Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 7 | #include <cmath> |
| 8 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 9 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 10 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 11 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 12 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 13 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 14 | namespace |
| 15 | { |
| 16 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 17 | // Take a pixel, and reset the components not covered by the format to default |
| 18 | // values. In particular, the default value for the alpha component is 65535 |
| 19 | // (1.0 as unsigned normalized fixed point value). |
| 20 | GLColor16 SliceFormatColor16(GLenum format, GLColor16 full) |
| 21 | { |
| 22 | switch (format) |
| 23 | { |
| 24 | case GL_RED: |
| 25 | return GLColor16(full.R, 0, 0, 65535u); |
| 26 | case GL_RG: |
| 27 | return GLColor16(full.R, full.G, 0, 65535u); |
| 28 | case GL_RGB: |
| 29 | return GLColor16(full.R, full.G, full.B, 65535u); |
| 30 | case GL_RGBA: |
| 31 | return full; |
| 32 | default: |
| 33 | UNREACHABLE(); |
| 34 | } |
| 35 | return GLColor16::white; |
| 36 | } |
| 37 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 38 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 39 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 40 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 41 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 42 | { |
| 43 | setWindowWidth(128); |
| 44 | setWindowHeight(128); |
| 45 | setConfigRedBits(8); |
| 46 | setConfigGreenBits(8); |
| 47 | setConfigBlueBits(8); |
| 48 | setConfigAlphaBits(8); |
| 49 | } |
| 50 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 51 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 52 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 53 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 54 | ( |
| 55 | precision highp float; |
| 56 | attribute vec4 position; |
| 57 | varying vec2 texcoord; |
| 58 | |
| 59 | void main() |
| 60 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 61 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 62 | texcoord = (position.xy * 0.5) + 0.5; |
| 63 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 64 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 65 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 66 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 67 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 68 | virtual std::string getFragmentShaderSource() = 0; |
| 69 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 70 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 71 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 72 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 73 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 74 | |
| 75 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 76 | ASSERT_NE(0u, mProgram); |
| 77 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 78 | } |
| 79 | |
| 80 | void SetUp() override |
| 81 | { |
| 82 | ANGLETest::SetUp(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 83 | |
| 84 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 85 | } |
| 86 | |
| 87 | void TearDown() override |
| 88 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 89 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 90 | glDeleteFramebuffers(1, &mFramebuffer); |
| 91 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 92 | glDeleteProgram(mProgram); |
| 93 | ANGLETest::TearDown(); |
| 94 | } |
| 95 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 96 | void setUpFramebuffer() |
| 97 | { |
| 98 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 99 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 100 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 101 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 102 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 103 | // SRGB conversion like desktop GL does. |
| 104 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 105 | glGenFramebuffers(1, &mFramebuffer); |
| 106 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 107 | |
| 108 | glGenTextures(1, &mFramebufferColorTexture); |
| 109 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 110 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 111 | GL_UNSIGNED_BYTE, nullptr); |
| 112 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 113 | mFramebufferColorTexture, 0); |
| 114 | ASSERT_GL_NO_ERROR(); |
| 115 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 116 | glBindTexture(GL_TEXTURE_2D, 0); |
| 117 | } |
| 118 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 119 | // Returns the created texture ID. |
| 120 | GLuint create2DTexture() |
| 121 | { |
| 122 | GLuint texture2D; |
| 123 | glGenTextures(1, &texture2D); |
| 124 | glBindTexture(GL_TEXTURE_2D, texture2D); |
| 125 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 126 | EXPECT_GL_NO_ERROR(); |
| 127 | return texture2D; |
| 128 | } |
| 129 | |
| 130 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 131 | GLuint mFramebuffer; |
| 132 | |
| 133 | private: |
| 134 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 135 | }; |
| 136 | |
| 137 | class Texture2DTest : public TexCoordDrawTest |
| 138 | { |
| 139 | protected: |
| 140 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 141 | |
| 142 | std::string getFragmentShaderSource() override |
| 143 | { |
| 144 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 145 | ( |
| 146 | precision highp float; |
| 147 | uniform sampler2D tex; |
| 148 | varying vec2 texcoord; |
| 149 | |
| 150 | void main() |
| 151 | { |
| 152 | gl_FragColor = texture2D(tex, texcoord); |
| 153 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 154 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 155 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 156 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 157 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 158 | virtual const char *getTextureUniformName() { return "tex"; } |
| 159 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 160 | void setUpProgram() override |
| 161 | { |
| 162 | TexCoordDrawTest::setUpProgram(); |
| 163 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 164 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 165 | } |
| 166 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 167 | void SetUp() override |
| 168 | { |
| 169 | TexCoordDrawTest::SetUp(); |
| 170 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 171 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 172 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 173 | } |
| 174 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 175 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 176 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 177 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 178 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 179 | } |
| 180 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 181 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 182 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 183 | { |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 184 | // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 185 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 186 | { |
| 187 | std::cout << "Test skipped on Intel D3D11." << std::endl; |
| 188 | return; |
| 189 | } |
| 190 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 191 | setUpProgram(); |
| 192 | |
Martin Radev | 1be913c | 2016-07-11 17:59:16 +0300 | [diff] [blame] | 193 | if (getClientMajorVersion() < 3) |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 194 | { |
| 195 | if (!extensionEnabled("GL_OES_texture_float")) |
| 196 | { |
| 197 | std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| 198 | return; |
| 199 | } |
| 200 | |
| 201 | if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| 202 | { |
| 203 | std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| 204 | return; |
| 205 | } |
| 206 | } |
| 207 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 208 | GLfloat sourceImageData[4][16] = |
| 209 | { |
| 210 | { // R |
| 211 | 1.0f, |
| 212 | 0.0f, |
| 213 | 0.0f, |
| 214 | 1.0f |
| 215 | }, |
| 216 | { // RG |
| 217 | 1.0f, 0.0f, |
| 218 | 0.0f, 1.0f, |
| 219 | 0.0f, 0.0f, |
| 220 | 1.0f, 1.0f |
| 221 | }, |
| 222 | { // RGB |
| 223 | 1.0f, 0.0f, 0.0f, |
| 224 | 0.0f, 1.0f, 0.0f, |
| 225 | 0.0f, 0.0f, 1.0f, |
| 226 | 1.0f, 1.0f, 0.0f |
| 227 | }, |
| 228 | { // RGBA |
| 229 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 230 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 231 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 232 | 1.0f, 1.0f, 0.0f, 1.0f |
| 233 | }, |
| 234 | }; |
| 235 | |
| 236 | GLenum imageFormats[] = |
| 237 | { |
| 238 | GL_R32F, |
| 239 | GL_RG32F, |
| 240 | GL_RGB32F, |
| 241 | GL_RGBA32F, |
| 242 | }; |
| 243 | |
| 244 | GLenum sourceUnsizedFormats[] = |
| 245 | { |
| 246 | GL_RED, |
| 247 | GL_RG, |
| 248 | GL_RGB, |
| 249 | GL_RGBA, |
| 250 | }; |
| 251 | |
| 252 | GLuint textures[2]; |
| 253 | |
| 254 | glGenTextures(2, textures); |
| 255 | |
| 256 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 257 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| 258 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| 259 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| 260 | |
| 261 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 262 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 264 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 265 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 266 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 267 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 268 | { |
| 269 | // This is not supported |
| 270 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 271 | } |
| 272 | else |
| 273 | { |
| 274 | ASSERT_GL_NO_ERROR(); |
| 275 | } |
| 276 | |
| 277 | GLuint fbo; |
| 278 | glGenFramebuffers(1, &fbo); |
| 279 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 280 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 281 | |
| 282 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 283 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 284 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 285 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 286 | |
| 287 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 288 | ASSERT_GL_NO_ERROR(); |
| 289 | |
| 290 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 291 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 292 | |
| 293 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 294 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 295 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 296 | if (testImageChannels > 1) |
| 297 | { |
| 298 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 299 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 300 | if (testImageChannels > 2) |
| 301 | { |
| 302 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | glDeleteFramebuffers(1, &fbo); |
| 307 | glDeleteTextures(2, textures); |
| 308 | |
| 309 | ASSERT_GL_NO_ERROR(); |
| 310 | } |
| 311 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 312 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 313 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 314 | }; |
| 315 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 316 | class Texture2DTestES3 : public Texture2DTest |
| 317 | { |
| 318 | protected: |
| 319 | Texture2DTestES3() : Texture2DTest() {} |
| 320 | |
| 321 | std::string getVertexShaderSource() override |
| 322 | { |
| 323 | return std::string( |
| 324 | "#version 300 es\n" |
| 325 | "out vec2 texcoord;\n" |
| 326 | "in vec4 position;\n" |
| 327 | "void main()\n" |
| 328 | "{\n" |
| 329 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 330 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 331 | "}\n"); |
| 332 | } |
| 333 | |
| 334 | std::string getFragmentShaderSource() override |
| 335 | { |
| 336 | return std::string( |
| 337 | "#version 300 es\n" |
| 338 | "precision highp float;\n" |
| 339 | "uniform highp sampler2D tex;\n" |
| 340 | "in vec2 texcoord;\n" |
| 341 | "out vec4 fragColor;\n" |
| 342 | "void main()\n" |
| 343 | "{\n" |
| 344 | " fragColor = texture(tex, texcoord);\n" |
| 345 | "}\n"); |
| 346 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 347 | |
| 348 | void SetUp() override |
| 349 | { |
| 350 | Texture2DTest::SetUp(); |
| 351 | setUpProgram(); |
| 352 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 353 | }; |
| 354 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 355 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 356 | { |
| 357 | protected: |
| 358 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 359 | |
| 360 | std::string getVertexShaderSource() override |
| 361 | { |
| 362 | return std::string( |
| 363 | "#version 300 es\n" |
| 364 | "out vec2 texcoord;\n" |
| 365 | "in vec4 position;\n" |
| 366 | "void main()\n" |
| 367 | "{\n" |
| 368 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 369 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 370 | "}\n"); |
| 371 | } |
| 372 | |
| 373 | std::string getFragmentShaderSource() override |
| 374 | { |
| 375 | return std::string( |
| 376 | "#version 300 es\n" |
| 377 | "precision highp float;\n" |
| 378 | "uniform highp isampler2D tex;\n" |
| 379 | "in vec2 texcoord;\n" |
| 380 | "out vec4 fragColor;\n" |
| 381 | "void main()\n" |
| 382 | "{\n" |
| 383 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 384 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 385 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 386 | "}\n"); |
| 387 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 388 | |
| 389 | void SetUp() override |
| 390 | { |
| 391 | Texture2DTest::SetUp(); |
| 392 | setUpProgram(); |
| 393 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 394 | }; |
| 395 | |
| 396 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 397 | { |
| 398 | protected: |
| 399 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 400 | |
| 401 | std::string getVertexShaderSource() override |
| 402 | { |
| 403 | return std::string( |
| 404 | "#version 300 es\n" |
| 405 | "out vec2 texcoord;\n" |
| 406 | "in vec4 position;\n" |
| 407 | "void main()\n" |
| 408 | "{\n" |
| 409 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 410 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 411 | "}\n"); |
| 412 | } |
| 413 | |
| 414 | std::string getFragmentShaderSource() override |
| 415 | { |
| 416 | return std::string( |
| 417 | "#version 300 es\n" |
| 418 | "precision highp float;\n" |
| 419 | "uniform highp usampler2D tex;\n" |
| 420 | "in vec2 texcoord;\n" |
| 421 | "out vec4 fragColor;\n" |
| 422 | "void main()\n" |
| 423 | "{\n" |
| 424 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 425 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 426 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 427 | "}\n"); |
| 428 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 429 | |
| 430 | void SetUp() override |
| 431 | { |
| 432 | Texture2DTest::SetUp(); |
| 433 | setUpProgram(); |
| 434 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 435 | }; |
| 436 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 437 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 438 | { |
| 439 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 440 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 441 | |
| 442 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 443 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 444 | return std::string(SHADER_SOURCE |
| 445 | ( |
| 446 | precision highp float; |
| 447 | attribute vec4 position; |
| 448 | varying vec2 texcoord; |
| 449 | |
| 450 | uniform vec2 drawScale; |
| 451 | |
| 452 | void main() |
| 453 | { |
| 454 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 455 | texcoord = (position.xy * 0.5) + 0.5; |
| 456 | } |
| 457 | ) |
| 458 | ); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 459 | } |
| 460 | |
| 461 | void SetUp() override |
| 462 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 463 | Texture2DTest::SetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 464 | |
| 465 | setUpProgram(); |
| 466 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 467 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 468 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 469 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 470 | glUseProgram(mProgram); |
| 471 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 472 | glUseProgram(0); |
| 473 | ASSERT_GL_NO_ERROR(); |
| 474 | } |
| 475 | |
| 476 | GLint mDrawScaleUniformLocation; |
| 477 | }; |
| 478 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 479 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 480 | { |
| 481 | protected: |
| 482 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 483 | |
| 484 | std::string getFragmentShaderSource() override |
