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John Reckcec24ae2013-11-05 13:27:50 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reckcec24ae2013-11-05 13:27:50 -080017#include "RenderThread.h"
18
Chris Craik65fe5ee2015-01-26 18:06:29 -080019#include "../renderstate/RenderState.h"
John Reck4f02bf42014-01-03 18:09:17 -080020#include "CanvasContext.h"
John Reck3b202512014-06-23 13:13:08 -070021#include "EglManager.h"
John Reck4f02bf42014-01-03 18:09:17 -080022#include "RenderProxy.h"
Derek Sollenberger0e3cba32016-11-09 11:58:36 -050023#include "VulkanManager.h"
John Reckcec24ae2013-11-05 13:27:50 -080024
Chris Craik65fe5ee2015-01-26 18:06:29 -080025#include <gui/DisplayEventReceiver.h>
John Reckb36016c2015-03-11 08:50:53 -070026#include <gui/ISurfaceComposer.h>
27#include <gui/SurfaceComposerClient.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080028#include <sys/resource.h>
John Reckcba287b2015-11-10 12:52:44 -080029#include <utils/Condition.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080030#include <utils/Log.h>
John Reckcba287b2015-11-10 12:52:44 -080031#include <utils/Mutex.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080032
John Reckcec24ae2013-11-05 13:27:50 -080033namespace android {
John Reckcec24ae2013-11-05 13:27:50 -080034namespace uirenderer {
35namespace renderthread {
36
John Recke45b1fd2014-04-15 09:50:16 -070037// Number of events to read at a time from the DisplayEventReceiver pipe.
38// The value should be large enough that we can quickly drain the pipe
39// using just a few large reads.
40static const size_t EVENT_BUFFER_SIZE = 100;
41
42// Slight delay to give the UI time to push us a new frame before we replay
John Recka733f892014-12-19 11:37:21 -080043static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
John Recke45b1fd2014-04-15 09:50:16 -070044
Chris Craikd41c4d82015-01-05 15:51:13 -080045TaskQueue::TaskQueue() : mHead(nullptr), mTail(nullptr) {}
John Reck4f02bf42014-01-03 18:09:17 -080046
47RenderTask* TaskQueue::next() {
48 RenderTask* ret = mHead;
49 if (ret) {
50 mHead = ret->mNext;
51 if (!mHead) {
Chris Craikd41c4d82015-01-05 15:51:13 -080052 mTail = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080053 }
Chris Craikd41c4d82015-01-05 15:51:13 -080054 ret->mNext = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080055 }
56 return ret;
57}
58
59RenderTask* TaskQueue::peek() {
60 return mHead;
61}
62
63void TaskQueue::queue(RenderTask* task) {
64 // Since the RenderTask itself forms the linked list it is not allowed
65 // to have the same task queued twice
66 LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
67 if (mTail) {
68 // Fast path if we can just append
69 if (mTail->mRunAt <= task->mRunAt) {
70 mTail->mNext = task;
71 mTail = task;
72 } else {
73 // Need to find the proper insertion point
Chris Craikd41c4d82015-01-05 15:51:13 -080074 RenderTask* previous = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080075 RenderTask* next = mHead;
76 while (next && next->mRunAt <= task->mRunAt) {
77 previous = next;
78 next = next->mNext;
79 }
80 if (!previous) {
81 task->mNext = mHead;
82 mHead = task;
83 } else {
84 previous->mNext = task;
85 if (next) {
86 task->mNext = next;
87 } else {
88 mTail = task;
89 }
90 }
91 }
92 } else {
93 mTail = mHead = task;
94 }
95}
96
John Recka5dda642014-05-22 15:43:54 -070097void TaskQueue::queueAtFront(RenderTask* task) {
98 if (mTail) {
99 task->mNext = mHead;
100 mHead = task;
101 } else {
102 mTail = mHead = task;
103 }
104}
105
John Reck4f02bf42014-01-03 18:09:17 -0800106void TaskQueue::remove(RenderTask* task) {
107 // TaskQueue is strict here to enforce that users are keeping track of
108 // their RenderTasks due to how their memory is managed
109 LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
110 "Cannot remove a task that isn't in the queue!");
111
112 // If task is the head we can just call next() to pop it off
113 // Otherwise we need to scan through to find the task before it
114 if (peek() == task) {
115 next();
116 } else {
117 RenderTask* previous = mHead;
118 while (previous->mNext != task) {
119 previous = previous->mNext;
120 }
121 previous->mNext = task->mNext;
122 if (mTail == task) {
123 mTail = previous;
124 }
125 }
126}
127
John Recke45b1fd2014-04-15 09:50:16 -0700128class DispatchFrameCallbacks : public RenderTask {
129private:
130 RenderThread* mRenderThread;
131public:
Chih-Hung Hsiehc6baf562016-04-27 11:29:23 -0700132 explicit DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
John Recke45b1fd2014-04-15 09:50:16 -0700133
Chris Craikd41c4d82015-01-05 15:51:13 -0800134 virtual void run() override {
John Recke45b1fd2014-04-15 09:50:16 -0700135 mRenderThread->dispatchFrameCallbacks();
136 }
137};
138
John Reck6b507802015-11-03 10:09:59 -0800139static bool gHasRenderThreadInstance = false;
140
141bool RenderThread::hasInstance() {
142 return gHasRenderThreadInstance;
143}
144
145RenderThread& RenderThread::getInstance() {
146 // This is a pointer because otherwise __cxa_finalize
147 // will try to delete it like a Good Citizen but that causes us to crash
148 // because we don't want to delete the RenderThread normally.
