blob: cf6d7fcf5f5babb4add9f0a25334d879811edd5a [file] [log] [blame]
Jason Sams326e0dd2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsProgramVertex.h"
19
Jason Sams1aa5a4e2009-06-22 17:15:15 -070020#include <GLES/gl.h>
21#include <GLES/glext.h>
Jason Samsc460e552009-11-25 13:22:07 -080022#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
Jason Sams1aa5a4e2009-06-22 17:15:15 -070024
Jason Sams326e0dd2009-05-22 14:03:28 -070025using namespace android;
26using namespace android::renderscript;
27
28
Jason Sams4815c0d2009-12-15 12:58:36 -080029ProgramVertex::ProgramVertex(Context *rsc, bool texMat) :
30 Program(rsc)
31{
32 mAllocFile = __FILE__;
33 mAllocLine = __LINE__;
34 mTextureMatrixEnable = texMat;
35 mLightCount = 0;
36 init(rsc);
37}
38
39ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
40 uint32_t shaderLength, const uint32_t * params,
41 uint32_t paramLength) :
42 Program(rsc, shaderText, shaderLength, params, paramLength)
Jason Sams326e0dd2009-05-22 14:03:28 -070043{
Jason Samsf2649a92009-09-25 16:37:33 -070044 mAllocFile = __FILE__;
45 mAllocLine = __LINE__;
Jason Sams326e0dd2009-05-22 14:03:28 -070046 mTextureMatrixEnable = false;
Jason Samsb5909ce2009-07-21 12:20:54 -070047 mLightCount = 0;
Jason Sams4815c0d2009-12-15 12:58:36 -080048
49 init(rsc);
Jason Sams326e0dd2009-05-22 14:03:28 -070050}
51
52ProgramVertex::~ProgramVertex()
53{
54}
55
Jason Sams56bc1af2009-06-16 17:49:58 -070056static void logMatrix(const char *txt, const float *f)
57{
Jason Sams992a0b72009-06-23 12:22:47 -070058 LOGV("Matrix %s, %p", txt, f);
Jason Samscacee552010-01-07 15:40:45 -080059 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
60 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
61 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
62 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
Jason Sams56bc1af2009-06-16 17:49:58 -070063}
64
Jason Samsafcb25c2009-08-25 11:34:49 -070065void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
Jason Sams326e0dd2009-05-22 14:03:28 -070066{
Jason Samscfb1d112009-08-05 13:57:03 -070067 if ((state->mLast.get() == this) && !mDirty) {
68 return;
69 }
70 state->mLast.set(this);
71
Jason Sams9ebb0c42010-01-12 12:12:28 -080072 const float *f = static_cast<const float *>(mConstants[0]->getPtr());
Jason Sams326e0dd2009-05-22 14:03:28 -070073
74 glMatrixMode(GL_TEXTURE);
75 if (mTextureMatrixEnable) {
76 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
77 } else {
78 glLoadIdentity();
79 }
80
Jason Samsb5909ce2009-07-21 12:20:54 -070081 glMatrixMode(GL_MODELVIEW);
82 glLoadIdentity();
83 if (mLightCount) {
Romain Guy48b7edc2009-08-06 22:52:13 -070084 int v = 0;
Jason Samsb5909ce2009-07-21 12:20:54 -070085 glEnable(GL_LIGHTING);
86 glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
87 for (uint32_t ct = 0; ct < mLightCount; ct++) {
88 const Light *l = mLights[ct].get();
89 glEnable(GL_LIGHT0 + ct);
90 l->setupGL(ct);
91 }
92 for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
93 glDisable(GL_LIGHT0 + ct);
94 }
95 } else {
96 glDisable(GL_LIGHTING);
97 }
Jason Samscfb1d112009-08-05 13:57:03 -070098
Jason Samsb5909ce2009-07-21 12:20:54 -070099 if (!f) {
100 LOGE("Must bind constants to vertex program");
101 }
Jason Sams326e0dd2009-05-22 14:03:28 -0700102
103 glMatrixMode(GL_PROJECTION);
Jason Sams56bc1af2009-06-16 17:49:58 -0700104 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
Jason Sams326e0dd2009-05-22 14:03:28 -0700105 glMatrixMode(GL_MODELVIEW);
Jason Sams56bc1af2009-06-16 17:49:58 -0700106 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
Jason Sams326e0dd2009-05-22 14:03:28 -0700107
Jason Samscfb1d112009-08-05 13:57:03 -0700108 mDirty = false;
Jason Sams326e0dd2009-05-22 14:03:28 -0700109}
110
Jason Samscd506532009-12-15 19:10:11 -0800111void ProgramVertex::loadShader(Context *rsc) {
112 Program::loadShader(rsc, GL_VERTEX_SHADER);
Jason Samsc460e552009-11-25 13:22:07 -0800113}
114
115void ProgramVertex::createShader()
116{
117 mShader.setTo("");
118
Jason Samsc460e552009-11-25 13:22:07 -0800119 mShader.append("varying vec4 varColor;\n");
120 mShader.append("varying vec4 varTex0;\n");
121
Jason Samsf2a5d732009-11-30 14:49:55 -0800122 if (mUserShader.length() > 1) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800123 mShader.append("uniform mat4 ");
