daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 13 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 15 | #include "GLSLANG/Shaderlang.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
| 30 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 31 | if (!mFragmentCompiler) |
| 32 | { |
| 33 | int result = ShInitialize(); |
| 34 | |
| 35 | if (result) |
| 36 | { |
alokp@chromium.org | 4888ceb | 2010-10-01 21:13:12 +0000 | [diff] [blame^] | 37 | ShBuiltInResources resources; |
| 38 | ShInitBuiltInResources(&resources); |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 39 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 40 | resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
| 41 | resources.MaxVaryingVectors = MAX_VARYING_VECTORS; |
| 42 | resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| 43 | resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| 44 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
| 45 | resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; |
| 46 | resources.MaxDrawBuffers = MAX_DRAW_BUFFERS; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 47 | resources.OES_standard_derivatives = 1; |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 48 | |
alokp@chromium.org | 4888ceb | 2010-10-01 21:13:12 +0000 | [diff] [blame^] | 49 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources); |
| 50 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 51 | } |
| 52 | } |
| 53 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 54 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | mDeleteStatus = false; |
| 56 | } |
| 57 | |
| 58 | Shader::~Shader() |
| 59 | { |
| 60 | delete[] mSource; |
| 61 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 62 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 63 | } |
| 64 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 65 | GLuint Shader::getHandle() const |
| 66 | { |
| 67 | return mHandle; |
| 68 | } |
| 69 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 71 | { |
| 72 | delete[] mSource; |
| 73 | int totalLength = 0; |
| 74 | |
| 75 | for (int i = 0; i < count; i++) |
| 76 | { |
| 77 | if (length && length[i] >= 0) |
| 78 | { |
| 79 | totalLength += length[i]; |
| 80 | } |
| 81 | else |
| 82 | { |
| 83 | totalLength += (int)strlen(string[i]); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | mSource = new char[totalLength + 1]; |
| 88 | char *code = mSource; |
| 89 | |
| 90 | for (int i = 0; i < count; i++) |
| 91 | { |
| 92 | int stringLength; |
| 93 | |
| 94 | if (length && length[i] >= 0) |
| 95 | { |
| 96 | stringLength = length[i]; |
| 97 | } |
| 98 | else |
| 99 | { |
| 100 | stringLength = (int)strlen(string[i]); |
| 101 | } |
| 102 | |
| 103 | strncpy(code, string[i], stringLength); |
| 104 | code += stringLength; |
| 105 | } |
| 106 | |
| 107 | mSource[totalLength] = '\0'; |
| 108 | } |
| 109 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 110 | int Shader::getInfoLogLength() const |
| 111 | { |
| 112 | if (!mInfoLog) |
| 113 | { |
| 114 | return 0; |
| 115 | } |
| 116 | else |
| 117 | { |
| 118 | return strlen(mInfoLog) + 1; |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 123 | { |
| 124 | int index = 0; |
| 125 | |
| 126 | if (mInfoLog) |
| 127 | { |
| 128 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 129 | { |
| 130 | infoLog[index] = mInfoLog[index]; |
| 131 | index++; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | if (bufSize) |
| 136 | { |
| 137 | infoLog[index] = '\0'; |
| 138 | } |
| 139 | |
| 140 | if (length) |
| 141 | { |
| 142 | *length = index; |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | int Shader::getSourceLength() const |
| 147 | { |
| 148 | if (!mSource) |
| 149 | { |
| 150 | return 0; |
| 151 | } |
| 152 | else |
| 153 | { |
| 154 | return strlen(mSource) + 1; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) |
| 159 | { |
| 160 | int index = 0; |
| 161 | |
| 162 | if (mSource) |
| 163 | { |
daniel@transgaming.com | 41187f1 | 2010-04-01 13:39:29 +0000 | [diff] [blame] | 164 | while (index < bufSize - 1 && index < (int)strlen(mSource)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 165 | { |
| 166 | source[index] = mSource[index]; |
| 167 | index++; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | if (bufSize) |
| 172 | { |
| 173 | source[index] = '\0'; |
| 174 | } |
| 175 | |
| 176 | if (length) |
| 177 | { |
| 178 | *length = index; |
| 179 | } |
| 180 | } |
| 181 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 182 | bool Shader::isCompiled() |
| 183 | { |
| 184 | return mHlsl != NULL; |
| 185 | } |
| 186 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 187 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | { |
| 189 | return mHlsl; |
| 190 | } |
| 191 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 192 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 194 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | } |
| 196 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 197 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 198 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 199 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 200 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 201 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 202 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 203 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 204 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 205 | } |