| 485 | { |
| 486 | return std::string(SHADER_SOURCE |
| 487 | ( |
| 488 | precision highp float; |
| 489 | uniform sampler2D tex; |
| 490 | varying vec2 texcoord; |
| 491 | |
| 492 | vec4 computeFragColor(sampler2D aTex) |
| 493 | { |
| 494 | return texture2D(aTex, texcoord); |
| 495 | } |
| 496 | |
| 497 | void main() |
| 498 | { |
| 499 | gl_FragColor = computeFragColor(tex); |
| 500 | } |
| 501 | ) |
| 502 | ); |
| 503 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 504 | |
| 505 | void SetUp() override |
| 506 | { |
| 507 | Texture2DTest::SetUp(); |
| 508 | setUpProgram(); |
| 509 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 510 | }; |
| 511 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 512 | class TextureCubeTest : public TexCoordDrawTest |
| 513 | { |
| 514 | protected: |
| 515 | TextureCubeTest() |
| 516 | : TexCoordDrawTest(), |
| 517 | mTexture2D(0), |
| 518 | mTextureCube(0), |
| 519 | mTexture2DUniformLocation(-1), |
| 520 | mTextureCubeUniformLocation(-1) |
| 521 | { |
| 522 | } |
| 523 | |
| 524 | std::string getFragmentShaderSource() override |
| 525 | { |
| 526 | return std::string(SHADER_SOURCE |
| 527 | ( |
| 528 | precision highp float; |
| 529 | uniform sampler2D tex2D; |
| 530 | uniform samplerCube texCube; |
| 531 | varying vec2 texcoord; |
| 532 | |
| 533 | void main() |
| 534 | { |
| 535 | gl_FragColor = texture2D(tex2D, texcoord); |
| 536 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 537 | } |
| 538 | ) |
| 539 | ); |
| 540 | } |
| 541 | |
| 542 | void SetUp() override |
| 543 | { |
| 544 | TexCoordDrawTest::SetUp(); |
| 545 | |
| 546 | glGenTextures(1, &mTextureCube); |
| 547 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 548 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 549 | EXPECT_GL_NO_ERROR(); |
| 550 | |
| 551 | mTexture2D = create2DTexture(); |
| 552 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 553 | setUpProgram(); |
| 554 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 555 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 556 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 557 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 558 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 559 | } |
| 560 | |
| 561 | void TearDown() override |
| 562 | { |
| 563 | glDeleteTextures(1, &mTextureCube); |
| 564 | TexCoordDrawTest::TearDown(); |
| 565 | } |
| 566 | |
| 567 | GLuint mTexture2D; |
| 568 | GLuint mTextureCube; |
| 569 | GLint mTexture2DUniformLocation; |
| 570 | GLint mTextureCubeUniformLocation; |
| 571 | }; |
| 572 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 573 | class SamplerArrayTest : public TexCoordDrawTest |
| 574 | { |
| 575 | protected: |
| 576 | SamplerArrayTest() |
| 577 | : TexCoordDrawTest(), |
| 578 | mTexture2DA(0), |
| 579 | mTexture2DB(0), |
| 580 | mTexture0UniformLocation(-1), |
| 581 | mTexture1UniformLocation(-1) |
| 582 | { |
| 583 | } |
| 584 | |
| 585 | std::string getFragmentShaderSource() override |
| 586 | { |
| 587 | return std::string(SHADER_SOURCE |
| 588 | ( |
| 589 | precision mediump float; |
| 590 | uniform highp sampler2D tex2DArray[2]; |
| 591 | varying vec2 texcoord; |
| 592 | void main() |
| 593 | { |
| 594 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 595 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
| 596 | } |
| 597 | ) |
| 598 | ); |
| 599 | } |
| 600 | |
| 601 | void SetUp() override |
| 602 | { |
| 603 | TexCoordDrawTest::SetUp(); |
| 604 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 605 | setUpProgram(); |
| 606 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 607 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 608 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 609 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 610 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 611 | |
| 612 | mTexture2DA = create2DTexture(); |
| 613 | mTexture2DB = create2DTexture(); |
| 614 | ASSERT_GL_NO_ERROR(); |
| 615 | } |
| 616 | |
| 617 | void TearDown() override |
| 618 | { |
| 619 | glDeleteTextures(1, &mTexture2DA); |
| 620 | glDeleteTextures(1, &mTexture2DB); |
| 621 | TexCoordDrawTest::TearDown(); |
| 622 | } |
| 623 | |
| 624 | void testSamplerArrayDraw() |
| 625 | { |
| 626 | GLubyte texData[4]; |
| 627 | texData[0] = 0; |
| 628 | texData[1] = 60; |
| 629 | texData[2] = 0; |
| 630 | texData[3] = 255; |
| 631 | |
| 632 | glActiveTexture(GL_TEXTURE0); |
| 633 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 634 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 635 | |
| 636 | texData[1] = 120; |
| 637 | glActiveTexture(GL_TEXTURE1); |
| 638 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 639 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 640 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 641 | |
| 642 | glUseProgram(mProgram); |
| 643 | glUniform1i(mTexture0UniformLocation, 0); |
| 644 | glUniform1i(mTexture1UniformLocation, 1); |
| 645 | drawQuad(mProgram, "position", 0.5f); |
| 646 | EXPECT_GL_NO_ERROR(); |
| 647 | |
| 648 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 649 | } |
| 650 | |
| 651 | GLuint mTexture2DA; |
| 652 | GLuint mTexture2DB; |
| 653 | GLint mTexture0UniformLocation; |
| 654 | GLint mTexture1UniformLocation; |
| 655 | }; |
| 656 | |
| 657 | |
| 658 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 659 | { |
| 660 | protected: |
| 661 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 662 | |
| 663 | std::string getFragmentShaderSource() override |
| 664 | { |
| 665 | return std::string(SHADER_SOURCE |
| 666 | ( |
| 667 | precision mediump float; |
| 668 | uniform highp sampler2D tex2DArray[2]; |
| 669 | varying vec2 texcoord; |
| 670 | |
| 671 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 672 | { |
| 673 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 674 | } |
| 675 | |
| 676 | void main() |
| 677 | { |
| 678 | gl_FragColor = computeFragColor(tex2DArray); |
| 679 | } |
| 680 | ) |
| 681 | ); |
| 682 | } |
| 683 | }; |
| 684 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 685 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 686 | { |
| 687 | protected: |
| 688 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 689 | |
| 690 | std::string getVertexShaderSource() override |
| 691 | { |
| 692 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 693 | "#version 300 es\n" |
| 694 | "out vec2 texcoord;\n" |
| 695 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 696 | "void main()\n" |
| 697 | "{\n" |
| 698 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 699 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 700 | "}\n"); |
| 701 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 702 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 703 | std::string getFragmentShaderSource() override |
| 704 | { |
| 705 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 706 | "#version 300 es\n" |
| 707 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 708 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 709 | "in vec2 texcoord;\n" |
| 710 | "out vec4 fragColor;\n" |
| 711 | "void main()\n" |
| 712 | "{\n" |
| 713 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 714 | "}\n"); |
| 715 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 716 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 717 | void SetUp() override |
| 718 | { |
| 719 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 720 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 721 | setUpProgram(); |
| 722 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 723 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 724 | ASSERT_NE(-1, mTextureArrayLocation); |
| 725 | |
| 726 | glGenTextures(1, &m2DArrayTexture); |
| 727 | ASSERT_GL_NO_ERROR(); |
| 728 | } |
| 729 | |
| 730 | void TearDown() override |
| 731 | { |
| 732 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 733 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 734 | } |
| 735 | |
| 736 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 737 | GLint mTextureArrayLocation; |
| 738 | }; |
| 739 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 740 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 741 | { |
| 742 | protected: |
| 743 | TextureSizeTextureArrayTest() |
| 744 | : TexCoordDrawTest(), |
| 745 | mTexture2DA(0), |
| 746 | mTexture2DB(0), |
| 747 | mTexture0Location(-1), |
| 748 | mTexture1Location(-1) |
| 749 | { |
| 750 | } |
| 751 | |
| 752 | std::string getVertexShaderSource() override |
| 753 | { |
| 754 | return std::string( |
| 755 | "#version 300 es\n" |
| 756 | "in vec4 position;\n" |
| 757 | "void main()\n" |
| 758 | "{\n" |
| 759 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 760 | "}\n"); |
| 761 | } |
| 762 | |
| 763 | std::string getFragmentShaderSource() override |
| 764 | { |
| 765 | return std::string( |
| 766 | "#version 300 es\n" |
| 767 | "precision highp float;\n" |
| 768 | "uniform highp sampler2D tex2DArray[2];\n" |
| 769 | "out vec4 fragColor;\n" |
| 770 | "void main()\n" |
| 771 | "{\n" |
| 772 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 773 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 774 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 775 | "}\n"); |
| 776 | } |
| 777 | |
| 778 | void SetUp() override |
| 779 | { |
| 780 | TexCoordDrawTest::SetUp(); |
| 781 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 782 | setUpProgram(); |
| 783 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 784 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 785 | ASSERT_NE(-1, mTexture0Location); |
| 786 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 787 | ASSERT_NE(-1, mTexture1Location); |
| 788 | |
| 789 | mTexture2DA = create2DTexture(); |
| 790 | mTexture2DB = create2DTexture(); |
| 791 | ASSERT_GL_NO_ERROR(); |
| 792 | } |
| 793 | |
| 794 | void TearDown() override |
| 795 | { |
| 796 | glDeleteTextures(1, &mTexture2DA); |
| 797 | glDeleteTextures(1, &mTexture2DB); |
| 798 | TexCoordDrawTest::TearDown(); |
| 799 | } |
| 800 | |
| 801 | GLuint mTexture2DA; |
| 802 | GLuint mTexture2DB; |
| 803 | GLint mTexture0Location; |
| 804 | GLint mTexture1Location; |
| 805 | }; |
| 806 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 807 | class Texture3DTestES3 : public TexCoordDrawTest |
| 808 | { |
| 809 | protected: |
| 810 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 811 | |
| 812 | std::string getVertexShaderSource() override |
| 813 | { |
| 814 | return std::string( |
| 815 | "#version 300 es\n" |
| 816 | "out vec2 texcoord;\n" |
| 817 | "in vec4 position;\n" |
| 818 | "void main()\n" |
| 819 | "{\n" |
| 820 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 821 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 822 | "}\n"); |
| 823 | } |
| 824 | |
| 825 | std::string getFragmentShaderSource() override |
| 826 | { |
| 827 | return std::string( |
| 828 | "#version 300 es\n" |
| 829 | "precision highp float;\n" |
| 830 | "uniform highp sampler3D tex3D;\n" |
| 831 | "in vec2 texcoord;\n" |
| 832 | "out vec4 fragColor;\n" |
| 833 | "void main()\n" |
| 834 | "{\n" |
| 835 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 836 | "}\n"); |
| 837 | } |
| 838 | |
| 839 | void SetUp() override |
| 840 | { |
| 841 | TexCoordDrawTest::SetUp(); |
| 842 | |
| 843 | glGenTextures(1, &mTexture3D); |
| 844 | |
| 845 | setUpProgram(); |
| 846 | |
| 847 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 848 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 849 | } |
| 850 | |
| 851 | void TearDown() override |
| 852 | { |
| 853 | glDeleteTextures(1, &mTexture3D); |
| 854 | TexCoordDrawTest::TearDown(); |
| 855 | } |
| 856 | |
| 857 | GLuint mTexture3D; |
| 858 | GLint mTexture3DUniformLocation; |
| 859 | }; |
| 860 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 861 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 862 | { |
| 863 | protected: |
| 864 | ShadowSamplerPlusSampler3DTestES3() |
| 865 | : TexCoordDrawTest(), |
| 866 | mTextureShadow(0), |
| 867 | mTexture3D(0), |
| 868 | mTextureShadowUniformLocation(-1), |
| 869 | mTexture3DUniformLocation(-1), |
| 870 | mDepthRefUniformLocation(-1) |
| 871 | { |
| 872 | } |
| 873 | |
| 874 | std::string getVertexShaderSource() override |
| 875 | { |
| 876 | return std::string( |
| 877 | "#version 300 es\n" |
| 878 | "out vec2 texcoord;\n" |
| 879 | "in vec4 position;\n" |
| 880 | "void main()\n" |
| 881 | "{\n" |
| 882 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 883 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 884 | "}\n"); |
| 885 | } |
| 886 | |
| 887 | std::string getFragmentShaderSource() override |
| 888 | { |
| 889 | return std::string( |
| 890 | "#version 300 es\n" |
| 891 | "precision highp float;\n" |
| 892 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 893 | "uniform highp sampler3D tex3D;\n" |
| 894 | "in vec2 texcoord;\n" |
| 895 | "uniform float depthRef;\n" |
| 896 | "out vec4 fragColor;\n" |
| 897 | "void main()\n" |
| 898 | "{\n" |
| 899 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 900 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 901 | "}\n"); |
| 902 | } |
| 903 | |
| 904 | void SetUp() override |
| 905 | { |
| 906 | TexCoordDrawTest::SetUp(); |
| 907 | |
| 908 | glGenTextures(1, &mTexture3D); |
| 909 | |
| 910 | glGenTextures(1, &mTextureShadow); |
| 911 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 912 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 913 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 914 | setUpProgram(); |
| 915 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 916 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 917 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 918 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 919 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 920 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 921 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 922 | } |
| 923 | |
| 924 | void TearDown() override |
| 925 | { |
| 926 | glDeleteTextures(1, &mTextureShadow); |
| 927 | glDeleteTextures(1, &mTexture3D); |
| 928 | TexCoordDrawTest::TearDown(); |
| 929 | } |
| 930 | |
| 931 | GLuint mTextureShadow; |
| 932 | GLuint mTexture3D; |
| 933 | GLint mTextureShadowUniformLocation; |
| 934 | GLint mTexture3DUniformLocation; |
| 935 | GLint mDepthRefUniformLocation; |
| 936 | }; |
| 937 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 938 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 939 | { |
| 940 | protected: |
| 941 | SamplerTypeMixTestES3() |
| 942 | : TexCoordDrawTest(), |
| 943 | mTexture2D(0), |
| 944 | mTextureCube(0), |
| 945 | mTexture2DShadow(0), |
| 946 | mTextureCubeShadow(0), |
| 947 | mTexture2DUniformLocation(-1), |
| 948 | mTextureCubeUniformLocation(-1), |
| 949 | mTexture2DShadowUniformLocation(-1), |
| 950 | mTextureCubeShadowUniformLocation(-1), |
| 951 | mDepthRefUniformLocation(-1) |
| 952 | { |
| 953 | } |
| 954 | |
| 955 | std::string getVertexShaderSource() override |
| 956 | { |
| 957 | return std::string( |
| 958 | "#version 300 es\n" |
| 959 | "out vec2 texcoord;\n" |
| 960 | "in vec4 position;\n" |
| 961 | "void main()\n" |
| 962 | "{\n" |
| 963 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 964 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 965 | "}\n"); |
| 966 | } |
| 967 | |
| 968 | std::string getFragmentShaderSource() override |
| 969 | { |
| 970 | return std::string( |
| 971 | "#version 300 es\n" |
| 972 | "precision highp float;\n" |
| 973 | "uniform highp sampler2D tex2D;\n" |
| 974 | "uniform highp samplerCube texCube;\n" |
| 975 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 976 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 977 | "in vec2 texcoord;\n" |
| 978 | "uniform float depthRef;\n" |
| 979 | "out vec4 fragColor;\n" |
| 980 | "void main()\n" |
| 981 | "{\n" |
| 982 | " fragColor = texture(tex2D, texcoord);\n" |
| 983 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 984 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 985 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 986 | "0.125);\n" |
| 987 | "}\n"); |
| 988 | } |
| 989 | |
| 990 | void SetUp() override |
| 991 | { |
| 992 | TexCoordDrawTest::SetUp(); |
| 993 | |
| 994 | glGenTextures(1, &mTexture2D); |
| 995 | glGenTextures(1, &mTextureCube); |
| 996 | |
| 997 | glGenTextures(1, &mTexture2DShadow); |
| 998 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 999 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1000 | |
| 1001 | glGenTextures(1, &mTextureCubeShadow); |
| 1002 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 1003 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1004 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1005 | setUpProgram(); |
