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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000013#include <GLES3/gl3.h>
14#include <GLES3/gl3ext.h>
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000015#include <GLES2/gl2.h>
16#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000017
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018#include <string>
19#include <vector>
20
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "common/RefCountObject.h"
22#include "angletypes.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000023#include "common/mathutil.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000024#include "libGLESv2/Uniform.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/Shader.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/Constants.h"
Jamie Madillc5a83002014-02-14 16:41:25 -050027#include "libGLESv2/renderer/VertexDataManager.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000028
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000029namespace rx
30{
31class ShaderExecutable;
32class Renderer;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000033struct TranslatedAttribute;
Jamie Madill8ff21ae2014-02-04 16:04:05 -050034class UniformStorage;
Jamie Madill5f562732014-02-14 16:41:24 -050035class DynamicHLSL;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000036}
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000037
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000038namespace gl
39{
40class FragmentShader;
41class VertexShader;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000042class InfoLog;
43class AttributeBindings;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000044class Buffer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000045
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046// Struct used for correlating uniforms/elements of uniform arrays to handles
Jamie Madill63491ea2013-06-06 11:56:45 -040047struct VariableLocation
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000048{
Jamie Madill63491ea2013-06-06 11:56:45 -040049 VariableLocation()
apatrick@chromium.org90080e32012-07-09 22:15:33 +000050 {
51 }
52
Jamie Madill63491ea2013-06-06 11:56:45 -040053 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000054
55 std::string name;
56 unsigned int element;
57 unsigned int index;
58};
59
Geoff Lang48dcae72014-02-05 16:28:24 -050060struct LinkedVarying
61{
62 LinkedVarying();
63 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
64 unsigned int semanticIndex, unsigned int semanticIndexCount);
65
66 // Original GL name
67 std::string name;
68
69 GLenum type;
70 GLsizei size;
71
72 // DirectX semantic information
73 std::string semanticName;
74 unsigned int semanticIndex;
75 unsigned int semanticIndexCount;
76};
77
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000078// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000079class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000080{
81 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000082 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000083 ~ProgramBinary();
84
Jamie Madill8ff21ae2014-02-04 16:04:05 -050085 rx::ShaderExecutable *getPixelExecutable() const;
Jamie Madill834e8b72014-04-11 13:33:58 -040086 rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
Jamie Madill8ff21ae2014-02-04 16:04:05 -050087 rx::ShaderExecutable *getGeometryExecutable() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000088
89 GLuint getAttributeLocation(const char *name);
90 int getSemanticIndex(int attributeIndex);
91
92 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
93 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
94 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +000095 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000096 bool usesPointSpriteEmulation() const;
97 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000098
99 GLint getUniformLocation(std::string name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000100 GLuint getUniformIndex(std::string name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000101 GLuint getUniformBlockIndex(std::string name);
Jamie Madill36398922014-05-20 14:51:53 -0400102 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
103 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
104 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
105 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
106 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
107 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
108 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
109 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
110 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
111 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
112 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
113 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
114 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
115 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
116 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
117 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
118 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
119 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
120 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
121 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
122 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000123
124 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
125 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000126 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000127
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000128 void dirtyAllUniforms();
129 void applyUniforms();
Jamie Madill834e8b72014-04-11 13:33:58 -0400130 bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000131
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000132 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
133 bool save(void* binary, GLsizei bufSize, GLsizei *length);
134 GLint getLength();
135
Geoff Lang48dcae72014-02-05 16:28:24 -0500136 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
137 const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000138 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
139
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000140 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
141 GLint getActiveAttributeCount() const;
142 GLint getActiveAttributeMaxLength() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000143
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000144 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
145 GLint getActiveUniformCount() const;
146 GLint getActiveUniformMaxLength() const;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +0000147 GLint getActiveUniformi(GLuint index, GLenum pname) const;
Jamie Madill36398922014-05-20 14:51:53 -0400148 bool isValidUniformLocation(GLint location) const;
149 LinkedUniform *getUniformByLocation(GLint location) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000150
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +0000151 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +0000152 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000153 GLuint getActiveUniformBlockCount() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000154 GLuint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000155 UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000156
Jamie Madilld1e78c92013-06-20 11:55:50 -0400157 GLint getFragDataLocation(const char *name) const;
158
Geoff Lang48dcae72014-02-05 16:28:24 -0500159 size_t getTransformFeedbackVaryingCount() const;
160 const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
161 GLenum getTransformFeedbackBufferMode() const;
162
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000163 void validate(InfoLog &infoLog);
164 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000165 bool isValidated() const;