149 static RenderThread* sInstance = new RenderThread();
150 gHasRenderThreadInstance = true;
151 return *sInstance;
152}
153
154RenderThread::RenderThread() : Thread(true)
John Recke45b1fd2014-04-15 09:50:16 -0700155 , mNextWakeup(LLONG_MAX)
Chris Craikd41c4d82015-01-05 15:51:13 -0800156 , mDisplayEventReceiver(nullptr)
John Recke45b1fd2014-04-15 09:50:16 -0700157 , mVsyncRequested(false)
158 , mFrameCallbackTaskPending(false)
Chris Craikd41c4d82015-01-05 15:51:13 -0800159 , mFrameCallbackTask(nullptr)
160 , mRenderState(nullptr)
Derek Sollenberger0e3cba32016-11-09 11:58:36 -0500161 , mEglManager(nullptr)
162 , mVkManager(nullptr) {
Chris Craik2507c342015-05-04 14:36:49 -0700163 Properties::load();
John Recke45b1fd2014-04-15 09:50:16 -0700164 mFrameCallbackTask = new DispatchFrameCallbacks(this);
John Reckcec24ae2013-11-05 13:27:50 -0800165 mLooper = new Looper(false);
166 run("RenderThread");
167}
168
169RenderThread::~RenderThread() {
John Reck3b202512014-06-23 13:13:08 -0700170 LOG_ALWAYS_FATAL("Can't destroy the render thread");
John Reckcec24ae2013-11-05 13:27:50 -0800171}
172
John Recke45b1fd2014-04-15 09:50:16 -0700173void RenderThread::initializeDisplayEventReceiver() {
174 LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
175 mDisplayEventReceiver = new DisplayEventReceiver();
176 status_t status = mDisplayEventReceiver->initCheck();
177 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
178 "failed with status: %d", status);
179
180 // Register the FD
181 mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
182 Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
183}
184
John Reck3b202512014-06-23 13:13:08 -0700185void RenderThread::initThreadLocals() {
John Reckb36016c2015-03-11 08:50:53 -0700186 sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
187 ISurfaceComposer::eDisplayIdMain));
188 status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &mDisplayInfo);
189 LOG_ALWAYS_FATAL_IF(status, "Failed to get display info\n");
190 nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
191 mTimeLord.setFrameInterval(frameIntervalNanos);
John Reck3b202512014-06-23 13:13:08 -0700192 initializeDisplayEventReceiver();
193 mEglManager = new EglManager(*this);
John Reck0e89e2b2014-10-31 14:49:06 -0700194 mRenderState = new RenderState(*this);
John Reck2d5b8d72016-07-28 15:36:11 -0700195 mJankTracker = new JankTracker(mDisplayInfo);
Derek Sollenberger0e3cba32016-11-09 11:58:36 -0500196 mVkManager = new VulkanManager(*this);
John Reck3b202512014-06-23 13:13:08 -0700197}
198
John Recke45b1fd2014-04-15 09:50:16 -0700199int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
200 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
201 ALOGE("Display event receiver pipe was closed or an error occurred. "
202 "events=0x%x", events);
203 return 0; // remove the callback
204 }
205
206 if (!(events & Looper::EVENT_INPUT)) {
207 ALOGW("Received spurious callback for unhandled poll event. "
208 "events=0x%x", events);
209 return 1; // keep the callback
210 }
211
212 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
213
214 return 1; // keep the callback
215}
216
217static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
218 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
219 nsecs_t latest = 0;
220 ssize_t n;
221 while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
222 for (ssize_t i = 0; i < n; i++) {
223 const DisplayEventReceiver::Event& ev = buf[i];
224 switch (ev.header.type) {
225 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
226 latest = ev.header.timestamp;
227 break;
228 }
229 }
230 }
231 if (n < 0) {
232 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
233 }
234 return latest;
235}
236
John Recka733f892014-12-19 11:37:21 -0800237void RenderThread::drainDisplayEventQueue() {
