blob: edf001aeda01f1908498754e6848cc46f7bcd89e [file] [log] [blame]
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79`Programmer's Manual`_.
80
81.. _Programmer's Manual:
82 http://llvm.org/docs/ProgrammersManual.html
83
84Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000085---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000086
Chandler Carruthe8c97892014-02-28 13:35:54 +000087While LLVM, Clang, and LLD use C++11, not all features are available in all of
88the toolchains which we support. The set of features supported for use in LLVM
89is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
90The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000091toolchains accept. Don't argue with the build bots. However, we have some
92guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000093
94Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000095
Chandler Carruthe8c97892014-02-28 13:35:54 +000096* Clang: http://clang.llvm.org/cxx_status.html
97* GCC: http://gcc.gnu.org/projects/cxx0x.html
98* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
99
100In most cases, the MSVC list will be the dominating factor. Here is a summary
101of the features that are expected to work. Features not on this list are
102unlikely to be supported by our host compilers.
103
104* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000107
Chandler Carruthe8c97892014-02-28 13:35:54 +0000108* Static assert: N1720_
109* ``auto`` type deduction: N1984_, N1737_
110* Trailing return types: N2541_
111* Lambdas: N2927_
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119* ``override`` and ``final``: N2928_, N3206_, N3272_
120* Atomic operations and the C++11 memory model: N2429_
121
122.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000123.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
124.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
127.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
128.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
129.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
130.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000131.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000132.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
133.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
134.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
135.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
136.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
137.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
138.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
139.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
140.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000141
142The supported features in the C++11 standard libraries are less well tracked,
143but also much greater. Most of the standard libraries implement most of C++11's
144library. The most likely lowest common denominator is Linux support. For
145libc++, the support is just poorly tested and undocumented but expected to be
146largely complete. YMMV. For libstdc++, the support is documented in detail in
147`the libstdc++ manual`_. There are some very minor missing facilities that are
148unlikely to be common problems, and there are a few larger gaps that are worth
149being aware of:
150
151* Not all of the type traits are implemented
152* No regular expression library.
153* While most of the atomics library is well implemented, the fences are
154 missing. Fortunately, they are rarely needed.
155* The locale support is incomplete.
156
Chandler Carruth25353ac2014-03-01 02:48:03 +0000157Other than these areas you should assume the standard library is available and
158working as expected until some build bot tells you otherwise. If you're in an
159uncertain area of one of the above points, but you cannot test on a Linux
160system, your best approach is to minimize your use of these features, and watch
161the Linux build bots to find out if your usage triggered a bug. For example, if
162you hit a type trait which doesn't work we can then add support to LLVM's
163traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000164
Chandler Carruthe8c97892014-02-28 13:35:54 +0000165.. _the libstdc++ manual:
166 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
167
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000168Mechanical Source Issues
169========================
170
171Source Code Formatting
172----------------------
173
174Commenting
175^^^^^^^^^^
176
177Comments are one critical part of readability and maintainability. Everyone
178knows they should comment their code, and so should you. When writing comments,
179write them as English prose, which means they should use proper capitalization,
180punctuation, etc. Aim to describe what the code is trying to do and why, not
181*how* it does it at a micro level. Here are a few critical things to document:
182
183.. _header file comment:
184
185File Headers
186""""""""""""
187
188Every source file should have a header on it that describes the basic purpose of
189the file. If a file does not have a header, it should not be checked into the
190tree. The standard header looks like this:
191
192.. code-block:: c++
193
194 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
195 //
196 // The LLVM Compiler Infrastructure
197 //
198 // This file is distributed under the University of Illinois Open Source
199 // License. See LICENSE.TXT for details.
200 //
201 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000202 ///
203 /// \file
204 /// \brief This file contains the declaration of the Instruction class, which is
205 /// the base class for all of the VM instructions.
206 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000207 //===----------------------------------------------------------------------===//
208
209A few things to note about this particular format: The "``-*- C++ -*-``" string
210on the first line is there to tell Emacs that the source file is a C++ file, not
211a C file (Emacs assumes ``.h`` files are C files by default).
212
213.. note::
214
215 This tag is not necessary in ``.cpp`` files. The name of the file is also
216 on the first line, along with a very short description of the purpose of the
217 file. This is important when printing out code and flipping though lots of
218 pages.
219
220The next section in the file is a concise note that defines the license that the
221file is released under. This makes it perfectly clear what terms the source
222code can be distributed under and should not be modified in any way.
223
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000224The main body is a ``doxygen`` comment describing the purpose of the file. It
225should have a ``\brief`` command that describes the file in one or two
226sentences. Any additional information should be separated by a blank line. If
227an algorithm is being implemented or something tricky is going on, a reference
228to the paper where it is published should be included, as well as any notes or
229*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000230
231Class overviews
232"""""""""""""""
233
234Classes are one fundamental part of a good object oriented design. As such, a
235class definition should have a comment block that explains what the class is
236used for and how it works. Every non-trivial class is expected to have a
237``doxygen`` comment block.
238
239Method information
240""""""""""""""""""
241
242Methods defined in a class (as well as any global functions) should also be
243documented properly. A quick note about what it does and a description of the
244borderline behaviour is all that is necessary here (unless something
245particularly tricky or insidious is going on). The hope is that people can
246figure out how to use your interfaces without reading the code itself.
247
248Good things to talk about here are what happens when something unexpected
249happens: does the method return null? Abort? Format your hard disk?
250
251Comment Formatting
252^^^^^^^^^^^^^^^^^^
253
254In general, prefer C++ style (``//``) comments. They take less space, require
255less typing, don't have nesting problems, etc. There are a few cases when it is
256useful to use C style (``/* */``) comments however:
257
258#. When writing C code: Obviously if you are writing C code, use C style
259 comments.
260
261#. When writing a header file that may be ``#include``\d by a C source file.
262
263#. When writing a source file that is used by a tool that only accepts C style
264 comments.
265
266To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
267properly and are better behaved in general than C style comments.
