daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 20 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 22 | int bytes = UniformTypeSize(type) * arraySize; |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | this->data = new unsigned char[bytes]; |
| 25 | memset(this->data, 0, bytes); |
| 26 | } |
| 27 | |
| 28 | Uniform::~Uniform() |
| 29 | { |
| 30 | delete[] data; |
| 31 | } |
| 32 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 33 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 34 | : name(name), element(element), index(index) |
| 35 | { |
| 36 | } |
| 37 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | Program::Program() |
| 39 | { |
| 40 | mFragmentShader = NULL; |
| 41 | mVertexShader = NULL; |
| 42 | |
| 43 | mPixelExecutable = NULL; |
| 44 | mVertexExecutable = NULL; |
| 45 | mConstantTablePS = NULL; |
| 46 | mConstantTableVS = NULL; |
| 47 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 48 | mPixelHLSL = NULL; |
| 49 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 50 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 51 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 52 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | unlink(); |
| 54 | |
| 55 | mDeleteStatus = false; |
| 56 | } |
| 57 | |
| 58 | Program::~Program() |
| 59 | { |
| 60 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame^] | 61 | |
| 62 | if (mVertexShader != NULL) |
| 63 | { |
| 64 | mVertexShader->detach(); |
| 65 | } |
| 66 | |
| 67 | if (mFragmentShader != NULL) |
| 68 | { |
| 69 | mFragmentShader->detach(); |
| 70 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 71 | } |
| 72 | |
| 73 | bool Program::attachShader(Shader *shader) |
| 74 | { |
| 75 | if (shader->getType() == GL_VERTEX_SHADER) |
| 76 | { |
| 77 | if (mVertexShader) |
| 78 | { |
| 79 | return false; |
| 80 | } |
| 81 | |
| 82 | mVertexShader = (VertexShader*)shader; |
| 83 | mVertexShader->attach(); |
| 84 | } |
| 85 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 86 | { |
| 87 | if (mFragmentShader) |
| 88 | { |
| 89 | return false; |
| 90 | } |
| 91 | |
| 92 | mFragmentShader = (FragmentShader*)shader; |
| 93 | mFragmentShader->attach(); |
| 94 | } |
| 95 | else UNREACHABLE(); |
| 96 | |
| 97 | return true; |
| 98 | } |
| 99 | |
| 100 | bool Program::detachShader(Shader *shader) |
| 101 | { |
| 102 | if (shader->getType() == GL_VERTEX_SHADER) |
| 103 | { |
| 104 | if (mVertexShader != shader) |
| 105 | { |
| 106 | return false; |
| 107 | } |
| 108 | |
| 109 | mVertexShader->detach(); |
| 110 | mVertexShader = NULL; |
| 111 | } |
| 112 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 113 | { |
| 114 | if (mFragmentShader != shader) |
| 115 | { |
| 116 | return false; |
| 117 | } |
| 118 | |
| 119 | mFragmentShader->detach(); |
| 120 | mFragmentShader = NULL; |
| 121 | } |
| 122 | else UNREACHABLE(); |
| 123 | |
| 124 | unlink(); |
| 125 | |
| 126 | return true; |
| 127 | } |
| 128 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 129 | int Program::getAttachedShadersCount() const |
| 130 | { |
| 131 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 132 | } |
| 133 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 135 | { |
| 136 | return mPixelExecutable; |
| 137 | } |
| 138 | |
| 139 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 140 | { |
| 141 | return mVertexExecutable; |
| 142 | } |
| 143 | |
| 144 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 145 | { |
| 146 | if (index < MAX_VERTEX_ATTRIBS) |
| 147 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 148 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 149 | { |
| 150 | mAttributeBinding[i].erase(name); |
| 151 | } |
| 152 | |
| 153 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 154 | } |
| 155 | } |
| 156 | |
| 157 | GLuint Program::getAttributeLocation(const char *name) |
| 158 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 159 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 160 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 161 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 162 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 163 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 164 | { |
| 165 | return index; |
| 166 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | } |
| 168 | } |
| 169 | |
| 170 | return -1; |
| 171 | } |
| 172 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 173 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
| 175 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 176 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 177 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 178 | } |
| 179 | |
| 180 | return -1; |
| 181 | } |
| 182 | |
| 183 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 184 | // index referenced in the compiled HLSL shader |
| 185 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 186 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 187 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 188 | |
| 189 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 191 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 194 | return -1; |
| 195 | } |
| 196 | |
| 197 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 198 | { |
| 199 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 200 | assert(mSamplers[samplerIndex].active); |
| 201 | |
| 202 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | } |
| 204 | |
| 205 | GLint Program::getUniformLocation(const char *name) |
| 206 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 207 | std::string nameStr(name); |
| 208 | int subscript = 0; |
| 209 | size_t beginB = nameStr.find('['); |
| 210 | size_t endB = nameStr.find(']'); |
| 211 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 212 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 213 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 214 | nameStr.erase(beginB); |
| 215 | subscript = atoi(subscrStr.c_str()); |
| 216 | } |
| 217 | |
| 218 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
| 219 | { |
| 220 | if (mUniformIndex[location].name == decorate(nameStr) && |
| 221 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | { |
| 223 | return location; |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | return -1; |
| 228 | } |
| 229 | |
| 230 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 231 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 232 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 233 | { |
| 234 | return false; |
| 235 | } |
