Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 10 | #include "test_utils/MultiviewTest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 29 | // Base class for tests that care mostly about draw call validity and not rendering results. |
| 30 | class FramebufferMultiviewTest : public MultiviewTest |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 31 | { |
| 32 | protected: |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 33 | FramebufferMultiviewTest() : MultiviewTest() {} |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 34 | }; |
| 35 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 36 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 37 | { |
| 38 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 39 | FramebufferMultiviewSideBySideClearTest() |
| 40 | : mMultiviewFBO(0u), mNonMultiviewFBO(0u), mDepthTex(0u), mDepthStencilTex(0u) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | void TearDown() override |
| 45 | { |
| 46 | if (mMultiviewFBO != 0) |
| 47 | { |
| 48 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 49 | mMultiviewFBO = 0u; |
| 50 | } |
| 51 | if (mNonMultiviewFBO != 0) |
| 52 | { |
| 53 | glDeleteTextures(1, &mNonMultiviewFBO); |
| 54 | mNonMultiviewFBO = 0u; |
| 55 | } |
| 56 | if (!mColorTex.empty()) |
| 57 | { |
| 58 | glDeleteTextures(mColorTex.size(), mColorTex.data()); |
| 59 | mColorTex.clear(); |
| 60 | } |
| 61 | if (mDepthStencilTex != 0u) |
| 62 | { |
| 63 | glDeleteTextures(1, &mDepthStencilTex); |
| 64 | mDepthStencilTex = 0u; |
| 65 | } |
| 66 | if (mDepthTex != 0u) |
| 67 | { |
| 68 | glDeleteTextures(1, &mDepthTex); |
| 69 | mDepthTex = 0u; |
| 70 | } |
| 71 | MultiviewTest::TearDown(); |
| 72 | } |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 73 | |
| 74 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 75 | { |
| 76 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(2); |
| 77 | |
| 78 | // Generate textures. |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 79 | // Generate textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 80 | mColorTex.resize(numColorBuffers); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 81 | glGenTextures(mColorTex.size(), mColorTex.data()); |
| 82 | if (stencil) |
| 83 | { |
| 84 | glGenTextures(1, &mDepthStencilTex); |
| 85 | } |
| 86 | else if (depth) |
| 87 | { |
| 88 | glGenTextures(1, &mDepthTex); |
| 89 | } |
| 90 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 91 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 92 | { |
| 93 | glBindTexture(GL_TEXTURE_2D, mColorTex[i]); |
| 94 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 95 | } |
| 96 | |
| 97 | if (stencil) |
| 98 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 99 | glBindTexture(GL_TEXTURE_2D, mDepthStencilTex); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 100 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 4, 2, 0, GL_DEPTH_STENCIL, |
| 101 | GL_UNSIGNED_INT_24_8, nullptr); |
| 102 | } |
| 103 | else if (depth) |
| 104 | { |
| 105 | glBindTexture(GL_TEXTURE_2D, mDepthTex); |
| 106 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 4, 2, 0, GL_DEPTH_COMPONENT, |
| 107 | GL_FLOAT, nullptr); |
| 108 | } |
| 109 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 110 | glGenFramebuffers(1, &mMultiviewFBO); |
| 111 | glGenFramebuffers(1, &mNonMultiviewFBO); |
| 112 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 113 | // Generate multiview fbo and attach textures. |
| 114 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 115 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 116 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 117 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 118 | { |
| 119 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 120 | static_cast<GLenum>(kBase + i), |
| 121 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 122 | } |
| 123 | |
| 124 | if (stencil) |
| 125 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 126 | glFramebufferTextureMultiviewSideBySideANGLE( |
| 127 | GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mDepthStencilTex, 0, 2, |
| 128 | &kViewportOffsets[0]); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 129 | } |
| 130 | else if (depth) |
| 131 | { |
| 132 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 133 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 134 | } |
| 135 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 136 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 137 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 138 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 139 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 140 | { |
| 141 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 142 | mColorTex[i], 0); |
| 143 | } |
| 144 | if (stencil) |
| 145 | { |
| 146 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 147 | mDepthStencilTex, 0); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 148 | } |
| 149 | else if (depth) |
| 150 | { |
| 151 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 152 | 0); |
| 153 | } |
| 154 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 155 | |
| 156 | ASSERT_GL_NO_ERROR(); |
| 157 | } |
| 158 | |
| 159 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 160 | { |
| 161 | // column 0 |
| 162 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 163 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 164 | |
| 165 | // column 1 |
| 166 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 167 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 168 | |
| 169 | // column 2 |
| 170 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 171 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 172 | |
| 173 | // column 3 |
| 174 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 175 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 176 | } |
| 177 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 178 | GLuint mMultiviewFBO; |
| 179 | GLuint mNonMultiviewFBO; |
| 180 | |
| 181 | private: |
| 182 | std::vector<GLuint> mColorTex; |
| 183 | GLuint mDepthTex; |
| 184 | GLuint mDepthStencilTex; |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 185 | }; |
| 186 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 187 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 188 | { |
| 189 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 190 | FramebufferMultiviewLayeredClearTest() : mMultiviewFBO(0), mDepthTex(0), mDepthStencilTex(0) {} |
| 191 | |
| 192 | void TearDown() override |
| 193 | { |
| 194 | if (mMultiviewFBO != 0) |
| 195 | { |
| 196 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 197 | mMultiviewFBO = 0u; |
| 198 | } |
| 199 | if (!mNonMultiviewFBO.empty()) |
| 200 | { |
| 201 | glDeleteTextures(mNonMultiviewFBO.size(), mNonMultiviewFBO.data()); |
| 202 | mNonMultiviewFBO.clear(); |
| 203 | } |
| 204 | if (!mColorTex.empty()) |
| 205 | { |
| 206 | glDeleteTextures(mColorTex.size(), mColorTex.data()); |
| 207 | mColorTex.clear(); |
| 208 | } |
| 209 | if (mDepthStencilTex != 0u) |
| 210 | { |
| 211 | glDeleteTextures(1, &mDepthStencilTex); |
| 212 | mDepthStencilTex = 0u; |
| 213 | } |
| 214 | if (mDepthTex != 0u) |
| 215 | { |
| 216 | glDeleteTextures(1, &mDepthTex); |
| 217 | mDepthTex = 0u; |
| 218 | } |
| 219 | MultiviewTest::TearDown(); |
| 220 | } |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 221 | |
| 222 | void initializeFBOs(int width, |
| 223 | int height, |
| 224 | int numLayers, |
| 225 | int baseViewIndex, |