| 206 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 207 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 208 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 209 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 210 | } |
| 211 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 212 | bool Shader::isFlaggedForDeletion() const |
| 213 | { |
| 214 | return mDeleteStatus; |
| 215 | } |
| 216 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 217 | void Shader::flagForDeletion() |
| 218 | { |
| 219 | mDeleteStatus = true; |
| 220 | } |
| 221 | |
| 222 | void Shader::releaseCompiler() |
| 223 | { |
| 224 | ShDestruct(mFragmentCompiler); |
| 225 | ShDestruct(mVertexCompiler); |
| 226 | |
| 227 | mFragmentCompiler = NULL; |
| 228 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 229 | |
| 230 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 231 | } |
| 232 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 233 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 234 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 235 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 236 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 237 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 238 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 239 | while(true) |
| 240 | { |
| 241 | char varyingType[256]; |
| 242 | char varyingName[256]; |
| 243 | |
| 244 | int matches = sscanf(input, "static %s %s", varyingType, varyingName); |
| 245 | |
| 246 | if (matches != 2) |
| 247 | { |
| 248 | break; |
| 249 | } |
| 250 | |
| 251 | char *array = strstr(varyingName, "["); |
| 252 | int size = 1; |
| 253 | |
| 254 | if (array) |
| 255 | { |
| 256 | size = atoi(array + 1); |
| 257 | *array = '\0'; |
| 258 | } |
| 259 | |
| 260 | varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); |
| 261 | |
| 262 | input = strstr(input, ";") + 2; |
| 263 | } |
| 264 | |
| 265 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 266 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 267 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 268 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 269 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 270 | } |
| 271 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 272 | void Shader::compileToHLSL(void *compiler) |
| 273 | { |
| 274 | if (isCompiled() || !mSource) |
| 275 | { |
| 276 | return; |
| 277 | } |
| 278 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 279 | TRACE("\n%s", mSource); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 280 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 281 | delete[] mInfoLog; |
| 282 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 283 | |
alokp@chromium.org | 4888ceb | 2010-10-01 21:13:12 +0000 | [diff] [blame^] | 284 | int result = ShCompile(compiler, &mSource, 1, SH_OBJECT_CODE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 285 | |
| 286 | if (result) |
| 287 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 288 | int objCodeLen = 0; |
| 289 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 290 | mHlsl = new char[objCodeLen]; |
| 291 | ShGetObjectCode(compiler, mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 292 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 293 | TRACE("\n%s", mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 294 | } |
| 295 | else |
| 296 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 297 | int infoLogLen = 0; |
| 298 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 299 | mInfoLog = new char[infoLogLen]; |
| 300 | ShGetInfoLog(compiler, mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 301 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 302 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | } |
| 304 | } |
| 305 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 306 | GLenum Shader::parseType(const std::string &type) |
| 307 | { |
| 308 | if (type == "float") |
| 309 | { |
| 310 | return GL_FLOAT; |
| 311 | } |
| 312 | else if (type == "float2") |
| 313 | { |
| 314 | return GL_FLOAT_VEC2; |
| 315 | } |
| 316 | else if (type == "float3") |
| 317 | { |
| 318 | return GL_FLOAT_VEC3; |
| 319 | } |
| 320 | else if (type == "float4") |
| 321 | { |
| 322 | return GL_FLOAT_VEC4; |
| 323 | } |
| 324 | else if (type == "float2x2") |
| 325 | { |
| 326 | return GL_FLOAT_MAT2; |
| 327 | } |
| 328 | else if (type == "float3x3") |
| 329 | { |
| 330 | return GL_FLOAT_MAT3; |
| 331 | } |
| 332 | else if (type == "float4x4") |
| 333 | { |
| 334 | return GL_FLOAT_MAT4; |
| 335 | } |
| 336 | else UNREACHABLE(); |
| 337 | |
| 338 | return GL_NONE; |
| 339 | } |
| 340 | |
| 341 | // true if varying x has a higher priority in packing than y |
| 342 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 343 | { |
| 344 | if(x.type == y.type) |
| 345 | { |
| 346 | return x.size > y.size; |
| 347 | } |
| 348 | |
| 349 | switch (x.type) |
| 350 | { |
| 351 | case GL_FLOAT_MAT4: return true; |
| 352 | case GL_FLOAT_MAT2: |
| 353 | switch(y.type) |
| 354 | { |