| 236 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 237 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 238 | |
| 239 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 240 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 241 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 242 | |
| 243 | if (arraySize == 1 && count > 1) |
| 244 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 245 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 246 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 247 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 248 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 249 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 250 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 251 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 252 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 253 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 254 | |
| 255 | if (arraySize == 1 && count > 1) |
| 256 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 257 | |
| 258 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 259 | GLboolean *boolParams = new GLboolean[count]; |
| 260 | |
| 261 | for (int i = 0; i < count; ++i) |
| 262 | { |
| 263 | if (v[i] == 0.0f) |
| 264 | { |
| 265 | boolParams[i] = GL_FALSE; |
| 266 | } |
| 267 | else |
| 268 | { |
| 269 | boolParams[i] = GL_TRUE; |
| 270 | } |
| 271 | } |
| 272 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 273 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 274 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 275 | |
| 276 | delete [] boolParams; |
| 277 | } |
| 278 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 279 | { |
| 280 | return false; |
| 281 | } |
| 282 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 283 | return true; |
| 284 | } |
| 285 | |
| 286 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 287 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 288 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 289 | { |
| 290 | return false; |
| 291 | } |
| 292 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 293 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 294 | |
| 295 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 296 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 297 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 298 | |
| 299 | if (arraySize == 1 && count > 1) |
| 300 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 301 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 302 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 303 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 304 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 305 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 306 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 307 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 308 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 309 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 310 | |
| 311 | if (arraySize == 1 && count > 1) |
| 312 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 313 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 314 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 315 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 316 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 317 | |
| 318 | for (int i = 0; i < count * 2; ++i) |
| 319 | { |
| 320 | if (v[i] == 0.0f) |
| 321 | { |
| 322 | boolParams[i] = GL_FALSE; |
| 323 | } |
| 324 | else |
| 325 | { |
| 326 | boolParams[i] = GL_TRUE; |
| 327 | } |
| 328 | } |
| 329 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 330 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 331 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 332 | |
| 333 | delete [] boolParams; |
| 334 | } |
| 335 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 336 | { |
| 337 | return false; |
| 338 | } |
| 339 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 340 | return true; |
| 341 | } |
| 342 | |
| 343 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 344 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 345 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 346 | { |
| 347 | return false; |
| 348 | } |
| 349 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 350 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 351 | |
| 352 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 353 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 354 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 355 | |
| 356 | if (arraySize == 1 && count > 1) |
| 357 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 358 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 359 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 360 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 361 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 362 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 363 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 364 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 365 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 366 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 367 | |
| 368 | if (arraySize == 1 && count > 1) |
| 369 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 370 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 371 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 372 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 373 | |
| 374 | for (int i = 0; i < count * 3; ++i) |
| 375 | { |
| 376 | if (v[i] == 0.0f) |
| 377 | { |
| 378 | boolParams[i] = GL_FALSE; |
| 379 | } |
| 380 | else |
| 381 | { |
| 382 | boolParams[i] = GL_TRUE; |
| 383 | } |
| 384 | } |
| 385 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 386 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 387 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 388 | |
| 389 | delete [] boolParams; |
| 390 | } |
| 391 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 392 | { |
| 393 | return false; |
| 394 | } |
| 395 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 396 | return true; |
| 397 | } |
| 398 | |
| 399 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 400 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 401 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 402 | { |
| 403 | return false; |
| 404 | } |
| 405 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 406 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 407 | |
| 408 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 409 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 410 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 411 | |