| 1006 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1007 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1008 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 1009 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1010 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1011 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 1012 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 1013 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 1014 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 1015 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 1016 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 1017 | |
| 1018 | ASSERT_GL_NO_ERROR(); |
| 1019 | } |
| 1020 | |
| 1021 | void TearDown() override |
| 1022 | { |
| 1023 | glDeleteTextures(1, &mTexture2D); |
| 1024 | glDeleteTextures(1, &mTextureCube); |
| 1025 | glDeleteTextures(1, &mTexture2DShadow); |
| 1026 | glDeleteTextures(1, &mTextureCubeShadow); |
| 1027 | TexCoordDrawTest::TearDown(); |
| 1028 | } |
| 1029 | |
| 1030 | GLuint mTexture2D; |
| 1031 | GLuint mTextureCube; |
| 1032 | GLuint mTexture2DShadow; |
| 1033 | GLuint mTextureCubeShadow; |
| 1034 | GLint mTexture2DUniformLocation; |
| 1035 | GLint mTextureCubeUniformLocation; |
| 1036 | GLint mTexture2DShadowUniformLocation; |
| 1037 | GLint mTextureCubeShadowUniformLocation; |
| 1038 | GLint mDepthRefUniformLocation; |
| 1039 | }; |
| 1040 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1041 | class SamplerInStructTest : public Texture2DTest |
| 1042 | { |
| 1043 | protected: |
| 1044 | SamplerInStructTest() : Texture2DTest() {} |
| 1045 | |
| 1046 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1047 | |
| 1048 | std::string getFragmentShaderSource() override |
| 1049 | { |
| 1050 | return std::string( |
| 1051 | "precision highp float;\n" |
| 1052 | "struct S\n" |
| 1053 | "{\n" |
| 1054 | " vec4 a;\n" |
| 1055 | " highp sampler2D tex;\n" |
| 1056 | "};\n" |
| 1057 | "uniform S us;\n" |
| 1058 | "varying vec2 texcoord;\n" |
| 1059 | "void main()\n" |
| 1060 | "{\n" |
| 1061 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1062 | "}\n"); |
| 1063 | } |
| 1064 | |
| 1065 | void runSamplerInStructTest() |
| 1066 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1067 | setUpProgram(); |
| 1068 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1069 | glActiveTexture(GL_TEXTURE0); |
| 1070 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1071 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1072 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1073 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1074 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1075 | } |
| 1076 | }; |
| 1077 | |
| 1078 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1079 | { |
| 1080 | protected: |
| 1081 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1082 | |
| 1083 | std::string getFragmentShaderSource() override |
| 1084 | { |
| 1085 | return std::string( |
| 1086 | "precision highp float;\n" |
| 1087 | "struct S\n" |
| 1088 | "{\n" |
| 1089 | " vec4 a;\n" |
| 1090 | " highp sampler2D tex;\n" |
| 1091 | "};\n" |
| 1092 | "uniform S us;\n" |
| 1093 | "varying vec2 texcoord;\n" |
| 1094 | "vec4 sampleFrom(S s) {\n" |
| 1095 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1096 | "}\n" |
| 1097 | "void main()\n" |
| 1098 | "{\n" |
| 1099 | " gl_FragColor = sampleFrom(us);\n" |
| 1100 | "}\n"); |
| 1101 | } |
| 1102 | }; |
| 1103 | |
| 1104 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1105 | { |
| 1106 | protected: |
| 1107 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1108 | |
| 1109 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1110 | |
| 1111 | std::string getFragmentShaderSource() override |
| 1112 | { |
| 1113 | return std::string( |
| 1114 | "precision highp float;\n" |
| 1115 | "struct S\n" |
| 1116 | "{\n" |
| 1117 | " vec4 a;\n" |
| 1118 | " highp sampler2D tex;\n" |
| 1119 | "};\n" |
| 1120 | "uniform S us[1];\n" |
| 1121 | "varying vec2 texcoord;\n" |
| 1122 | "vec4 sampleFrom(S s) {\n" |
| 1123 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1124 | "}\n" |
| 1125 | "void main()\n" |
| 1126 | "{\n" |
| 1127 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1128 | "}\n"); |
| 1129 | } |
| 1130 | }; |
| 1131 | |
| 1132 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1133 | { |
| 1134 | protected: |
| 1135 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1136 | |
| 1137 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1138 | |
| 1139 | std::string getFragmentShaderSource() override |
| 1140 | { |
| 1141 | return std::string( |
| 1142 | "precision highp float;\n" |
| 1143 | "struct SUB\n" |
| 1144 | "{\n" |
| 1145 | " vec4 a;\n" |
| 1146 | " highp sampler2D tex;\n" |
| 1147 | "};\n" |
| 1148 | "struct S\n" |
| 1149 | "{\n" |
| 1150 | " SUB sub;\n" |
| 1151 | "};\n" |
| 1152 | "uniform S us[1];\n" |
| 1153 | "varying vec2 texcoord;\n" |
| 1154 | "vec4 sampleFrom(SUB s) {\n" |
| 1155 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1156 | "}\n" |
| 1157 | "void main()\n" |
| 1158 | "{\n" |
| 1159 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1160 | "}\n"); |
| 1161 | } |
| 1162 | }; |
| 1163 | |
| 1164 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1165 | { |
| 1166 | protected: |
| 1167 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1168 | |
| 1169 | std::string getFragmentShaderSource() override |
| 1170 | { |
| 1171 | return std::string( |
| 1172 | "precision highp float;\n" |
| 1173 | "struct S\n" |
| 1174 | "{\n" |
| 1175 | " vec4 a;\n" |
| 1176 | " highp sampler2D tex;\n" |
| 1177 | "};\n" |
| 1178 | "uniform S us;\n" |
| 1179 | "uniform float us_tex;\n" |
| 1180 | "varying vec2 texcoord;\n" |
| 1181 | "void main()\n" |
| 1182 | "{\n" |
| 1183 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1184 | "}\n"); |
| 1185 | } |
| 1186 | }; |
| 1187 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1188 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1189 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1190 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1191 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1192 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1193 | setUpProgram(); |
| 1194 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1195 | const GLubyte *pixels[20] = { 0 }; |
| 1196 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1197 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1198 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1199 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1200 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1201 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1202 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1203 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1204 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1205 | setUpProgram(); |
| 1206 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1207 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1208 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1209 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1210 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1211 | |
| 1212 | const GLubyte *pixel[4] = { 0 }; |
| 1213 | |
| 1214 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1215 | EXPECT_GL_NO_ERROR(); |
| 1216 | |
| 1217 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1218 | EXPECT_GL_NO_ERROR(); |
| 1219 | |
| 1220 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1221 | EXPECT_GL_NO_ERROR(); |
| 1222 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1223 | |
| 1224 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1225 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1226 | { |
| 1227 | glActiveTexture(GL_TEXTURE0); |
| 1228 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1229 | glActiveTexture(GL_TEXTURE1); |
| 1230 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1231 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1232 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1233 | glUseProgram(mProgram); |
| 1234 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1235 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1236 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1237 | EXPECT_GL_NO_ERROR(); |
| 1238 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1239 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1240 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1241 | // drawing is correct. |
| 1242 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1243 | { |
| 1244 | GLubyte texData[4]; |
| 1245 | texData[0] = 0; |
| 1246 | texData[1] = 60; |
| 1247 | texData[2] = 0; |
| 1248 | texData[3] = 255; |
| 1249 | |
| 1250 | glActiveTexture(GL_TEXTURE0); |
| 1251 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1252 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1253 | |
| 1254 | glActiveTexture(GL_TEXTURE1); |
| 1255 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1256 | texData[1] = 120; |
| 1257 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1258 | texData); |
| 1259 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1260 | |
| 1261 | glUseProgram(mProgram); |
| 1262 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1263 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1264 | drawQuad(mProgram, "position", 0.5f); |
| 1265 | EXPECT_GL_NO_ERROR(); |
| 1266 | |
| 1267 | int px = getWindowWidth() - 1; |
| 1268 | int py = 0; |
| 1269 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1270 | } |
| 1271 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1272 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1273 | { |
| 1274 | glActiveTexture(GL_TEXTURE0); |
| 1275 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1276 | GLubyte texData[4]; |
| 1277 | texData[0] = 0; |
| 1278 | texData[1] = 128; |
| 1279 | texData[2] = 0; |
| 1280 | texData[3] = 255; |
| 1281 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1282 | glUseProgram(mProgram); |
| 1283 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1284 | drawQuad(mProgram, "position", 0.5f); |
| 1285 | EXPECT_GL_NO_ERROR(); |
| 1286 | |
| 1287 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1288 | } |
| 1289 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1290 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1291 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1292 | { |
| 1293 | testSamplerArrayDraw(); |
| 1294 | } |
| 1295 | |
| 1296 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1297 | // user-defined function in the shader. |
| 1298 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1299 | { |
| 1300 | testSamplerArrayDraw(); |
| 1301 | } |
| 1302 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1303 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1304 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1305 | { |
| 1306 | int px = getWindowWidth() / 2; |
| 1307 | int py = getWindowHeight() / 2; |
| 1308 | |
| 1309 | glActiveTexture(GL_TEXTURE0); |
| 1310 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1311 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1312 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1313 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1314 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1315 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1316 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1317 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1318 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1319 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1320 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1321 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1322 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1323 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1324 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1325 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1326 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1327 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1328 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1329 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1330 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1331 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1332 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1333 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1334 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1335 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1336 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1337 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1338 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1339 | |
| 1340 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1341 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1342 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1343 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1344 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1345 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1346 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1347 | { |
| 1348 | GLuint fbo; |
| 1349 | glGenFramebuffers(1, &fbo); |
| 1350 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1351 | |
| 1352 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1353 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| 1354 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1355 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1356 | |
| 1357 | glDeleteFramebuffers(1, &fbo); |
| 1358 | |
| 1359 | EXPECT_GL_NO_ERROR(); |
| 1360 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1361 | |
| 1362 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1363 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1364 | { |
| 1365 | int width = getWindowWidth(); |
| 1366 | int height = getWindowHeight(); |
| 1367 | |
| 1368 | GLuint tex2D; |
| 1369 | glGenTextures(1, &tex2D); |
| 1370 | glActiveTexture(GL_TEXTURE0); |
| 1371 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1372 | |
| 1373 | // Fill with red |
| 1374 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1375 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1376 | { |
| 1377 | pixels[pixelId * 3 + 0] = 255; |
| 1378 | pixels[pixelId * 3 + 1] = 0; |
| 1379 | pixels[pixelId * 3 + 2] = 0; |
| 1380 | } |
| 1381 | |
| 1382 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1383 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1384 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1385 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1386 | |
| 1387 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1388 | // glTexSubImage2D should take into account that the image is dirty. |
| 1389 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1390 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1391 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1392 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1393 | setUpProgram(); |
| 1394 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1395 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1396 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1397 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1398 | glDeleteTextures(1, &tex2D); |
| 1399 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1400 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1401 | |
| 1402 | // Validate that the region of the texture without data has an alpha of 1.0 |
| 1403 | GLubyte pixel[4]; |
| 1404 | glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1405 | EXPECT_EQ(pixel[3], 255); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1406 | } |
| 1407 | |
| 1408 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1409 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1410 | { |
| 1411 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1412 | { |
| 1413 | int width = getWindowWidth(); |
| 1414 | int height = getWindowHeight(); |
| 1415 | |
| 1416 | GLuint tex2D; |
| 1417 | glGenTextures(1, &tex2D); |
| 1418 | glActiveTexture(GL_TEXTURE0); |
| 1419 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1420 | |
| 1421 | // Fill with red |
| 1422 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1423 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1424 | { |
| 1425 | pixels[pixelId * 3 + 0] = 255; |
| 1426 | pixels[pixelId * 3 + 1] = 0; |
| 1427 | pixels[pixelId * 3 + 2] = 0; |
| 1428 | } |
| 1429 | |
| 1430 | // Read 16x16 region from red backbuffer to PBO |
| 1431 | GLuint pbo; |
| 1432 | glGenBuffers(1, &pbo); |
| 1433 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1434 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1435 | |
| 1436 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1437 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1438 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1439 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1440 | |
| 1441 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1442 | // glTexSubImage2D should take into account that the image is dirty. |
| 1443 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 1444 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1445 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1446 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1447 | setUpProgram(); |
