Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 8 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 9 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 10 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 11 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 12 | namespace |
| 13 | { |
| 14 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 15 | // Take a pixel, and reset the components not covered by the format to default |
| 16 | // values. In particular, the default value for the alpha component is 65535 |
| 17 | // (1.0 as unsigned normalized fixed point value). |
| 18 | GLColor16 SliceFormatColor16(GLenum format, GLColor16 full) |
| 19 | { |
| 20 | switch (format) |
| 21 | { |
| 22 | case GL_RED: |
| 23 | return GLColor16(full.R, 0, 0, 65535u); |
| 24 | case GL_RG: |
| 25 | return GLColor16(full.R, full.G, 0, 65535u); |
| 26 | case GL_RGB: |
| 27 | return GLColor16(full.R, full.G, full.B, 65535u); |
| 28 | case GL_RGBA: |
| 29 | return full; |
| 30 | default: |
| 31 | UNREACHABLE(); |
| 32 | } |
| 33 | return GLColor16::white; |
| 34 | } |
| 35 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 36 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 37 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 38 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 39 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 40 | { |
| 41 | setWindowWidth(128); |
| 42 | setWindowHeight(128); |
| 43 | setConfigRedBits(8); |
| 44 | setConfigGreenBits(8); |
| 45 | setConfigBlueBits(8); |
| 46 | setConfigAlphaBits(8); |
| 47 | } |
| 48 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 49 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 50 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 51 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 52 | ( |
| 53 | precision highp float; |
| 54 | attribute vec4 position; |
| 55 | varying vec2 texcoord; |
| 56 | |
| 57 | void main() |
| 58 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 59 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 60 | texcoord = (position.xy * 0.5) + 0.5; |
| 61 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 62 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 63 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 64 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 65 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 66 | virtual std::string getFragmentShaderSource() = 0; |
| 67 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 68 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 69 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 70 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 71 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 72 | |
| 73 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 74 | ASSERT_NE(0u, mProgram); |
| 75 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 76 | } |
| 77 | |
| 78 | void SetUp() override |
| 79 | { |
| 80 | ANGLETest::SetUp(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 81 | |
| 82 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 83 | } |
| 84 | |
| 85 | void TearDown() override |
| 86 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 87 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 88 | glDeleteFramebuffers(1, &mFramebuffer); |
| 89 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 90 | glDeleteProgram(mProgram); |
| 91 | ANGLETest::TearDown(); |
| 92 | } |
| 93 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 94 | void setUpFramebuffer() |
| 95 | { |
| 96 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 97 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 98 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 99 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 100 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 101 | // SRGB conversion like desktop GL does. |
| 102 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 103 | glGenFramebuffers(1, &mFramebuffer); |
| 104 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 105 | |
| 106 | glGenTextures(1, &mFramebufferColorTexture); |
| 107 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 108 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 109 | GL_UNSIGNED_BYTE, nullptr); |
| 110 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 111 | mFramebufferColorTexture, 0); |
| 112 | ASSERT_GL_NO_ERROR(); |
| 113 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 114 | glBindTexture(GL_TEXTURE_2D, 0); |
| 115 | } |
| 116 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 117 | // Returns the created texture ID. |
| 118 | GLuint create2DTexture() |
| 119 | { |
| 120 | GLuint texture2D; |
| 121 | glGenTextures(1, &texture2D); |
| 122 | glBindTexture(GL_TEXTURE_2D, texture2D); |
| 123 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 124 | EXPECT_GL_NO_ERROR(); |
| 125 | return texture2D; |
| 126 | } |
| 127 | |
| 128 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 129 | GLuint mFramebuffer; |
| 130 | |
| 131 | private: |
| 132 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 133 | }; |
| 134 | |
| 135 | class Texture2DTest : public TexCoordDrawTest |
| 136 | { |
| 137 | protected: |
| 138 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 139 | |
| 140 | std::string getFragmentShaderSource() override |
| 141 | { |
| 142 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 143 | ( |
| 144 | precision highp float; |
| 145 | uniform sampler2D tex; |
| 146 | varying vec2 texcoord; |
| 147 | |
| 148 | void main() |
| 149 | { |
| 150 | gl_FragColor = texture2D(tex, texcoord); |
| 151 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 152 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 153 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 154 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 155 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 156 | virtual const char *getTextureUniformName() { return "tex"; } |
| 157 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 158 | void setUpProgram() override |
| 159 | { |
| 160 | TexCoordDrawTest::setUpProgram(); |
| 161 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 162 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 163 | } |
| 164 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 165 | void SetUp() override |
| 166 | { |
| 167 | TexCoordDrawTest::SetUp(); |
| 168 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 169 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 170 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 171 | } |
| 172 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 173 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 174 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 175 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 176 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 177 | } |
| 178 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 179 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 180 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 181 | { |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 182 | // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 183 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 184 | { |
| 185 | std::cout << "Test skipped on Intel D3D11." << std::endl; |
| 186 | return; |
| 187 | } |
| 188 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 189 | setUpProgram(); |
| 190 | |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 191 | if (getClientVersion() < 3) |
| 192 | { |
| 193 | if (!extensionEnabled("GL_OES_texture_float")) |
| 194 | { |
| 195 | std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| 196 | return; |
| 197 | } |
| 198 | |
| 199 | if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| 200 | { |
| 201 | std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| 202 | return; |
| 203 | } |
| 204 | } |
| 205 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 206 | GLfloat sourceImageData[4][16] = |
| 207 | { |
| 208 | { // R |
| 209 | 1.0f, |
| 210 | 0.0f, |
| 211 | 0.0f, |
| 212 | 1.0f |
| 213 | }, |
| 214 | { // RG |
| 215 | 1.0f, 0.0f, |
| 216 | 0.0f, 1.0f, |
| 217 | 0.0f, 0.0f, |
| 218 | 1.0f, 1.0f |
| 219 | }, |
| 220 | { // RGB |
| 221 | 1.0f, 0.0f, 0.0f, |
| 222 | 0.0f, 1.0f, 0.0f, |
| 223 | 0.0f, 0.0f, 1.0f, |
| 224 | 1.0f, 1.0f, 0.0f |
| 225 | }, |
| 226 | { // RGBA |
| 227 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 228 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 229 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 230 | 1.0f, 1.0f, 0.0f, 1.0f |
| 231 | }, |
| 232 | }; |
| 233 | |
| 234 | GLenum imageFormats[] = |
| 235 | { |
| 236 | GL_R32F, |
| 237 | GL_RG32F, |
| 238 | GL_RGB32F, |
| 239 | GL_RGBA32F, |
| 240 | }; |
| 241 | |
| 242 | GLenum sourceUnsizedFormats[] = |
| 243 | { |
| 244 | GL_RED, |
| 245 | GL_RG, |
| 246 | GL_RGB, |
| 247 | GL_RGBA, |
| 248 | }; |
| 249 | |
| 250 | GLuint textures[2]; |
| 251 | |
| 252 | glGenTextures(2, textures); |
| 253 | |
| 254 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 255 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| 256 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| 257 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| 258 | |
| 259 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 260 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 263 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 264 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 265 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 266 | { |
| 267 | // This is not supported |
| 268 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 269 | } |
| 270 | else |
| 271 | { |
| 272 | ASSERT_GL_NO_ERROR(); |
| 273 | } |
| 274 | |
| 275 | GLuint fbo; |
| 276 | glGenFramebuffers(1, &fbo); |
| 277 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 278 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 279 | |
| 280 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 281 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 282 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 283 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 284 | |
| 285 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 286 | ASSERT_GL_NO_ERROR(); |
| 287 | |
| 288 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 289 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 290 | |
| 291 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 292 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 293 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 294 | if (testImageChannels > 1) |
| 295 | { |
| 296 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 297 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 298 | if (testImageChannels > 2) |
| 299 | { |
| 300 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | glDeleteFramebuffers(1, &fbo); |
| 305 | glDeleteTextures(2, textures); |
| 306 | |
| 307 | ASSERT_GL_NO_ERROR(); |
| 308 | } |
| 309 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 310 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 311 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 312 | }; |
| 313 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 314 | class Texture2DTestES3 : public Texture2DTest |
| 315 | { |
| 316 | protected: |
| 317 | Texture2DTestES3() : Texture2DTest() {} |
| 318 | |
| 319 | std::string getVertexShaderSource() override |
| 320 | { |
| 321 | return std::string( |
| 322 | "#version 300 es\n" |
| 323 | "out vec2 texcoord;\n" |
| 324 | "in vec4 position;\n" |
| 325 | "void main()\n" |
| 326 | "{\n" |
| 327 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 328 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 329 | "}\n"); |
| 330 | } |
| 331 | |
| 332 | std::string getFragmentShaderSource() override |
| 333 | { |
| 334 | return std::string( |
| 335 | "#version 300 es\n" |
| 336 | "precision highp float;\n" |
| 337 | "uniform highp sampler2D tex;\n" |
| 338 | "in vec2 texcoord;\n" |
| 339 | "out vec4 fragColor;\n" |
| 340 | "void main()\n" |
| 341 | "{\n" |
| 342 | " fragColor = texture(tex, texcoord);\n" |
| 343 | "}\n"); |
| 344 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 345 | |
| 346 | void SetUp() override |
| 347 | { |
| 348 | Texture2DTest::SetUp(); |
| 349 | setUpProgram(); |
| 350 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 351 | }; |
| 352 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 353 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 354 | { |
| 355 | protected: |
| 356 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 357 | |
| 358 | std::string getVertexShaderSource() override |
| 359 | { |
| 360 | return std::string( |
| 361 | "#version 300 es\n" |
| 362 | "out vec2 texcoord;\n" |
| 363 | "in vec4 position;\n" |
| 364 | "void main()\n" |
| 365 | "{\n" |
| 366 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 367 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 368 | "}\n"); |
| 369 | } |
| 370 | |
| 371 | std::string getFragmentShaderSource() override |
| 372 | { |
| 373 | return std::string( |
| 374 | "#version 300 es\n" |
| 375 | "precision highp float;\n" |
| 376 | "uniform highp isampler2D tex;\n" |
| 377 | "in vec2 texcoord;\n" |
| 378 | "out vec4 fragColor;\n" |
| 379 | "void main()\n" |
| 380 | "{\n" |
| 381 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 382 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 383 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 384 | "}\n"); |
| 385 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 386 | |
| 387 | void SetUp() override |
| 388 | { |
| 389 | Texture2DTest::SetUp(); |
| 390 | setUpProgram(); |
| 391 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 392 | }; |
| 393 | |
| 394 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 395 | { |
| 396 | protected: |
| 397 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 398 | |
| 399 | std::string getVertexShaderSource() override |
| 400 | { |
| 401 | return std::string( |
| 402 | "#version 300 es\n" |
| 403 | "out vec2 texcoord;\n" |
| 404 | "in vec4 position;\n" |
| 405 | "void main()\n" |
| 406 | "{\n" |
| 407 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 408 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 409 | "}\n"); |
| 410 | } |
| 411 | |
| 412 | std::string getFragmentShaderSource() override |
| 413 | { |
| 414 | return std::string( |
| 415 | "#version 300 es\n" |
| 416 | "precision highp float;\n" |
| 417 | "uniform highp usampler2D tex;\n" |
| 418 | "in vec2 texcoord;\n" |
| 419 | "out vec4 fragColor;\n" |
| 420 | "void main()\n" |
| 421 | "{\n" |
| 422 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 423 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 424 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 425 | "}\n"); |
| 426 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 427 | |
| 428 | void SetUp() override |
| 429 | { |
| 430 | Texture2DTest::SetUp(); |
| 431 | setUpProgram(); |
| 432 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 433 | }; |
| 434 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 435 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 436 | { |
| 437 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 438 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 439 | |
| 440 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 441 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 442 | return std::string(SHADER_SOURCE |
| 443 | ( |
| 444 | precision highp float; |
| 445 | attribute vec4 position; |
| 446 | varying vec2 texcoord; |
| 447 | |
| 448 | uniform vec2 drawScale; |
| 449 | |
| 450 | void main() |
| 451 | { |
| 452 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 453 | texcoord = (position.xy * 0.5) + 0.5; |
| 454 | } |
| 455 | ) |
| 456 | ); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 457 | } |
| 458 | |
| 459 | void SetUp() override |
| 460 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 461 | Texture2DTest::SetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 462 | |
| 463 | setUpProgram(); |
| 464 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 465 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 466 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 467 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 468 | glUseProgram(mProgram); |
| 469 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 470 | glUseProgram(0); |
| 471 | ASSERT_GL_NO_ERROR(); |
| 472 | } |
| 473 | |
| 474 | GLint mDrawScaleUniformLocation; |
| 475 | }; |
| 476 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 477 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 478 | { |
| 479 | protected: |
| 480 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 481 | |
| 482 | std::string getFragmentShaderSource() override |
