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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill6d2465102015-09-23 18:04:10 +000013#include "libANGLE/angletypes.h"
14#include "libANGLE/Constants.h"
15#include "libANGLE/Error.h"
16#include "libANGLE/RefCountObject.h"
17
18#include "common/angleutils.h"
19
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <GLES2/gl2.h>
Geoff Lang7dd2e102014-11-10 15:19:26 -050021#include <GLSLANG/ShaderLang.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill63805b42015-08-25 13:17:39 -040023#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040024#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040025#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040026#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040027
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028namespace rx
29{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040030class ImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050031class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040032struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033}
daniel@transgaming.come6842292010-04-20 18:52:50 +000034
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035namespace gl
36{
Brandon Jones43a53e22014-08-28 16:23:22 -070037struct Caps;
Jamie Madillde8892b2014-11-11 13:00:22 -050038struct Data;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000039class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000040class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050041class InfoLog;
42class AttributeBindings;
43class Buffer;
44class Framebuffer;
45struct UniformBlock;
46struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000048extern const char * const g_fakepath;
49
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000050class AttributeBindings
51{
52 public:
53 AttributeBindings();
54 ~AttributeBindings();
55
56 void bindAttributeLocation(GLuint index, const char *name);
57 int getAttributeBinding(const std::string &name) const;
58
59 private:
60 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
61};
62
Jamie Madillf0d10f82015-03-31 12:56:52 -040063class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064{
65 public:
66 InfoLog();
67 ~InfoLog();
68
Jamie Madill71c3b2c2015-05-07 11:49:20 -040069 size_t getLength() const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000070 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
71
72 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000073 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040074
75 // This helper class ensures we append a newline after writing a line.
76 class StreamHelper : angle::NonCopyable
77 {
78 public:
79 StreamHelper(StreamHelper &&rhs)
80 : mStream(rhs.mStream)
81 {
82 rhs.mStream = nullptr;
83 }
84
85 StreamHelper &operator=(StreamHelper &&rhs)
86 {
87 std::swap(mStream, rhs.mStream);
88 return *this;
89 }
90
91 ~StreamHelper()
92 {
93 // Write newline when destroyed on the stack
94 if (mStream)
95 {
96 (*mStream) << std::endl;
97 }
98 }
99
100 template <typename T>
101 StreamHelper &operator<<(const T &value)
102 {
103 (*mStream) << value;
104 return *this;
105 }
106
107 private:
108 friend class InfoLog;
109
110 StreamHelper(std::stringstream *stream)
111 : mStream(stream)
112 {
113 ASSERT(stream);
114 }
115
116 std::stringstream *mStream;
117 };
118
119 template <typename T>
120 StreamHelper operator<<(const T &value)
121 {
122 StreamHelper helper(&mStream);
123 helper << value;
124 return helper;
125 }
126
127 std::string str() const { return mStream.str(); }
128
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000129 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400130 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000131};
132
Geoff Lang7dd2e102014-11-10 15:19:26 -0500133// Struct used for correlating uniforms/elements of uniform arrays to handles
134struct VariableLocation
135{
136 VariableLocation();
137 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
138
139 std::string name;
140 unsigned int element;
141 unsigned int index;
142};
143
144struct LinkedVarying
145{
146 LinkedVarying();
147 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
148 unsigned int semanticIndex, unsigned int semanticIndexCount);
149
150 // Original GL name
151 std::string name;
152
153 GLenum type;
154 GLsizei size;
155
156 // DirectX semantic information
157 std::string semanticName;
158 unsigned int semanticIndex;
159 unsigned int semanticIndexCount;
160};
161
Jamie Madillf0d10f82015-03-31 12:56:52 -0400162class Program : angle::NonCopyable
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000163{
164 public:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400165 class Data final : angle::NonCopyable
166 {
167 public:
168 Data();
169 ~Data();
170
171 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
172 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Jamie Madillccdf74b2015-08-18 10:46:12 -0400173 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
Jamie Madillada9ecc2015-08-17 12:53:37 -0400174 {
Jamie Madillccdf74b2015-08-18 10:46:12 -0400175 return mTransformFeedbackVaryingNames;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400176 }
177 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
Jamie Madilld1fe1642015-08-21 16:26:04 -0400178 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
179 {
180 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
181 return mUniformBlockBindings[uniformBlockIndex];
182 }
Jamie Madillc349ec02015-08-21 16:53:12 -0400183 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
Jamie Madill63805b42015-08-25 13:17:39 -0400184 const AttributesMask &getActiveAttribLocationsMask() const