| 412 | if (arraySize == 1 && count > 1) |
| 413 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 414 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 415 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 416 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 417 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 418 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 419 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 420 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 421 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 422 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 423 | |
| 424 | if (arraySize == 1 && count > 1) |
| 425 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 426 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 427 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 428 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 429 | |
| 430 | for (int i = 0; i < count * 4; ++i) |
| 431 | { |
| 432 | if (v[i] == 0.0f) |
| 433 | { |
| 434 | boolParams[i] = GL_FALSE; |
| 435 | } |
| 436 | else |
| 437 | { |
| 438 | boolParams[i] = GL_TRUE; |
| 439 | } |
| 440 | } |
| 441 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 442 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 443 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 444 | |
| 445 | delete [] boolParams; |
| 446 | } |
| 447 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 448 | { |
| 449 | return false; |
| 450 | } |
| 451 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 452 | return true; |
| 453 | } |
| 454 | |
| 455 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 456 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 457 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 458 | { |
| 459 | return false; |
| 460 | } |
| 461 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 462 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 463 | |
| 464 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 465 | { |
| 466 | return false; |
| 467 | } |
| 468 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 469 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 470 | |
| 471 | if (arraySize == 1 && count > 1) |
| 472 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 473 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 474 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 475 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 476 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 477 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 478 | |
| 479 | return true; |
| 480 | } |
| 481 | |
| 482 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 483 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 484 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 485 | { |
| 486 | return false; |
| 487 | } |
| 488 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 489 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 490 | |
| 491 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 492 | { |
| 493 | return false; |
| 494 | } |
| 495 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 496 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 497 | |
| 498 | if (arraySize == 1 && count > 1) |
| 499 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 500 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 501 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 502 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 503 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 504 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 505 | |
| 506 | return true; |
| 507 | } |
| 508 | |
| 509 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 510 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 511 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 512 | { |
| 513 | return false; |
| 514 | } |
| 515 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 516 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 517 | |
| 518 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 519 | { |
| 520 | return false; |
| 521 | } |
| 522 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 523 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 524 | |
| 525 | if (arraySize == 1 && count > 1) |
| 526 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 527 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 528 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 529 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 530 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 531 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 532 | |
| 533 | return true; |
| 534 | } |
| 535 | |
| 536 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 537 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 538 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 539 | { |
| 540 | return false; |
| 541 | } |
| 542 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 543 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 544 | |
| 545 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 546 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 547 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 548 | |
| 549 | if (arraySize == 1 && count > 1) |
| 550 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 551 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 552 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 553 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 554 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 555 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 556 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 557 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 558 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 559 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 560 | |
| 561 | if (arraySize == 1 && count > 1) |
| 562 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 563 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 564 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 565 | GLboolean *boolParams = new GLboolean[count]; |
| 566 | |
| 567 | for (int i = 0; i < count; ++i) |
| 568 | { |
| 569 | if (v[i] == 0) |
| 570 | { |
| 571 | boolParams[i] = GL_FALSE; |
| 572 | } |
| 573 | else |
| 574 | { |
| 575 | boolParams[i] = GL_TRUE; |
| 576 | } |
| 577 | } |
| 578 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 579 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 580 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 581 | |
