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rileya@google.com1c6d64b2012-07-27 15:49:05 +00001
2/*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef SkGradientShaderPriv_DEFINED
10#define SkGradientShaderPriv_DEFINED
11
12#include "SkGradientShader.h"
13#include "SkClampRange.h"
14#include "SkColorPriv.h"
djsollen@google.comc73dd5c2012-08-07 15:54:32 +000015#include "SkFlattenableBuffers.h"
rileya@google.com1c6d64b2012-07-27 15:49:05 +000016#include "SkMallocPixelRef.h"
17#include "SkUnitMapper.h"
18#include "SkUtils.h"
19#include "SkTemplates.h"
20#include "SkBitmapCache.h"
21#include "SkShader.h"
rileya@google.com1c6d64b2012-07-27 15:49:05 +000022
23#ifndef SK_DISABLE_DITHER_32BIT_GRADIENT
24 #define USE_DITHER_32BIT_GRADIENT
25#endif
26
humper@google.com05af1af2013-01-07 16:47:43 +000027static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
rileya@google.com1c6d64b2012-07-27 15:49:05 +000028 int count) {
29 if (count > 0) {
30 if (v0 == v1) {
31 sk_memset32(dst, v0, count);
32 } else {
33 int pairs = count >> 1;
34 for (int i = 0; i < pairs; i++) {
35 *dst++ = v0;
36 *dst++ = v1;
37 }
38 if (count & 1) {
39 *dst = v0;
40 }
41 }
42 }
43}
44
45// Clamp
46
humper@google.com05af1af2013-01-07 16:47:43 +000047static inline SkFixed clamp_tileproc(SkFixed x) {
rileya@google.com1c6d64b2012-07-27 15:49:05 +000048 return SkClampMax(x, 0xFFFF);
49}
50
51// Repeat
52
humper@google.com05af1af2013-01-07 16:47:43 +000053static inline SkFixed repeat_tileproc(SkFixed x) {
rileya@google.com1c6d64b2012-07-27 15:49:05 +000054 return x & 0xFFFF;
55}
56
57// Mirror
58
59// Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
60// See http://code.google.com/p/skia/issues/detail?id=472
61#if defined(_MSC_VER) && (_MSC_VER >= 1600)
62#pragma optimize("", off)
63#endif
64
65static inline SkFixed mirror_tileproc(SkFixed x) {
66 int s = x << 15 >> 31;
67 return (x ^ s) & 0xFFFF;
68}
69
70#if defined(_MSC_VER) && (_MSC_VER >= 1600)
71#pragma optimize("", on)
72#endif
73
74///////////////////////////////////////////////////////////////////////////////
75
76typedef SkFixed (*TileProc)(SkFixed);
77
78///////////////////////////////////////////////////////////////////////////////
79
80static const TileProc gTileProcs[] = {
81 clamp_tileproc,
82 repeat_tileproc,
83 mirror_tileproc
84};
85
86///////////////////////////////////////////////////////////////////////////////
87
88class SkGradientShaderBase : public SkShader {
89public:
90 SkGradientShaderBase(const SkColor colors[], const SkScalar pos[],
91 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper);
92 virtual ~SkGradientShaderBase();
93
rileya@google.com1c6d64b2012-07-27 15:49:05 +000094 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
95 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
96 virtual bool isOpaque() const SK_OVERRIDE;
97
98 void getGradientTableBitmap(SkBitmap*) const;
99
100 enum {
101 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
102 /// it, use a larger cache.
103 kCache16Bits = 8,
104 kGradient16Length = (1 << kCache16Bits),
105 /// Each cache gets 1 extra entry at the end so we don't have to
106 /// test for end-of-cache in lerps. This is also the value used
107 /// to stride *writes* into the dither cache; it must not be zero.
108 /// Total space for a cache is 2x kCache16Count entries: one
109 /// regular cache, one for dithering.
110 kCache16Count = kGradient16Length + 1,
111 kCache16Shift = 16 - kCache16Bits,
112 kSqrt16Shift = 8 - kCache16Bits,
113
114 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
115 /// it, use a larger cache.
116 kCache32Bits = 8,
117 kGradient32Length = (1 << kCache32Bits),
118 /// Each cache gets 1 extra entry at the end so we don't have to
119 /// test for end-of-cache in lerps. This is also the value used
120 /// to stride *writes* into the dither cache; it must not be zero.
121 /// Total space for a cache is 2x kCache32Count entries: one
122 /// regular cache, one for dithering.