| 226 | int numViews, |
| 227 | int numColorAttachments, |
| 228 | bool stencil, |
| 229 | bool depth) |
| 230 | { |
| 231 | ASSERT(baseViewIndex + numViews <= numLayers); |
| 232 | |
| 233 | // Generate textures. |
| 234 | mColorTex.resize(numColorAttachments); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 235 | glGenTextures(mColorTex.size(), mColorTex.data()); |
| 236 | if (stencil) |
| 237 | { |
| 238 | glGenTextures(1, &mDepthStencilTex); |
| 239 | } |
| 240 | else if (depth) |
| 241 | { |
| 242 | glGenTextures(1, &mDepthTex); |
| 243 | } |
| 244 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 245 | for (int i = 0; i < numColorAttachments; ++i) |
| 246 | { |
| 247 | glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTex[i]); |
| 248 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, width, height, numLayers, 0, GL_RGBA, |
| 249 | GL_UNSIGNED_BYTE, nullptr); |
| 250 | } |
| 251 | |
| 252 | if (stencil) |
| 253 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 254 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 255 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, width, height, numLayers, 0, |
| 256 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); |
| 257 | } |
| 258 | else if (depth) |
| 259 | { |
| 260 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTex); |
| 261 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, numLayers, 0, |
| 262 | GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
| 263 | } |
| 264 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 265 | glGenFramebuffers(1, &mMultiviewFBO); |
| 266 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 267 | // Generate multiview FBO and attach textures. |
| 268 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 269 | for (int i = 0; i < numColorAttachments; ++i) |
| 270 | { |
| 271 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, |
| 272 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i), |
| 273 | mColorTex[i], 0, baseViewIndex, numViews); |
| 274 | } |
| 275 | |
| 276 | if (stencil) |
| 277 | { |
| 278 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 279 | mDepthStencilTex, 0, baseViewIndex, numViews); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 280 | } |
| 281 | else if (depth) |
| 282 | { |
| 283 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 284 | mDepthTex, 0, baseViewIndex, numViews); |
| 285 | } |
| 286 | |
| 287 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 288 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 289 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 290 | mNonMultiviewFBO.resize(numLayers); |
| 291 | glGenFramebuffers(mNonMultiviewFBO.size(), mNonMultiviewFBO.data()); |
| 292 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 293 | // Generate non-multiview FBOs and attach textures. |
| 294 | mNonMultiviewFBO.resize(numLayers); |
| 295 | for (int i = 0; i < numLayers; ++i) |
| 296 | { |
| 297 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 298 | for (int j = 0; j < numColorAttachments; ++j) |
| 299 | { |
| 300 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 301 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 302 | mColorTex[j], 0, i); |
| 303 | } |
| 304 | if (stencil) |
| 305 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 306 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 307 | mDepthStencilTex, 0, i); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 308 | } |
| 309 | else if (depth) |
| 310 | { |
| 311 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 312 | } |
| 313 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 314 | |
| 315 | glClearColor(1, 0, 0, 1); |
| 316 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 317 | } |
| 318 | |
| 319 | ASSERT_GL_NO_ERROR(); |
| 320 | } |
| 321 | |
| 322 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 323 | { |
| 324 | ASSERT(layer < mNonMultiviewFBO.size()); |
| 325 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 326 | glReadBuffer(attachment); |
| 327 | return angle::ReadColor(x, y); |
| 328 | } |
| 329 | |
| 330 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 331 | { |
| 332 | return getLayerColor(layer, attachment, 0, 0); |
| 333 | } |
| 334 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 335 | GLuint mMultiviewFBO; |
| 336 | std::vector<GLuint> mNonMultiviewFBO; |
| 337 | |
| 338 | private: |
| 339 | std::vector<GLuint> mColorTex; |
| 340 | GLuint mDepthTex; |
| 341 | GLuint mDepthStencilTex; |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 342 | }; |
| 343 | |
| 344 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 345 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 346 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 347 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 348 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 349 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 350 | GLFramebuffer fbo; |
| 351 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 352 | |
| 353 | GLTexture tex; |
| 354 | glBindTexture(GL_TEXTURE_2D, tex); |
| 355 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 356 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 357 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 358 | GLint numViews = -1; |
| 359 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 360 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 361 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 362 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 363 | EXPECT_EQ(1, numViews); |
| 364 | |
| 365 | GLint baseViewIndex = -1; |
| 366 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 367 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 368 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 369 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 370 | EXPECT_EQ(0, baseViewIndex); |
| 371 | |
| 372 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 373 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 374 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 375 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 376 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 377 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 378 | |
| 379 | GLint viewportOffsets[2] = {-1, -1}; |
| 380 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 381 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 382 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 383 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 384 | EXPECT_EQ(0, viewportOffsets[0]); |
| 385 | EXPECT_EQ(0, viewportOffsets[1]); |
| 386 | } |
| 387 | |
| 388 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 389 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 390 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 391 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 392 | GLFramebuffer fbo; |
| 393 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 394 | |
| 395 | GLTexture tex; |
| 396 | glBindTexture(GL_TEXTURE_2D, tex); |
| 397 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 398 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 399 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 400 | GLint numViews = -1; |
| 401 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 402 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 403 | &numViews); |
| 404 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 405 | |
| 406 | GLint baseViewIndex = -1; |
