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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00007// VertexDataManager.h: Defines the VertexDataManager, a class that
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00008// runs the Buffer translation process.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/renderer/d3d/VertexDataManager.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040011
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Buffer.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050014#include "libANGLE/formatutils.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040016#include "libANGLE/State.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/VertexAttribute.h"
Geoff Lang5ead9272015-03-25 12:27:43 -040018#include "libANGLE/VertexArray.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040019#include "libANGLE/renderer/d3d/BufferD3D.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040021#include "libANGLE/renderer/d3d/VertexBuffer.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000022
Jamie Madille2e406c2016-06-02 13:04:10 -040023using namespace angle;
24
daniel@transgaming.com31240482012-11-28 21:06:41 +000025namespace rx
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000026{
Jamie Madilldbfc6c62016-02-29 01:08:57 -050027namespace
28{
29enum
30{
31 INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
32};
33// This has to be at least 4k or else it fails on ATI cards.
34enum
35{
36 CONSTANT_VERTEX_BUFFER_SIZE = 4096
37};
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000038
Jiawei-Shao2597fb62016-12-09 16:38:02 +080039// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
40int ElementsInBuffer(const gl::VertexAttribute &attrib,
41 const gl::VertexBinding &binding,
42 unsigned int size)
jbauman@chromium.org059fc152011-11-18 19:26:17 +000043{
Geoff Langa36ead42013-08-02 11:54:08 -040044 // Size cannot be larger than a GLsizei
45 if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
46 {
47 size = static_cast<unsigned int>(std::numeric_limits<int>::max());
48 }
49
Jiawei-Shao2597fb62016-12-09 16:38:02 +080050 GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
51 GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
52 return (size - offset % stride +
Cooper Partin4d61f7e2015-08-12 10:56:50 -070053 (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
54 stride;
jbauman@chromium.org059fc152011-11-18 19:26:17 +000055}
56
Jiawei-Shao2597fb62016-12-09 16:38:02 +080057// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
58bool DirectStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding)
Jamie Madilldbfc6c62016-02-29 01:08:57 -050059{
60 // Current value attribs may not use direct storage.
61 if (!attrib.enabled)
62 {
63 return false;
64 }
65
Jiawei-Shao2597fb62016-12-09 16:38:02 +080066 gl::Buffer *buffer = binding.buffer.get();
Jamie Madilldbfc6c62016-02-29 01:08:57 -050067 if (!buffer)
68 {
69 return false;
70 }
71
72 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
73 ASSERT(bufferD3D);
74 if (!bufferD3D->supportsDirectBinding())
75 {
76 return false;
77 }
78
Jamie Madilldbfc6c62016-02-29 01:08:57 -050079 // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
80 // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
Jamie Madilld8fa9212016-03-02 11:51:43 -050081 size_t alignment = 4;
Jamie Madilldbfc6c62016-02-29 01:08:57 -050082
Jamie Madille16a4512017-03-07 20:46:40 -050083 // TODO(jmadill): add VertexFormatCaps
84 BufferFactoryD3D *factory = bufferD3D->getFactory();
85
86 gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
87
88 // CPU-converted vertex data must be converted (naturally).
89 if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
90 {
91 return false;
92 }
93
Jamie Madilldbfc6c62016-02-29 01:08:57 -050094 if (attrib.type != GL_FLOAT)
95 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +080096 auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, binding, 1, 0);
Jamie Madilld8fa9212016-03-02 11:51:43 -050097 if (errorOrElementSize.isError())
98 {
Yuly Novikovd73f8522017-01-13 17:48:57 -050099 ERR() << "Unlogged error in DirectStoragePossible.";
Jamie Madilld8fa9212016-03-02 11:51:43 -0500100 return false;
101 }
102
103 alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500104 }
105
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800106 GLintptr offset = ComputeVertexAttributeOffset(attrib, binding);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500107 // Final alignment check - unaligned data must be converted.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800108 return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) &&
109 (static_cast<size_t>(offset) % alignment == 0);
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500110}
111} // anonymous namespace
112
Jamie Madille36b92d2016-03-04 15:46:58 -0500113TranslatedAttribute::TranslatedAttribute()
114 : active(false),
115 attribute(nullptr),
116 currentValueType(GL_NONE),
Jamie Madill52b09c22016-04-11 14:12:31 -0400117 baseOffset(0),
118 usesFirstVertexOffset(false),
Jamie Madille36b92d2016-03-04 15:46:58 -0500119 stride(0),
120 vertexBuffer(),
121 storage(nullptr),
122 serial(0),
123 divisor(0)
124{
125}
126
Jamie Madill52b09c22016-04-11 14:12:31 -0400127gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
128{
Jamie Madille2e406c2016-06-02 13:04:10 -0400129 if (!usesFirstVertexOffset)
Jamie Madill52b09c22016-04-11 14:12:31 -0400130 {
Jamie Madille2e406c2016-06-02 13:04:10 -0400131 return baseOffset;
Jamie Madill52b09c22016-04-11 14:12:31 -0400132 }
Jamie Madille2e406c2016-06-02 13:04:10 -0400133
134 CheckedNumeric<unsigned int> offset;
135
136 offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
137 ANGLE_TRY_CHECKED_MATH(offset);
138 return offset.ValueOrDie();
Jamie Madill52b09c22016-04-11 14:12:31 -0400139}
140
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800141// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
142VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
143 const gl::VertexBinding &binding)
Jamie Madille18eb972016-03-04 15:46:59 -0500144{
145 // If attribute is disabled, we use the current value.