268
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000269Doxygen Use in Documentation Comments
270^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
271
272Use the ``\file`` command to turn the standard file header into a file-level
273comment.
274
275Include descriptive ``\brief`` paragraphs for all public interfaces (public
276classes, member and non-member functions). Explain API use and purpose in
277``\brief`` paragraphs, don't just restate the information that can be inferred
278from the API name. Put detailed discussion into separate paragraphs.
279
280To refer to parameter names inside a paragraph, use the ``\p name`` command.
281Don't use the ``\arg name`` command since it starts a new paragraph that
282contains documentation for the parameter.
283
284Wrap non-inline code examples in ``\code ... \endcode``.
285
286To document a function parameter, start a new paragraph with the
287``\param name`` command. If the parameter is used as an out or an in/out
288parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
289respectively.
290
291To describe function return value, start a new paragraph with the ``\returns``
292command.
293
294A minimal documentation comment:
295
296.. code-block:: c++
297
298 /// \brief Does foo and bar.
299 void fooBar(bool Baz);
300
301A documentation comment that uses all Doxygen features in a preferred way:
302
303.. code-block:: c++
304
305 /// \brief Does foo and bar.
306 ///
307 /// Does not do foo the usual way if \p Baz is true.
308 ///
309 /// Typical usage:
310 /// \code
311 /// fooBar(false, "quux", Res);
312 /// \endcode
313 ///
314 /// \param Quux kind of foo to do.
315 /// \param [out] Result filled with bar sequence on foo success.
316 ///
317 /// \returns true on success.
318 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
319
Chris Lattner4fe27462013-09-01 15:48:08 +0000320Don't duplicate the documentation comment in the header file and in the
321implementation file. Put the documentation comments for public APIs into the
322header file. Documentation comments for private APIs can go to the
323implementation file. In any case, implementation files can include additional
324comments (not necessarily in Doxygen markup) to explain implementation details
325as needed.
326
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000327Don't duplicate function or class name at the beginning of the comment.
328For humans it is obvious which function or class is being documented;
329automatic documentation processing tools are smart enough to bind the comment
330to the correct declaration.
331
332Wrong:
333
334.. code-block:: c++
335
336 // In Something.h:
337
338 /// Something - An abstraction for some complicated thing.
339 class Something {
340 public:
341 /// fooBar - Does foo and bar.
342 void fooBar();
343 };
344
345 // In Something.cpp:
346
347 /// fooBar - Does foo and bar.
348 void Something::fooBar() { ... }
349
350Correct:
351
352.. code-block:: c++
353
354 // In Something.h:
355
356 /// \brief An abstraction for some complicated thing.
357 class Something {
358 public:
359 /// \brief Does foo and bar.
360 void fooBar();
361 };
362
363 // In Something.cpp:
364
365 // Builds a B-tree in order to do foo. See paper by...
366 void Something::fooBar() { ... }
367
368It is not required to use additional Doxygen features, but sometimes it might
369be a good idea to do so.
370
371Consider:
372
373* adding comments to any narrow namespace containing a collection of
374 related functions or types;
375
376* using top-level groups to organize a collection of related functions at
377 namespace scope where the grouping is smaller than the namespace;
378
379* using member groups and additional comments attached to member
380 groups to organize within a class.
381
382For example:
383
384.. code-block:: c++
385
386 class Something {
387 /// \name Functions that do Foo.
388 /// @{
389 void fooBar();
390 void fooBaz();
391 /// @}
392 ...
393 };
394
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000395``#include`` Style
396^^^^^^^^^^^^^^^^^^
397
398Immediately after the `header file comment`_ (and include guards if working on a
399header file), the `minimal list of #includes`_ required by the file should be
400listed. We prefer these ``#include``\s to be listed in this order:
401
402.. _Main Module Header:
403.. _Local/Private Headers:
404
405#. Main Module Header
406#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000407#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000408#. System ``#include``\s
409
Chandler Carruth494cfc02012-12-02 11:53:27 +0000410and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000411
412The `Main Module Header`_ file applies to ``.cpp`` files which implement an
413interface defined by a ``.h`` file. This ``#include`` should always be included
414**first** regardless of where it lives on the file system. By including a
415header file first in the ``.cpp`` files that implement the interfaces, we ensure
416that the header does not have any hidden dependencies which are not explicitly
417``#include``\d in the header, but should be. It is also a form of documentation
418in the ``.cpp`` file to indicate where the interfaces it implements are defined.
419
420.. _fit into 80 columns:
421
422Source Code Width
423^^^^^^^^^^^^^^^^^
424
425Write your code to fit within 80 columns of text. This helps those of us who
426like to print out code and look at your code in an ``xterm`` without resizing
427it.
428
429The longer answer is that there must be some limit to the width of the code in
430order to reasonably allow developers to have multiple files side-by-side in
431windows on a modest display. If you are going to pick a width limit, it is
432somewhat arbitrary but you might as well pick something standard. Going with 90
433columns (for example) instead of 80 columns wouldn't add any significant value
434and would be detrimental to printing out code. Also many other projects have
435standardized on 80 columns, so some people have already configured their editors
436for it (vs something else, like 90 columns).
437
438This is one of many contentious issues in coding standards, but it is not up for
439debate.
440
441Use Spaces Instead of Tabs
442^^^^^^^^^^^^^^^^^^^^^^^^^^
443
444In all cases, prefer spaces to tabs in source files. People have different
445preferred indentation levels, and different styles of indentation that they
446like; this is fine. What isn't fine is that different editors/viewers expand
447tabs out to different tab stops. This can cause your code to look completely
448unreadable, and it is not worth dealing with.
449
450As always, follow the `Golden Rule`_ above: follow the style of
451existing code if you are modifying and extending it. If you like four spaces of
452indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
453of indentation. Also, do not reindent a whole source file: it makes for
454incredible diffs that are absolutely worthless.
455
456Indent Code Consistently
457^^^^^^^^^^^^^^^^^^^^^^^^
458
459Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000460important. If you didn't believe and internalize this then, now is the time.
