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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Dian Xianga4928832015-09-15 10:11:17 -070011#include "common/BitSetIterator.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040016#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000017#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050019#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
21#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050022#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050024
Brandon Jonesc9610c52014-08-25 17:02:59 -070025namespace rx
26{
27
Brandon Joneseb994362014-09-24 10:27:28 -070028namespace
29{
30
Jamie Madillf8dd7b12015-08-05 13:50:08 -040031gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070032{
Jamie Madillbd136f92015-08-10 14:51:37 -040033 gl::InputLayout defaultLayout;
34 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070035 {
Brandon Joneseb994362014-09-24 10:27:28 -070036 if (shaderAttr.type != GL_NONE)
37 {
38 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
39
Jamie Madilld3dfda22015-07-06 08:28:49 -040040 for (size_t rowIndex = 0;
41 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType);
42 ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070043 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040044 GLenum componentType = gl::VariableComponentType(transposedType);
45 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
46 bool pureInt = (componentType != GL_FLOAT);
47 gl::VertexFormatType defaultType = gl::GetVertexFormatType(
48 componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070049
Jamie Madillbd136f92015-08-10 14:51:37 -040050 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070051 }
52 }
53 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040054
55 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070056}
57
58std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
59{
Jamie Madillb4463142014-12-19 14:56:54 -050060 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070061
Jamie Madillb4463142014-12-19 14:56:54 -050062 if (!shaderOutputVars.empty())
63 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070064 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
65 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050066 }
Brandon Joneseb994362014-09-24 10:27:28 -070067
68 return defaultPixelOutput;
69}
70
Brandon Jones1a8a7e32014-10-01 12:49:30 -070071bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
72{
73 return var.isRowMajorLayout;
74}
75
76bool IsRowMajorLayout(const sh::ShaderVariable &var)
77{
78 return false;
79}
80
Jamie Madill437d2662014-12-05 14:23:35 -050081struct AttributeSorter
82{
Jamie Madill63805b42015-08-25 13:17:39 -040083 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -050084 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -050085 {
86 }
87
88 bool operator()(int a, int b)
89 {
Jamie Madill80d934b2015-02-19 10:16:12 -050090 int indexA = (*originalIndices)[a];
91 int indexB = (*originalIndices)[b];
92
93 if (indexA == -1) return false;
94 if (indexB == -1) return true;
95 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -050096 }
97
Jamie Madill63805b42015-08-25 13:17:39 -040098 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -050099};
100
Jamie Madillca03b352015-09-02 12:38:13 -0400101std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
102 const gl::Shader &fragmentShader,
103 const std::vector<std::string> &tfVaryings)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400104{
Jamie Madillca03b352015-09-02 12:38:13 -0400105 std::vector<PackedVarying> packedVaryings;
106
107 for (const sh::Varying &output : vertexShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400108 {
Jamie Madillca03b352015-09-02 12:38:13 -0400109 bool packed = false;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400110
111 // Built-in varyings obey special rules
Jamie Madillca03b352015-09-02 12:38:13 -0400112 if (output.isBuiltIn())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400113 {
114 continue;
115 }
116
Jamie Madillca03b352015-09-02 12:38:13 -0400117 for (const sh::Varying &input : fragmentShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400118 {
Jamie Madillca03b352015-09-02 12:38:13 -0400119 if (output.name == input.name)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400120 {
Jamie Madillca03b352015-09-02 12:38:13 -0400121 packedVaryings.push_back(PackedVarying(input));
122 packed = true;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400123 break;
124 }
125 }
126
Jamie Madillca03b352015-09-02 12:38:13 -0400127 // Keep Transform FB varyings in the merged list always.
128 if (!packed)
129 {
130 for (const std::string &tfVarying : tfVaryings)
131 {
132 if (tfVarying == output.name)
133 {
134 packedVaryings.push_back(PackedVarying(output));
135 packedVaryings.back().vertexOnly = true;
136 break;
137 }
138 }
139 }
Jamie Madillada9ecc2015-08-17 12:53:37 -0400140 }
141
Jamie Madillca03b352015-09-02 12:38:13 -0400142 return packedVaryings;
Brandon Joneseb994362014-09-24 10:27:28 -0700143}
144
Jamie Madill62d31cb2015-09-11 13:25:51 -0400145template <typename VarT>
146void GetUniformBlockInfo(const std::vector<VarT> &fields,
147 const std::string &prefix,
148 sh::BlockLayoutEncoder *encoder,
149 bool inRowMajorLayout,
150 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
151{
152 for (const VarT &field : fields)
153 {
154 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
155
156 if (field.isStruct())
157 {
158 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
159
160 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
161 {
162 encoder->enterAggregateType();
163
164 const std::string uniformElementName =
165 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
166 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
167 blockInfoOut);
168
169 encoder->exitAggregateType();
170 }
171 }
172 else
173 {
174 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
175 (*blockInfoOut)[fieldName] =
176 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
177 }
178 }
179}
180
Jamie Madillada9ecc2015-08-17 12:53:37 -0400181} // anonymous namespace
182
Jamie Madill62d31cb2015-09-11 13:25:51 -0400183D3DUniform::D3DUniform(GLenum typeIn,
184 const std::string &nameIn,
185 unsigned int arraySizeIn,
186 bool defaultBlock)
187 : type(typeIn),
188 name(nameIn),
189 arraySize(arraySizeIn),
190 data(nullptr),
191 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400192 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400193 psRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400194 registerCount(0),
195 registerElement(0)
196{
197 // We use data storage for default block uniforms to cache values that are sent to D3D during
198 // rendering
199 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
200 if (defaultBlock)
201 {
202 size_t bytes = gl::VariableInternalSize(type) * elementCount();
203 data = new uint8_t[bytes];
204 memset(data, 0, bytes);
205
206 // TODO(jmadill): is this correct with non-square matrices?
