daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 11 | #include <limits> |
| 12 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 13 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | |
| 15 | #include "libGLESv2/mathutil.h" |
| 16 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
| 20 | |
| 21 | int UniformComponentCount(GLenum type) |
| 22 | { |
| 23 | switch (type) |
| 24 | { |
| 25 | case GL_BOOL: |
| 26 | case GL_FLOAT: |
| 27 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 28 | case GL_SAMPLER_2D: |
| 29 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 30 | return 1; |
| 31 | case GL_BOOL_VEC2: |
| 32 | case GL_FLOAT_VEC2: |
| 33 | case GL_INT_VEC2: |
| 34 | return 2; |
| 35 | case GL_INT_VEC3: |
| 36 | case GL_FLOAT_VEC3: |
| 37 | case GL_BOOL_VEC3: |
| 38 | return 3; |
| 39 | case GL_BOOL_VEC4: |
| 40 | case GL_FLOAT_VEC4: |
| 41 | case GL_INT_VEC4: |
| 42 | case GL_FLOAT_MAT2: |
| 43 | return 4; |
| 44 | case GL_FLOAT_MAT3: |
| 45 | return 9; |
| 46 | case GL_FLOAT_MAT4: |
| 47 | return 16; |
| 48 | default: |
| 49 | UNREACHABLE(); |
| 50 | } |
| 51 | |
| 52 | return 0; |
| 53 | } |
| 54 | |
| 55 | GLenum UniformComponentType(GLenum type) |
| 56 | { |
| 57 | switch(type) |
| 58 | { |
| 59 | case GL_BOOL: |
| 60 | case GL_BOOL_VEC2: |
| 61 | case GL_BOOL_VEC3: |
| 62 | case GL_BOOL_VEC4: |
| 63 | return GL_BOOL; |
| 64 | case GL_FLOAT: |
| 65 | case GL_FLOAT_VEC2: |
| 66 | case GL_FLOAT_VEC3: |
| 67 | case GL_FLOAT_VEC4: |
| 68 | case GL_FLOAT_MAT2: |
| 69 | case GL_FLOAT_MAT3: |
| 70 | case GL_FLOAT_MAT4: |
| 71 | return GL_FLOAT; |
| 72 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 73 | case GL_SAMPLER_2D: |
| 74 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 75 | case GL_INT_VEC2: |
| 76 | case GL_INT_VEC3: |
| 77 | case GL_INT_VEC4: |
| 78 | return GL_INT; |
| 79 | default: |
| 80 | UNREACHABLE(); |
| 81 | } |
| 82 | |
| 83 | return GL_NONE; |
| 84 | } |
| 85 | |
| 86 | size_t UniformTypeSize(GLenum type) |
| 87 | { |
| 88 | switch(type) |
| 89 | { |
| 90 | case GL_BOOL: return sizeof(GLboolean); |
| 91 | case GL_FLOAT: return sizeof(GLfloat); |
| 92 | case GL_INT: return sizeof(GLint); |
| 93 | } |
| 94 | |
| 95 | return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type); |
| 96 | } |
| 97 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 98 | int VariableRowCount(GLenum type) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 99 | { |
| 100 | switch (type) |
| 101 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 102 | case GL_NONE: |
| 103 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 104 | case GL_BOOL: |
| 105 | case GL_FLOAT: |
| 106 | case GL_INT: |
| 107 | case GL_BOOL_VEC2: |
| 108 | case GL_FLOAT_VEC2: |
| 109 | case GL_INT_VEC2: |
| 110 | case GL_INT_VEC3: |
| 111 | case GL_FLOAT_VEC3: |
| 112 | case GL_BOOL_VEC3: |
| 113 | case GL_BOOL_VEC4: |
| 114 | case GL_FLOAT_VEC4: |
| 115 | case GL_INT_VEC4: |
| 116 | return 1; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 117 | case GL_FLOAT_MAT2: |
| 118 | return 2; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 119 | case GL_FLOAT_MAT3: |
| 120 | return 3; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 121 | case GL_FLOAT_MAT4: |
| 122 | return 4; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 123 | default: |
| 124 | UNREACHABLE(); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 125 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 126 | |
| 127 | return 0; |
| 128 | } |
| 129 | |
| 130 | int VariableColumnCount(GLenum type) |
| 131 | { |
| 132 | switch (type) |
| 133 | { |
| 134 | case GL_NONE: |
| 135 | return 0; |
| 136 | case GL_BOOL: |
| 137 | case GL_FLOAT: |
| 138 | case GL_INT: |
| 139 | return 1; |
| 140 | case GL_BOOL_VEC2: |
| 141 | case GL_FLOAT_VEC2: |
| 142 | case GL_INT_VEC2: |
| 143 | case GL_FLOAT_MAT2: |
| 144 | return 2; |
| 145 | case GL_INT_VEC3: |
| 146 | case GL_FLOAT_VEC3: |
| 147 | case GL_BOOL_VEC3: |
| 148 | case GL_FLOAT_MAT3: |
| 149 | return 3; |
| 150 | case GL_BOOL_VEC4: |
| 151 | case GL_FLOAT_VEC4: |
| 152 | case GL_INT_VEC4: |
| 153 | case GL_FLOAT_MAT4: |
| 154 | return 4; |
| 155 | default: |
| 156 | UNREACHABLE(); |
| 157 | } |
| 158 | |
| 159 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 160 | } |
| 161 | |
| 162 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 163 | { |
| 164 | ASSERT(allocationSize <= bitsSize); |
| 165 | |
| 166 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 167 | |
| 168 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 169 | { |
| 170 | if ((*bits & mask) == 0) |
| 171 | { |
| 172 | *bits |= mask; |
| 173 | return i; |
| 174 | } |
| 175 | |