146 if (!attrib.enabled)
147 {
148 return VertexStorageType::CURRENT_VALUE;
149 }
150
151 // If specified with immediate data, we must use dynamic storage.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800152 auto *buffer = binding.buffer.get();
Jamie Madille18eb972016-03-04 15:46:59 -0500153 if (!buffer)
154 {
155 return VertexStorageType::DYNAMIC;
156 }
157
158 // Check if the buffer supports direct storage.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800159 if (DirectStoragePossible(attrib, binding))
Jamie Madille18eb972016-03-04 15:46:59 -0500160 {
161 return VertexStorageType::DIRECT;
162 }
163
164 // Otherwise the storage is static or dynamic.
165 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
166 ASSERT(bufferD3D);
167 switch (bufferD3D->getUsage())
168 {
169 case D3DBufferUsage::DYNAMIC:
170 return VertexStorageType::DYNAMIC;
171 case D3DBufferUsage::STATIC:
172 return VertexStorageType::STATIC;
173 default:
174 UNREACHABLE();
175 return VertexStorageType::UNKNOWN;
176 }
177}
178
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400179VertexDataManager::CurrentValueState::CurrentValueState()
180 : buffer(nullptr),
181 offset(0)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000182{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400183 data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
184 data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
185 data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
186 data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
187 data.Type = GL_FLOAT;
188}
daniel@transgaming.com83921382011-01-08 05:46:00 +0000189
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400190VertexDataManager::CurrentValueState::~CurrentValueState()
191{
192 SafeDelete(buffer);
193}
194
195VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
196 : mFactory(factory),
197 mStreamingBuffer(nullptr),
198 // TODO(jmadill): use context caps
199 mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
200{
Jamie Madillfd1bf4e2015-03-31 09:46:02 -0400201 mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000202
203 if (!mStreamingBuffer)
204 {
Yuly Novikovd73f8522017-01-13 17:48:57 -0500205 ERR() << "Failed to allocate the streaming vertex buffer.";
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000206 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000207}
208
209VertexDataManager::~VertexDataManager()
210{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400211 SafeDelete(mStreamingBuffer);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000212}
213
Jamie Madill476682e2015-06-30 10:04:29 -0400214gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
215 GLint start,
216 GLsizei count,
217 std::vector<TranslatedAttribute> *translatedAttribs,
218 GLsizei instances)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000219{
Jamie Madille18eb972016-03-04 15:46:59 -0500220 ASSERT(mStreamingBuffer);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000221
Geoff Lang5ead9272015-03-25 12:27:43 -0400222 const gl::VertexArray *vertexArray = state.getVertexArray();
Jamie Madill63805b42015-08-25 13:17:39 -0400223 const auto &vertexAttributes = vertexArray->getVertexAttributes();
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800224 const auto &vertexBindings = vertexArray->getVertexBindings();
Geoff Lang5ead9272015-03-25 12:27:43 -0400225
Jamie Madill52b09c22016-04-11 14:12:31 -0400226 mDynamicAttribsMaskCache.reset();
Jamie Madille18eb972016-03-04 15:46:59 -0500227 const gl::Program *program = state.getProgram();
228
Jamie Madill476682e2015-06-30 10:04:29 -0400229 translatedAttribs->clear();
Jamie Madill27c08912015-06-22 13:57:20 -0400230
Jamie Madill9c385802015-06-22 13:57:18 -0400231 for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000232 {
Jamie Madille18eb972016-03-04 15:46:59 -0500233 // Skip attrib locations the program doesn't use.
