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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang7dd2e102014-11-10 15:19:26 -050013#include "libANGLE/angletypes.h"
Geoff Lang21329412014-12-02 20:50:30 +000014#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Error.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050016#include "libANGLE/RefCountObject.h"
17
18#include "common/angleutils.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <GLES2/gl2.h>
Geoff Lang7dd2e102014-11-10 15:19:26 -050021#include <GLSLANG/ShaderLang.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
23#include <vector>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040024#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040025#include <string>
26#include <set>
27
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028namespace rx
29{
30class Renderer;
Geoff Lang7dd2e102014-11-10 15:19:26 -050031class Renderer;
32struct TranslatedAttribute;
Geoff Lang7dd2e102014-11-10 15:19:26 -050033class ProgramImpl;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034}
daniel@transgaming.come6842292010-04-20 18:52:50 +000035
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036namespace gl
37{
Brandon Jones43a53e22014-08-28 16:23:22 -070038struct Caps;
Jamie Madillde8892b2014-11-11 13:00:22 -050039struct Data;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000040class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000041class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050042class InfoLog;
43class AttributeBindings;
44class Buffer;
45class Framebuffer;
46struct UniformBlock;
47struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000049extern const char * const g_fakepath;
50
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000051class AttributeBindings
52{
53 public:
54 AttributeBindings();
55 ~AttributeBindings();
56
57 void bindAttributeLocation(GLuint index, const char *name);
58 int getAttributeBinding(const std::string &name) const;
59
60 private:
61 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
62};
63
Jamie Madillf0d10f82015-03-31 12:56:52 -040064class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000065{
66 public:
67 InfoLog();
68 ~InfoLog();
69
Jamie Madill71c3b2c2015-05-07 11:49:20 -040070 size_t getLength() const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000071 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
72
73 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000074 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040075
76 // This helper class ensures we append a newline after writing a line.
77 class StreamHelper : angle::NonCopyable
78 {
79 public:
80 StreamHelper(StreamHelper &&rhs)
81 : mStream(rhs.mStream)
82 {
83 rhs.mStream = nullptr;
84 }
85
86 StreamHelper &operator=(StreamHelper &&rhs)
87 {
88 std::swap(mStream, rhs.mStream);
89 return *this;
90 }
91
92 ~StreamHelper()
93 {
94 // Write newline when destroyed on the stack
95 if (mStream)
96 {
97 (*mStream) << std::endl;
98 }
99 }
100
101 template <typename T>
102 StreamHelper &operator<<(const T &value)
103 {
104 (*mStream) << value;
105 return *this;
106 }
107
108 private:
109 friend class InfoLog;
110
111 StreamHelper(std::stringstream *stream)
112 : mStream(stream)
113 {
114 ASSERT(stream);
115 }
116
117 std::stringstream *mStream;
118 };
119
120 template <typename T>
121 StreamHelper operator<<(const T &value)
122 {
123 StreamHelper helper(&mStream);
124 helper << value;
125 return helper;
126 }
127
128 std::string str() const { return mStream.str(); }
129
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000130 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400131 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000132};
133
Geoff Lang7dd2e102014-11-10 15:19:26 -0500134// Struct used for correlating uniforms/elements of uniform arrays to handles
135struct VariableLocation
136{
137 VariableLocation();
138 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
139
140 std::string name;
141 unsigned int element;
142 unsigned int index;
143};
144
145struct LinkedVarying
146{
147 LinkedVarying();
148 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
149 unsigned int semanticIndex, unsigned int semanticIndexCount);
150
151 // Original GL name
152 std::string name;
153
154 GLenum type;
155 GLsizei size;
156
157 // DirectX semantic information
158 std::string semanticName;
159 unsigned int semanticIndex;
160 unsigned int semanticIndexCount;
161};
162
Jamie Madillf0d10f82015-03-31 12:56:52 -0400163class Program : angle::NonCopyable
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000164{
165 public:
Geoff Lang7dd2e102014-11-10 15:19:26 -0500166 Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000167 ~Program();
168
Geoff Lang7dd2e102014-11-10 15:19:26 -0500169 GLuint id() const { return mHandle; }
170
171 rx::ProgramImpl *getImplementation() { return mProgram; }
172 const rx::ProgramImpl *getImplementation() const { return mProgram; }
173
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000174 bool attachShader(Shader *shader);
175 bool detachShader(Shader *shader);
176 int getAttachedShadersCount() const;
177
178 void bindAttributeLocation(GLuint index, const char *name);
179
Jamie Madillde8892b2014-11-11 13:00:22 -0500180 Error link(const Data &data);
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000181 bool isLinked();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500182
183 Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
184 Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
185 GLint getBinaryLength() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000186
187 int getInfoLogLength() const;
188 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
189 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
190
Geoff Lang7dd2e102014-11-10 15:19:26 -0500191 GLuint getAttributeLocation(const std::string &name);
192 int getSemanticIndex(int attributeIndex);
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400193 const int *getSemanticIndexes() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500194
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000195 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 GLint getActiveAttributeCount();
197 GLint getActiveAttributeMaxLength();
198
Geoff Lang7dd2e102014-11-10 15:19:26 -0500199 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps);
200 GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
201 GLint getUsedSamplerRange(SamplerType type);
202 bool usesPointSize() const;
203
204 GLint getFragDataLocation(const std::string &name) const;
205