461Just do it. With the introduction of C++11, there are some new formatting
462challenges that merit some suggestions to help have consistent, maintainable,
463and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000464
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000465Format Lambdas Like Blocks Of Code
466""""""""""""""""""""""""""""""""""
467
468When formatting a multi-line lambda, format it like a block of code, that's
469what it is. If there is only one multi-line lambda in a statement, and there
470are no expressions lexically after it in the statement, drop the indent to the
471standard two space indent for a block of code, as if it were an if-block opened
472by the preceding part of the statement:
473
474.. code-block:: c++
475
476 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
477 if (a.blah < b.blah)
478 return true;
479 if (a.baz < b.baz)
480 return true;
481 return a.bam < b.bam;
482 });
483
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000484To take best advantage of this formatting, if you are designing an API which
485accepts a continuation or single callable argument (be it a functor, or
486a ``std::function``), it should be the last argument if at all possible.
487
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000488If there are multiple multi-line lambdas in a statement, or there is anything
489interesting after the lambda in the statement, indent the block two spaces from
490the indent of the ``[]``:
491
492.. code-block:: c++
493
494 dyn_switch(V->stripPointerCasts(),
495 [] (PHINode *PN) {
496 // process phis...
497 },
498 [] (SelectInst *SI) {
499 // process selects...
500 },
501 [] (LoadInst *LI) {
502 // process loads...
503 },
504 [] (AllocaInst *AI) {
505 // process allocas...
506 });
507
508Braced Initializer Lists
509""""""""""""""""""""""""
510
511With C++11, there are significantly more uses of braced lists to perform
512initialization. These allow you to easily construct aggregate temporaries in
513expressions among other niceness. They now have a natural way of ending up
514nested within each other and within function calls in order to build up
515aggregates (such as option structs) from local variables. To make matters
516worse, we also have many more uses of braces in an expression context that are
517*not* performing initialization.
518
519The historically common formatting of braced initialization of aggregate
520variables does not mix cleanly with deep nesting, general expression contexts,
521function arguments, and lambdas. We suggest new code use a simple rule for
522formatting braced initialization lists: act as-if the braces were parentheses
523in a function call. The formatting rules exactly match those already well
524understood for formatting nested function calls. Examples:
525
526.. code-block:: c++
527
528 foo({a, b, c}, {1, 2, 3});
529
530 llvm::Constant *Mask[] = {
531 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
532 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
533 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
534
535This formatting scheme also makes it particularly easy to get predictable,
536consistent, and automatic formatting with tools like `Clang Format`_.
537
538.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
539
540Language and Compiler Issues
541----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000542
543Treat Compiler Warnings Like Errors
544^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
545
546If your code has compiler warnings in it, something is wrong --- you aren't
547casting values correctly, you have "questionable" constructs in your code, or
548you are doing something legitimately wrong. Compiler warnings can cover up
549legitimate errors in output and make dealing with a translation unit difficult.
550
551It is not possible to prevent all warnings from all compilers, nor is it
552desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
553good thorough set of warnings, and stick to it. At least in the case of
554``gcc``, it is possible to work around any spurious errors by changing the
555syntax of the code slightly. For example, a warning that annoys me occurs when
556I write code like this:
557
558.. code-block:: c++
559
560 if (V = getValue()) {
561 ...
562 }
563
564``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
565probably mistyped it. In most cases, I haven't, and I really don't want the
566spurious errors. To fix this particular problem, I rewrite the code like
567this:
568
569.. code-block:: c++
570
571 if ((V = getValue())) {
572 ...
573 }
574
575which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
576massaging the code appropriately.
577
578Write Portable Code
579^^^^^^^^^^^^^^^^^^^
580
581In almost all cases, it is possible and within reason to write completely
582portable code. If there are cases where it isn't possible to write portable
583code, isolate it behind a well defined (and well documented) interface.
584
585In practice, this means that you shouldn't assume much about the host compiler
586(and Visual Studio tends to be the lowest common denominator). If advanced
587features are used, they should only be an implementation detail of a library
588which has a simple exposed API, and preferably be buried in ``libSystem``.
589
590Do not use RTTI or Exceptions
591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
592
593In an effort to reduce code and executable size, LLVM does not use RTTI
594(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
595the general C++ principle of *"you only pay for what you use"*, causing
596executable bloat even if exceptions are never used in the code base, or if RTTI
597is never used for a class. Because of this, we turn them off globally in the
598code.
599
600That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
601templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000602This form of RTTI is opt-in and can be
603:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000604substantially more efficient than ``dynamic_cast<>``.
605
606.. _static constructor:
607
608Do not use Static Constructors
609^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
610
611Static constructors and destructors (e.g. global variables whose types have a
612constructor or destructor) should not be added to the code base, and should be
613removed wherever possible. Besides `well known problems
614<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
615initialization is undefined between globals in different source files, the
616entire concept of static constructors is at odds with the common use case of
617LLVM as a library linked into a larger application.
618
619Consider the use of LLVM as a JIT linked into another application (perhaps for
620`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
621<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
622design of static constructors, they must be executed at startup time of the
623entire application, regardless of whether or how LLVM is used in that larger
624application. There are two problems with this:
625
626* The time to run the static constructors impacts startup time of applications
627 --- a critical time for GUI apps, among others.
628
629* The static constructors cause the app to pull many extra pages of memory off
630 the disk: both the code for the constructor in each ``.o`` file and the small
631 amount of data that gets touched. In addition, touched/dirty pages put more
632 pressure on the VM system on low-memory machines.
633
634We would really like for there to be zero cost for linking in an additional LLVM
635target or other library into an application, but static constructors violate
636this goal.
637
638That said, LLVM unfortunately does contain static constructors. It would be a
639`great project <http://llvm.org/PR11944>`_ for someone to purge all static
640constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
641flag (when building with Clang) to ensure we do not regress in the future.
642
643Use of ``class`` and ``struct`` Keywords
644^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
645
646In C++, the ``class`` and ``struct`` keywords can be used almost
647interchangeably. The only difference is when they are used to declare a class:
648``class`` makes all members private by default while ``struct`` makes all
649members public by default.
