blob: 1571ddcc1f767b37d297ff42f48840972f6051b9 [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ContextVk.cpp:
7// Implements the class methods for ContextVk.
8//
9
10#include "libANGLE/renderer/vulkan/ContextVk.h"
11
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040013#include "common/debug.h"
Frank Henigmana53d0e12018-02-13 00:06:06 -050014#include "common/utilities.h"
Jamie Madillbd159f02017-10-09 19:39:06 -040015#include "libANGLE/Context.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050016#include "libANGLE/Program.h"
Geoff Langcaa55cd2018-07-05 13:19:35 -040017#include "libANGLE/Surface.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040018#include "libANGLE/renderer/vulkan/BufferVk.h"
Jamie Madill1f46bc12018-02-20 16:09:43 -050019#include "libANGLE/renderer/vulkan/CommandGraph.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040020#include "libANGLE/renderer/vulkan/CompilerVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040021#include "libANGLE/renderer/vulkan/FenceNVVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040022#include "libANGLE/renderer/vulkan/FramebufferVk.h"
Yunchao Hea336b902017-08-02 16:05:21 +080023#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040024#include "libANGLE/renderer/vulkan/ProgramVk.h"
25#include "libANGLE/renderer/vulkan/QueryVk.h"
26#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
27#include "libANGLE/renderer/vulkan/RendererVk.h"
28#include "libANGLE/renderer/vulkan/SamplerVk.h"
29#include "libANGLE/renderer/vulkan/ShaderVk.h"
Jamie Madill70b5bb02017-08-28 13:32:37 -040030#include "libANGLE/renderer/vulkan/SyncVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040031#include "libANGLE/renderer/vulkan/TextureVk.h"
32#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
33#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040034
35namespace rx
36{
Luc Ferron14f48172018-04-11 08:43:28 -040037
38namespace
39{
Jamie Madill21061022018-07-12 23:56:30 -040040GLenum DefaultGLErrorCode(VkResult result)
41{
42 switch (result)
43 {
44 case VK_ERROR_OUT_OF_HOST_MEMORY:
45 case VK_ERROR_OUT_OF_DEVICE_MEMORY:
46 case VK_ERROR_TOO_MANY_OBJECTS:
47 return GL_OUT_OF_MEMORY;
48 default:
49 return GL_INVALID_OPERATION;
50 }
51}
52
Luc Ferron14f48172018-04-11 08:43:28 -040053constexpr gl::Rectangle kMaxSizedScissor(0,
54 0,
55 std::numeric_limits<int>::max(),
56 std::numeric_limits<int>::max());
57
Jamie Madill9aef3672018-04-27 11:45:06 -040058constexpr VkColorComponentFlags kAllColorChannelsMask =
59 (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
60 VK_COLOR_COMPONENT_A_BIT);
Jamie Madill5a4c9322018-07-16 11:01:58 -040061
62constexpr VkBufferUsageFlags kVertexBufferUsage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
63constexpr size_t kDefaultValueSize = sizeof(float) * 4;
64constexpr size_t kDefaultBufferSize = kDefaultValueSize * 16;
Luc Ferron14f48172018-04-11 08:43:28 -040065} // anonymous namespace
66
Jamie Madill5a4c9322018-07-16 11:01:58 -040067// std::array only uses aggregate init. Thus we make a helper macro to reduce on code duplication.
68#define INIT \
69 { \
70 kVertexBufferUsage, kDefaultBufferSize \
71 }
72
Jamie Madillacccc6c2016-05-03 17:22:10 -040073ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
Jamie Madill49ac74b2017-12-21 14:42:33 -050074 : ContextImpl(state),
Jamie Madill21061022018-07-12 23:56:30 -040075 vk::Context(renderer),
Jamie Madill493f9572018-05-24 19:52:15 -040076 mCurrentDrawMode(gl::PrimitiveMode::InvalidEnum),
Frank Henigman17448952017-01-05 15:48:26 -050077 mTexturesDirty(false),
Jamie Madill9aef3672018-04-27 11:45:06 -040078 mVertexArrayBindingHasChanged(false),
Geoff Langcaa55cd2018-07-05 13:19:35 -040079 mClearColorMask(kAllColorChannelsMask),
Jamie Madill834a3a12018-07-09 13:32:39 -040080 mFlipYForCurrentSurface(false),
81 mDriverUniformsBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(DriverUniforms) * 16),
Jamie Madill5a4c9322018-07-16 11:01:58 -040082 mDriverUniformsDescriptorSet(VK_NULL_HANDLE),
83 mDefaultAttribBuffers{{INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT,
84 INIT, INIT, INIT, INIT}}
Jamie Madill9e54b5a2016-05-25 12:57:39 -040085{
Jamie Madillf4d693c2018-02-14 16:38:16 -050086 memset(&mClearColorValue, 0, sizeof(mClearColorValue));
87 memset(&mClearDepthStencilValue, 0, sizeof(mClearDepthStencilValue));
Jamie Madill9e54b5a2016-05-25 12:57:39 -040088}
89
Jamie Madill84c662b2018-07-12 15:56:55 -040090ContextVk::~ContextVk() = default;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040091
Jamie Madill76e471e2017-10-21 09:56:01 -040092void ContextVk::onDestroy(const gl::Context *context)
93{
Jamie Madill834a3a12018-07-09 13:32:39 -040094 mDriverUniformsSetLayout.reset();
Luc Ferron90968362018-05-04 08:47:22 -040095 mIncompleteTextures.onDestroy(context);
Jamie Madill834a3a12018-07-09 13:32:39 -040096 mDriverUniformsBuffer.destroy(getDevice());
Jamie Madilledeaa832018-06-22 09:18:41 -040097
98 for (vk::DynamicDescriptorPool &descriptorPool : mDynamicDescriptorPools)
99 {
100 descriptorPool.destroy(getDevice());
101 }
Jamie Madill5a4c9322018-07-16 11:01:58 -0400102
103 for (vk::DynamicBuffer &defaultBuffer : mDefaultAttribBuffers)
104 {
105 defaultBuffer.destroy(getDevice());
106 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400107}
108
Luc Ferron90968362018-05-04 08:47:22 -0400109gl::Error ContextVk::getIncompleteTexture(const gl::Context *context,
110 gl::TextureType type,
111 gl::Texture **textureOut)
112{
113 // At some point, we'll need to support multisample and we'll pass "this" instead of nullptr
114 // and implement the necessary interface.
115 return mIncompleteTextures.getIncompleteTexture(context, type, nullptr, textureOut);
116}
117
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400118gl::Error ContextVk::initialize()
119{
Jamie Madill8a4c49f2018-06-21 15:43:06 -0400120 // Note that this may reserve more sets than strictly necessary for a particular layout.