John Recka5dda642014-05-22 15:43:54 -0700238 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700239 nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
240 if (vsyncEvent > 0) {
241 mVsyncRequested = false;
John Recka733f892014-12-19 11:37:21 -0800242 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
John Recka5dda642014-05-22 15:43:54 -0700243 ATRACE_NAME("queue mFrameCallbackTask");
John Recke45b1fd2014-04-15 09:50:16 -0700244 mFrameCallbackTaskPending = true;
John Recka733f892014-12-19 11:37:21 -0800245 nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
246 queueAt(mFrameCallbackTask, runAt);
John Recke45b1fd2014-04-15 09:50:16 -0700247 }
248 }
249}
250
251void RenderThread::dispatchFrameCallbacks() {
John Recka5dda642014-05-22 15:43:54 -0700252 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700253 mFrameCallbackTaskPending = false;
254
255 std::set<IFrameCallback*> callbacks;
256 mFrameCallbacks.swap(callbacks);
257
John Recka733f892014-12-19 11:37:21 -0800258 if (callbacks.size()) {
259 // Assume one of them will probably animate again so preemptively
260 // request the next vsync in case it occurs mid-frame
261 requestVsync();
262 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
263 (*it)->doFrame();
264 }
John Recke45b1fd2014-04-15 09:50:16 -0700265 }
266}
267
John Recka5dda642014-05-22 15:43:54 -0700268void RenderThread::requestVsync() {
269 if (!mVsyncRequested) {
270 mVsyncRequested = true;
271 status_t status = mDisplayEventReceiver->requestNextVsync();
272 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
273 "requestNextVsync failed with status: %d", status);
274 }
275}
276
John Reckcec24ae2013-11-05 13:27:50 -0800277bool RenderThread::threadLoop() {
John Reck21be43e2014-08-14 10:25:16 -0700278 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
John Reck3b202512014-06-23 13:13:08 -0700279 initThreadLocals();
John Recke45b1fd2014-04-15 09:50:16 -0700280
John Reck4f02bf42014-01-03 18:09:17 -0800281 int timeoutMillis = -1;
John Reckcec24ae2013-11-05 13:27:50 -0800282 for (;;) {
John Recke45b1fd2014-04-15 09:50:16 -0700283 int result = mLooper->pollOnce(timeoutMillis);
John Reck4f02bf42014-01-03 18:09:17 -0800284 LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
285 "RenderThread Looper POLL_ERROR!");
286
287 nsecs_t nextWakeup;
John Reckcec24ae2013-11-05 13:27:50 -0800288 // Process our queue, if we have anything
John Reck4f02bf42014-01-03 18:09:17 -0800289 while (RenderTask* task = nextTask(&nextWakeup)) {
John Reckcec24ae2013-11-05 13:27:50 -0800290 task->run();
John Reck4f02bf42014-01-03 18:09:17 -0800291 // task may have deleted itself, do not reference it again
292 }
293 if (nextWakeup == LLONG_MAX) {
294 timeoutMillis = -1;
295 } else {
John Recka6260b82014-01-29 18:31:51 -0800296 nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
297 timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
John Reck4f02bf42014-01-03 18:09:17 -0800298 if (timeoutMillis < 0) {
299 timeoutMillis = 0;
300 }
John Reckcec24ae2013-11-05 13:27:50 -0800301 }
John Recka5dda642014-05-22 15:43:54 -0700302
303 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
John Recka733f892014-12-19 11:37:21 -0800304 drainDisplayEventQueue();
John Recka5dda642014-05-22 15:43:54 -0700305 mFrameCallbacks.insert(
306 mPendingRegistrationFrameCallbacks.begin(), mPendingRegistrationFrameCallbacks.end());
307 mPendingRegistrationFrameCallbacks.clear();
308 requestVsync();
309 }
John Recka22c9b22015-01-14 10:40:15 -0800310
311 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
312 // TODO: Clean this up. This is working around an issue where a combination
313 // of bad timing and slow drawing can result in dropping a stale vsync
314 // on the floor (correct!) but fails to schedule to listen for the
315 // next vsync (oops), so none of the callbacks are run.
