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John Reckcec24ae2013-11-05 13:27:50 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reckcec24ae2013-11-05 13:27:50 -080017#include "RenderThread.h"
18
Chris Craik65fe5ee2015-01-26 18:06:29 -080019#include "../renderstate/RenderState.h"
John Reck4f02bf42014-01-03 18:09:17 -080020#include "CanvasContext.h"
John Reck3b202512014-06-23 13:13:08 -070021#include "EglManager.h"
John Reck4f02bf42014-01-03 18:09:17 -080022#include "RenderProxy.h"
John Recka5b7b892016-11-15 10:22:01 -080023#include "utils/FatVector.h"
John Reckcec24ae2013-11-05 13:27:50 -080024
Chris Craik65fe5ee2015-01-26 18:06:29 -080025#include <gui/DisplayEventReceiver.h>
John Reckb36016c2015-03-11 08:50:53 -070026#include <gui/ISurfaceComposer.h>
27#include <gui/SurfaceComposerClient.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080028#include <sys/resource.h>
John Reckcba287b2015-11-10 12:52:44 -080029#include <utils/Condition.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080030#include <utils/Log.h>
John Reckcba287b2015-11-10 12:52:44 -080031#include <utils/Mutex.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080032
John Reckcec24ae2013-11-05 13:27:50 -080033namespace android {
John Reckcec24ae2013-11-05 13:27:50 -080034namespace uirenderer {
35namespace renderthread {
36
John Recke45b1fd2014-04-15 09:50:16 -070037// Number of events to read at a time from the DisplayEventReceiver pipe.
38// The value should be large enough that we can quickly drain the pipe
39// using just a few large reads.
40static const size_t EVENT_BUFFER_SIZE = 100;
41
42// Slight delay to give the UI time to push us a new frame before we replay
John Recka733f892014-12-19 11:37:21 -080043static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
John Recke45b1fd2014-04-15 09:50:16 -070044
Chris Craikd41c4d82015-01-05 15:51:13 -080045TaskQueue::TaskQueue() : mHead(nullptr), mTail(nullptr) {}
John Reck4f02bf42014-01-03 18:09:17 -080046
47RenderTask* TaskQueue::next() {
48 RenderTask* ret = mHead;
49 if (ret) {
50 mHead = ret->mNext;
51 if (!mHead) {
Chris Craikd41c4d82015-01-05 15:51:13 -080052 mTail = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080053 }
Chris Craikd41c4d82015-01-05 15:51:13 -080054 ret->mNext = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080055 }
56 return ret;
57}
58
59RenderTask* TaskQueue::peek() {
60 return mHead;
61}
62
63void TaskQueue::queue(RenderTask* task) {
64 // Since the RenderTask itself forms the linked list it is not allowed
65 // to have the same task queued twice
66 LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
67 if (mTail) {
68 // Fast path if we can just append
69 if (mTail->mRunAt <= task->mRunAt) {
70 mTail->mNext = task;
71 mTail = task;
72 } else {
73 // Need to find the proper insertion point
Chris Craikd41c4d82015-01-05 15:51:13 -080074 RenderTask* previous = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080075 RenderTask* next = mHead;
76 while (next && next->mRunAt <= task->mRunAt) {
77 previous = next;
78 next = next->mNext;
79 }
80 if (!previous) {
81 task->mNext = mHead;
82 mHead = task;
83 } else {
84 previous->mNext = task;
85 if (next) {
86 task->mNext = next;
87 } else {
88 mTail = task;
89 }
90 }
91 }
92 } else {
93 mTail = mHead = task;
94 }
95}
96
John Recka5dda642014-05-22 15:43:54 -070097void TaskQueue::queueAtFront(RenderTask* task) {
98 if (mTail) {
99 task->mNext = mHead;
100 mHead = task;
101 } else {
102 mTail = mHead = task;
103 }
104}
105
John Reck4f02bf42014-01-03 18:09:17 -0800106void TaskQueue::remove(RenderTask* task) {
107 // TaskQueue is strict here to enforce that users are keeping track of
108 // their RenderTasks due to how their memory is managed
109 LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
110 "Cannot remove a task that isn't in the queue!");
111
112 // If task is the head we can just call next() to pop it off
113 // Otherwise we need to scan through to find the task before it
114 if (peek() == task) {
115 next();
116 } else {
117 RenderTask* previous = mHead;
118 while (previous->mNext != task) {
119 previous = previous->mNext;
120 }
121 previous->mNext = task->mNext;
122 if (mTail == task) {
123 mTail = previous;
124 }
125 }
126}
127
John Recke45b1fd2014-04-15 09:50:16 -0700128class DispatchFrameCallbacks : public RenderTask {
129private:
130 RenderThread* mRenderThread;
131public:
Chih-Hung Hsiehc6baf562016-04-27 11:29:23 -0700132 explicit DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
John Recke45b1fd2014-04-15 09:50:16 -0700133
Chris Craikd41c4d82015-01-05 15:51:13 -0800134 virtual void run() override {
John Recke45b1fd2014-04-15 09:50:16 -0700135 mRenderThread->dispatchFrameCallbacks();
136 }
137};
138
John Reck6b507802015-11-03 10:09:59 -0800139static bool gHasRenderThreadInstance = false;
140
141bool RenderThread::hasInstance() {
142 return gHasRenderThreadInstance;
143}
144
145RenderThread& RenderThread::getInstance() {
146 // This is a pointer because otherwise __cxa_finalize
147 // will try to delete it like a Good Citizen but that causes us to crash
148 // because we don't want to delete the RenderThread normally.