207 registerCount = gl::VariableRowCount(type) * elementCount();
208 }
209}
210
211D3DUniform::~D3DUniform()
212{
213 SafeDeleteArray(data);
214}
215
216bool D3DUniform::isSampler() const
217{
218 return gl::IsSamplerType(type);
219}
220
221bool D3DUniform::isReferencedByVertexShader() const
222{
223 return vsRegisterIndex != GL_INVALID_INDEX;
224}
225
226bool D3DUniform::isReferencedByFragmentShader() const
227{
228 return psRegisterIndex != GL_INVALID_INDEX;
229}
230
Jamie Madilld3dfda22015-07-06 08:28:49 -0400231ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
232 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500233 ShaderExecutableD3D *shaderExecutable)
Jamie Madilld3dfda22015-07-06 08:28:49 -0400234 : mInputs(inputLayout),
235 mSignature(signature),
236 mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700237{
Brandon Joneseb994362014-09-24 10:27:28 -0700238}
239
240ProgramD3D::VertexExecutable::~VertexExecutable()
241{
242 SafeDelete(mShaderExecutable);
243}
244
Jamie Madilld3dfda22015-07-06 08:28:49 -0400245// static
246void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
247 const gl::InputLayout &inputLayout,
248 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700249{
Jamie Madillbd136f92015-08-10 14:51:37 -0400250 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400251
252 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700253 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400254 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400255 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400256 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700257 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400258 VertexConversionType conversionType =
259 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400260 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700261 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400262
263 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700264 }
Brandon Joneseb994362014-09-24 10:27:28 -0700265}
266
Jamie Madilld3dfda22015-07-06 08:28:49 -0400267bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
268{
Jamie Madillbd136f92015-08-10 14:51:37 -0400269 size_t limit = std::max(mSignature.size(), signature.size());
270 for (size_t index = 0; index < limit; ++index)
271 {
272 // treat undefined indexes as 'not converted'
273 bool a = index < signature.size() ? signature[index] : false;
274 bool b = index < mSignature.size() ? mSignature[index] : false;
275 if (a != b)
276 return false;
277 }
278
279 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400280}
281
282ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
283 ShaderExecutableD3D *shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700284 : mOutputSignature(outputSignature),
285 mShaderExecutable(shaderExecutable)
286{
287}
288
289ProgramD3D::PixelExecutable::~PixelExecutable()
290{
291 SafeDelete(mShaderExecutable);
292}
293
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700294ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
295{
296}
297
Geoff Lang7dd2e102014-11-10 15:19:26 -0500298unsigned int ProgramD3D::mCurrentSerial = 1;
299
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400300ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
301 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700302 mRenderer(renderer),
303 mDynamicHLSL(NULL),
Brandon Joneseb994362014-09-24 10:27:28 -0700304 mGeometryExecutable(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700305 mUsesPointSize(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700306 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700307 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700308 mUsedVertexSamplerRange(0),
309 mUsedPixelSamplerRange(0),
310 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500311 mShaderVersion(100),
312 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700313{
Brandon Joneseb994362014-09-24 10:27:28 -0700314 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700315}
316
317ProgramD3D::~ProgramD3D()
318{
319 reset();
320 SafeDelete(mDynamicHLSL);
321}
322
Brandon Jones44151a92014-09-10 11:32:25 -0700323bool ProgramD3D::usesPointSpriteEmulation() const
324{
325 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
326}
327
328bool ProgramD3D::usesGeometryShader() const
329{
Cooper Partine6664f02015-01-09 16:22:24 -0800330 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
331}
332
333bool ProgramD3D::usesInstancedPointSpriteEmulation() const
334{
335 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700336}
337
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700338GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
339{
340 GLint logicalTextureUnit = -1;
341
342 switch (type)
343 {
344 case gl::SAMPLER_PIXEL:
345 ASSERT(samplerIndex < caps.maxTextureImageUnits);
346 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
347 {
348 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
349 }
350 break;
351 case gl::SAMPLER_VERTEX:
352 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
353 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
354 {
355 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
356 }
357 break;
358 default: UNREACHABLE();
359 }
360
361 if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
362 {
363 return logicalTextureUnit;
364 }
365
366 return -1;
367}
368
369// Returns the texture type for a given Direct3D 9 sampler type and
370// index (0-15 for the pixel shader and 0-3 for the vertex shader).
371GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
372{
373 switch (type)
374 {
375 case gl::SAMPLER_PIXEL:
376 ASSERT(samplerIndex < mSamplersPS.size());
377 ASSERT(mSamplersPS[samplerIndex].active);
378 return mSamplersPS[samplerIndex].textureType;
379 case gl::SAMPLER_VERTEX:
380 ASSERT(samplerIndex < mSamplersVS.size());
381 ASSERT(mSamplersVS[samplerIndex].active);
382 return mSamplersVS[samplerIndex].textureType;
383 default: UNREACHABLE();
384 }
385
386 return GL_TEXTURE_2D;
387}
388
389GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
390{
391 switch (type)
392 {
393 case gl::SAMPLER_PIXEL:
394 return mUsedPixelSamplerRange;
395 case gl::SAMPLER_VERTEX:
396 return mUsedVertexSamplerRange;
397 default:
398 UNREACHABLE();
399 return 0;
400 }
401}
402
403void ProgramD3D::updateSamplerMapping()
404{
405 if (!mDirtySamplerMapping)
406 {
407 return;
408 }
409
410 mDirtySamplerMapping = false;
411
412 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400413 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700414 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400415 if (!d3dUniform->dirty)
416 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700417
Jamie Madill62d31cb2015-09-11 13:25:51 -0400418 if (!d3dUniform->isSampler())
419 continue;
420
421 int count = d3dUniform->elementCount();
422 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
423
424 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700425 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400426 unsigned int firstIndex = d3dUniform->psRegisterIndex;
427
428 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700429 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400430 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700431
Jamie Madill62d31cb2015-09-11 13:25:51 -0400432 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700433 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400434 ASSERT(mSamplersPS[samplerIndex].active);
435 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700436 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400437 }
438 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700439
Jamie Madill62d31cb2015-09-11 13:25:51 -0400440 if (d3dUniform->isReferencedByVertexShader())
441 {
442 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
443
444 for (int i = 0; i < count; i++)
445 {
446 unsigned int samplerIndex = firstIndex + i;
447
448 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700449 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400450 ASSERT(mSamplersVS[samplerIndex].active);
451 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700452 }
453 }
454 }
455 }
456}
457
Geoff Lang7dd2e102014-11-10 15:19:26 -0500458LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700459{
Jamie Madill62d31cb2015-09-11 13:25:51 -0400460 reset();
461
Austin Kinross137b1512015-06-17 16:14:53 -0700462 DeviceIdentifier binaryDeviceIdentifier = { 0 };
463 stream->readBytes(reinterpret_cast<unsigned char*>(&binaryDeviceIdentifier), sizeof(DeviceIdentifier));
464
465 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
466 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
467 {
468 infoLog << "Invalid program binary, device configuration has changed.";
469 return LinkResult(false, gl::Error(GL_NO_ERROR));
470 }
471
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500472 int compileFlags = stream->readInt<int>();
473 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
474 {
Jamie Madillf6113162015-05-07 11:49:21 -0400475 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500476 return LinkResult(false, gl::Error(GL_NO_ERROR));
477 }
478
Brandon Jones44151a92014-09-10 11:32:25 -0700479 stream->readInt(&mShaderVersion);
480
Jamie Madill63805b42015-08-25 13:17:39 -0400481 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
482 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
483 {
484 stream->readInt(&mSemanticIndexes[i]);
485 }
486