| 483 | { |
| 484 | return std::string(SHADER_SOURCE |
| 485 | ( |
| 486 | precision highp float; |
| 487 | uniform sampler2D tex; |
| 488 | varying vec2 texcoord; |
| 489 | |
| 490 | vec4 computeFragColor(sampler2D aTex) |
| 491 | { |
| 492 | return texture2D(aTex, texcoord); |
| 493 | } |
| 494 | |
| 495 | void main() |
| 496 | { |
| 497 | gl_FragColor = computeFragColor(tex); |
| 498 | } |
| 499 | ) |
| 500 | ); |
| 501 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 502 | |
| 503 | void SetUp() override |
| 504 | { |
| 505 | Texture2DTest::SetUp(); |
| 506 | setUpProgram(); |
| 507 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 508 | }; |
| 509 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 510 | class TextureCubeTest : public TexCoordDrawTest |
| 511 | { |
| 512 | protected: |
| 513 | TextureCubeTest() |
| 514 | : TexCoordDrawTest(), |
| 515 | mTexture2D(0), |
| 516 | mTextureCube(0), |
| 517 | mTexture2DUniformLocation(-1), |
| 518 | mTextureCubeUniformLocation(-1) |
| 519 | { |
| 520 | } |
| 521 | |
| 522 | std::string getFragmentShaderSource() override |
| 523 | { |
| 524 | return std::string(SHADER_SOURCE |
| 525 | ( |
| 526 | precision highp float; |
| 527 | uniform sampler2D tex2D; |
| 528 | uniform samplerCube texCube; |
| 529 | varying vec2 texcoord; |
| 530 | |
| 531 | void main() |
| 532 | { |
| 533 | gl_FragColor = texture2D(tex2D, texcoord); |
| 534 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 535 | } |
| 536 | ) |
| 537 | ); |
| 538 | } |
| 539 | |
| 540 | void SetUp() override |
| 541 | { |
| 542 | TexCoordDrawTest::SetUp(); |
| 543 | |
| 544 | glGenTextures(1, &mTextureCube); |
| 545 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 546 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 547 | EXPECT_GL_NO_ERROR(); |
| 548 | |
| 549 | mTexture2D = create2DTexture(); |
| 550 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 551 | setUpProgram(); |
| 552 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 553 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 554 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 555 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 556 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 557 | } |
| 558 | |
| 559 | void TearDown() override |
| 560 | { |
| 561 | glDeleteTextures(1, &mTextureCube); |
| 562 | TexCoordDrawTest::TearDown(); |
| 563 | } |
| 564 | |
| 565 | GLuint mTexture2D; |
| 566 | GLuint mTextureCube; |
| 567 | GLint mTexture2DUniformLocation; |
| 568 | GLint mTextureCubeUniformLocation; |
| 569 | }; |
| 570 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 571 | class SamplerArrayTest : public TexCoordDrawTest |
| 572 | { |
| 573 | protected: |
| 574 | SamplerArrayTest() |
| 575 | : TexCoordDrawTest(), |
| 576 | mTexture2DA(0), |
| 577 | mTexture2DB(0), |
| 578 | mTexture0UniformLocation(-1), |
| 579 | mTexture1UniformLocation(-1) |
| 580 | { |
| 581 | } |
| 582 | |
| 583 | std::string getFragmentShaderSource() override |
| 584 | { |
| 585 | return std::string(SHADER_SOURCE |
| 586 | ( |
| 587 | precision mediump float; |
| 588 | uniform highp sampler2D tex2DArray[2]; |
| 589 | varying vec2 texcoord; |
| 590 | void main() |
| 591 | { |
| 592 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 593 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
| 594 | } |
| 595 | ) |
| 596 | ); |
| 597 | } |
| 598 | |
| 599 | void SetUp() override |
| 600 | { |
| 601 | TexCoordDrawTest::SetUp(); |
| 602 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 603 | setUpProgram(); |
| 604 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 605 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 606 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 607 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 608 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 609 | |
| 610 | mTexture2DA = create2DTexture(); |
| 611 | mTexture2DB = create2DTexture(); |
| 612 | ASSERT_GL_NO_ERROR(); |
| 613 | } |
| 614 | |
| 615 | void TearDown() override |
| 616 | { |
| 617 | glDeleteTextures(1, &mTexture2DA); |
| 618 | glDeleteTextures(1, &mTexture2DB); |
| 619 | TexCoordDrawTest::TearDown(); |
| 620 | } |
| 621 | |
| 622 | void testSamplerArrayDraw() |
| 623 | { |
| 624 | GLubyte texData[4]; |
| 625 | texData[0] = 0; |
| 626 | texData[1] = 60; |
| 627 | texData[2] = 0; |
| 628 | texData[3] = 255; |
| 629 | |
| 630 | glActiveTexture(GL_TEXTURE0); |
| 631 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 632 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 633 | |
| 634 | texData[1] = 120; |
| 635 | glActiveTexture(GL_TEXTURE1); |
| 636 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 637 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 638 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 639 | |
| 640 | glUseProgram(mProgram); |
| 641 | glUniform1i(mTexture0UniformLocation, 0); |
| 642 | glUniform1i(mTexture1UniformLocation, 1); |
| 643 | drawQuad(mProgram, "position", 0.5f); |
| 644 | EXPECT_GL_NO_ERROR(); |
| 645 | |
| 646 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 647 | } |
| 648 | |
| 649 | GLuint mTexture2DA; |
| 650 | GLuint mTexture2DB; |
| 651 | GLint mTexture0UniformLocation; |
| 652 | GLint mTexture1UniformLocation; |
| 653 | }; |
| 654 | |
| 655 | |
| 656 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 657 | { |
| 658 | protected: |
| 659 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 660 | |
| 661 | std::string getFragmentShaderSource() override |
| 662 | { |
| 663 | return std::string(SHADER_SOURCE |
| 664 | ( |
| 665 | precision mediump float; |
| 666 | uniform highp sampler2D tex2DArray[2]; |
| 667 | varying vec2 texcoord; |
| 668 | |
| 669 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 670 | { |
| 671 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 672 | } |
| 673 | |
| 674 | void main() |
| 675 | { |
| 676 | gl_FragColor = computeFragColor(tex2DArray); |
| 677 | } |
| 678 | ) |
| 679 | ); |
| 680 | } |
| 681 | }; |
| 682 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 683 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 684 | { |
| 685 | protected: |
| 686 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 687 | |
| 688 | std::string getVertexShaderSource() override |
| 689 | { |
| 690 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 691 | "#version 300 es\n" |
| 692 | "out vec2 texcoord;\n" |
| 693 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 694 | "void main()\n" |
| 695 | "{\n" |
| 696 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 697 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 698 | "}\n"); |
| 699 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 700 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 701 | std::string getFragmentShaderSource() override |
| 702 | { |
| 703 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 704 | "#version 300 es\n" |
| 705 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 706 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 707 | "in vec2 texcoord;\n" |
| 708 | "out vec4 fragColor;\n" |
| 709 | "void main()\n" |
| 710 | "{\n" |
| 711 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 712 | "}\n"); |
| 713 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 714 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 715 | void SetUp() override |
| 716 | { |
| 717 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 718 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 719 | setUpProgram(); |
| 720 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 721 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 722 | ASSERT_NE(-1, mTextureArrayLocation); |
| 723 | |
| 724 | glGenTextures(1, &m2DArrayTexture); |
| 725 | ASSERT_GL_NO_ERROR(); |
| 726 | } |
| 727 | |
| 728 | void TearDown() override |
| 729 | { |
| 730 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 731 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 732 | } |
| 733 | |
| 734 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 735 | GLint mTextureArrayLocation; |
| 736 | }; |
| 737 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 738 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 739 | { |
| 740 | protected: |
| 741 | TextureSizeTextureArrayTest() |
| 742 | : TexCoordDrawTest(), |
| 743 | mTexture2DA(0), |
| 744 | mTexture2DB(0), |
| 745 | mTexture0Location(-1), |
| 746 | mTexture1Location(-1) |
| 747 | { |
| 748 | } |
| 749 | |
| 750 | std::string getVertexShaderSource() override |
| 751 | { |
| 752 | return std::string( |
| 753 | "#version 300 es\n" |
| 754 | "in vec4 position;\n" |
| 755 | "void main()\n" |
| 756 | "{\n" |
| 757 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 758 | "}\n"); |
| 759 | } |
| 760 | |
| 761 | std::string getFragmentShaderSource() override |
| 762 | { |
| 763 | return std::string( |
| 764 | "#version 300 es\n" |
| 765 | "precision highp float;\n" |
| 766 | "uniform highp sampler2D tex2DArray[2];\n" |
| 767 | "out vec4 fragColor;\n" |
| 768 | "void main()\n" |
| 769 | "{\n" |
| 770 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 771 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 772 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 773 | "}\n"); |
| 774 | } |
| 775 | |
| 776 | void SetUp() override |
| 777 | { |
| 778 | TexCoordDrawTest::SetUp(); |
| 779 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 780 | setUpProgram(); |
| 781 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 782 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 783 | ASSERT_NE(-1, mTexture0Location); |
| 784 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 785 | ASSERT_NE(-1, mTexture1Location); |
| 786 | |
| 787 | mTexture2DA = create2DTexture(); |
| 788 | mTexture2DB = create2DTexture(); |
| 789 | ASSERT_GL_NO_ERROR(); |
| 790 | } |
| 791 | |
| 792 | void TearDown() override |
| 793 | { |
| 794 | glDeleteTextures(1, &mTexture2DA); |
| 795 | glDeleteTextures(1, &mTexture2DB); |
| 796 | TexCoordDrawTest::TearDown(); |
| 797 | } |
| 798 | |
| 799 | GLuint mTexture2DA; |
| 800 | GLuint mTexture2DB; |
| 801 | GLint mTexture0Location; |
| 802 | GLint mTexture1Location; |
| 803 | }; |
| 804 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 805 | class Texture3DTestES3 : public TexCoordDrawTest |
| 806 | { |
| 807 | protected: |
| 808 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 809 | |
| 810 | std::string getVertexShaderSource() override |
| 811 | { |
| 812 | return std::string( |
| 813 | "#version 300 es\n" |
| 814 | "out vec2 texcoord;\n" |
| 815 | "in vec4 position;\n" |
| 816 | "void main()\n" |
| 817 | "{\n" |
| 818 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 819 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 820 | "}\n"); |
| 821 | } |
| 822 | |
| 823 | std::string getFragmentShaderSource() override |
| 824 | { |
| 825 | return std::string( |
| 826 | "#version 300 es\n" |
| 827 | "precision highp float;\n" |
| 828 | "uniform highp sampler3D tex3D;\n" |
| 829 | "in vec2 texcoord;\n" |
| 830 | "out vec4 fragColor;\n" |
| 831 | "void main()\n" |
| 832 | "{\n" |
| 833 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 834 | "}\n"); |
| 835 | } |
| 836 | |
| 837 | void SetUp() override |
| 838 | { |
| 839 | TexCoordDrawTest::SetUp(); |
| 840 | |
| 841 | glGenTextures(1, &mTexture3D); |
| 842 | |
| 843 | setUpProgram(); |
| 844 | |
| 845 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 846 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 847 | } |
| 848 | |
| 849 | void TearDown() override |
| 850 | { |
| 851 | glDeleteTextures(1, &mTexture3D); |
| 852 | TexCoordDrawTest::TearDown(); |
| 853 | } |
| 854 | |
| 855 | GLuint mTexture3D; |
| 856 | GLint mTexture3DUniformLocation; |
| 857 | }; |
| 858 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 859 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 860 | { |
| 861 | protected: |
| 862 | ShadowSamplerPlusSampler3DTestES3() |
| 863 | : TexCoordDrawTest(), |
| 864 | mTextureShadow(0), |
| 865 | mTexture3D(0), |
| 866 | mTextureShadowUniformLocation(-1), |
| 867 | mTexture3DUniformLocation(-1), |
| 868 | mDepthRefUniformLocation(-1) |
| 869 | { |
| 870 | } |
| 871 | |
| 872 | std::string getVertexShaderSource() override |
| 873 | { |
| 874 | return std::string( |
| 875 | "#version 300 es\n" |
| 876 | "out vec2 texcoord;\n" |
| 877 | "in vec4 position;\n" |
| 878 | "void main()\n" |
| 879 | "{\n" |
| 880 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 881 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 882 | "}\n"); |
| 883 | } |
| 884 | |
| 885 | std::string getFragmentShaderSource() override |
| 886 | { |
| 887 | return std::string( |
| 888 | "#version 300 es\n" |
| 889 | "precision highp float;\n" |
| 890 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 891 | "uniform highp sampler3D tex3D;\n" |
| 892 | "in vec2 texcoord;\n" |
| 893 | "uniform float depthRef;\n" |
| 894 | "out vec4 fragColor;\n" |
| 895 | "void main()\n" |
| 896 | "{\n" |
| 897 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 898 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 899 | "}\n"); |
| 900 | } |
| 901 | |
| 902 | void SetUp() override |
| 903 | { |
| 904 | TexCoordDrawTest::SetUp(); |
| 905 | |
| 906 | glGenTextures(1, &mTexture3D); |
| 907 | |
| 908 | glGenTextures(1, &mTextureShadow); |
| 909 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 910 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 911 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 912 | setUpProgram(); |
| 913 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 914 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 915 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 916 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 917 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 918 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 919 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 920 | } |
| 921 | |
| 922 | void TearDown() override |
| 923 | { |
| 924 | glDeleteTextures(1, &mTextureShadow); |
| 925 | glDeleteTextures(1, &mTexture3D); |
| 926 | TexCoordDrawTest::TearDown(); |
| 927 | } |
| 928 | |
| 929 | GLuint mTextureShadow; |
| 930 | GLuint mTexture3D; |
| 931 | GLint mTextureShadowUniformLocation; |
| 932 | GLint mTexture3DUniformLocation; |
| 933 | GLint mDepthRefUniformLocation; |
| 934 | }; |
| 935 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 936 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 937 | { |
| 938 | protected: |
| 939 | SamplerTypeMixTestES3() |
| 940 | : TexCoordDrawTest(), |
| 941 | mTexture2D(0), |
| 942 | mTextureCube(0), |
| 943 | mTexture2DShadow(0), |
| 944 | mTextureCubeShadow(0), |
| 945 | mTexture2DUniformLocation(-1), |
| 946 | mTextureCubeUniformLocation(-1), |
| 947 | mTexture2DShadowUniformLocation(-1), |
| 948 | mTextureCubeShadowUniformLocation(-1), |
| 949 | mDepthRefUniformLocation(-1) |
| 950 | { |
| 951 | } |
| 952 | |
| 953 | std::string getVertexShaderSource() override |
| 954 | { |
| 955 | return std::string( |
| 956 | "#version 300 es\n" |
| 957 | "out vec2 texcoord;\n" |
| 958 | "in vec4 position;\n" |
| 959 | "void main()\n" |
| 960 | "{\n" |
| 961 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 962 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 963 | "}\n"); |
| 964 | } |
| 965 | |
| 966 | std::string getFragmentShaderSource() override |
| 967 | { |
| 968 | return std::string( |
| 969 | "#version 300 es\n" |
| 970 | "precision highp float;\n" |
| 971 | "uniform highp sampler2D tex2D;\n" |
| 972 | "uniform highp samplerCube texCube;\n" |
| 973 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 974 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 975 | "in vec2 texcoord;\n" |
| 976 | "uniform float depthRef;\n" |
| 977 | "out vec4 fragColor;\n" |
| 978 | "void main()\n" |
| 979 | "{\n" |
| 980 | " fragColor = texture(tex2D, texcoord);\n" |
| 981 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 982 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 983 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 984 | "0.125);\n" |
| 985 | "}\n"); |
| 986 | } |
| 987 | |
| 988 | void SetUp() override |
| 989 | { |
| 990 | TexCoordDrawTest::SetUp(); |
| 991 | |
| 992 | glGenTextures(1, &mTexture2D); |
| 993 | glGenTextures(1, &mTextureCube); |
| 994 | |
| 995 | glGenTextures(1, &mTexture2DShadow); |
| 996 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 997 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 998 | |
| 999 | glGenTextures(1, &mTextureCubeShadow); |
| 1000 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 1001 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1002 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1003 | setUpProgram(); |