| 176 | mask <<= 1; |
| 177 | } |
| 178 | |
| 179 | return -1; |
| 180 | } |
| 181 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 182 | GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment) |
| 183 | { |
| 184 | ASSERT(alignment > 0 && isPow2(alignment)); |
| 185 | |
| 186 | GLsizei rawPitch = ComputePixelSize(format, type) * width; |
| 187 | return (rawPitch + alignment - 1) & ~(alignment - 1); |
| 188 | } |
| 189 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 190 | GLsizei ComputeCompressedPitch(GLsizei width, GLenum format) |
| 191 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 192 | return ComputeCompressedSize(width, 1, format); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 193 | } |
| 194 | |
| 195 | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format) |
| 196 | { |
| 197 | switch (format) |
| 198 | { |
| 199 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 200 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 201 | break; |
| 202 | default: |
| 203 | return 0; |
| 204 | } |
| 205 | |
| 206 | return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f); |
| 207 | } |
| 208 | |
| 209 | bool IsCompressed(GLenum format) |
| 210 | { |
| 211 | if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 212 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 213 | { |
| 214 | return true; |
| 215 | } |
| 216 | else |
| 217 | { |
| 218 | return false; |
| 219 | } |
| 220 | } |
| 221 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 222 | // Returns the size, in bytes, of a single texel in an Image |
| 223 | int ComputePixelSize(GLenum format, GLenum type) |
| 224 | { |
| 225 | switch (type) |
| 226 | { |
| 227 | case GL_UNSIGNED_BYTE: |
| 228 | switch (format) |
| 229 | { |
| 230 | case GL_ALPHA: return sizeof(unsigned char); |
| 231 | case GL_LUMINANCE: return sizeof(unsigned char); |
| 232 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| 233 | case GL_RGB: return sizeof(unsigned char) * 3; |
| 234 | case GL_RGBA: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 235 | case GL_BGRA_EXT: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 236 | default: UNREACHABLE(); |
| 237 | } |
| 238 | break; |
| 239 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 240 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 241 | case GL_UNSIGNED_SHORT_5_6_5: |
| 242 | return sizeof(unsigned short); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 243 | case GL_FLOAT: |
| 244 | switch (format) |
| 245 | { |
| 246 | case GL_ALPHA: return sizeof(float); |
| 247 | case GL_LUMINANCE: return sizeof(float); |
| 248 | case GL_LUMINANCE_ALPHA: return sizeof(float) * 2; |
| 249 | case GL_RGB: return sizeof(float) * 3; |
| 250 | case GL_RGBA: return sizeof(float) * 4; |
| 251 | default: UNREACHABLE(); |
| 252 | } |
| 253 | break; |
| 254 | case GL_HALF_FLOAT_OES: |
| 255 | switch (format) |
| 256 | { |
| 257 | case GL_ALPHA: return sizeof(unsigned short); |
| 258 | case GL_LUMINANCE: return sizeof(unsigned short); |
| 259 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2; |
| 260 | case GL_RGB: return sizeof(unsigned short) * 3; |
| 261 | case GL_RGBA: return sizeof(unsigned short) * 4; |
| 262 | default: UNREACHABLE(); |
| 263 | } |
| 264 | break; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 265 | default: UNREACHABLE(); |
| 266 | } |
| 267 | |
| 268 | return 0; |
| 269 | } |
| 270 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 271 | bool IsCubemapTextureTarget(GLenum target) |
| 272 | { |
| 273 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 274 | } |
| 275 | |
| 276 | bool IsTextureTarget(GLenum target) |
| 277 | { |
| 278 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 279 | } |
| 280 | |
| 281 | // Verify that format/type are one of the combinations from table 3.4. |
| 282 | bool CheckTextureFormatType(GLenum format, GLenum type) |
| 283 | { |
| 284 | switch (type) |
| 285 | { |
| 286 | case GL_UNSIGNED_BYTE: |
| 287 | switch (format) |
| 288 | { |
| 289 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 290 | case GL_BGRA_EXT: |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 291 | case GL_RGB: |
| 292 | case GL_ALPHA: |
| 293 | case GL_LUMINANCE: |
| 294 | case GL_LUMINANCE_ALPHA: |
| 295 | return true; |
| 296 | |
| 297 | default: |
| 298 | return false; |
| 299 | } |
| 300 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 301 | case GL_FLOAT: |
| 302 | case GL_HALF_FLOAT_OES: |
| 303 | switch (format) |
| 304 | { |
| 305 | case GL_RGBA: |
| 306 | case GL_RGB: |
| 307 | case GL_ALPHA: |
| 308 | case GL_LUMINANCE: |
| 309 | case GL_LUMINANCE_ALPHA: |
| 310 | return true; |
| 311 | |
| 312 | default: |
| 313 | return false; |