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700487 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
488 for (unsigned int i = 0; i < psSamplerCount; ++i)
489 {
490 Sampler sampler;
491 stream->readBool(&sampler.active);
492 stream->readInt(&sampler.logicalTextureUnit);
493 stream->readInt(&sampler.textureType);
494 mSamplersPS.push_back(sampler);
495 }
496 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
497 for (unsigned int i = 0; i < vsSamplerCount; ++i)
498 {
499 Sampler sampler;
500 stream->readBool(&sampler.active);
501 stream->readInt(&sampler.logicalTextureUnit);
502 stream->readInt(&sampler.textureType);
503 mSamplersVS.push_back(sampler);
504 }
505
506 stream->readInt(&mUsedVertexSamplerRange);
507 stream->readInt(&mUsedPixelSamplerRange);
508
509 const unsigned int uniformCount = stream->readInt<unsigned int>();
510 if (stream->error())
511 {
Jamie Madillf6113162015-05-07 11:49:21 -0400512 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500513 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700514 }
515
Jamie Madill62d31cb2015-09-11 13:25:51 -0400516 const auto &linkedUniforms = mData.getUniforms();
517 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700518 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
519 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400520 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700521
Jamie Madill62d31cb2015-09-11 13:25:51 -0400522 D3DUniform *d3dUniform =
523 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
524 linkedUniform.isInDefaultBlock());
525 stream->readInt(&d3dUniform->psRegisterIndex);
526 stream->readInt(&d3dUniform->vsRegisterIndex);
527 stream->readInt(&d3dUniform->registerCount);
528 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700529
Jamie Madill62d31cb2015-09-11 13:25:51 -0400530 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700531 }
532
Brandon Joneseb994362014-09-24 10:27:28 -0700533 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
534 mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
535 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
536 {
537 gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
538
539 stream->readString(&varying.name);
540 stream->readInt(&varying.type);
541 stream->readInt(&varying.size);
542 stream->readString(&varying.semanticName);
543 stream->readInt(&varying.semanticIndex);
544 stream->readInt(&varying.semanticIndexCount);
545 }
546
Brandon Jones22502d52014-08-29 16:58:36 -0700547 stream->readString(&mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530548 stream->readBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700549 stream->readString(&mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530550 stream->readBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700551 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700552 stream->readBool(&mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700553
554 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
555 mPixelShaderKey.resize(pixelShaderKeySize);
556 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
557 {
558 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
559 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
560 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
561 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
562 }
563
Brandon Joneseb994362014-09-24 10:27:28 -0700564 const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data());
565
566 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
567 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
568 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400569 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400570 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700571
Jamie Madilld3dfda22015-07-06 08:28:49 -0400572 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700573 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400574 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700575 }
576
577 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
578 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400579
Jamie Madillada9ecc2015-08-17 12:53:37 -0400580 ShaderExecutableD3D *shaderExecutable = nullptr;
581
582 gl::Error error = mRenderer->loadExecutable(
583 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
584 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400585 if (error.isError())
586 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500587 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400588 }
589
Brandon Joneseb994362014-09-24 10:27:28 -0700590 if (!shaderExecutable)
591 {
Jamie Madillf6113162015-05-07 11:49:21 -0400592 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500593 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700594 }
595
596 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400597 VertexExecutable::Signature signature;
598 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700599
600 // add new binary
601 mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
602
603 stream->skip(vertexShaderSize);
604 }
605
606 const size_t pixelShaderCount = stream->readInt<unsigned int>();
607 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
608 {
609 const size_t outputCount = stream->readInt<unsigned int>();
610 std::vector<GLenum> outputs(outputCount);
611 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
612 {
613 stream->readInt(&outputs[outputIndex]);
614 }
615
616 const size_t pixelShaderSize = stream->readInt<unsigned int>();
617 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400618 ShaderExecutableD3D *shaderExecutable = nullptr;
619
620 gl::Error error = mRenderer->loadExecutable(
621 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
622 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400623 if (error.isError())
624 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500625 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400626 }
Brandon Joneseb994362014-09-24 10:27:28 -0700627
628 if (!shaderExecutable)
629 {
Jamie Madillf6113162015-05-07 11:49:21 -0400630 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500631 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700632 }
633
634 // add new binary
635 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
636
637 stream->skip(pixelShaderSize);
638 }
639
640 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
641
642 if (geometryShaderSize > 0)
643 {
644 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400645 gl::Error error = mRenderer->loadExecutable(
646 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
647 mTransformFeedbackLinkedVaryings,
648 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400649 if (error.isError())
650 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500651 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400652 }
Brandon Joneseb994362014-09-24 10:27:28 -0700653
654 if (!mGeometryExecutable)
655 {
Jamie Madillf6113162015-05-07 11:49:21 -0400656 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500657 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700658 }
659 stream->skip(geometryShaderSize);
660 }
661
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700662 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500663 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700664
Geoff Lang7dd2e102014-11-10 15:19:26 -0500665 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700666}
667
Geoff Langb543aff2014-09-30 14:52:54 -0400668gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700669{
Austin Kinross137b1512015-06-17 16:14:53 -0700670 // Output the DeviceIdentifier before we output any shader code
671 // When we load the binary again later, we can validate the device identifier before trying to compile any HLSL
672 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
673 stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(DeviceIdentifier));
674
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500675 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
676
Brandon Jones44151a92014-09-10 11:32:25 -0700677 stream->writeInt(mShaderVersion);
678
Jamie Madill63805b42015-08-25 13:17:39 -0400679 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
680 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
681 {
682 stream->writeInt(mSemanticIndexes[i]);
683 }
684
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700685 stream->writeInt(mSamplersPS.size());
686 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
687 {
688 stream->writeInt(mSamplersPS[i].active);
689 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
690 stream->writeInt(mSamplersPS[i].textureType);
691 }
692
693 stream->writeInt(mSamplersVS.size());
694 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
695 {
696 stream->writeInt(mSamplersVS[i].active);
697 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
698 stream->writeInt(mSamplersVS[i].textureType);
699 }
700
701 stream->writeInt(mUsedVertexSamplerRange);
702 stream->writeInt(mUsedPixelSamplerRange);
703
Jamie Madill62d31cb2015-09-11 13:25:51 -0400704 stream->writeInt(mD3DUniforms.size());
705 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700706 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400707 const D3DUniform &uniform = *mD3DUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700708
Jamie Madill62d31cb2015-09-11 13:25:51 -0400709 // Type, name and arraySize are redundant, so aren't stored in the binary.