Jamie Madille4a6d7a2018-07-09 13:32:37 -0400121 VkDescriptorPoolSize uniformPoolSize = {
122 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
123 GetUniformBufferDescriptorCount() * vk::kDefaultDescriptorPoolMaxSets};
Jamie Madill834a3a12018-07-09 13:32:39 -0400124
Jamie Madill21061022018-07-12 23:56:30 -0400125 ANGLE_TRY(mDynamicDescriptorPools[kUniformsDescriptorSetIndex].init(this, uniformPoolSize));
Jamie Madille4a6d7a2018-07-09 13:32:37 -0400126
127 VkDescriptorPoolSize imageSamplerPoolSize = {
128 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
129 mRenderer->getMaxActiveTextures() * vk::kDefaultDescriptorPoolMaxSets};
Jamie Madill21061022018-07-12 23:56:30 -0400130 ANGLE_TRY(mDynamicDescriptorPools[kTextureDescriptorSetIndex].init(this, imageSamplerPoolSize));
Jamie Madill76e471e2017-10-21 09:56:01 -0400131
Jamie Madill834a3a12018-07-09 13:32:39 -0400132 VkDescriptorPoolSize driverUniformsPoolSize = {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
133 vk::kDefaultDescriptorPoolMaxSets};
134 ANGLE_TRY(mDynamicDescriptorPools[kDriverUniformsDescriptorSetIndex].init(
Jamie Madill21061022018-07-12 23:56:30 -0400135 this, driverUniformsPoolSize));
Jamie Madill834a3a12018-07-09 13:32:39 -0400136
Jamie Madillf2f6d372018-01-10 21:37:23 -0500137 mPipelineDesc.reset(new vk::PipelineDesc());
138 mPipelineDesc->initDefaults();
139
Jamie Madill5a4c9322018-07-16 11:01:58 -0400140 // Initialize current value/default attribute buffers.
141 for (vk::DynamicBuffer &buffer : mDefaultAttribBuffers)
142 {
143 buffer.init(1, mRenderer);
144 }
145
Jamie Madille09bd5d2016-11-29 16:20:35 -0500146 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400147}
148
Jamie Madillafa02a22017-11-23 12:57:38 -0500149gl::Error ContextVk::flush(const gl::Context *context)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400150{
Jamie Madilla2f043d2018-07-10 17:21:20 -0400151 // TODO(jmadill): Multiple flushes will need to insert semaphores. http://anglebug.com/2504
Luc Ferron33140402018-03-08 13:57:52 -0500152
153 // dEQP tests rely on having no errors thrown at the end of the test and they always call
154 // flush at the end of the their tests. Just returning NoError until we implement flush
155 // allow us to work on enabling many tests in the meantime.
Jamie Madilla2f043d2018-07-10 17:21:20 -0400156 WARN() << "Flush is unimplemented. http://anglebug.com/2504";
Luc Ferron33140402018-03-08 13:57:52 -0500157 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400158}
159
Jamie Madillafa02a22017-11-23 12:57:38 -0500160gl::Error ContextVk::finish(const gl::Context *context)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400161{
Jamie Madill21061022018-07-12 23:56:30 -0400162 return mRenderer->finish(this);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400163}
164
Jamie Madill06ca6342018-07-12 15:56:53 -0400165gl::Error ContextVk::initPipeline(const gl::DrawCallParams &drawCallParams)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400166{
Jamie Madillffa4cbb2018-01-23 13:04:07 -0500167 ASSERT(!mCurrentPipeline);
Jamie Madill72106562017-03-24 14:18:50 -0400168
Jamie Madillf2f6d372018-01-10 21:37:23 -0500169 const gl::State &state = mState.getState();
170 VertexArrayVk *vertexArrayVk = vk::GetImpl(state.getVertexArray());
171 FramebufferVk *framebufferVk = vk::GetImpl(state.getDrawFramebuffer());
172 ProgramVk *programVk = vk::GetImpl(state.getProgram());
Luc Ferronceb71902018-02-05 15:18:47 -0500173 const gl::AttributesMask activeAttribLocationsMask =
174 state.getProgram()->getActiveAttribLocationsMask();
Jamie Madillf2f6d372018-01-10 21:37:23 -0500175
176 // Ensure the topology of the pipeline description is updated.
177 mPipelineDesc->updateTopology(mCurrentDrawMode);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500178
Jamie Madill112a3a82018-01-23 13:04:06 -0500179 // Copy over the latest attrib and binding descriptions.
Frank Henigman419acc82018-06-24 19:57:31 -0400180 vertexArrayVk->getPackedInputDescriptions(mPipelineDesc.get());
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500181
Jamie Madillf2f6d372018-01-10 21:37:23 -0500182 // Ensure that the RenderPass description is updated.
Jamie Madillb90779e2018-04-27 11:45:01 -0400183 mPipelineDesc->updateRenderPassDesc(framebufferVk->getRenderPassDesc());
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500184
Jamie Madill06ca6342018-07-12 15:56:53 -0400185 // Trigger draw call shader patching and fill out the pipeline desc.
186 const vk::ShaderAndSerial *vertexShaderAndSerial = nullptr;
187 const vk::ShaderAndSerial *fragmentShaderAndSerial = nullptr;
188 ANGLE_TRY(programVk->initShaders(this, drawCallParams, &vertexShaderAndSerial,
189 &fragmentShaderAndSerial));
190
191 mPipelineDesc->updateShaders(vertexShaderAndSerial->getSerial(),
192 fragmentShaderAndSerial->getSerial());
193
194 const vk::PipelineLayout &pipelineLayout = programVk->getPipelineLayout();
195
196 ANGLE_TRY(mRenderer->getPipeline(this, *vertexShaderAndSerial, *fragmentShaderAndSerial,
197 pipelineLayout, *mPipelineDesc, activeAttribLocationsMask,
198 &mCurrentPipeline));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500199
Jamie Madill72106562017-03-24 14:18:50 -0400200 return gl::NoError();
201}
202
Luc Ferron90968362018-05-04 08:47:22 -0400203gl::Error ContextVk::setupDraw(const gl::Context *context,
204 const gl::DrawCallParams &drawCallParams,
Jamie Madill316c6062018-05-29 10:49:45 -0400205 vk::CommandBuffer **commandBufferOut,
206 bool *shouldApplyVertexArrayOut)
Jamie Madill72106562017-03-24 14:18:50 -0400207{
Jamie Madill32fd63b2018-03-31 11:20:35 -0400208 if (drawCallParams.mode() != mCurrentDrawMode)
Jamie Madill72106562017-03-24 14:18:50 -0400209 {
210 invalidateCurrentPipeline();
Jamie Madill32fd63b2018-03-31 11:20:35 -0400211 mCurrentDrawMode = drawCallParams.mode();
Jamie Madill72106562017-03-24 14:18:50 -0400212 }
213
Jamie Madill5a4c9322018-07-16 11:01:58 -0400214 if (mDirtyDefaultAttribs.any())
215 {
216 ANGLE_TRY(updateDefaultAttributes());
217 }
218
Jamie Madillffa4cbb2018-01-23 13:04:07 -0500219 if (!mCurrentPipeline)
Jamie Madill72106562017-03-24 14:18:50 -0400220 {
Jamie Madill06ca6342018-07-12 15:56:53 -0400221 ANGLE_TRY(initPipeline(drawCallParams));
Jamie Madill72106562017-03-24 14:18:50 -0400222 }
223
Jamie Madill50cf2be2018-06-15 09:46:57 -0400224 const auto &state = mState.getState();
225 const gl::Program *programGL = state.getProgram();
226 ProgramVk *programVk = vk::GetImpl(programGL);
Jamie Madill316c6062018-05-29 10:49:45 -0400227 const gl::Framebuffer *framebuffer = state.getDrawFramebuffer();
228 FramebufferVk *framebufferVk = vk::GetImpl(framebuffer);
Jamie Madill50cf2be2018-06-15 09:46:57 -0400229 Serial queueSerial = mRenderer->getCurrentQueueSerial();
Jamie Madill72106562017-03-24 14:18:50 -0400230
Jamie Madill316c6062018-05-29 10:49:45 -0400231 vk::RecordingMode mode = vk::RecordingMode::Start;
232 ANGLE_TRY(framebufferVk->getCommandBufferForDraw(this, commandBufferOut, &mode));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500233
Jamie Madill316c6062018-05-29 10:49:45 -0400234 if (mode == vk::RecordingMode::Start)
Jamie Madill49ac74b2017-12-21 14:42:33 -0500235 {
Jamie Madill316c6062018-05-29 10:49:45 -0400236 mTexturesDirty = true;
237 *shouldApplyVertexArrayOut = true;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500238 }
239 else
240 {
Luc Ferron6ed167a2018-06-13 13:45:55 -0400241 *shouldApplyVertexArrayOut = mVertexArrayBindingHasChanged;
242 mVertexArrayBindingHasChanged = false;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500243 }
244
245 // Ensure any writes to the textures are flushed before we read from them.