| 314 | } |
| 315 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 316 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 317 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 318 | return (format == GL_RGBA); |
| 319 | |
| 320 | case GL_UNSIGNED_SHORT_5_6_5: |
| 321 | return (format == GL_RGB); |
| 322 | |
| 323 | default: |
| 324 | return false; |
| 325 | } |
| 326 | } |
| 327 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 328 | bool IsColorRenderable(GLenum internalformat) |
| 329 | { |
| 330 | switch (internalformat) |
| 331 | { |
| 332 | case GL_RGBA4: |
| 333 | case GL_RGB5_A1: |
| 334 | case GL_RGB565: |
| 335 | case GL_RGB8_OES: |
| 336 | case GL_RGBA8_OES: |
| 337 | return true; |
| 338 | case GL_DEPTH_COMPONENT16: |
| 339 | case GL_STENCIL_INDEX8: |
| 340 | case GL_DEPTH24_STENCIL8_OES: |
| 341 | return false; |
| 342 | default: |
| 343 | UNIMPLEMENTED(); |
| 344 | } |
| 345 | |
| 346 | return false; |
| 347 | } |
| 348 | |
| 349 | bool IsDepthRenderable(GLenum internalformat) |
| 350 | { |
| 351 | switch (internalformat) |
| 352 | { |
| 353 | case GL_DEPTH_COMPONENT16: |
| 354 | case GL_DEPTH24_STENCIL8_OES: |
| 355 | return true; |
| 356 | case GL_STENCIL_INDEX8: |
| 357 | case GL_RGBA4: |
| 358 | case GL_RGB5_A1: |
| 359 | case GL_RGB565: |
| 360 | case GL_RGB8_OES: |
| 361 | case GL_RGBA8_OES: |
| 362 | return false; |
| 363 | default: |
| 364 | UNIMPLEMENTED(); |
| 365 | } |
| 366 | |
| 367 | return false; |
| 368 | } |
| 369 | |
| 370 | bool IsStencilRenderable(GLenum internalformat) |
| 371 | { |
| 372 | switch (internalformat) |
| 373 | { |
| 374 | case GL_STENCIL_INDEX8: |
| 375 | case GL_DEPTH24_STENCIL8_OES: |
| 376 | return true; |
| 377 | case GL_RGBA4: |
| 378 | case GL_RGB5_A1: |
| 379 | case GL_RGB565: |
| 380 | case GL_RGB8_OES: |
| 381 | case GL_RGBA8_OES: |
| 382 | case GL_DEPTH_COMPONENT16: |
| 383 | return false; |
| 384 | default: |
| 385 | UNIMPLEMENTED(); |
| 386 | } |
| 387 | |
| 388 | return false; |
| 389 | } |
| 390 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 391 | } |
| 392 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 393 | namespace es2dx |
| 394 | { |
| 395 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 396 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 397 | { |
| 398 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 399 | switch (comparison) |
| 400 | { |
| 401 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 402 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 403 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 404 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 405 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 406 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 407 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 408 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 409 | default: UNREACHABLE(); |
| 410 | } |
| 411 | |
| 412 | return d3dComp; |
| 413 | } |
| 414 | |
| 415 | D3DCOLOR ConvertColor(gl::Color color) |
| 416 | { |
| 417 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 418 | gl::unorm<8>(color.green), |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 419 | gl::unorm<8>(color.blue), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 420 | gl::unorm<8>(color.alpha)); |
| 421 | } |
| 422 | |
| 423 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 424 | { |
| 425 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 426 | |
| 427 | switch (blend) |
| 428 | { |
| 429 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 430 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 431 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 432 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 433 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 434 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 435 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 436 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 437 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 438 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 439 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 440 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 441 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 442 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 443 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 444 | default: UNREACHABLE(); |
| 445 | } |
| 446 | |
| 447 | return d3dBlend; |
| 448 | } |
| 449 | |
| 450 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 451 | { |
| 452 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 453 | |
| 454 | switch (blendOp) |
| 455 | { |