234 if (!program->isAttribLocationActive(attribIndex))
235 continue;
236
237 const auto &attrib = vertexAttributes[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800238 const auto &binding = vertexBindings[attrib.bindingIndex];
Jamie Madille18eb972016-03-04 15:46:59 -0500239
240 // Resize automatically puts in empty attribs
241 translatedAttribs->resize(attribIndex + 1);
242
243 TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
Jamie Madill6de51852017-04-12 09:53:01 -0400244 auto currentValueData = state.getVertexAttribCurrentValue(attribIndex);
Jamie Madille18eb972016-03-04 15:46:59 -0500245
246 // Record the attribute now
247 translated->active = true;
248 translated->attribute = &attrib;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800249 translated->binding = &binding;
Jamie Madille18eb972016-03-04 15:46:59 -0500250 translated->currentValueType = currentValueData.Type;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800251 translated->divisor = binding.divisor;
Jamie Madille18eb972016-03-04 15:46:59 -0500252
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800253 switch (ClassifyAttributeStorage(attrib, binding))
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000254 {
Jamie Madille18eb972016-03-04 15:46:59 -0500255 case VertexStorageType::STATIC:
Jamie Madill9c385802015-06-22 13:57:18 -0400256 {
Jamie Madille18eb972016-03-04 15:46:59 -0500257 // Store static attribute.
Qin Jiajiacde4f022017-02-21 14:06:02 +0800258 ANGLE_TRY(StoreStaticAttrib(translated));
Jamie Madille18eb972016-03-04 15:46:59 -0500259 break;
Jamie Madill9c385802015-06-22 13:57:18 -0400260 }
Jamie Madille18eb972016-03-04 15:46:59 -0500261 case VertexStorageType::DYNAMIC:
262 // Dynamic attributes must be handled together.
Jamie Madill52b09c22016-04-11 14:12:31 -0400263 mDynamicAttribsMaskCache.set(attribIndex);
Jamie Madille18eb972016-03-04 15:46:59 -0500264 break;
265 case VertexStorageType::DIRECT:
266 // Update translated data for direct attributes.
Jamie Madill52b09c22016-04-11 14:12:31 -0400267 StoreDirectAttrib(translated);
Jamie Madille18eb972016-03-04 15:46:59 -0500268 break;
269 case VertexStorageType::CURRENT_VALUE:
Jamie Madill27c08912015-06-22 13:57:20 -0400270 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400271 ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
Jamie Madille18eb972016-03-04 15:46:59 -0500272 break;
Jamie Madill27c08912015-06-22 13:57:20 -0400273 }
Jamie Madille18eb972016-03-04 15:46:59 -0500274 default:
275 UNREACHABLE();
276 break;
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000277 }
278 }
279
Jamie Madill52b09c22016-04-11 14:12:31 -0400280 if (mDynamicAttribsMaskCache.none())
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000281 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400282 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500283 }
284
Jamie Madill52b09c22016-04-11 14:12:31 -0400285 ANGLE_TRY(
286 storeDynamicAttribs(translatedAttribs, mDynamicAttribsMaskCache, start, count, instances));
287
288 PromoteDynamicAttribs(*translatedAttribs, mDynamicAttribsMaskCache, count);
289
290 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500291}
292
293// static
Jamie Madill52b09c22016-04-11 14:12:31 -0400294void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
Jamie Madille18eb972016-03-04 15:46:59 -0500295{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800296 const auto &attrib = *directAttrib->attribute;
297 const auto &binding = *directAttrib->binding;
298
299 gl::Buffer *buffer = binding.buffer.get();
Jamie Madille18eb972016-03-04 15:46:59 -0500300 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
301
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800302 ASSERT(DirectStoragePossible(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500303 directAttrib->vertexBuffer.set(nullptr);
304 directAttrib->storage = bufferD3D;
305 directAttrib->serial = bufferD3D->getSerial();
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800306 directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding));
307 directAttrib->baseOffset =
308 static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madill52b09c22016-04-11 14:12:31 -0400309
310 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800311 directAttrib->usesFirstVertexOffset = (binding.divisor == 0);
Jamie Madille18eb972016-03-04 15:46:59 -0500312}
313
314// static
Qin Jiajiacde4f022017-02-21 14:06:02 +0800315gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated)