| 1004 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1005 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1006 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 1007 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1008 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1009 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 1010 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 1011 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 1012 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 1013 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 1014 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 1015 | |
| 1016 | ASSERT_GL_NO_ERROR(); |
| 1017 | } |
| 1018 | |
| 1019 | void TearDown() override |
| 1020 | { |
| 1021 | glDeleteTextures(1, &mTexture2D); |
| 1022 | glDeleteTextures(1, &mTextureCube); |
| 1023 | glDeleteTextures(1, &mTexture2DShadow); |
| 1024 | glDeleteTextures(1, &mTextureCubeShadow); |
| 1025 | TexCoordDrawTest::TearDown(); |
| 1026 | } |
| 1027 | |
| 1028 | GLuint mTexture2D; |
| 1029 | GLuint mTextureCube; |
| 1030 | GLuint mTexture2DShadow; |
| 1031 | GLuint mTextureCubeShadow; |
| 1032 | GLint mTexture2DUniformLocation; |
| 1033 | GLint mTextureCubeUniformLocation; |
| 1034 | GLint mTexture2DShadowUniformLocation; |
| 1035 | GLint mTextureCubeShadowUniformLocation; |
| 1036 | GLint mDepthRefUniformLocation; |
| 1037 | }; |
| 1038 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1039 | class SamplerInStructTest : public Texture2DTest |
| 1040 | { |
| 1041 | protected: |
| 1042 | SamplerInStructTest() : Texture2DTest() {} |
| 1043 | |
| 1044 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1045 | |
| 1046 | std::string getFragmentShaderSource() override |
| 1047 | { |
| 1048 | return std::string( |
| 1049 | "precision highp float;\n" |
| 1050 | "struct S\n" |
| 1051 | "{\n" |
| 1052 | " vec4 a;\n" |
| 1053 | " highp sampler2D tex;\n" |
| 1054 | "};\n" |
| 1055 | "uniform S us;\n" |
| 1056 | "varying vec2 texcoord;\n" |
| 1057 | "void main()\n" |
| 1058 | "{\n" |
| 1059 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1060 | "}\n"); |
| 1061 | } |
| 1062 | |
| 1063 | void runSamplerInStructTest() |
| 1064 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1065 | setUpProgram(); |
| 1066 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1067 | glActiveTexture(GL_TEXTURE0); |
| 1068 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1069 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1070 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1071 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1072 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1073 | } |
| 1074 | }; |
| 1075 | |
| 1076 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1077 | { |
| 1078 | protected: |
| 1079 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1080 | |
| 1081 | std::string getFragmentShaderSource() override |
| 1082 | { |
| 1083 | return std::string( |
| 1084 | "precision highp float;\n" |
| 1085 | "struct S\n" |
| 1086 | "{\n" |
| 1087 | " vec4 a;\n" |
| 1088 | " highp sampler2D tex;\n" |
| 1089 | "};\n" |
| 1090 | "uniform S us;\n" |
| 1091 | "varying vec2 texcoord;\n" |
| 1092 | "vec4 sampleFrom(S s) {\n" |
| 1093 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1094 | "}\n" |
| 1095 | "void main()\n" |
| 1096 | "{\n" |
| 1097 | " gl_FragColor = sampleFrom(us);\n" |
| 1098 | "}\n"); |
| 1099 | } |
| 1100 | }; |
| 1101 | |
| 1102 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1103 | { |
| 1104 | protected: |
| 1105 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1106 | |
| 1107 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1108 | |
| 1109 | std::string getFragmentShaderSource() override |
| 1110 | { |
| 1111 | return std::string( |
| 1112 | "precision highp float;\n" |
| 1113 | "struct S\n" |
| 1114 | "{\n" |
| 1115 | " vec4 a;\n" |
| 1116 | " highp sampler2D tex;\n" |
| 1117 | "};\n" |
| 1118 | "uniform S us[1];\n" |
| 1119 | "varying vec2 texcoord;\n" |
| 1120 | "vec4 sampleFrom(S s) {\n" |
| 1121 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1122 | "}\n" |
| 1123 | "void main()\n" |
| 1124 | "{\n" |
| 1125 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1126 | "}\n"); |
| 1127 | } |
| 1128 | }; |
| 1129 | |
| 1130 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1131 | { |
| 1132 | protected: |
| 1133 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1134 | |
| 1135 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1136 | |
| 1137 | std::string getFragmentShaderSource() override |
| 1138 | { |
| 1139 | return std::string( |
| 1140 | "precision highp float;\n" |
| 1141 | "struct SUB\n" |
| 1142 | "{\n" |
| 1143 | " vec4 a;\n" |
| 1144 | " highp sampler2D tex;\n" |
| 1145 | "};\n" |
| 1146 | "struct S\n" |
| 1147 | "{\n" |
| 1148 | " SUB sub;\n" |
| 1149 | "};\n" |
| 1150 | "uniform S us[1];\n" |
| 1151 | "varying vec2 texcoord;\n" |
| 1152 | "vec4 sampleFrom(SUB s) {\n" |
| 1153 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1154 | "}\n" |
| 1155 | "void main()\n" |
| 1156 | "{\n" |
| 1157 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1158 | "}\n"); |
| 1159 | } |
| 1160 | }; |
| 1161 | |
| 1162 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1163 | { |
| 1164 | protected: |
| 1165 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1166 | |
| 1167 | std::string getFragmentShaderSource() override |
| 1168 | { |
| 1169 | return std::string( |
| 1170 | "precision highp float;\n" |
| 1171 | "struct S\n" |
| 1172 | "{\n" |
| 1173 | " vec4 a;\n" |
| 1174 | " highp sampler2D tex;\n" |
| 1175 | "};\n" |
| 1176 | "uniform S us;\n" |
| 1177 | "uniform float us_tex;\n" |
| 1178 | "varying vec2 texcoord;\n" |
| 1179 | "void main()\n" |
| 1180 | "{\n" |
| 1181 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1182 | "}\n"); |
| 1183 | } |
| 1184 | }; |
| 1185 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1186 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1187 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1188 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1189 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1190 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1191 | setUpProgram(); |
| 1192 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1193 | const GLubyte *pixels[20] = { 0 }; |
| 1194 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1195 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1196 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1197 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1198 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1199 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1200 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1201 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1202 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1203 | setUpProgram(); |
| 1204 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1205 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1206 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1207 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1208 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1209 | |
| 1210 | const GLubyte *pixel[4] = { 0 }; |
| 1211 | |
| 1212 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1213 | EXPECT_GL_NO_ERROR(); |
| 1214 | |
| 1215 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1216 | EXPECT_GL_NO_ERROR(); |
| 1217 | |
| 1218 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1219 | EXPECT_GL_NO_ERROR(); |
| 1220 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1221 | |
| 1222 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1223 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1224 | { |
| 1225 | glActiveTexture(GL_TEXTURE0); |
| 1226 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1227 | glActiveTexture(GL_TEXTURE1); |
| 1228 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1229 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1230 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1231 | glUseProgram(mProgram); |
| 1232 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1233 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1234 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1235 | EXPECT_GL_NO_ERROR(); |
| 1236 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1237 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1238 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1239 | // drawing is correct. |
| 1240 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1241 | { |
| 1242 | GLubyte texData[4]; |
| 1243 | texData[0] = 0; |
| 1244 | texData[1] = 60; |
| 1245 | texData[2] = 0; |
| 1246 | texData[3] = 255; |
| 1247 | |
| 1248 | glActiveTexture(GL_TEXTURE0); |
| 1249 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1250 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1251 | |
| 1252 | glActiveTexture(GL_TEXTURE1); |
| 1253 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1254 | texData[1] = 120; |
| 1255 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1256 | texData); |
| 1257 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1258 | |
| 1259 | glUseProgram(mProgram); |
| 1260 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1261 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1262 | drawQuad(mProgram, "position", 0.5f); |
| 1263 | EXPECT_GL_NO_ERROR(); |
| 1264 | |
| 1265 | int px = getWindowWidth() - 1; |
| 1266 | int py = 0; |
| 1267 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1268 | } |
| 1269 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1270 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1271 | { |
| 1272 | glActiveTexture(GL_TEXTURE0); |
| 1273 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1274 | GLubyte texData[4]; |
| 1275 | texData[0] = 0; |
| 1276 | texData[1] = 128; |
| 1277 | texData[2] = 0; |
| 1278 | texData[3] = 255; |
| 1279 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1280 | glUseProgram(mProgram); |
| 1281 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1282 | drawQuad(mProgram, "position", 0.5f); |
| 1283 | EXPECT_GL_NO_ERROR(); |
| 1284 | |
| 1285 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1286 | } |
| 1287 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1288 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1289 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1290 | { |
| 1291 | testSamplerArrayDraw(); |
| 1292 | } |
| 1293 | |
| 1294 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1295 | // user-defined function in the shader. |
| 1296 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1297 | { |
| 1298 | testSamplerArrayDraw(); |
| 1299 | } |
| 1300 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1301 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1302 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1303 | { |
| 1304 | int px = getWindowWidth() / 2; |
| 1305 | int py = getWindowHeight() / 2; |
| 1306 | |
| 1307 | glActiveTexture(GL_TEXTURE0); |
| 1308 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1309 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1310 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1311 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1312 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1313 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1314 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1315 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1316 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1317 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1318 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1319 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1320 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1321 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1322 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1323 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1324 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1325 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1326 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1327 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1328 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1329 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1330 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1331 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1332 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1333 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1334 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1335 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1336 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1337 | |
| 1338 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1339 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1340 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1341 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1342 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1343 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1344 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1345 | { |
| 1346 | GLuint fbo; |
| 1347 | glGenFramebuffers(1, &fbo); |
| 1348 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1349 | |
| 1350 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1351 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| 1352 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1353 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1354 | |
| 1355 | glDeleteFramebuffers(1, &fbo); |
| 1356 | |
| 1357 | EXPECT_GL_NO_ERROR(); |
| 1358 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1359 | |
| 1360 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1361 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1362 | { |
| 1363 | int width = getWindowWidth(); |
| 1364 | int height = getWindowHeight(); |
| 1365 | |
| 1366 | GLuint tex2D; |
| 1367 | glGenTextures(1, &tex2D); |
| 1368 | glActiveTexture(GL_TEXTURE0); |
| 1369 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1370 | |
| 1371 | // Fill with red |
| 1372 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1373 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1374 | { |
| 1375 | pixels[pixelId * 3 + 0] = 255; |
| 1376 | pixels[pixelId * 3 + 1] = 0; |
| 1377 | pixels[pixelId * 3 + 2] = 0; |
| 1378 | } |
| 1379 | |
| 1380 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1381 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1382 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1383 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1384 | |
| 1385 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1386 | // glTexSubImage2D should take into account that the image is dirty. |
| 1387 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1388 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1389 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1390 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1391 | setUpProgram(); |
| 1392 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1393 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1394 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1395 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1396 | glDeleteTextures(1, &tex2D); |
| 1397 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1398 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1399 | |
| 1400 | // Validate that the region of the texture without data has an alpha of 1.0 |
| 1401 | GLubyte pixel[4]; |
| 1402 | glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1403 | EXPECT_EQ(pixel[3], 255); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1404 | } |
| 1405 | |
| 1406 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1407 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1408 | { |
| 1409 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1410 | { |
| 1411 | int width = getWindowWidth(); |
| 1412 | int height = getWindowHeight(); |
| 1413 | |
| 1414 | GLuint tex2D; |
| 1415 | glGenTextures(1, &tex2D); |
| 1416 | glActiveTexture(GL_TEXTURE0); |
| 1417 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1418 | |
| 1419 | // Fill with red |
| 1420 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1421 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1422 | { |
| 1423 | pixels[pixelId * 3 + 0] = 255; |
| 1424 | pixels[pixelId * 3 + 1] = 0; |
| 1425 | pixels[pixelId * 3 + 2] = 0; |
| 1426 | } |
| 1427 | |
| 1428 | // Read 16x16 region from red backbuffer to PBO |
| 1429 | GLuint pbo; |
| 1430 | glGenBuffers(1, &pbo); |
| 1431 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1432 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1433 | |