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700710 stream->writeInt(uniform.psRegisterIndex);
711 stream->writeInt(uniform.vsRegisterIndex);
712 stream->writeInt(uniform.registerCount);
713 stream->writeInt(uniform.registerElement);
714 }
715
Brandon Joneseb994362014-09-24 10:27:28 -0700716 stream->writeInt(mTransformFeedbackLinkedVaryings.size());
717 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
718 {
719 const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
720
721 stream->writeString(varying.name);
722 stream->writeInt(varying.type);
723 stream->writeInt(varying.size);
724 stream->writeString(varying.semanticName);
725 stream->writeInt(varying.semanticIndex);
726 stream->writeInt(varying.semanticIndexCount);
727 }
728
Brandon Jones22502d52014-08-29 16:58:36 -0700729 stream->writeString(mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530730 stream->writeBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700731 stream->writeString(mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530732 stream->writeBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700733 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700734 stream->writeInt(mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700735
Brandon Joneseb994362014-09-24 10:27:28 -0700736 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700737 stream->writeInt(pixelShaderKey.size());
738 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
739 {
Brandon Joneseb994362014-09-24 10:27:28 -0700740 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700741 stream->writeInt(variable.type);
742 stream->writeString(variable.name);
743 stream->writeString(variable.source);
744 stream->writeInt(variable.outputIndex);
745 }
746
Brandon Joneseb994362014-09-24 10:27:28 -0700747 stream->writeInt(mVertexExecutables.size());
748 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
749 {
750 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
751
Jamie Madilld3dfda22015-07-06 08:28:49 -0400752 const auto &inputLayout = vertexExecutable->inputs();
753 stream->writeInt(inputLayout.size());
754
755 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700756 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400757 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700758 }
759
760 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
761 stream->writeInt(vertexShaderSize);
762
763 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
764 stream->writeBytes(vertexBlob, vertexShaderSize);
765 }
766
767 stream->writeInt(mPixelExecutables.size());
768 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
769 {
770 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
771
772 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
773 stream->writeInt(outputs.size());
774 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
775 {
776 stream->writeInt(outputs[outputIndex]);
777 }
778
779 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
780 stream->writeInt(pixelShaderSize);
781
782 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
783 stream->writeBytes(pixelBlob, pixelShaderSize);
784 }
785
786 size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
787 stream->writeInt(geometryShaderSize);
788
789 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
790 {
791 const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
792 stream->writeBytes(geometryBlob, geometryShaderSize);
793 }
794
Geoff Langb543aff2014-09-30 14:52:54 -0400795 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700796}
797
Geoff Lang359ef262015-01-05 14:42:29 -0500798gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700799{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400800 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700801
Jamie Madill85a18042015-03-05 15:41:41 -0500802 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
803 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700804
805 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
806 {
807 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
808
809 if (colorbuffer)
810 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400811 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -0700812 }
813 else
814 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400815 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700816 }
817 }
818
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400819 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -0700820}
821
Jamie Madill97399232014-12-23 12:31:15 -0500822gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -0500823 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500824 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700825{
826 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
827 {
828 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
829 {
Geoff Langb543aff2014-09-30 14:52:54 -0400830 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
831 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700832 }
833 }
834
Brandon Jones22502d52014-08-29 16:58:36 -0700835 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
836 outputSignature);
837
838 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -0500839 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500840
841 gl::InfoLog tempInfoLog;
842 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
843
Jamie Madillada9ecc2015-08-17 12:53:37 -0400844 gl::Error error = mRenderer->compileToExecutable(
845 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
846 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
847 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400848 if (error.isError())
849 {
850 return error;
851 }
Brandon Joneseb994362014-09-24 10:27:28 -0700852
Jamie Madill97399232014-12-23 12:31:15 -0500853 if (pixelExecutable)
854 {
855 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
856 }
857 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700858 {
859 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700860 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -0700861 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
862 }
Brandon Jones22502d52014-08-29 16:58:36 -0700863
Geoff Langb543aff2014-09-30 14:52:54 -0400864 *outExectuable = pixelExecutable;
865 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700866}
867
Jamie Madilld3dfda22015-07-06 08:28:49 -0400868gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -0500869 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500870 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -0700871{
Jamie Madilld3dfda22015-07-06 08:28:49 -0400872 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -0700873
874 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
875 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400876 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -0700877 {
Geoff Langb543aff2014-09-30 14:52:54 -0400878 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
879 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700880 }
881 }
882
Brandon Jones22502d52014-08-29 16:58:36 -0700883 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -0400884 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
885 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -0700886
887 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -0500888 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500889
890 gl::InfoLog tempInfoLog;
891 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
892
Jamie Madillada9ecc2015-08-17 12:53:37 -0400893 gl::Error error = mRenderer->compileToExecutable(
894 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
895 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
896 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400897 if (error.isError())
898 {
899 return error;
900 }
901
Jamie Madill97399232014-12-23 12:31:15 -0500902 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700903 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400904 mVertexExecutables.push_back(new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700905 }
Jamie Madill97399232014-12-23 12:31:15 -0500906 else if (!infoLog)
907 {
908 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700909 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -0500910 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
911 }
Brandon Jones22502d52014-08-29 16:58:36 -0700912
Geoff Langb543aff2014-09-30 14:52:54 -0400913 *outExectuable = vertexExecutable;
914 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700915}
916
Jamie Madillca03b352015-09-02 12:38:13 -0400917LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog,
918 int registers,
919 const std::vector<PackedVarying> &packedVaryings)
Brandon Jones44151a92014-09-10 11:32:25 -0700920{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400921 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Brandon Jones44151a92014-09-10 11:32:25 -0700922
