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Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
Daniel Lamf71c4ae2012-03-23 18:12:04 -070021#include <EGL/eglext.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080022
Mathias Agopian90ac7992012-02-25 18:48:35 -080023#include <gui/IGraphicBufferAlloc.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080024#include <gui/ISurfaceTexture.h>
25
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <ui/GraphicBuffer.h>
27
28#include <utils/String8.h>
29#include <utils/Vector.h>
30#include <utils/threads.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class BufferQueue : public BnSurfaceTexture {
36public:
37 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
38 enum {
39 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
40 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
41 };
42 enum { NUM_BUFFER_SLOTS = 32 };
43 enum { NO_CONNECTED_API = 0 };
Daniel Lameae59d22012-01-22 15:26:27 -080044 enum { INVALID_BUFFER_SLOT = -1 };
Daniel Lam6b091c52012-01-22 15:26:27 -080045
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070046 // ConsumerListener is the interface through which the BufferQueue notifies
47 // the consumer of events that the consumer may wish to react to. Because
48 // the consumer will generally have a mutex that is locked during calls from
49 // teh consumer to the BufferQueue, these calls from the BufferQueue to the
50 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
51 struct ConsumerListener : public virtual RefBase {
52 // onFrameAvailable is called from queueBuffer each time an additional
53 // frame becomes available for consumption. This means that frames that
54 // are queued while in asynchronous mode only trigger the callback if no
55 // previous frames are pending. Frames queued while in synchronous mode
56 // always trigger the callback.
Daniel Lam6b091c52012-01-22 15:26:27 -080057 //
58 // This is called without any lock held and can be called concurrently
59 // by multiple threads.
60 virtual void onFrameAvailable() = 0;
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070061
62 // onBuffersReleased is called to notify the buffer consumer that the
63 // BufferQueue has released its references to one or more GraphicBuffers
64 // contained in its slots. The buffer consumer should then call
65 // BufferQueue::getReleasedBuffers to retrieve the list of buffers
66 //
67 // This is called without any lock held and can be called concurrently
68 // by multiple threads.
69 virtual void onBuffersReleased() = 0;
Daniel Lam6b091c52012-01-22 15:26:27 -080070 };
71
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070072 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
73 // reference to the actual consumer object. It forwards all calls to that
74 // consumer object so long as it exists.
75 //
76 // This class exists to avoid having a circular reference between the
77 // BufferQueue object and the consumer object. The reason this can't be a weak
78 // reference in the BufferQueue class is because we're planning to expose the
79 // consumer side of a BufferQueue as a binder interface, which doesn't support
80 // weak references.
81 class ProxyConsumerListener : public BufferQueue::ConsumerListener {
82 public:
83
84 ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
85 virtual ~ProxyConsumerListener();
86 virtual void onFrameAvailable();
87 virtual void onBuffersReleased();
88
89 private:
90
91 // mConsumerListener is a weak reference to the ConsumerListener. This is
92 // the raison d'etre of ProxyConsumerListener.
93 wp<BufferQueue::ConsumerListener> mConsumerListener;
94 };
95
96
Daniel Lam6b091c52012-01-22 15:26:27 -080097 // BufferQueue manages a pool of gralloc memory slots to be used
98 // by producers and consumers.
99 // allowSynchronousMode specifies whether or not synchronous mode can be
100 // enabled.
101 BufferQueue(bool allowSynchronousMode = true);
102 virtual ~BufferQueue();
103
Daniel Lamb8560522012-01-30 15:51:27 -0800104 virtual int query(int what, int* value);
105
Daniel Lam6b091c52012-01-22 15:26:27 -0800106 // setBufferCount updates the number of available buffer slots. After
107 // calling this all buffer slots are both unallocated and owned by the
108 // BufferQueue object (i.e. they are not owned by the client).