| 1434 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1435 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1436 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1437 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1438 | |
| 1439 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1440 | // glTexSubImage2D should take into account that the image is dirty. |
| 1441 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 1442 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1443 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1444 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1445 | setUpProgram(); |
| 1446 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1447 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1448 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1449 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1450 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1451 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1452 | EXPECT_GL_NO_ERROR(); |
| 1453 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1454 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1455 | } |
| 1456 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1457 | |
| 1458 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1459 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1460 | { |
| 1461 | testFloatCopySubImage(1, 1); |
| 1462 | } |
| 1463 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1464 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1465 | { |
| 1466 | testFloatCopySubImage(2, 1); |
| 1467 | } |
| 1468 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1469 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1470 | { |
| 1471 | testFloatCopySubImage(2, 2); |
| 1472 | } |
| 1473 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1474 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1475 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1476 | if (IsIntel() && IsLinux()) |
| 1477 | { |
| 1478 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1479 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1480 | return; |
| 1481 | } |
| 1482 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1483 | testFloatCopySubImage(3, 1); |
| 1484 | } |
| 1485 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1486 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1487 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1488 | if (IsIntel() && IsLinux()) |
| 1489 | { |
| 1490 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1491 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1492 | return; |
| 1493 | } |
| 1494 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1495 | testFloatCopySubImage(3, 2); |
| 1496 | } |
| 1497 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1498 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1499 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1500 | if (IsIntel() && IsLinux()) |
| 1501 | { |
| 1502 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1503 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1504 | return; |
| 1505 | } |
| 1506 | |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1507 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1508 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1509 | { |
| 1510 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1511 | return; |
| 1512 | } |
| 1513 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1514 | testFloatCopySubImage(3, 3); |
| 1515 | } |
| 1516 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1517 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1518 | { |
| 1519 | testFloatCopySubImage(4, 1); |
| 1520 | } |
| 1521 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1522 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1523 | { |
| 1524 | testFloatCopySubImage(4, 2); |
| 1525 | } |
| 1526 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1527 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1528 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1529 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1530 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1531 | { |
| 1532 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1533 | return; |
| 1534 | } |
| 1535 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1536 | testFloatCopySubImage(4, 3); |
| 1537 | } |
| 1538 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1539 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1540 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1541 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1542 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1543 | { |
| 1544 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1545 | return; |
| 1546 | } |
| 1547 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1548 | testFloatCopySubImage(4, 4); |
| 1549 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1550 | |
| 1551 | // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1552 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1553 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1554 | { |
| 1555 | const int npotTexSize = 5; |
| 1556 | const int potTexSize = 4; // Should be less than npotTexSize |
| 1557 | GLuint tex2D; |
| 1558 | |
| 1559 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1560 | { |
| 1561 | // This test isn't applicable if texture_npot is enabled |
| 1562 | return; |
| 1563 | } |
| 1564 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1565 | setUpProgram(); |
| 1566 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1567 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1568 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1569 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1570 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1571 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1572 | glActiveTexture(GL_TEXTURE0); |
| 1573 | glGenTextures(1, &tex2D); |
| 1574 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1575 | |
| 1576 | std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| 1577 | for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| 1578 | { |
| 1579 | pixels[pixelId] = 64; |
| 1580 | } |
| 1581 | |
| 1582 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1583 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1584 | |
| 1585 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| 1586 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1587 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1588 | |
| 1589 | // Check that an NPOT texture on level 0 succeeds |
| 1590 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1591 | EXPECT_GL_NO_ERROR(); |
| 1592 | |
| 1593 | // Check that generateMipmap fails on NPOT |
| 1594 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1595 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1596 | |
| 1597 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1598 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1599 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1600 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1601 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1602 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1603 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1604 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1605 | |
| 1606 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1607 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1608 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1609 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1610 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1611 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1612 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1613 | |
| 1614 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1615 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1616 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1617 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1618 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1619 | |
| 1620 | // Check that glTexImage2D for POT texture succeeds |
| 1621 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1622 | EXPECT_GL_NO_ERROR(); |
| 1623 | |
| 1624 | // Check that generateMipmap for an POT texture succeeds |
| 1625 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1626 | EXPECT_GL_NO_ERROR(); |
| 1627 | |
| 1628 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1629 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1630 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1631 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1632 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1633 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1634 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1635 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1636 | EXPECT_GL_NO_ERROR(); |
| 1637 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1638 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1639 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1640 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1641 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1642 | { |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 1643 | // TODO(geofflang): Allow the GL backend to accept SubImage calls with a null data ptr. (bug |
| 1644 | // 1278) |
| 1645 | if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1646 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| 1647 | { |
| 1648 | std::cout << "Test disabled on OpenGL." << std::endl; |
| 1649 | return; |
| 1650 | } |
| 1651 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1652 | glActiveTexture(GL_TEXTURE0); |
| 1653 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1654 | |
| 1655 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1656 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1657 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1658 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1659 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1660 | |
| 1661 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1662 | // This should always work, even if GL_OES_texture_npot isn't active. |
| 1663 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1664 | |
| 1665 | EXPECT_GL_NO_ERROR(); |
| 1666 | } |
| 1667 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1668 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1669 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1670 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1671 | { |
| 1672 | glActiveTexture(GL_TEXTURE0); |
| 1673 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1674 | |
| 1675 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 1676 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1677 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1678 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1679 | texDataGreen.data()); |
| 1680 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1681 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1682 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1683 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1684 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1685 | |
| 1686 | EXPECT_GL_NO_ERROR(); |
| 1687 | |
| 1688 | drawQuad(mProgram, "position", 0.5f); |
| 1689 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1690 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1691 | } |
| 1692 | |
| 1693 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1694 | // have images defined. |
| 1695 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1696 | { |
| 1697 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1698 | { |
| 1699 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1700 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1701 | return; |
| 1702 | } |
| 1703 | if (IsOSX()) |
| 1704 | { |
| 1705 | // Observed incorrect rendering on OSX. |
| 1706 | std::cout << "Test skipped on OSX." << std::endl; |
| 1707 | return; |
| 1708 | } |
| 1709 | glActiveTexture(GL_TEXTURE0); |
| 1710 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1711 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1712 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1713 | texDataGreen.data()); |
| 1714 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1715 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1716 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1717 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1718 | |
| 1719 | EXPECT_GL_NO_ERROR(); |
| 1720 | |
| 1721 | drawQuad(mProgram, "position", 0.5f); |
| 1722 | |
| 1723 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1724 | } |
| 1725 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1726 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 1727 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 1728 | { |
| 1729 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1730 | { |
| 1731 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1732 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1733 | return; |
| 1734 | } |
| 1735 | if (IsOSX()) |
| 1736 | { |
| 1737 | // Observed incorrect rendering on OSX. |
| 1738 | std::cout << "Test skipped on OSX." << std::endl; |
| 1739 | return; |
| 1740 | } |
| 1741 | glActiveTexture(GL_TEXTURE0); |
| 1742 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1743 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1744 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1745 | texDataGreen.data()); |
| 1746 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1747 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1750 | |
| 1751 | EXPECT_GL_NO_ERROR(); |
| 1752 | |
| 1753 | // Texture is incomplete. |
| 1754 | drawQuad(mProgram, "position", 0.5f); |
| 1755 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1756 | |
| 1757 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1758 | texDataGreen.data()); |
| 1759 | |
| 1760 | // Texture is now complete. |
| 1761 | drawQuad(mProgram, "position", 0.5f); |
| 1762 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1763 | } |
| 1764 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1765 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1766 | // dimensions that don't fit the images inside the range. |
| 1767 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1768 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1769 | { |
| 1770 | if (IsOSX()) |
| 1771 | { |
| 1772 | // Observed incorrect rendering on OSX. |
| 1773 | std::cout << "Test skipped on OSX." << std::endl; |
| 1774 | return; |
| 1775 | } |
| 1776 | glActiveTexture(GL_TEXTURE0); |
| 1777 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1778 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 1779 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1780 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 1781 | |
| 1782 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1783 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1784 | |
| 1785 | // Two levels that are initially unused. |
| 1786 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1787 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1788 | texDataCyan.data()); |
| 1789 | |
| 1790 | // One level that is used - only this level should affect completeness. |
| 1791 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1792 | texDataGreen.data()); |
| 1793 | |
| 1794 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1795 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1796 | |
| 1797 | EXPECT_GL_NO_ERROR(); |
| 1798 | |
| 1799 | drawQuad(mProgram, "position", 0.5f); |
| 1800 | |
| 1801 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1802 | |
| 1803 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1804 | { |
| 1805 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1806 | // level was changed. |
| 1807 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1808 | return; |
| 1809 | } |
| 1810 | |
| 1811 | // Switch the level that is being used to the cyan level 2. |
| 1812 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1813 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1814 | |
| 1815 | EXPECT_GL_NO_ERROR(); |
| 1816 | |
| 1817 | drawQuad(mProgram, "position", 0.5f); |
| 1818 | |
| 1819 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1820 | } |
| 1821 | |
| 1822 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1823 | // have images defined. |
| 1824 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1825 | { |
| 1826 | if (IsOSX()) |
| 1827 | { |
| 1828 | // Observed incorrect rendering on OSX. |
| 1829 | std::cout << "Test skipped on OSX." << std::endl; |
| 1830 | return; |
| 1831 | } |
| 1832 | glActiveTexture(GL_TEXTURE0); |