246 if (mTexturesDirty)
247 {
248 mTexturesDirty = false;
Jamie Madill84c662b2018-07-12 15:56:55 -0400249
Jamie Madill49ac74b2017-12-21 14:42:33 -0500250 // TODO(jmadill): Should probably merge this for loop with programVk's descriptor update.
Jamie Madill84c662b2018-07-12 15:56:55 -0400251 for (size_t textureIndex : state.getActiveTexturesMask())
Jamie Madill49ac74b2017-12-21 14:42:33 -0500252 {
Jamie Madill84c662b2018-07-12 15:56:55 -0400253 TextureVk *textureVk = mActiveTextures[textureIndex];
254 ANGLE_TRY(textureVk->ensureImageInitialized(this));
255 textureVk->addReadDependency(framebufferVk);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500256 }
257 }
258
Jamie Madill316c6062018-05-29 10:49:45 -0400259 (*commandBufferOut)->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mCurrentPipeline->get());
Jamie Madill49ac74b2017-12-21 14:42:33 -0500260
261 // Update the queue serial for the pipeline object.
Jamie Madillffa4cbb2018-01-23 13:04:07 -0500262 ASSERT(mCurrentPipeline && mCurrentPipeline->valid());
263 mCurrentPipeline->updateSerial(queueSerial);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500264
Jamie Madill76e471e2017-10-21 09:56:01 -0400265 // TODO(jmadill): Can probably use more dirty bits here.
Jamie Madill49ac74b2017-12-21 14:42:33 -0500266 ANGLE_TRY(programVk->updateUniforms(this));
Jamie Madill84c662b2018-07-12 15:56:55 -0400267 ANGLE_TRY(programVk->updateTexturesDescriptorSet(this));
Jamie Madill76e471e2017-10-21 09:56:01 -0400268
269 // Bind the graphics descriptor sets.
270 // TODO(jmadill): Handle multiple command buffers.
Luc Ferrone8356092018-07-12 12:36:47 -0400271 const auto &descriptorSets = programVk->getDescriptorSets();
272 const gl::RangeUI &usedRange = programVk->getUsedDescriptorSetRange();
Jamie Madillb01b4802018-07-10 12:43:57 -0400273 const vk::PipelineLayout &pipelineLayout = programVk->getPipelineLayout();
Jamie Madill8c3988c2017-12-21 14:44:56 -0500274 if (!usedRange.empty())
Jamie Madill76e471e2017-10-21 09:56:01 -0400275 {
Jamie Madill8c3988c2017-12-21 14:44:56 -0500276 ASSERT(!descriptorSets.empty());
Jamie Madill316c6062018-05-29 10:49:45 -0400277 (*commandBufferOut)
278 ->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, usedRange.low(),
279 usedRange.length(), &descriptorSets[usedRange.low()],
280 programVk->getDynamicOffsetsCount(),
281 programVk->getDynamicOffsets());
Jamie Madill76e471e2017-10-21 09:56:01 -0400282 }
283
Jamie Madillb01b4802018-07-10 12:43:57 -0400284 (*commandBufferOut)
285 ->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
286 kDriverUniformsDescriptorSetIndex, 1, &mDriverUniformsDescriptorSet, 0,
287 nullptr);
288
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500289 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400290}
291
Jamie Madill493f9572018-05-24 19:52:15 -0400292gl::Error ContextVk::drawArrays(const gl::Context *context,
293 gl::PrimitiveMode mode,
294 GLint first,
295 GLsizei count)
Jamie Madilld03a8492017-10-03 15:46:06 -0400296{
Jamie Madill32fd63b2018-03-31 11:20:35 -0400297 const gl::DrawCallParams &drawCallParams = context->getParams<gl::DrawCallParams>();
298
Jamie Madill316c6062018-05-29 10:49:45 -0400299 vk::CommandBuffer *commandBuffer = nullptr;
300 bool shouldApplyVertexArray = false;
301 ANGLE_TRY(setupDraw(context, drawCallParams, &commandBuffer, &shouldApplyVertexArray));
Luc Ferron360098d2018-02-21 07:33:50 -0500302
Jamie Madillc3755fc2018-04-05 08:39:13 -0400303 const gl::VertexArray *vertexArray = context->getGLState().getVertexArray();
304 VertexArrayVk *vertexArrayVk = vk::GetImpl(vertexArray);
Jamie Madill21061022018-07-12 23:56:30 -0400305 ANGLE_TRY(
306 vertexArrayVk->drawArrays(context, drawCallParams, commandBuffer, shouldApplyVertexArray));
Luc Ferron360098d2018-02-21 07:33:50 -0500307
Jamie Madilld03a8492017-10-03 15:46:06 -0400308 return gl::NoError();
309}
310
Jamie Madillc564c072017-06-01 12:45:42 -0400311gl::Error ContextVk::drawArraysInstanced(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -0400312 gl::PrimitiveMode mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400313 GLint first,
314 GLsizei count,
315 GLsizei instanceCount)
316{
317 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500318 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400319}
320
Jamie Madillc564c072017-06-01 12:45:42 -0400321gl::Error ContextVk::drawElements(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -0400322 gl::PrimitiveMode mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400323 GLsizei count,
324 GLenum type,
Qin Jiajia1da00652017-06-20 17:16:25 +0800325 const void *indices)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400326{
Jamie Madill32fd63b2018-03-31 11:20:35 -0400327 const gl::DrawCallParams &drawCallParams = context->getParams<gl::DrawCallParams>();
328
Jamie Madill316c6062018-05-29 10:49:45 -0400329 vk::CommandBuffer *commandBuffer = nullptr;
330 bool shouldApplyVertexArray = false;
331 ANGLE_TRY(setupDraw(context, drawCallParams, &commandBuffer, &shouldApplyVertexArray));
Jamie Madilld03a8492017-10-03 15:46:06 -0400332
Jamie Madillc3755fc2018-04-05 08:39:13 -0400333 gl::VertexArray *vao = mState.getState().getVertexArray();
334 VertexArrayVk *vertexArrayVk = vk::GetImpl(vao);
Jamie Madill21061022018-07-12 23:56:30 -0400335 ANGLE_TRY(vertexArrayVk->drawElements(context, drawCallParams, commandBuffer,
Jamie Madill316c6062018-05-29 10:49:45 -0400336 shouldApplyVertexArray));
Jamie Madilld03a8492017-10-03 15:46:06 -0400337
338 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400339}
340