149 static RenderThread* sInstance = new RenderThread();
150 gHasRenderThreadInstance = true;
151 return *sInstance;
152}
153
154RenderThread::RenderThread() : Thread(true)
John Recke45b1fd2014-04-15 09:50:16 -0700155 , mNextWakeup(LLONG_MAX)
Chris Craikd41c4d82015-01-05 15:51:13 -0800156 , mDisplayEventReceiver(nullptr)
John Recke45b1fd2014-04-15 09:50:16 -0700157 , mVsyncRequested(false)
158 , mFrameCallbackTaskPending(false)
Chris Craikd41c4d82015-01-05 15:51:13 -0800159 , mFrameCallbackTask(nullptr)
160 , mRenderState(nullptr)
161 , mEglManager(nullptr) {
Chris Craik2507c342015-05-04 14:36:49 -0700162 Properties::load();
John Recke45b1fd2014-04-15 09:50:16 -0700163 mFrameCallbackTask = new DispatchFrameCallbacks(this);
John Reckcec24ae2013-11-05 13:27:50 -0800164 mLooper = new Looper(false);
165 run("RenderThread");
166}
167
168RenderThread::~RenderThread() {
John Reck3b202512014-06-23 13:13:08 -0700169 LOG_ALWAYS_FATAL("Can't destroy the render thread");
John Reckcec24ae2013-11-05 13:27:50 -0800170}
171
John Recke45b1fd2014-04-15 09:50:16 -0700172void RenderThread::initializeDisplayEventReceiver() {
173 LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
174 mDisplayEventReceiver = new DisplayEventReceiver();
175 status_t status = mDisplayEventReceiver->initCheck();
176 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
177 "failed with status: %d", status);
178
179 // Register the FD
180 mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
181 Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
182}
183
John Reck3b202512014-06-23 13:13:08 -0700184void RenderThread::initThreadLocals() {
John Reckb36016c2015-03-11 08:50:53 -0700185 sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
186 ISurfaceComposer::eDisplayIdMain));
187 status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &mDisplayInfo);
188 LOG_ALWAYS_FATAL_IF(status, "Failed to get display info\n");
189 nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
190 mTimeLord.setFrameInterval(frameIntervalNanos);
John Reck3b202512014-06-23 13:13:08 -0700191 initializeDisplayEventReceiver();
192 mEglManager = new EglManager(*this);
John Reck0e89e2b2014-10-31 14:49:06 -0700193 mRenderState = new RenderState(*this);
John Reck2d5b8d72016-07-28 15:36:11 -0700194 mJankTracker = new JankTracker(mDisplayInfo);
John Reck3b202512014-06-23 13:13:08 -0700195}
196
John Recke45b1fd2014-04-15 09:50:16 -0700197int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
198 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
199 ALOGE("Display event receiver pipe was closed or an error occurred. "
200 "events=0x%x", events);
201 return 0; // remove the callback
202 }
203
204 if (!(events & Looper::EVENT_INPUT)) {
205 ALOGW("Received spurious callback for unhandled poll event. "
206 "events=0x%x", events);
207 return 1; // keep the callback
208 }
209
210 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
211
212 return 1; // keep the callback
213}
214
215static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
216 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
217 nsecs_t latest = 0;
218 ssize_t n;
219 while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
220 for (ssize_t i = 0; i < n; i++) {
221 const DisplayEventReceiver::Event& ev = buf[i];
222 switch (ev.header.type) {
223 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
224 latest = ev.header.timestamp;
225 break;
226 }
227 }
228 }
229 if (n < 0) {
230 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
231 }
232 return latest;
233}
234
John Recka733f892014-12-19 11:37:21 -0800235void RenderThread::drainDisplayEventQueue() {
John Recka5dda642014-05-22 15:43:54 -0700236 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700237 nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
238 if (vsyncEvent > 0) {
239 mVsyncRequested = false;