124 mShader.append(mUniformNames[0]);
125 mShader.append(";\n");
126
Jason Sams9ebb0c42010-01-12 12:12:28 -0800127 for (uint32_t ct=0; ct < mConstantCount; ct++) {
128 const Element *e = mConstantTypes[ct]->getElement();
129 for (uint32_t field=0; field < e->getFieldCount(); field++) {
130 const Element *f = e->getField(field);
131
132 // Cannot be complex
133 rsAssert(!f->getFieldCount());
134 switch(f->getComponent().getVectorSize()) {
135 case 1: mShader.append("uniform float UNI_"); break;
136 case 2: mShader.append("uniform vec2 UNI_"); break;
137 case 3: mShader.append("uniform vec3 UNI_"); break;
138 case 4: mShader.append("uniform vec4 UNI_"); break;
139 default:
140 rsAssert(0);
141 }
142
143 mShader.append(e->getFieldName(field));
144 mShader.append(";\n");
145 }
146 }
147
148
Jason Samsb4d35682010-01-04 16:52:27 -0800149 for (uint32_t ct=0; ct < mInputCount; ct++) {
150 const Element *e = mInputElements[ct].get();
151 for (uint32_t field=0; field < e->getFieldCount(); field++) {
152 const Element *f = e->getField(field);
153
154 // Cannot be complex
155 rsAssert(!f->getFieldCount());
156 switch(f->getComponent().getVectorSize()) {
157 case 1: mShader.append("attribute float ATTRIB_"); break;
158 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
159 case 3: mShader.append("attribute vec3 ATTRIB_"); break;
160 case 4: mShader.append("attribute vec4 ATTRIB_"); break;
161 default:
162 rsAssert(0);
163 }
164
165 mShader.append(e->getFieldName(field));
166 mShader.append(";\n");
167 }
168 }
Jason Samsf2a5d732009-11-30 14:49:55 -0800169 mShader.append(mUserShader);
Jason Samsc460e552009-11-25 13:22:07 -0800170 } else {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800171 for (uint32_t ct=0; ct < mUniformCount; ct++) {
172 mShader.append("uniform mat4 ");
173 mShader.append(mUniformNames[ct]);
174 mShader.append(";\n");
175 }
176
Jason Sams433eca32010-01-06 11:57:52 -0800177 for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) {
Jason Samsb4d35682010-01-04 16:52:27 -0800178 mShader.append("attribute vec4 ");
179 mShader.append(mAttribNames[ct]);
180 mShader.append(";\n");
181 }
182
Jason Samsf2a5d732009-11-30 14:49:55 -0800183 mShader.append("void main() {\n");
Jason Sams9ebb0c42010-01-12 12:12:28 -0800184 mShader.append(" gl_Position = UNI_MVP * ATTRIB_Position;\n");
Jason Sams433eca32010-01-06 11:57:52 -0800185 mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800186
Jason Sams433eca32010-01-06 11:57:52 -0800187 mShader.append(" varColor = ATTRIB_Color;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800188 if (mTextureMatrixEnable) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800189 mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_Texture;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800190 } else {
Jason Sams433eca32010-01-06 11:57:52 -0800191 mShader.append(" varTex0 = ATTRIB_Texture;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800192 }
193 //mShader.append(" pos.x = pos.x / 480.0;\n");
194 //mShader.append(" pos.y = pos.y / 800.0;\n");
195 //mShader.append(" gl_Position = pos;\n");
196 mShader.append("}\n");
Jason Samsc460e552009-11-25 13:22:07 -0800197 }
Jason Samsc460e552009-11-25 13:22:07 -0800198}
199
200void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
201{
202 //LOGE("sgl2 vtx1 %x", glGetError());
203 if ((state->mLast.get() == this) && !mDirty) {
204 //return;
205 }
206
Jason Samse9ed6cc2009-12-16 14:13:06 -0800207 glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]);
208
Jason Sams9ebb0c42010-01-12 12:12:28 -0800209 const float *f = static_cast<const float *>(mConstants[0]->getPtr());
Jason Samsc460e552009-11-25 13:22:07 -0800210
211 Matrix mvp;
212 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
213 Matrix t;
214 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
215 mvp.multiply(&t);
216
217 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
218 if (mTextureMatrixEnable) {
219 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
220 &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
221 }
222
Jason Sams9ebb0c42010-01-12 12:12:28 -0800223 uint32_t uidx = 1;
224 for (uint32_t ct=0; ct < mConstantCount; ct++) {
225 Allocation *alloc = mConstants[ct+1].get();
226 if (!alloc) {
227 continue;