Jamie Madille18eb972016-03-04 15:46:59 -0500316{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800317 const auto &attrib = *translated->attribute;
318 const auto &binding = *translated->binding;
Jamie Madille18eb972016-03-04 15:46:59 -0500319
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800320 gl::Buffer *buffer = binding.buffer.get();
321 ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500322 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
323
Jamie Madille18eb972016-03-04 15:46:59 -0500324 // Compute source data pointer
325 const uint8_t *sourceData = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800326 const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500327
Jamie Madill52b09c22016-04-11 14:12:31 -0400328 ANGLE_TRY(bufferD3D->getData(&sourceData));
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800329 sourceData += offset;
Jamie Madille18eb972016-03-04 15:46:59 -0500330
331 unsigned int streamOffset = 0;
332
Jamie Madille18eb972016-03-04 15:46:59 -0500333 translated->storage = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800334 ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, binding, 1, 0),
Jamie Madill52b09c22016-04-11 14:12:31 -0400335 translated->stride);
Jamie Madille18eb972016-03-04 15:46:59 -0500336
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800337 auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
Jamie Madille18eb972016-03-04 15:46:59 -0500338 ASSERT(staticBuffer);
339
340 if (staticBuffer->empty())
341 {
342 // Convert the entire buffer
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800343 int totalCount =
344 ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
345 int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500346
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800347 ANGLE_TRY(staticBuffer->storeStaticAttribute(attrib, binding, -startIndex, totalCount, 0,
348 sourceData));
daniel@transgaming.com83921382011-01-08 05:46:00 +0000349 }
350
Jamie Madille18eb972016-03-04 15:46:59 -0500351 unsigned int firstElementOffset =
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800352 (static_cast<unsigned int>(offset) /
353 static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
Jamie Madille18eb972016-03-04 15:46:59 -0500354 translated->stride;
Jamie Madill27c08912015-06-22 13:57:20 -0400355
Jamie Madille18eb972016-03-04 15:46:59 -0500356 VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
357
Jamie Madille2e406c2016-06-02 13:04:10 -0400358 CheckedNumeric<unsigned int> checkedOffset(streamOffset);
359 checkedOffset += firstElementOffset;
360
361 if (!checkedOffset.IsValid())
Jamie Madill52b09c22016-04-11 14:12:31 -0400362 {
363 return gl::Error(GL_INVALID_OPERATION,
364 "Integer overflow in VertexDataManager::StoreStaticAttrib");
365 }
366
Jamie Madille18eb972016-03-04 15:46:59 -0500367 translated->vertexBuffer.set(vertexBuffer);
368 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400369 translated->baseOffset = streamOffset + firstElementOffset;
Jamie Madille18eb972016-03-04 15:46:59 -0500370
Jamie Madill52b09c22016-04-11 14:12:31 -0400371 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800372 translated->usesFirstVertexOffset = (binding.divisor == 0);
Jamie Madill52b09c22016-04-11 14:12:31 -0400373
374 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500375}
376
377gl::Error VertexDataManager::storeDynamicAttribs(
378 std::vector<TranslatedAttribute> *translatedAttribs,
Jamie Madill52b09c22016-04-11 14:12:31 -0400379 const gl::AttributesMask &dynamicAttribsMask,
Jamie Madille18eb972016-03-04 15:46:59 -0500380 GLint start,
381 GLsizei count,
382 GLsizei instances)
383{
Jamie Madill52b09c22016-04-11 14:12:31 -0400384 // Instantiating this class will ensure the streaming buffer is never left mapped.
Jamie Madille2e406c2016-06-02 13:04:10 -0400385 class StreamingBufferUnmapper final : NonCopyable
Jamie Madill52b09c22016-04-11 14:12:31 -0400386 {
387 public:
388 StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
389 : mStreamingBuffer(streamingBuffer)
390 {
391 ASSERT(mStreamingBuffer);
392 }
393 ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
394
395 private:
396 StreamingVertexBufferInterface *mStreamingBuffer;
397 };
398
399 // Will trigger unmapping on return.
400 StreamingBufferUnmapper localUnmapper(mStreamingBuffer);
401
Jamie Madille18eb972016-03-04 15:46:59 -0500402 // Reserve the required space for the dynamic buffers.