| 1833 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1834 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1835 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1836 | texDataGreen.data()); |
| 1837 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1838 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1839 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1840 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1841 | |
| 1842 | EXPECT_GL_NO_ERROR(); |
| 1843 | |
| 1844 | drawQuad(mProgram, "position", 0.5f); |
| 1845 | |
| 1846 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1847 | } |
| 1848 | |
| 1849 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1850 | // dimensions that don't fit the images inside the range. |
| 1851 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1852 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1853 | { |
| 1854 | if (IsOSX()) |
| 1855 | { |
| 1856 | // Observed incorrect rendering on OSX. |
| 1857 | std::cout << "Test skipped on OSX." << std::endl; |
| 1858 | return; |
| 1859 | } |
| 1860 | glActiveTexture(GL_TEXTURE0); |
| 1861 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1862 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1863 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1864 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1865 | |
| 1866 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1867 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1868 | |
| 1869 | // Two levels that are initially unused. |
| 1870 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1871 | texDataRed.data()); |
| 1872 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1873 | texDataCyan.data()); |
| 1874 | |
| 1875 | // One level that is used - only this level should affect completeness. |
| 1876 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1877 | texDataGreen.data()); |
| 1878 | |
| 1879 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1880 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1881 | |
| 1882 | EXPECT_GL_NO_ERROR(); |
| 1883 | |
| 1884 | drawQuad(mProgram, "position", 0.5f); |
| 1885 | |
| 1886 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1887 | |
| 1888 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1889 | { |
| 1890 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1891 | // level was changed. |
| 1892 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1893 | return; |
| 1894 | } |
| 1895 | |
| 1896 | // Switch the level that is being used to the cyan level 2. |
| 1897 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1898 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1899 | |
| 1900 | EXPECT_GL_NO_ERROR(); |
| 1901 | |
| 1902 | drawQuad(mProgram, "position", 0.5f); |
| 1903 | |
| 1904 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1905 | } |
| 1906 | |
| 1907 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1908 | // have images defined. |
| 1909 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1910 | { |
| 1911 | if (IsOSX()) |
| 1912 | { |
| 1913 | // Observed incorrect rendering on OSX. |
| 1914 | std::cout << "Test skipped on OSX." << std::endl; |
| 1915 | return; |
| 1916 | } |
| 1917 | glActiveTexture(GL_TEXTURE0); |
| 1918 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 1919 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1920 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1921 | texDataGreen.data()); |
| 1922 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1923 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1924 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1925 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1926 | |
| 1927 | EXPECT_GL_NO_ERROR(); |
| 1928 | |
| 1929 | drawQuad(mProgram, "position", 0.5f); |
| 1930 | |
| 1931 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1932 | } |
| 1933 | |
| 1934 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1935 | // dimensions that don't fit the images inside the range. |
| 1936 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1937 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1938 | { |
| 1939 | if (IsOSX()) |
| 1940 | { |
| 1941 | // Observed incorrect rendering on OSX. |
| 1942 | std::cout << "Test skipped on OSX." << std::endl; |
| 1943 | return; |
| 1944 | } |
| 1945 | glActiveTexture(GL_TEXTURE0); |
| 1946 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 1947 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1948 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1949 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1950 | |
| 1951 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1952 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1953 | |
| 1954 | // Two levels that are initially unused. |
| 1955 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1956 | texDataRed.data()); |
| 1957 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1958 | texDataCyan.data()); |
| 1959 | |
| 1960 | // One level that is used - only this level should affect completeness. |
| 1961 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1962 | texDataGreen.data()); |
| 1963 | |
| 1964 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1965 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1966 | |
| 1967 | EXPECT_GL_NO_ERROR(); |
| 1968 | |
| 1969 | drawQuad(mProgram, "position", 0.5f); |
| 1970 | |
| 1971 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1972 | |
| 1973 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1974 | { |
| 1975 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1976 | // level was changed. |
| 1977 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1978 | return; |
| 1979 | } |
| 1980 | if (IsNVIDIA() && (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1981 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)) |
| 1982 | { |
| 1983 | // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1984 | // level was changed. |
| 1985 | std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl; |
| 1986 | return; |
| 1987 | } |
| 1988 | |
| 1989 | // Switch the level that is being used to the cyan level 2. |
| 1990 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 1991 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 1992 | |
| 1993 | EXPECT_GL_NO_ERROR(); |
| 1994 | |
| 1995 | drawQuad(mProgram, "position", 0.5f); |
| 1996 | |
| 1997 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1998 | } |
| 1999 | |
| 2000 | // Test that texture completeness is updated if texture max level changes. |
| 2001 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2002 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2003 | { |
| 2004 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2005 | { |
| 2006 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2007 | // the base level. |
| 2008 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2009 | return; |
| 2010 | } |
| 2011 | if (IsOSX()) |
| 2012 | { |
| 2013 | // Observed incorrect rendering on OSX. |
| 2014 | std::cout << "Test skipped on OSX." << std::endl; |
| 2015 | return; |
| 2016 | } |
| 2017 | |
| 2018 | glActiveTexture(GL_TEXTURE0); |
| 2019 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2020 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2021 | |
| 2022 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2023 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2024 | |
| 2025 | // A level that is initially unused. |
| 2026 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2027 | texDataGreen.data()); |
| 2028 | |
| 2029 | // One level that is initially used - only this level should affect completeness. |
| 2030 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2031 | texDataGreen.data()); |
| 2032 | |
| 2033 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2034 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2035 | |
| 2036 | EXPECT_GL_NO_ERROR(); |
| 2037 | |
| 2038 | drawQuad(mProgram, "position", 0.5f); |
| 2039 | |
| 2040 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2041 | |
| 2042 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2043 | // dimensions and the texture should be incomplete. |
| 2044 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2045 | |
| 2046 | EXPECT_GL_NO_ERROR(); |
| 2047 | |
| 2048 | drawQuad(mProgram, "position", 0.5f); |
| 2049 | |
| 2050 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2051 | } |
| 2052 | |
| 2053 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2054 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2055 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2056 | { |
| 2057 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2058 | { |
| 2059 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2060 | // the base level. |
| 2061 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2062 | return; |
| 2063 | } |
| 2064 | if (IsOSX()) |
| 2065 | { |
| 2066 | // Observed incorrect rendering on OSX. |
| 2067 | std::cout << "Test skipped on OSX." << std::endl; |
| 2068 | return; |
| 2069 | } |
| 2070 | |
| 2071 | glActiveTexture(GL_TEXTURE0); |
| 2072 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2073 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2074 | |
| 2075 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2076 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2077 | |
| 2078 | // A level that is initially unused. |
| 2079 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2080 | texDataGreen.data()); |
| 2081 | |
| 2082 | // One level that is initially used - only this level should affect completeness. |
| 2083 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2084 | texDataGreen.data()); |
| 2085 | |
| 2086 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2087 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2088 | |
| 2089 | EXPECT_GL_NO_ERROR(); |
| 2090 | |
| 2091 | drawQuad(mProgram, "position", 0.5f); |
| 2092 | |
| 2093 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2094 | |
| 2095 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2096 | // dimensions and the texture should be incomplete. |
| 2097 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2098 | |
| 2099 | EXPECT_GL_NO_ERROR(); |
| 2100 | |
| 2101 | drawQuad(mProgram, "position", 0.5f); |
| 2102 | |
| 2103 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2104 | } |
| 2105 | |
| 2106 | // Test that texture completeness is updated if texture base level changes. |
| 2107 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2108 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2109 | { |
| 2110 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2111 | { |
| 2112 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2113 | // the base level. |
| 2114 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2115 | return; |
| 2116 | } |
| 2117 | |
| 2118 | glActiveTexture(GL_TEXTURE0); |
| 2119 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2120 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2121 | |
| 2122 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2123 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2124 | |
| 2125 | // Two levels that are initially unused. |
| 2126 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2127 | texDataGreen.data()); |
| 2128 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2129 | texDataGreen.data()); |
| 2130 | |
| 2131 | // One level that is initially used - only this level should affect completeness. |
| 2132 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2133 | texDataGreen.data()); |
| 2134 | |
| 2135 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2136 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2137 | |
| 2138 | EXPECT_GL_NO_ERROR(); |
| 2139 | |
| 2140 | drawQuad(mProgram, "position", 0.5f); |
| 2141 | |
| 2142 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2143 | |
| 2144 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2145 | // dimensions and the texture should be incomplete. |
| 2146 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2147 | |
| 2148 | EXPECT_GL_NO_ERROR(); |
| 2149 | |
| 2150 | drawQuad(mProgram, "position", 0.5f); |
| 2151 | |
| 2152 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2153 | } |
| 2154 | |
| 2155 | // Test that texture is not complete if base level is greater than max level. |
| 2156 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2157 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2158 | { |
| 2159 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2160 | { |
| 2161 | // Intel Windows OpenGL driver crashes if the base level of a non-immutable texture is out |
| 2162 | // of range. |
| 2163 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2164 | return; |
| 2165 | } |
| 2166 | |
| 2167 | glActiveTexture(GL_TEXTURE0); |
| 2168 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2169 | |
| 2170 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2171 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2172 | |
| 2173 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2174 | |
| 2175 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2176 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2177 | |
| 2178 | EXPECT_GL_NO_ERROR(); |
| 2179 | |
| 2180 | drawQuad(mProgram, "position", 0.5f); |
| 2181 | |
| 2182 | // Texture should be incomplete. |
| 2183 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2184 | } |
| 2185 | |
| 2186 | // Test that immutable texture base level and max level are clamped. |
| 2187 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2188 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2189 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2190 | glActiveTexture(GL_TEXTURE0); |
| 2191 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2192 | |
| 2193 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2194 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2195 | |
| 2196 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2197 | |
| 2198 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2199 | |
| 2200 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2201 | // should be clamped to [base_level, levels - 1]. |
| 2202 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2203 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2204 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2205 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2206 | |
| 2207 | EXPECT_GL_NO_ERROR(); |
| 2208 | |
| 2209 | drawQuad(mProgram, "position", 0.5f); |
| 2210 | |
| 2211 | // Texture should be complete. |
| 2212 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2213 | } |
| 2214 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2215 | // Test that changing base level works when it affects the format of the texture. |
| 2216 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2217 | { |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2218 | if (IsNVIDIA() && IsOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2219 | { |
| 2220 | // Observed rendering corruption on NVIDIA OpenGL. |
| 2221 | std::cout << "Test skipped on NVIDIA OpenGL." << std::endl; |
| 2222 | return; |
| 2223 | } |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2224 | if (IsIntel() && IsDesktopOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2225 | { |
| 2226 | // Observed incorrect rendering on Intel OpenGL. |
| 2227 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2228 | return; |
| 2229 | } |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2230 | if (IsAMD() && IsDesktopOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2231 | { |
| 2232 | // Observed incorrect rendering on AMD OpenGL. |
| 2233 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 2234 | return; |
| 2235 | } |
| 2236 | |
| 2237 | glActiveTexture(GL_TEXTURE0); |
| 2238 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2239 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2240 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2241 | |
| 2242 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2243 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2244 | |
| 2245 | // RGBA8 level that's initially unused. |
| 2246 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2247 | texDataCyan.data()); |
| 2248 | |
| 2249 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2250 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2251 | |
| 2252 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2253 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2254 | // (this is a bit hacky but works). |
| 2255 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2256 | |
| 2257 | EXPECT_GL_NO_ERROR(); |
| 2258 | |
| 2259 | drawQuad(mProgram, "position", 0.5f); |
| 2260 | |
| 2261 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2262 | |