Jamie Madillc564c072017-06-01 12:45:42 -0400341gl::Error ContextVk::drawElementsInstanced(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -0400342 gl::PrimitiveMode mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400343 GLsizei count,
344 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400345 const void *indices,
Qin Jiajia1da00652017-06-20 17:16:25 +0800346 GLsizei instances)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400347{
348 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500349 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400350}
351
Jamie Madillc564c072017-06-01 12:45:42 -0400352gl::Error ContextVk::drawRangeElements(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -0400353 gl::PrimitiveMode mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400354 GLuint start,
355 GLuint end,
356 GLsizei count,
357 GLenum type,
Qin Jiajia1da00652017-06-20 17:16:25 +0800358 const void *indices)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400359{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500360 return gl::NoError();
361}
362
363VkDevice ContextVk::getDevice() const
364{
365 return mRenderer->getDevice();
366}
367
Jamie Madillc564c072017-06-01 12:45:42 -0400368gl::Error ContextVk::drawArraysIndirect(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -0400369 gl::PrimitiveMode mode,
Jamie Madillc564c072017-06-01 12:45:42 -0400370 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800371{
372 UNIMPLEMENTED();
373 return gl::InternalError() << "DrawArraysIndirect hasn't been implemented for vulkan backend.";
374}
375
Jamie Madillc564c072017-06-01 12:45:42 -0400376gl::Error ContextVk::drawElementsIndirect(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -0400377 gl::PrimitiveMode mode,
Jamie Madillc564c072017-06-01 12:45:42 -0400378 GLenum type,
379 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800380{
381 UNIMPLEMENTED();
382 return gl::InternalError()
383 << "DrawElementsIndirect hasn't been implemented for vulkan backend.";
384}
385
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400386GLenum ContextVk::getResetStatus()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400387{
388 UNIMPLEMENTED();
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400389 return GL_NO_ERROR;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400390}
391
392std::string ContextVk::getVendorString() const
393{
394 UNIMPLEMENTED();
395 return std::string();
396}
397
398std::string ContextVk::getRendererDescription() const
399{
Jamie Madille09bd5d2016-11-29 16:20:35 -0500400 return mRenderer->getRendererDescription();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400401}
402
403void ContextVk::insertEventMarker(GLsizei length, const char *marker)
404{
405 UNIMPLEMENTED();
406}
407
408void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
409{
410 UNIMPLEMENTED();
411}
412
413void ContextVk::popGroupMarker()
414{
415 UNIMPLEMENTED();
416}
417
Geoff Lang5d5253a2017-11-22 14:51:12 -0500418void ContextVk::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
419{
420 UNIMPLEMENTED();
421}
422
423void ContextVk::popDebugGroup()
424{
425 UNIMPLEMENTED();
426}
427
Luc Ferron82eda932018-07-09 15:10:22 -0400428bool ContextVk::isViewportFlipEnabledForDrawFBO() const
Luc Ferronbf6dc372018-06-28 15:24:19 -0400429{
Luc Ferron82eda932018-07-09 15:10:22 -0400430 return mFlipViewportForDrawFramebuffer && mFlipYForCurrentSurface;
431}
432
433bool ContextVk::isViewportFlipEnabledForReadFBO() const
434{
435 return mFlipViewportForReadFramebuffer;
Luc Ferronbf6dc372018-06-28 15:24:19 -0400436}
437
Luc Ferron0bb940a2018-06-22 09:59:34 -0400438void ContextVk::updateColorMask(const gl::BlendState &blendState)
Luc Ferron5fd36932018-06-19 14:55:50 -0400439{
440 mClearColorMask =
441 gl_vk::GetColorComponentFlags(blendState.colorMaskRed, blendState.colorMaskGreen,
442 blendState.colorMaskBlue, blendState.colorMaskAlpha);
443
444 FramebufferVk *framebufferVk = vk::GetImpl(mState.getState().getDrawFramebuffer());
445 mPipelineDesc->updateColorWriteMask(mClearColorMask,
446 framebufferVk->getEmulatedAlphaAttachmentMask());
447}
448
Jamie Madill84c662b2018-07-12 15:56:55 -0400449void ContextVk::updateScissor(const gl::State &glState) const
Luc Ferrond17bdfe2018-04-05 13:50:10 -0400450{
Jamie Madill84c662b2018-07-12 15:56:55 -0400451 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer());
Luc Ferronbf6dc372018-06-28 15:24:19 -0400452 gl::Box dimensions = framebufferVk->getState().getDimensions();
453 gl::Rectangle renderArea(0, 0, dimensions.width, dimensions.height);
454
Luc Ferrond17bdfe2018-04-05 13:50:10 -0400455 if (glState.isScissorTestEnabled())
456 {
Luc Ferron82eda932018-07-09 15:10:22 -0400457 mPipelineDesc->updateScissor(glState.getScissor(), isViewportFlipEnabledForDrawFBO(),
458 renderArea);
Luc Ferrond17bdfe2018-04-05 13:50:10 -0400459 }
460 else
461 {
Luc Ferron14f48172018-04-11 08:43:28 -0400462 // If the scissor test isn't enabled, we can simply use a really big scissor that's
463 // certainly larger than the current surface using the maximum size of a 2D texture
464 // for the width and height.
Luc Ferron82eda932018-07-09 15:10:22 -0400465 mPipelineDesc->updateScissor(kMaxSizedScissor, isViewportFlipEnabledForDrawFBO(),
466 renderArea);
Luc Ferrond17bdfe2018-04-05 13:50:10 -0400467 }
468}
469
Jamie Madill189ad872018-07-09 13:32:37 -0400470gl::Error ContextVk::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400471{
Jamie Madill72106562017-03-24 14:18:50 -0400472 if (dirtyBits.any())
473 {
474 invalidateCurrentPipeline();
475 }
Jamie Madillebf72992017-10-13 14:09:45 -0400476
477 const auto &glState = context->getGLState();
478
479 // TODO(jmadill): Full dirty bits implementation.
