddShader(XglShaderObj* shader)
801{
802 m_shaderObjs.push_back(shader);
803}
804
805void XglPipelineObj::AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count)
806{
807 m_vi_state.pVertexAttributeDescriptions = vi_attrib;
808 m_vi_state.attributeCount = count;
809}
810
811void XglPipelineObj::AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count)
812{
813 m_vi_state.pVertexBindingDescriptions = vi_binding;
814 m_vi_state.bindingCount = count;
815}
816
817void XglPipelineObj::AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding)
818{
819 m_vertexBufferObjs.push_back(vertexDataBuffer);
820 m_vertexBufferBindings.push_back(binding);
821 m_vertexBufferCount++;
822}
823
Chia-I Wuecebf752014-12-05 10:45:15 +0800824void XglPipelineObj::SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att)
825{
826 m_cb_state.attachment[binding] = *att;
827}
828
Tony Barbour976e1cf2014-12-17 11:57:31 -0700829void XglPipelineObj::CreateXGLPipeline(XglDescriptorSetObj *descriptorSet)
830{
831 XGL_RESULT err;
832 XGL_VOID* head_ptr = &m_db_state;
833 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
834
835 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo;
836
837 for (int i=0; i<m_shaderObjs.size(); i++)
838 {
839 shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet);
840 shaderCreateInfo->pNext = head_ptr;
841 head_ptr = shaderCreateInfo;
842 }
843
844 if (m_vi_state.attributeCount && m_vi_state.bindingCount)
845 {
846 m_vi_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
847 m_vi_state.pNext = head_ptr;
848 head_ptr = &m_vi_state;
849 }
850
851 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
852 info.pNext = head_ptr;
853 info.flags = 0;
854
855 err = xglCreateGraphicsPipeline(m_device->device(), &info, &m_pipeline);
856 assert(!err);
857
858 err = m_device->AllocAndBindGpuMemory(m_pipeline, "Pipeline", &m_pipe_mem);
859 assert(!err);
860}
861XGL_PIPELINE XglPipelineObj::GetPipelineHandle()
862{
863 return m_pipeline;
864}
865
Tony Barbour5420af02014-12-03 13:58:15 -0700866void XglPipelineObj::BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet)
Tony Barboure2c58df2014-11-25 13:18:32 -0700867{
868 XGL_RESULT err;
869 XGL_VOID* head_ptr = &m_db_state;
870 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
871
872 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo;
Tony Barboure2c58df2014-11-25 13:18:32 -0700873
874 for (int i=0; i<m_shaderObjs.size(); i++)
875 {
876 shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet);
877 shaderCreateInfo->pNext = head_ptr;
878 head_ptr = shaderCreateInfo;
879 }
880
881 if (m_vi_state.attributeCount && m_vi_state.bindingCount)
882 {
883 m_vi_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
884 m_vi_state.pNext = head_ptr;
885 head_ptr = &m_vi_state;
886 }
887
888 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
889 info.pNext = head_ptr;
890 info.flags = 0;
891
892 err = xglCreateGraphicsPipeline(m_device->device(), &info, &m_pipeline);
Tony Barbourba2a1062014-12-03 09:24:05 -0700893 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700894
895 err = m_device->AllocAndBindGpuMemory(m_pipeline, "Pipeline", &m_pipe_mem);
Tony Barbourba2a1062014-12-03 09:24:05 -0700896 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700897
898 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline );
899
900
901 for (int i=0; i < m_vertexBufferCount; i++)
902 {
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700903 m_vertexBufferObjs[i]->Bind(m_cmdBuffer, m_vertexBufferObjs[i]->m_constantBufferView.offset, m_vertexBufferBindings[i]);
Tony Barboure2c58df2014-11-25 13:18:32 -0700904 }