| 407 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 408 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 409 | &baseViewIndex); |
| 410 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 411 | |
| 412 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 413 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 414 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 415 | &multiviewLayout); |
| 416 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 417 | |
| 418 | GLint viewportOffsets[2] = {-1, -1}; |
| 419 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 420 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 421 | &viewportOffsets[0]); |
| 422 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 423 | } |
| 424 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 425 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 426 | // is called with invalid arguments. |
| 427 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 428 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 429 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 430 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 431 | GLFramebuffer fbo; |
| 432 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 433 | |
| 434 | GLTexture tex; |
| 435 | glBindTexture(GL_TEXTURE_2D, tex); |
| 436 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 437 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 438 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 439 | GLint viewportOffsets[2] = {-1}; |
| 440 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 441 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 442 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 443 | |
| 444 | // Negative number of views. |
| 445 | viewportOffsets[0] = 0; |
| 446 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 447 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 448 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 449 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 450 | } |
| 451 | |
| 452 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 453 | // called with invalid arguments. |
| 454 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 455 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 456 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 457 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 458 | GLFramebuffer fbo; |
| 459 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 460 | |
| 461 | GLTexture tex; |
| 462 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 463 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 464 | ASSERT_GL_NO_ERROR(); |
| 465 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 466 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 467 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 468 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 469 | |
| 470 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 471 | GLint maxTextureLayers = 0; |
| 472 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 473 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 474 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 475 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 476 | } |
| 477 | |
| 478 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 479 | // available. |
| 480 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 481 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 482 | GLFramebuffer fbo; |
| 483 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 484 | |
| 485 | GLTexture tex; |
| 486 | glBindTexture(GL_TEXTURE_2D, tex); |
| 487 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 488 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 489 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 490 | const GLint kViewportOffsets[2] = {0}; |
| 491 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 492 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 493 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 494 | } |
| 495 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 496 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 497 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 498 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 499 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 500 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 501 | GLFramebuffer fbo; |
| 502 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 503 | |
| 504 | GLTexture tex; |
| 505 | glBindTexture(GL_TEXTURE_2D, tex); |
| 506 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 507 | |
| 508 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 509 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 510 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 511 | ASSERT_GL_NO_ERROR(); |
| 512 | |
| 513 | GLint numViews = -1; |
| 514 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 515 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 516 | &numViews); |
| 517 | ASSERT_GL_NO_ERROR(); |
| 518 | EXPECT_EQ(2, numViews); |
| 519 | |
| 520 | GLint baseViewIndex = -1; |
| 521 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 522 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 523 | &baseViewIndex); |
| 524 | ASSERT_GL_NO_ERROR(); |
| 525 | EXPECT_EQ(0, baseViewIndex); |
| 526 | |
| 527 | GLint multiviewLayout = GL_NONE; |
| 528 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 529 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 530 | &multiviewLayout); |
| 531 | ASSERT_GL_NO_ERROR(); |
| 532 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 533 | |
| 534 | GLint internalViewportOffsets[4] = {-1}; |
| 535 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 536 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 537 | &internalViewportOffsets[0]); |
| 538 | ASSERT_GL_NO_ERROR(); |
| 539 | for (size_t i = 0u; i < 4u; ++i) |
| 540 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 541 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 542 | } |
| 543 | } |
| 544 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 545 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 546 | // attachments. |
| 547 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 548 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 549 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 550 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 551 | GLFramebuffer fbo; |
| 552 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 553 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 554 | GLTexture tex; |
| 555 | glBindTexture(GL_TEXTURE_2D, tex); |
| 556 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 557 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 558 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 559 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 560 | |
| 561 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 562 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 563 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 564 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 565 | ASSERT_GL_NO_ERROR(); |
| 566 | |
| 567 | // Color attachment 1. |
| 568 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 569 | GLTexture otherTex; |
| 570 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 571 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 572 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 573 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 574 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 575 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 576 | ASSERT_GL_NO_ERROR(); |
