daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 11 | #include <limits> |
| 12 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 13 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | |
| 15 | #include "libGLESv2/mathutil.h" |
| 16 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
| 20 | |
| 21 | int UniformComponentCount(GLenum type) |
| 22 | { |
| 23 | switch (type) |
| 24 | { |
| 25 | case GL_BOOL: |
| 26 | case GL_FLOAT: |
| 27 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame^] | 28 | case GL_SAMPLER_2D: |
| 29 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 30 | return 1; |
| 31 | case GL_BOOL_VEC2: |
| 32 | case GL_FLOAT_VEC2: |
| 33 | case GL_INT_VEC2: |
| 34 | return 2; |
| 35 | case GL_INT_VEC3: |
| 36 | case GL_FLOAT_VEC3: |
| 37 | case GL_BOOL_VEC3: |
| 38 | return 3; |
| 39 | case GL_BOOL_VEC4: |
| 40 | case GL_FLOAT_VEC4: |
| 41 | case GL_INT_VEC4: |
| 42 | case GL_FLOAT_MAT2: |
| 43 | return 4; |
| 44 | case GL_FLOAT_MAT3: |
| 45 | return 9; |
| 46 | case GL_FLOAT_MAT4: |
| 47 | return 16; |
| 48 | default: |
| 49 | UNREACHABLE(); |
| 50 | } |
| 51 | |
| 52 | return 0; |
| 53 | } |
| 54 | |
| 55 | GLenum UniformComponentType(GLenum type) |
| 56 | { |
| 57 | switch(type) |
| 58 | { |
| 59 | case GL_BOOL: |
| 60 | case GL_BOOL_VEC2: |
| 61 | case GL_BOOL_VEC3: |
| 62 | case GL_BOOL_VEC4: |
| 63 | return GL_BOOL; |
| 64 | case GL_FLOAT: |
| 65 | case GL_FLOAT_VEC2: |
| 66 | case GL_FLOAT_VEC3: |
| 67 | case GL_FLOAT_VEC4: |
| 68 | case GL_FLOAT_MAT2: |
| 69 | case GL_FLOAT_MAT3: |
| 70 | case GL_FLOAT_MAT4: |
| 71 | return GL_FLOAT; |
| 72 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame^] | 73 | case GL_SAMPLER_2D: |
| 74 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 75 | case GL_INT_VEC2: |
| 76 | case GL_INT_VEC3: |
| 77 | case GL_INT_VEC4: |
| 78 | return GL_INT; |
| 79 | default: |
| 80 | UNREACHABLE(); |
| 81 | } |
| 82 | |
| 83 | return GL_NONE; |
| 84 | } |
| 85 | |
| 86 | size_t UniformTypeSize(GLenum type) |
| 87 | { |
| 88 | switch(type) |
| 89 | { |
| 90 | case GL_BOOL: return sizeof(GLboolean); |
| 91 | case GL_FLOAT: return sizeof(GLfloat); |
| 92 | case GL_INT: return sizeof(GLint); |
| 93 | } |
| 94 | |
| 95 | return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type); |
| 96 | } |
| 97 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 98 | int VariableRowCount(GLenum type) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 99 | { |
| 100 | switch (type) |
| 101 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 102 | case GL_NONE: |
| 103 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 104 | case GL_BOOL: |
| 105 | case GL_FLOAT: |
| 106 | case GL_INT: |
| 107 | case GL_BOOL_VEC2: |
| 108 | case GL_FLOAT_VEC2: |
| 109 | case GL_INT_VEC2: |
| 110 | case GL_INT_VEC3: |
| 111 | case GL_FLOAT_VEC3: |
| 112 | case GL_BOOL_VEC3: |
| 113 | case GL_BOOL_VEC4: |
| 114 | case GL_FLOAT_VEC4: |
| 115 | case GL_INT_VEC4: |
| 116 | return 1; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 117 | case GL_FLOAT_MAT2: |
| 118 | return 2; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 119 | case GL_FLOAT_MAT3: |
| 120 | return 3; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 121 | case GL_FLOAT_MAT4: |
| 122 | return 4; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 123 | default: |
| 124 | UNREACHABLE(); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 125 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 126 | |
| 127 | return 0; |
| 128 | } |
| 129 | |
| 130 | int VariableColumnCount(GLenum type) |
| 131 | { |
| 132 | switch (type) |
| 133 | { |
| 134 | case GL_NONE: |
| 135 | return 0; |
| 136 | case GL_BOOL: |
| 137 | case GL_FLOAT: |
| 138 | case GL_INT: |
| 139 | return 1; |
| 140 | case GL_BOOL_VEC2: |
| 141 | case GL_FLOAT_VEC2: |
| 142 | case GL_INT_VEC2: |
| 143 | case GL_FLOAT_MAT2: |
| 144 | return 2; |
| 145 | case GL_INT_VEC3: |
| 146 | case GL_FLOAT_VEC3: |
| 147 | case GL_BOOL_VEC3: |
| 148 | case GL_FLOAT_MAT3: |
| 149 | return 3; |
| 150 | case GL_BOOL_VEC4: |
| 151 | case GL_FLOAT_VEC4: |
| 152 | case GL_INT_VEC4: |
| 153 | case GL_FLOAT_MAT4: |
| 154 | return 4; |
| 155 | default: |
| 156 | UNREACHABLE(); |
| 157 | } |
| 158 | |
| 159 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 160 | } |
| 161 | |
| 162 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 163 | { |
| 164 | ASSERT(allocationSize <= bitsSize); |
| 165 | |
| 166 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 167 | |
| 168 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 169 | { |
| 170 | if ((*bits & mask) == 0) |
| 171 | { |
| 172 | *bits |= mask; |
| 173 | return i; |
| 174 | } |
| 175 | |
| 176 | mask <<= 1; |
| 177 | } |
| 178 | |