Jamie Madill6de51852017-04-12 09:53:01 -0400403 for (auto attribIndex : dynamicAttribsMask)
Jamie Madille18eb972016-03-04 15:46:59 -0500404 {
405 const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400406 ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, count, instances));
Jamie Madille18eb972016-03-04 15:46:59 -0500407 }
408
409 // Store dynamic attributes
Jamie Madill6de51852017-04-12 09:53:01 -0400410 for (auto attribIndex : dynamicAttribsMask)
Jamie Madille18eb972016-03-04 15:46:59 -0500411 {
412 auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400413 ANGLE_TRY(storeDynamicAttrib(dynamicAttrib, start, count, instances));
414 }
Shannon Woods1a965482014-09-22 18:00:32 -0400415
Jamie Madill52b09c22016-04-11 14:12:31 -0400416 return gl::NoError();
417}
418
419void VertexDataManager::PromoteDynamicAttribs(
420 const std::vector<TranslatedAttribute> &translatedAttribs,
421 const gl::AttributesMask &dynamicAttribsMask,
422 GLsizei count)
423{
Jamie Madill6de51852017-04-12 09:53:01 -0400424 for (auto attribIndex : dynamicAttribsMask)
Jamie Madill52b09c22016-04-11 14:12:31 -0400425 {
426 const auto &dynamicAttrib = translatedAttribs[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800427 const auto &binding = *dynamicAttrib.binding;
428 gl::Buffer *buffer = binding.buffer.get();
Jamie Madill27c08912015-06-22 13:57:20 -0400429 if (buffer)
430 {
431 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800432 size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700433 bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000434 }
435 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000436}
437
Jamie Madill3d72cc72015-06-22 13:57:19 -0400438gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
Geoff Langf7100b92014-09-08 16:17:08 -0400439 GLsizei count,
440 GLsizei instances) const
Jamie Madill6d113802014-08-25 15:47:52 -0400441{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800442 const auto &attrib = *translatedAttrib.attribute;
443 const auto &binding = *translatedAttrib.binding;
444 ASSERT(!DirectStoragePossible(attrib, binding));
Jamie Madill6d113802014-08-25 15:47:52 -0400445
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800446 gl::Buffer *buffer = binding.buffer.get();
Jamie Madille36b92d2016-03-04 15:46:58 -0500447 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800448 ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr);
Jamie Madille36b92d2016-03-04 15:46:58 -0500449
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800450 size_t totalCount = ComputeVertexBindingElementCount(binding, count, instances);
Jamie Madille36b92d2016-03-04 15:46:58 -0500451 ASSERT(!bufferD3D ||
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800452 ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize())) >=
Jamie Madille36b92d2016-03-04 15:46:58 -0500453 static_cast<int>(totalCount));
454
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800455 return mStreamingBuffer->reserveVertexSpace(attrib, binding, static_cast<GLsizei>(totalCount),
Jamie Madille36b92d2016-03-04 15:46:58 -0500456 instances);
Jamie Madill6d113802014-08-25 15:47:52 -0400457}
458
Jamie Madille18eb972016-03-04 15:46:59 -0500459gl::Error VertexDataManager::storeDynamicAttrib(TranslatedAttribute *translated,
460 GLint start,
461 GLsizei count,
462 GLsizei instances)
Jamie Madillf41522b2014-08-18 16:39:49 -0400463{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800464 const auto &attrib = *translated->attribute;
465 const auto &binding = *translated->binding;
Jamie Madill9c385802015-06-22 13:57:18 -0400466
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800467 gl::Buffer *buffer = binding.buffer.get();
Jamie Madill2b976812014-08-25 15:47:49 -0400468 ASSERT(buffer || attrib.pointer);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400469 ASSERT(attrib.enabled);
Jamie Madillf41522b2014-08-18 16:39:49 -0400470
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500471 BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jamie Madillf41522b2014-08-18 16:39:49 -0400472
Jamie Madilld4b55a02015-01-09 14:21:49 -0500473 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800474 GLint firstVertexIndex = (binding.divisor > 0 ? 0 : start);
Jamie Madilld4b55a02015-01-09 14:21:49 -0500475
Jamie Madill7d112bb2015-06-22 13:57:19 -0400476 // Compute source data pointer
477 const uint8_t *sourceData = nullptr;
478
479 if (buffer)
480 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400481 ANGLE_TRY(storage->getData(&sourceData));
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800482 sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madill7d112bb2015-06-22 13:57:19 -0400483 }
484 else
485 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800486 // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state.
