daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Blit.cpp: Surface copy utility class. |
| 8 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/renderer/Blit.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 11 | #include "common/debug.h" |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "libGLESv2/main.h" |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 14 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 15 | #include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE |
daniel@transgaming.com | 34da397 | 2012-12-20 21:10:29 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/TextureStorage9.h" // D3D9_REPLACE |
| 17 | #include "libGLESv2/renderer/RenderTarget9.h" // D3D9_REPLACE |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 18 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 20 | namespace |
| 21 | { |
daniel@transgaming.com | 8dc8e27 | 2013-01-11 04:10:45 +0000 | [diff] [blame] | 22 | #include "libGLESv2/renderer/shaders/compiled/standardvs.h" |
| 23 | #include "libGLESv2/renderer/shaders/compiled/flipyvs.h" |
| 24 | #include "libGLESv2/renderer/shaders/compiled/passthroughps.h" |
| 25 | #include "libGLESv2/renderer/shaders/compiled/luminanceps.h" |
| 26 | #include "libGLESv2/renderer/shaders/compiled/componentmaskps.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 27 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 28 | const BYTE* const g_shaderCode[] = |
| 29 | { |
| 30 | g_vs20_standardvs, |
| 31 | g_vs20_flipyvs, |
| 32 | g_ps20_passthroughps, |
| 33 | g_ps20_luminanceps, |
| 34 | g_ps20_componentmaskps |
| 35 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 36 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 37 | const size_t g_shaderSize[] = |
| 38 | { |
| 39 | sizeof(g_vs20_standardvs), |
| 40 | sizeof(g_vs20_flipyvs), |
| 41 | sizeof(g_ps20_passthroughps), |
| 42 | sizeof(g_ps20_luminanceps), |
| 43 | sizeof(g_ps20_componentmaskps) |
| 44 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 45 | } |
| 46 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 47 | namespace rx |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 48 | { |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 49 | Blit::Blit(rx::Renderer9 *renderer) |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 50 | : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 51 | { |
| 52 | initGeometry(); |
| 53 | memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); |
| 54 | } |
| 55 | |
| 56 | Blit::~Blit() |
| 57 | { |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 58 | if (mSavedStateBlock) mSavedStateBlock->Release(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 59 | if (mQuadVertexBuffer) mQuadVertexBuffer->Release(); |
| 60 | if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release(); |
| 61 | |
| 62 | for (int i = 0; i < SHADER_COUNT; i++) |
| 63 | { |
| 64 | if (mCompiledShaders[i]) |
| 65 | { |
| 66 | mCompiledShaders[i]->Release(); |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 71 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 72 | void Blit::initGeometry() |
| 73 | { |
| 74 | static const float quad[] = |
| 75 | { |
| 76 | -1, -1, |
| 77 | -1, 1, |
| 78 | 1, -1, |
| 79 | 1, 1 |
| 80 | }; |
| 81 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 82 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 83 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 84 | HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 85 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 86 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 87 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 88 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 89 | return error(GL_OUT_OF_MEMORY); |
| 90 | } |
| 91 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 92 | void *lockPtr = NULL; |
| 93 | result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); |
| 94 | |
| 95 | if (FAILED(result) || lockPtr == NULL) |
| 96 | { |
| 97 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 98 | return error(GL_OUT_OF_MEMORY); |
| 99 | } |
| 100 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 101 | memcpy(lockPtr, quad, sizeof(quad)); |
| 102 | mQuadVertexBuffer->Unlock(); |
| 103 | |
| 104 | static const D3DVERTEXELEMENT9 elements[] = |
| 105 | { |
| 106 | { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| 107 | D3DDECL_END() |
| 108 | }; |
| 109 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 110 | result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration); |
| 111 | |
| 112 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 113 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 114 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 115 | return error(GL_OUT_OF_MEMORY); |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | template <class D3DShaderType> |
| 120 | bool Blit::setShader(ShaderId source, const char *profile, |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 121 | D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 122 | HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) |
| 123 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 124 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 125 | |
| 126 | D3DShaderType *shader; |
| 127 | |
| 128 | if (mCompiledShaders[source] != NULL) |
| 129 | { |
| 130 | shader = static_cast<D3DShaderType*>(mCompiledShaders[source]); |
| 131 | } |
| 132 | else |
| 133 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 134 | const BYTE* shaderCode = g_shaderCode[source]; |