| 456 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 457 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 458 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 459 | default: UNREACHABLE(); |
| 460 | } |
| 461 | |
| 462 | return d3dBlendOp; |
| 463 | } |
| 464 | |
| 465 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 466 | { |
| 467 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 468 | |
| 469 | switch (stencilOp) |
| 470 | { |
| 471 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 472 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 473 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 474 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 475 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 476 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 477 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 478 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 479 | default: UNREACHABLE(); |
| 480 | } |
| 481 | |
| 482 | return d3dStencilOp; |
| 483 | } |
| 484 | |
| 485 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 486 | { |
| 487 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 488 | |
| 489 | switch (wrap) |
| 490 | { |
| 491 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 492 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 493 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 494 | default: UNREACHABLE(); |
| 495 | } |
| 496 | |
| 497 | return d3dWrap; |
| 498 | } |
| 499 | |
| 500 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 501 | { |
| 502 | D3DCULL cull = D3DCULL_CCW; |
| 503 | switch (cullFace) |
| 504 | { |
| 505 | case GL_FRONT: |
| 506 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 507 | break; |
| 508 | case GL_BACK: |
| 509 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 510 | break; |
| 511 | case GL_FRONT_AND_BACK: |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 512 | cull = D3DCULL_NONE; // culling will be handled during draw |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 513 | break; |
| 514 | default: UNREACHABLE(); |
| 515 | } |
| 516 | |
| 517 | return cull; |
| 518 | } |
| 519 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 520 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| 521 | { |
| 522 | D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 523 | |
| 524 | // Map a cube map texture target to the corresponding D3D surface index. Note that the |
| 525 | // Y faces are swapped because the Y coordinate to the texture lookup intrinsic functions |
| 526 | // are negated in the pixel shader. |
| 527 | switch (cubeFace) |
| 528 | { |
| 529 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 530 | face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 531 | break; |
| 532 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 533 | face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| 534 | break; |
| 535 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 536 | face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| 537 | break; |
| 538 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 539 | face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| 540 | break; |
| 541 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 542 | face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| 543 | break; |
| 544 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 545 | face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| 546 | break; |
| 547 | default: UNREACHABLE(); |
| 548 | } |
| 549 | |
| 550 | return face; |
| 551 | } |
| 552 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 553 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 554 | { |
| 555 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 556 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 557 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 558 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 559 | } |
| 560 | |
| 561 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 562 | { |
| 563 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 564 | switch (magFilter) |
| 565 | { |
| 566 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 567 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 568 | default: UNREACHABLE(); |
| 569 | } |
| 570 | |
| 571 | return d3dMagFilter; |
| 572 | } |
| 573 | |
| 574 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 575 | { |
| 576 | switch (minFilter) |
| 577 | { |
| 578 | case GL_NEAREST: |
| 579 | *d3dMinFilter = D3DTEXF_POINT; |
| 580 | *d3dMipFilter = D3DTEXF_NONE; |
| 581 | break; |
| 582 | case GL_LINEAR: |
| 583 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 584 | *d3dMipFilter = D3DTEXF_NONE; |
| 585 | break; |