| 577 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 578 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 579 | |
| 580 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 581 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 582 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 583 | ASSERT_GL_NO_ERROR(); |
| 584 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 585 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 586 | |
| 587 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 588 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 589 | ASSERT_GL_NO_ERROR(); |
| 590 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 591 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 592 | |
| 593 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 594 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 595 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 596 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 597 | ASSERT_GL_NO_ERROR(); |
| 598 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 599 | |
| 600 | // Reset attachment 1 |
| 601 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 602 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 603 | } |
| 604 | |
| 605 | // Depth attachment. |
| 606 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 607 | GLTexture depthTex; |
| 608 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 609 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 610 | nullptr); |
| 611 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 612 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 613 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 614 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 615 | ASSERT_GL_NO_ERROR(); |
| 616 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 617 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 618 | |
| 619 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 620 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 621 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 622 | ASSERT_GL_NO_ERROR(); |
| 623 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 624 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 625 | |
| 626 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 627 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 628 | ASSERT_GL_NO_ERROR(); |
| 629 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 630 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 631 | |
| 632 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 633 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 634 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 635 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 636 | ASSERT_GL_NO_ERROR(); |
| 637 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 638 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 639 | } |
| 640 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 641 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 642 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 643 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 644 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 645 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 646 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 647 | GLFramebuffer fbo; |
| 648 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 649 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 650 | GLTexture tex; |
| 651 | glBindTexture(GL_TEXTURE_2D, tex); |
| 652 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 653 | |
| 654 | const GLint kViewportOffsets[2] = {0}; |
| 655 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 656 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 657 | ASSERT_GL_NO_ERROR(); |
| 658 | |
| 659 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 660 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 661 | GLTexture tex2; |
| 662 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 663 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 664 | |
| 665 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 666 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 667 | |
| 668 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 669 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 670 | } |
| 671 | |
| 672 | // Test glCopyTexSubImage3D. |
| 673 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 674 | GLTexture tex2; |
| 675 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 676 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 677 | |
| 678 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 679 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 680 | } |
| 681 | } |
| 682 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 683 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 684 | // view. |
| 685 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 686 | { |
| 687 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 688 | |
| 689 | GLFramebuffer fbo; |
| 690 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 691 | |
| 692 | GLTexture tex; |
| 693 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 694 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 695 | |
| 696 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 697 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 698 | ASSERT_GL_NO_ERROR(); |
| 699 | |
| 700 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 701 | { |
| 702 | GLTexture tex2; |
| 703 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 704 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 705 | |
| 706 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 707 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 708 | glClear(GL_COLOR_BUFFER_BIT); |
| 709 | |
| 710 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 711 | ASSERT_GL_NO_ERROR(); |
| 712 | |
| 713 | // Test texture contents. |
| 714 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 715 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 716 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 717 | |
| 718 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 719 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 720 | glClear(GL_COLOR_BUFFER_BIT); |
| 721 | |
| 722 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 723 | ASSERT_GL_NO_ERROR(); |
| 724 | |
| 725 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 726 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 727 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 728 | } |
| 729 | |
| 730 | // Test glCopyTexSubImage3D. |
| 731 | { |
| 732 | GLTexture tex2; |
| 733 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 734 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 735 | |
| 736 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 737 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 738 | glClear(GL_COLOR_BUFFER_BIT); |
| 739 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 740 | ASSERT_GL_NO_ERROR(); |
| 741 | |
| 742 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 743 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 744 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 745 | } |
| 746 | } |
| 747 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 748 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 749 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 750 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 751 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 752 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 753 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 754 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 755 | GLFramebuffer fbo; |