166
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000167 unsigned int getSerial() const;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000168 int getShaderVersion() const;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000169
Al Patrick3f2daa82013-08-07 12:58:57 -0700170 void initAttributesByLayout();
Jamie Madill834e8b72014-04-11 13:33:58 -0400171 void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +0000172
Jamie Madill834e8b72014-04-11 13:33:58 -0400173 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500174 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
175 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
176
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000177 private:
178 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
179
Jamie Madill5f562732014-02-14 16:41:24 -0500180 bool linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000181 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000182
Jamie Madill07d68852014-05-06 16:31:14 -0400183 typedef std::vector<BlockMemberInfo>::const_iterator BlockInfoItr;
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +0000184
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400185 template <class ShaderVarType>
186 bool linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar);
Jamie Madill834e8b72014-04-11 13:33:58 -0400187 bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const ShaderVariable &vertexVariable, const ShaderVariable &fragmentVariable, bool validatePrecision);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400188
Jamie Madill834e8b72014-04-11 13:33:58 -0400189 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const Uniform &vertexUniform, const Uniform &fragmentUniform);
190 bool linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const Varying &vertexVarying, const Varying &fragmentVarying);
191 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const InterfaceBlockField &vertexUniform, const InterfaceBlockField &fragmentUniform);
192 bool linkUniforms(InfoLog &infoLog, const std::vector<Uniform> &vertexUniforms, const std::vector<Uniform> &fragmentUniforms);
193 bool defineUniform(GLenum shader, const Uniform &constant, InfoLog &infoLog);
194 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const InterfaceBlock &vertexInterfaceBlock, const InterfaceBlock &fragmentInterfaceBlock);
195 bool linkUniformBlocks(InfoLog &infoLog, const std::vector<InterfaceBlock> &vertexUniformBlocks, const std::vector<InterfaceBlock> &fragmentUniformBlocks);
Geoff Lang48dcae72014-02-05 16:28:24 -0500196 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
197 const std::vector<std::string> &transformFeedbackVaryingNames,
198 GLenum transformFeedbackBufferMode,
199 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const;
Jamie Madill834e8b72014-04-11 13:33:58 -0400200 void defineUniformBlockMembers(const std::vector<InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes);
201 bool defineUniformBlock(InfoLog &infoLog, GLenum shader, const InterfaceBlock &interfaceBlock);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000202 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
Jamie Madill46131a32013-06-20 11:55:50 -0400203 void defineOutputVariables(FragmentShader *fragmentShader);
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500204 void initializeUniformStorage();
Jamie Madill46131a32013-06-20 11:55:50 -0400205
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000206 template <typename T>
Jamie Madill36398922014-05-20 14:51:53 -0400207 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000208
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000209 template <int cols, int rows>
Jamie Madill36398922014-05-20 14:51:53 -0400210 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000211
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000212 template <typename T>
213 bool getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType);
214
Nicolas Capens43e8ba82013-07-09 10:35:15 -0400215 static TextureType getTextureType(GLenum samplerType, InfoLog &infoLog);
216
Jamie Madillc5a83002014-02-14 16:41:25 -0500217 class VertexExecutable
218 {
219 public:
220 VertexExecutable(rx::Renderer *const renderer,
Jamie Madill834e8b72014-04-11 13:33:58 -0400221 const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400222 const GLenum signature[MAX_VERTEX_ATTRIBS],
Jamie Madillc5a83002014-02-14 16:41:25 -0500223 rx::ShaderExecutable *shaderExecutable);
Jamie Madill8b4f8f82014-03-26 14:01:58 -0400224 ~VertexExecutable();
225
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400226 bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
Jamie Madillc5a83002014-02-14 16:41:25 -0500227
228 const VertexFormat *inputs() const { return mInputs; }
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400229 const GLenum *signature() const { return mSignature; }
Jamie Madillc5a83002014-02-14 16:41:25 -0500230 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
231
232 private:
Jamie Madill834e8b72014-04-11 13:33:58 -0400233 VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400234 GLenum mSignature[MAX_VERTEX_ATTRIBS];
Jamie Madillc5a83002014-02-14 16:41:25 -0500235 rx::ShaderExecutable *mShaderExecutable;
236 };
237
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000238 rx::Renderer *const mRenderer;
Jamie Madill5f562732014-02-14 16:41:24 -0500239 DynamicHLSL *mDynamicHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000240
Jamie Madillc5a83002014-02-14 16:41:25 -0500241 std::string mVertexHLSL;
242 rx::D3DWorkaroundType mVertexWorkarounds;
243 std::vector<VertexExecutable *> mVertexExecutables;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000244 rx::ShaderExecutable *mGeometryExecutable;
Jamie Madillc5a83002014-02-14 16:41:25 -0500245 rx::ShaderExecutable *mPixelExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000246
Jamie Madill834e8b72014-04-11 13:33:58 -0400247 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
248 Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000249 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
Al Patrick3f2daa82013-08-07 12:58:57 -0700250 int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000251
Geoff Lang48dcae72014-02-05 16:28:24 -0500252 GLenum mTransformFeedbackBufferMode;
253 std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
254
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000255 struct Sampler
256 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000257 Sampler();
258
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000259 bool active;
260 GLint logicalTextureUnit;
261 TextureType textureType;
262 };
263
264 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000265 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000266 GLuint mUsedVertexSamplerRange;
267 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000268 bool mUsesPointSize;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000269 int mShaderVersion;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000270
Jamie Madill834e8b72014-04-11 13:33:58 -0400271 std::vector<LinkedUniform*> mUniforms;
272 std::vector<UniformBlock*> mUniformBlocks;
Jamie Madill5f562732014-02-14 16:41:24 -0500273 std::vector<VariableLocation> mUniformIndex;
274 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500275 rx::UniformStorage *mVertexUniformStorage;
276 rx::UniformStorage *mFragmentUniformStorage;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000277
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000278 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000279
280 const unsigned int mSerial;
281
282 static unsigned int issueSerial();
283 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000284};
Jamie Madill5f562732014-02-14 16:41:24 -0500285
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000286}
287
288#endif // LIBGLESV2_PROGRAM_BINARY_H_