| 1448 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1449 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1450 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1451 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1452 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1453 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1454 | EXPECT_GL_NO_ERROR(); |
| 1455 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1456 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1457 | } |
| 1458 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1459 | |
| 1460 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1461 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1462 | { |
| 1463 | testFloatCopySubImage(1, 1); |
| 1464 | } |
| 1465 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1466 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1467 | { |
| 1468 | testFloatCopySubImage(2, 1); |
| 1469 | } |
| 1470 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1471 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1472 | { |
| 1473 | testFloatCopySubImage(2, 2); |
| 1474 | } |
| 1475 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1476 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1477 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1478 | if (IsIntel() && IsLinux()) |
| 1479 | { |
| 1480 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1481 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1482 | return; |
| 1483 | } |
| 1484 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1485 | testFloatCopySubImage(3, 1); |
| 1486 | } |
| 1487 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1488 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1489 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1490 | if (IsIntel() && IsLinux()) |
| 1491 | { |
| 1492 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1493 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1494 | return; |
| 1495 | } |
| 1496 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1497 | testFloatCopySubImage(3, 2); |
| 1498 | } |
| 1499 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1500 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1501 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1502 | if (IsIntel() && IsLinux()) |
| 1503 | { |
| 1504 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1505 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1506 | return; |
| 1507 | } |
| 1508 | |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1509 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1510 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1511 | { |
| 1512 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1513 | return; |
| 1514 | } |
| 1515 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1516 | testFloatCopySubImage(3, 3); |
| 1517 | } |
| 1518 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1519 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1520 | { |
| 1521 | testFloatCopySubImage(4, 1); |
| 1522 | } |
| 1523 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1524 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1525 | { |
| 1526 | testFloatCopySubImage(4, 2); |
| 1527 | } |
| 1528 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1529 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1530 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1531 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1532 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1533 | { |
| 1534 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1535 | return; |
| 1536 | } |
| 1537 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1538 | testFloatCopySubImage(4, 3); |
| 1539 | } |
| 1540 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1541 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1542 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1543 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1544 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1545 | { |
| 1546 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1547 | return; |
| 1548 | } |
| 1549 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1550 | testFloatCopySubImage(4, 4); |
| 1551 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1552 | |
| 1553 | // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1554 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1555 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1556 | { |
| 1557 | const int npotTexSize = 5; |
| 1558 | const int potTexSize = 4; // Should be less than npotTexSize |
| 1559 | GLuint tex2D; |
| 1560 | |
| 1561 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1562 | { |
| 1563 | // This test isn't applicable if texture_npot is enabled |
| 1564 | return; |
| 1565 | } |
| 1566 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1567 | setUpProgram(); |
| 1568 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1569 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1570 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1571 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1572 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1573 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1574 | glActiveTexture(GL_TEXTURE0); |
| 1575 | glGenTextures(1, &tex2D); |
| 1576 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1577 | |
| 1578 | std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| 1579 | for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| 1580 | { |
| 1581 | pixels[pixelId] = 64; |
| 1582 | } |
| 1583 | |
| 1584 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1585 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1586 | |
| 1587 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| 1588 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1589 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1590 | |
| 1591 | // Check that an NPOT texture on level 0 succeeds |
| 1592 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1593 | EXPECT_GL_NO_ERROR(); |
| 1594 | |
| 1595 | // Check that generateMipmap fails on NPOT |
| 1596 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1597 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1598 | |
| 1599 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1600 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1601 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1602 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1603 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1604 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1605 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1606 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1607 | |
| 1608 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1609 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1610 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1611 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1612 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1613 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1614 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1615 | |
| 1616 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1617 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1618 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1619 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1620 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1621 | |
| 1622 | // Check that glTexImage2D for POT texture succeeds |
| 1623 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1624 | EXPECT_GL_NO_ERROR(); |
| 1625 | |
| 1626 | // Check that generateMipmap for an POT texture succeeds |
| 1627 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1628 | EXPECT_GL_NO_ERROR(); |
| 1629 | |
| 1630 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1631 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1632 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1633 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1634 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1635 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1636 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1637 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1638 | EXPECT_GL_NO_ERROR(); |
| 1639 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1640 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1641 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1642 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1643 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1644 | { |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 1645 | // TODO(geofflang): Allow the GL backend to accept SubImage calls with a null data ptr. (bug |
| 1646 | // 1278) |
| 1647 | if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1648 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| 1649 | { |
| 1650 | std::cout << "Test disabled on OpenGL." << std::endl; |
| 1651 | return; |
| 1652 | } |
| 1653 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1654 | glActiveTexture(GL_TEXTURE0); |
| 1655 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1656 | |
| 1657 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1658 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1659 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1660 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1661 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1662 | |
| 1663 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1664 | // This should always work, even if GL_OES_texture_npot isn't active. |
| 1665 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1666 | |
| 1667 | EXPECT_GL_NO_ERROR(); |
| 1668 | } |
| 1669 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1670 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1671 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1672 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1673 | { |
| 1674 | glActiveTexture(GL_TEXTURE0); |
| 1675 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1676 | |
| 1677 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 1678 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1679 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1680 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1681 | texDataGreen.data()); |
| 1682 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1683 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1684 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1685 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1687 | |
| 1688 | EXPECT_GL_NO_ERROR(); |
| 1689 | |
| 1690 | drawQuad(mProgram, "position", 0.5f); |
| 1691 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1692 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1693 | } |
| 1694 | |
| 1695 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1696 | // have images defined. |
| 1697 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1698 | { |
| 1699 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1700 | { |
| 1701 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1702 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1703 | return; |
| 1704 | } |
| 1705 | if (IsOSX()) |
| 1706 | { |
| 1707 | // Observed incorrect rendering on OSX. |
| 1708 | std::cout << "Test skipped on OSX." << std::endl; |
| 1709 | return; |
| 1710 | } |
| 1711 | glActiveTexture(GL_TEXTURE0); |
| 1712 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1713 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1714 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1715 | texDataGreen.data()); |
| 1716 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1717 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1718 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1719 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1720 | |
| 1721 | EXPECT_GL_NO_ERROR(); |
| 1722 | |
| 1723 | drawQuad(mProgram, "position", 0.5f); |
| 1724 | |
| 1725 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1726 | } |
| 1727 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1728 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 1729 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 1730 | { |
| 1731 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1732 | { |
| 1733 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1734 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1735 | return; |
| 1736 | } |
| 1737 | if (IsOSX()) |
| 1738 | { |
| 1739 | // Observed incorrect rendering on OSX. |
| 1740 | std::cout << "Test skipped on OSX." << std::endl; |
| 1741 | return; |
| 1742 | } |
| 1743 | glActiveTexture(GL_TEXTURE0); |
| 1744 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1745 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1746 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1747 | texDataGreen.data()); |
| 1748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1750 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1751 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1752 | |
| 1753 | EXPECT_GL_NO_ERROR(); |
| 1754 | |
| 1755 | // Texture is incomplete. |
| 1756 | drawQuad(mProgram, "position", 0.5f); |
| 1757 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1758 | |
| 1759 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1760 | texDataGreen.data()); |
| 1761 | |
| 1762 | // Texture is now complete. |
| 1763 | drawQuad(mProgram, "position", 0.5f); |
| 1764 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1765 | } |
| 1766 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1767 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1768 | // dimensions that don't fit the images inside the range. |
| 1769 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1770 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1771 | { |
| 1772 | if (IsOSX()) |
| 1773 | { |
| 1774 | // Observed incorrect rendering on OSX. |
| 1775 | std::cout << "Test skipped on OSX." << std::endl; |
| 1776 | return; |
| 1777 | } |
| 1778 | glActiveTexture(GL_TEXTURE0); |
| 1779 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1780 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 1781 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1782 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 1783 | |
| 1784 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1785 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1786 | |
| 1787 | // Two levels that are initially unused. |
| 1788 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1789 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1790 | texDataCyan.data()); |
| 1791 | |
| 1792 | // One level that is used - only this level should affect completeness. |
| 1793 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1794 | texDataGreen.data()); |
| 1795 | |
| 1796 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1797 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1798 | |
| 1799 | EXPECT_GL_NO_ERROR(); |
| 1800 | |
| 1801 | drawQuad(mProgram, "position", 0.5f); |
| 1802 | |
| 1803 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1804 | |
| 1805 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1806 | { |
| 1807 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1808 | // level was changed. |
| 1809 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1810 | return; |
| 1811 | } |
| 1812 | |
| 1813 | // Switch the level that is being used to the cyan level 2. |
| 1814 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1815 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1816 | |
| 1817 | EXPECT_GL_NO_ERROR(); |
| 1818 | |
| 1819 | drawQuad(mProgram, "position", 0.5f); |
| 1820 | |
| 1821 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1822 | } |
| 1823 | |
| 1824 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1825 | // have images defined. |
| 1826 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1827 | { |
| 1828 | if (IsOSX()) |
| 1829 | { |
| 1830 | // Observed incorrect rendering on OSX. |
| 1831 | std::cout << "Test skipped on OSX." << std::endl; |
| 1832 | return; |
| 1833 | } |
| 1834 | glActiveTexture(GL_TEXTURE0); |
| 1835 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1836 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1837 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1838 | texDataGreen.data()); |
| 1839 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1840 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1841 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1842 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1843 | |
| 1844 | EXPECT_GL_NO_ERROR(); |
| 1845 | |
| 1846 | drawQuad(mProgram, "position", 0.5f); |
| 1847 | |
| 1848 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1849 | } |
| 1850 | |
| 1851 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1852 | // dimensions that don't fit the images inside the range. |
| 1853 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1854 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1855 | { |
| 1856 | if (IsOSX()) |
| 1857 | { |
| 1858 | // Observed incorrect rendering on OSX. |