| 756 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 757 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 758 | GLTexture tex; |
| 759 | glBindTexture(GL_TEXTURE_2D, tex); |
| 760 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 761 | |
| 762 | const GLint kViewportOffsets[2] = {0}; |
| 763 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 764 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 765 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 766 | ASSERT_GL_NO_ERROR(); |
| 767 | |
| 768 | // Blit with the active read framebuffer having multiview attachments. |
| 769 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 770 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 771 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 772 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 773 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 774 | } |
| 775 | |
| 776 | // Blit with the active draw framebuffer having multiview attachments. |
| 777 | { |
| 778 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 779 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 780 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 781 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 782 | } |
| 783 | } |
| 784 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 785 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 786 | TEST_P(FramebufferMultiviewTest, Blit) |
| 787 | { |
| 788 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 789 | |
| 790 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 791 | glClear(GL_COLOR_BUFFER_BIT); |
| 792 | |
| 793 | GLFramebuffer fbo; |
| 794 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 795 | |
| 796 | GLTexture tex; |
| 797 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 798 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 799 | |
| 800 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 801 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 802 | ASSERT_GL_NO_ERROR(); |
| 803 | |
| 804 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 805 | glClear(GL_COLOR_BUFFER_BIT); |
| 806 | |
| 807 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 808 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 809 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 810 | ASSERT_GL_NO_ERROR(); |
| 811 | |
| 812 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 813 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 814 | } |
| 815 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 816 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 817 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 818 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 819 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 820 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 821 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 822 | GLFramebuffer fbo; |
| 823 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 824 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 825 | GLTexture tex; |
| 826 | glBindTexture(GL_TEXTURE_2D, tex); |
| 827 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 828 | |
| 829 | const GLint kViewportOffsets[2] = {0}; |
| 830 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 831 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 832 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 833 | ASSERT_GL_NO_ERROR(); |
| 834 | |
| 835 | GLColor pixelColor; |
| 836 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 837 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 838 | } |
| 839 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 840 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 841 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 842 | { |
| 843 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 844 | |
| 845 | GLFramebuffer fbo; |
| 846 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 847 | |
| 848 | GLTexture tex; |
| 849 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 850 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 851 | |
| 852 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 853 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 854 | ASSERT_GL_NO_ERROR(); |
| 855 | |
| 856 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 857 | glClear(GL_COLOR_BUFFER_BIT); |
| 858 | |
| 859 | GLColor pixelColor; |
| 860 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 861 | ASSERT_GL_NO_ERROR(); |
| 862 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 863 | } |
| 864 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 865 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 866 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 867 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 868 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 869 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 870 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 871 | |
| 872 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 873 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 874 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 875 | glClear(GL_COLOR_BUFFER_BIT); |
| 876 | |
| 877 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 878 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 879 | glViewport(0, 0, 1, 2); |
| 880 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 881 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 882 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 883 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 884 | glClear(GL_COLOR_BUFFER_BIT); |
| 885 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 886 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 887 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 888 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 889 | } |
| 890 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 891 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 892 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 893 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 894 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 895 | |
| 896 | GLFramebuffer multiviewFBO; |
| 897 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 898 | |
| 899 | GLTexture tex; |
| 900 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 901 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 902 | ASSERT_GL_NO_ERROR(); |
| 903 | |
| 904 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 905 | ASSERT_GL_NO_ERROR(); |
| 906 | |
| 907 | GLint numViews = -1; |
| 908 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 909 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 910 | &numViews); |
| 911 | ASSERT_GL_NO_ERROR(); |
| 912 | EXPECT_EQ(2, numViews); |
| 913 | |
| 914 | GLint baseViewIndex = -1; |
| 915 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 916 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 917 | &baseViewIndex); |
| 918 | ASSERT_GL_NO_ERROR(); |
| 919 | EXPECT_EQ(1, baseViewIndex); |
| 920 | |
| 921 | GLint multiviewLayout = GL_NONE; |
| 922 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 923 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 924 | &multiviewLayout); |
| 925 | ASSERT_GL_NO_ERROR(); |