| 135 | size_t shaderSize = g_shaderSize[source]; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 136 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 137 | shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 138 | if (!shader) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 139 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 140 | ERR("Failed to create shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 141 | return false; |
| 142 | } |
| 143 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 144 | mCompiledShaders[source] = shader; |
| 145 | } |
| 146 | |
| 147 | HRESULT hr = (device->*setShader)(shader); |
| 148 | |
| 149 | if (FAILED(hr)) |
| 150 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 151 | ERR("Failed to set shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 152 | return false; |
| 153 | } |
| 154 | |
| 155 | return true; |
| 156 | } |
| 157 | |
| 158 | bool Blit::setVertexShader(ShaderId shader) |
| 159 | { |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 160 | return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 161 | } |
| 162 | |
| 163 | bool Blit::setPixelShader(ShaderId shader) |
| 164 | { |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 165 | return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 166 | } |
| 167 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 168 | RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const |
| 169 | { |
| 170 | D3DSURFACE_DESC desc; |
| 171 | surface->GetDesc(&desc); |
| 172 | |
| 173 | RECT rect; |
| 174 | rect.left = 0; |
| 175 | rect.top = 0; |
| 176 | rect.right = desc.Width; |
| 177 | rect.bottom = desc.Height; |
| 178 | |
| 179 | return rect; |
| 180 | } |
| 181 | |
| 182 | bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| 183 | { |
| 184 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); |
| 185 | if (!texture) |
| 186 | { |
| 187 | return false; |
| 188 | } |
| 189 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 190 | // D3D9_REPLACE |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 191 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 192 | |
| 193 | saveState(); |
| 194 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 195 | device->SetTexture(0, texture); |
| 196 | device->SetRenderTarget(0, dest); |
| 197 | |
| 198 | setVertexShader(SHADER_VS_STANDARD); |
| 199 | setPixelShader(SHADER_PS_PASSTHROUGH); |
| 200 | |
| 201 | setCommonBlitState(); |
| 202 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| 203 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| 204 | |
| 205 | setViewport(getSurfaceRect(dest), 0, 0); |
| 206 | |
| 207 | render(); |
| 208 | |
| 209 | texture->Release(); |
| 210 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 211 | restoreState(); |
| 212 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 213 | return true; |
| 214 | } |
| 215 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 216 | bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 217 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 218 | // D3D9_REPLACE |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 219 | RenderTarget9 *renderTarget = NULL; |
| 220 | IDirect3DSurface9 *source = NULL; |
| 221 | gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 222 | |
| 223 | if (colorbuffer) |
| 224 | { |
| 225 | renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); |
| 226 | } |
| 227 | |
| 228 | if (renderTarget) |
| 229 | { |
| 230 | source = renderTarget->getSurface(); |
| 231 | } |
| 232 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 233 | if (!source) |
| 234 | { |
| 235 | ERR("Failed to retrieve the render target."); |
| 236 | return error(GL_OUT_OF_MEMORY, false); |
| 237 | } |
| 238 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 239 | TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance()); |
daniel@transgaming.com | 34da397 | 2012-12-20 21:10:29 +0000 | [diff] [blame] | 240 | IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true); |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 241 | bool result = false; |
| 242 | |
| 243 | if (destSurface) |
| 244 | { |
| 245 | result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| 246 | destSurface->Release(); |
| 247 | } |
| 248 | |
| 249 | source->Release(); |
| 250 | return result; |
| 251 | } |
| 252 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 253 | bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 254 | { |
| 255 | // D3D9_REPLACE |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 256 | RenderTarget9 *renderTarget = NULL; |
| 257 | IDirect3DSurface9 *source = NULL; |
| 258 | gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 259 | |
| 260 | if (colorbuffer) |
| 261 | { |
| 262 | renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); |
| 263 | } |
| 264 | |
| 265 | if (renderTarget) |
| 266 | { |
| 267 | source = renderTarget->getSurface(); |
| 268 | } |
| 269 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 270 | if (!source) |
| 271 | { |
| 272 | ERR("Failed to retrieve the render target."); |
| 273 | return error(GL_OUT_OF_MEMORY, false); |
| 274 | } |
| 275 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 276 | TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance()); |
daniel@transgaming.com | 34da397 | 2012-12-20 21:10:29 +0000 | [diff] [blame] | 277 | IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true); |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 278 | bool result = false; |
| 279 | |
| 280 | if (destSurface) |
| 281 | { |
| 282 | result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| 283 | destSurface->Release(); |
| 284 | } |
| 285 | |
| 286 | source->Release(); |
| 287 | return result; |
| 288 | } |
| 289 | |
| 290 | bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 291 | { |
| 292 | if (!dest) |
| 293 | { |
| 294 | return false; |
| 295 | } |