228 }
229
230 const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
231 const Element *e = mConstantTypes[ct]->getElement();
232 for (uint32_t field=0; field < e->getFieldCount(); field++) {
233 const Element *f = e->getField(field);
234 uint32_t offset = e->getFieldOffsetBytes(field);
235 int32_t slot = sc->vtxUniformSlot(uidx);
236
237 const float *fd = reinterpret_cast<const float *>(&data[offset]);
238
239 //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx);
240 if (slot >= 0) {
241 switch(f->getComponent().getVectorSize()) {
242 case 1:
243 //LOGE("Uniform 1 = %f", fd[0]);
244 glUniform1fv(slot, 1, fd);
245 break;
246 case 2:
247 //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
248 glUniform2fv(slot, 1, fd);
249 break;
250 case 3:
251 //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
252 glUniform3fv(slot, 1, fd);
253 break;
254 case 4:
255 //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
256 glUniform4fv(slot, 1, fd);
257 break;
258 default:
259 rsAssert(0);
260 }
261 }
262 uidx ++;
263 }
264 }
265
266 for (uint32_t ct=0; ct < mConstantCount; ct++) {
267 uint32_t glSlot = sc->vtxUniformSlot(ct + 1);
268
269 }
270
Jason Samsc460e552009-11-25 13:22:07 -0800271 state->mLast.set(this);
Jason Sams433eca32010-01-06 11:57:52 -0800272 rsc->checkError("ProgramVertex::setupGL2");
Jason Samsc460e552009-11-25 13:22:07 -0800273}
274
Jason Samsb5909ce2009-07-21 12:20:54 -0700275void ProgramVertex::addLight(const Light *l)
276{
277 if (mLightCount < MAX_LIGHTS) {
278 mLights[mLightCount].set(l);
279 mLightCount++;
280 }
281}
282
Jason Samsc9d43db2009-07-28 12:02:16 -0700283void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
284{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800285 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Samsc9d43db2009-07-28 12:02:16 -0700286 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
Jason Samscfb1d112009-08-05 13:57:03 -0700287 mDirty = true;
Jason Samsc9d43db2009-07-28 12:02:16 -0700288}
289
290void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
291{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800292 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Samsc9d43db2009-07-28 12:02:16 -0700293 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
Jason Samscfb1d112009-08-05 13:57:03 -0700294 mDirty = true;
Jason Samsc9d43db2009-07-28 12:02:16 -0700295}
296
297void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
298{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800299 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Samsc9d43db2009-07-28 12:02:16 -0700300 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
Jason Samscfb1d112009-08-05 13:57:03 -0700301 mDirty = true;
Jason Samsc9d43db2009-07-28 12:02:16 -0700302}
303
Jason Sams3a97c592009-09-30 17:36:20 -0700304void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
305{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800306 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Sams3a97c592009-09-30 17:36:20 -0700307 Matrix mvp;
308 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
309 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
310 mvp.vectorMultiply(v4out, v3in);
311}
Jason Sams326e0dd2009-05-22 14:03:28 -0700312
Jason Sams9ebb0c42010-01-12 12:12:28 -0800313void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
Jason Sams433eca32010-01-06 11:57:52 -0800314{
315 rsAssert(e->getFieldCount());
316 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
317 const Element *ce = e->getField(ct);
318 if (ce->getFieldCount()) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800319 initAddUserElement(ce, names, count, prefix);
Jason Sams433eca32010-01-06 11:57:52 -0800320 } else {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800321 String8 tmp(prefix);
Jason Sams433eca32010-01-06 11:57:52 -0800322 tmp.append(e->getFieldName(ct));
Jason Sams9ebb0c42010-01-12 12:12:28 -0800323 names[*count].setTo(tmp.string());
324 (*count)++;
Jason Sams433eca32010-01-06 11:57:52 -0800325 }
326 }
327}
328
Jason Samsc460e552009-11-25 13:22:07 -0800329void ProgramVertex::init(Context *rsc)
330{
Jason Sams433eca32010-01-06 11:57:52 -0800331 if (mUserShader.size() > 0) {
332 mAttribCount = 0;