John Recka733f892014-12-19 11:37:21 -0800240 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
John Recka5dda642014-05-22 15:43:54 -0700241 ATRACE_NAME("queue mFrameCallbackTask");
John Recke45b1fd2014-04-15 09:50:16 -0700242 mFrameCallbackTaskPending = true;
John Recka733f892014-12-19 11:37:21 -0800243 nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
244 queueAt(mFrameCallbackTask, runAt);
John Recke45b1fd2014-04-15 09:50:16 -0700245 }
246 }
247}
248
249void RenderThread::dispatchFrameCallbacks() {
John Recka5dda642014-05-22 15:43:54 -0700250 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700251 mFrameCallbackTaskPending = false;
252
253 std::set<IFrameCallback*> callbacks;
254 mFrameCallbacks.swap(callbacks);
255
John Recka733f892014-12-19 11:37:21 -0800256 if (callbacks.size()) {
257 // Assume one of them will probably animate again so preemptively
258 // request the next vsync in case it occurs mid-frame
259 requestVsync();
260 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
261 (*it)->doFrame();
262 }
John Recke45b1fd2014-04-15 09:50:16 -0700263 }
264}
265
John Recka5dda642014-05-22 15:43:54 -0700266void RenderThread::requestVsync() {
267 if (!mVsyncRequested) {
268 mVsyncRequested = true;
269 status_t status = mDisplayEventReceiver->requestNextVsync();
270 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
271 "requestNextVsync failed with status: %d", status);
272 }
273}
274
John Reckcec24ae2013-11-05 13:27:50 -0800275bool RenderThread::threadLoop() {
John Reck21be43e2014-08-14 10:25:16 -0700276 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
John Reck3b202512014-06-23 13:13:08 -0700277 initThreadLocals();
John Recke45b1fd2014-04-15 09:50:16 -0700278
John Reck4f02bf42014-01-03 18:09:17 -0800279 int timeoutMillis = -1;
John Reckcec24ae2013-11-05 13:27:50 -0800280 for (;;) {
John Recke45b1fd2014-04-15 09:50:16 -0700281 int result = mLooper->pollOnce(timeoutMillis);
John Reck4f02bf42014-01-03 18:09:17 -0800282 LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
283 "RenderThread Looper POLL_ERROR!");
284
285 nsecs_t nextWakeup;
John Recka5b7b892016-11-15 10:22:01 -0800286 {
287 FatVector<RenderTask*, 10> workQueue;
288 // Process our queue, if we have anything. By first acquiring
289 // all the pending events then processing them we avoid vsync
290 // starvation if more tasks are queued while we are processing tasks.
291 while (RenderTask* task = nextTask(&nextWakeup)) {
292 workQueue.push_back(task);
293 }
294 for (auto task : workQueue) {
295 task->run();
296 // task may have deleted itself, do not reference it again
297 }
John Reck4f02bf42014-01-03 18:09:17 -0800298 }
299 if (nextWakeup == LLONG_MAX) {
300 timeoutMillis = -1;
301 } else {
John Recka6260b82014-01-29 18:31:51 -0800302 nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
303 timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
John Reck4f02bf42014-01-03 18:09:17 -0800304 if (timeoutMillis < 0) {
305 timeoutMillis = 0;
306 }
John Reckcec24ae2013-11-05 13:27:50 -0800307 }
John Recka5dda642014-05-22 15:43:54 -0700308
309 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
John Recka733f892014-12-19 11:37:21 -0800310 drainDisplayEventQueue();
John Recka5dda642014-05-22 15:43:54 -0700311 mFrameCallbacks.insert(
312 mPendingRegistrationFrameCallbacks.begin(), mPendingRegistrationFrameCallbacks.end());
313 mPendingRegistrationFrameCallbacks.clear();
314 requestVsync();
315 }
John Recka22c9b22015-01-14 10:40:15 -0800316
317 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
318 // TODO: Clean this up. This is working around an issue where a combination
319 // of bad timing and slow drawing can result in dropping a stale vsync
320 // on the floor (correct!) but fails to schedule to listen for the
321 // next vsync (oops), so none of the callbacks are run.