| 2263 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2264 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2265 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2266 | |
| 2267 | EXPECT_GL_NO_ERROR(); |
| 2268 | |
| 2269 | drawQuad(mProgram, "position", 0.5f); |
| 2270 | |
| 2271 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2272 | } |
| 2273 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2274 | // Test that setting a texture image works when base level is out of range. |
| 2275 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2276 | { |
| 2277 | glActiveTexture(GL_TEXTURE0); |
| 2278 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2279 | |
| 2280 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2281 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2282 | |
| 2283 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2284 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2285 | |
| 2286 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2287 | |
| 2288 | EXPECT_GL_NO_ERROR(); |
| 2289 | |
| 2290 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2291 | |
| 2292 | drawQuad(mProgram, "position", 0.5f); |
| 2293 | |
| 2294 | // Texture should be complete. |
| 2295 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2296 | } |
| 2297 | |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2298 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0 |
| 2299 | // in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as |
| 2300 | // expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2301 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2302 | { |
| 2303 | std::vector<GLubyte> pixelData; |
| 2304 | for (size_t count = 0; count < 5000; count++) |
| 2305 | { |
| 2306 | pixelData.push_back(0u); |
| 2307 | pixelData.push_back(255u); |
| 2308 | pixelData.push_back(0u); |
| 2309 | } |
| 2310 | |
| 2311 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2312 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2313 | glUniform1i(mTextureArrayLocation, 0); |
| 2314 | |
| 2315 | // The first draw worked correctly. |
| 2316 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
| 2317 | |
| 2318 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2319 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2320 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2321 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2322 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2323 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2324 | |
| 2325 | // The dimension of the respecification must match the original exactly to trigger the bug. |
| 2326 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2327 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2328 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2329 | |
| 2330 | ASSERT_GL_NO_ERROR(); |
| 2331 | } |
| 2332 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2333 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2334 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2335 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2336 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2337 | { |
| 2338 | glActiveTexture(GL_TEXTURE0); |
| 2339 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2340 | GLubyte texData[4]; |
| 2341 | texData[0] = 0; |
| 2342 | texData[1] = 60; |
| 2343 | texData[2] = 0; |
| 2344 | texData[3] = 255; |
| 2345 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2346 | |
| 2347 | glActiveTexture(GL_TEXTURE1); |
| 2348 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2349 | GLfloat depthTexData[1]; |
| 2350 | depthTexData[0] = 0.5f; |
| 2351 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2352 | depthTexData); |
| 2353 | |
| 2354 | glUseProgram(mProgram); |
| 2355 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2356 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2357 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2358 | |
| 2359 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2360 | drawQuad(mProgram, "position", 0.5f); |
| 2361 | EXPECT_GL_NO_ERROR(); |
| 2362 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2363 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2364 | |
| 2365 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2366 | drawQuad(mProgram, "position", 0.5f); |
| 2367 | EXPECT_GL_NO_ERROR(); |
| 2368 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2369 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2370 | } |
| 2371 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2372 | // Test multiple different sampler types in the same shader. |
| 2373 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2374 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2375 | // still has the right register index information for each ESSL sampler. |
| 2376 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2377 | // sampler2D: Texture2D + SamplerState |
| 2378 | // samplerCube: TextureCube + SamplerState |
| 2379 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2380 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2381 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2382 | { |
| 2383 | glActiveTexture(GL_TEXTURE0); |
| 2384 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2385 | GLubyte texData[4]; |
| 2386 | texData[0] = 0; |
| 2387 | texData[1] = 0; |
| 2388 | texData[2] = 120; |
| 2389 | texData[3] = 255; |
| 2390 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2391 | |
| 2392 | glActiveTexture(GL_TEXTURE1); |
| 2393 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2394 | texData[0] = 0; |
| 2395 | texData[1] = 90; |
| 2396 | texData[2] = 0; |
| 2397 | texData[3] = 255; |
| 2398 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2399 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2400 | texData); |
| 2401 | |
| 2402 | glActiveTexture(GL_TEXTURE2); |
| 2403 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2404 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2405 | GLfloat depthTexData[1]; |
| 2406 | depthTexData[0] = 0.5f; |
| 2407 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2408 | depthTexData); |
| 2409 | |
| 2410 | glActiveTexture(GL_TEXTURE3); |
| 2411 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2412 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2413 | depthTexData[0] = 0.2f; |
| 2414 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2415 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2416 | depthTexData); |
| 2417 | |
| 2418 | EXPECT_GL_NO_ERROR(); |
| 2419 | |
| 2420 | glUseProgram(mProgram); |
| 2421 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2422 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2423 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2424 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2425 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2426 | |
| 2427 | drawQuad(mProgram, "position", 0.5f); |
| 2428 | EXPECT_GL_NO_ERROR(); |
| 2429 | // The shader writes: |
| 2430 | // <texture 2d color> + |
| 2431 | // <cube map color> + |
| 2432 | // 0.25 * <comparison result (1.0)> + |
| 2433 | // 0.125 * <comparison result (0.0)> |
| 2434 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2435 | } |
| 2436 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2437 | // Test different base levels on textures accessed through the same sampler array. |
| 2438 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2439 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2440 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2441 | if ((IsAMD() || IsIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2442 | { |
| 2443 | std::cout << "Test skipped on Intel and AMD D3D." << std::endl; |
| 2444 | return; |
| 2445 | } |
| 2446 | glActiveTexture(GL_TEXTURE0); |
| 2447 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2448 | GLsizei size = 64; |
| 2449 | for (GLint level = 0; level < 7; ++level) |
| 2450 | { |
| 2451 | ASSERT_LT(0, size); |
| 2452 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2453 | nullptr); |
| 2454 | size = size / 2; |
| 2455 | } |
| 2456 | ASSERT_EQ(0, size); |
| 2457 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2458 | |
| 2459 | glActiveTexture(GL_TEXTURE1); |
| 2460 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2461 | size = 128; |
| 2462 | for (GLint level = 0; level < 8; ++level) |
| 2463 | { |
| 2464 | ASSERT_LT(0, size); |
| 2465 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2466 | nullptr); |
| 2467 | size = size / 2; |
| 2468 | } |
| 2469 | ASSERT_EQ(0, size); |
| 2470 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2471 | EXPECT_GL_NO_ERROR(); |
| 2472 | |
| 2473 | glUseProgram(mProgram); |
| 2474 | glUniform1i(mTexture0Location, 0); |
| 2475 | glUniform1i(mTexture1Location, 1); |
| 2476 | |
| 2477 | drawQuad(mProgram, "position", 0.5f); |
| 2478 | EXPECT_GL_NO_ERROR(); |
| 2479 | // Red channel: width of level 1 of texture A: 32. |
| 2480 | // Green channel: width of level 3 of texture B: 16. |
| 2481 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2482 | } |
| 2483 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2484 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2485 | // ES 3.0.4 table 3.24 |
| 2486 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2487 | { |
| 2488 | glActiveTexture(GL_TEXTURE0); |
| 2489 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2490 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2491 | EXPECT_GL_NO_ERROR(); |
| 2492 | |
| 2493 | drawQuad(mProgram, "position", 0.5f); |
| 2494 | |
| 2495 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2496 | } |
| 2497 | |
| 2498 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2499 | // ES 3.0.4 table 3.24 |
| 2500 | TEST_P(Texture2DTestES3, TextureLuminanceImplicitAlpha1) |
| 2501 | { |
| 2502 | glActiveTexture(GL_TEXTURE0); |
| 2503 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2504 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2505 | EXPECT_GL_NO_ERROR(); |
| 2506 | |
| 2507 | drawQuad(mProgram, "position", 0.5f); |
| 2508 | |
| 2509 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2510 | } |
| 2511 | |
| 2512 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2513 | // ES 3.0.4 table 3.24 |
| 2514 | TEST_P(Texture2DTestES3, TextureLuminance32ImplicitAlpha1) |
| 2515 | { |
| 2516 | if (extensionEnabled("GL_OES_texture_float")) |
| 2517 | { |
| 2518 | glActiveTexture(GL_TEXTURE0); |
| 2519 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2520 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2521 | EXPECT_GL_NO_ERROR(); |
| 2522 | |
| 2523 | drawQuad(mProgram, "position", 0.5f); |
| 2524 | |
| 2525 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2526 | } |
| 2527 | } |
| 2528 | |
| 2529 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2530 | // ES 3.0.4 table 3.24 |
| 2531 | TEST_P(Texture2DTestES3, TextureLuminance16ImplicitAlpha1) |
| 2532 | { |
| 2533 | if (extensionEnabled("GL_OES_texture_half_float")) |
| 2534 | { |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2535 | if (IsNVIDIA() && IsOpenGLES()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2536 | { |
| 2537 | std::cout << "Test skipped on NVIDIA" << std::endl; |
| 2538 | return; |
| 2539 | } |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2540 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 2541 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2542 | { |
| 2543 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2544 | return; |
| 2545 | } |
| 2546 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2547 | glActiveTexture(GL_TEXTURE0); |
| 2548 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2549 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, |
| 2550 | nullptr); |
| 2551 | EXPECT_GL_NO_ERROR(); |
| 2552 | |
| 2553 | drawQuad(mProgram, "position", 0.5f); |
| 2554 | |
| 2555 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2556 | } |
| 2557 | } |
| 2558 | |
| 2559 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2560 | // ES 3.0.4 table 3.24 |
| 2561 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2562 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2563 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2564 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2565 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2566 | return; |
| 2567 | } |
| 2568 | glActiveTexture(GL_TEXTURE0); |
| 2569 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2570 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2571 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2572 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2573 | EXPECT_GL_NO_ERROR(); |
| 2574 | |
| 2575 | drawQuad(mProgram, "position", 0.5f); |
| 2576 | |
| 2577 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2578 | } |
| 2579 | |
| 2580 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2581 | // ES 3.0.4 table 3.24 |
| 2582 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2583 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2584 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2585 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2586 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2587 | return; |
| 2588 | } |
| 2589 | glActiveTexture(GL_TEXTURE0); |
| 2590 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2591 | |
| 2592 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2593 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2594 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2595 | EXPECT_GL_NO_ERROR(); |
| 2596 | |
| 2597 | drawQuad(mProgram, "position", 0.5f); |
| 2598 | |
| 2599 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2600 | } |
| 2601 | |
| 2602 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2603 | // ES 3.0.4 table 3.24 |
| 2604 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2605 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2606 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2607 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2608 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2609 | return; |
| 2610 | } |
| 2611 | glActiveTexture(GL_TEXTURE0); |
| 2612 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2613 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2614 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2615 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2616 | EXPECT_GL_NO_ERROR(); |
| 2617 | |
| 2618 | drawQuad(mProgram, "position", 0.5f); |
| 2619 | |
| 2620 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2621 | } |
| 2622 | |
| 2623 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2624 | // ES 3.0.4 table 3.24 |
| 2625 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2626 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2627 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2628 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2629 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2630 | return; |
| 2631 | } |
| 2632 | glActiveTexture(GL_TEXTURE0); |
| 2633 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2634 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2635 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2636 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2637 | EXPECT_GL_NO_ERROR(); |
| 2638 | |
| 2639 | drawQuad(mProgram, "position", 0.5f); |
| 2640 | |
| 2641 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2642 | } |
| 2643 | |
| 2644 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2645 | // ES 3.0.4 table 3.24 |
| 2646 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2647 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2648 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2649 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2650 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2651 | return; |
| 2652 | } |
| 2653 | glActiveTexture(GL_TEXTURE0); |
| 2654 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2655 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2656 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2657 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2658 | EXPECT_GL_NO_ERROR(); |
| 2659 | |
| 2660 | drawQuad(mProgram, "position", 0.5f); |
| 2661 | |
| 2662 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2663 | } |
| 2664 | |
| 2665 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2666 | // ES 3.0.4 table 3.24 |
| 2667 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2668 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2669 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2670 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2671 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2672 | return; |
| 2673 | } |
| 2674 | glActiveTexture(GL_TEXTURE0); |