650
651Unfortunately, not all compilers follow the rules and some will generate
652different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000653the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000654
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000655* All declarations and definitions of a given ``class`` or ``struct`` must use
656 the same keyword. For example:
657
658.. code-block:: c++
659
660 class Foo;
661
662 // Breaks mangling in MSVC.
663 struct Foo { int Data; };
664
665* As a rule of thumb, ``struct`` should be kept to structures where *all*
666 members are declared public.
667
668.. code-block:: c++
669
670 // Foo feels like a class... this is strange.
671 struct Foo {
672 private:
673 int Data;
674 public:
675 Foo() : Data(0) { }
676 int getData() const { return Data; }
677 void setData(int D) { Data = D; }
678 };
679
680 // Bar isn't POD, but it does look like a struct.
681 struct Bar {
682 int Data;
683 Foo() : Data(0) { }
684 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000685
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000686Do not use Braced Initializer Lists to Call a Constructor
687^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
688
689In C++11 there is a "generalized initialization syntax" which allows calling
690constructors using braced initializer lists. Do not use these to call
691constructors with any interesting logic or if you care that you're calling some
692*particular* constructor. Those should look like function calls using
693parentheses rather than like aggregate initialization. Similarly, if you need
694to explicitly name the type and call its constructor to create a temporary,
695don't use a braced initializer list. Instead, use a braced initializer list
696(without any type for temporaries) when doing aggregate initialization or
697something notionally equivalent. Examples:
698
699.. code-block:: c++
700
701 class Foo {
702 public:
703 // Construct a Foo by reading data from the disk in the whizbang format, ...
704 Foo(std::string filename);
705
706 // Construct a Foo by looking up the Nth element of some global data ...
707 Foo(int N);
708
709 // ...
710 };
711
712 // The Foo constructor call is very deliberate, no braces.
713 std::fill(foo.begin(), foo.end(), Foo("name"));
714
715 // The pair is just being constructed like an aggregate, use braces.
716 bar_map.insert({my_key, my_value});
717
718If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
719
720.. code-block:: c++
721
722 int data[] = {0, 1, 2, 3};
723
724Use ``auto`` Type Deduction to Make Code More Readable
725^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
726
727Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
728uses a more moderate stance. Use ``auto`` if and only if it makes the code more
729readable or easier to maintain. Don't "almost always" use ``auto``, but do use
730``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
731type is already obvious from the context. Another time when ``auto`` works well
732for these purposes is when the type would have been abstracted away anyways,
733often behind a container's typedef such as ``std::vector<T>::iterator``.
734
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000735Style Issues
736============
737
738The High-Level Issues
739---------------------
740
741A Public Header File **is** a Module
742^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
743
744C++ doesn't do too well in the modularity department. There is no real
745encapsulation or data hiding (unless you use expensive protocol classes), but it
746is what we have to work with. When you write a public header file (in the LLVM
747source tree, they live in the top level "``include``" directory), you are
748defining a module of functionality.
749
750Ideally, modules should be completely independent of each other, and their
751header files should only ``#include`` the absolute minimum number of headers
752possible. A module is not just a class, a function, or a namespace: it's a
753collection of these that defines an interface. This interface may be several
754functions, classes, or data structures, but the important issue is how they work
755together.
756
757In general, a module should be implemented by one or more ``.cpp`` files. Each
758of these ``.cpp`` files should include the header that defines their interface
759first. This ensures that all of the dependences of the module header have been
760properly added to the module header itself, and are not implicit. System
761headers should be included after user headers for a translation unit.
762
763.. _minimal list of #includes:
764
765``#include`` as Little as Possible
766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
767
768``#include`` hurts compile time performance. Don't do it unless you have to,
769especially in header files.
770
771But wait! Sometimes you need to have the definition of a class to use it, or to
772inherit from it. In these cases go ahead and ``#include`` that header file. Be
773aware however that there are many cases where you don't need to have the full
774definition of a class. If you are using a pointer or reference to a class, you
775don't need the header file. If you are simply returning a class instance from a
776prototyped function or method, you don't need it. In fact, for most cases, you
777simply don't need the definition of a class. And not ``#include``\ing speeds up
778compilation.
779
780It is easy to try to go too overboard on this recommendation, however. You
781**must** include all of the header files that you are using --- you can include
782them either directly or indirectly through another header file. To make sure
783that you don't accidentally forget to include a header file in your module
784header, make sure to include your module header **first** in the implementation
785file (as mentioned above). This way there won't be any hidden dependencies that
786you'll find out about later.
787
788Keep "Internal" Headers Private
789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
790
791Many modules have a complex implementation that causes them to use more than one
792implementation (``.cpp``) file. It is often tempting to put the internal
793communication interface (helper classes, extra functions, etc) in the public
794module header file. Don't do this!
795
796If you really need to do something like this, put a private header file in the
797same directory as the source files, and include it locally. This ensures that
798your private interface remains private and undisturbed by outsiders.
799
800.. note::
801
802 It's okay to put extra implementation methods in a public class itself. Just
803 make them private (or protected) and all is well.
804
805.. _early exits:
806
807Use Early Exits and ``continue`` to Simplify Code
808^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
809
810When reading code, keep in mind how much state and how many previous decisions
811have to be remembered by the reader to understand a block of code. Aim to
812reduce indentation where possible when it doesn't make it more difficult to
813understand the code. One great way to do this is by making use of early exits
814and the ``continue`` keyword in long loops. As an example of using an early
815exit from a function, consider this "bad" code:
816
817.. code-block:: c++
818
Andrew Tricke6af4b92012-09-20 17:02:04 +0000819 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000820 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000821 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000822 ... some long code ....