| 179 | return -1; |
| 180 | } |
| 181 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 182 | GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment) |
| 183 | { |
| 184 | ASSERT(alignment > 0 && isPow2(alignment)); |
| 185 | |
| 186 | GLsizei rawPitch = ComputePixelSize(format, type) * width; |
| 187 | return (rawPitch + alignment - 1) & ~(alignment - 1); |
| 188 | } |
| 189 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 190 | GLsizei ComputeCompressedPitch(GLsizei width, GLenum format) |
| 191 | { |
| 192 | switch (format) |
| 193 | { |
| 194 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 195 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 196 | break; |
| 197 | default: |
| 198 | return 0; |
| 199 | } |
| 200 | |
| 201 | ASSERT(width % 4 == 0); |
| 202 | |
| 203 | return 8 * width / 4; |
| 204 | } |
| 205 | |
| 206 | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format) |
| 207 | { |
| 208 | switch (format) |
| 209 | { |
| 210 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 211 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 212 | break; |
| 213 | default: |
| 214 | return 0; |
| 215 | } |
| 216 | |
| 217 | return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f); |
| 218 | } |
| 219 | |
| 220 | bool IsCompressed(GLenum format) |
| 221 | { |
| 222 | if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 223 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 224 | { |
| 225 | return true; |
| 226 | } |
| 227 | else |
| 228 | { |
| 229 | return false; |
| 230 | } |
| 231 | } |
| 232 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 233 | // Returns the size, in bytes, of a single texel in an Image |
| 234 | int ComputePixelSize(GLenum format, GLenum type) |
| 235 | { |
| 236 | switch (type) |
| 237 | { |
| 238 | case GL_UNSIGNED_BYTE: |
| 239 | switch (format) |
| 240 | { |
| 241 | case GL_ALPHA: return sizeof(unsigned char); |
| 242 | case GL_LUMINANCE: return sizeof(unsigned char); |
| 243 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| 244 | case GL_RGB: return sizeof(unsigned char) * 3; |
| 245 | case GL_RGBA: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 246 | case GL_BGRA_EXT: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 247 | default: UNREACHABLE(); |
| 248 | } |
| 249 | break; |
| 250 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 251 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 252 | case GL_UNSIGNED_SHORT_5_6_5: |
| 253 | return sizeof(unsigned short); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 254 | case GL_FLOAT: |
| 255 | switch (format) |
| 256 | { |
| 257 | case GL_ALPHA: return sizeof(float); |
| 258 | case GL_LUMINANCE: return sizeof(float); |
| 259 | case GL_LUMINANCE_ALPHA: return sizeof(float) * 2; |
| 260 | case GL_RGB: return sizeof(float) * 3; |
| 261 | case GL_RGBA: return sizeof(float) * 4; |
| 262 | default: UNREACHABLE(); |
| 263 | } |
| 264 | break; |
| 265 | case GL_HALF_FLOAT_OES: |
| 266 | switch (format) |
| 267 | { |
| 268 | case GL_ALPHA: return sizeof(unsigned short); |
| 269 | case GL_LUMINANCE: return sizeof(unsigned short); |
| 270 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2; |
| 271 | case GL_RGB: return sizeof(unsigned short) * 3; |
| 272 | case GL_RGBA: return sizeof(unsigned short) * 4; |
| 273 | default: UNREACHABLE(); |
| 274 | } |
| 275 | break; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 276 | default: UNREACHABLE(); |
| 277 | } |
| 278 | |
| 279 | return 0; |
| 280 | } |
| 281 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 282 | bool IsCubemapTextureTarget(GLenum target) |
| 283 | { |
| 284 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 285 | } |
| 286 | |
| 287 | bool IsTextureTarget(GLenum target) |
| 288 | { |
| 289 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 290 | } |
| 291 | |
| 292 | // Verify that format/type are one of the combinations from table 3.4. |
| 293 | bool CheckTextureFormatType(GLenum format, GLenum type) |
| 294 | { |
| 295 | switch (type) |
| 296 | { |
| 297 | case GL_UNSIGNED_BYTE: |
| 298 | switch (format) |
| 299 | { |
| 300 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 301 | case GL_BGRA_EXT: |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 302 | case GL_RGB: |
| 303 | case GL_ALPHA: |
| 304 | case GL_LUMINANCE: |
| 305 | case GL_LUMINANCE_ALPHA: |
| 306 | return true; |
| 307 | |
| 308 | default: |
| 309 | return false; |
| 310 | } |
| 311 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 312 | case GL_FLOAT: |
| 313 | case GL_HALF_FLOAT_OES: |
| 314 | switch (format) |
| 315 | { |
| 316 | case GL_RGBA: |
| 317 | case GL_RGB: |
| 318 | case GL_ALPHA: |
| 319 | case GL_LUMINANCE: |
| 320 | case GL_LUMINANCE_ALPHA: |
