blob: deb16b288ccb2edc3ea679054bb4a856fb430888 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang7dd2e102014-11-10 15:19:26 -050013#include "libANGLE/angletypes.h"
Geoff Lang21329412014-12-02 20:50:30 +000014#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Error.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050016#include "libANGLE/RefCountObject.h"
17
18#include "common/angleutils.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <GLES2/gl2.h>
Geoff Lang7dd2e102014-11-10 15:19:26 -050021#include <GLSLANG/ShaderLang.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
23#include <vector>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040024#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040025#include <string>
26#include <set>
27
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028namespace rx
29{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040030class ImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050031class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040032struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033}
daniel@transgaming.come6842292010-04-20 18:52:50 +000034
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035namespace gl
36{
Brandon Jones43a53e22014-08-28 16:23:22 -070037struct Caps;
Jamie Madillde8892b2014-11-11 13:00:22 -050038struct Data;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000039class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000040class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050041class InfoLog;
42class AttributeBindings;
43class Buffer;
44class Framebuffer;
45struct UniformBlock;
46struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000048extern const char * const g_fakepath;
49
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000050class AttributeBindings
51{
52 public:
53 AttributeBindings();
54 ~AttributeBindings();
55
56 void bindAttributeLocation(GLuint index, const char *name);
57 int getAttributeBinding(const std::string &name) const;
58
59 private:
60 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
61};
62
Jamie Madillf0d10f82015-03-31 12:56:52 -040063class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064{
65 public:
66 InfoLog();
67 ~InfoLog();
68
Jamie Madill71c3b2c2015-05-07 11:49:20 -040069 size_t getLength() const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000070 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
71
72 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000073 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040074
75 // This helper class ensures we append a newline after writing a line.
76 class StreamHelper : angle::NonCopyable
77 {
78 public:
79 StreamHelper(StreamHelper &&rhs)
80 : mStream(rhs.mStream)
81 {
82 rhs.mStream = nullptr;
83 }
84
85 StreamHelper &operator=(StreamHelper &&rhs)
86 {
87 std::swap(mStream, rhs.mStream);
88 return *this;
89 }
90
91 ~StreamHelper()
92 {
93 // Write newline when destroyed on the stack
94 if (mStream)
95 {
96 (*mStream) << std::endl;
97 }
98 }
99
100 template <typename T>
101 StreamHelper &operator<<(const T &value)
102 {
103 (*mStream) << value;
104 return *this;
105 }
106
107 private:
108 friend class InfoLog;
109
110 StreamHelper(std::stringstream *stream)
111 : mStream(stream)
112 {
113 ASSERT(stream);
114 }
115
116 std::stringstream *mStream;
117 };
118
119 template <typename T>
120 StreamHelper operator<<(const T &value)
121 {
122 StreamHelper helper(&mStream);
123 helper << value;
124 return helper;
125 }
126
127 std::string str() const { return mStream.str(); }
128
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000129 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400130 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000131};
132
Geoff Lang7dd2e102014-11-10 15:19:26 -0500133// Struct used for correlating uniforms/elements of uniform arrays to handles
134struct VariableLocation
135{
136 VariableLocation();
137 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
138
139 std::string name;
140 unsigned int element;
141 unsigned int index;
142};
143
144struct LinkedVarying
145{
146 LinkedVarying();
147 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
148 unsigned int semanticIndex, unsigned int semanticIndexCount);
149
150 // Original GL name
151 std::string name;
152
153 GLenum type;
154 GLsizei size;
155
156 // DirectX semantic information
157 std::string semanticName;
158 unsigned int semanticIndex;
159 unsigned int semanticIndexCount;
160};
161
Jamie Madillf0d10f82015-03-31 12:56:52 -0400162class Program : angle::NonCopyable
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000163{
164 public:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400165 class Data final : angle::NonCopyable
166 {
167 public:
168 Data();
169 ~Data();
170
171 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
172 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Jamie Madillccdf74b2015-08-18 10:46:12 -0400173 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
Jamie Madillada9ecc2015-08-17 12:53:37 -0400174 {
Jamie Madillccdf74b2015-08-18 10:46:12 -0400175 return mTransformFeedbackVaryingNames;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400176 }
177 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
Jamie Madilld1fe1642015-08-21 16:26:04 -0400178 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
179 {
180 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
181 return mUniformBlockBindings[uniformBlockIndex];
182 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400183
184 private:
185 friend class Program;
186
187 Shader *mAttachedFragmentShader;
188 Shader *mAttachedVertexShader;
189
Jamie Madillccdf74b2015-08-18 10:46:12 -0400190 std::vector<std::string> mTransformFeedbackVaryingNames;
191 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400192 GLenum mTransformFeedbackBufferMode;
193
Jamie Madilld1fe1642015-08-21 16:26:04 -0400194 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
195
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400196 // TODO(jmadill): move more state into Data.