185 {
186 return mActiveAttribLocationsMask;
187 }
Jamie Madill80a6fc02015-08-21 16:53:16 -0400188 const std::map<int, VariableLocation> &getOutputVariables() const
189 {
190 return mOutputVariables;
191 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400192 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
193 const std::vector<VariableLocation> &getUniformLocations() const
194 {
195 return mUniformLocations;
196 }
197 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
198
199 const LinkedUniform *getUniformByName(const std::string &name) const;
200 GLint getUniformLocation(const std::string &name) const;
201 GLuint getUniformIndex(const std::string &name) const;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400202
203 private:
204 friend class Program;
205
206 Shader *mAttachedFragmentShader;
207 Shader *mAttachedVertexShader;
208
Jamie Madillccdf74b2015-08-18 10:46:12 -0400209 std::vector<std::string> mTransformFeedbackVaryingNames;
210 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400211 GLenum mTransformFeedbackBufferMode;
212
Jamie Madilld1fe1642015-08-21 16:26:04 -0400213 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
214
Jamie Madillc349ec02015-08-21 16:53:12 -0400215 std::vector<sh::Attribute> mAttributes;
Jamie Madill63805b42015-08-25 13:17:39 -0400216 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madillc349ec02015-08-21 16:53:12 -0400217
Jamie Madill62d31cb2015-09-11 13:25:51 -0400218 std::vector<LinkedUniform> mUniforms;
219 std::vector<VariableLocation> mUniformLocations;
220 std::vector<UniformBlock> mUniformBlocks;
221
Jamie Madill80a6fc02015-08-21 16:53:16 -0400222 // TODO(jmadill): use unordered/hash map when available
223 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400224 };
225
226 Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000227 ~Program();
228
Geoff Lang7dd2e102014-11-10 15:19:26 -0500229 GLuint id() const { return mHandle; }
230
231 rx::ProgramImpl *getImplementation() { return mProgram; }
232 const rx::ProgramImpl *getImplementation() const { return mProgram; }
233
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000234 bool attachShader(Shader *shader);
235 bool detachShader(Shader *shader);
236 int getAttachedShadersCount() const;
237
238 void bindAttributeLocation(GLuint index, const char *name);
239
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400240 Error link(const gl::Data &data);
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000241 bool isLinked();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500242
243 Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
244 Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
245 GLint getBinaryLength() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000246
247 int getInfoLogLength() const;
248 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
249 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
250
Geoff Lang7dd2e102014-11-10 15:19:26 -0500251 GLuint getAttributeLocation(const std::string &name);
Jamie Madill63805b42015-08-25 13:17:39 -0400252 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500253
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000254 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
255 GLint getActiveAttributeCount();
256 GLint getActiveAttributeMaxLength();
Jamie Madillc349ec02015-08-21 16:53:12 -0400257 const std::vector<sh::Attribute> &getAttributes() const { return mData.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000258
Geoff Lang7dd2e102014-11-10 15:19:26 -0500259 GLint getFragDataLocation(const std::string &name) const;
260
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000261 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
262 GLint getActiveUniformCount();
263 GLint getActiveUniformMaxLength();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500264 GLint getActiveUniformi(GLuint index, GLenum pname) const;
265 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000267
Jamie Madill62d31cb2015-09-11 13:25:51 -0400268 GLint getUniformLocation(const std::string &name) const;
269 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500270 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
271 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
272 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
273 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
274 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
275 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
276 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
277 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
278 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
279 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
280 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
281 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
282 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
283 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
284 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
285 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
286 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
287 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
288 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
289 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
290 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
291
292 void getUniformfv(GLint location, GLfloat *params);
293 void getUniformiv(GLint location, GLint *params);
294 void getUniformuiv(GLint location, GLuint *params);
295
Geoff Lang7dd2e102014-11-10 15:19:26 -0500296 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