| 582 | delete [] boolParams; |
| 583 | } |
| 584 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 585 | { |
| 586 | return false; |
| 587 | } |
| 588 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 589 | return true; |
| 590 | } |
| 591 | |
| 592 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 593 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 594 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 595 | { |
| 596 | return false; |
| 597 | } |
| 598 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 599 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 600 | |
| 601 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 602 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 603 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 604 | |
| 605 | if (arraySize == 1 && count > 1) |
| 606 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 607 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 608 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 609 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 610 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 611 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 612 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 613 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 614 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 615 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 616 | |
| 617 | if (arraySize == 1 && count > 1) |
| 618 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 619 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 620 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 621 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 622 | |
| 623 | for (int i = 0; i < count * 2; ++i) |
| 624 | { |
| 625 | if (v[i] == 0) |
| 626 | { |
| 627 | boolParams[i] = GL_FALSE; |
| 628 | } |
| 629 | else |
| 630 | { |
| 631 | boolParams[i] = GL_TRUE; |
| 632 | } |
| 633 | } |
| 634 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 635 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 636 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 637 | |
| 638 | delete [] boolParams; |
| 639 | } |
| 640 | else |
| 641 | { |
| 642 | return false; |
| 643 | } |
| 644 | |
| 645 | return true; |
| 646 | } |
| 647 | |
| 648 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 649 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 650 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | { |
| 652 | return false; |
| 653 | } |
| 654 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 655 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 656 | |
| 657 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 658 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 659 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 660 | |
| 661 | if (arraySize == 1 && count > 1) |
| 662 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 663 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 664 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 665 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 666 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 667 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 668 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 669 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 670 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 671 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 672 | |
| 673 | if (arraySize == 1 && count > 1) |
| 674 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 675 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 676 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 677 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 678 | |
| 679 | for (int i = 0; i < count * 3; ++i) |
| 680 | { |
| 681 | if (v[i] == 0) |
| 682 | { |
| 683 | boolParams[i] = GL_FALSE; |
| 684 | } |
| 685 | else |
| 686 | { |
| 687 | boolParams[i] = GL_TRUE; |
| 688 | } |
| 689 | } |
| 690 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 691 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 692 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 693 | |
| 694 | delete [] boolParams; |
| 695 | } |
| 696 | else |
| 697 | { |
| 698 | return false; |
| 699 | } |
| 700 | |
| 701 | return true; |
| 702 | } |
| 703 | |
| 704 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 705 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 706 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 707 | { |
| 708 | return false; |
| 709 | } |
| 710 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 711 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 712 | |
| 713 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 714 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 715 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 716 | |
| 717 | if (arraySize == 1 && count > 1) |
| 718 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 719 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 720 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 721 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 722 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 723 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 724 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 725 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 726 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 727 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 728 | |
| 729 | if (arraySize == 1 && count > 1) |
| 730 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 731 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 732 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 733 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 734 | |
| 735 | for (int i = 0; i < count * 4; ++i) |
| 736 | { |
| 737 | if (v[i] == 0) |
| 738 | { |
| 739 | boolParams[i] = GL_FALSE; |
| 740 | } |
| 741 | else |
| 742 | { |
| 743 | boolParams[i] = GL_TRUE; |
| 744 | } |
| 745 | } |
| 746 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 747 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 748 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 749 | |
| 750 | delete [] boolParams; |
| 751 | } |
| 752 | else |
| 753 | { |
| 754 | return false; |
| 755 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 756 | |
| 757 | return true; |
| 758 | } |
| 759 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 760 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 761 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 762 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 763 | { |