197 };
198
199 Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000200 ~Program();
201
Geoff Lang7dd2e102014-11-10 15:19:26 -0500202 GLuint id() const { return mHandle; }
203
204 rx::ProgramImpl *getImplementation() { return mProgram; }
205 const rx::ProgramImpl *getImplementation() const { return mProgram; }
206
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000207 bool attachShader(Shader *shader);
208 bool detachShader(Shader *shader);
209 int getAttachedShadersCount() const;
210
211 void bindAttributeLocation(GLuint index, const char *name);
212
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400213 Error link(const gl::Data &data);
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000214 bool isLinked();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500215
216 Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
217 Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
218 GLint getBinaryLength() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000219
220 int getInfoLogLength() const;
221 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
222 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
223
Geoff Lang7dd2e102014-11-10 15:19:26 -0500224 GLuint getAttributeLocation(const std::string &name);
Jamie Madill46565a42015-06-22 13:57:21 -0400225 int getSemanticIndex(int attributeIndex) const;
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400226 const int *getSemanticIndexes() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500227
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000228 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 GLint getActiveAttributeCount();
230 GLint getActiveAttributeMaxLength();
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400231 const std::vector<sh::Attribute> &getLinkedAttributes() const { return mLinkedAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000232
Geoff Lang7dd2e102014-11-10 15:19:26 -0500233 GLint getFragDataLocation(const std::string &name) const;
234
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000235 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
236 GLint getActiveUniformCount();
237 GLint getActiveUniformMaxLength();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500238 GLint getActiveUniformi(GLuint index, GLenum pname) const;
239 bool isValidUniformLocation(GLint location) const;
240 LinkedUniform *getUniformByLocation(GLint location) const;
241 LinkedUniform *getUniformByName(const std::string &name) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000242
Geoff Lang7dd2e102014-11-10 15:19:26 -0500243 GLint getUniformLocation(const std::string &name);
244 GLuint getUniformIndex(const std::string &name);
245 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
246 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
247 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
248 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
249 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
250 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
251 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
252 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
253 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
254 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
255 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
256 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
257 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
258 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
259 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
260 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
261 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
262 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
263 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
264 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
265 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
266
267 void getUniformfv(GLint location, GLfloat *params);
268 void getUniformiv(GLint location, GLint *params);
269 void getUniformuiv(GLint location, GLuint *params);
270
271 Error applyUniforms();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500272
273 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
274 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
275 GLuint getActiveUniformBlockCount();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000276 GLint getActiveUniformBlockMaxLength();
277
Geoff Lang7dd2e102014-11-10 15:19:26 -0500278 GLuint getUniformBlockIndex(const std::string &name);
279
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000280 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
281 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
282
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000283 const UniformBlock *getUniformBlockByIndex(GLuint index) const;
284
Geoff Lang48dcae72014-02-05 16:28:24 -0500285 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
286 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500287 GLsizei getTransformFeedbackVaryingCount() const;
288 GLsizei getTransformFeedbackVaryingMaxLength() const;
289 GLenum getTransformFeedbackBufferMode() const;
290
Geoff Lang7dd2e102014-11-10 15:19:26 -0500291 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
292 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
293
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000294 void addRef();
295 void release();
296 unsigned int getRefCount() const;
297 void flagForDeletion();
298 bool isFlaggedForDeletion() const;
299
Brandon Jones43a53e22014-08-28 16:23:22 -0700300 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500301 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000302 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000303
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000304 private:
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000305 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000306 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000307
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400308 bool linkAttributes(const gl::Data &data,
Jamie Madill3da79b72015-04-27 11:09:17 -0400309 InfoLog &infoLog,
310 const AttributeBindings &attributeBindings,
311 const Shader *vertexShader);
Jamie Madille473dee2015-08-18 14:49:01 -0400312 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madillada9ecc2015-08-17 12:53:37 -0400313 static bool linkVaryings(InfoLog &infoLog,
314 const Shader *vertexShader,
315 const Shader *fragmentShader);
Jamie Madillea918db2015-08-18 14:48:59 -0400316 bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500317 bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
318 const sh::InterfaceBlock &fragmentInterfaceBlock);
319
320 static bool linkValidateVariablesBase(InfoLog &infoLog,
321 const std::string &variableName,
322 const sh::ShaderVariable &vertexVariable,
323 const sh::ShaderVariable &fragmentVariable,
324 bool validatePrecision);
325
326 static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400327 bool linkValidateTransformFeedback(InfoLog &infoLog,
328 const std::vector<const sh::Varying *> &linkedVaryings,
329 const Caps &caps) const;
330
331 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500332 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
333 void defineOutputVariables(Shader *fragmentShader);
334
Jamie Madillccdf74b2015-08-18 10:46:12 -0400335 std::vector<const sh::Varying *> getMergedVaryings() const;
336
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400337 Data mData;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500338 rx::ProgramImpl *mProgram;
339
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400340 std::vector<sh::Attribute> mLinkedAttributes;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500341
342 std::map<int, VariableLocation> mOutputVariables;
343
344 bool mValidated;
345
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000346 AttributeBindings mAttributeBindings;
347
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000348 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000349 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000350
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000351 unsigned int mRefCount;
352
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000353 ResourceManager *mResourceManager;
354 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000355
356 InfoLog mInfoLog;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000357};
358}
359
Geoff Lang0a73dd82014-11-19 16:18:08 -0500360#endif // LIBANGLE_PROGRAM_H_