| 296 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 297 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 298 | |
| 299 | D3DSURFACE_DESC sourceDesc; |
| 300 | D3DSURFACE_DESC destDesc; |
| 301 | source->GetDesc(&sourceDesc); |
| 302 | dest->GetDesc(&destDesc); |
| 303 | |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 304 | if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET && |
daniel@transgaming.com | 682a37c | 2012-11-28 19:34:44 +0000 | [diff] [blame] | 305 | d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 306 | { |
| 307 | RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)}; |
| 308 | HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); |
| 309 | |
| 310 | if (FAILED(result)) |
| 311 | { |
| 312 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 313 | return error(GL_OUT_OF_MEMORY, false); |
| 314 | } |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); |
| 319 | } |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 320 | return true; |
| 321 | } |
| 322 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 323 | bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 324 | { |
| 325 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); |
| 326 | if (!texture) |
| 327 | { |
| 328 | return false; |
| 329 | } |
| 330 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 331 | // D3D9_REPLACE |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 332 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 333 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 334 | saveState(); |
| 335 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 336 | device->SetTexture(0, texture); |
| 337 | device->SetRenderTarget(0, dest); |
| 338 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 339 | setViewport(sourceRect, xoffset, yoffset); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 340 | |
| 341 | setCommonBlitState(); |
| 342 | if (setFormatConvertShaders(destFormat)) |
| 343 | { |
| 344 | render(); |
| 345 | } |
| 346 | |
| 347 | texture->Release(); |
| 348 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 349 | restoreState(); |
| 350 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 351 | return true; |
| 352 | } |
| 353 | |
| 354 | bool Blit::setFormatConvertShaders(GLenum destFormat) |
| 355 | { |
| 356 | bool okay = setVertexShader(SHADER_VS_STANDARD); |
| 357 | |
| 358 | switch (destFormat) |
| 359 | { |
| 360 | default: UNREACHABLE(); |
| 361 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 362 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 363 | case GL_RGB: |
| 364 | case GL_ALPHA: |
| 365 | okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); |
| 366 | break; |
| 367 | |
| 368 | case GL_LUMINANCE: |
| 369 | case GL_LUMINANCE_ALPHA: |
| 370 | okay = okay && setPixelShader(SHADER_PS_LUMINANCE); |
| 371 | break; |
| 372 | } |
| 373 | |
| 374 | if (!okay) |
| 375 | { |
| 376 | return false; |
| 377 | } |
| 378 | |
| 379 | enum { X = 0, Y = 1, Z = 2, W = 3 }; |
| 380 | |
| 381 | // The meaning of this constant depends on the shader that was selected. |
| 382 | // See the shader assembly code above for details. |
| 383 | float psConst0[4] = { 0, 0, 0, 0 }; |
| 384 | |
| 385 | switch (destFormat) |
| 386 | { |
| 387 | default: UNREACHABLE(); |
| 388 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 389 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 390 | psConst0[X] = 1; |
| 391 | psConst0[Z] = 1; |
| 392 | break; |
| 393 | |
| 394 | case GL_RGB: |
| 395 | psConst0[X] = 1; |
| 396 | psConst0[W] = 1; |
| 397 | break; |
| 398 | |
| 399 | case GL_ALPHA: |
| 400 | psConst0[Z] = 1; |
| 401 | break; |
| 402 | |
| 403 | case GL_LUMINANCE: |
| 404 | psConst0[Y] = 1; |
| 405 | break; |
| 406 | |
| 407 | case GL_LUMINANCE_ALPHA: |
| 408 | psConst0[X] = 1; |
| 409 | break; |
| 410 | } |
| 411 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 412 | mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 413 | |
| 414 | return true; |
| 415 | } |
| 416 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 417 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 418 | IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) |
| 419 | { |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 420 | if (!surface) |
| 421 | { |
| 422 | return NULL; |
| 423 | } |
| 424 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 425 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 426 | |
| 427 | D3DSURFACE_DESC sourceDesc; |
| 428 | surface->GetDesc(&sourceDesc); |
| 429 | |
| 430 | // Copy the render target into a texture |
| 431 | IDirect3DTexture9 *texture; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 432 | HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 433 | |
| 434 | if (FAILED(result)) |
| 435 | { |
| 436 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 437 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 438 | } |
| 439 | |
| 440 | IDirect3DSurface9 *textureSurface; |
| 441 | result = texture->GetSurfaceLevel(0, &textureSurface); |
| 442 | |
| 443 | if (FAILED(result)) |
| 444 | { |
| 445 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 446 | texture->Release(); |
| 447 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 448 | } |
| 449 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 450 | mRenderer->endScene(); |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 451 | result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 452 | |
| 453 | textureSurface->Release(); |
| 454 | |
| 455 | if (FAILED(result)) |
| 456 | { |
| 457 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 458 | texture->Release(); |
| 459 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 460 | } |
| 461 | |
| 462 | return texture; |
| 463 | } |