109 virtual status_t setBufferCount(int bufferCount);
110
111 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
112
113 // dequeueBuffer gets the next buffer slot index for the client to use. If a
114 // buffer slot is available then that slot index is written to the location
115 // pointed to by the buf argument and a status of OK is returned. If no
116 // slot is available then a status of -EBUSY is returned and buf is
117 // unmodified.
118 // The width and height parameters must be no greater than the minimum of
119 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
120 // An error due to invalid dimensions might not be reported until
121 // updateTexImage() is called.
122 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
123 uint32_t format, uint32_t usage);
124
125 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
126 // timestamp must be provided for the buffer. The timestamp is in
127 // nanoseconds, and must be monotonically increasing. Its other semantics
128 // (zero point, etc) are client-dependent and should be documented by the
129 // client.
130 virtual status_t queueBuffer(int buf, int64_t timestamp,
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700131 const Rect& crop, int scalingMode, uint32_t transform,
Daniel Lam6b091c52012-01-22 15:26:27 -0800132 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
133 virtual void cancelBuffer(int buf);
Daniel Lam6b091c52012-01-22 15:26:27 -0800134
135 // setSynchronousMode set whether dequeueBuffer is synchronous or
136 // asynchronous. In synchronous mode, dequeueBuffer blocks until
137 // a buffer is available, the currently bound buffer can be dequeued and
138 // queued buffers will be retired in order.
139 // The default mode is asynchronous.
140 virtual status_t setSynchronousMode(bool enabled);
141
142 // connect attempts to connect a producer client API to the BufferQueue.
143 // This must be called before any other ISurfaceTexture methods are called
144 // except for getAllocator.
145 //
146 // This method will fail if the connect was previously called on the
147 // BufferQueue and no corresponding disconnect call was made.
148 virtual status_t connect(int api,
149 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
150
151 // disconnect attempts to disconnect a producer client API from the
152 // BufferQueue. Calling this method will cause any subsequent calls to other
153 // ISurfaceTexture methods to fail except for getAllocator and connect.
154 // Successfully calling connect after this will allow the other methods to
155 // succeed again.
156 //
157 // This method will fail if the the BufferQueue is not currently
158 // connected to the specified client API.
159 virtual status_t disconnect(int api);
160
Daniel Lameae59d22012-01-22 15:26:27 -0800161 // dump our state in a String
162 virtual void dump(String8& result) const;
163 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Daniel Lam6b091c52012-01-22 15:26:27 -0800164
Daniel Lameae59d22012-01-22 15:26:27 -0800165 // public facing structure for BufferSlot
166 struct BufferItem {
167
168 BufferItem()
169 :
170 mTransform(0),
171 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
172 mTimestamp(0),
173 mFrameNumber(0),
174 mBuf(INVALID_BUFFER_SLOT) {
175 mCrop.makeInvalid();
176 }
177 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
178 // if no buffer has been allocated.
179 sp<GraphicBuffer> mGraphicBuffer;
180
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700181 // mCrop is the current crop rectangle for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800182 Rect mCrop;
183
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700184 // mTransform is the current transform flags for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800185 uint32_t mTransform;
186
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700187 // mScalingMode is the current scaling mode for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800188 uint32_t mScalingMode;
189
190 // mTimestamp is the current timestamp for this buffer slot. This gets
191 // to set by queueBuffer each time this slot is queued.
192 int64_t mTimestamp;
193
194 // mFrameNumber is the number of the queued frame for this slot.
195 uint64_t mFrameNumber;
196
197 // buf is the slot index of this buffer
198 int mBuf;
199
200 };
201
202 // The following public functions is the consumer facing interface
203
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700204 // acquireBuffer attempts to acquire ownership of the next pending buffer in
205 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
206 // buffer is successfully acquired, the information about the buffer is
207 // returned in BufferItem. If the buffer returned had previously been
208 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
209 // NULL and it is assumed that the consumer still holds a reference to the
210 // buffer.
211 status_t acquireBuffer(BufferItem *buffer);
Daniel Lameae59d22012-01-22 15:26:27 -0800212
213 // releaseBuffer releases a buffer slot from the consumer back to the
214 // BufferQueue pending a fence sync.