| 321 | return true; |
| 322 | |
| 323 | default: |
| 324 | return false; |
| 325 | } |
| 326 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 327 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 328 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 329 | return (format == GL_RGBA); |
| 330 | |
| 331 | case GL_UNSIGNED_SHORT_5_6_5: |
| 332 | return (format == GL_RGB); |
| 333 | |
| 334 | default: |
| 335 | return false; |
| 336 | } |
| 337 | } |
| 338 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 339 | } |
| 340 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 341 | namespace es2dx |
| 342 | { |
| 343 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 344 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 345 | { |
| 346 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 347 | switch (comparison) |
| 348 | { |
| 349 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 350 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 351 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 352 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 353 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 354 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 355 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 356 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 357 | default: UNREACHABLE(); |
| 358 | } |
| 359 | |
| 360 | return d3dComp; |
| 361 | } |
| 362 | |
| 363 | D3DCOLOR ConvertColor(gl::Color color) |
| 364 | { |
| 365 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 366 | gl::unorm<8>(color.green), |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 367 | gl::unorm<8>(color.blue), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 368 | gl::unorm<8>(color.alpha)); |
| 369 | } |
| 370 | |
| 371 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 372 | { |
| 373 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 374 | |
| 375 | switch (blend) |
| 376 | { |
| 377 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 378 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 379 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 380 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 381 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 382 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 383 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 384 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 385 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 386 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 387 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 388 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 389 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 390 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 391 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 392 | default: UNREACHABLE(); |
| 393 | } |
| 394 | |
| 395 | return d3dBlend; |
| 396 | } |
| 397 | |
| 398 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 399 | { |
| 400 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 401 | |
| 402 | switch (blendOp) |
| 403 | { |
| 404 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 405 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 406 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 407 | default: UNREACHABLE(); |
| 408 | } |
| 409 | |
| 410 | return d3dBlendOp; |
| 411 | } |
| 412 | |
| 413 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 414 | { |
| 415 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 416 | |
| 417 | switch (stencilOp) |
| 418 | { |
| 419 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 420 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 421 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 422 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 423 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 424 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 425 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 426 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 427 | default: UNREACHABLE(); |
| 428 | } |
| 429 | |
| 430 | return d3dStencilOp; |
| 431 | } |
| 432 | |
| 433 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 434 | { |
| 435 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 436 | |
| 437 | switch (wrap) |
| 438 | { |
| 439 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 440 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 441 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 442 | default: UNREACHABLE(); |
| 443 | } |
| 444 | |
| 445 | return d3dWrap; |
| 446 | } |
| 447 | |
| 448 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 449 | { |
| 450 | D3DCULL cull = D3DCULL_CCW; |
| 451 | switch (cullFace) |
| 452 | { |