| 764 | return false; |
| 765 | } |
| 766 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 767 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 768 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 769 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 770 | |
| 771 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 772 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 773 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 774 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 775 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 776 | |
| 777 | for (unsigned int i = 0; i < count; ++i) |
| 778 | { |
| 779 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 780 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 781 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 782 | break; |
| 783 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 784 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 785 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 786 | break; |
| 787 | case GL_INT: |
| 788 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 789 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 790 | |
| 791 | for (unsigned int i = 0; i < count; ++i) |
| 792 | { |
| 793 | params[i] = (float)intParams[i]; |
| 794 | } |
| 795 | } |
| 796 | break; |
| 797 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 798 | } |
| 799 | |
| 800 | return true; |
| 801 | } |
| 802 | |
| 803 | bool Program::getUniformiv(GLint location, GLint *params) |
| 804 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 805 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 806 | { |
| 807 | return false; |
| 808 | } |
| 809 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 810 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 811 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 812 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 813 | |
| 814 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 815 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 816 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 817 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 818 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 819 | |
| 820 | for (unsigned int i = 0; i < count; ++i) |
| 821 | { |
| 822 | params[i] = (GLint)boolParams[i]; |
| 823 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 824 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 825 | break; |
| 826 | case GL_FLOAT: |
| 827 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 828 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 829 | |
| 830 | for (unsigned int i = 0; i < count; ++i) |
| 831 | { |
| 832 | params[i] = (GLint)floatParams[i]; |
| 833 | } |
| 834 | } |
| 835 | break; |
| 836 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 837 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 838 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 839 | break; |
| 840 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 841 | } |
| 842 | |
| 843 | return true; |
| 844 | } |
| 845 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 846 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 847 | void Program::applyUniforms() |
| 848 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 849 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 850 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 851 | if (mUniformIndex[location].element != 0) |
| 852 | { |
| 853 | continue; |
| 854 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 855 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 856 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 857 | |
| 858 | int arraySize = targetUniform->arraySize; |
| 859 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 860 | GLint *i = (GLint*)targetUniform->data; |
| 861 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 862 | |
| 863 | switch (targetUniform->type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 864 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 865 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 866 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 867 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 868 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 869 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 870 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 871 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 872 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 873 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 874 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 875 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 876 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 877 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 878 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 879 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 880 | default: |
| 881 | UNIMPLEMENTED(); // FIXME |
| 882 | UNREACHABLE(); |
| 883 | } |
| 884 | } |
| 885 | } |
| 886 | |
| 887 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 888 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 889 | { |
| 890 | if (!hlsl) |
| 891 | { |
| 892 | return NULL; |
| 893 | } |
| 894 | |
| 895 | ID3DXBuffer *binary = NULL; |
| 896 | ID3DXBuffer *errorMessage = NULL; |
| 897 | |
daniel@transgaming.com | cbbca00 | 2010-04-01 13:39:32 +0000 | [diff] [blame] | 898 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 899 | |
| 900 | if (SUCCEEDED(result)) |
| 901 | { |
| 902 | return binary; |
| 903 | } |
| 904 | |
| 905 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 906 | { |
| 907 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 908 | } |
| 909 | |
| 910 | if (errorMessage) |
| 911 | { |
| 912 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 913 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 914 | TRACE("\n%s", hlsl); |
| 915 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 916 | } |
| 917 | |
| 918 | return NULL; |
| 919 | } |
| 920 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 921 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 922 | { |
| 923 | char *input = strstr(hlsl, structure); |
| 924 | input += strlen(structure); |
| 925 | |
| 926 | while (input && *input != '}') |
| 927 | { |
| 928 | char varyingType[256]; |
| 929 | char varyingName[256]; |
| 930 | unsigned int semanticIndex; |
| 931 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 932 | |
| 933 | if (matches == 3) |