Jamie Madill5547b382017-10-23 18:16:01 -0400480 bool dirtyTextures = false;
Jamie Madillebf72992017-10-13 14:09:45 -0400481
482 for (auto dirtyBit : dirtyBits)
483 {
484 switch (dirtyBit)
485 {
486 case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400487 case gl::State::DIRTY_BIT_SCISSOR:
Luc Ferron14f48172018-04-11 08:43:28 -0400488 updateScissor(glState);
Jamie Madillebf72992017-10-13 14:09:45 -0400489 break;
490 case gl::State::DIRTY_BIT_VIEWPORT:
Luc Ferron1a135ad2018-07-04 10:35:31 -0400491 {
492 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer());
493 mPipelineDesc->updateViewport(framebufferVk, glState.getViewport(),
494 glState.getNearPlane(), glState.getFarPlane(),
Luc Ferron82eda932018-07-09 15:10:22 -0400495 isViewportFlipEnabledForDrawFBO());
Luc Ferrone8356092018-07-12 12:36:47 -0400496 ANGLE_TRY(updateDriverUniforms(glState));
Jamie Madillebf72992017-10-13 14:09:45 -0400497 break;
Luc Ferron1a135ad2018-07-04 10:35:31 -0400498 }
Jamie Madillebf72992017-10-13 14:09:45 -0400499 case gl::State::DIRTY_BIT_DEPTH_RANGE:
Luc Ferron0986f1c2018-04-16 13:47:23 -0400500 mPipelineDesc->updateDepthRange(glState.getNearPlane(), glState.getFarPlane());
Luc Ferrone8356092018-07-12 12:36:47 -0400501 ANGLE_TRY(updateDriverUniforms(glState));
Jamie Madillebf72992017-10-13 14:09:45 -0400502 break;
503 case gl::State::DIRTY_BIT_BLEND_ENABLED:
Luc Ferronf8be7562018-02-06 15:59:11 -0500504 mPipelineDesc->updateBlendEnabled(glState.isBlendEnabled());
Jamie Madillebf72992017-10-13 14:09:45 -0400505 break;
506 case gl::State::DIRTY_BIT_BLEND_COLOR:
Luc Ferronf8be7562018-02-06 15:59:11 -0500507 mPipelineDesc->updateBlendColor(glState.getBlendColor());
Jamie Madillebf72992017-10-13 14:09:45 -0400508 break;
509 case gl::State::DIRTY_BIT_BLEND_FUNCS:
Luc Ferronf8be7562018-02-06 15:59:11 -0500510 mPipelineDesc->updateBlendFuncs(glState.getBlendState());
Jamie Madillebf72992017-10-13 14:09:45 -0400511 break;
512 case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
Luc Ferronf8be7562018-02-06 15:59:11 -0500513 mPipelineDesc->updateBlendEquations(glState.getBlendState());
Jamie Madillebf72992017-10-13 14:09:45 -0400514 break;
515 case gl::State::DIRTY_BIT_COLOR_MASK:
Luc Ferron0bb940a2018-06-22 09:59:34 -0400516 updateColorMask(glState.getBlendState());
Jamie Madillebf72992017-10-13 14:09:45 -0400517 break;
518 case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400519 break;
520 case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400521 break;
522 case gl::State::DIRTY_BIT_SAMPLE_COVERAGE:
Jamie Madillebf72992017-10-13 14:09:45 -0400523 break;
524 case gl::State::DIRTY_BIT_SAMPLE_MASK_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400525 break;
Jamie Madillc67323a2017-11-02 23:11:41 -0400526 case gl::State::DIRTY_BIT_SAMPLE_MASK:
Jamie Madillebf72992017-10-13 14:09:45 -0400527 break;
528 case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
Jamie Madill0cec82a2018-03-14 09:21:07 -0400529 mPipelineDesc->updateDepthTestEnabled(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400530 break;
531 case gl::State::DIRTY_BIT_DEPTH_FUNC:
Jamie Madill0cec82a2018-03-14 09:21:07 -0400532 mPipelineDesc->updateDepthFunc(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400533 break;
534 case gl::State::DIRTY_BIT_DEPTH_MASK:
Luc Ferrondd196e02018-04-04 11:41:44 -0400535 mPipelineDesc->updateDepthWriteEnabled(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400536 break;
537 case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
Luc Ferron364a9552018-03-29 09:44:51 -0400538 mPipelineDesc->updateStencilTestEnabled(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400539 break;
540 case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
Luc Ferron364a9552018-03-29 09:44:51 -0400541 mPipelineDesc->updateStencilFrontFuncs(glState.getStencilRef(),
542 glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400543 break;
544 case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
Luc Ferron364a9552018-03-29 09:44:51 -0400545 mPipelineDesc->updateStencilBackFuncs(glState.getStencilBackRef(),
546 glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400547 break;
548 case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
Luc Ferron364a9552018-03-29 09:44:51 -0400549 mPipelineDesc->updateStencilFrontOps(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400550 break;
551 case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
Luc Ferron364a9552018-03-29 09:44:51 -0400552 mPipelineDesc->updateStencilBackOps(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400553 break;
554 case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
Luc Ferron364a9552018-03-29 09:44:51 -0400555 mPipelineDesc->updateStencilFrontWriteMask(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400556 break;
557 case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
Luc Ferron364a9552018-03-29 09:44:51 -0400558 mPipelineDesc->updateStencilBackWriteMask(glState.getDepthStencilState());
Jamie Madillebf72992017-10-13 14:09:45 -0400559 break;
560 case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
561 case gl::State::DIRTY_BIT_CULL_FACE:
Luc Ferronb70ad522018-07-09 16:06:26 -0400562 mPipelineDesc->updateCullMode(glState.getRasterizerState());
Jamie Madillebf72992017-10-13 14:09:45 -0400563 break;
564 case gl::State::DIRTY_BIT_FRONT_FACE:
Luc Ferronb70ad522018-07-09 16:06:26 -0400565 mPipelineDesc->updateFrontFace(glState.getRasterizerState(),
566 isViewportFlipEnabledForDrawFBO());
Jamie Madillebf72992017-10-13 14:09:45 -0400567 break;
568 case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400569 break;
570 case gl::State::DIRTY_BIT_POLYGON_OFFSET:
Jamie Madillebf72992017-10-13 14:09:45 -0400571 break;
572 case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400573 break;
574 case gl::State::DIRTY_BIT_LINE_WIDTH:
Jamie Madillf2f6d372018-01-10 21:37:23 -0500575 mPipelineDesc->updateLineWidth(glState.getLineWidth());
Jamie Madillebf72992017-10-13 14:09:45 -0400576 break;
577 case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400578 break;
579 case gl::State::DIRTY_BIT_CLEAR_COLOR:
Jamie Madillf4d693c2018-02-14 16:38:16 -0500580 mClearColorValue.color.float32[0] = glState.getColorClearValue().red;
581 mClearColorValue.color.float32[1] = glState.getColorClearValue().green;
582 mClearColorValue.color.float32[2] = glState.getColorClearValue().blue;
583 mClearColorValue.color.float32[3] = glState.getColorClearValue().alpha;
Jamie Madillebf72992017-10-13 14:09:45 -0400584 break;
585 case gl::State::DIRTY_BIT_CLEAR_DEPTH:
Jamie Madillf4d693c2018-02-14 16:38:16 -0500586 mClearDepthStencilValue.depthStencil.depth = glState.getDepthClearValue();
Jamie Madillebf72992017-10-13 14:09:45 -0400587 break;
588 case gl::State::DIRTY_BIT_CLEAR_STENCIL:
Jamie Madillf4d693c2018-02-14 16:38:16 -0500589 mClearDepthStencilValue.depthStencil.stencil =
590 static_cast<uint32_t>(glState.getStencilClearValue());
Jamie Madillebf72992017-10-13 14:09:45 -0400591 break;
Jamie Madillc67323a2017-11-02 23:11:41 -0400592 case gl::State::DIRTY_BIT_UNPACK_STATE:
Luc Ferronf9749ea2018-04-24 15:34:53 -0400593 // This is a no-op, its only important to use the right unpack state when we do
594 // setImage or setSubImage in TextureVk, which is plumbed through the frontend call
Jamie Madillebf72992017-10-13 14:09:45 -0400595 break;
Corentin Wallez29a20992017-11-06 18:23:16 -0500596 case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING:
Corentin Wallez29a20992017-11-06 18:23:16 -0500597 break;
Jamie Madillc67323a2017-11-02 23:11:41 -0400598 case gl::State::DIRTY_BIT_PACK_STATE:
Luc Ferrona1c72422018-05-14 15:58:28 -0400599 // This is a no-op, its only important to use the right pack state when we do
600 // call readPixels later on.