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400923 const gl::InputLayout &defaultInputLayout =
924 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +0000925 ShaderExecutableD3D *defaultVertexExecutable = NULL;
926 gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
927 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -0800928 {
Jamie Madille4ea2022015-03-26 20:35:05 +0000929 return LinkResult(false, error);
930 }
Austin Kinross434953e2015-02-20 10:49:51 -0800931
Brandon Joneseb994362014-09-24 10:27:28 -0700932 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -0500933 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madille4ea2022015-03-26 20:35:05 +0000934 error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -0400935 if (error.isError())
936 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500937 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400938 }
Brandon Jones44151a92014-09-10 11:32:25 -0700939
Brandon Joneseb994362014-09-24 10:27:28 -0700940 if (usesGeometryShader())
941 {
Jamie Madillca03b352015-09-02 12:38:13 -0400942 std::string geometryHLSL =
943 mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, packedVaryings);
Brandon Jones44151a92014-09-10 11:32:25 -0700944
Jamie Madillada9ecc2015-08-17 12:53:37 -0400945 error = mRenderer->compileToExecutable(
946 infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
947 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
948 D3DCompilerWorkarounds(), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400949 if (error.isError())
950 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500951 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400952 }
Brandon Joneseb994362014-09-24 10:27:28 -0700953 }
954
Brandon Jones091540d2014-10-29 11:32:04 -0700955#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Jamie Madillca03b352015-09-02 12:38:13 -0400956 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
957
Tibor den Ouden97049c62014-10-06 21:39:16 +0200958 if (usesGeometryShader() && mGeometryExecutable)
959 {
960 // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level
961 // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch
962 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
963 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
964 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
965 }
966
967 if (defaultVertexExecutable)
968 {
969 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
970 }
971
972 if (defaultPixelExecutable)
973 {
974 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
975 }
976#endif
977
Geoff Langb543aff2014-09-30 14:52:54 -0400978 bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable));
Geoff Lang7dd2e102014-11-10 15:19:26 -0500979 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -0700980}
981
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000982LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -0700983{
Jamie Madill62d31cb2015-09-11 13:25:51 -0400984 reset();
985
986 // TODO(jmadill): structures containing samplers
987 for (const gl::LinkedUniform &linkedUniform : mData.getUniforms())
988 {
989 if (linkedUniform.isSampler() && linkedUniform.isField())
990 {
991 infoLog << "Structures containing samplers not currently supported in D3D.";
992 return LinkResult(false, gl::Error(GL_NO_ERROR));
993 }
994 }
995
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000996 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
997 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Joneseb994362014-09-24 10:27:28 -0700998
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000999 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1000 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1001
Jamie Madill63069df2015-09-01 17:26:41 +00001002 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001003 mSamplersPS.resize(data.caps->maxTextureImageUnits);
Brandon Jones22502d52014-08-29 16:58:36 -07001004
Jamie Madill91445bc2015-09-23 16:47:53 -04001005 mVertexHLSL = vertexShader->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301006 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Jamie Madill91445bc2015-09-23 16:47:53 -04001007 mShaderVersion = vertexShader->getShaderVersion();
Brandon Jones22502d52014-08-29 16:58:36 -07001008
Jamie Madill91445bc2015-09-23 16:47:53 -04001009 mPixelHLSL = fragmentShader->getTranslatedSource();
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001010 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1011
Austin Kinross02df7962015-07-01 10:03:42 -07001012 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1013 {
1014 if (fragmentShaderD3D->usesFrontFacing())
1015 {
1016 infoLog << "The current renderer doesn't support gl_FrontFacing";
1017 return LinkResult(false, gl::Error(GL_NO_ERROR));
1018 }
1019 }
1020
Jamie Madillca03b352015-09-02 12:38:13 -04001021 std::vector<PackedVarying> packedVaryings =
1022 MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
1023
Brandon Jones22502d52014-08-29 16:58:36 -07001024 // Map the varyings to the register file
Jamie Madillca03b352015-09-02 12:38:13 -04001025 int registers = mDynamicHLSL->packVaryings(infoLog, &packedVaryings,
Jamie Madill31c8c562015-08-19 14:08:03 -04001026 mData.getTransformFeedbackVaryingNames());
Brandon Jones22502d52014-08-29 16:58:36 -07001027
Jamie Madill31c8c562015-08-19 14:08:03 -04001028 if (registers < 0)
Brandon Jones22502d52014-08-29 16:58:36 -07001029 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001030 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001031 }
1032
Jamie Madillccdf74b2015-08-18 10:46:12 -04001033 std::vector<gl::LinkedVarying> linkedVaryings;
Jamie Madill4cff2472015-08-21 16:53:18 -04001034 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, infoLog, registers, mPixelHLSL,
Jamie Madillca03b352015-09-02 12:38:13 -04001035 mVertexHLSL, packedVaryings, &linkedVaryings,
1036 &mPixelShaderKey, &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001037 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001038 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001039 }
1040
Brandon Jones44151a92014-09-10 11:32:25 -07001041 mUsesPointSize = vertexShaderD3D->usesPointSize();
1042
Jamie Madill63805b42015-08-25 13:17:39 -04001043 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001044
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001045 defineUniformsAndAssignRegisters();
Jamie Madille473dee2015-08-18 14:49:01 -04001046
Jamie Madillccdf74b2015-08-18 10:46:12 -04001047 gatherTransformFeedbackVaryings(linkedVaryings);
1048
Jamie Madillca03b352015-09-02 12:38:13 -04001049 LinkResult result = compileProgramExecutables(infoLog, registers, packedVaryings);
Jamie Madill31c8c562015-08-19 14:08:03 -04001050 if (result.error.isError() || !result.linkSuccess)
1051 {
1052 infoLog << "Failed to create D3D shaders.";
1053 return result;
1054 }
1055
Geoff Lang7dd2e102014-11-10 15:19:26 -05001056 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001057}
1058
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001059GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001060{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001061 // TODO(jmadill): Do something useful here?
1062 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001063}
1064
Jamie Madill62d31cb2015-09-11 13:25:51 -04001065void ProgramD3D::gatherUniformBlockInfo(std::vector<gl::UniformBlock> *uniformBlocks,
1066 std::vector<gl::LinkedUniform> *uniforms)
1067{
1068 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1069
1070 BlockInfoMap blockInfo;
1071 std::map<std::string, size_t> blockDataSizes;
1072
1073 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1074 {
1075 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
1076 continue;
1077
1078 if (blockDataSizes.count(vertexBlock.name) > 0)
1079 continue;
1080
1081 size_t dataSize = defineUniformBlock(vertexBlock, &blockInfo);
1082 blockDataSizes[vertexBlock.name] = dataSize;
1083 }
1084
1085 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1086
1087 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1088 {
1089 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
1090 continue;
1091
1092 if (blockDataSizes.count(fragmentBlock.name) > 0)
1093 continue;
1094
1095 size_t dataSize = defineUniformBlock(fragmentBlock, &blockInfo);
1096 blockDataSizes[fragmentBlock.name] = dataSize;
1097 }
1098
1099 // Copy block info out to uniforms.
1100 for (gl::LinkedUniform &linkedUniform : *uniforms)
1101 {
1102 const auto &infoEntry = blockInfo.find(linkedUniform.name);
1103
1104 if (infoEntry != blockInfo.end())
1105 {
1106 linkedUniform.blockInfo = infoEntry->second;
1107 }
1108 }
1109
1110 // Assign registers and update sizes.