123 kCache32Count = kGradient32Length + 1,
124 kCache32Shift = 16 - kCache32Bits,
125 kSqrt32Shift = 8 - kCache32Bits,
126
127 /// This value is used to *read* the dither cache; it may be 0
128 /// if dithering is disabled.
129#ifdef USE_DITHER_32BIT_GRADIENT
130 kDitherStride32 = kCache32Count,
131#else
132 kDitherStride32 = 0,
133#endif
134 kDitherStride16 = kCache16Count,
135 kLerpRemainderMask32 = (1 << (16 - kCache32Bits)) - 1
136 };
137
138
139protected:
140 SkGradientShaderBase(SkFlattenableReadBuffer& );
141 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
142
143 SkUnitMapper* fMapper;
144 SkMatrix fPtsToUnit; // set by subclass
145 SkMatrix fDstToIndex;
146 SkMatrix::MapXYProc fDstToIndexProc;
147 TileMode fTileMode;
148 TileProc fTileProc;
149 int fColorCount;
150 uint8_t fDstToIndexClass;
151 uint8_t fFlags;
152
153 struct Rec {
154 SkFixed fPos; // 0...1
155 uint32_t fScale; // (1 << 24) / range
156 };
157 Rec* fRecs;
158
159 const uint16_t* getCache16() const;
160 const SkPMColor* getCache32() const;
161
162 void commonAsAGradient(GradientInfo*) const;
163
164private:
165 enum {
166 kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
167
168 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
169 };
170 SkColor fStorage[(kStorageSize + 3) >> 2];
171 SkColor* fOrigColors; // original colors, before modulation by paint in setContext
172 bool fColorsAreOpaque;
173
174 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
175 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
176
177 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
178 mutable SkMallocPixelRef* fCache32PixelRef;
179 mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
180
181 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
182 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
183 U8CPU alpha);
184 void setCacheAlpha(U8CPU alpha) const;
185 void initCommon();
186
187 typedef SkShader INHERITED;
188};
189
190///////////////////////////////////////////////////////////////////////////////
191
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000192#if SK_SUPPORT_GPU
193
bsalomon@google.comd698f772012-10-25 13:22:00 +0000194#include "gl/GrGLEffect.h"
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000195#include "gl/GrGLEffectMatrix.h"
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000196
bsalomon@google.com08283af2012-10-26 13:01:20 +0000197class GrEffectStage;
bsalomon@google.com396e61f2012-10-25 19:00:29 +0000198class GrBackendEffectFactory;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000199
200/*
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000201 * The interpretation of the texture matrix depends on the sample mode. The
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000202 * texture matrix is applied both when the texture coordinates are explicit
203 * and when vertex positions are used as texture coordinates. In the latter
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000204 * case the texture matrix is applied to the pre-view-matrix position
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000205 * values.
206 *
207 * Normal SampleMode
208 * The post-matrix texture coordinates are in normalize space with (0,0) at
209 * the top-left and (1,1) at the bottom right.
210 * RadialGradient
211 * The matrix specifies the radial gradient parameters.
212 * (0,0) in the post-matrix space is center of the radial gradient.
213 * Radial2Gradient
214 * Matrix transforms to space where first circle is centered at the
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000215 * origin. The second circle will be centered (x, 0) where x may be
216 * 0 and is provided by setRadial2Params. The post-matrix space is
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000217 * normalized such that 1 is the second radius - first radius.
218 * SweepGradient
219 * The angle from the origin of texture coordinates in post-matrix space
220 * determines the gradient value.
221 */
222
rileya@google.comb3e50f22012-08-20 17:43:08 +0000223 class GrTextureStripAtlas;
224
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000225// Base class for Gr gradient effects
bsalomon@google.coma469c282012-10-24 18:28:34 +0000226class GrGradientEffect : public GrEffect {
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000227public:
228
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000229 GrGradientEffect(GrContext* ctx,
230 const SkGradientShaderBase& shader,
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000231 const SkMatrix& matrix,
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000232 SkShader::TileMode tileMode);
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000233
234 virtual ~GrGradientEffect();
235
rileya@google.comb3e50f22012-08-20 17:43:08 +0000236 bool useAtlas() const { return SkToBool(-1 != fRow); }
bsalomon@google.com81712882012-11-01 17:12:34 +0000237 SkScalar getYCoord() const { return fYCoord; };
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000238 const SkMatrix& getMatrix() const { return fMatrix;}
rileya@google.comb3e50f22012-08-20 17:43:08 +0000239
bsalomon@google.com021fc732012-10-25 12:47:42 +0000240 virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
241 const GrGradientEffect& s = static_cast<const GrGradientEffect&>(effect);
242 return INHERITED::isEqual(effect) && this->useAtlas() == s.useAtlas() &&
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000243 fYCoord == s.getYCoord() && fMatrix.cheapEqualTo(s.getMatrix());
rileya@google.comb3e50f22012-08-20 17:43:08 +0000244 }
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000245
bsalomon@google.com371e1052013-01-11 21:08:55 +0000246 virtual void getConstantColorComponents(GrColor* color,
247 uint32_t* validFlags) const SK_OVERRIDE {
248 if (fIsOpaque && (kA_ValidComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) {
249 *validFlags = kA_ValidComponentFlag;
250 } else {
251 *validFlags = 0;
252 }
253 }
254
bsalomon@google.comd4726202012-08-03 14:34:46 +0000255protected:
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000256
bsalomon@google.comd4726202012-08-03 14:34:46 +0000257 /** Populates a pair of arrays with colors and stop info to construct a random gradient.