| 1859 | std::cout << "Test skipped on OSX." << std::endl; |
| 1860 | return; |
| 1861 | } |
| 1862 | glActiveTexture(GL_TEXTURE0); |
| 1863 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1864 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1865 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1866 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1867 | |
| 1868 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1869 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1870 | |
| 1871 | // Two levels that are initially unused. |
| 1872 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1873 | texDataRed.data()); |
| 1874 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1875 | texDataCyan.data()); |
| 1876 | |
| 1877 | // One level that is used - only this level should affect completeness. |
| 1878 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1879 | texDataGreen.data()); |
| 1880 | |
| 1881 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1882 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1883 | |
| 1884 | EXPECT_GL_NO_ERROR(); |
| 1885 | |
| 1886 | drawQuad(mProgram, "position", 0.5f); |
| 1887 | |
| 1888 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1889 | |
| 1890 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1891 | { |
| 1892 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1893 | // level was changed. |
| 1894 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1895 | return; |
| 1896 | } |
| 1897 | |
| 1898 | // Switch the level that is being used to the cyan level 2. |
| 1899 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1900 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1901 | |
| 1902 | EXPECT_GL_NO_ERROR(); |
| 1903 | |
| 1904 | drawQuad(mProgram, "position", 0.5f); |
| 1905 | |
| 1906 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1907 | } |
| 1908 | |
| 1909 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1910 | // have images defined. |
| 1911 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1912 | { |
| 1913 | if (IsOSX()) |
| 1914 | { |
| 1915 | // Observed incorrect rendering on OSX. |
| 1916 | std::cout << "Test skipped on OSX." << std::endl; |
| 1917 | return; |
| 1918 | } |
| 1919 | glActiveTexture(GL_TEXTURE0); |
| 1920 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 1921 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1922 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1923 | texDataGreen.data()); |
| 1924 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1925 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1926 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1927 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1928 | |
| 1929 | EXPECT_GL_NO_ERROR(); |
| 1930 | |
| 1931 | drawQuad(mProgram, "position", 0.5f); |
| 1932 | |
| 1933 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1934 | } |
| 1935 | |
| 1936 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1937 | // dimensions that don't fit the images inside the range. |
| 1938 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1939 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1940 | { |
| 1941 | if (IsOSX()) |
| 1942 | { |
| 1943 | // Observed incorrect rendering on OSX. |
| 1944 | std::cout << "Test skipped on OSX." << std::endl; |
| 1945 | return; |
| 1946 | } |
| 1947 | glActiveTexture(GL_TEXTURE0); |
| 1948 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 1949 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1950 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1951 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1952 | |
| 1953 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1954 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1955 | |
| 1956 | // Two levels that are initially unused. |
| 1957 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1958 | texDataRed.data()); |
| 1959 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1960 | texDataCyan.data()); |
| 1961 | |
| 1962 | // One level that is used - only this level should affect completeness. |
| 1963 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1964 | texDataGreen.data()); |
| 1965 | |
| 1966 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1967 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1968 | |
| 1969 | EXPECT_GL_NO_ERROR(); |
| 1970 | |
| 1971 | drawQuad(mProgram, "position", 0.5f); |
| 1972 | |
| 1973 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1974 | |
| 1975 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1976 | { |
| 1977 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1978 | // level was changed. |
| 1979 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1980 | return; |
| 1981 | } |
| 1982 | if (IsNVIDIA() && (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1983 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)) |
| 1984 | { |
| 1985 | // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1986 | // level was changed. |
| 1987 | std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl; |
| 1988 | return; |
| 1989 | } |
| 1990 | |
| 1991 | // Switch the level that is being used to the cyan level 2. |
| 1992 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 1993 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 1994 | |
| 1995 | EXPECT_GL_NO_ERROR(); |
| 1996 | |
| 1997 | drawQuad(mProgram, "position", 0.5f); |
| 1998 | |
| 1999 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2000 | } |
| 2001 | |
| 2002 | // Test that texture completeness is updated if texture max level changes. |
| 2003 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2004 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2005 | { |
| 2006 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2007 | { |
| 2008 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2009 | // the base level. |
| 2010 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2011 | return; |
| 2012 | } |
| 2013 | if (IsOSX()) |
| 2014 | { |
| 2015 | // Observed incorrect rendering on OSX. |
| 2016 | std::cout << "Test skipped on OSX." << std::endl; |
| 2017 | return; |
| 2018 | } |
| 2019 | |
| 2020 | glActiveTexture(GL_TEXTURE0); |
| 2021 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2022 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2023 | |
| 2024 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2025 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2026 | |
| 2027 | // A level that is initially unused. |
| 2028 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2029 | texDataGreen.data()); |
| 2030 | |
| 2031 | // One level that is initially used - only this level should affect completeness. |
| 2032 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2033 | texDataGreen.data()); |
| 2034 | |
| 2035 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2036 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2037 | |
| 2038 | EXPECT_GL_NO_ERROR(); |
| 2039 | |
| 2040 | drawQuad(mProgram, "position", 0.5f); |
| 2041 | |
| 2042 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2043 | |
| 2044 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2045 | // dimensions and the texture should be incomplete. |
| 2046 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2047 | |
| 2048 | EXPECT_GL_NO_ERROR(); |
| 2049 | |
| 2050 | drawQuad(mProgram, "position", 0.5f); |
| 2051 | |
| 2052 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2053 | } |
| 2054 | |
| 2055 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2056 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2057 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2058 | { |
| 2059 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2060 | { |
| 2061 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2062 | // the base level. |
| 2063 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2064 | return; |
| 2065 | } |
| 2066 | if (IsOSX()) |
| 2067 | { |
| 2068 | // Observed incorrect rendering on OSX. |
| 2069 | std::cout << "Test skipped on OSX." << std::endl; |
| 2070 | return; |
| 2071 | } |
| 2072 | |
| 2073 | glActiveTexture(GL_TEXTURE0); |
| 2074 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2075 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2076 | |
| 2077 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2078 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2079 | |
| 2080 | // A level that is initially unused. |
| 2081 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2082 | texDataGreen.data()); |
| 2083 | |
| 2084 | // One level that is initially used - only this level should affect completeness. |
| 2085 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2086 | texDataGreen.data()); |
| 2087 | |
| 2088 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2089 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2090 | |
| 2091 | EXPECT_GL_NO_ERROR(); |
| 2092 | |
| 2093 | drawQuad(mProgram, "position", 0.5f); |
| 2094 | |
| 2095 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2096 | |
| 2097 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2098 | // dimensions and the texture should be incomplete. |
| 2099 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2100 | |
| 2101 | EXPECT_GL_NO_ERROR(); |
| 2102 | |
| 2103 | drawQuad(mProgram, "position", 0.5f); |
| 2104 | |
| 2105 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2106 | } |
| 2107 | |
| 2108 | // Test that texture completeness is updated if texture base level changes. |
| 2109 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2110 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2111 | { |
| 2112 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2113 | { |
| 2114 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2115 | // the base level. |
| 2116 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2117 | return; |
| 2118 | } |
| 2119 | |
| 2120 | glActiveTexture(GL_TEXTURE0); |
| 2121 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2122 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2123 | |
| 2124 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2125 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2126 | |
| 2127 | // Two levels that are initially unused. |
| 2128 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2129 | texDataGreen.data()); |
| 2130 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2131 | texDataGreen.data()); |
| 2132 | |
| 2133 | // One level that is initially used - only this level should affect completeness. |
| 2134 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2135 | texDataGreen.data()); |
| 2136 | |
| 2137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2138 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2139 | |
| 2140 | EXPECT_GL_NO_ERROR(); |
| 2141 | |
| 2142 | drawQuad(mProgram, "position", 0.5f); |
| 2143 | |
| 2144 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2145 | |
| 2146 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2147 | // dimensions and the texture should be incomplete. |
| 2148 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2149 | |
| 2150 | EXPECT_GL_NO_ERROR(); |
| 2151 | |
| 2152 | drawQuad(mProgram, "position", 0.5f); |
| 2153 | |
| 2154 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2155 | } |
| 2156 | |
| 2157 | // Test that texture is not complete if base level is greater than max level. |
| 2158 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2159 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2160 | { |
| 2161 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2162 | { |
| 2163 | // Intel Windows OpenGL driver crashes if the base level of a non-immutable texture is out |
| 2164 | // of range. |
| 2165 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2166 | return; |
| 2167 | } |
| 2168 | |
| 2169 | glActiveTexture(GL_TEXTURE0); |
| 2170 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2171 | |
| 2172 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2174 | |
| 2175 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2176 | |
| 2177 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2178 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2179 | |
| 2180 | EXPECT_GL_NO_ERROR(); |
| 2181 | |
| 2182 | drawQuad(mProgram, "position", 0.5f); |
| 2183 | |
| 2184 | // Texture should be incomplete. |
| 2185 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2186 | } |
| 2187 | |
| 2188 | // Test that immutable texture base level and max level are clamped. |
| 2189 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2190 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2191 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2192 | glActiveTexture(GL_TEXTURE0); |
| 2193 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2194 | |
| 2195 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2196 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2197 | |
| 2198 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2199 | |
| 2200 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2201 | |
| 2202 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2203 | // should be clamped to [base_level, levels - 1]. |
| 2204 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2205 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2206 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2207 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2208 | |
| 2209 | EXPECT_GL_NO_ERROR(); |
| 2210 | |
| 2211 | drawQuad(mProgram, "position", 0.5f); |
| 2212 | |
| 2213 | // Texture should be complete. |
| 2214 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2215 | } |
| 2216 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2217 | // Test that changing base level works when it affects the format of the texture. |
| 2218 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2219 | { |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2220 | if (IsNVIDIA() && IsOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2221 | { |
| 2222 | // Observed rendering corruption on NVIDIA OpenGL. |
| 2223 | std::cout << "Test skipped on NVIDIA OpenGL." << std::endl; |
| 2224 | return; |
| 2225 | } |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2226 | if (IsIntel() && IsDesktopOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2227 | { |
| 2228 | // Observed incorrect rendering on Intel OpenGL. |
| 2229 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2230 | return; |
| 2231 | } |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2232 | if (IsAMD() && IsDesktopOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2233 | { |
| 2234 | // Observed incorrect rendering on AMD OpenGL. |
| 2235 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 2236 | return; |
| 2237 | } |
| 2238 | |
| 2239 | glActiveTexture(GL_TEXTURE0); |
| 2240 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2241 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2242 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2243 | |
| 2244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2246 | |
| 2247 | // RGBA8 level that's initially unused. |
| 2248 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2249 | texDataCyan.data()); |
| 2250 | |
| 2251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2252 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2253 | |
| 2254 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2255 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2256 | // (this is a bit hacky but works). |
| 2257 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2258 | |
| 2259 | EXPECT_GL_NO_ERROR(); |
| 2260 | |
| 2261 | drawQuad(mProgram, "position", 0.5f); |
| 2262 | |
| 2263 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2264 | |
| 2265 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2266 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2267 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2268 | |
| 2269 | EXPECT_GL_NO_ERROR(); |
| 2270 | |
| 2271 | drawQuad(mProgram, "position", 0.5f); |
| 2272 | |
| 2273 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2274 | } |
| 2275 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2276 | // Test that setting a texture image works when base level is out of range. |
| 2277 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2278 | { |
| 2279 | glActiveTexture(GL_TEXTURE0); |
| 2280 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2281 | |
| 2282 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2283 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2284 | |
| 2285 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2286 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2287 | |
| 2288 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2289 | |
| 2290 | EXPECT_GL_NO_ERROR(); |
| 2291 | |
| 2292 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2293 | |
| 2294 | drawQuad(mProgram, "position", 0.5f); |
| 2295 | |
| 2296 | // Texture should be complete. |
| 2297 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2298 | } |
| 2299 | |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2300 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0 |