1111 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1112 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1113
1114 for (gl::UniformBlock &uniformBlock : *uniformBlocks)
1115 {
1116 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1117
1118 if (uniformBlock.vertexStaticUse)
1119 {
1120 unsigned int baseRegister =
1121 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
1122 uniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
1123 }
1124
1125 if (uniformBlock.fragmentStaticUse)
1126 {
1127 unsigned int baseRegister =
1128 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
1129 uniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
1130 }
1131
1132 ASSERT(blockDataSizes.count(uniformBlock.name) == 1);
1133 uniformBlock.dataSize = static_cast<unsigned int>(blockDataSizes[uniformBlock.name]);
1134 }
1135}
1136
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001137void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001138{
1139 // Compute total default block size
1140 unsigned int vertexRegisters = 0;
1141 unsigned int fragmentRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001142 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001143 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001144 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001145 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001146 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001147 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001148 vertexRegisters = std::max(vertexRegisters,
1149 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001150 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001151 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001152 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001153 fragmentRegisters = std::max(
1154 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001155 }
1156 }
1157 }
1158
1159 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
1160 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1161}
1162
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001163gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001164{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001165 updateSamplerMapping();
1166
Jamie Madill62d31cb2015-09-11 13:25:51 -04001167 gl::Error error = mRenderer->applyUniforms(*this, mD3DUniforms);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001168 if (error.isError())
1169 {
1170 return error;
1171 }
1172
Jamie Madill62d31cb2015-09-11 13:25:51 -04001173 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001174 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001175 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001176 }
1177
1178 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001179}
1180
Jamie Madilld1fe1642015-08-21 16:26:04 -04001181gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001182{
Jamie Madill03260fa2015-06-22 13:57:22 -04001183 mVertexUBOCache.clear();
1184 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001185
1186 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1187 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1188
Jamie Madill62d31cb2015-09-11 13:25:51 -04001189 const auto &uniformBlocks = mData.getUniformBlocks();
1190 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlocks.size();
1191 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001192 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001193 const gl::UniformBlock &uniformBlock = uniformBlocks[uniformBlockIndex];
Jamie Madilld1fe1642015-08-21 16:26:04 -04001194 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001195
Brandon Jones18bd4102014-09-22 14:21:44 -07001196 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill62d31cb2015-09-11 13:25:51 -04001197 if (!uniformBlock.vertexStaticUse && !uniformBlock.fragmentStaticUse)
Brandon Jones18bd4102014-09-22 14:21:44 -07001198 {
1199 continue;
1200 }
1201
Jamie Madill62d31cb2015-09-11 13:25:51 -04001202 if (uniformBlock.vertexStaticUse)
Brandon Jones18bd4102014-09-22 14:21:44 -07001203 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001204 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001205 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001206
Jamie Madill969194d2015-07-20 14:36:56 -04001207 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001208 {
1209 mVertexUBOCache.resize(registerIndex + 1, -1);
1210 }
1211
1212 ASSERT(mVertexUBOCache[registerIndex] == -1);
1213 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001214 }
1215
Jamie Madill62d31cb2015-09-11 13:25:51 -04001216 if (uniformBlock.fragmentStaticUse)
Brandon Jones18bd4102014-09-22 14:21:44 -07001217 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001218 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001219 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001220
1221 if (mFragmentUBOCache.size() <= registerIndex)
1222 {
1223 mFragmentUBOCache.resize(registerIndex + 1, -1);
1224 }
1225
1226 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1227 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001228 }
1229 }
1230
Jamie Madill03260fa2015-06-22 13:57:22 -04001231 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001232}
1233
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001234void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001235{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001236 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001237 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001238 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001239 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001240}
1241
1242void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1243{
1244 setUniform(location, count, v, GL_FLOAT);
1245}
1246
1247void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1248{
1249 setUniform(location, count, v, GL_FLOAT_VEC2);
1250}
1251
1252void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1253{
1254 setUniform(location, count, v, GL_FLOAT_VEC3);
1255}
1256
1257void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1258{
1259 setUniform(location, count, v, GL_FLOAT_VEC4);
1260}
1261
1262void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1263{
1264 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1265}
1266
1267void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1268{
1269 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1270}
1271
1272void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1273{
1274 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1275}
1276
1277void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1278{
1279 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1280}
1281
1282void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1283{
1284 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1285}
1286
1287void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1288{
1289 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1290}
1291
1292void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1293{
1294 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1295}
1296
1297void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1298{
1299 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1300}
1301
1302void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1303{
1304 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1305}
1306
1307void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1308{
1309 setUniform(location, count, v, GL_INT);
1310}
1311
1312void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1313{
1314 setUniform(location, count, v, GL_INT_VEC2);
1315}
1316
1317void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1318{
1319 setUniform(location, count, v, GL_INT_VEC3);
1320}
1321
1322void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1323{
1324 setUniform(location, count, v, GL_INT_VEC4);
1325}
1326
1327void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1328{
1329 setUniform(location, count, v, GL_UNSIGNED_INT);
1330}
1331
1332void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1333{
1334 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1335}
1336
1337void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1338{
1339 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1340}
1341
1342void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1343{
1344 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1345}
1346
Geoff Lang5d124a62015-09-15 13:03:27 -04001347void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1348{
1349}
1350
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001351void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001352{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001353 D3DUniformMap uniformMap;
Jamie Madill91445bc2015-09-23 16:47:53 -04001354 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001355 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001356
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001357 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001358 if (vertexUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001359 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001360 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001361 }
1362 }
1363
Jamie Madill62d31cb2015-09-11 13:25:51 -04001364 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001365 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001366 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001367 if (fragmentUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001368 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001369 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001370 }
1371 }
1372
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001373 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
1374 for (const gl::LinkedUniform &glUniform : mData.getUniforms())
1375 {
1376 if (!glUniform.isInDefaultBlock())
1377 continue;
1378
1379 auto mapEntry = uniformMap.find(glUniform.name);
1380 ASSERT(mapEntry != uniformMap.end());
1381 mD3DUniforms.push_back(mapEntry->second);
1382 }
1383
Jamie Madill62d31cb2015-09-11 13:25:51 -04001384 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001385 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001386}
1387
Jamie Madill91445bc2015-09-23 16:47:53 -04001388void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001389 const sh::Uniform &uniform,
1390 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001391{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001392 if (uniform.isBuiltIn())
Jamie Madillfb536032015-09-11 13:19:49 -04001393 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001394 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001395 return;
1396 }
1397
Jamie Madill91445bc2015-09-23 16:47:53 -04001398 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1399
1400 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1401 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001402 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001403 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001404
Jamie Madill91445bc2015-09-23 16:47:53 -04001405 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001406}
1407
Jamie Madill62d31cb2015-09-11 13:25:51 -04001408D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
1409{
1410 for (D3DUniform *d3dUniform : mD3DUniforms)
1411 {
1412 if (d3dUniform->name == name)
1413 {
1414 return d3dUniform;
1415 }
1416 }
1417
1418 return nullptr;
1419}
1420
Jamie Madill91445bc2015-09-23 16:47:53 -04001421void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001422 const sh::ShaderVariable &uniform,
1423 const std::string &fullName,
1424 sh::HLSLBlockEncoder *encoder,
1425 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001426{
1427 if (uniform.isStruct())
1428 {
1429 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1430 {
1431 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1432
Jamie Madill55def582015-05-04 11:24:57 -04001433 if (encoder)
1434 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001435
1436 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1437 {
1438 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
1439 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1440
Jamie Madill91445bc2015-09-23 16:47:53 -04001441 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001442 }
1443
Jamie Madill55def582015-05-04 11:24:57 -04001444 if (encoder)
1445 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001446 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001447 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001448 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001449
1450 // Not a struct. Arrays are treated as aggregate types.