Jamie Madillebf72992017-10-13 14:09:45 -0400601 break;
Corentin Wallez29a20992017-11-06 18:23:16 -0500602 case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING:
Corentin Wallez29a20992017-11-06 18:23:16 -0500603 break;
Jamie Madillebf72992017-10-13 14:09:45 -0400604 case gl::State::DIRTY_BIT_DITHER_ENABLED:
Jamie Madillebf72992017-10-13 14:09:45 -0400605 break;
606 case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT:
Jamie Madillebf72992017-10-13 14:09:45 -0400607 break;
608 case gl::State::DIRTY_BIT_SHADER_DERIVATIVE_HINT:
Jamie Madillebf72992017-10-13 14:09:45 -0400609 break;
610 case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING:
Luc Ferron82eda932018-07-09 15:10:22 -0400611 updateFlipViewportReadFramebuffer(context->getGLState());
Jamie Madillebf72992017-10-13 14:09:45 -0400612 break;
613 case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
Luc Ferron1a135ad2018-07-04 10:35:31 -0400614 {
Luc Ferrone8356092018-07-12 12:36:47 -0400615 ANGLE_TRY(updateDriverUniforms(glState));
616 updateFlipViewportDrawFramebuffer(glState);
Luc Ferron1a135ad2018-07-04 10:35:31 -0400617 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer());
618 mPipelineDesc->updateViewport(framebufferVk, glState.getViewport(),
619 glState.getNearPlane(), glState.getFarPlane(),
Luc Ferron82eda932018-07-09 15:10:22 -0400620 isViewportFlipEnabledForDrawFBO());
Luc Ferron0bb940a2018-06-22 09:59:34 -0400621 updateColorMask(glState.getBlendState());
Luc Ferronb70ad522018-07-09 16:06:26 -0400622 mPipelineDesc->updateCullMode(glState.getRasterizerState());
Luc Ferronbf6dc372018-06-28 15:24:19 -0400623 updateScissor(glState);
Jamie Madillebf72992017-10-13 14:09:45 -0400624 break;
Luc Ferron1a135ad2018-07-04 10:35:31 -0400625 }
Jamie Madillebf72992017-10-13 14:09:45 -0400626 case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING:
Jamie Madillebf72992017-10-13 14:09:45 -0400627 break;
628 case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
Jamie Madill5a4c9322018-07-16 11:01:58 -0400629 {
Jamie Madillc3755fc2018-04-05 08:39:13 -0400630 mVertexArrayBindingHasChanged = true;
Jamie Madill5a4c9322018-07-16 11:01:58 -0400631
632 // Note that we should implement faster dirty bits for VAO changes in ES 3.0.
633 // This might require keeping separate dirty info for the data and state.
634 mDirtyDefaultAttribs.set();
Jamie Madillebf72992017-10-13 14:09:45 -0400635 break;
Jamie Madill5a4c9322018-07-16 11:01:58 -0400636 }
Jamie Madillebf72992017-10-13 14:09:45 -0400637 case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING:
Jamie Madillebf72992017-10-13 14:09:45 -0400638 break;
Qin Jiajiaa98a2812017-11-30 18:12:06 +0800639 case gl::State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING:
Qin Jiajiaa98a2812017-11-30 18:12:06 +0800640 break;
Jamie Madillebf72992017-10-13 14:09:45 -0400641 case gl::State::DIRTY_BIT_PROGRAM_BINDING:
Jamie Madillebf72992017-10-13 14:09:45 -0400642 break;
643 case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE:
644 {
Jamie Madill5547b382017-10-23 18:16:01 -0400645 dirtyTextures = true;
Jamie Madill06ca6342018-07-12 15:56:53 -0400646 // No additional work is needed here. We will update the pipeline desc later.
Jamie Madillebf72992017-10-13 14:09:45 -0400647 break;
648 }
649 case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
Jamie Madill5547b382017-10-23 18:16:01 -0400650 dirtyTextures = true;
Jamie Madillebf72992017-10-13 14:09:45 -0400651 break;
652 case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
Jamie Madill5547b382017-10-23 18:16:01 -0400653 dirtyTextures = true;
Jamie Madillebf72992017-10-13 14:09:45 -0400654 break;
Geoff Langded79232017-11-28 15:21:11 -0500655 case gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING:
Geoff Langded79232017-11-28 15:21:11 -0500656 break;
Xinghua Cao10a4d432017-11-28 14:46:26 +0800657 case gl::State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING:
Xinghua Cao10a4d432017-11-28 14:46:26 +0800658 break;
Jamie Madillf4141212017-12-12 15:08:07 -0500659 case gl::State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS:
Jamie Madillf4141212017-12-12 15:08:07 -0500660 break;
Jamie Madillebf72992017-10-13 14:09:45 -0400661 case gl::State::DIRTY_BIT_MULTISAMPLING:
Jamie Madillebf72992017-10-13 14:09:45 -0400662 break;
663 case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE:
Jamie Madillebf72992017-10-13 14:09:45 -0400664 break;
665 case gl::State::DIRTY_BIT_COVERAGE_MODULATION:
Jamie Madillebf72992017-10-13 14:09:45 -0400666 break;
667 case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_MV:
Jamie Madillebf72992017-10-13 14:09:45 -0400668 break;
669 case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ:
Jamie Madillebf72992017-10-13 14:09:45 -0400670 break;
671 case gl::State::DIRTY_BIT_PATH_RENDERING_STENCIL_STATE:
Jamie Madillebf72992017-10-13 14:09:45 -0400672 break;
673 case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB:
Jamie Madillebf72992017-10-13 14:09:45 -0400674 break;
Jamie Madillc67323a2017-11-02 23:11:41 -0400675 case gl::State::DIRTY_BIT_CURRENT_VALUES:
Jamie Madill5a4c9322018-07-16 11:01:58 -0400676 {
677 for (size_t attribIndex : glState.getAndResetDirtyCurrentValues())
678 {
679 invalidateDefaultAttribute(attribIndex);
680 }
Jamie Madillc67323a2017-11-02 23:11:41 -0400681 break;
Jamie Madill5a4c9322018-07-16 11:01:58 -0400682 }
683 break;
Jamie Madillebf72992017-10-13 14:09:45 -0400684 default:
Jamie Madillc67323a2017-11-02 23:11:41 -0400685 UNREACHABLE();
Jamie Madillebf72992017-10-13 14:09:45 -0400686 break;
687 }
688 }
Jamie Madill5547b382017-10-23 18:16:01 -0400689
690 if (dirtyTextures)
691 {
Jamie Madill84c662b2018-07-12 15:56:55 -0400692 ANGLE_TRY(updateActiveTextures(context));
693
Jamie Madille1f3ad42017-10-28 23:00:42 -0400694 ProgramVk *programVk = vk::GetImpl(glState.getProgram());
Jamie Madill5547b382017-10-23 18:16:01 -0400695 programVk->invalidateTextures();
Jamie Madill49ac74b2017-12-21 14:42:33 -0500696 mTexturesDirty = true;
Jamie Madill5547b382017-10-23 18:16:01 -0400697 }
Jamie Madill189ad872018-07-09 13:32:37 -0400698
699 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400700}
701
702GLint ContextVk::getGPUDisjoint()
703{
704 UNIMPLEMENTED();
705 return GLint();
706}
707
708GLint64 ContextVk::getTimestamp()
709{
710 UNIMPLEMENTED();
711 return GLint64();
712}
713
Luc Ferron5396f2a2018-07-12 08:24:23 -0400714gl::Error ContextVk::onMakeCurrent(const gl::Context *context)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400715{
Geoff Langcaa55cd2018-07-05 13:19:35 -0400716 // Flip viewports if FeaturesVk::flipViewportY is enabled and the user did not request that the
717 // surface is flipped.