| 2301 | // in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as |
| 2302 | // expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2303 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2304 | { |
| 2305 | std::vector<GLubyte> pixelData; |
| 2306 | for (size_t count = 0; count < 5000; count++) |
| 2307 | { |
| 2308 | pixelData.push_back(0u); |
| 2309 | pixelData.push_back(255u); |
| 2310 | pixelData.push_back(0u); |
| 2311 | } |
| 2312 | |
| 2313 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2314 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2315 | glUniform1i(mTextureArrayLocation, 0); |
| 2316 | |
| 2317 | // The first draw worked correctly. |
| 2318 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
| 2319 | |
| 2320 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2321 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2322 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2323 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2324 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2325 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2326 | |
| 2327 | // The dimension of the respecification must match the original exactly to trigger the bug. |
| 2328 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2329 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2330 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2331 | |
| 2332 | ASSERT_GL_NO_ERROR(); |
| 2333 | } |
| 2334 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2335 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2336 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2337 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2338 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2339 | { |
| 2340 | glActiveTexture(GL_TEXTURE0); |
| 2341 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2342 | GLubyte texData[4]; |
| 2343 | texData[0] = 0; |
| 2344 | texData[1] = 60; |
| 2345 | texData[2] = 0; |
| 2346 | texData[3] = 255; |
| 2347 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2348 | |
| 2349 | glActiveTexture(GL_TEXTURE1); |
| 2350 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2351 | GLfloat depthTexData[1]; |
| 2352 | depthTexData[0] = 0.5f; |
| 2353 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2354 | depthTexData); |
| 2355 | |
| 2356 | glUseProgram(mProgram); |
| 2357 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2358 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2359 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2360 | |
| 2361 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2362 | drawQuad(mProgram, "position", 0.5f); |
| 2363 | EXPECT_GL_NO_ERROR(); |
| 2364 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2365 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2366 | |
| 2367 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2368 | drawQuad(mProgram, "position", 0.5f); |
| 2369 | EXPECT_GL_NO_ERROR(); |
| 2370 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2371 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2372 | } |
| 2373 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2374 | // Test multiple different sampler types in the same shader. |
| 2375 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2376 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2377 | // still has the right register index information for each ESSL sampler. |
| 2378 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2379 | // sampler2D: Texture2D + SamplerState |
| 2380 | // samplerCube: TextureCube + SamplerState |
| 2381 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2382 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2383 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2384 | { |
| 2385 | glActiveTexture(GL_TEXTURE0); |
| 2386 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2387 | GLubyte texData[4]; |
| 2388 | texData[0] = 0; |
| 2389 | texData[1] = 0; |
| 2390 | texData[2] = 120; |
| 2391 | texData[3] = 255; |
| 2392 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2393 | |
| 2394 | glActiveTexture(GL_TEXTURE1); |
| 2395 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2396 | texData[0] = 0; |
| 2397 | texData[1] = 90; |
| 2398 | texData[2] = 0; |
| 2399 | texData[3] = 255; |
| 2400 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2401 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2402 | texData); |
| 2403 | |
| 2404 | glActiveTexture(GL_TEXTURE2); |
| 2405 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2406 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2407 | GLfloat depthTexData[1]; |
| 2408 | depthTexData[0] = 0.5f; |
| 2409 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2410 | depthTexData); |
| 2411 | |
| 2412 | glActiveTexture(GL_TEXTURE3); |
| 2413 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2414 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2415 | depthTexData[0] = 0.2f; |
| 2416 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2417 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2418 | depthTexData); |
| 2419 | |
| 2420 | EXPECT_GL_NO_ERROR(); |
| 2421 | |
| 2422 | glUseProgram(mProgram); |
| 2423 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2424 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2425 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2426 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2427 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2428 | |
| 2429 | drawQuad(mProgram, "position", 0.5f); |
| 2430 | EXPECT_GL_NO_ERROR(); |
| 2431 | // The shader writes: |
| 2432 | // <texture 2d color> + |
| 2433 | // <cube map color> + |
| 2434 | // 0.25 * <comparison result (1.0)> + |
| 2435 | // 0.125 * <comparison result (0.0)> |
| 2436 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2437 | } |
| 2438 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2439 | // Test different base levels on textures accessed through the same sampler array. |
| 2440 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2441 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2442 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2443 | if ((IsAMD() || IsIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2444 | { |
| 2445 | std::cout << "Test skipped on Intel and AMD D3D." << std::endl; |
| 2446 | return; |
| 2447 | } |
| 2448 | glActiveTexture(GL_TEXTURE0); |
| 2449 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2450 | GLsizei size = 64; |
| 2451 | for (GLint level = 0; level < 7; ++level) |
| 2452 | { |
| 2453 | ASSERT_LT(0, size); |
| 2454 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2455 | nullptr); |
| 2456 | size = size / 2; |
| 2457 | } |
| 2458 | ASSERT_EQ(0, size); |
| 2459 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2460 | |
| 2461 | glActiveTexture(GL_TEXTURE1); |
| 2462 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2463 | size = 128; |
| 2464 | for (GLint level = 0; level < 8; ++level) |
| 2465 | { |
| 2466 | ASSERT_LT(0, size); |
| 2467 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2468 | nullptr); |
| 2469 | size = size / 2; |
| 2470 | } |
| 2471 | ASSERT_EQ(0, size); |
| 2472 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2473 | EXPECT_GL_NO_ERROR(); |
| 2474 | |
| 2475 | glUseProgram(mProgram); |
| 2476 | glUniform1i(mTexture0Location, 0); |
| 2477 | glUniform1i(mTexture1Location, 1); |
| 2478 | |
| 2479 | drawQuad(mProgram, "position", 0.5f); |
| 2480 | EXPECT_GL_NO_ERROR(); |
| 2481 | // Red channel: width of level 1 of texture A: 32. |
| 2482 | // Green channel: width of level 3 of texture B: 16. |
| 2483 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2484 | } |
| 2485 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2486 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2487 | // ES 3.0.4 table 3.24 |
| 2488 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2489 | { |
| 2490 | glActiveTexture(GL_TEXTURE0); |
| 2491 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2492 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2493 | EXPECT_GL_NO_ERROR(); |
| 2494 | |
| 2495 | drawQuad(mProgram, "position", 0.5f); |
| 2496 | |
| 2497 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2498 | } |
| 2499 | |
| 2500 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2501 | // ES 3.0.4 table 3.24 |
| 2502 | TEST_P(Texture2DTestES3, TextureLuminanceImplicitAlpha1) |
| 2503 | { |
| 2504 | glActiveTexture(GL_TEXTURE0); |
| 2505 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2506 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2507 | EXPECT_GL_NO_ERROR(); |
| 2508 | |
| 2509 | drawQuad(mProgram, "position", 0.5f); |
| 2510 | |
| 2511 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2512 | } |
| 2513 | |
| 2514 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2515 | // ES 3.0.4 table 3.24 |
| 2516 | TEST_P(Texture2DTestES3, TextureLuminance32ImplicitAlpha1) |
| 2517 | { |
| 2518 | if (extensionEnabled("GL_OES_texture_float")) |
| 2519 | { |
| 2520 | glActiveTexture(GL_TEXTURE0); |
| 2521 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2522 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2523 | EXPECT_GL_NO_ERROR(); |
| 2524 | |
| 2525 | drawQuad(mProgram, "position", 0.5f); |
| 2526 | |
| 2527 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2528 | } |
| 2529 | } |
| 2530 | |
| 2531 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2532 | // ES 3.0.4 table 3.24 |
| 2533 | TEST_P(Texture2DTestES3, TextureLuminance16ImplicitAlpha1) |
| 2534 | { |
| 2535 | if (extensionEnabled("GL_OES_texture_half_float")) |
| 2536 | { |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2537 | if (IsNVIDIA() && IsOpenGLES()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2538 | { |
| 2539 | std::cout << "Test skipped on NVIDIA" << std::endl; |
| 2540 | return; |
| 2541 | } |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2542 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 2543 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2544 | { |
| 2545 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2546 | return; |
| 2547 | } |
| 2548 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2549 | glActiveTexture(GL_TEXTURE0); |
| 2550 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2551 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, |
| 2552 | nullptr); |
| 2553 | EXPECT_GL_NO_ERROR(); |
| 2554 | |
| 2555 | drawQuad(mProgram, "position", 0.5f); |
| 2556 | |
| 2557 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2558 | } |
| 2559 | } |
| 2560 | |
| 2561 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2562 | // ES 3.0.4 table 3.24 |
| 2563 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2564 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2565 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2566 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2567 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2568 | return; |
| 2569 | } |
| 2570 | glActiveTexture(GL_TEXTURE0); |
| 2571 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2572 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2573 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2574 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2575 | EXPECT_GL_NO_ERROR(); |
| 2576 | |
| 2577 | drawQuad(mProgram, "position", 0.5f); |
| 2578 | |
| 2579 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2580 | } |
| 2581 | |
| 2582 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2583 | // ES 3.0.4 table 3.24 |
| 2584 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2585 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2586 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2587 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2588 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2589 | return; |
| 2590 | } |
| 2591 | glActiveTexture(GL_TEXTURE0); |
| 2592 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2593 | |
| 2594 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2595 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2596 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2597 | EXPECT_GL_NO_ERROR(); |
| 2598 | |
| 2599 | drawQuad(mProgram, "position", 0.5f); |
| 2600 | |
| 2601 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2602 | } |
| 2603 | |
| 2604 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2605 | // ES 3.0.4 table 3.24 |
| 2606 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2607 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2608 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2609 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2610 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2611 | return; |
| 2612 | } |
| 2613 | glActiveTexture(GL_TEXTURE0); |
| 2614 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2615 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2616 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2617 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2618 | EXPECT_GL_NO_ERROR(); |
| 2619 | |
| 2620 | drawQuad(mProgram, "position", 0.5f); |
| 2621 | |
| 2622 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2623 | } |
| 2624 | |
| 2625 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2626 | // ES 3.0.4 table 3.24 |
| 2627 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2628 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2629 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2630 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2631 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2632 | return; |
| 2633 | } |
| 2634 | glActiveTexture(GL_TEXTURE0); |
| 2635 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2636 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2637 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2638 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2639 | EXPECT_GL_NO_ERROR(); |
| 2640 | |
| 2641 | drawQuad(mProgram, "position", 0.5f); |
| 2642 | |
| 2643 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2644 | } |
| 2645 | |
| 2646 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2647 | // ES 3.0.4 table 3.24 |
| 2648 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2649 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2650 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2651 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2652 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2653 | return; |
| 2654 | } |
| 2655 | glActiveTexture(GL_TEXTURE0); |
| 2656 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2657 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2658 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2659 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2660 | EXPECT_GL_NO_ERROR(); |
| 2661 | |
| 2662 | drawQuad(mProgram, "position", 0.5f); |
| 2663 | |
| 2664 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2665 | } |
| 2666 | |
| 2667 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2668 | // ES 3.0.4 table 3.24 |
| 2669 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2670 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2671 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2672 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2673 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2674 | return; |
| 2675 | } |
| 2676 | glActiveTexture(GL_TEXTURE0); |
| 2677 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2678 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2679 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2680 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2681 | EXPECT_GL_NO_ERROR(); |
| 2682 | |
| 2683 | drawQuad(mProgram, "position", 0.5f); |
| 2684 | |
| 2685 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2686 | } |
| 2687 | |
| 2688 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2689 | // ES 3.0.4 table 3.24 |
| 2690 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2691 | { |
| 2692 | glActiveTexture(GL_TEXTURE0); |
| 2693 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2694 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2695 | EXPECT_GL_NO_ERROR(); |
| 2696 | |
| 2697 | drawQuad(mProgram, "position", 0.5f); |
| 2698 | |
| 2699 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2700 | } |
| 2701 | |
| 2702 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2703 | // ES 3.0.4 table 3.24 |
| 2704 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2705 | { |
| 2706 | glActiveTexture(GL_TEXTURE0); |
| 2707 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2708 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2709 | nullptr); |
| 2710 | EXPECT_GL_NO_ERROR(); |
| 2711 | |
| 2712 | drawQuad(mProgram, "position", 0.5f); |
| 2713 | |
| 2714 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2715 | } |
| 2716 | |
| 2717 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2718 | // ES 3.0.4 table 3.24 |
| 2719 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2720 | { |
| 2721 | glActiveTexture(GL_TEXTURE0); |