Tony Barboure2c58df2014-11-25 13:18:32 -0700905}
Tony Barbour82c39522014-12-04 14:33:33 -0700906
Tony Barbourf325bf12014-12-03 15:59:38 -0700907XglPipelineObj::~XglPipelineObj()
908{
909 if (m_pipeline != XGL_NULL_HANDLE) xglDestroyObject(m_pipeline);
910}
Tony Barboure2c58df2014-11-25 13:18:32 -0700911
912XglMemoryRefManager::XglMemoryRefManager() {
913
914}
Tony Barbour82c39522014-12-04 14:33:33 -0700915
Tony Barboure2c58df2014-11-25 13:18:32 -0700916void XglMemoryRefManager::AddMemoryRef(XglConstantBufferObj *constantBuffer) {
Chia-I Wua07fee62014-12-28 15:26:08 +0800917 m_bufferObjs.push_back(constantBuffer->obj());
Tony Barboure2c58df2014-11-25 13:18:32 -0700918}
Tony Barbour82c39522014-12-04 14:33:33 -0700919
Tony Barboure2c58df2014-11-25 13:18:32 -0700920void XglMemoryRefManager::AddMemoryRef(XglTextureObj *texture) {
Chia-I Wu13a3aa82014-12-28 15:55:09 +0800921 const std::vector<XGL_GPU_MEMORY> mems = texture->memories();
922 if (!mems.empty())
923 m_bufferObjs.push_back(mems[0]);
Tony Barboure2c58df2014-11-25 13:18:32 -0700924}
Tony Barbour82c39522014-12-04 14:33:33 -0700925
Tony Barboure2c58df2014-11-25 13:18:32 -0700926XGL_MEMORY_REF* XglMemoryRefManager::GetMemoryRefList() {
927
928 XGL_MEMORY_REF *localRefs;
929 XGL_UINT32 numRefs=m_bufferObjs.size();
930
931 if (numRefs <= 0)
932 return NULL;
933
934 localRefs = (XGL_MEMORY_REF*) malloc( numRefs * sizeof(XGL_MEMORY_REF) );
935 for (int i=0; i<numRefs; i++)
936 {
937 localRefs[i].flags = 0;
Chia-I Wu283d7a62014-12-28 15:43:42 +0800938 localRefs[i].mem = m_bufferObjs[i];
Tony Barboure2c58df2014-11-25 13:18:32 -0700939 }
940 return localRefs;
941}
942int XglMemoryRefManager::GetNumRefs() {
943 return m_bufferObjs.size();
944}
Tony Barbour6d047bf2014-12-10 14:34:45 -0700945
946XglCommandBufferObj::XglCommandBufferObj(XglDevice *device)
Chia-I Wud28343c2014-12-28 15:12:48 +0800947 : xgl_testing::CmdBuffer(*device, xgl_testing::CmdBuffer::create_info(XGL_QUEUE_TYPE_GRAPHICS))
Tony Barbour6d047bf2014-12-10 14:34:45 -0700948{
Tony Barbour6d047bf2014-12-10 14:34:45 -0700949 m_device = device;
Chia-I Wud28343c2014-12-28 15:12:48 +0800950 m_renderTargetCount = 0;
Tony Barbour6d047bf2014-12-10 14:34:45 -0700951}
Tony Barbour471338d2014-12-10 17:28:39 -0700952
Tony Barbour6d047bf2014-12-10 14:34:45 -0700953XGL_CMD_BUFFER XglCommandBufferObj::GetBufferHandle()
954{
Chia-I Wud28343c2014-12-28 15:12:48 +0800955 return obj();
Tony Barbour6d047bf2014-12-10 14:34:45 -0700956}
Tony Barbour471338d2014-12-10 17:28:39 -0700957
958XGL_RESULT XglCommandBufferObj::BeginCommandBuffer(XGL_FLAGS flags)
959{
Chia-I Wud28343c2014-12-28 15:12:48 +0800960 begin(flags);
961 return XGL_SUCCESS;
Tony Barbour471338d2014-12-10 17:28:39 -0700962}
963
964XGL_RESULT XglCommandBufferObj::EndCommandBuffer()
965{
Chia-I Wud28343c2014-12-28 15:12:48 +0800966 end();
967 return XGL_SUCCESS;
Tony Barbour471338d2014-12-10 17:28:39 -0700968}
969
970void XglCommandBufferObj::PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr)
971{
Chia-I Wud28343c2014-12-28 15:12:48 +0800972 xglCmdPrepareMemoryRegions(obj(), transitionCount, transitionPtr);
Tony Barbour471338d2014-12-10 17:28:39 -0700973}
974
Tony Barbour30cc9e82014-12-17 11:53:55 -0700975void XglCommandBufferObj::ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage)
976{
977 XGL_UINT i;
978
979 // whatever we want to do, we do it to the whole buffer
980 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
981 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
982 srRange.baseMipLevel = 0;
983 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
984 srRange.baseArraySlice = 0;
985 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