1451 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001452 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001453 encoder->enterAggregateType();
1454 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001455
Jamie Madill62d31cb2015-09-11 13:25:51 -04001456 // Advance the uniform offset, to track registers allocation for structs
1457 sh::BlockMemberInfo blockInfo =
1458 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
1459 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001460
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001461 auto uniformMapEntry = uniformMap->find(fullName);
1462 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05001463
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001464 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001465 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001466 d3dUniform = uniformMapEntry->second;
1467 }
1468 else
1469 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001470 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001471 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001472 }
1473
1474 if (encoder)
1475 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001476 d3dUniform->registerElement =
1477 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001478 unsigned int reg =
1479 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04001480 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001481 {
1482 d3dUniform->psRegisterIndex = reg;
1483 }
Jamie Madill91445bc2015-09-23 16:47:53 -04001484 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04001485 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001486 ASSERT(shaderType == GL_VERTEX_SHADER);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001487 d3dUniform->vsRegisterIndex = reg;
1488 }
Jamie Madillfb536032015-09-11 13:19:49 -04001489
1490 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04001491 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04001492 {
1493 encoder->exitAggregateType();
1494 }
1495 }
1496}
1497
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001498template <typename T>
1499static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
1500{
1501 ASSERT(dest != NULL);
1502 ASSERT(dirtyFlag != NULL);
1503
1504 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
1505 *dest = source;
1506}
1507
1508template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001509void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001510{
1511 const int components = gl::VariableComponentCount(targetUniformType);
1512 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1513
Jamie Madill62d31cb2015-09-11 13:25:51 -04001514 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001515
Jamie Madill62d31cb2015-09-11 13:25:51 -04001516 unsigned int elementCount = targetUniform->elementCount();
1517 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1518 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001519
1520 if (targetUniform->type == targetUniformType)
1521 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001522 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001523
Jamie Madill62d31cb2015-09-11 13:25:51 -04001524 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001525 {
1526 T *dest = target + (i * 4);
1527 const T *source = v + (i * components);
1528
1529 for (int c = 0; c < components; c++)
1530 {
1531 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1532 }
1533 for (int c = components; c < 4; c++)
1534 {
1535 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1536 }
1537 }
1538 }
1539 else if (targetUniform->type == targetBoolType)
1540 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001541 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001542
Jamie Madill62d31cb2015-09-11 13:25:51 -04001543 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001544 {
1545 GLint *dest = boolParams + (i * 4);
1546 const T *source = v + (i * components);
1547
1548 for (int c = 0; c < components; c++)
1549 {
1550 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
1551 }
1552 for (int c = components; c < 4; c++)
1553 {
1554 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1555 }
1556 }
1557 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001558 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001559 {
1560 ASSERT(targetUniformType == GL_INT);
1561
Jamie Madill62d31cb2015-09-11 13:25:51 -04001562 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001563
1564 bool wasDirty = targetUniform->dirty;
1565
Jamie Madill62d31cb2015-09-11 13:25:51 -04001566 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001567 {
1568 GLint *dest = target + (i * 4);
1569 const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
1570
1571 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1572 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1573 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1574 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1575 }
1576
1577 if (!wasDirty && targetUniform->dirty)
1578 {
1579 mDirtySamplerMapping = true;
1580 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001581 }
1582 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001583}
Brandon Jones18bd4102014-09-22 14:21:44 -07001584
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001585template<typename T>
1586bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1587{
1588 bool dirty = false;
1589 int copyWidth = std::min(targetHeight, srcWidth);
1590 int copyHeight = std::min(targetWidth, srcHeight);
1591
1592 for (int x = 0; x < copyWidth; x++)
1593 {
1594 for (int y = 0; y < copyHeight; y++)
1595 {
1596 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
1597 }
1598 }
1599 // clear unfilled right side
1600 for (int y = 0; y < copyWidth; y++)
1601 {
1602 for (int x = copyHeight; x < targetWidth; x++)
1603 {
1604 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1605 }
1606 }
1607 // clear unfilled bottom.
1608 for (int y = copyWidth; y < targetHeight; y++)
1609 {
1610 for (int x = 0; x < targetWidth; x++)
1611 {
1612 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1613 }
1614 }
1615
1616 return dirty;
1617}
1618
1619template<typename T>
1620bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1621{
1622 bool dirty = false;
1623 int copyWidth = std::min(targetWidth, srcWidth);
1624 int copyHeight = std::min(targetHeight, srcHeight);
1625
1626 for (int y = 0; y < copyHeight; y++)
1627 {
1628 for (int x = 0; x < copyWidth; x++)
1629 {
1630 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
1631 }
1632 }
1633 // clear unfilled right side
1634 for (int y = 0; y < copyHeight; y++)
1635 {
1636 for (int x = copyWidth; x < targetWidth; x++)
1637 {
1638 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1639 }
1640 }
1641 // clear unfilled bottom.