| 464 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 465 | void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 466 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 467 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 468 | |
| 469 | D3DVIEWPORT9 vp; |
| 470 | vp.X = xoffset; |
| 471 | vp.Y = yoffset; |
| 472 | vp.Width = sourceRect.right - sourceRect.left; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 473 | vp.Height = sourceRect.bottom - sourceRect.top; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 474 | vp.MinZ = 0.0f; |
| 475 | vp.MaxZ = 1.0f; |
| 476 | device->SetViewport(&vp); |
| 477 | |
| 478 | float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 }; |
| 479 | device->SetVertexShaderConstantF(0, halfPixelAdjust, 1); |
| 480 | } |
| 481 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 482 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 483 | void Blit::setCommonBlitState() |
| 484 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 485 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 486 | |
| 487 | device->SetDepthStencilSurface(NULL); |
| 488 | |
| 489 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 490 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 491 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 492 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 493 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 494 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| 495 | device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| 496 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 497 | |
| 498 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| 499 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| 500 | device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 501 | device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| 502 | device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 503 | |
daniel@transgaming.com | 74d760b | 2010-11-03 12:27:18 +0000 | [diff] [blame] | 504 | RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle |
| 505 | device->SetScissorRect(&scissorRect); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 506 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 507 | for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 508 | { |
| 509 | device->SetStreamSourceFreq(i, 1); |
| 510 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 511 | } |
| 512 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 513 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 514 | void Blit::render() |
| 515 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 516 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 517 | |
| 518 | HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); |
| 519 | hr = device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 520 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 521 | mRenderer->startScene(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 522 | hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 523 | } |
| 524 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 525 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 526 | void Blit::saveState() |
| 527 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 528 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 529 | |
| 530 | HRESULT hr; |
| 531 | |
| 532 | device->GetDepthStencilSurface(&mSavedDepthStencil); |
| 533 | device->GetRenderTarget(0, &mSavedRenderTarget); |
| 534 | |
| 535 | if (mSavedStateBlock == NULL) |
| 536 | { |
| 537 | hr = device->BeginStateBlock(); |
| 538 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 539 | |
| 540 | setCommonBlitState(); |
| 541 | |
| 542 | static const float dummyConst[4] = { 0, 0, 0, 0 }; |
| 543 | |
| 544 | device->SetVertexShader(NULL); |
| 545 | device->SetVertexShaderConstantF(0, dummyConst, 1); |
| 546 | device->SetPixelShader(NULL); |
| 547 | device->SetPixelShaderConstantF(0, dummyConst, 1); |
| 548 | |
| 549 | D3DVIEWPORT9 dummyVp; |
| 550 | dummyVp.X = 0; |
| 551 | dummyVp.Y = 0; |
| 552 | dummyVp.Width = 1; |
| 553 | dummyVp.Height = 1; |
| 554 | dummyVp.MinZ = 0; |
| 555 | dummyVp.MaxZ = 1; |
| 556 | |
| 557 | device->SetViewport(&dummyVp); |
| 558 | |
| 559 | device->SetTexture(0, NULL); |
| 560 | |
| 561 | device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); |
| 562 | |
| 563 | device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 564 | |
| 565 | hr = device->EndStateBlock(&mSavedStateBlock); |
| 566 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 567 | } |
| 568 | |
| 569 | ASSERT(mSavedStateBlock != NULL); |
| 570 | |
| 571 | if (mSavedStateBlock != NULL) |
| 572 | { |
| 573 | hr = mSavedStateBlock->Capture(); |
| 574 | ASSERT(SUCCEEDED(hr)); |
| 575 | } |
| 576 | } |
| 577 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 578 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 579 | void Blit::restoreState() |
| 580 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 581 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 582 | |
| 583 | device->SetDepthStencilSurface(mSavedDepthStencil); |
| 584 | if (mSavedDepthStencil != NULL) |
| 585 | { |
| 586 | mSavedDepthStencil->Release(); |
| 587 | mSavedDepthStencil = NULL; |
| 588 | } |
| 589 | |
| 590 | device->SetRenderTarget(0, mSavedRenderTarget); |
| 591 | if (mSavedRenderTarget != NULL) |
| 592 | { |
| 593 | mSavedRenderTarget->Release(); |
| 594 | mSavedRenderTarget = NULL; |
| 595 | } |
| 596 | |
| 597 | ASSERT(mSavedStateBlock != NULL); |
| 598 | |
| 599 | if (mSavedStateBlock != NULL) |
| 600 | { |
| 601 | mSavedStateBlock->Apply(); |
| 602 | } |
| 603 | } |
| 604 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 605 | } |