| 2675 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2676 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2677 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2678 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2679 | EXPECT_GL_NO_ERROR(); |
| 2680 | |
| 2681 | drawQuad(mProgram, "position", 0.5f); |
| 2682 | |
| 2683 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2684 | } |
| 2685 | |
| 2686 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2687 | // ES 3.0.4 table 3.24 |
| 2688 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2689 | { |
| 2690 | glActiveTexture(GL_TEXTURE0); |
| 2691 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2692 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2693 | EXPECT_GL_NO_ERROR(); |
| 2694 | |
| 2695 | drawQuad(mProgram, "position", 0.5f); |
| 2696 | |
| 2697 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2698 | } |
| 2699 | |
| 2700 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2701 | // ES 3.0.4 table 3.24 |
| 2702 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2703 | { |
| 2704 | glActiveTexture(GL_TEXTURE0); |
| 2705 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2706 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2707 | nullptr); |
| 2708 | EXPECT_GL_NO_ERROR(); |
| 2709 | |
| 2710 | drawQuad(mProgram, "position", 0.5f); |
| 2711 | |
| 2712 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2713 | } |
| 2714 | |
| 2715 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2716 | // ES 3.0.4 table 3.24 |
| 2717 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2718 | { |
| 2719 | glActiveTexture(GL_TEXTURE0); |
| 2720 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2721 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2722 | EXPECT_GL_NO_ERROR(); |
| 2723 | |
| 2724 | drawQuad(mProgram, "position", 0.5f); |
| 2725 | |
| 2726 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2727 | } |
| 2728 | |
| 2729 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2730 | // ES 3.0.4 table 3.24 |
| 2731 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 2732 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 2733 | if (IsIntel() && IsLinux()) |
| 2734 | { |
| 2735 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 2736 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 2737 | return; |
| 2738 | } |
| 2739 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2740 | glActiveTexture(GL_TEXTURE0); |
| 2741 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2742 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2743 | EXPECT_GL_NO_ERROR(); |
| 2744 | |
| 2745 | drawQuad(mProgram, "position", 0.5f); |
| 2746 | |
| 2747 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2748 | } |
| 2749 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2750 | // Use a sampler in a uniform struct. |
| 2751 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 2752 | { |
| 2753 | runSamplerInStructTest(); |
| 2754 | } |
| 2755 | |
| 2756 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 2757 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 2758 | { |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2759 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2760 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2761 | { |
| 2762 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2763 | return; |
| 2764 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2765 | runSamplerInStructTest(); |
| 2766 | } |
| 2767 | |
| 2768 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 2769 | // parameter. |
| 2770 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 2771 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2772 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2773 | { |
| 2774 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2775 | return; |
| 2776 | } |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2777 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2778 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2779 | { |
| 2780 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2781 | return; |
| 2782 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2783 | runSamplerInStructTest(); |
| 2784 | } |
| 2785 | |
| 2786 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 2787 | // parameter. |
| 2788 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 2789 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2790 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2791 | { |
| 2792 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2793 | return; |
| 2794 | } |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2795 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2796 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2797 | { |
| 2798 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2799 | return; |
| 2800 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2801 | runSamplerInStructTest(); |
| 2802 | } |
| 2803 | |
| 2804 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 2805 | // similarly named uniform. |
| 2806 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 2807 | { |
| 2808 | runSamplerInStructTest(); |
| 2809 | } |
| 2810 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2811 | class TextureLimitsTest : public ANGLETest |
| 2812 | { |
| 2813 | protected: |
| 2814 | struct RGBA8 |
| 2815 | { |
| 2816 | uint8_t R, G, B, A; |
| 2817 | }; |
| 2818 | |
| 2819 | TextureLimitsTest() |
| 2820 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 2821 | { |
| 2822 | setWindowWidth(128); |
| 2823 | setWindowHeight(128); |
| 2824 | setConfigRedBits(8); |
| 2825 | setConfigGreenBits(8); |
| 2826 | setConfigBlueBits(8); |
| 2827 | setConfigAlphaBits(8); |
| 2828 | } |
| 2829 | |
| 2830 | ~TextureLimitsTest() |
| 2831 | { |
| 2832 | if (mProgram != 0) |
| 2833 | { |
| 2834 | glDeleteProgram(mProgram); |
| 2835 | mProgram = 0; |
| 2836 | |
| 2837 | if (!mTextures.empty()) |
| 2838 | { |
| 2839 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 2840 | } |
| 2841 | } |
| 2842 | } |
| 2843 | |
| 2844 | void SetUp() override |
| 2845 | { |
| 2846 | ANGLETest::SetUp(); |
| 2847 | |
| 2848 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 2849 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 2850 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 2851 | |
| 2852 | ASSERT_GL_NO_ERROR(); |
| 2853 | } |
| 2854 | |
| 2855 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 2856 | GLint vertexTextureCount, |
| 2857 | GLint vertexActiveTextureCount, |
| 2858 | const std::string &fragPrefix, |
| 2859 | GLint fragmentTextureCount, |
| 2860 | GLint fragmentActiveTextureCount) |
| 2861 | { |
| 2862 | std::stringstream vertexShaderStr; |
| 2863 | vertexShaderStr << "attribute vec2 position;\n" |
| 2864 | << "varying vec4 color;\n" |
| 2865 | << "varying vec2 texCoord;\n"; |
| 2866 | |
| 2867 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 2868 | { |
| 2869 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 2870 | } |
| 2871 | |
| 2872 | vertexShaderStr << "void main() {\n" |
| 2873 | << " gl_Position = vec4(position, 0, 1);\n" |
| 2874 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 2875 | << " color = vec4(0);\n"; |
| 2876 | |
| 2877 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 2878 | { |
| 2879 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 2880 | << ", texCoord);\n"; |
| 2881 | } |
| 2882 | |
| 2883 | vertexShaderStr << "}"; |
| 2884 | |
| 2885 | std::stringstream fragmentShaderStr; |
| 2886 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 2887 | << "varying mediump vec2 texCoord;\n"; |
| 2888 | |
| 2889 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 2890 | { |
| 2891 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 2892 | } |
| 2893 | |
| 2894 | fragmentShaderStr << "void main() {\n" |
| 2895 | << " gl_FragColor = color;\n"; |
| 2896 | |
| 2897 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 2898 | { |
| 2899 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 2900 | << ", texCoord);\n"; |
| 2901 | } |
| 2902 | |
| 2903 | fragmentShaderStr << "}"; |
| 2904 | |
| 2905 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 2906 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 2907 | |
| 2908 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 2909 | } |
| 2910 | |
| 2911 | RGBA8 getPixel(GLint texIndex) |
| 2912 | { |
| 2913 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 2914 | 0, 255u}; |
| 2915 | return pixel; |
| 2916 | } |
| 2917 | |
| 2918 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 2919 | { |
| 2920 | GLint totalCount = tex2DCount + texCubeCount; |
| 2921 | mTextures.assign(totalCount, 0); |
| 2922 | glGenTextures(totalCount, &mTextures[0]); |
| 2923 | ASSERT_GL_NO_ERROR(); |
| 2924 | |
| 2925 | std::vector<RGBA8> texData(16 * 16); |
| 2926 | |
| 2927 | GLint texIndex = 0; |
| 2928 | for (; texIndex < tex2DCount; ++texIndex) |
| 2929 | { |
| 2930 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2931 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2932 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 2933 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2934 | &texData[0]); |
| 2935 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2936 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2938 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2939 | } |
| 2940 | |
| 2941 | ASSERT_GL_NO_ERROR(); |
| 2942 | |
| 2943 | for (; texIndex < texCubeCount; ++texIndex) |
| 2944 | { |
| 2945 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2946 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2947 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 2948 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2949 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2950 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2951 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2952 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2953 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2954 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2955 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2956 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2957 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2958 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2959 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2960 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2961 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2962 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2963 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2964 | } |
| 2965 | |
| 2966 | ASSERT_GL_NO_ERROR(); |
| 2967 | } |
| 2968 | |
| 2969 | void testWithTextures(GLint vertexTextureCount, |
| 2970 | const std::string &vertexTexturePrefix, |
| 2971 | GLint fragmentTextureCount, |
| 2972 | const std::string &fragmentTexturePrefix) |
| 2973 | { |
| 2974 | // Generate textures |
| 2975 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 2976 | |
| 2977 | glUseProgram(mProgram); |
| 2978 | RGBA8 expectedSum = {0}; |
| 2979 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 2980 | { |
| 2981 | std::stringstream uniformNameStr; |
| 2982 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 2983 | const std::string &uniformName = uniformNameStr.str(); |
| 2984 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2985 | ASSERT_NE(-1, location); |
| 2986 | |
| 2987 | glUniform1i(location, texIndex); |
| 2988 | RGBA8 contribution = getPixel(texIndex); |
| 2989 | expectedSum.R += contribution.R; |
| 2990 | expectedSum.G += contribution.G; |
| 2991 | } |
| 2992 | |
| 2993 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 2994 | { |
| 2995 | std::stringstream uniformNameStr; |
| 2996 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 2997 | const std::string &uniformName = uniformNameStr.str(); |
| 2998 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2999 | ASSERT_NE(-1, location); |
| 3000 | |
| 3001 | glUniform1i(location, texIndex + vertexTextureCount); |
| 3002 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 3003 | expectedSum.R += contribution.R; |
| 3004 | expectedSum.G += contribution.G; |
| 3005 | } |
| 3006 | |
| 3007 | ASSERT_GE(256u, expectedSum.G); |
| 3008 | |
| 3009 | drawQuad(mProgram, "position", 0.5f); |
| 3010 | ASSERT_GL_NO_ERROR(); |
| 3011 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 3012 | } |
| 3013 | |
| 3014 | GLuint mProgram; |
| 3015 | std::vector<GLuint> mTextures; |
| 3016 | GLint mMaxVertexTextures; |
| 3017 | GLint mMaxFragmentTextures; |
| 3018 | GLint mMaxCombinedTextures; |
| 3019 | }; |
| 3020 | |
| 3021 | // Test rendering with the maximum vertex texture units. |
| 3022 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 3023 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3024 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3025 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3026 | { |
| 3027 | std::cout << "Test skipped on Intel." << std::endl; |
| 3028 | return; |
| 3029 | } |
| 3030 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3031 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3032 | ASSERT_NE(0u, mProgram); |
| 3033 | ASSERT_GL_NO_ERROR(); |
| 3034 | |
| 3035 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3036 | } |
| 3037 | |
| 3038 | // Test rendering with the maximum fragment texture units. |
| 3039 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3040 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3041 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3042 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3043 | { |
| 3044 | std::cout << "Test skipped on Intel." << std::endl; |
| 3045 | return; |
| 3046 | } |
| 3047 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3048 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3049 | ASSERT_NE(0u, mProgram); |
| 3050 | ASSERT_GL_NO_ERROR(); |
| 3051 | |
| 3052 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3053 | } |
| 3054 | |
| 3055 | // Test rendering with maximum combined texture units. |
| 3056 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 3057 | { |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3058 | // TODO(jmadill): Investigate workaround. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3059 | if (IsIntel() && GetParam() == ES2_OPENGL()) |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3060 | { |
| 3061 | std::cout << "Test skipped on Intel." << std::endl; |
| 3062 | return; |
| 3063 | } |
| 3064 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3065 | GLint vertexTextures = mMaxVertexTextures; |
| 3066 | |
| 3067 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 3068 | { |
| 3069 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 3070 | } |
| 3071 | |
| 3072 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 3073 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3074 | ASSERT_NE(0u, mProgram); |
| 3075 | ASSERT_GL_NO_ERROR(); |
| 3076 | |
| 3077 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3078 | } |
| 3079 | |
| 3080 | // Negative test for exceeding the number of vertex textures |
| 3081 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3082 | { |
| 3083 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3084 | 0); |
| 3085 | ASSERT_EQ(0u, mProgram); |
| 3086 | } |
| 3087 | |
| 3088 | // Negative test for exceeding the number of fragment textures |
| 3089 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3090 | { |
| 3091 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3092 | mMaxFragmentTextures + 1); |
| 3093 | ASSERT_EQ(0u, mProgram); |
| 3094 | } |
| 3095 | |
| 3096 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3097 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3098 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3099 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3100 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3101 | { |
| 3102 | std::cout << "Test skipped on Intel." << std::endl; |
| 3103 | return; |
| 3104 | } |
| 3105 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3106 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3107 | ASSERT_NE(0u, mProgram); |
| 3108 | ASSERT_GL_NO_ERROR(); |
| 3109 | |
| 3110 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3111 | } |
| 3112 | |
| 3113 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3114 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3115 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3116 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3117 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3118 | { |
| 3119 | std::cout << "Test skipped on Intel." << std::endl; |
| 3120 | return; |
| 3121 | } |
| 3122 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3123 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3124 | mMaxFragmentTextures); |