| 2722 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2723 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2724 | EXPECT_GL_NO_ERROR(); |
| 2725 | |
| 2726 | drawQuad(mProgram, "position", 0.5f); |
| 2727 | |
| 2728 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2729 | } |
| 2730 | |
| 2731 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2732 | // ES 3.0.4 table 3.24 |
| 2733 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 2734 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 2735 | if (IsIntel() && IsLinux()) |
| 2736 | { |
| 2737 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 2738 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 2739 | return; |
| 2740 | } |
| 2741 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2742 | glActiveTexture(GL_TEXTURE0); |
| 2743 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2744 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2745 | EXPECT_GL_NO_ERROR(); |
| 2746 | |
| 2747 | drawQuad(mProgram, "position", 0.5f); |
| 2748 | |
| 2749 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2750 | } |
| 2751 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2752 | // Use a sampler in a uniform struct. |
| 2753 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 2754 | { |
| 2755 | runSamplerInStructTest(); |
| 2756 | } |
| 2757 | |
| 2758 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 2759 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 2760 | { |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2761 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2762 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2763 | { |
| 2764 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2765 | return; |
| 2766 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2767 | runSamplerInStructTest(); |
| 2768 | } |
| 2769 | |
| 2770 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 2771 | // parameter. |
| 2772 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 2773 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2774 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2775 | { |
| 2776 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2777 | return; |
| 2778 | } |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2779 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2780 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2781 | { |
| 2782 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2783 | return; |
| 2784 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2785 | runSamplerInStructTest(); |
| 2786 | } |
| 2787 | |
| 2788 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 2789 | // parameter. |
| 2790 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 2791 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2792 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2793 | { |
| 2794 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2795 | return; |
| 2796 | } |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2797 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2798 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2799 | { |
| 2800 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2801 | return; |
| 2802 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2803 | runSamplerInStructTest(); |
| 2804 | } |
| 2805 | |
| 2806 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 2807 | // similarly named uniform. |
| 2808 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 2809 | { |
| 2810 | runSamplerInStructTest(); |
| 2811 | } |
| 2812 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2813 | class TextureLimitsTest : public ANGLETest |
| 2814 | { |
| 2815 | protected: |
| 2816 | struct RGBA8 |
| 2817 | { |
| 2818 | uint8_t R, G, B, A; |
| 2819 | }; |
| 2820 | |
| 2821 | TextureLimitsTest() |
| 2822 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 2823 | { |
| 2824 | setWindowWidth(128); |
| 2825 | setWindowHeight(128); |
| 2826 | setConfigRedBits(8); |
| 2827 | setConfigGreenBits(8); |
| 2828 | setConfigBlueBits(8); |
| 2829 | setConfigAlphaBits(8); |
| 2830 | } |
| 2831 | |
| 2832 | ~TextureLimitsTest() |
| 2833 | { |
| 2834 | if (mProgram != 0) |
| 2835 | { |
| 2836 | glDeleteProgram(mProgram); |
| 2837 | mProgram = 0; |
| 2838 | |
| 2839 | if (!mTextures.empty()) |
| 2840 | { |
| 2841 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 2842 | } |
| 2843 | } |
| 2844 | } |
| 2845 | |
| 2846 | void SetUp() override |
| 2847 | { |
| 2848 | ANGLETest::SetUp(); |
| 2849 | |
| 2850 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 2851 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 2852 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 2853 | |
| 2854 | ASSERT_GL_NO_ERROR(); |
| 2855 | } |
| 2856 | |
| 2857 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 2858 | GLint vertexTextureCount, |
| 2859 | GLint vertexActiveTextureCount, |
| 2860 | const std::string &fragPrefix, |
| 2861 | GLint fragmentTextureCount, |
| 2862 | GLint fragmentActiveTextureCount) |
| 2863 | { |
| 2864 | std::stringstream vertexShaderStr; |
| 2865 | vertexShaderStr << "attribute vec2 position;\n" |
| 2866 | << "varying vec4 color;\n" |
| 2867 | << "varying vec2 texCoord;\n"; |
| 2868 | |
| 2869 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 2870 | { |
| 2871 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 2872 | } |
| 2873 | |
| 2874 | vertexShaderStr << "void main() {\n" |
| 2875 | << " gl_Position = vec4(position, 0, 1);\n" |
| 2876 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 2877 | << " color = vec4(0);\n"; |
| 2878 | |
| 2879 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 2880 | { |
| 2881 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 2882 | << ", texCoord);\n"; |
| 2883 | } |
| 2884 | |
| 2885 | vertexShaderStr << "}"; |
| 2886 | |
| 2887 | std::stringstream fragmentShaderStr; |
| 2888 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 2889 | << "varying mediump vec2 texCoord;\n"; |
| 2890 | |
| 2891 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 2892 | { |
| 2893 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 2894 | } |
| 2895 | |
| 2896 | fragmentShaderStr << "void main() {\n" |
| 2897 | << " gl_FragColor = color;\n"; |
| 2898 | |
| 2899 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 2900 | { |
| 2901 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 2902 | << ", texCoord);\n"; |
| 2903 | } |
| 2904 | |
| 2905 | fragmentShaderStr << "}"; |
| 2906 | |
| 2907 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 2908 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 2909 | |
| 2910 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 2911 | } |
| 2912 | |
| 2913 | RGBA8 getPixel(GLint texIndex) |
| 2914 | { |
| 2915 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 2916 | 0, 255u}; |
| 2917 | return pixel; |
| 2918 | } |
| 2919 | |
| 2920 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 2921 | { |
| 2922 | GLint totalCount = tex2DCount + texCubeCount; |
| 2923 | mTextures.assign(totalCount, 0); |
| 2924 | glGenTextures(totalCount, &mTextures[0]); |
| 2925 | ASSERT_GL_NO_ERROR(); |
| 2926 | |
| 2927 | std::vector<RGBA8> texData(16 * 16); |
| 2928 | |
| 2929 | GLint texIndex = 0; |
| 2930 | for (; texIndex < tex2DCount; ++texIndex) |
| 2931 | { |
| 2932 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2933 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2934 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 2935 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2936 | &texData[0]); |
| 2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2938 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2939 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2940 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2941 | } |
| 2942 | |
| 2943 | ASSERT_GL_NO_ERROR(); |
| 2944 | |
| 2945 | for (; texIndex < texCubeCount; ++texIndex) |
| 2946 | { |
| 2947 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2948 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2949 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 2950 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2951 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2952 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2953 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2954 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2955 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2956 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2957 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2958 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2959 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2960 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2961 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2962 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2963 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2964 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2965 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2966 | } |
| 2967 | |
| 2968 | ASSERT_GL_NO_ERROR(); |
| 2969 | } |
| 2970 | |
| 2971 | void testWithTextures(GLint vertexTextureCount, |
| 2972 | const std::string &vertexTexturePrefix, |
| 2973 | GLint fragmentTextureCount, |
| 2974 | const std::string &fragmentTexturePrefix) |
| 2975 | { |
| 2976 | // Generate textures |
| 2977 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 2978 | |
| 2979 | glUseProgram(mProgram); |
| 2980 | RGBA8 expectedSum = {0}; |
| 2981 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 2982 | { |
| 2983 | std::stringstream uniformNameStr; |
| 2984 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 2985 | const std::string &uniformName = uniformNameStr.str(); |
| 2986 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2987 | ASSERT_NE(-1, location); |
| 2988 | |
| 2989 | glUniform1i(location, texIndex); |
| 2990 | RGBA8 contribution = getPixel(texIndex); |
| 2991 | expectedSum.R += contribution.R; |
| 2992 | expectedSum.G += contribution.G; |
| 2993 | } |
| 2994 | |
| 2995 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 2996 | { |
| 2997 | std::stringstream uniformNameStr; |
| 2998 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 2999 | const std::string &uniformName = uniformNameStr.str(); |
| 3000 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 3001 | ASSERT_NE(-1, location); |
| 3002 | |
| 3003 | glUniform1i(location, texIndex + vertexTextureCount); |
| 3004 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 3005 | expectedSum.R += contribution.R; |
| 3006 | expectedSum.G += contribution.G; |
| 3007 | } |
| 3008 | |
| 3009 | ASSERT_GE(256u, expectedSum.G); |
| 3010 | |
| 3011 | drawQuad(mProgram, "position", 0.5f); |
| 3012 | ASSERT_GL_NO_ERROR(); |
| 3013 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 3014 | } |
| 3015 | |
| 3016 | GLuint mProgram; |
| 3017 | std::vector<GLuint> mTextures; |
| 3018 | GLint mMaxVertexTextures; |
| 3019 | GLint mMaxFragmentTextures; |
| 3020 | GLint mMaxCombinedTextures; |
| 3021 | }; |
| 3022 | |
| 3023 | // Test rendering with the maximum vertex texture units. |
| 3024 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 3025 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3026 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3027 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3028 | { |
| 3029 | std::cout << "Test skipped on Intel." << std::endl; |
| 3030 | return; |
| 3031 | } |
| 3032 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3033 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3034 | ASSERT_NE(0u, mProgram); |
| 3035 | ASSERT_GL_NO_ERROR(); |
| 3036 | |
| 3037 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3038 | } |
| 3039 | |
| 3040 | // Test rendering with the maximum fragment texture units. |
| 3041 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3042 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3043 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3044 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3045 | { |
| 3046 | std::cout << "Test skipped on Intel." << std::endl; |
| 3047 | return; |
| 3048 | } |
| 3049 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3050 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3051 | ASSERT_NE(0u, mProgram); |
| 3052 | ASSERT_GL_NO_ERROR(); |
| 3053 | |
| 3054 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3055 | } |
| 3056 | |
| 3057 | // Test rendering with maximum combined texture units. |
| 3058 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 3059 | { |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3060 | // TODO(jmadill): Investigate workaround. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3061 | if (IsIntel() && GetParam() == ES2_OPENGL()) |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3062 | { |
| 3063 | std::cout << "Test skipped on Intel." << std::endl; |
| 3064 | return; |
| 3065 | } |
| 3066 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3067 | GLint vertexTextures = mMaxVertexTextures; |
| 3068 | |
| 3069 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 3070 | { |
| 3071 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 3072 | } |
| 3073 | |
| 3074 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 3075 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3076 | ASSERT_NE(0u, mProgram); |
| 3077 | ASSERT_GL_NO_ERROR(); |
| 3078 | |
| 3079 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3080 | } |
| 3081 | |
| 3082 | // Negative test for exceeding the number of vertex textures |
| 3083 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3084 | { |
| 3085 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3086 | 0); |
| 3087 | ASSERT_EQ(0u, mProgram); |
| 3088 | } |
| 3089 | |
| 3090 | // Negative test for exceeding the number of fragment textures |
| 3091 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3092 | { |
| 3093 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3094 | mMaxFragmentTextures + 1); |
| 3095 | ASSERT_EQ(0u, mProgram); |
| 3096 | } |
| 3097 | |
| 3098 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3099 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3100 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3101 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3102 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3103 | { |
| 3104 | std::cout << "Test skipped on Intel." << std::endl; |
| 3105 | return; |
| 3106 | } |
| 3107 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3108 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3109 | ASSERT_NE(0u, mProgram); |
| 3110 | ASSERT_GL_NO_ERROR(); |
| 3111 | |
| 3112 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3113 | } |
| 3114 | |
| 3115 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3116 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3117 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3118 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3119 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3120 | { |
| 3121 | std::cout << "Test skipped on Intel." << std::endl; |
| 3122 | return; |
| 3123 | } |
| 3124 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3125 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3126 | mMaxFragmentTextures); |
| 3127 | ASSERT_NE(0u, mProgram); |
| 3128 | ASSERT_GL_NO_ERROR(); |
| 3129 | |
| 3130 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3131 | } |
| 3132 | |
| 3133 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3134 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3135 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3136 | { |
| 3137 | const std::string &vertexShader = |
| 3138 | "attribute vec2 position;\n" |
| 3139 | "varying float color;\n" |
| 3140 | "uniform sampler2D tex2D;\n" |
| 3141 | "uniform samplerCube texCube;\n" |
| 3142 | "void main() {\n" |
| 3143 | " gl_Position = vec4(position, 0, 1);\n" |
| 3144 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3145 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3146 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3147 | "}"; |
| 3148 | const std::string &fragmentShader = |
| 3149 | "varying mediump float color;\n" |
| 3150 | "void main() {\n" |
| 3151 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3152 | "}"; |
| 3153 | |
| 3154 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3155 | ASSERT_NE(0u, mProgram); |
| 3156 | |
| 3157 | initTextures(1, 0); |
| 3158 | |
| 3159 | glUseProgram(mProgram); |
| 3160 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3161 | ASSERT_NE(-1, tex2DLocation); |
| 3162 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3163 | ASSERT_NE(-1, texCubeLocation); |
| 3164 | |
| 3165 | glUniform1i(tex2DLocation, 0); |
| 3166 | glUniform1i(texCubeLocation, 0); |
| 3167 | ASSERT_GL_NO_ERROR(); |
| 3168 | |
| 3169 | drawQuad(mProgram, "position", 0.5f); |
| 3170 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3171 | } |
| 3172 | |
| 3173 | // Negative test for rendering with texture outside the valid range. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3174 | // TODO(jmadill): Possibly adjust the test according to the spec: |