297 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
298 GLuint getActiveUniformBlockCount();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000299 GLint getActiveUniformBlockMaxLength();
300
Geoff Lang7dd2e102014-11-10 15:19:26 -0500301 GLuint getUniformBlockIndex(const std::string &name);
302
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000303 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
304 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
305
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000307
Geoff Lang48dcae72014-02-05 16:28:24 -0500308 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
309 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500310 GLsizei getTransformFeedbackVaryingCount() const;
311 GLsizei getTransformFeedbackVaryingMaxLength() const;
312 GLenum getTransformFeedbackBufferMode() const;
313
Geoff Lang7dd2e102014-11-10 15:19:26 -0500314 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
315 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
316
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000317 void addRef();
318 void release();
319 unsigned int getRefCount() const;
320 void flagForDeletion();
321 bool isFlaggedForDeletion() const;
322
Brandon Jones43a53e22014-08-28 16:23:22 -0700323 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500324 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000325 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000326
Jamie Madill63805b42015-08-25 13:17:39 -0400327 const AttributesMask &getActiveAttribLocationsMask() const
328 {
329 return mData.mActiveAttribLocationsMask;
330 }
331
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000332 private:
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000333 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000334 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000335
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400336 bool linkAttributes(const gl::Data &data,
Jamie Madill3da79b72015-04-27 11:09:17 -0400337 InfoLog &infoLog,
338 const AttributeBindings &attributeBindings,
339 const Shader *vertexShader);
Jamie Madille473dee2015-08-18 14:49:01 -0400340 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madillada9ecc2015-08-17 12:53:37 -0400341 static bool linkVaryings(InfoLog &infoLog,
342 const Shader *vertexShader,
343 const Shader *fragmentShader);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400344 bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps);
345 void indexUniforms();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500346 bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
347 const sh::InterfaceBlock &fragmentInterfaceBlock);
348
349 static bool linkValidateVariablesBase(InfoLog &infoLog,
350 const std::string &variableName,
351 const sh::ShaderVariable &vertexVariable,
352 const sh::ShaderVariable &fragmentVariable,
353 bool validatePrecision);
354
355 static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400356 bool linkValidateTransformFeedback(InfoLog &infoLog,
357 const std::vector<const sh::Varying *> &linkedVaryings,
358 const Caps &caps) const;
359
360 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500361 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
362 void defineOutputVariables(Shader *fragmentShader);
363
Jamie Madillccdf74b2015-08-18 10:46:12 -0400364 std::vector<const sh::Varying *> getMergedVaryings() const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400365 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400366
Jamie Madill62d31cb2015-09-11 13:25:51 -0400367 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
368
369 struct VectorAndSamplerCount
370 {
371 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
372 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
373 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
374
375 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
376 {
377 vectorCount += other.vectorCount;
378 samplerCount += other.samplerCount;
379 return *this;
380 }
381
382 unsigned int vectorCount;
383 unsigned int samplerCount;
384 };
385
386 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill6d2465102015-09-23 18:04:10 +0000387 const std::string &fullName);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400388
389 void gatherInterfaceBlockInfo();
390 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
391
392 template <typename T>
393 void setUniformInternal(GLint location, GLsizei count, const T *v);
394
395 template <size_t cols, size_t rows, typename T>
396 void setMatrixUniformInternal(GLint location, GLsizei count, GLboolean transpose, const T *v);
397
398 template <typename DestT>
399 void getUniformInternal(GLint location, DestT *dataOut) const;
400
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400401 Data mData;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500402 rx::ProgramImpl *mProgram;
403
Geoff Lang7dd2e102014-11-10 15:19:26 -0500404 bool mValidated;
405
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000406 AttributeBindings mAttributeBindings;
407
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000408 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000409 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000410
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000411 unsigned int mRefCount;
412
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000413 ResourceManager *mResourceManager;
414 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000415
416 InfoLog mInfoLog;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417};
418}
419
Geoff Lang0a73dd82014-11-19 16:18:08 -0500420#endif // LIBANGLE_PROGRAM_H_