| 926 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 927 | |
| 928 | GLint internalViewportOffsets[2] = {-1}; |
| 929 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 930 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 931 | &internalViewportOffsets[0]); |
| 932 | ASSERT_GL_NO_ERROR(); |
| 933 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 934 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 935 | } |
| 936 | |
| 937 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 938 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 939 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 940 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 941 | |
| 942 | GLFramebuffer fbo; |
| 943 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 944 | |
| 945 | GLTexture tex; |
| 946 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 947 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 948 | |
| 949 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 950 | // attachment will be modified to change the framebuffer's status. |
| 951 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 952 | ASSERT_GL_NO_ERROR(); |
| 953 | |
| 954 | GLTexture otherTexLayered; |
| 955 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 956 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 957 | |
| 958 | // Test framebuffer completeness when the base view index differs. |
| 959 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 960 | 0, 1, 2); |
| 961 | ASSERT_GL_NO_ERROR(); |
| 962 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 963 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 964 | |
| 965 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 966 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 967 | GLTexture otherTex2D; |
| 968 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 969 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 970 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 971 | 0, 2, kViewportOffsets); |
| 972 | ASSERT_GL_NO_ERROR(); |
| 973 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 974 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 975 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 976 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 977 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 978 | ASSERT_GL_NO_ERROR(); |
| 979 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 980 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 981 | |
| 982 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 983 | // the same. |
| 984 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 985 | 0, 0, 2); |
| 986 | ASSERT_GL_NO_ERROR(); |
| 987 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 988 | } |
| 989 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 990 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 991 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 992 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 993 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 994 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 995 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 996 | |
| 997 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 998 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 999 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 1000 | glClear(GL_COLOR_BUFFER_BIT); |
| 1001 | |
| 1002 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1003 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 1004 | glViewport(0, 0, 1, 2); |
| 1005 | glScissor(0, 0, 1, 2); |
| 1006 | |
| 1007 | glClearColor(1, 0, 0, 1); |
| 1008 | glClear(GL_COLOR_BUFFER_BIT); |
| 1009 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1010 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 1011 | |
| 1012 | for (int i = 0; i < 4; ++i) |
| 1013 | { |
| 1014 | for (int j = 0; j < 2; ++j) |
| 1015 | { |
| 1016 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1017 | } |
| 1018 | } |
| 1019 | } |
| 1020 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1021 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1022 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1023 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1024 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1025 | |
| 1026 | // Create program to draw a quad. |
| 1027 | const std::string &vs = |
| 1028 | "#version 300 es\n" |
| 1029 | "in vec3 vPos;\n" |
| 1030 | "void main(){\n" |
| 1031 | " gl_Position = vec4(vPos, 1.);\n" |
| 1032 | "}\n"; |
| 1033 | const std::string &fs = |
| 1034 | "#version 300 es\n" |
| 1035 | "precision mediump float;\n" |
| 1036 | "uniform vec3 uCol;\n" |
| 1037 | "out vec4 col;\n" |
| 1038 | "void main(){\n" |
| 1039 | " col = vec4(uCol,1.);\n" |
| 1040 | "}\n"; |
| 1041 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1042 | glUseProgram(program); |
| 1043 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1044 | |
| 1045 | initializeFBOs(1, false, true); |
| 1046 | glEnable(GL_DEPTH_TEST); |
| 1047 | |
| 1048 | // Clear the contents of the texture. |
| 1049 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1050 | glClearColor(0, 0, 0, 0); |
| 1051 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1052 | |
| 1053 | // Dirty the depth and color buffers. |
| 1054 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1055 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1056 | |
| 1057 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 1058 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1059 | glViewport(0, 0, 1, 2); |
| 1060 | glScissor(0, 0, 1, 2); |
| 1061 | glEnable(GL_SCISSOR_TEST); |
| 1062 | glClear(GL_DEPTH_BUFFER_BIT); |
| 1063 | |
| 1064 | // Draw a fullscreen quad to fill the cleared regions. |
| 1065 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1066 | glViewport(0, 0, 4, 2); |
| 1067 | glScissor(0, 0, 4, 2); |
| 1068 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1069 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 1070 | |
| 1071 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1072 | } |
| 1073 | |
| 1074 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1075 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1076 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1077 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1078 | |
| 1079 | // Create program to draw a quad. |
| 1080 | const std::string &vs = |
| 1081 | "#version 300 es\n" |
| 1082 | "in vec3 vPos;\n" |
| 1083 | "void main(){\n" |
| 1084 | " gl_Position = vec4(vPos, 1.);\n" |
| 1085 | "}\n"; |
| 1086 | const std::string &fs = |
| 1087 | "#version 300 es\n" |
| 1088 | "precision mediump float;\n" |
| 1089 | "uniform vec3 uCol;\n" |
| 1090 | "out vec4 col;\n" |
| 1091 | "void main(){\n" |
| 1092 | " col = vec4(uCol,1.);\n" |
| 1093 | "}\n"; |
| 1094 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1095 | glUseProgram(program); |
| 1096 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1097 | |
| 1098 | initializeFBOs(1, true, false); |
| 1099 | glEnable(GL_STENCIL_TEST); |
| 1100 | glDisable(GL_DEPTH_TEST); |
| 1101 | |
| 1102 | // Set clear values and clear the whole framebuffer. |
| 1103 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1104 | glClearColor(0, 0, 0, 0); |
| 1105 | glClearStencil(0); |
| 1106 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1107 | |
| 1108 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1109 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1110 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1111 | |