718 egl::Surface *drawSurface = context->getCurrentDrawSurface();
719 mFlipYForCurrentSurface =
720 drawSurface != nullptr && mRenderer->getFeatures().flipViewportY &&
721 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
Luc Ferron82eda932018-07-09 15:10:22 -0400722
723 const gl::State &glState = context->getGLState();
724 updateFlipViewportDrawFramebuffer(glState);
725 updateFlipViewportReadFramebuffer(glState);
Luc Ferrone8356092018-07-12 12:36:47 -0400726 ANGLE_TRY(updateDriverUniforms(glState));
Luc Ferron5396f2a2018-07-12 08:24:23 -0400727 return gl::NoError();
Luc Ferron82eda932018-07-09 15:10:22 -0400728}
729
730void ContextVk::updateFlipViewportDrawFramebuffer(const gl::State &glState)
731{
732 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
733 mFlipViewportForDrawFramebuffer =
734 drawFramebuffer->isDefault() && mRenderer->getFeatures().flipViewportY;
735}
736
737void ContextVk::updateFlipViewportReadFramebuffer(const gl::State &glState)
738{
739 gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
740 mFlipViewportForReadFramebuffer =
741 readFramebuffer->isDefault() && mRenderer->getFeatures().flipViewportY;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400742}
743
Jiawei Shaod0a7d102018-05-07 12:40:20 +0800744gl::Caps ContextVk::getNativeCaps() const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400745{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400746 return mRenderer->getNativeCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400747}
748
749const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
750{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400751 return mRenderer->getNativeTextureCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400752}
753
754const gl::Extensions &ContextVk::getNativeExtensions() const
755{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400756 return mRenderer->getNativeExtensions();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400757}
758
759const gl::Limitations &ContextVk::getNativeLimitations() const
760{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400761 return mRenderer->getNativeLimitations();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400762}
763
764CompilerImpl *ContextVk::createCompiler()
765{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400766 return new CompilerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400767}
768
Jamie Madillacccc6c2016-05-03 17:22:10 -0400769ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400770{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400771 return new ShaderVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400772}
773
Jamie Madillacccc6c2016-05-03 17:22:10 -0400774ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400775{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400776 return new ProgramVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400777}
778
Jamie Madillacccc6c2016-05-03 17:22:10 -0400779FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400780{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500781 return FramebufferVk::CreateUserFBO(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400782}
783
784TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
785{
Luc Ferrona9ab0f32018-05-17 17:03:55 -0400786 return new TextureVk(state, mRenderer);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400787}
788
Jamie Madille703c602018-02-20 10:21:48 -0500789RenderbufferImpl *ContextVk::createRenderbuffer(const gl::RenderbufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400790{
Jamie Madille703c602018-02-20 10:21:48 -0500791 return new RenderbufferVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400792}
793
Jamie Madill8f775602016-11-03 16:45:34 -0400794BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400795{
Jamie Madill8f775602016-11-03 16:45:34 -0400796 return new BufferVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400797}
798
Jamie Madillacccc6c2016-05-03 17:22:10 -0400799VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400800{
Luc Ferrona9ab0f32018-05-17 17:03:55 -0400801 return new VertexArrayVk(state, mRenderer);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400802}
803
Corentin Wallezad3ae902018-03-09 13:40:42 -0500804QueryImpl *ContextVk::createQuery(gl::QueryType type)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400805{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400806 return new QueryVk(type);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400807}
808
809FenceNVImpl *ContextVk::createFenceNV()
810{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400811 return new FenceNVVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400812}
813
Jamie Madill70b5bb02017-08-28 13:32:37 -0400814SyncImpl *ContextVk::createSync()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400815{
Jamie Madill70b5bb02017-08-28 13:32:37 -0400816 return new SyncVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400817}
818
Geoff Lang73bd2182016-07-15 13:01:24 -0400819TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400820{
Geoff Lang73bd2182016-07-15 13:01:24 -0400821 return new TransformFeedbackVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400822}
823
Jamie Madill06ef36b2017-09-09 23:32:46 -0400824SamplerImpl *ContextVk::createSampler(const gl::SamplerState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400825{
Jamie Madill06ef36b2017-09-09 23:32:46 -0400826 return new SamplerVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400827}
828
Yunchao Hea336b902017-08-02 16:05:21 +0800829ProgramPipelineImpl *ContextVk::createProgramPipeline(const gl::ProgramPipelineState &state)
830{
831 return new ProgramPipelineVk(state);
832}
833
Sami Väisänene45e53b2016-05-25 10:36:04 +0300834std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
835{
836 return std::vector<PathImpl *>();
837}
838
Jamie Madill72106562017-03-24 14:18:50 -0400839void ContextVk::invalidateCurrentPipeline()
840{
Jamie Madillffa4cbb2018-01-23 13:04:07 -0500841 mCurrentPipeline = nullptr;
Jamie Madill72106562017-03-24 14:18:50 -0400842}
843
Jamie Madillfe548342017-06-19 11:13:24 -0400844gl::Error ContextVk::dispatchCompute(const gl::Context *context,
845 GLuint numGroupsX,
846 GLuint numGroupsY,
847 GLuint numGroupsZ)
Xinghua Cao2b396592017-03-29 15:36:04 +0800848{
849 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500850 return gl::InternalError();
Xinghua Cao2b396592017-03-29 15:36:04 +0800851}
852
Qin Jiajia62fcf622017-11-30 16:16:12 +0800853gl::Error ContextVk::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect)
854{
855 UNIMPLEMENTED();
856 return gl::InternalError();
857}
858
Xinghua Cao89c422a2017-11-29 18:24:20 +0800859gl::Error ContextVk::memoryBarrier(const gl::Context *context, GLbitfield barriers)
860{
861 UNIMPLEMENTED();
862 return gl::InternalError();
863}
864
865gl::Error ContextVk::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers)
866{
867 UNIMPLEMENTED();
868 return gl::InternalError();
869}
870
Jamie Madilledeaa832018-06-22 09:18:41 -0400871vk::DynamicDescriptorPool *ContextVk::getDynamicDescriptorPool(uint32_t descriptorSetIndex)
Jamie Madill76e471e2017-10-21 09:56:01 -0400872{
Jamie Madilledeaa832018-06-22 09:18:41 -0400873 return &mDynamicDescriptorPools[descriptorSetIndex];
Jamie Madill76e471e2017-10-21 09:56:01 -0400874}
875
Jamie Madillf4d693c2018-02-14 16:38:16 -0500876const VkClearValue &ContextVk::getClearColorValue() const
877{
878 return mClearColorValue;
879}
880
881const VkClearValue &ContextVk::getClearDepthStencilValue() const
882{
883 return mClearDepthStencilValue;
884}
885
Jamie Madill9aef3672018-04-27 11:45:06 -0400886VkColorComponentFlags ContextVk::getClearColorMask() const
887{
888 return mClearColorMask;
889}
Jamie Madill834a3a12018-07-09 13:32:39 -0400890
Jamie Madill1266d202018-06-29 09:11:34 -0400891const FeaturesVk &ContextVk::getFeatures() const
892{
893 return mRenderer->getFeatures();
894}
Jamie Madill834a3a12018-07-09 13:32:39 -0400895
Luc Ferrone8356092018-07-12 12:36:47 -0400896angle::Result ContextVk::updateDriverUniforms(const gl::State &glState)
Jamie Madill834a3a12018-07-09 13:32:39 -0400897{
898 if (!mDriverUniformsBuffer.valid())
899 {
900 size_t minAlignment = static_cast<size_t>(
901 mRenderer->getPhysicalDeviceProperties().limits.minUniformBufferOffsetAlignment);
902 mDriverUniformsBuffer.init(minAlignment, mRenderer);
903 }
904
905 // Release any previously retained buffers.
906 mDriverUniformsBuffer.releaseRetainedBuffers(mRenderer);
907
Luc Ferrone8356092018-07-12 12:36:47 -0400908 const gl::Rectangle &glViewport = glState.getViewport();
Jamie Madill834a3a12018-07-09 13:32:39 -0400909
910 // Allocate a new region in the dynamic buffer.