823 }
824
825 return 0;
826 }
827
828This code has several problems if the body of the ``'if'`` is large. When
829you're looking at the top of the function, it isn't immediately clear that this
830*only* does interesting things with non-terminator instructions, and only
831applies to things with the other predicates. Second, it is relatively difficult
832to describe (in comments) why these predicates are important because the ``if``
833statement makes it difficult to lay out the comments. Third, when you're deep
834within the body of the code, it is indented an extra level. Finally, when
835reading the top of the function, it isn't clear what the result is if the
836predicate isn't true; you have to read to the end of the function to know that
837it returns null.
838
839It is much preferred to format the code like this:
840
841.. code-block:: c++
842
Andrew Tricke6af4b92012-09-20 17:02:04 +0000843 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000844 // Terminators never need 'something' done to them because ...
845 if (isa<TerminatorInst>(I))
846 return 0;
847
848 // We conservatively avoid transforming instructions with multiple uses
849 // because goats like cheese.
850 if (!I->hasOneUse())
851 return 0;
852
853 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000854 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000855 return 0;
856
857 ... some long code ....
858 }
859
860This fixes these problems. A similar problem frequently happens in ``for``
861loops. A silly example is something like this:
862
863.. code-block:: c++
864
865 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
866 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
867 Value *LHS = BO->getOperand(0);
868 Value *RHS = BO->getOperand(1);
869 if (LHS != RHS) {
870 ...
871 }
872 }
873 }
874
875When you have very, very small loops, this sort of structure is fine. But if it
876exceeds more than 10-15 lines, it becomes difficult for people to read and
877understand at a glance. The problem with this sort of code is that it gets very
878nested very quickly. Meaning that the reader of the code has to keep a lot of
879context in their brain to remember what is going immediately on in the loop,
880because they don't know if/when the ``if`` conditions will have ``else``\s etc.
881It is strongly preferred to structure the loop like this:
882
883.. code-block:: c++
884
885 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
886 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
887 if (!BO) continue;
888
889 Value *LHS = BO->getOperand(0);
890 Value *RHS = BO->getOperand(1);
891 if (LHS == RHS) continue;
892
893 ...
894 }
895
896This has all the benefits of using early exits for functions: it reduces nesting
897of the loop, it makes it easier to describe why the conditions are true, and it
898makes it obvious to the reader that there is no ``else`` coming up that they
899have to push context into their brain for. If a loop is large, this can be a
900big understandability win.
901
902Don't use ``else`` after a ``return``
903^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
904
905For similar reasons above (reduction of indentation and easier reading), please
906do not use ``'else'`` or ``'else if'`` after something that interrupts control
907flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
908example, this is *bad*:
909
910.. code-block:: c++
911
912 case 'J': {
913 if (Signed) {
914 Type = Context.getsigjmp_bufType();
915 if (Type.isNull()) {
916 Error = ASTContext::GE_Missing_sigjmp_buf;
917 return QualType();
918 } else {
919 break;
920 }
921 } else {
922 Type = Context.getjmp_bufType();
923 if (Type.isNull()) {
924 Error = ASTContext::GE_Missing_jmp_buf;
925 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000926 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000927 break;
Meador Inge46137da2012-06-20 23:48:01 +0000928 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000929 }
930 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000931
932It is better to write it like this:
933
934.. code-block:: c++
935
936 case 'J':
937 if (Signed) {
938 Type = Context.getsigjmp_bufType();
939 if (Type.isNull()) {
940 Error = ASTContext::GE_Missing_sigjmp_buf;
941 return QualType();
942 }
943 } else {
944 Type = Context.getjmp_bufType();
945 if (Type.isNull()) {
946 Error = ASTContext::GE_Missing_jmp_buf;
947 return QualType();
948 }
949 }
950 break;
951
952Or better yet (in this case) as:
953
954.. code-block:: c++
955
956 case 'J':
957 if (Signed)
958 Type = Context.getsigjmp_bufType();
959 else
960 Type = Context.getjmp_bufType();
961
962 if (Type.isNull()) {
963 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
964 ASTContext::GE_Missing_jmp_buf;
965 return QualType();
966 }
967 break;
968
969The idea is to reduce indentation and the amount of code you have to keep track
970of when reading the code.
971
972Turn Predicate Loops into Predicate Functions
973^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
974
975It is very common to write small loops that just compute a boolean value. There
976are a number of ways that people commonly write these, but an example of this
977sort of thing is:
978
979.. code-block:: c++
980
981 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000982 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
983 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000984 FoundFoo = true;
985 break;
986 }
987
988 if (FoundFoo) {
989 ...
990 }
991
992This sort of code is awkward to write, and is almost always a bad sign. Instead
993of this sort of loop, we strongly prefer to use a predicate function (which may
994be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
995code to be structured like this:
996
997.. code-block:: c++
998
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000999 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001000 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001001 for (unsigned I = 0, E = List.size(); I != E; ++I)
1002 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001003 return true;
1004 return false;
1005 }
1006 ...
1007
Andrew Trickfc9420c2012-09-20 02:01:06 +00001008 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001009 ...
1010 }
1011
1012There are many reasons for doing this: it reduces indentation and factors out
1013code which can often be shared by other code that checks for the same predicate.
1014More importantly, it *forces you to pick a name* for the function, and forces
1015you to write a comment for it. In this silly example, this doesn't add much
1016value. However, if the condition is complex, this can make it a lot easier for
1017the reader to understand the code that queries for this predicate. Instead of
1018being faced with the in-line details of how we check to see if the BarList
1019contains a foo, we can trust the function name and continue reading with better
1020locality.
1021
1022The Low-Level Issues
1023--------------------
1024
1025Name Types, Functions, Variables, and Enumerators Properly
1026^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1027
1028Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1029enough how important it is to use *descriptive* names. Pick names that match
1030the semantics and role of the underlying entities, within reason. Avoid
1031abbreviations unless they are well known. After picking a good name, make sure
1032to use consistent capitalization for the name, as inconsistency requires clients
1033to either memorize the APIs or to look it up to find the exact spelling.