| 1112 | // Draw a quad which covers the whole texture. |
| 1113 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1114 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1115 | |
| 1116 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1117 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1118 | glViewport(0, 0, 1, 2); |
| 1119 | glScissor(0, 0, 1, 2); |
| 1120 | glEnable(GL_SCISSOR_TEST); |
| 1121 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1122 | |
| 1123 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1124 | // the test. |
| 1125 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1126 | glViewport(0, 0, 4, 2); |
| 1127 | glScissor(0, 0, 4, 2); |
| 1128 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1129 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1130 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1131 | |
| 1132 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1133 | } |
| 1134 | |
| 1135 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1136 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1137 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1138 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1139 | |
| 1140 | initializeFBOs(2, false, false); |
| 1141 | |
| 1142 | // Clear the contents of the texture. |
| 1143 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1144 | glClearColor(1, 0, 0, 1); |
| 1145 | glClear(GL_COLOR_BUFFER_BIT); |
| 1146 | |
| 1147 | // Bind and specify viewport/scissor dimensions for each view. |
| 1148 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1149 | glViewport(0, 0, 1, 2); |
| 1150 | glScissor(0, 0, 1, 2); |
| 1151 | glEnable(GL_SCISSOR_TEST); |
| 1152 | |
| 1153 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1154 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1155 | |
| 1156 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1157 | |
| 1158 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1159 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1160 | for (int i = 0; i < 4; ++i) |
| 1161 | { |
| 1162 | for (int j = 0; j < 2; ++j) |
| 1163 | { |
| 1164 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1165 | } |
| 1166 | } |
| 1167 | |
| 1168 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1169 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1170 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1171 | } |
| 1172 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1173 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1174 | // layered FBO. |
| 1175 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1176 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1177 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1178 | |
| 1179 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1180 | |
| 1181 | // Bind and specify viewport/scissor dimensions for each view. |
| 1182 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1183 | |
| 1184 | glClearColor(0, 1, 0, 1); |
| 1185 | glClear(GL_COLOR_BUFFER_BIT); |
| 1186 | |
| 1187 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1188 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1189 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1190 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1191 | } |
| 1192 | |
| 1193 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1194 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1195 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1196 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1197 | |
| 1198 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1199 | |
| 1200 | for (int i = 0; i < 2; ++i) |
| 1201 | { |
| 1202 | for (int layer = 0; layer < 4; ++layer) |
| 1203 | { |
| 1204 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1205 | EXPECT_EQ(GLColor::red, getLayerColor(layer, colorAttachment)); |
| 1206 | } |
| 1207 | } |
| 1208 | |
| 1209 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1210 | |
| 1211 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1212 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1213 | |
| 1214 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1215 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1216 | |
| 1217 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1218 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1219 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1220 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1221 | |
| 1222 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1223 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1224 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1225 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1226 | } |
| 1227 | |
| 1228 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1229 | // to a layered FBO. |
| 1230 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1231 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1232 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1233 | |
| 1234 | // Create program to draw a quad. |
| 1235 | const std::string &vs = |
| 1236 | "#version 300 es\n" |
| 1237 | "in vec3 vPos;\n" |
| 1238 | "void main(){\n" |
| 1239 | " gl_Position = vec4(vPos, 1.);\n" |
| 1240 | "}\n"; |
| 1241 | const std::string &fs = |
| 1242 | "#version 300 es\n" |
| 1243 | "precision mediump float;\n" |
| 1244 | "uniform vec3 uCol;\n" |
| 1245 | "out vec4 col;\n" |
| 1246 | "void main(){\n" |
| 1247 | " col = vec4(uCol,1.);\n" |
| 1248 | "}\n"; |
| 1249 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1250 | glUseProgram(program); |
| 1251 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1252 | |
| 1253 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1254 | glEnable(GL_STENCIL_TEST); |
| 1255 | glDisable(GL_DEPTH_TEST); |
| 1256 | |
| 1257 | // Set clear values. |
| 1258 | glClearColor(1, 0, 0, 1); |
| 1259 | glClearStencil(0xFF); |
| 1260 | |
| 1261 | // Clear the color and stencil buffers of each layer. |
| 1262 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1263 | { |
| 1264 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1265 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1266 | } |
| 1267 | |
| 1268 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1269 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1270 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1271 | |
| 1272 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1273 | // the test. |
| 1274 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1275 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1276 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1277 | { |
| 1278 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1279 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1280 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1281 | } |
| 1282 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1283 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1284 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1285 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1286 | } |
| 1287 | |
| 1288 | // Test that glClear does not clear the content of a detached texture. |
| 1289 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1290 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1291 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1292 | |
| 1293 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1294 | |
| 1295 | // Clear all attachments. |
| 1296 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1297 | glClearColor(0, 1, 0, 1); |
