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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
apatrick@chromium.org90080e32012-07-09 22:15:33 +000013#define GL_APICALL
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000014#include <GLES3/gl3.h>
15#include <GLES3/gl3ext.h>
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000016#include <GLES2/gl2.h>
17#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000018
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include <string>
20#include <vector>
21
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000022#include "common/RefCountObject.h"
23#include "angletypes.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000024#include "common/mathutil.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000025#include "libGLESv2/Uniform.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/Shader.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/Constants.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000028
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000029namespace rx
30{
31class ShaderExecutable;
32class Renderer;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000033struct TranslatedAttribute;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000034}
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000035
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000036namespace gl
37{
38class FragmentShader;
39class VertexShader;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000040class InfoLog;
41class AttributeBindings;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000042class Buffer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000043
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000044// Struct used for correlating uniforms/elements of uniform arrays to handles
Jamie Madill63491ea2013-06-06 11:56:45 -040045struct VariableLocation
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046{
Jamie Madill63491ea2013-06-06 11:56:45 -040047 VariableLocation()
apatrick@chromium.org90080e32012-07-09 22:15:33 +000048 {
49 }
50
Jamie Madill63491ea2013-06-06 11:56:45 -040051 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000052
53 std::string name;
54 unsigned int element;
55 unsigned int index;
56};
57
58// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000059class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000060{
61 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000062 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000063 ~ProgramBinary();
64
daniel@transgaming.com95892412012-11-28 20:59:09 +000065 rx::ShaderExecutable *getPixelExecutable();
66 rx::ShaderExecutable *getVertexExecutable();
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000067 rx::ShaderExecutable *getGeometryExecutable();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000068
69 GLuint getAttributeLocation(const char *name);
70 int getSemanticIndex(int attributeIndex);
71
72 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
73 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
74 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +000075 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000076 bool usesPointSpriteEmulation() const;
77 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000078
79 GLint getUniformLocation(std::string name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +000080 GLuint getUniformIndex(std::string name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +000081 GLuint getUniformBlockIndex(std::string name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000082 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
83 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
84 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
85 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000086 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
87 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
88 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
89 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +000090 bool setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
91 bool setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
92 bool setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
93 bool setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
94 bool setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
95 bool setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
96 bool setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +000097 bool setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
98 bool setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
99 bool setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
100 bool setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
101 bool setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
102 bool setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000103
104 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
105 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000106 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000107
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000108 void dirtyAllUniforms();
109 void applyUniforms();
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000110 bool applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000111
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000112 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
113 bool save(void* binary, GLsizei bufSize, GLsizei *length);
114 GLint getLength();
115
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000116 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000117 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
118
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000119 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
120 GLint getActiveAttributeCount() const;
121 GLint getActiveAttributeMaxLength() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000122
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000123 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
124 GLint getActiveUniformCount() const;
125 GLint getActiveUniformMaxLength() const;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +0000126 GLint getActiveUniformi(GLuint index, GLenum pname) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000127
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +0000128 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +0000129 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000130 GLuint getActiveUniformBlockCount() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000131 GLuint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000132 UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000133
Jamie Madilld1e78c92013-06-20 11:55:50 -0400134 GLint getFragDataLocation(const char *name) const;
135
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000136 void validate(InfoLog &infoLog);
137 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000138 bool isValidated() const;
139
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000140 unsigned int getSerial() const;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000141 int getShaderVersion() const;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000142
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +0000143 void sortAttributesByLayout(rx::TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
144
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000145 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000146
147 private:
148 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
149
Jamie Madilla6da33a2013-08-30 13:21:07 -0400150 int packVaryings(InfoLog &infoLog, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader);
151 bool linkVaryings(InfoLog &infoLog, int registers, const sh::ShaderVariable *packing[][4],
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000152 std::string& pixelHLSL, std::string& vertexHLSL,
153 FragmentShader *fragmentShader, VertexShader *vertexShader);
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +0000154 std::string generateVaryingHLSL(FragmentShader *fragmentShader, const std::string &varyingSemantic) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000155
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000156 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000157
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +0000158 typedef sh::BlockMemberInfoArray::const_iterator BlockInfoItr;
159
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400160 template <class ShaderVarType>
161 bool linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar);
Jamie Madill28167c62013-08-30 13:21:10 -0400162 bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, const sh::ShaderVariable &fragmentVariable, bool validatePrecision);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400163
164 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
Jamie Madill28167c62013-08-30 13:21:10 -0400165 bool linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400166 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
167 bool linkUniforms(InfoLog &infoLog, const std::vector<sh::Uniform> &vertexUniforms, const std::vector<sh::Uniform> &fragmentUniforms);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +0000168 bool defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000169 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
170 bool linkUniformBlocks(InfoLog &infoLog, const sh::ActiveInterfaceBlocks &vertexUniformBlocks, const sh::ActiveInterfaceBlocks &fragmentUniformBlocks);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400171 void defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000172 bool defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock);
173 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
Jamie Madill46131a32013-06-20 11:55:50 -0400174 void defineOutputVariables(FragmentShader *fragmentShader);
175
Jamie Madilla6da33a2013-08-30 13:21:07 -0400176 std::string generateGeometryShaderHLSL(int registers, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
177 std::string generatePointSpriteHLSL(int registers, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000178
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000179 template <typename T>
180 bool setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
181
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000182 template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000183 bool setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000184
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000185 template <typename T>
186 bool getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType);
187
Nicolas Capens43e8ba82013-07-09 10:35:15 -0400188 static TextureType getTextureType(GLenum samplerType, InfoLog &infoLog);
189
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000190 rx::Renderer *const mRenderer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000191
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +0000192 rx::ShaderExecutable *mPixelExecutable;
193 rx::ShaderExecutable *mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000194 rx::ShaderExecutable *mGeometryExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000195
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400196 sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000197 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
198
199 struct Sampler
200 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000201 Sampler();
202
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000203 bool active;
204 GLint logicalTextureUnit;
205 TextureType textureType;
206 };
207
208 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000209 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000210 GLuint mUsedVertexSamplerRange;
211 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000212 bool mUsesPointSize;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000213 int mShaderVersion;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000214
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000215 UniformArray mUniforms;
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +0000216 UniformBlockArray mUniformBlocks;
Jamie Madill63491ea2013-06-06 11:56:45 -0400217 typedef std::vector<VariableLocation> UniformIndex;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000218 UniformIndex mUniformIndex;
Jamie Madill46131a32013-06-20 11:55:50 -0400219 typedef std::map<int, VariableLocation> ShaderVariableIndex;
220 ShaderVariableIndex mOutputVariables;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000221
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000222 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000223
224 const unsigned int mSerial;
225
226 static unsigned int issueSerial();
227 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000228};
229}
230
231#endif // LIBGLESV2_PROGRAM_BINARY_H_