316 requestVsync();
317 }
John Reckcec24ae2013-11-05 13:27:50 -0800318 }
319
320 return false;
321}
322
323void RenderThread::queue(RenderTask* task) {
324 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800325 mQueue.queue(task);
326 if (mNextWakeup && task->mRunAt < mNextWakeup) {
327 mNextWakeup = 0;
John Reckcec24ae2013-11-05 13:27:50 -0800328 mLooper->wake();
329 }
330}
331
Chris Craik0a24b142015-10-19 17:10:19 -0700332void RenderThread::queueAndWait(RenderTask* task) {
John Reckcba287b2015-11-10 12:52:44 -0800333 // These need to be local to the thread to avoid the Condition
334 // signaling the wrong thread. The easiest way to achieve that is to just
335 // make this on the stack, although that has a slight cost to it
336 Mutex mutex;
337 Condition condition;
338 SignalingRenderTask syncTask(task, &mutex, &condition);
339
340 AutoMutex _lock(mutex);
Chris Craik0a24b142015-10-19 17:10:19 -0700341 queue(&syncTask);
John Reckcba287b2015-11-10 12:52:44 -0800342 condition.wait(mutex);
Chris Craik0a24b142015-10-19 17:10:19 -0700343}
344
John Recka5dda642014-05-22 15:43:54 -0700345void RenderThread::queueAtFront(RenderTask* task) {
346 AutoMutex _lock(mLock);
347 mQueue.queueAtFront(task);
348 mLooper->wake();
349}
350
John Recka733f892014-12-19 11:37:21 -0800351void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) {
352 task->mRunAt = runAtNs;
John Reck4f02bf42014-01-03 18:09:17 -0800353 queue(task);
354}
355
356void RenderThread::remove(RenderTask* task) {
John Reckcec24ae2013-11-05 13:27:50 -0800357 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800358 mQueue.remove(task);
359}
360
John Recke45b1fd2014-04-15 09:50:16 -0700361void RenderThread::postFrameCallback(IFrameCallback* callback) {
John Recka5dda642014-05-22 15:43:54 -0700362 mPendingRegistrationFrameCallbacks.insert(callback);
John Recke45b1fd2014-04-15 09:50:16 -0700363}
364
John Reck01a5ea32014-12-03 13:01:07 -0800365bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
366 size_t erased;
367 erased = mFrameCallbacks.erase(callback);
368 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
369 return erased;
John Recka5dda642014-05-22 15:43:54 -0700370}
371
372void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
373 if (mFrameCallbacks.erase(callback)) {
374 mPendingRegistrationFrameCallbacks.insert(callback);
375 }
John Recke45b1fd2014-04-15 09:50:16 -0700376}
377
John Reck4f02bf42014-01-03 18:09:17 -0800378RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
379 AutoMutex _lock(mLock);
380 RenderTask* next = mQueue.peek();
381 if (!next) {
382 mNextWakeup = LLONG_MAX;
383 } else {
John Recka5dda642014-05-22 15:43:54 -0700384 mNextWakeup = next->mRunAt;
John Reck4f02bf42014-01-03 18:09:17 -0800385 // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
386 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
387 next = mQueue.next();
John Recka5dda642014-05-22 15:43:54 -0700388 } else {
Chris Craikd41c4d82015-01-05 15:51:13 -0800389 next = nullptr;
John Reckcec24ae2013-11-05 13:27:50 -0800390 }
John Reckcec24ae2013-11-05 13:27:50 -0800391 }
John Reck4f02bf42014-01-03 18:09:17 -0800392 if (nextWakeup) {
393 *nextWakeup = mNextWakeup;
394 }
395 return next;
John Reckcec24ae2013-11-05 13:27:50 -0800396}
397
John Reckcec24ae2013-11-05 13:27:50 -0800398} /* namespace renderthread */
399} /* namespace uirenderer */
400} /* namespace android */