1642 for (int y = copyHeight; y < targetHeight; y++)
1643 {
1644 for (int x = 0; x < targetWidth; x++)
1645 {
1646 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1647 }
1648 }
1649
1650 return dirty;
1651}
1652
1653template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001654void ProgramD3D::setUniformMatrixfv(GLint location,
1655 GLsizei countIn,
1656 GLboolean transpose,
1657 const GLfloat *value,
1658 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001659{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001660 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001661
Jamie Madill62d31cb2015-09-11 13:25:51 -04001662 unsigned int elementCount = targetUniform->elementCount();
1663 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1664 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001665
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001666 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001667 GLfloat *target =
1668 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001669
Jamie Madill62d31cb2015-09-11 13:25:51 -04001670 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001671 {
1672 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1673 if (transpose == GL_FALSE)
1674 {
1675 targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
1676 }
1677 else
1678 {
1679 targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
1680 }
1681 target += targetMatrixStride;
1682 value += cols * rows;
1683 }
1684}
1685
Jamie Madill62d31cb2015-09-11 13:25:51 -04001686size_t ProgramD3D::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock,
1687 BlockInfoMap *blockInfoOut)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001688{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001689 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001690
Jamie Madill62d31cb2015-09-11 13:25:51 -04001691 // define member uniforms
1692 sh::Std140BlockEncoder std140Encoder;
1693 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1694 sh::BlockLayoutEncoder *encoder = nullptr;
1695
1696 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001697 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001698 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001699 }
1700 else
1701 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001702 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00001703 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001704
1705 GetUniformBlockInfo(interfaceBlock.fields, "", encoder, interfaceBlock.isRowMajorLayout,
1706 blockInfoOut);
1707
1708 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00001709}
1710
Jamie Madill62d31cb2015-09-11 13:25:51 -04001711void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001712{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001713 for (const D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001714 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001715 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04001716 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001717 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04001718 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001719 }
1720}
1721
Jamie Madill62d31cb2015-09-11 13:25:51 -04001722void ProgramD3D::assignSamplerRegisters(const D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04001723{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001724 ASSERT(d3dUniform->isSampler());
1725 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX ||
1726 d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madillfb536032015-09-11 13:19:49 -04001727
Jamie Madill62d31cb2015-09-11 13:25:51 -04001728 if (d3dUniform->vsRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001729 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001730 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1731 mSamplersVS, &mUsedVertexSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001732 }
1733
Jamie Madill62d31cb2015-09-11 13:25:51 -04001734 if (d3dUniform->psRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001735 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001736 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1737 mSamplersPS, &mUsedPixelSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001738 }
1739}
1740
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741// static
1742void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001743 GLenum samplerType,
1744 unsigned int samplerCount,
1745 std::vector<Sampler> &outSamplers,
1746 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001747{
1748 unsigned int samplerIndex = startSamplerIndex;
1749
1750 do
1751 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001752 ASSERT(samplerIndex < outSamplers.size());
1753 Sampler *sampler = &outSamplers[samplerIndex];
1754 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001755 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001756 sampler->logicalTextureUnit = 0;
1757 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001758 samplerIndex++;
1759 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07001760}
1761
Brandon Jonesc9610c52014-08-25 17:02:59 -07001762void ProgramD3D::reset()
1763{
Brandon Joneseb994362014-09-24 10:27:28 -07001764 SafeDeleteContainer(mVertexExecutables);
1765 SafeDeleteContainer(mPixelExecutables);
1766 SafeDelete(mGeometryExecutable);
1767
Brandon Jones22502d52014-08-29 16:58:36 -07001768 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001769 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones44151a92014-09-10 11:32:25 -07001770 mShaderVersion = 100;
Brandon Jones22502d52014-08-29 16:58:36 -07001771
1772 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001773 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001774 mUsesFragDepth = false;
1775 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07001776 mUsesPointSize = false;
Brandon Jones22502d52014-08-29 16:58:36 -07001777
Jamie Madill62d31cb2015-09-11 13:25:51 -04001778 SafeDeleteContainer(mD3DUniforms);
1779
Brandon Jonesc9610c52014-08-25 17:02:59 -07001780 SafeDelete(mVertexUniformStorage);
1781 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001782
1783 mSamplersPS.clear();
1784 mSamplersVS.clear();
1785
1786 mUsedVertexSamplerRange = 0;
1787 mUsedPixelSamplerRange = 0;
1788 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05001789
Jamie Madill63805b42015-08-25 13:17:39 -04001790 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05001791 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04001792
1793 mTransformFeedbackLinkedVaryings.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07001794}
1795
Geoff Lang7dd2e102014-11-10 15:19:26 -05001796unsigned int ProgramD3D::getSerial() const
1797{
1798 return mSerial;
1799}
1800
1801unsigned int ProgramD3D::issueSerial()
1802{
1803 return mCurrentSerial++;
1804}
1805
Jamie Madill63805b42015-08-25 13:17:39 -04001806void ProgramD3D::initSemanticIndex()
1807{
1808 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1809 ASSERT(vertexShader != nullptr);
1810
1811 // Init semantic index
1812 for (const sh::Attribute &attribute : mData.getAttributes())
1813 {
1814 int attributeIndex = attribute.location;
1815 int index = vertexShader->getSemanticIndex(attribute.name);
1816 int regs = gl::VariableRegisterCount(attribute.type);
1817
1818 for (int reg = 0; reg < regs; ++reg)
1819 {
1820 mSemanticIndexes[attributeIndex + reg] = index + reg;
1821 }
1822 }
1823
1824 initAttributesByLayout();
1825}
1826
Jamie Madill437d2662014-12-05 14:23:35 -05001827void ProgramD3D::initAttributesByLayout()
1828{
1829 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
1830 {
1831 mAttributesByLayout[i] = i;
1832 }
1833
Jamie Madill63805b42015-08-25 13:17:39 -04001834 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
1835 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05001836}
1837
Jamie Madill476682e2015-06-30 10:04:29 -04001838void ProgramD3D::sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes,
Jamie Madillf9327d32015-06-22 13:57:16 -04001839 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
1840 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05001841{
Jamie Madill476682e2015-06-30 10:04:29 -04001842 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05001843 {
Jamie Madill476682e2015-06-30 10:04:29 -04001844 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04001845 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill476682e2015-06-30 10:04:29 -04001846 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05001847 }
1848}
1849
Jamie Madill63805b42015-08-25 13:17:39 -04001850void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04001851{
Jamie Madillbd136f92015-08-10 14:51:37 -04001852 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04001853 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001854
Dian Xianga4928832015-09-15 10:11:17 -07001855 for (unsigned int attributeIndex : angle::IterateBitSet(mData.getActiveAttribLocationsMask()))
Jamie Madilld3dfda22015-07-06 08:28:49 -04001856 {
Jamie Madill63805b42015-08-25 13:17:39 -04001857 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04001858
1859 if (semanticIndex != -1)
1860 {
Jamie Madillbd136f92015-08-10 14:51:37 -04001861 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
1862 {
1863 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
1864 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04001865 mCachedInputLayout[semanticIndex] =
1866 GetVertexFormatType(vertexAttributes[attributeIndex],
1867 state.getVertexAttribCurrentValue(attributeIndex).Type);
1868 }
1869 }
1870}
1871
Jamie Madillccdf74b2015-08-18 10:46:12 -04001872void ProgramD3D::gatherTransformFeedbackVaryings(
1873 const std::vector<gl::LinkedVarying> &linkedVaryings)
1874{
1875 // Gather the linked varyings that are used for transform feedback, they should all exist.
1876 mTransformFeedbackLinkedVaryings.clear();
1877 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
1878 {
1879 for (const gl::LinkedVarying &linkedVarying : linkedVaryings)
1880 {
1881 if (tfVaryingName == linkedVarying.name)
1882 {
1883 mTransformFeedbackLinkedVaryings.push_back(linkedVarying);
1884 break;
1885 }
1886 }
1887 }
1888}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001889
1890D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
1891{
1892 return mD3DUniforms[mData.getUniformLocations()[location].index];
1893}
Brandon Jonesc9610c52014-08-25 17:02:59 -07001894}