| 586 | case GL_NEAREST_MIPMAP_NEAREST: |
| 587 | *d3dMinFilter = D3DTEXF_POINT; |
| 588 | *d3dMipFilter = D3DTEXF_POINT; |
| 589 | break; |
| 590 | case GL_LINEAR_MIPMAP_NEAREST: |
| 591 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 592 | *d3dMipFilter = D3DTEXF_POINT; |
| 593 | break; |
| 594 | case GL_NEAREST_MIPMAP_LINEAR: |
| 595 | *d3dMinFilter = D3DTEXF_POINT; |
| 596 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 597 | break; |
| 598 | case GL_LINEAR_MIPMAP_LINEAR: |
| 599 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 600 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 601 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 602 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 603 | *d3dMinFilter = D3DTEXF_POINT; |
| 604 | *d3dMipFilter = D3DTEXF_NONE; |
| 605 | UNREACHABLE(); |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 610 | { |
| 611 | switch(stencilFormat) |
| 612 | { |
| 613 | case D3DFMT_D24FS8: |
| 614 | case D3DFMT_D24S8: |
| 615 | return 8; |
| 616 | case D3DFMT_D24X4S4: |
| 617 | return 4; |
| 618 | case D3DFMT_D15S1: |
| 619 | return 1; |
| 620 | case D3DFMT_D16_LOCKABLE: |
| 621 | case D3DFMT_D32: |
| 622 | case D3DFMT_D24X8: |
| 623 | case D3DFMT_D32F_LOCKABLE: |
| 624 | case D3DFMT_D16: |
| 625 | return 0; |
| 626 | // case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 627 | // case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 628 | default: UNREACHABLE(); |
| 629 | } |
| 630 | return 0; |
| 631 | } |
| 632 | |
| 633 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 634 | { |
| 635 | switch (colorFormat) |
| 636 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 637 | case D3DFMT_A16B16G16R16F: |
| 638 | return 16; |
| 639 | case D3DFMT_A32B32G32R32F: |
| 640 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 641 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 642 | return 2; |
| 643 | case D3DFMT_A8R8G8B8: |
| 644 | return 8; |
| 645 | case D3DFMT_A1R5G5B5: |
| 646 | return 1; |
| 647 | case D3DFMT_X8R8G8B8: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 648 | case D3DFMT_R5G6B5: |
| 649 | return 0; |
| 650 | default: UNREACHABLE(); |
| 651 | } |
| 652 | return 0; |
| 653 | } |
| 654 | |
| 655 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 656 | { |
| 657 | switch (colorFormat) |
| 658 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 659 | case D3DFMT_A16B16G16R16F: |
| 660 | return 16; |
| 661 | case D3DFMT_A32B32G32R32F: |
| 662 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 663 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 664 | return 10; |
| 665 | case D3DFMT_A8R8G8B8: |
| 666 | case D3DFMT_X8R8G8B8: |
| 667 | return 8; |
| 668 | case D3DFMT_A1R5G5B5: |
| 669 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 670 | return 5; |
| 671 | default: UNREACHABLE(); |
| 672 | } |
| 673 | return 0; |
| 674 | } |
| 675 | |
| 676 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 677 | { |
| 678 | switch (colorFormat) |
| 679 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 680 | case D3DFMT_A16B16G16R16F: |
| 681 | return 16; |
| 682 | case D3DFMT_A32B32G32R32F: |
| 683 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 684 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 685 | return 10; |
| 686 | case D3DFMT_A8R8G8B8: |
| 687 | case D3DFMT_X8R8G8B8: |
| 688 | return 8; |
| 689 | case D3DFMT_A1R5G5B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 690 | return 5; |
| 691 | case D3DFMT_R5G6B5: |
| 692 | return 6; |
| 693 | default: UNREACHABLE(); |
| 694 | } |
| 695 | return 0; |
| 696 | } |
| 697 | |
| 698 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 699 | { |
| 700 | switch (colorFormat) |
| 701 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 702 | case D3DFMT_A16B16G16R16F: |
| 703 | return 16; |
| 704 | case D3DFMT_A32B32G32R32F: |
| 705 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 706 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 707 | return 10; |
| 708 | case D3DFMT_A8R8G8B8: |
| 709 | case D3DFMT_X8R8G8B8: |
| 710 | return 8; |
| 711 | case D3DFMT_A1R5G5B5: |
| 712 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 713 | return 5; |
| 714 | default: UNREACHABLE(); |
| 715 | } |
| 716 | return 0; |
| 717 | } |
| 718 | |
| 719 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 720 | { |
| 721 | switch (depthFormat) |
| 722 | { |
| 723 | case D3DFMT_D16_LOCKABLE: return 16; |
| 724 | case D3DFMT_D32: return 32; |
| 725 | case D3DFMT_D15S1: return 15; |
| 726 | case D3DFMT_D24S8: return 24; |
| 727 | case D3DFMT_D24X8: return 24; |
| 728 | case D3DFMT_D24X4S4: return 24; |
| 729 | case D3DFMT_D16: return 16; |
