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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070054 $ sudo apt-get update
55 $ sudo apt-get install sun-java6-jdk
56
57Java 5: for Froyo and older
58
Conley Owensa38f5682011-08-12 14:12:41 -070059 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
60 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070061 $ sudo apt-get update
62 $ sudo apt-get install sun-java5-jdk
63
64## Installing required packages ##
65
Conley Owens69835fd2011-11-10 15:05:45 -08006664-bit (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070067
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070068 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
69 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
70 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070071 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
72 libxml2-utils
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070073
Conley Owens69835fd2011-11-10 15:05:45 -080074On newer versions of Ubuntu such as 11.10 you may need to do the following:
75
76 $ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so
77
7832-bit (experimental)
Conley Owense68d2e42011-10-24 11:04:41 -070079
80 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
Conley Owens69835fd2011-11-10 15:05:45 -080081 zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev \
82 libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown \
83 libxml2-utils
Conley Owense68d2e42011-10-24 11:04:41 -070084
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070085## Configuring USB Access ##
86
87Under GNU/linux systems (and specifically under Ubuntu systems),
88regular users can't directly access USB devices by default. The
89system needs to be configured to allow such access.
90
91The recommended approach is to create a file
92`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
93the following lines in it. <username> must be replaced by the
94actual username of the user who is authorized to access the phones
95over USB.
96
97 # adb protocol on passion (Nexus One)
98 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
99 # fastboot protocol on passion (Nexus One)
100 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700101 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700102 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700103 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700104 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
105
106Those new rules take effect the next time a device is plugged in.
107It might therefore be necessary to unplug the device and plug it
108back into the computer.
109
110This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
111Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
112variants of GNU/linux might require different configurations.
113
114
115# Setting up a Mac OS X build environment #
116
117To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
118
119Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
120
121## Creating a case sensitive disk image ##
122
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700123If you want to avoid partitioning/formatting your hard drive, you can use
124a case-sensitive disk image instead. To create the image, launch Disk
125Utility and select "New Image". A size of 12GB is the minimum to
126complete the build, larger numbers are more future-proof. Using sparse images
127saves space while allowing to grow later as the need arises. Be sure to select
128"case sensitive, journaled" as the volume format.
129
130You can also create it from a shell with the following command:
131
132 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700133
134This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
135
136 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700137 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700138
139Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
140
141## Installing required packages ##
142
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700143- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700144We recommend version 3.1.4 or newer, i.e. gcc 4.2.
145If you are not already registered as an Apple developer, you will have to
146create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700147
148- Install MacPorts from [macports.org](http://www.macports.org/install.php).
149
150 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
151
152 export PATH=/opt/local/bin:$PATH
153
154 *to your `~/.bash_profile`.*
155
156- Get make, git, and GPG packages from MacPorts:
157
158 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
159
160 If using Mac OS 10.4, also install bison:
161
162 $ POSIXLY_CORRECT=1 sudo port install bison
163
164## Reverting from make 3.82 ##
165
166There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
167
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700168- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700169
170 file:///Users/Shared/dports
171
172 above the rsync line. Then create this directory:
173
174 $ mkdir /Users/Shared/dports
175
176- In the new `dports` directory, run
177
178 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
179
180- Create a port index for your new local repository:
181
182 $ portindex /Users/Shared/dports
183
184- Finally, install the old version of gmake with
185
186 $ sudo port install gmake @3.81
187
188## Setting a file descriptor limit ##
189
190On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
191
192To increase the cap, add the following lines to your `~/.bash_profile`:
193
194 # set the number of open files to be 1024
195 ulimit -S -n 1024
196
197# Next: Download the source #
198
199Your build environment is good to go! Proceed to [downloading the source](downloading.html)....