258 The function decides whether stop values should be used or not. The return value indicates
259 the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
260 sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
261 size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
262 passed to the gradient factory rather than the array.
263 */
264 static const int kMaxRandomGradientColors = 4;
265 static int RandomGradientParams(SkRandom* r,
266 SkColor colors[kMaxRandomGradientColors],
267 SkScalar** stops,
268 SkShader::TileMode* tm);
269
270private:
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000271 GrTextureAccess fTextureAccess;
bsalomon@google.com81712882012-11-01 17:12:34 +0000272 SkScalar fYCoord;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000273 GrTextureStripAtlas* fAtlas;
274 int fRow;
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000275 SkMatrix fMatrix;
bsalomon@google.com371e1052013-01-11 21:08:55 +0000276 bool fIsOpaque;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000277
bsalomon@google.coma469c282012-10-24 18:28:34 +0000278 typedef GrEffect INHERITED;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000279
280};
281
282///////////////////////////////////////////////////////////////////////////////
283
bsalomon@google.com8ea78d82012-10-24 20:11:30 +0000284// Base class for GL gradient effects
bsalomon@google.comf78df332012-10-29 12:43:38 +0000285class GrGLGradientEffect : public GrGLEffect {
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000286public:
bsalomon@google.com0707c292012-10-25 21:45:42 +0000287 GrGLGradientEffect(const GrBackendEffectFactory& factory);
288 virtual ~GrGLGradientEffect();
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000289
bsalomon@google.com28a15fb2012-10-26 17:53:18 +0000290 virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000291
bsalomon@google.comf78df332012-10-29 12:43:38 +0000292protected:
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000293 /**
294 * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
295 * GrGLGradientEffect.
296 */
297 enum {
298 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
299 kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
300 };
301
302 /**
303 * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
304 * bits.
305 */
306 static EffectKey GenMatrixKey(const GrEffectStage& s);
307
308 /**
309 * Inserts code to implement the GrGradientEffect's matrix. This should be called before a
310 * subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
311 * incorporates any perspective division. The caller can also optionally retrieve the name of
312 * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
313 * upon whether the matrix has perspective or not. It is not necessary to mask the key before
314 * calling.
315 */
316 void setupMatrix(GrGLShaderBuilder* builder,
317 EffectKey key,
318 const char* vertexCoords,
319 const char** fsCoordName,
320 const char** vsVaryingName = NULL,
321 GrSLType* vsVaryingType = NULL);
322
bsalomon@google.comf78df332012-10-29 12:43:38 +0000323 // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
324 // should call this method from their emitCode().
325 void emitYCoordUniform(GrGLShaderBuilder* builder);
326
327 // emit code that gets a fragment's color from an expression for t; for now this always uses the
328 // texture, but for simpler cases we'll be able to lerp. Subclasses should call this method from
329 // their emitCode().
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000330 void emitColorLookup(GrGLShaderBuilder* builder,
331 const char* gradientTValue,
332 const char* outputColor,
333 const char* inputColor,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000334 const GrGLShaderBuilder::TextureSampler&);
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000335
336private:
bsalomon@google.com81712882012-11-01 17:12:34 +0000337 SkScalar fCachedYCoord;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000338 GrGLUniformManager::UniformHandle fFSYUni;
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000339 GrGLEffectMatrix fEffectMatrix;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000340
bsalomon@google.comf78df332012-10-29 12:43:38 +0000341 typedef GrGLEffect INHERITED;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000342};
343
344#endif
345
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000346#endif
347