| 730 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 731 | case D3DFMT_D24FS8: return 24; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 732 | //case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 733 | //case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 734 | default: |
| 735 | UNREACHABLE(); |
| 736 | } |
| 737 | return 0; |
| 738 | } |
| 739 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 740 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 741 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 742 | { |
| 743 | switch (primitiveType) |
| 744 | { |
| 745 | case GL_POINTS: |
| 746 | *d3dPrimitiveType = D3DPT_POINTLIST; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 747 | *d3dPrimitiveCount = elementCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 748 | break; |
| 749 | case GL_LINES: |
| 750 | *d3dPrimitiveType = D3DPT_LINELIST; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 751 | *d3dPrimitiveCount = elementCount / 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 752 | break; |
| 753 | case GL_LINE_LOOP: |
daniel@transgaming.com | bf2b52a | 2010-04-20 18:53:03 +0000 | [diff] [blame] | 754 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 755 | *d3dPrimitiveCount = elementCount - 1; // D3D doesn't support line loops, so we draw the last line separately |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 756 | break; |
| 757 | case GL_LINE_STRIP: |
| 758 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 759 | *d3dPrimitiveCount = elementCount - 1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 760 | break; |
| 761 | case GL_TRIANGLES: |
| 762 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 763 | *d3dPrimitiveCount = elementCount / 3; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 764 | break; |
| 765 | case GL_TRIANGLE_STRIP: |
| 766 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 767 | *d3dPrimitiveCount = elementCount - 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 768 | break; |
| 769 | case GL_TRIANGLE_FAN: |
| 770 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 771 | *d3dPrimitiveCount = elementCount - 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 772 | break; |
| 773 | default: |
| 774 | return false; |
| 775 | } |
| 776 | |
| 777 | return true; |
| 778 | } |
| 779 | |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 780 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 781 | { |
| 782 | switch (format) |
| 783 | { |
| 784 | case GL_RGBA4: |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 785 | case GL_RGB5_A1: |
| 786 | case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 787 | case GL_RGB565: return D3DFMT_R5G6B5; |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 788 | case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 789 | case GL_DEPTH_COMPONENT16: |
daniel@transgaming.com | ca7c008 | 2010-08-24 19:20:20 +0000 | [diff] [blame] | 790 | case GL_STENCIL_INDEX8: |
| 791 | case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 792 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 793 | } |
| 794 | } |
| 795 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 796 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| 797 | { |
| 798 | if (type == D3DMULTISAMPLE_NONMASKABLE) |
| 799 | return 0; |
| 800 | else |
| 801 | return type; |
| 802 | } |
| 803 | |
| 804 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| 805 | { |
| 806 | if (samples <= 1) |
| 807 | return D3DMULTISAMPLE_NONE; |
| 808 | else |
| 809 | return (D3DMULTISAMPLE_TYPE)samples; |
| 810 | } |
| 811 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 812 | } |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 813 | |
| 814 | namespace dx2es |
| 815 | { |
| 816 | |
| 817 | GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| 818 | { |
| 819 | switch (format) |
| 820 | { |
| 821 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 822 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 823 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 824 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 825 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 826 | default: |
| 827 | UNREACHABLE(); |
| 828 | } |
| 829 | |
| 830 | return GL_RGBA4; |
| 831 | } |
| 832 | |
| 833 | GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| 834 | { |
| 835 | switch (format) |
| 836 | { |
| 837 | case D3DFMT_D16: |
| 838 | case D3DFMT_D24X8: |
| 839 | return GL_DEPTH_COMPONENT16; |
| 840 | case D3DFMT_D24S8: |
| 841 | return GL_DEPTH24_STENCIL8_OES; |
| 842 | default: |
| 843 | UNREACHABLE(); |
| 844 | } |
| 845 | |
| 846 | return GL_DEPTH24_STENCIL8_OES; |
| 847 | } |
| 848 | |
| 849 | } |