| 1298 | glClear(GL_COLOR_BUFFER_BIT); |
| 1299 | |
| 1300 | for (int i = 0; i < 2; ++i) |
| 1301 | { |
| 1302 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1303 | EXPECT_EQ(GLColor::red, getLayerColor(0, colorAttachment)); |
| 1304 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1305 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
| 1306 | EXPECT_EQ(GLColor::red, getLayerColor(3, colorAttachment)); |
| 1307 | } |
| 1308 | |
| 1309 | // Detach and clear again. |
| 1310 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1311 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1312 | glClearColor(1, 1, 0, 1); |
| 1313 | glClear(GL_COLOR_BUFFER_BIT); |
| 1314 | |
| 1315 | // Check that color attachment 0 is modified. |
| 1316 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1317 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1318 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1319 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1320 | |
| 1321 | // Check that color attachment 1 is unmodified. |
| 1322 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1323 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1324 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1325 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1326 | } |
| 1327 | |
| 1328 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1329 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1330 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1331 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1332 | |
| 1333 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1334 | |
| 1335 | // Bind and specify viewport/scissor dimensions for each view. |
| 1336 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1337 | |
| 1338 | glEnable(GL_SCISSOR_TEST); |
| 1339 | glScissor(1, 0, 1, 1); |
| 1340 | glClearColor(0, 1, 0, 1); |
| 1341 | glClear(GL_COLOR_BUFFER_BIT); |
| 1342 | |
| 1343 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1344 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1345 | |
| 1346 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1347 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1348 | |
| 1349 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1350 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1351 | |
| 1352 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1353 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1354 | } |
| 1355 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1356 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1357 | // to a layered FBO. |
| 1358 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1359 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1360 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1361 | |
| 1362 | // Create program to draw a quad. |
| 1363 | const std::string &vs = |
| 1364 | "#version 300 es\n" |
| 1365 | "in vec3 vPos;\n" |
| 1366 | "void main(){\n" |
| 1367 | " gl_Position = vec4(vPos, 1.);\n" |
| 1368 | "}\n"; |
| 1369 | const std::string &fs = |
| 1370 | "#version 300 es\n" |
| 1371 | "precision mediump float;\n" |
| 1372 | "uniform vec3 uCol;\n" |
| 1373 | "out vec4 col;\n" |
| 1374 | "void main(){\n" |
| 1375 | " col = vec4(uCol,1.);\n" |
| 1376 | "}\n"; |
| 1377 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1378 | glUseProgram(program); |
| 1379 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1380 | |
| 1381 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1382 | glEnable(GL_STENCIL_TEST); |
| 1383 | glDisable(GL_DEPTH_TEST); |
| 1384 | |
| 1385 | // Set clear values. |
| 1386 | glClearColor(1, 0, 0, 1); |
| 1387 | glClearStencil(0xFF); |
| 1388 | |
| 1389 | // Clear the color and stencil buffers of each layer. |
| 1390 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1391 | { |
| 1392 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1393 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1394 | } |
| 1395 | |
| 1396 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1397 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1398 | glEnable(GL_SCISSOR_TEST); |
| 1399 | glScissor(0, 0, 1, 1); |
| 1400 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1401 | glDisable(GL_SCISSOR_TEST); |
| 1402 | |
| 1403 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1404 | // the test. |
| 1405 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1406 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1407 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1408 | { |
| 1409 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1410 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1411 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1412 | } |
| 1413 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1414 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1415 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1416 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1417 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1418 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1419 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1420 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1421 | } |
| 1422 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1423 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1424 | // arguments are invalid. |
| 1425 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1426 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1427 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1428 | |
| 1429 | GLFramebuffer fbo; |
| 1430 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1431 | |
| 1432 | // Invalid base view index. |
| 1433 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1434 | EXPECT_GL_NO_ERROR(); |
| 1435 | |
| 1436 | // Invalid number of views. |
| 1437 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1438 | EXPECT_GL_NO_ERROR(); |
| 1439 | |
| 1440 | // Invalid number of views. |
| 1441 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1442 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1443 | kValidViewportOffsets); |
| 1444 | EXPECT_GL_NO_ERROR(); |
| 1445 | |
| 1446 | // Invalid viewport offsets. |
| 1447 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1448 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1449 | kInvalidViewportOffsets); |
| 1450 | EXPECT_GL_NO_ERROR(); |
| 1451 | } |
| 1452 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1453 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1454 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1455 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1456 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1457 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1458 | |
| 1459 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1460 | |
| 1461 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1462 | glClearColor(0, 1, 0, 1); |
| 1463 | glClear(GL_COLOR_BUFFER_BIT); |
| 1464 | |
| 1465 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1466 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1467 | } |
| 1468 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 1469 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, VertexShaderOpenGL(3, 0), GeomShaderD3D11(3, 0)); |
| 1470 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, |
| 1471 | VertexShaderOpenGL(3, 0), |
| 1472 | GeomShaderD3D11(3, 0)); |
| 1473 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, |
| 1474 | VertexShaderOpenGL(3, 0), |
| 1475 | GeomShaderD3D11(3, 0)); |