911 uint8_t *ptr = nullptr;
912 VkBuffer buffer = VK_NULL_HANDLE;
913 uint32_t offset = 0;
914 bool newBufferAllocated = false;
Jamie Madill21061022018-07-12 23:56:30 -0400915 ANGLE_TRY(mDriverUniformsBuffer.allocate(this, sizeof(DriverUniforms), &ptr, &buffer, &offset,
916 &newBufferAllocated));
Luc Ferron9ff9c772018-07-11 13:08:18 -0400917 float scaleY = isViewportFlipEnabledForDrawFBO() ? 1.0f : -1.0f;
Jamie Madill834a3a12018-07-09 13:32:39 -0400918
Luc Ferrone8356092018-07-12 12:36:47 -0400919 float depthRangeNear = glState.getNearPlane();
920 float depthRangeFar = glState.getFarPlane();
921 float depthRangeDiff = depthRangeFar - depthRangeNear;
922
Jamie Madill834a3a12018-07-09 13:32:39 -0400923 // Copy and flush to the device.
924 DriverUniforms *driverUniforms = reinterpret_cast<DriverUniforms *>(ptr);
Luc Ferron9ff9c772018-07-11 13:08:18 -0400925 *driverUniforms = {
926 {static_cast<float>(glViewport.x), static_cast<float>(glViewport.y),
927 static_cast<float>(glViewport.width), static_cast<float>(glViewport.height)},
Luc Ferrone8356092018-07-12 12:36:47 -0400928 {1.0f, scaleY, 1.0f, 1.0f},
929 {depthRangeNear, depthRangeFar, depthRangeDiff, 0.0f}};
Jamie Madill834a3a12018-07-09 13:32:39 -0400930
Jamie Madill21061022018-07-12 23:56:30 -0400931 ANGLE_TRY(mDriverUniformsBuffer.flush(this));
Jamie Madill834a3a12018-07-09 13:32:39 -0400932
933 // Get the descriptor set layout.
934 if (!mDriverUniformsSetLayout.valid())
935 {
936 vk::DescriptorSetLayoutDesc desc;
937 desc.update(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
938
Jamie Madill21061022018-07-12 23:56:30 -0400939 ANGLE_TRY(mRenderer->getDescriptorSetLayout(this, desc, &mDriverUniformsSetLayout));
Jamie Madill834a3a12018-07-09 13:32:39 -0400940 }
941
942 // Allocate a new descriptor set.
943 ANGLE_TRY(mDynamicDescriptorPools[kDriverUniformsDescriptorSetIndex].allocateSets(
944 this, mDriverUniformsSetLayout.get().ptr(), 1, &mDriverUniformsDescriptorSet));
945
946 // Update the driver uniform descriptor set.
947 VkDescriptorBufferInfo bufferInfo;
948 bufferInfo.buffer = buffer;
949 bufferInfo.offset = offset;
950 bufferInfo.range = sizeof(DriverUniforms);
951
952 VkWriteDescriptorSet writeInfo;
953 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
954 writeInfo.pNext = nullptr;
955 writeInfo.dstSet = mDriverUniformsDescriptorSet;
956 writeInfo.dstBinding = 0;
957 writeInfo.dstArrayElement = 0;
958 writeInfo.descriptorCount = 1;
959 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
960 writeInfo.pImageInfo = nullptr;
961 writeInfo.pTexelBufferView = nullptr;
962 writeInfo.pBufferInfo = &bufferInfo;
963
964 vkUpdateDescriptorSets(getDevice(), 1, &writeInfo, 0, nullptr);
965
Jamie Madill21061022018-07-12 23:56:30 -0400966 return angle::Result::Continue();
967}
968
969void ContextVk::handleError(VkResult errorCode, const char *file, unsigned int line)
970{
971 GLenum glErrorCode = DefaultGLErrorCode(errorCode);
972
973 std::stringstream errorStream;
974 errorStream << "Internal Vulkan error: " << VulkanResultString(errorCode) << ", in " << file
975 << ", line " << line << ".";
976
977 mErrors->handleError(gl::Error(glErrorCode, glErrorCode, errorStream.str()));
Jamie Madill834a3a12018-07-09 13:32:39 -0400978}
Jamie Madill84c662b2018-07-12 15:56:55 -0400979
980gl::Error ContextVk::updateActiveTextures(const gl::Context *context)
981{
982 const auto &completeTextures = mState.getState().getCompleteTextureCache();
983 const gl::Program *program = mState.getState().getProgram();
984
985 mActiveTextures.fill(nullptr);
986
987 for (const gl::SamplerBinding &samplerBinding : program->getSamplerBindings())
988 {
989 ASSERT(!samplerBinding.unreferenced);
990
991 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
992 {
993 gl::Texture *texture = completeTextures[textureUnit];
994
995 // Null textures represent incomplete textures.
996 if (texture == nullptr)
997 {
998 ANGLE_TRY(getIncompleteTexture(context, samplerBinding.textureType, &texture));
999 }
1000
1001 mActiveTextures[textureUnit] = vk::GetImpl(texture);
1002 }
1003 }
1004
1005 return gl::NoError();
1006}
1007
1008const gl::ActiveTextureArray<TextureVk *> &ContextVk::getActiveTextures() const
1009{
1010 return mActiveTextures;
1011}
Jamie Madill5a4c9322018-07-16 11:01:58 -04001012
1013void ContextVk::invalidateDefaultAttribute(size_t attribIndex)
1014{
1015 mDirtyDefaultAttribs.set(attribIndex);
1016}
1017
1018angle::Result ContextVk::updateDefaultAttributes()
1019{
1020 ASSERT(mDirtyDefaultAttribs.any());
1021
1022 const gl::Program *program = mState.getState().getProgram();
1023 ASSERT(program);
1024
1025 const gl::AttributesMask &programAttribs = program->getActiveAttribLocationsMask();
1026 const gl::AttributesMask &attribsToUpdate = (programAttribs & mDirtyDefaultAttribs);
1027
1028 for (size_t attribIndex : attribsToUpdate)
1029 {
1030 ANGLE_TRY(updateDefaultAttribute(attribIndex))
1031 }
1032
1033 mDirtyDefaultAttribs &= ~attribsToUpdate;
1034 return angle::Result::Continue();
1035}
1036
1037angle::Result ContextVk::updateDefaultAttribute(size_t attribIndex)
1038{
1039 vk::DynamicBuffer &defaultBuffer = mDefaultAttribBuffers[attribIndex];
1040
1041 defaultBuffer.releaseRetainedBuffers(mRenderer);
1042
1043 uint8_t *ptr;
1044 VkBuffer bufferHandle = VK_NULL_HANDLE;
1045 uint32_t offset = 0;
1046 ANGLE_TRY(
1047 defaultBuffer.allocate(this, kDefaultValueSize, &ptr, &bufferHandle, &offset, nullptr));
1048
1049 const gl::State &glState = mState.getState();
1050 const gl::VertexAttribCurrentValueData &defaultValue =
1051 glState.getVertexAttribCurrentValues()[attribIndex];
1052
1053 ASSERT(defaultValue.Type == GL_FLOAT);
1054
1055 memcpy(ptr, defaultValue.FloatValues, kDefaultValueSize);
1056
1057 ANGLE_TRY(defaultBuffer.flush(this));
1058
1059 VertexArrayVk *vertexArrayVk = vk::GetImpl(glState.getVertexArray());
1060 vertexArrayVk->updateDefaultAttrib(mRenderer, attribIndex, bufferHandle, offset);
1061 return angle::Result::Continue();
1062}
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001063} // namespace rx