| 453 | case GL_FRONT: |
| 454 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 455 | break; |
| 456 | case GL_BACK: |
| 457 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 458 | break; |
| 459 | case GL_FRONT_AND_BACK: |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 460 | cull = D3DCULL_NONE; // culling will be handled during draw |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 461 | break; |
| 462 | default: UNREACHABLE(); |
| 463 | } |
| 464 | |
| 465 | return cull; |
| 466 | } |
| 467 | |
| 468 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 469 | { |
| 470 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 471 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 472 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 473 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 474 | } |
| 475 | |
| 476 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 477 | { |
| 478 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 479 | switch (magFilter) |
| 480 | { |
| 481 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 482 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 483 | default: UNREACHABLE(); |
| 484 | } |
| 485 | |
| 486 | return d3dMagFilter; |
| 487 | } |
| 488 | |
| 489 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 490 | { |
| 491 | switch (minFilter) |
| 492 | { |
| 493 | case GL_NEAREST: |
| 494 | *d3dMinFilter = D3DTEXF_POINT; |
| 495 | *d3dMipFilter = D3DTEXF_NONE; |
| 496 | break; |
| 497 | case GL_LINEAR: |
| 498 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 499 | *d3dMipFilter = D3DTEXF_NONE; |
| 500 | break; |
| 501 | case GL_NEAREST_MIPMAP_NEAREST: |
| 502 | *d3dMinFilter = D3DTEXF_POINT; |
| 503 | *d3dMipFilter = D3DTEXF_POINT; |
| 504 | break; |
| 505 | case GL_LINEAR_MIPMAP_NEAREST: |
| 506 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 507 | *d3dMipFilter = D3DTEXF_POINT; |
| 508 | break; |
| 509 | case GL_NEAREST_MIPMAP_LINEAR: |
| 510 | *d3dMinFilter = D3DTEXF_POINT; |
| 511 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 512 | break; |
| 513 | case GL_LINEAR_MIPMAP_LINEAR: |
| 514 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 515 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 516 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 517 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 518 | *d3dMinFilter = D3DTEXF_POINT; |
| 519 | *d3dMipFilter = D3DTEXF_NONE; |
| 520 | UNREACHABLE(); |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 525 | { |
| 526 | switch(stencilFormat) |
| 527 | { |
| 528 | case D3DFMT_D24FS8: |
| 529 | case D3DFMT_D24S8: |
| 530 | return 8; |
| 531 | case D3DFMT_D24X4S4: |
| 532 | return 4; |
| 533 | case D3DFMT_D15S1: |
| 534 | return 1; |
| 535 | case D3DFMT_D16_LOCKABLE: |
| 536 | case D3DFMT_D32: |
| 537 | case D3DFMT_D24X8: |
| 538 | case D3DFMT_D32F_LOCKABLE: |
| 539 | case D3DFMT_D16: |
| 540 | return 0; |
| 541 | // case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 542 | // case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 543 | default: UNREACHABLE(); |
| 544 | } |
| 545 | return 0; |
| 546 | } |
| 547 | |
| 548 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 549 | { |
| 550 | switch (colorFormat) |
| 551 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 552 | case D3DFMT_A16B16G16R16F: |
| 553 | return 16; |
| 554 | case D3DFMT_A32B32G32R32F: |
| 555 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 556 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 557 | return 2; |
| 558 | case D3DFMT_A8R8G8B8: |
| 559 | return 8; |
| 560 | case D3DFMT_A1R5G5B5: |
| 561 | return 1; |
| 562 | case D3DFMT_X8R8G8B8: |
| 563 | case D3DFMT_X1R5G5B5: |
| 564 | case D3DFMT_R5G6B5: |
| 565 | return 0; |
| 566 | default: UNREACHABLE(); |
| 567 | } |
| 568 | return 0; |
| 569 | } |
| 570 | |
| 571 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 572 | { |
| 573 | switch (colorFormat) |
| 574 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 575 | case D3DFMT_A16B16G16R16F: |
| 576 | return 16; |
| 577 | case D3DFMT_A32B32G32R32F: |
| 578 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 579 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 580 | return 10; |
| 581 | case D3DFMT_A8R8G8B8: |
| 582 | case D3DFMT_X8R8G8B8: |
| 583 | return 8; |
| 584 | case D3DFMT_A1R5G5B5: |
| 585 | case D3DFMT_R5G6B5: |
| 586 | case D3DFMT_X1R5G5B5: |
| 587 | return 5; |
| 588 | default: UNREACHABLE(); |
| 589 | } |
| 590 | return 0; |
| 591 | } |
| 592 | |
| 593 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 594 | { |
| 595 | switch (colorFormat) |
| 596 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 597 | case D3DFMT_A16B16G16R16F: |
| 598 | return 16; |
| 599 | case D3DFMT_A32B32G32R32F: |