1034
1035In general, names should be in camel case (e.g. ``TextFileReader`` and
1036``isLValue()``). Different kinds of declarations have different rules:
1037
1038* **Type names** (including classes, structs, enums, typedefs, etc) should be
1039 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1040
1041* **Variable names** should be nouns (as they represent state). The name should
1042 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1043 ``Boats``).
1044
1045* **Function names** should be verb phrases (as they represent actions), and
1046 command-like function should be imperative. The name should be camel case,
1047 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1048
1049* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1050 follow the naming conventions for types. A common use for enums is as a
1051 discriminator for a union, or an indicator of a subclass. When an enum is
1052 used for something like this, it should have a ``Kind`` suffix
1053 (e.g. ``ValueKind``).
1054
1055* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1056 should start with an upper-case letter, just like types. Unless the
1057 enumerators are defined in their own small namespace or inside a class,
1058 enumerators should have a prefix corresponding to the enum declaration name.
1059 For example, ``enum ValueKind { ... };`` may contain enumerators like
1060 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1061 convenience constants are exempt from the requirement for a prefix. For
1062 instance:
1063
1064 .. code-block:: c++
1065
1066 enum {
1067 MaxSize = 42,
1068 Density = 12
1069 };
1070
1071As an exception, classes that mimic STL classes can have member names in STL's
1072style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001073``push_back()``, and ``empty()``). Classes that provide multiple
1074iterators should add a singular prefix to ``begin()`` and ``end()``
1075(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001076
1077Here are some examples of good and bad names:
1078
Meador Inge6a706af2012-06-20 23:57:00 +00001079.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001080
1081 class VehicleMaker {
1082 ...
1083 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1084 Factory<Tire> Factory; // Better.
1085 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1086 // kind of factories.
1087 };
1088
1089 Vehicle MakeVehicle(VehicleType Type) {
1090 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001091 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1092 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001093 ...
1094 }
1095
1096Assert Liberally
1097^^^^^^^^^^^^^^^^
1098
1099Use the "``assert``" macro to its fullest. Check all of your preconditions and
1100assumptions, you never know when a bug (not necessarily even yours) might be
1101caught early by an assertion, which reduces debugging time dramatically. The
1102"``<cassert>``" header file is probably already included by the header files you
1103are using, so it doesn't cost anything to use it.
1104
1105To further assist with debugging, make sure to put some kind of error message in
1106the assertion statement, which is printed if the assertion is tripped. This
1107helps the poor debugger make sense of why an assertion is being made and
1108enforced, and hopefully what to do about it. Here is one complete example:
1109
1110.. code-block:: c++
1111
Sean Silva7333a842012-11-17 23:25:33 +00001112 inline Value *getOperand(unsigned I) {
1113 assert(I < Operands.size() && "getOperand() out of range!");
1114 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001115 }
1116
1117Here are more examples:
1118
1119.. code-block:: c++
1120
Alp Tokerf907b892013-12-05 05:44:44 +00001121 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001122
1123 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1124
1125 assert(idx < getNumSuccessors() && "Successor # out of range!");
1126
1127 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1128
1129 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1130
1131You get the idea.
1132
Jordan Rose2962d952012-10-26 22:08:46 +00001133In the past, asserts were used to indicate a piece of code that should not be
1134reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001135
1136.. code-block:: c++
1137
Jordan Rose2962d952012-10-26 22:08:46 +00001138 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001139
Jordan Rose2962d952012-10-26 22:08:46 +00001140This has a few issues, the main one being that some compilers might not
1141understand the assertion, or warn about a missing return in builds where
1142assertions are compiled out.
1143
1144Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001145
1146.. code-block:: c++
1147
Jordan Rose2962d952012-10-26 22:08:46 +00001148 llvm_unreachable("Invalid radix for integer literal");
1149
1150When assertions are enabled, this will print the message if it's ever reached
1151and then exit the program. When assertions are disabled (i.e. in release
1152builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1153code for this branch. If the compiler does not support this, it will fall back
1154to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001155
1156Another issue is that values used only by assertions will produce an "unused
1157value" warning when assertions are disabled. For example, this code will warn:
1158
1159.. code-block:: c++
1160
1161 unsigned Size = V.size();
1162 assert(Size > 42 && "Vector smaller than it should be");
1163
1164 bool NewToSet = Myset.insert(Value);
1165 assert(NewToSet && "The value shouldn't be in the set yet");
1166
1167These are two interesting different cases. In the first case, the call to
1168``V.size()`` is only useful for the assert, and we don't want it executed when
1169assertions are disabled. Code like this should move the call into the assert
1170itself. In the second case, the side effects of the call must happen whether
1171the assert is enabled or not. In this case, the value should be cast to void to
1172disable the warning. To be specific, it is preferred to write the code like
1173this:
1174
1175.. code-block:: c++
1176
1177 assert(V.size() > 42 && "Vector smaller than it should be");
1178
1179 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1180 assert(NewToSet && "The value shouldn't be in the set yet");
1181
1182Do Not Use ``using namespace std``
1183^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1184
1185In LLVM, we prefer to explicitly prefix all identifiers from the standard
1186namespace with an "``std::``" prefix, rather than rely on "``using namespace
1187std;``".
1188
1189In header files, adding a ``'using namespace XXX'`` directive pollutes the
1190namespace of any source file that ``#include``\s the header. This is clearly a
1191bad thing.
1192
1193In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1194rule, but is still important. Basically, using explicit namespace prefixes
1195makes the code **clearer**, because it is immediately obvious what facilities
1196are being used and where they are coming from. And **more portable**, because
1197namespace clashes cannot occur between LLVM code and other namespaces. The
1198portability rule is important because different standard library implementations
1199expose different symbols (potentially ones they shouldn't), and future revisions
1200to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1201never use ``'using namespace std;'`` in LLVM.
1202
1203The exception to the general rule (i.e. it's not an exception for the ``std``
1204namespace) is for implementation files. For example, all of the code in the
1205LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1206ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1207llvm;'`` directive at the top, after the ``#include``\s. This reduces
1208indentation in the body of the file for source editors that indent based on
1209braces, and keeps the conceptual context cleaner. The general form of this rule
1210is that any ``.cpp`` file that implements code in any namespace may use that
1211namespace (and its parents'), but should not use any others.