| 3125 | ASSERT_NE(0u, mProgram); |
| 3126 | ASSERT_GL_NO_ERROR(); |
| 3127 | |
| 3128 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3129 | } |
| 3130 | |
| 3131 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3132 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3133 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3134 | { |
| 3135 | const std::string &vertexShader = |
| 3136 | "attribute vec2 position;\n" |
| 3137 | "varying float color;\n" |
| 3138 | "uniform sampler2D tex2D;\n" |
| 3139 | "uniform samplerCube texCube;\n" |
| 3140 | "void main() {\n" |
| 3141 | " gl_Position = vec4(position, 0, 1);\n" |
| 3142 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3143 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3144 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3145 | "}"; |
| 3146 | const std::string &fragmentShader = |
| 3147 | "varying mediump float color;\n" |
| 3148 | "void main() {\n" |
| 3149 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3150 | "}"; |
| 3151 | |
| 3152 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3153 | ASSERT_NE(0u, mProgram); |
| 3154 | |
| 3155 | initTextures(1, 0); |
| 3156 | |
| 3157 | glUseProgram(mProgram); |
| 3158 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3159 | ASSERT_NE(-1, tex2DLocation); |
| 3160 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3161 | ASSERT_NE(-1, texCubeLocation); |
| 3162 | |
| 3163 | glUniform1i(tex2DLocation, 0); |
| 3164 | glUniform1i(texCubeLocation, 0); |
| 3165 | ASSERT_GL_NO_ERROR(); |
| 3166 | |
| 3167 | drawQuad(mProgram, "position", 0.5f); |
| 3168 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3169 | } |
| 3170 | |
| 3171 | // Negative test for rendering with texture outside the valid range. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3172 | // TODO(jmadill): Possibly adjust the test according to the spec: |
| 3173 | // GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value |
| 3174 | // generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3175 | TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum) |
| 3176 | { |
| 3177 | const std::string &vertexShader = |
| 3178 | "attribute vec2 position;\n" |
| 3179 | "varying float color;\n" |
| 3180 | "uniform sampler2D tex2D;\n" |
| 3181 | "void main() {\n" |
| 3182 | " gl_Position = vec4(position, 0, 1);\n" |
| 3183 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3184 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3185 | "}"; |
| 3186 | const std::string &fragmentShader = |
| 3187 | "varying mediump float color;\n" |
| 3188 | "void main() {\n" |
| 3189 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3190 | "}"; |
| 3191 | |
| 3192 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3193 | ASSERT_NE(0u, mProgram); |
| 3194 | |
| 3195 | glUseProgram(mProgram); |
| 3196 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3197 | ASSERT_NE(-1, tex2DLocation); |
| 3198 | |
| 3199 | glUniform1i(tex2DLocation, mMaxCombinedTextures); |
| 3200 | ASSERT_GL_NO_ERROR(); |
| 3201 | |
| 3202 | drawQuad(mProgram, "position", 0.5f); |
| 3203 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3204 | } |
| 3205 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3206 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3207 | { |
| 3208 | protected: |
| 3209 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3210 | |
| 3211 | void SetUp() override |
| 3212 | { |
| 3213 | Texture2DTestES3::SetUp(); |
| 3214 | |
| 3215 | glActiveTexture(GL_TEXTURE0); |
| 3216 | glGenTextures(3, mTextures); |
| 3217 | glGenFramebuffers(1, &mFBO); |
| 3218 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3219 | |
| 3220 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3221 | { |
| 3222 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3223 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3224 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3225 | } |
| 3226 | |
| 3227 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3228 | |
| 3229 | ASSERT_GL_NO_ERROR(); |
| 3230 | } |
| 3231 | |
| 3232 | void TearDown() override |
| 3233 | { |
| 3234 | glDeleteTextures(3, mTextures); |
| 3235 | glDeleteFramebuffers(1, &mFBO); |
| 3236 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3237 | |
| 3238 | Texture2DTestES3::TearDown(); |
| 3239 | } |
| 3240 | |
| 3241 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3242 | { |
| 3243 | GLushort pixelValue = type == GL_SHORT ? 0x7FFF : 0x6A35; |
| 3244 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3245 | |
| 3246 | setUpProgram(); |
| 3247 | |
| 3248 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3249 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3250 | 0); |
| 3251 | |
| 3252 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3253 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3254 | |
| 3255 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3256 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3257 | |
| 3258 | EXPECT_GL_NO_ERROR(); |
| 3259 | |
| 3260 | drawQuad(mProgram, "position", 0.5f); |
| 3261 | |
| 3262 | GLColor16 expectedValue = imageData; |
| 3263 | if (type == GL_SHORT) |
| 3264 | { |
| 3265 | // sampled as signed value; then stored as unsigned value |
| 3266 | expectedValue = GLColor16::white; |
| 3267 | } |
| 3268 | |
| 3269 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3270 | |
| 3271 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3272 | |
| 3273 | ASSERT_GL_NO_ERROR(); |
| 3274 | } |
| 3275 | |
| 3276 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3277 | { |
| 3278 | GLushort pixelValue = 0x6A35; |
| 3279 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3280 | |
| 3281 | setUpProgram(); |
| 3282 | |
| 3283 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3284 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3285 | |
| 3286 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3287 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3288 | 0); |
| 3289 | |
| 3290 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
| 3291 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3292 | |
| 3293 | EXPECT_GL_NO_ERROR(); |
| 3294 | |
| 3295 | drawQuad(mProgram, "position", 0.5f); |
| 3296 | |
| 3297 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, imageData)); |
| 3298 | |
| 3299 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3300 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3301 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3302 | mRenderbuffer); |
| 3303 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3304 | EXPECT_GL_NO_ERROR(); |
| 3305 | |
| 3306 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3307 | glClear(GL_COLOR_BUFFER_BIT); |
| 3308 | |
| 3309 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3310 | |
| 3311 | GLColor16 expectedValue = GLColor16::white; |
| 3312 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3313 | |
| 3314 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3315 | |
| 3316 | ASSERT_GL_NO_ERROR(); |
| 3317 | } |
| 3318 | |
| 3319 | GLuint mTextures[3]; |
| 3320 | GLuint mFBO; |
| 3321 | GLuint mRenderbuffer; |
| 3322 | }; |
| 3323 | |
| 3324 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3325 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3326 | { |
| 3327 | if (!extensionEnabled("GL_EXT_texture_norm16")) |
| 3328 | { |
| 3329 | std::cout << "Test skipped due to missing GL_EXT_texture_norm16." << std::endl; |
| 3330 | return; |
| 3331 | } |
| 3332 | |
| 3333 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3334 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3335 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3336 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3337 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3338 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3339 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 3340 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 3341 | |
| 3342 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3343 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3344 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3345 | } |
| 3346 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3347 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 3348 | // GLES 3.0.4 section 3.8.3. |
| 3349 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 3350 | { |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 3351 | if (IsIntel() && IsDesktopOpenGL()) |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3352 | { |
| 3353 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 3354 | return; |
| 3355 | } |
Yuly Novikov | 3c75419 | 2016-06-27 19:36:41 -0400 | [diff] [blame^] | 3356 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1429 is fixed |
| 3357 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 3358 | { |
| 3359 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 3360 | return; |
| 3361 | } |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3362 | |
| 3363 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3364 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3365 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3366 | ASSERT_GL_NO_ERROR(); |
| 3367 | |
| 3368 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 3369 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 3370 | ASSERT_GL_NO_ERROR(); |
| 3371 | |
| 3372 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3373 | |
| 3374 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3375 | pixelsGreen.data()); |
| 3376 | ASSERT_GL_NO_ERROR(); |
| 3377 | |
| 3378 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3379 | pixelsGreen.data()); |
| 3380 | ASSERT_GL_NO_ERROR(); |
| 3381 | |
| 3382 | glUseProgram(mProgram); |
| 3383 | drawQuad(mProgram, "position", 0.5f); |
| 3384 | ASSERT_GL_NO_ERROR(); |
| 3385 | |
| 3386 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3387 | } |
| 3388 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 3389 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 3390 | // unpacking source extends outside unpack buffer bounds. |
| 3391 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 3392 | { |
| 3393 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3394 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3395 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3396 | ASSERT_GL_NO_ERROR(); |
| 3397 | |
| 3398 | GLBuffer buf; |
| 3399 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3400 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3401 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3402 | GL_DYNAMIC_COPY); |
| 3403 | ASSERT_GL_NO_ERROR(); |
| 3404 | |
| 3405 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3406 | ASSERT_GL_NO_ERROR(); |
| 3407 | |
| 3408 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 3409 | ASSERT_GL_NO_ERROR(); |
| 3410 | |
| 3411 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3412 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3413 | |
| 3414 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3415 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 3416 | ASSERT_GL_NO_ERROR(); |
| 3417 | |
| 3418 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3419 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3420 | } |
| 3421 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3422 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 3423 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 3424 | { |
| 3425 | if (IsD3D11()) |
| 3426 | { |
| 3427 | std::cout << "Test skipped on D3D." << std::endl; |
| 3428 | return; |
| 3429 | } |
| 3430 | if (IsOSX() && IsAMD()) |
| 3431 | { |
| 3432 | // Incorrect rendering results seen on OSX AMD. |
| 3433 | std::cout << "Test skipped on OSX AMD." << std::endl; |
| 3434 | return; |
| 3435 | } |
| 3436 | |
| 3437 | const GLuint width = 8u; |
| 3438 | const GLuint height = 8u; |
| 3439 | const GLuint unpackRowLength = 5u; |
| 3440 | const GLuint unpackSkipPixels = 1u; |
| 3441 | |
| 3442 | setWindowWidth(width); |
| 3443 | setWindowHeight(height); |
| 3444 | |
| 3445 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3446 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3447 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3448 | ASSERT_GL_NO_ERROR(); |
| 3449 | |
| 3450 | GLBuffer buf; |
| 3451 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3452 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 3453 | GLColor::green); |
| 3454 | |
| 3455 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 3456 | { |
| 3457 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 3458 | } |
| 3459 | |
| 3460 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3461 | GL_DYNAMIC_COPY); |
| 3462 | ASSERT_GL_NO_ERROR(); |
| 3463 | |
| 3464 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 3465 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 3466 | ASSERT_GL_NO_ERROR(); |
| 3467 | |
| 3468 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3469 | ASSERT_GL_NO_ERROR(); |
| 3470 | |
| 3471 | glUseProgram(mProgram); |
| 3472 | drawQuad(mProgram, "position", 0.5f); |
| 3473 | ASSERT_GL_NO_ERROR(); |
| 3474 | |
| 3475 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 3476 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 3477 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 3478 | actual.data()); |
| 3479 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 3480 | EXPECT_EQ(expected, actual); |
| 3481 | } |
| 3482 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3483 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3484 | // TODO(oetuaho): Enable all below tests on OpenGL. Requires a fix for ANGLE bug 1278. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3485 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 3486 | ES2_D3D9(), |
| 3487 | ES2_D3D11(), |
| 3488 | ES2_D3D11_FL9_3(), |
| 3489 | ES2_OPENGL(), |
| 3490 | ES2_OPENGLES()); |
| 3491 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 3492 | ES2_D3D9(), |
| 3493 | ES2_D3D11(), |
| 3494 | ES2_D3D11_FL9_3(), |
| 3495 | ES2_OPENGL(), |
| 3496 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3497 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 3498 | ES2_D3D9(), |
| 3499 | ES2_D3D11(), |
| 3500 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3501 | ES2_OPENGL(), |
| 3502 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3503 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 3504 | ES2_D3D9(), |
| 3505 | ES2_D3D11(), |
| 3506 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3507 | ES2_OPENGL(), |
| 3508 | ES2_OPENGLES()); |
| 3509 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 3510 | ES2_D3D9(), |
| 3511 | ES2_D3D11(), |
| 3512 | ES2_D3D11_FL9_3(), |
| 3513 | ES2_OPENGL(), |
| 3514 | ES2_OPENGLES()); |
| 3515 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 3516 | ES2_D3D9(), |
| 3517 | ES2_D3D11(), |
| 3518 | ES2_D3D11_FL9_3(), |
| 3519 | ES2_OPENGL(), |
| 3520 | ES2_OPENGLES()); |
| 3521 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 3522 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3523 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3524 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 3525 | ES3_D3D11(), |
| 3526 | ES3_OPENGL(), |
| 3527 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3528 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 3529 | ES3_D3D11(), |
| 3530 | ES3_OPENGL(), |
| 3531 | ES3_OPENGLES()); |
| 3532 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3533 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 3534 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3535 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 3536 | ES2_D3D11(), |
| 3537 | ES2_D3D11_FL9_3(), |
| 3538 | ES2_D3D9(), |
| 3539 | ES2_OPENGL(), |
| 3540 | ES2_OPENGLES()); |
| 3541 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 3542 | ES2_D3D11(), |
| 3543 | ES2_D3D11_FL9_3(), |
| 3544 | ES2_D3D9(), |
| 3545 | ES2_OPENGL(), |
| 3546 | ES2_OPENGLES()); |
| 3547 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 3548 | ES2_D3D11(), |
| 3549 | ES2_D3D11_FL9_3(), |
| 3550 | ES2_D3D9(), |
| 3551 | ES2_OPENGL(), |
| 3552 | ES2_OPENGLES()); |
| 3553 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 3554 | ES2_D3D11(), |
| 3555 | ES2_D3D11_FL9_3(), |
| 3556 | ES2_D3D9(), |
| 3557 | ES2_OPENGL(), |
| 3558 | ES2_OPENGLES()); |
| 3559 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 3560 | ES2_D3D11(), |
| 3561 | ES2_D3D11_FL9_3(), |
| 3562 | ES2_D3D9(), |
| 3563 | ES2_OPENGL(), |
| 3564 | ES2_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3565 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3566 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3567 | |
| 3568 | } // namespace |