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700215 //
216 // Note that the dependencies on EGL will be removed once we switch to using
217 // the Android HW Sync HAL.
Daniel Lameae59d22012-01-22 15:26:27 -0800218 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
219
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700220 // consumerConnect connects a consumer to the BufferQueue. Only one
221 // consumer may be connected, and when that consumer disconnects the
222 // BufferQueue is placed into the "abandoned" state, causing most
223 // interactions with the BufferQueue by the producer to fail.
224 status_t consumerConnect(const sp<ConsumerListener>& consumer);
225
Daniel Lameae59d22012-01-22 15:26:27 -0800226 // consumerDisconnect disconnects a consumer from the BufferQueue. All
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700227 // buffers will be freed and the BufferQueue is placed in the "abandoned"
228 // state, causing most interactions with the BufferQueue by the producer to
229 // fail.
Daniel Lameae59d22012-01-22 15:26:27 -0800230 status_t consumerDisconnect();
231
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700232 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
233 // indicating which buffer slots the have been released by the BufferQueue
234 // but have not yet been released by the consumer.
235 status_t getReleasedBuffers(uint32_t* slotMask);
236
Daniel Lameae59d22012-01-22 15:26:27 -0800237 // setDefaultBufferSize is used to set the size of buffers returned by
238 // requestBuffers when a with and height of zero is requested.
239 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
240
241 // setBufferCountServer set the buffer count. If the client has requested
242 // a buffer count using setBufferCount, the server-buffer count will
243 // take effect once the client sets the count back to zero.
244 status_t setBufferCountServer(int bufferCount);
245
246 // isSynchronousMode returns whether the SurfaceTexture is currently in
247 // synchronous mode.
248 bool isSynchronousMode() const;
249
250 // setConsumerName sets the name used in logging
251 void setConsumerName(const String8& name);
252
Daniel Lamb2675792012-02-23 14:35:13 -0800253 // setDefaultBufferFormat allows the BufferQueue to create
254 // GraphicBuffers of a defaultFormat if no format is specified
255 // in dequeueBuffer
256 status_t setDefaultBufferFormat(uint32_t defaultFormat);
257
258 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
259 status_t setConsumerUsageBits(uint32_t usage);
260
261 // setTransformHint bakes in rotation to buffers so overlays can be used
262 status_t setTransformHint(uint32_t hint);
Daniel Lameae59d22012-01-22 15:26:27 -0800263
264private:
Daniel Lam6b091c52012-01-22 15:26:27 -0800265 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
266 // for the given slot.
267 void freeBufferLocked(int index);
268
269 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
270 // EGLImage) for all slots.
271 void freeAllBuffersLocked();
272
273 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
274 // and EGLImage) for all slots except the head of mQueue
275 void freeAllBuffersExceptHeadLocked();
276
277 // drainQueueLocked drains the buffer queue if we're in synchronous mode
278 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
279 // became abandoned or disconnected during this call.
280 status_t drainQueueLocked();
281
282 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
283 // synchronous mode and free all buffers. In asynchronous mode, all buffers
284 // are freed except the current buffer.
285 status_t drainQueueAndFreeBuffersLocked();
286
287 status_t setBufferCountServerLocked(int bufferCount);
288
Daniel Lam6b091c52012-01-22 15:26:27 -0800289 struct BufferSlot {
290
291 BufferSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800292 : mEglDisplay(EGL_NO_DISPLAY),
Daniel Lam6b091c52012-01-22 15:26:27 -0800293 mBufferState(BufferSlot::FREE),
294 mRequestBufferCalled(false),
295 mTransform(0),
296 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
297 mTimestamp(0),
298 mFrameNumber(0),
Daniel Lameae59d22012-01-22 15:26:27 -0800299 mFence(EGL_NO_SYNC_KHR),
300 mAcquireCalled(false) {
Daniel Lam6b091c52012-01-22 15:26:27 -0800301 mCrop.makeInvalid();
302 }
303
304 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
305 // if no buffer has been allocated.