1212
1213Provide a Virtual Method Anchor for Classes in Headers
1214^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1215
1216If a class is defined in a header file and has a vtable (either it has virtual
1217methods or it derives from classes with virtual methods), it must always have at
1218least one out-of-line virtual method in the class. Without this, the compiler
1219will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1220header, bloating ``.o`` file sizes and increasing link times.
1221
David Blaikie00bec9a2012-09-21 17:47:36 +00001222Don't use default labels in fully covered switches over enumerations
1223^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1224
1225``-Wswitch`` warns if a switch, without a default label, over an enumeration
1226does not cover every enumeration value. If you write a default label on a fully
1227covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1228when new elements are added to that enumeration. To help avoid adding these
1229kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1230off by default but turned on when building LLVM with a version of Clang that
1231supports the warning.
1232
1233A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001234GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001235if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001236that the enum expression may take any representable value, not just those of
1237individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1238the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001239
Craig Topper1740e052012-09-18 04:43:40 +00001240Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1241^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1242
1243Prior to C++11, a common pattern to make a class uncopyable was to declare an
1244unimplemented copy constructor and copy assignment operator and make them
1245private. This would give a compiler error for accessing a private method or a
1246linker error because it wasn't implemented.
1247
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001248With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001249This will trigger a much better error message and tell the compiler that the
1250method will never be implemented. This enables other checks like
1251``-Wunused-private-field`` to run correctly on classes that contain these
1252methods.
1253
1254To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001255which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001256should still be declared private. Example of the uncopyable pattern:
1257
1258.. code-block:: c++
1259
1260 class DontCopy {
1261 private:
1262 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1263 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1264 public:
1265 ...
1266 };
1267
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001268Don't evaluate ``end()`` every time through a loop
1269^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1270
1271Because C++ doesn't have a standard "``foreach``" loop (though it can be
1272emulated with macros and may be coming in C++'0x) we end up writing a lot of
1273loops that manually iterate from begin to end on a variety of containers or
1274through other data structures. One common mistake is to write a loop in this
1275style:
1276
1277.. code-block:: c++
1278
1279 BasicBlock *BB = ...
1280 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1281 ... use I ...
1282
1283The problem with this construct is that it evaluates "``BB->end()``" every time
1284through the loop. Instead of writing the loop like this, we strongly prefer
1285loops to be written so that they evaluate it once before the loop starts. A
1286convenient way to do this is like so:
1287
1288.. code-block:: c++
1289
1290 BasicBlock *BB = ...
1291 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1292 ... use I ...
1293
1294The observant may quickly point out that these two loops may have different
1295semantics: if the container (a basic block in this case) is being mutated, then
1296"``BB->end()``" may change its value every time through the loop and the second
1297loop may not in fact be correct. If you actually do depend on this behavior,
1298please write the loop in the first form and add a comment indicating that you
1299did it intentionally.
1300
1301Why do we prefer the second form (when correct)? Writing the loop in the first
1302form has two problems. First it may be less efficient than evaluating it at the
1303start of the loop. In this case, the cost is probably minor --- a few extra
1304loads every time through the loop. However, if the base expression is more
1305complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001306expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001307really aren't cheap. By writing it in the second form consistently, you
1308eliminate the issue entirely and don't even have to think about it.
1309
1310The second (even bigger) issue is that writing the loop in the first form hints
1311to the reader that the loop is mutating the container (a fact that a comment
1312would handily confirm!). If you write the loop in the second form, it is
1313immediately obvious without even looking at the body of the loop that the
1314container isn't being modified, which makes it easier to read the code and
1315understand what it does.
1316
1317While the second form of the loop is a few extra keystrokes, we do strongly
1318prefer it.
1319
1320``#include <iostream>`` is Forbidden
1321^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1322
1323The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1324because many common implementations transparently inject a `static constructor`_
1325into every translation unit that includes it.
1326
1327Note that using the other stream headers (``<sstream>`` for example) is not
1328problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1329provides various APIs that are better performing for almost every use than
1330``std::ostream`` style APIs.
1331
1332.. note::
1333
1334 New code should always use `raw_ostream`_ for writing, or the
1335 ``llvm::MemoryBuffer`` API for reading files.
1336
1337.. _raw_ostream:
1338
1339Use ``raw_ostream``
1340^^^^^^^^^^^^^^^^^^^
1341
1342LLVM includes a lightweight, simple, and efficient stream implementation in
1343``llvm/Support/raw_ostream.h``, which provides all of the common features of
1344``std::ostream``. All new code should use ``raw_ostream`` instead of
1345``ostream``.
1346
1347Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1348declared as ``class raw_ostream``. Public headers should generally not include
1349the ``raw_ostream`` header, but use forward declarations and constant references
1350to ``raw_ostream`` instances.
1351
1352Avoid ``std::endl``
1353^^^^^^^^^^^^^^^^^^^
1354
1355The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1356the output stream specified. In addition to doing this, however, it also
1357flushes the output stream. In other words, these are equivalent:
1358
1359.. code-block:: c++
1360
1361 std::cout << std::endl;
1362 std::cout << '\n' << std::flush;
1363
1364Most of the time, you probably have no reason to flush the output stream, so
1365it's better to use a literal ``'\n'``.
1366
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001367Don't use ``inline`` when defining a function in a class definition
1368^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1369
1370A member function defined in a class definition is implicitly inline, so don't
1371put the ``inline`` keyword in this case.
1372
1373Don't:
1374
1375.. code-block:: c++
1376
1377 class Foo {
1378 public:
1379 inline void bar() {
1380 // ...
1381 }
1382 };
1383
1384Do:
1385
1386.. code-block:: c++
1387
1388 class Foo {
1389 public:
1390 void bar() {
1391 // ...
1392 }
1393 };
1394
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001395Microscopic Details
1396-------------------
1397
1398This section describes preferred low-level formatting guidelines along with
1399reasoning on why we prefer them.