986
987 // clear the back buffer to dark grey
988 XGL_UINT clearColor[4] = {64, 64, 64, 0};
989 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
990 for (i = 0; i < m_renderTargetCount; i++) {
991 transitionToClear.image = m_renderTargets[i]->image();
992 transitionToClear.oldState = m_renderTargets[i]->state();
993 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
994 transitionToClear.subresourceRange = srRange;
Chia-I Wud28343c2014-12-28 15:12:48 +0800995 xglCmdPrepareImages( obj(), 1, &transitionToClear );
Tony Barbour30cc9e82014-12-17 11:53:55 -0700996 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
997
Chia-I Wud28343c2014-12-28 15:12:48 +0800998 xglCmdClearColorImageRaw( obj(), m_renderTargets[i]->image(), clearColor, 1, &srRange );
Tony Barbour30cc9e82014-12-17 11:53:55 -0700999 }
1000
1001 if (depthStencilImage)
1002 {
1003 XGL_IMAGE_SUBRESOURCE_RANGE dsRange = {};
1004 dsRange.aspect = XGL_IMAGE_ASPECT_DEPTH;
1005 dsRange.baseMipLevel = 0;
1006 dsRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1007 dsRange.baseArraySlice = 0;
1008 dsRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1009
1010 // prepare the depth buffer for clear
1011 memset(&transitionToClear,0,sizeof(transitionToClear));
1012 transitionToClear.image = depthStencilImage;
1013 transitionToClear.oldState = depthStencilBinding->depthState;
1014 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
1015 transitionToClear.subresourceRange = dsRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001016 xglCmdPrepareImages( obj(), 1, &transitionToClear );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001017 depthStencilBinding->depthState = transitionToClear.newState;
1018
Chia-I Wud28343c2014-12-28 15:12:48 +08001019 xglCmdClearDepthStencil(obj(), depthStencilImage, 1.0f, 0, 1, &dsRange);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001020
1021 // prepare depth buffer for rendering
1022 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
1023 transitionToRender.image = depthStencilImage;
1024 transitionToRender.oldState = XGL_IMAGE_STATE_CLEAR;
1025 transitionToRender.newState = depthStencilBinding->depthState;
1026 transitionToRender.subresourceRange = dsRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001027 xglCmdPrepareImages( obj(), 1, &transitionToRender );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001028 depthStencilBinding->depthState = transitionToClear.newState;
1029 }
1030}
1031
1032void XglCommandBufferObj::BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding)
1033{
1034 XGL_UINT i;
1035 XGL_COLOR_ATTACHMENT_BIND_INFO colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
1036 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
1037 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
1038 srRange.baseMipLevel = 0;
1039 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1040 srRange.baseArraySlice = 0;
1041 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1042
1043 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
1044 for(i=0; i<m_renderTargetCount; i++)
1045 {
1046 transitionToRender.image = m_renderTargets[i]->image();
1047 transitionToRender.oldState = m_renderTargets[i]->state();
1048 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
1049 transitionToRender.subresourceRange = srRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001050 xglCmdPrepareImages(obj(), 1, &transitionToRender );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001051 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToRender.newState);
1052 }
1053 for (i = 0; i < m_renderTargetCount; i++) {