306 sp<GraphicBuffer> mGraphicBuffer;
307
Daniel Lam6b091c52012-01-22 15:26:27 -0800308 // mEglDisplay is the EGLDisplay used to create mEglImage.
309 EGLDisplay mEglDisplay;
310
311 // BufferState represents the different states in which a buffer slot
312 // can be.
313 enum BufferState {
314 // FREE indicates that the buffer is not currently being used and
315 // will not be used in the future until it gets dequeued and
316 // subsequently queued by the client.
Daniel Lameae59d22012-01-22 15:26:27 -0800317 // aka "owned by BufferQueue, ready to be dequeued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800318 FREE = 0,
319
320 // DEQUEUED indicates that the buffer has been dequeued by the
321 // client, but has not yet been queued or canceled. The buffer is
322 // considered 'owned' by the client, and the server should not use
323 // it for anything.
324 //
325 // Note that when in synchronous-mode (mSynchronousMode == true),
326 // the buffer that's currently attached to the texture may be
327 // dequeued by the client. That means that the current buffer can
328 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
329 // however, the current buffer is always in the QUEUED state.
Daniel Lameae59d22012-01-22 15:26:27 -0800330 // aka "owned by producer, ready to be queued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800331 DEQUEUED = 1,
332
333 // QUEUED indicates that the buffer has been queued by the client,
334 // and has not since been made available for the client to dequeue.
335 // Attaching the buffer to the texture does NOT transition the
336 // buffer away from the QUEUED state. However, in Synchronous mode
337 // the current buffer may be dequeued by the client under some
338 // circumstances. See the note about the current buffer in the
339 // documentation for DEQUEUED.
Daniel Lameae59d22012-01-22 15:26:27 -0800340 // aka "owned by BufferQueue, ready to be acquired"
Daniel Lam6b091c52012-01-22 15:26:27 -0800341 QUEUED = 2,
Daniel Lameae59d22012-01-22 15:26:27 -0800342
343 // aka "owned by consumer, ready to be released"
344 ACQUIRED = 3
Daniel Lam6b091c52012-01-22 15:26:27 -0800345 };
346
347 // mBufferState is the current state of this buffer slot.
348 BufferState mBufferState;
349
350 // mRequestBufferCalled is used for validating that the client did
351 // call requestBuffer() when told to do so. Technically this is not
352 // needed but useful for debugging and catching client bugs.
353 bool mRequestBufferCalled;
354
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700355 // mCrop is the current crop rectangle for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800356 Rect mCrop;
357
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700358 // mTransform is the current transform flags for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800359 uint32_t mTransform;
360
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700361 // mScalingMode is the current scaling mode for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800362 uint32_t mScalingMode;
363
364 // mTimestamp is the current timestamp for this buffer slot. This gets
365 // to set by queueBuffer each time this slot is queued.
366 int64_t mTimestamp;
367
368 // mFrameNumber is the number of the queued frame for this slot.
369 uint64_t mFrameNumber;
370
371 // mFence is the EGL sync object that must signal before the buffer
372 // associated with this buffer slot may be dequeued. It is initialized
373 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
374 // on a compile-time option) set to a new sync object in updateTexImage.
375 EGLSyncKHR mFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800376
377 // Indicates whether this buffer has been seen by a consumer yet
378 bool mAcquireCalled;
Daniel Lam6b091c52012-01-22 15:26:27 -0800379 };
380
381 // mSlots is the array of buffer slots that must be mirrored on the client
382 // side. This allows buffer ownership to be transferred between the client
383 // and server without sending a GraphicBuffer over binder. The entire array
384 // is initialized to NULL at construction time, and buffers are allocated
385 // for a slot when requestBuffer is called with that slot's index.