333 for (uint32_t ct=0; ct < mInputCount; ct++) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800334 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_");
335 }
336
337 mUniformCount = 1;
338 mUniformNames[0].setTo("UNI_MVP");
Jason Sams4c9a2082010-01-13 14:52:46 -0800339 for (uint32_t ct=0; ct < mConstantCount; ct++) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800340 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
Jason Sams433eca32010-01-06 11:57:52 -0800341 }
342 } else {
343 mAttribCount = 5;
344 mAttribNames[0].setTo("ATTRIB_Position");
345 mAttribNames[1].setTo("ATTRIB_Color");
346 mAttribNames[2].setTo("ATTRIB_Normal");
347 mAttribNames[3].setTo("ATTRIB_PointSize");
348 mAttribNames[4].setTo("ATTRIB_Texture");
Jason Samsc460e552009-11-25 13:22:07 -0800349
Jason Sams9ebb0c42010-01-12 12:12:28 -0800350 mUniformCount = 2;
351 mUniformNames[0].setTo("UNI_MVP");
352 mUniformNames[1].setTo("UNI_TexMatrix");
353 }
Jason Samsc460e552009-11-25 13:22:07 -0800354
355 createShader();
356}
357
Jason Sams4815c0d2009-12-15 12:58:36 -0800358
Jason Samsc460e552009-11-25 13:22:07 -0800359///////////////////////////////////////////////////////////////////////
360
Jason Sams326e0dd2009-05-22 14:03:28 -0700361ProgramVertexState::ProgramVertexState()
362{
Jason Sams326e0dd2009-05-22 14:03:28 -0700363}
364
365ProgramVertexState::~ProgramVertexState()
366{
Jason Sams326e0dd2009-05-22 14:03:28 -0700367}
368
Jason Sams8ce125b2009-06-17 16:52:59 -0700369void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
370{
Jason Samsd01d9702009-12-23 14:35:29 -0800371 RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
Jason Sams8287c0c2009-09-24 12:33:45 -0700372
373 rsi_TypeBegin(rsc, e);
374 rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
Jason Samsf2649a92009-09-25 16:37:33 -0700375 mAllocType.set((Type *)rsi_TypeCreate(rsc));
Jason Sams8287c0c2009-09-24 12:33:45 -0700376
Jason Sams4815c0d2009-12-15 12:58:36 -0800377 ProgramVertex *pv = new ProgramVertex(rsc, false);
Jason Samsf2649a92009-09-25 16:37:33 -0700378 Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
Jason Sams8ce125b2009-06-17 16:52:59 -0700379 mDefaultAlloc.set(alloc);
380 mDefault.set(pv);
Jason Samsc460e552009-11-25 13:22:07 -0800381 pv->init(rsc);
Jason Sams9ebb0c42010-01-12 12:12:28 -0800382 pv->bindAllocation(alloc, 0);
Jason Samscfb1d112009-08-05 13:57:03 -0700383
Jason Samse9ed6cc2009-12-16 14:13:06 -0800384 color[0] = 1.f;
385 color[1] = 1.f;
386 color[2] = 1.f;
387 color[3] = 1.f;
388
Jason Samse18844a2009-11-12 16:09:45 -0800389 updateSize(rsc, w, h);
390}
391
392void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h)
393{
Jason Sams8ce125b2009-06-17 16:52:59 -0700394 Matrix m;
395 m.loadOrtho(0,w, h,0, -1,1);
Jason Samse18844a2009-11-12 16:09:45 -0800396 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
Jason Sams8ce125b2009-06-17 16:52:59 -0700397
398 m.loadIdentity();
Jason Samse18844a2009-11-12 16:09:45 -0800399 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
Jason Sams8ce125b2009-06-17 16:52:59 -0700400}
Jason Sams326e0dd2009-05-22 14:03:28 -0700401
Jason Samsf2649a92009-09-25 16:37:33 -0700402void ProgramVertexState::deinit(Context *rsc)
403{
404 mDefaultAlloc.clear();
405 mDefault.clear();
406 mAllocType.clear();
407 mLast.clear();
Jason Samsf2649a92009-09-25 16:37:33 -0700408}
409
Jason Sams326e0dd2009-05-22 14:03:28 -0700410
411namespace android {
412namespace renderscript {
413
Jason Sams326e0dd2009-05-22 14:03:28 -0700414
Jason Sams4815c0d2009-12-15 12:58:36 -0800415RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat)
Jason Sams326e0dd2009-05-22 14:03:28 -0700416{
Jason Sams4815c0d2009-12-15 12:58:36 -0800417 ProgramVertex *pv = new ProgramVertex(rsc, texMat);
Jason Sams9397e302009-08-27 20:23:34 -0700418 pv->incUserRef();
Jason Sams326e0dd2009-05-22 14:03:28 -0700419 return pv;
420}
421
Jason Sams4815c0d2009-12-15 12:58:36 -0800422RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText,
423 uint32_t shaderLength, const uint32_t * params,
424 uint32_t paramLength)
Jason Sams326e0dd2009-05-22 14:03:28 -0700425{
Jason Sams4815c0d2009-12-15 12:58:36 -0800426 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
427 pv->incUserRef();
428 return pv;
Jason Samsb5909ce2009-07-21 12:20:54 -0700429}
Jason Sams326e0dd2009-05-22 14:03:28 -0700430
431
432}
433}