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000206 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
207 GLint getActiveUniformCount();
208 GLint getActiveUniformMaxLength();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500209 GLint getActiveUniformi(GLuint index, GLenum pname) const;
210 bool isValidUniformLocation(GLint location) const;
211 LinkedUniform *getUniformByLocation(GLint location) const;
212 LinkedUniform *getUniformByName(const std::string &name) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000213
Geoff Lang7dd2e102014-11-10 15:19:26 -0500214 GLint getUniformLocation(const std::string &name);
215 GLuint getUniformIndex(const std::string &name);
216 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
217 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
218 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
219 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
220 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
221 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
222 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
223 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
224 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
225 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
226 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
227 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
228 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
229 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
230 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
231 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
232 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
233 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
234 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
235 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
236 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
237
238 void getUniformfv(GLint location, GLfloat *params);
239 void getUniformiv(GLint location, GLint *params);
240 void getUniformuiv(GLint location, GLuint *params);
241
242 Error applyUniforms();
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000243 Error applyUniformBuffers(const gl::Data &data);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500244
245 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
246 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
247 GLuint getActiveUniformBlockCount();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000248 GLint getActiveUniformBlockMaxLength();
249
Geoff Lang7dd2e102014-11-10 15:19:26 -0500250 GLuint getUniformBlockIndex(const std::string &name);
251
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000252 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
253 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
254
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000255 const UniformBlock *getUniformBlockByIndex(GLuint index) const;
256
Geoff Lang48dcae72014-02-05 16:28:24 -0500257 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
258 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500259 GLsizei getTransformFeedbackVaryingCount() const;
260 GLsizei getTransformFeedbackVaryingMaxLength() const;
261 GLenum getTransformFeedbackBufferMode() const;
262
Geoff Lang7dd2e102014-11-10 15:19:26 -0500263 static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
264 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
265 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
266
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000267 void addRef();
268 void release();
269 unsigned int getRefCount() const;
270 void flagForDeletion();
271 bool isFlaggedForDeletion() const;
272
Brandon Jones43a53e22014-08-28 16:23:22 -0700273 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500274 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000275 bool isValidated() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500276 void updateSamplerMapping();
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000277
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000278 private:
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000279 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000280 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000281
Jamie Madill3da79b72015-04-27 11:09:17 -0400282 bool linkAttributes(const Data &data,
283 InfoLog &infoLog,
284 const AttributeBindings &attributeBindings,
285 const Shader *vertexShader);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500286 bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
287 bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
288 const sh::InterfaceBlock &fragmentInterfaceBlock);
289
290 static bool linkValidateVariablesBase(InfoLog &infoLog,
291 const std::string &variableName,
292 const sh::ShaderVariable &vertexVariable,
293 const sh::ShaderVariable &fragmentVariable,
294 bool validatePrecision);
295
296 static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
297 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
298 const std::vector<std::string> &transformFeedbackVaryingNames,
299 GLenum transformFeedbackBufferMode,
300 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
301 const Caps &caps) const;
302 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
303 void defineOutputVariables(Shader *fragmentShader);
304
305 rx::ProgramImpl *mProgram;
306
307 sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500308
309 std::map<int, VariableLocation> mOutputVariables;
310
311 bool mValidated;
312
Brandon Jones71620962014-08-20 14:04:59 -0700313 Shader *mFragmentShader;
314 Shader *mVertexShader;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000315
316 AttributeBindings mAttributeBindings;
317
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000318 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
319
Geoff Lang48dcae72014-02-05 16:28:24 -0500320 std::vector<std::string> mTransformFeedbackVaryings;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500321 GLenum mTransformFeedbackBufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -0500322
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000323 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000324 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000325
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000326 unsigned int mRefCount;
327
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000328 ResourceManager *mResourceManager;
329 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000330
331 InfoLog mInfoLog;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000332};
333}
334
Geoff Lang0a73dd82014-11-19 16:18:08 -0500335#endif // LIBANGLE_PROGRAM_H_