| 600 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 601 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 602 | return 10; |
| 603 | case D3DFMT_A8R8G8B8: |
| 604 | case D3DFMT_X8R8G8B8: |
| 605 | return 8; |
| 606 | case D3DFMT_A1R5G5B5: |
| 607 | case D3DFMT_X1R5G5B5: |
| 608 | return 5; |
| 609 | case D3DFMT_R5G6B5: |
| 610 | return 6; |
| 611 | default: UNREACHABLE(); |
| 612 | } |
| 613 | return 0; |
| 614 | } |
| 615 | |
| 616 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 617 | { |
| 618 | switch (colorFormat) |
| 619 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 620 | case D3DFMT_A16B16G16R16F: |
| 621 | return 16; |
| 622 | case D3DFMT_A32B32G32R32F: |
| 623 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 624 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 625 | return 10; |
| 626 | case D3DFMT_A8R8G8B8: |
| 627 | case D3DFMT_X8R8G8B8: |
| 628 | return 8; |
| 629 | case D3DFMT_A1R5G5B5: |
| 630 | case D3DFMT_R5G6B5: |
| 631 | case D3DFMT_X1R5G5B5: |
| 632 | return 5; |
| 633 | default: UNREACHABLE(); |
| 634 | } |
| 635 | return 0; |
| 636 | } |
| 637 | |
| 638 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 639 | { |
| 640 | switch (depthFormat) |
| 641 | { |
| 642 | case D3DFMT_D16_LOCKABLE: return 16; |
| 643 | case D3DFMT_D32: return 32; |
| 644 | case D3DFMT_D15S1: return 15; |
| 645 | case D3DFMT_D24S8: return 24; |
| 646 | case D3DFMT_D24X8: return 24; |
| 647 | case D3DFMT_D24X4S4: return 24; |
| 648 | case D3DFMT_D16: return 16; |
| 649 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 650 | case D3DFMT_D24FS8: return 24; |
| 651 | // case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 652 | // case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
| 653 | default: |
| 654 | UNREACHABLE(); |
| 655 | } |
| 656 | return 0; |
| 657 | } |
| 658 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 659 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei primitiveCount, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 660 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 661 | { |
| 662 | switch (primitiveType) |
| 663 | { |
| 664 | case GL_POINTS: |
| 665 | *d3dPrimitiveType = D3DPT_POINTLIST; |
| 666 | *d3dPrimitiveCount = primitiveCount; |
| 667 | break; |
| 668 | case GL_LINES: |
| 669 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 670 | *d3dPrimitiveCount = primitiveCount / 2; |
| 671 | break; |
| 672 | case GL_LINE_LOOP: |
daniel@transgaming.com | bf2b52a | 2010-04-20 18:53:03 +0000 | [diff] [blame] | 673 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 674 | *d3dPrimitiveCount = primitiveCount; |
| 675 | break; |
| 676 | case GL_LINE_STRIP: |
| 677 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 678 | *d3dPrimitiveCount = primitiveCount - 1; |
| 679 | break; |
| 680 | case GL_TRIANGLES: |
| 681 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
| 682 | *d3dPrimitiveCount = primitiveCount / 3; |
| 683 | break; |
| 684 | case GL_TRIANGLE_STRIP: |
| 685 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
| 686 | *d3dPrimitiveCount = primitiveCount - 2; |
| 687 | break; |
| 688 | case GL_TRIANGLE_FAN: |
| 689 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
| 690 | *d3dPrimitiveCount = primitiveCount - 2; |
| 691 | break; |
| 692 | default: |
| 693 | return false; |
| 694 | } |
| 695 | |
| 696 | return true; |
| 697 | } |
| 698 | |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 699 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 700 | { |
| 701 | switch (format) |
| 702 | { |
| 703 | case GL_RGBA4: |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 704 | case GL_RGB5_A1: |
| 705 | case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 706 | case GL_RGB565: return D3DFMT_R5G6B5; |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 707 | case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 708 | case GL_DEPTH_COMPONENT16: |
daniel@transgaming.com | ca7c008 | 2010-08-24 19:20:20 +0000 | [diff] [blame] | 709 | case GL_STENCIL_INDEX8: |
| 710 | case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 711 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 712 | } |
| 713 | } |
| 714 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 715 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| 716 | { |
| 717 | if (type == D3DMULTISAMPLE_NONMASKABLE) |
| 718 | return 0; |
| 719 | else |
| 720 | return type; |
| 721 | } |
| 722 | |
| 723 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| 724 | { |
| 725 | if (samples <= 1) |
| 726 | return D3DMULTISAMPLE_NONE; |
| 727 | else |
| 728 | return (D3DMULTISAMPLE_TYPE)samples; |
| 729 | } |
| 730 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 731 | } |