| 3175 | // GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value |
| 3176 | // generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3177 | TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum) |
| 3178 | { |
| 3179 | const std::string &vertexShader = |
| 3180 | "attribute vec2 position;\n" |
| 3181 | "varying float color;\n" |
| 3182 | "uniform sampler2D tex2D;\n" |
| 3183 | "void main() {\n" |
| 3184 | " gl_Position = vec4(position, 0, 1);\n" |
| 3185 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3186 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3187 | "}"; |
| 3188 | const std::string &fragmentShader = |
| 3189 | "varying mediump float color;\n" |
| 3190 | "void main() {\n" |
| 3191 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3192 | "}"; |
| 3193 | |
| 3194 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3195 | ASSERT_NE(0u, mProgram); |
| 3196 | |
| 3197 | glUseProgram(mProgram); |
| 3198 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3199 | ASSERT_NE(-1, tex2DLocation); |
| 3200 | |
| 3201 | glUniform1i(tex2DLocation, mMaxCombinedTextures); |
| 3202 | ASSERT_GL_NO_ERROR(); |
| 3203 | |
| 3204 | drawQuad(mProgram, "position", 0.5f); |
| 3205 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3206 | } |
| 3207 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3208 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3209 | { |
| 3210 | protected: |
| 3211 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3212 | |
| 3213 | void SetUp() override |
| 3214 | { |
| 3215 | Texture2DTestES3::SetUp(); |
| 3216 | |
| 3217 | glActiveTexture(GL_TEXTURE0); |
| 3218 | glGenTextures(3, mTextures); |
| 3219 | glGenFramebuffers(1, &mFBO); |
| 3220 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3221 | |
| 3222 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3223 | { |
| 3224 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3225 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3226 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3227 | } |
| 3228 | |
| 3229 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3230 | |
| 3231 | ASSERT_GL_NO_ERROR(); |
| 3232 | } |
| 3233 | |
| 3234 | void TearDown() override |
| 3235 | { |
| 3236 | glDeleteTextures(3, mTextures); |
| 3237 | glDeleteFramebuffers(1, &mFBO); |
| 3238 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3239 | |
| 3240 | Texture2DTestES3::TearDown(); |
| 3241 | } |
| 3242 | |
| 3243 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3244 | { |
| 3245 | GLushort pixelValue = type == GL_SHORT ? 0x7FFF : 0x6A35; |
| 3246 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3247 | |
| 3248 | setUpProgram(); |
| 3249 | |
| 3250 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3251 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3252 | 0); |
| 3253 | |
| 3254 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3255 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3256 | |
| 3257 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3258 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3259 | |
| 3260 | EXPECT_GL_NO_ERROR(); |
| 3261 | |
| 3262 | drawQuad(mProgram, "position", 0.5f); |
| 3263 | |
| 3264 | GLColor16 expectedValue = imageData; |
| 3265 | if (type == GL_SHORT) |
| 3266 | { |
| 3267 | // sampled as signed value; then stored as unsigned value |
| 3268 | expectedValue = GLColor16::white; |
| 3269 | } |
| 3270 | |
| 3271 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3272 | |
| 3273 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3274 | |
| 3275 | ASSERT_GL_NO_ERROR(); |
| 3276 | } |
| 3277 | |
| 3278 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3279 | { |
| 3280 | GLushort pixelValue = 0x6A35; |
| 3281 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3282 | |
| 3283 | setUpProgram(); |
| 3284 | |
| 3285 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3286 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3287 | |
| 3288 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3289 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3290 | 0); |
| 3291 | |
| 3292 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
| 3293 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3294 | |
| 3295 | EXPECT_GL_NO_ERROR(); |
| 3296 | |
| 3297 | drawQuad(mProgram, "position", 0.5f); |
| 3298 | |
| 3299 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, imageData)); |
| 3300 | |
| 3301 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3302 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3303 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3304 | mRenderbuffer); |
| 3305 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3306 | EXPECT_GL_NO_ERROR(); |
| 3307 | |
| 3308 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3309 | glClear(GL_COLOR_BUFFER_BIT); |
| 3310 | |
| 3311 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3312 | |
| 3313 | GLColor16 expectedValue = GLColor16::white; |
| 3314 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3315 | |
| 3316 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3317 | |
| 3318 | ASSERT_GL_NO_ERROR(); |
| 3319 | } |
| 3320 | |
| 3321 | GLuint mTextures[3]; |
| 3322 | GLuint mFBO; |
| 3323 | GLuint mRenderbuffer; |
| 3324 | }; |
| 3325 | |
| 3326 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3327 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3328 | { |
| 3329 | if (!extensionEnabled("GL_EXT_texture_norm16")) |
| 3330 | { |
| 3331 | std::cout << "Test skipped due to missing GL_EXT_texture_norm16." << std::endl; |
| 3332 | return; |
| 3333 | } |
| 3334 | |
| 3335 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3336 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3337 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3338 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3339 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3340 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3341 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 3342 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 3343 | |
| 3344 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3345 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3346 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3347 | } |
| 3348 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3349 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 3350 | // GLES 3.0.4 section 3.8.3. |
| 3351 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 3352 | { |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 3353 | if (IsIntel() && IsDesktopOpenGL()) |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3354 | { |
| 3355 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 3356 | return; |
| 3357 | } |
Yuly Novikov | 3c75419 | 2016-06-27 19:36:41 -0400 | [diff] [blame] | 3358 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1429 is fixed |
| 3359 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 3360 | { |
| 3361 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 3362 | return; |
| 3363 | } |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3364 | |
| 3365 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3366 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3367 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3368 | ASSERT_GL_NO_ERROR(); |
| 3369 | |
| 3370 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 3371 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 3372 | ASSERT_GL_NO_ERROR(); |
| 3373 | |
| 3374 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3375 | |
| 3376 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3377 | pixelsGreen.data()); |
| 3378 | ASSERT_GL_NO_ERROR(); |
| 3379 | |
| 3380 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3381 | pixelsGreen.data()); |
| 3382 | ASSERT_GL_NO_ERROR(); |
| 3383 | |
| 3384 | glUseProgram(mProgram); |
| 3385 | drawQuad(mProgram, "position", 0.5f); |
| 3386 | ASSERT_GL_NO_ERROR(); |
| 3387 | |
| 3388 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3389 | } |
| 3390 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 3391 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 3392 | // unpacking source extends outside unpack buffer bounds. |
| 3393 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 3394 | { |
| 3395 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3396 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3397 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3398 | ASSERT_GL_NO_ERROR(); |
| 3399 | |
| 3400 | GLBuffer buf; |
| 3401 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3402 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3403 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3404 | GL_DYNAMIC_COPY); |
| 3405 | ASSERT_GL_NO_ERROR(); |
| 3406 | |
| 3407 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3408 | ASSERT_GL_NO_ERROR(); |
| 3409 | |
| 3410 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 3411 | ASSERT_GL_NO_ERROR(); |
| 3412 | |
| 3413 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3414 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3415 | |
| 3416 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3417 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 3418 | ASSERT_GL_NO_ERROR(); |
| 3419 | |
| 3420 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3421 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3422 | } |
| 3423 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3424 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 3425 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 3426 | { |
| 3427 | if (IsD3D11()) |
| 3428 | { |
| 3429 | std::cout << "Test skipped on D3D." << std::endl; |
| 3430 | return; |
| 3431 | } |
| 3432 | if (IsOSX() && IsAMD()) |
| 3433 | { |
| 3434 | // Incorrect rendering results seen on OSX AMD. |
| 3435 | std::cout << "Test skipped on OSX AMD." << std::endl; |
| 3436 | return; |
| 3437 | } |
| 3438 | |
| 3439 | const GLuint width = 8u; |
| 3440 | const GLuint height = 8u; |
| 3441 | const GLuint unpackRowLength = 5u; |
| 3442 | const GLuint unpackSkipPixels = 1u; |
| 3443 | |
| 3444 | setWindowWidth(width); |
| 3445 | setWindowHeight(height); |
| 3446 | |
| 3447 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3448 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3449 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3450 | ASSERT_GL_NO_ERROR(); |
| 3451 | |
| 3452 | GLBuffer buf; |
| 3453 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3454 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 3455 | GLColor::green); |
| 3456 | |
| 3457 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 3458 | { |
| 3459 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 3460 | } |
| 3461 | |
| 3462 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3463 | GL_DYNAMIC_COPY); |
| 3464 | ASSERT_GL_NO_ERROR(); |
| 3465 | |
| 3466 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 3467 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 3468 | ASSERT_GL_NO_ERROR(); |
| 3469 | |
| 3470 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3471 | ASSERT_GL_NO_ERROR(); |
| 3472 | |
| 3473 | glUseProgram(mProgram); |
| 3474 | drawQuad(mProgram, "position", 0.5f); |
| 3475 | ASSERT_GL_NO_ERROR(); |
| 3476 | |
| 3477 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 3478 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 3479 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 3480 | actual.data()); |
| 3481 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 3482 | EXPECT_EQ(expected, actual); |
| 3483 | } |
| 3484 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3485 | template <typename T> |
| 3486 | T UNorm(double value) |
| 3487 | { |
| 3488 | return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max())); |
| 3489 | } |
| 3490 | |
| 3491 | // Test rendering a depth texture with mipmaps. |
| 3492 | TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps) |
| 3493 | { |
| 3494 | const int size = getWindowWidth(); |
| 3495 | |
| 3496 | auto dim = [size](int level) { return size >> level; }; |
| 3497 | int levels = static_cast<int>(std::log2(size)); |
| 3498 | |
| 3499 | glActiveTexture(GL_TEXTURE0); |
| 3500 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3501 | glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size); |
| 3502 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3503 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3504 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3505 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3506 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3507 | ASSERT_GL_NO_ERROR(); |
| 3508 | |
| 3509 | glUseProgram(mProgram); |
| 3510 | glUniform1i(mTexture2DUniformLocation, 0); |
| 3511 | |
| 3512 | std::vector<unsigned char> expected; |
| 3513 | |
| 3514 | for (int level = 0; level < levels; ++level) |
| 3515 | { |
| 3516 | double value = (static_cast<double>(level) / static_cast<double>(levels - 1)); |
| 3517 | expected.push_back(UNorm<unsigned char>(value)); |
| 3518 | |
| 3519 | int levelDim = dim(level); |
| 3520 | |
| 3521 | ASSERT_GT(levelDim, 0); |
| 3522 | |
| 3523 | std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value)); |
| 3524 | glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT, |
| 3525 | GL_UNSIGNED_INT, initData.data()); |
| 3526 | } |
| 3527 | ASSERT_GL_NO_ERROR(); |
| 3528 | |
| 3529 | for (int level = 0; level < levels; ++level) |
| 3530 | { |
| 3531 | glViewport(0, 0, dim(level), dim(level)); |
| 3532 | drawQuad(mProgram, "position", 0.5f); |
| 3533 | GLColor actual = ReadColor(0, 0); |
| 3534 | EXPECT_NEAR(expected[level], actual.R, 10u); |
| 3535 | } |
| 3536 | |
| 3537 | ASSERT_GL_NO_ERROR(); |
| 3538 | } |
| 3539 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3540 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3541 | // TODO(oetuaho): Enable all below tests on OpenGL. Requires a fix for ANGLE bug 1278. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3542 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 3543 | ES2_D3D9(), |
| 3544 | ES2_D3D11(), |
| 3545 | ES2_D3D11_FL9_3(), |
| 3546 | ES2_OPENGL(), |
| 3547 | ES2_OPENGLES()); |
| 3548 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 3549 | ES2_D3D9(), |
| 3550 | ES2_D3D11(), |
| 3551 | ES2_D3D11_FL9_3(), |
| 3552 | ES2_OPENGL(), |
| 3553 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3554 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 3555 | ES2_D3D9(), |
| 3556 | ES2_D3D11(), |
| 3557 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3558 | ES2_OPENGL(), |
| 3559 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3560 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 3561 | ES2_D3D9(), |
| 3562 | ES2_D3D11(), |
| 3563 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3564 | ES2_OPENGL(), |
| 3565 | ES2_OPENGLES()); |
| 3566 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 3567 | ES2_D3D9(), |
| 3568 | ES2_D3D11(), |
| 3569 | ES2_D3D11_FL9_3(), |
| 3570 | ES2_OPENGL(), |
| 3571 | ES2_OPENGLES()); |
| 3572 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 3573 | ES2_D3D9(), |
| 3574 | ES2_D3D11(), |
| 3575 | ES2_D3D11_FL9_3(), |
| 3576 | ES2_OPENGL(), |
| 3577 | ES2_OPENGLES()); |
| 3578 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 3579 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3580 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3581 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 3582 | ES3_D3D11(), |
| 3583 | ES3_OPENGL(), |
| 3584 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3585 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 3586 | ES3_D3D11(), |
| 3587 | ES3_OPENGL(), |
| 3588 | ES3_OPENGLES()); |
| 3589 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3590 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 3591 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3592 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 3593 | ES2_D3D11(), |
| 3594 | ES2_D3D11_FL9_3(), |
| 3595 | ES2_D3D9(), |
| 3596 | ES2_OPENGL(), |
| 3597 | ES2_OPENGLES()); |
| 3598 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 3599 | ES2_D3D11(), |
| 3600 | ES2_D3D11_FL9_3(), |
| 3601 | ES2_D3D9(), |
| 3602 | ES2_OPENGL(), |
| 3603 | ES2_OPENGLES()); |
| 3604 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 3605 | ES2_D3D11(), |
| 3606 | ES2_D3D11_FL9_3(), |
| 3607 | ES2_D3D9(), |
| 3608 | ES2_OPENGL(), |
| 3609 | ES2_OPENGLES()); |
| 3610 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 3611 | ES2_D3D11(), |
| 3612 | ES2_D3D11_FL9_3(), |
| 3613 | ES2_D3D9(), |
| 3614 | ES2_OPENGL(), |
| 3615 | ES2_OPENGLES()); |
| 3616 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 3617 | ES2_D3D11(), |
| 3618 | ES2_D3D11_FL9_3(), |
| 3619 | ES2_D3D9(), |
| 3620 | ES2_OPENGL(), |
| 3621 | ES2_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3622 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3623 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3624 | |
| 3625 | } // namespace |