487 // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt
Jamie Madill7d112bb2015-06-22 13:57:19 -0400488 sourceData = static_cast<const uint8_t*>(attrib.pointer);
489 }
490
491 unsigned int streamOffset = 0;
Jamie Madilld8fa9212016-03-02 11:51:43 -0500492
Jamie Madilld8fa9212016-03-02 11:51:43 -0500493 translated->storage = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800494 ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, 1, 0), translated->stride);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500495
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800496 size_t totalCount = ComputeVertexBindingElementCount(binding, count, instances);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400497
Jamie Madill52b09c22016-04-11 14:12:31 -0400498 ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800499 attrib, binding, translated->currentValueType, firstVertexIndex,
500 static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400501
Jamie Madille18eb972016-03-04 15:46:59 -0500502 VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
503
504 translated->vertexBuffer.set(vertexBuffer);
505 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400506 translated->baseOffset = streamOffset;
507 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400508
Jamie Madill52b09c22016-04-11 14:12:31 -0400509 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400510}
511
Jamie Madill9c385802015-06-22 13:57:18 -0400512gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
Geoff Langf7100b92014-09-08 16:17:08 -0400513 TranslatedAttribute *translated,
Jamie Madille18eb972016-03-04 15:46:59 -0500514 size_t attribIndex)
Jamie Madillf41522b2014-08-18 16:39:49 -0400515{
Jamie Madille18eb972016-03-04 15:46:59 -0500516 CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
517 auto *&buffer = cachedState->buffer;
518
519 if (!buffer)
520 {
521 buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
522 }
Jamie Madille36b92d2016-03-04 15:46:58 -0500523
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400524 if (cachedState->data != currentValue)
Jamie Madillf41522b2014-08-18 16:39:49 -0400525 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800526 const auto &attrib = *translated->attribute;
527 const auto &binding = *translated->binding;
Jamie Madill27c08912015-06-22 13:57:20 -0400528
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800529 ANGLE_TRY(buffer->reserveVertexSpace(attrib, binding, 1, 0));
Jamie Madillf41522b2014-08-18 16:39:49 -0400530
Jamie Madill7d112bb2015-06-22 13:57:19 -0400531 const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
Jamie Madillf41522b2014-08-18 16:39:49 -0400532 unsigned int streamOffset;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800533 ANGLE_TRY(buffer->storeDynamicAttribute(attrib, binding, currentValue.Type, 0, 1, 0,
534 &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400535
Jamie Madille36b92d2016-03-04 15:46:58 -0500536 buffer->getVertexBuffer()->hintUnmapResource();
537
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400538 cachedState->data = currentValue;
539 cachedState->offset = streamOffset;
Jamie Madillf41522b2014-08-18 16:39:49 -0400540 }
541
Jamie Madille36b92d2016-03-04 15:46:58 -0500542 translated->vertexBuffer.set(buffer->getVertexBuffer());
Jamie Madillf41522b2014-08-18 16:39:49 -0400543
Jamie Madille36b92d2016-03-04 15:46:58 -0500544 translated->storage = nullptr;
545 translated->serial = buffer->getSerial();
546 translated->divisor = 0;
547 translated->stride = 0;
Jamie Madill52b09c22016-04-11 14:12:31 -0400548 translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
549 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400550
Jamie Madill52b09c22016-04-11 14:12:31 -0400551 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400552}
553
Jamie Madille36b92d2016-03-04 15:46:58 -0500554// VertexBufferBinding implementation
555VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
556{
557}
558
559VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
560 : mBoundVertexBuffer(other.mBoundVertexBuffer)
561{
562 if (mBoundVertexBuffer)
563 {
564 mBoundVertexBuffer->addRef();
565 }
566}
567
568VertexBufferBinding::~VertexBufferBinding()
569{
570 if (mBoundVertexBuffer)
571 {
572 mBoundVertexBuffer->release();
573 }
574}
575
576VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
577{
578 mBoundVertexBuffer = other.mBoundVertexBuffer;
579 if (mBoundVertexBuffer)
580 {
581 mBoundVertexBuffer->addRef();
582 }
583 return *this;
584}
585
586void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
587{
588 if (mBoundVertexBuffer == vertexBuffer)
589 return;
590
591 if (mBoundVertexBuffer)
592 {
593 mBoundVertexBuffer->release();
594 }
595 if (vertexBuffer)
596 {
597 vertexBuffer->addRef();
598 }
599
600 mBoundVertexBuffer = vertexBuffer;
601}
602
603VertexBuffer *VertexBufferBinding::get() const
604{
605 return mBoundVertexBuffer;
606}
607
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500608} // namespace rx