386 BufferSlot mSlots[NUM_BUFFER_SLOTS];
387
Daniel Lam6b091c52012-01-22 15:26:27 -0800388 // mDefaultWidth holds the default width of allocated buffers. It is used
389 // in requestBuffers() if a width and height of zero is specified.
390 uint32_t mDefaultWidth;
391
392 // mDefaultHeight holds the default height of allocated buffers. It is used
393 // in requestBuffers() if a width and height of zero is specified.
394 uint32_t mDefaultHeight;
395
396 // mPixelFormat holds the pixel format of allocated buffers. It is used
397 // in requestBuffers() if a format of zero is specified.
398 uint32_t mPixelFormat;
399
400 // mBufferCount is the number of buffer slots that the client and server
401 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
402 // by calling setBufferCount or setBufferCountServer
403 int mBufferCount;
404
405 // mClientBufferCount is the number of buffer slots requested by the client.
406 // The default is zero, which means the client doesn't care how many buffers
407 // there is.
408 int mClientBufferCount;
409
410 // mServerBufferCount buffer count requested by the server-side
411 int mServerBufferCount;
412
Daniel Lam6b091c52012-01-22 15:26:27 -0800413 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
414 // allocate new GraphicBuffer objects.
415 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
416
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700417 // mConsumerListener is used to notify the connected consumer of
418 // asynchronous events that it may wish to react to. It is initially set
419 // to NULL and is written by consumerConnect and consumerDisconnect.
420 sp<ConsumerListener> mConsumerListener;
Daniel Lam6b091c52012-01-22 15:26:27 -0800421
422 // mSynchronousMode whether we're in synchronous mode or not
423 bool mSynchronousMode;
424
425 // mAllowSynchronousMode whether we allow synchronous mode or not
426 const bool mAllowSynchronousMode;
427
428 // mConnectedApi indicates the API that is currently connected to this
429 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
430 // by the connect and disconnect methods.
431 int mConnectedApi;
432
433 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
434 mutable Condition mDequeueCondition;
435
436 // mQueue is a FIFO of queued buffers used in synchronous mode
437 typedef Vector<int> Fifo;
438 Fifo mQueue;
439
440 // mAbandoned indicates that the BufferQueue will no longer be used to
441 // consume images buffers pushed to it using the ISurfaceTexture interface.
442 // It is initialized to false, and set to true in the abandon method. A
443 // BufferQueue that has been abandoned will return the NO_INIT error from
444 // all ISurfaceTexture methods capable of returning an error.
445 bool mAbandoned;
446
447 // mName is a string used to identify the BufferQueue in log messages.
448 // It is set by the setName method.
Daniel Lameae59d22012-01-22 15:26:27 -0800449 String8 mConsumerName;
Daniel Lam6b091c52012-01-22 15:26:27 -0800450
451 // mMutex is the mutex used to prevent concurrent access to the member
452 // variables of BufferQueue objects. It must be locked whenever the
453 // member variables are accessed.
454 mutable Mutex mMutex;
455
456 // mFrameCounter is the free running counter, incremented for every buffer queued
457 // with the surface Texture.
458 uint64_t mFrameCounter;
Daniel Lameae59d22012-01-22 15:26:27 -0800459
Daniel Lamb2675792012-02-23 14:35:13 -0800460 // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
461 // by changing the buffer count.
Daniel Lameae59d22012-01-22 15:26:27 -0800462 bool mBufferHasBeenQueued;
Daniel Lamb2675792012-02-23 14:35:13 -0800463
464 // mDefaultBufferFormat can be set so it will override
465 // the buffer format when it isn't specified in dequeueBuffer
466 uint32_t mDefaultBufferFormat;
467
468 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
469 uint32_t mConsumerUsageBits;
470
471 // mTransformHint is used to optimize for screen rotations
472 uint32_t mTransformHint;
Daniel Lam6b091c52012-01-22 15:26:27 -0800473};
474
475// ----------------------------------------------------------------------------
476}; // namespace android
477
478#endif // ANDROID_GUI_BUFFERQUEUE_H