| 355 | case GL_FLOAT_MAT4: return false; |
| 356 | case GL_FLOAT_MAT2: return true; |
| 357 | case GL_FLOAT_VEC4: return true; |
| 358 | case GL_FLOAT_MAT3: return true; |
| 359 | case GL_FLOAT_VEC3: return true; |
| 360 | case GL_FLOAT_VEC2: return true; |
| 361 | case GL_FLOAT: return true; |
| 362 | default: UNREACHABLE(); |
| 363 | } |
| 364 | break; |
| 365 | case GL_FLOAT_VEC4: |
| 366 | switch(y.type) |
| 367 | { |
| 368 | case GL_FLOAT_MAT4: return false; |
| 369 | case GL_FLOAT_MAT2: return false; |
| 370 | case GL_FLOAT_VEC4: return true; |
| 371 | case GL_FLOAT_MAT3: return true; |
| 372 | case GL_FLOAT_VEC3: return true; |
| 373 | case GL_FLOAT_VEC2: return true; |
| 374 | case GL_FLOAT: return true; |
| 375 | default: UNREACHABLE(); |
| 376 | } |
| 377 | break; |
| 378 | case GL_FLOAT_MAT3: |
| 379 | switch(y.type) |
| 380 | { |
| 381 | case GL_FLOAT_MAT4: return false; |
| 382 | case GL_FLOAT_MAT2: return false; |
| 383 | case GL_FLOAT_VEC4: return false; |
| 384 | case GL_FLOAT_MAT3: return true; |
| 385 | case GL_FLOAT_VEC3: return true; |
| 386 | case GL_FLOAT_VEC2: return true; |
| 387 | case GL_FLOAT: return true; |
| 388 | default: UNREACHABLE(); |
| 389 | } |
| 390 | break; |
| 391 | case GL_FLOAT_VEC3: |
| 392 | switch(y.type) |
| 393 | { |
| 394 | case GL_FLOAT_MAT4: return false; |
| 395 | case GL_FLOAT_MAT2: return false; |
| 396 | case GL_FLOAT_VEC4: return false; |
| 397 | case GL_FLOAT_MAT3: return false; |
| 398 | case GL_FLOAT_VEC3: return true; |
| 399 | case GL_FLOAT_VEC2: return true; |
| 400 | case GL_FLOAT: return true; |
| 401 | default: UNREACHABLE(); |
| 402 | } |
| 403 | break; |
| 404 | case GL_FLOAT_VEC2: |
| 405 | switch(y.type) |
| 406 | { |
| 407 | case GL_FLOAT_MAT4: return false; |
| 408 | case GL_FLOAT_MAT2: return false; |
| 409 | case GL_FLOAT_VEC4: return false; |
| 410 | case GL_FLOAT_MAT3: return false; |
| 411 | case GL_FLOAT_VEC3: return false; |
| 412 | case GL_FLOAT_VEC2: return true; |
| 413 | case GL_FLOAT: return true; |
| 414 | default: UNREACHABLE(); |
| 415 | } |
| 416 | break; |
| 417 | case GL_FLOAT: return false; |
| 418 | default: UNREACHABLE(); |
| 419 | } |
| 420 | |
| 421 | return false; |
| 422 | } |
| 423 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 424 | VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 425 | { |
| 426 | } |
| 427 | |
| 428 | VertexShader::~VertexShader() |
| 429 | { |
| 430 | } |
| 431 | |
| 432 | GLenum VertexShader::getType() |
| 433 | { |
| 434 | return GL_VERTEX_SHADER; |
| 435 | } |
| 436 | |
| 437 | void VertexShader::compile() |
| 438 | { |
| 439 | compileToHLSL(mVertexCompiler); |
| 440 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 441 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 442 | } |
| 443 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 444 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 445 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 446 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 447 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 448 | int semanticIndex = 0; |
| 449 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 450 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 451 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 452 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 453 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 454 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 455 | |
| 456 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 457 | } |
| 458 | } |
| 459 | |
| 460 | return -1; |
| 461 | } |
| 462 | |
| 463 | void VertexShader::parseAttributes() |
| 464 | { |
| 465 | if (mHlsl) |
| 466 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 467 | const char *input = strstr(mHlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 468 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 469 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 470 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 471 | char attributeType[256]; |
| 472 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 473 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 474 | int matches = sscanf(input, "static %s _%s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 475 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 476 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 477 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 478 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 479 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 480 | |
| 481 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 482 | |
| 483 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 484 | } |
| 485 | } |
| 486 | } |
| 487 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 488 | FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 489 | { |
| 490 | } |
| 491 | |
| 492 | FragmentShader::~FragmentShader() |
| 493 | { |
| 494 | } |
| 495 | |
| 496 | GLenum FragmentShader::getType() |
| 497 | { |
| 498 | return GL_FRAGMENT_SHADER; |
| 499 | } |
| 500 | |
| 501 | void FragmentShader::compile() |
| 502 | { |
| 503 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 504 | parseVaryings(); |
| 505 | varyings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 506 | } |
| 507 | } |