322 requestVsync();
323 }
John Reckcec24ae2013-11-05 13:27:50 -0800324 }
325
326 return false;
327}
328
329void RenderThread::queue(RenderTask* task) {
330 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800331 mQueue.queue(task);
332 if (mNextWakeup && task->mRunAt < mNextWakeup) {
333 mNextWakeup = 0;
John Reckcec24ae2013-11-05 13:27:50 -0800334 mLooper->wake();
335 }
336}
337
Chris Craik0a24b142015-10-19 17:10:19 -0700338void RenderThread::queueAndWait(RenderTask* task) {
John Reckcba287b2015-11-10 12:52:44 -0800339 // These need to be local to the thread to avoid the Condition
340 // signaling the wrong thread. The easiest way to achieve that is to just
341 // make this on the stack, although that has a slight cost to it
342 Mutex mutex;
343 Condition condition;
344 SignalingRenderTask syncTask(task, &mutex, &condition);
345
346 AutoMutex _lock(mutex);
Chris Craik0a24b142015-10-19 17:10:19 -0700347 queue(&syncTask);
John Reckcba287b2015-11-10 12:52:44 -0800348 condition.wait(mutex);
Chris Craik0a24b142015-10-19 17:10:19 -0700349}
350
John Recka5dda642014-05-22 15:43:54 -0700351void RenderThread::queueAtFront(RenderTask* task) {
352 AutoMutex _lock(mLock);
353 mQueue.queueAtFront(task);
354 mLooper->wake();
355}
356
John Recka733f892014-12-19 11:37:21 -0800357void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) {
358 task->mRunAt = runAtNs;
John Reck4f02bf42014-01-03 18:09:17 -0800359 queue(task);
360}
361
362void RenderThread::remove(RenderTask* task) {
John Reckcec24ae2013-11-05 13:27:50 -0800363 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800364 mQueue.remove(task);
365}
366
John Recke45b1fd2014-04-15 09:50:16 -0700367void RenderThread::postFrameCallback(IFrameCallback* callback) {
John Recka5dda642014-05-22 15:43:54 -0700368 mPendingRegistrationFrameCallbacks.insert(callback);
John Recke45b1fd2014-04-15 09:50:16 -0700369}
370
John Reck01a5ea32014-12-03 13:01:07 -0800371bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
372 size_t erased;
373 erased = mFrameCallbacks.erase(callback);
374 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
375 return erased;
John Recka5dda642014-05-22 15:43:54 -0700376}
377
378void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
379 if (mFrameCallbacks.erase(callback)) {
380 mPendingRegistrationFrameCallbacks.insert(callback);
381 }
John Recke45b1fd2014-04-15 09:50:16 -0700382}
383
John Reck4f02bf42014-01-03 18:09:17 -0800384RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
385 AutoMutex _lock(mLock);
386 RenderTask* next = mQueue.peek();
387 if (!next) {
388 mNextWakeup = LLONG_MAX;
389 } else {
John Recka5dda642014-05-22 15:43:54 -0700390 mNextWakeup = next->mRunAt;
John Reck4f02bf42014-01-03 18:09:17 -0800391 // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
392 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
393 next = mQueue.next();
John Recka5dda642014-05-22 15:43:54 -0700394 } else {
Chris Craikd41c4d82015-01-05 15:51:13 -0800395 next = nullptr;
John Reckcec24ae2013-11-05 13:27:50 -0800396 }
John Reckcec24ae2013-11-05 13:27:50 -0800397 }
John Reck4f02bf42014-01-03 18:09:17 -0800398 if (nextWakeup) {
399 *nextWakeup = mNextWakeup;
400 }
401 return next;
John Reckcec24ae2013-11-05 13:27:50 -0800402}
403
John Reckcec24ae2013-11-05 13:27:50 -0800404} /* namespace renderthread */
405} /* namespace uirenderer */
406} /* namespace android */