1400
1401Spaces Before Parentheses
1402^^^^^^^^^^^^^^^^^^^^^^^^^
1403
1404We prefer to put a space before an open parenthesis only in control flow
1405statements, but not in normal function call expressions and function-like
1406macros. For example, this is good:
1407
1408.. code-block:: c++
1409
Sean Silva7333a842012-11-17 23:25:33 +00001410 if (X) ...
1411 for (I = 0; I != 100; ++I) ...
1412 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001413
1414 somefunc(42);
1415 assert(3 != 4 && "laws of math are failing me");
1416
Sean Silva7333a842012-11-17 23:25:33 +00001417 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001418
1419and this is bad:
1420
1421.. code-block:: c++
1422
Sean Silva7333a842012-11-17 23:25:33 +00001423 if(X) ...
1424 for(I = 0; I != 100; ++I) ...
1425 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001426
1427 somefunc (42);
1428 assert (3 != 4 && "laws of math are failing me");
1429
Sean Silva7333a842012-11-17 23:25:33 +00001430 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001431
1432The reason for doing this is not completely arbitrary. This style makes control
1433flow operators stand out more, and makes expressions flow better. The function
1434call operator binds very tightly as a postfix operator. Putting a space after a
1435function name (as in the last example) makes it appear that the code might bind
1436the arguments of the left-hand-side of a binary operator with the argument list
1437of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001438misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001439
1440.. code-block:: c++
1441
Sean Silva7333a842012-11-17 23:25:33 +00001442 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001443
1444when skimming through the code. By avoiding a space in a function, we avoid
1445this misinterpretation.
1446
1447Prefer Preincrement
1448^^^^^^^^^^^^^^^^^^^
1449
1450Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1451(``X++``) and could very well be a lot faster than it. Use preincrementation
1452whenever possible.
1453
1454The semantics of postincrement include making a copy of the value being
1455incremented, returning it, and then preincrementing the "work value". For
1456primitive types, this isn't a big deal. But for iterators, it can be a huge
1457issue (for example, some iterators contains stack and set objects in them...
1458copying an iterator could invoke the copy ctor's of these as well). In general,
1459get in the habit of always using preincrement, and you won't have a problem.
1460
1461
1462Namespace Indentation
1463^^^^^^^^^^^^^^^^^^^^^
1464
1465In general, we strive to reduce indentation wherever possible. This is useful
1466because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001467also because it makes it easier to understand the code. To facilitate this and
1468avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1469helps readability, feel free to add a comment indicating what namespace is
1470being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001471
1472.. code-block:: c++
1473
1474 namespace llvm {
1475 namespace knowledge {
1476
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001477 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001478 /// understanding of and contains the data associated with it.
1479 class Grokable {
1480 ...
1481 public:
1482 explicit Grokable() { ... }
1483 virtual ~Grokable() = 0;
1484
1485 ...
1486
1487 };
1488
1489 } // end namespace knowledge
1490 } // end namespace llvm
1491
Chandler Carruth36dc5192014-01-20 10:15:32 +00001492
1493Feel free to skip the closing comment when the namespace being closed is
1494obvious for any reason. For example, the outer-most namespace in a header file
1495is rarely a source of confusion. But namespaces both anonymous and named in
1496source files that are being closed half way through the file probably could use
1497clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001498
1499.. _static:
1500
1501Anonymous Namespaces
1502^^^^^^^^^^^^^^^^^^^^
1503
1504After talking about namespaces in general, you may be wondering about anonymous
1505namespaces in particular. Anonymous namespaces are a great language feature
1506that tells the C++ compiler that the contents of the namespace are only visible
1507within the current translation unit, allowing more aggressive optimization and
1508eliminating the possibility of symbol name collisions. Anonymous namespaces are
1509to C++ as "static" is to C functions and global variables. While "``static``"
1510is available in C++, anonymous namespaces are more general: they can make entire
1511classes private to a file.
1512
1513The problem with anonymous namespaces is that they naturally want to encourage
1514indentation of their body, and they reduce locality of reference: if you see a
1515random function definition in a C++ file, it is easy to see if it is marked
1516static, but seeing if it is in an anonymous namespace requires scanning a big
1517chunk of the file.
1518
1519Because of this, we have a simple guideline: make anonymous namespaces as small
1520as possible, and only use them for class declarations. For example, this is
1521good:
1522
1523.. code-block:: c++
1524
1525 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001526 class StringSort {
1527 ...
1528 public:
1529 StringSort(...)
1530 bool operator<(const char *RHS) const;
1531 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001532 } // end anonymous namespace
1533
Andrew Trickfc9420c2012-09-20 02:01:06 +00001534 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001535 ...
1536 }
1537
1538 bool StringSort::operator<(const char *RHS) const {
1539 ...
1540 }
1541
1542This is bad:
1543
1544.. code-block:: c++
1545
1546 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001547
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001548 class StringSort {
1549 ...
1550 public:
1551 StringSort(...)
1552 bool operator<(const char *RHS) const;
1553 };
1554
Andrew Trickfc9420c2012-09-20 02:01:06 +00001555 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001556 ...
1557 }
1558
1559 bool StringSort::operator<(const char *RHS) const {
1560 ...
1561 }
1562
1563 } // end anonymous namespace
1564
Andrew Trickfc9420c2012-09-20 02:01:06 +00001565This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001566of a large C++ file, that you have no immediate way to tell if it is local to
1567the file. When it is marked static explicitly, this is immediately obvious.
1568Also, there is no reason to enclose the definition of "``operator<``" in the
1569namespace just because it was declared there.
1570
1571See Also
1572========
1573
Joel Jones7818be42013-01-21 23:20:47 +00001574A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001575Two particularly important books for our work are:
1576
1577#. `Effective C++
1578 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1579 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1580 "Effective STL" by the same author.
1581
1582#. `Large-Scale C++ Software Design
1583 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1584 by John Lakos
1585
1586If you get some free time, and you haven't read them: do so, you might learn
1587something.