1054 colorBindings[i].view = m_renderTargets[i]->targetView();
1055 colorBindings[i].colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
1056 }
1057 if (depthStencilBinding) {
Chia-I Wud28343c2014-12-28 15:12:48 +08001058 xglCmdBindAttachments(obj(), m_renderTargetCount, colorBindings, depthStencilBinding );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001059 } else {
Chia-I Wud28343c2014-12-28 15:12:48 +08001060 xglCmdBindAttachments(obj(), m_renderTargetCount, colorBindings, XGL_NULL_HANDLE );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001061 }
1062}
1063
1064void XglCommandBufferObj::BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
1065 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
1066 XGL_MSAA_STATE_OBJECT stateMsaa)
1067{
1068 // set all states
Chia-I Wud28343c2014-12-28 15:12:48 +08001069 xglCmdBindStateObject( obj(), XGL_STATE_BIND_RASTER, stateRaster );
1070 xglCmdBindStateObject( obj(), XGL_STATE_BIND_VIEWPORT, stateViewport );
1071 xglCmdBindStateObject( obj(), XGL_STATE_BIND_COLOR_BLEND, colorBlend);
1072 xglCmdBindStateObject( obj(), XGL_STATE_BIND_DEPTH_STENCIL, stateDepthStencil );
1073 xglCmdBindStateObject( obj(), XGL_STATE_BIND_MSAA, stateMsaa );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001074}
1075
1076void XglCommandBufferObj::AddRenderTarget(XglImage *renderTarget)
1077{
1078 m_renderTargets.push_back(renderTarget);
1079 m_renderTargetCount++;
1080}
1081
1082void XglCommandBufferObj::DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1083{
Chia-I Wud28343c2014-12-28 15:12:48 +08001084 xglCmdDrawIndexed(obj(), firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001085}
1086
1087void XglCommandBufferObj::Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1088{
Chia-I Wud28343c2014-12-28 15:12:48 +08001089 xglCmdDraw(obj(), firstVertex, vertexCount, firstInstance, instanceCount);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001090}
1091
1092void XglCommandBufferObj::QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs)
1093{
1094 XGL_RESULT err = XGL_SUCCESS;
1095
1096 // submit the command buffer to the universal queue
Chia-I Wud28343c2014-12-28 15:12:48 +08001097 err = xglQueueSubmit( m_device->m_queue, 1, &obj(), numMemRefs, memRefs, NULL );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001098 ASSERT_XGL_SUCCESS( err );
1099
1100 err = xglQueueWaitIdle( m_device->m_queue );
1101 ASSERT_XGL_SUCCESS( err );
1102
1103 // Wait for work to finish before cleaning up.
1104 xglDeviceWaitIdle(m_device->device());
1105
1106}
1107void XglCommandBufferObj::BindPipeline(XGL_PIPELINE pipeline)
1108{
Chia-I Wud28343c2014-12-28 15:12:48 +08001109 xglCmdBindPipeline( obj(), XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001110}
1111
1112void XglCommandBufferObj::BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet)
1113{
1114 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Chia-I Wud28343c2014-12-28 15:12:48 +08001115 xglCmdBindDescriptorSet(obj(), XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, descriptorSet, 0 );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001116}
1117void XglCommandBufferObj::BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset)
1118{
Chia-I Wua07fee62014-12-28 15:26:08 +08001119 xglCmdBindIndexData(obj(), indexBuffer->obj(), offset, indexBuffer->GetIndexType());
Tony Barbour30cc9e82014-12-17 11:53:55 -07001120}
1121void XglCommandBufferObj::BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding)
1122{
Chia-I Wua07fee62014-12-28 15:26:08 +08001123 xglCmdBindVertexData(obj(), vertexBuffer->obj(), offset, binding);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001124}