| 934 | { |
| 935 | ASSERT(semanticIndex <= 9); // Single character |
| 936 | |
| 937 | varyings.push_back(Varying(varyingName, input)); |
| 938 | } |
| 939 | |
| 940 | input = strstr(input, ";"); |
| 941 | input += 2; |
| 942 | } |
| 943 | } |
| 944 | |
| 945 | bool Program::linkVaryings() |
| 946 | { |
| 947 | if (!mPixelHLSL || !mVertexHLSL) |
| 948 | { |
| 949 | return false; |
| 950 | } |
| 951 | |
| 952 | VaryingArray vertexVaryings; |
| 953 | VaryingArray pixelVaryings; |
| 954 | |
| 955 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 956 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 957 | |
| 958 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 959 | { |
| 960 | unsigned int in; |
| 961 | for (in = 0; in < pixelVaryings.size(); in++) |
| 962 | { |
| 963 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 964 | { |
| 965 | pixelVaryings[in].link = out; |
| 966 | vertexVaryings[out].link = in; |
| 967 | |
| 968 | break; |
| 969 | } |
| 970 | } |
| 971 | |
| 972 | if (in != pixelVaryings.size()) |
| 973 | { |
| 974 | // FIXME: Verify matching type and qualifiers |
| 975 | |
| 976 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 977 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 978 | outputSemantic[11] = inputSemantic[11]; |
| 979 | } |
| 980 | else |
| 981 | { |
| 982 | // Comment out the declaration and output assignment |
| 983 | vertexVaryings[out].declaration[0] = '/'; |
| 984 | vertexVaryings[out].declaration[1] = '/'; |
| 985 | |
| 986 | char outputString[256]; |
| 987 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 988 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 989 | |
| 990 | varyingOutput[0] = '/'; |
| 991 | varyingOutput[1] = '/'; |
| 992 | } |
| 993 | } |
| 994 | |
| 995 | // Verify that each pixel varying has been linked to a vertex varying |
| 996 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 997 | { |
| 998 | if (pixelVaryings[in].link < 0) |
| 999 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1000 | appendToInfoLog("Pixel varying (%s) does not match any vertex varying", pixelVaryings[in].name); |
| 1001 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1002 | return false; |
| 1003 | } |
| 1004 | } |
| 1005 | |
| 1006 | return true; |
| 1007 | } |
| 1008 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1009 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1010 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1011 | // a list of uniforms |
| 1012 | void Program::link() |
| 1013 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1014 | unlink(); |
| 1015 | |
| 1016 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1017 | { |
| 1018 | return; |
| 1019 | } |
| 1020 | |
| 1021 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1022 | { |
| 1023 | return; |
| 1024 | } |
| 1025 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1026 | Context *context = getContext(); |
| 1027 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 1028 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 1029 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1030 | const char *ps = mFragmentShader->getHLSL(); |
| 1031 | const char *vs = mVertexShader->getHLSL(); |
| 1032 | |
| 1033 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 1034 | strcpy(mPixelHLSL, ps); |
| 1035 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 1036 | strcpy(mVertexHLSL, vs); |
| 1037 | |
| 1038 | if (!linkVaryings()) |
| 1039 | { |
| 1040 | return; |
| 1041 | } |
| 1042 | |
| 1043 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 1044 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1045 | |
| 1046 | if (vertexBinary && pixelBinary) |
| 1047 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1048 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1049 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1050 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1051 | |
| 1052 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1053 | { |
| 1054 | return error(GL_OUT_OF_MEMORY); |
| 1055 | } |
| 1056 | |
| 1057 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1058 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1059 | vertexBinary->Release(); |
| 1060 | pixelBinary->Release(); |
| 1061 | vertexBinary = NULL; |
| 1062 | pixelBinary = NULL; |
| 1063 | |
| 1064 | if (mVertexExecutable && mPixelExecutable) |
| 1065 | { |
| 1066 | if (!linkAttributes()) |
| 1067 | { |
| 1068 | return; |
| 1069 | } |
| 1070 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1071 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1072 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1073 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1074 | } |
| 1075 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1076 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1077 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1078 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1079 | } |
| 1080 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1081 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1082 | } |
| 1083 | } |
| 1084 | } |
| 1085 | |
| 1086 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1087 | bool Program::linkAttributes() |
| 1088 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1089 | unsigned int usedLocations = 0; |
| 1090 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1091 | // Link attributes that have a binding location |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1092 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1093 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1094 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1095 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1096 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1097 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1098 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1099 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1100 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1101 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1102 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1103 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1104 | mLinkedAttribute[location] = attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1105 | |
| 1106 | int size = AttributeVectorCount(attribute.type); |
| 1107 | |
| 1108 | if (size + location > MAX_VERTEX_ATTRIBS) |
| 1109 | { |
| 1110 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location); |
| 1111 | |
| 1112 | return false; |
| 1113 | } |
| 1114 | |
| 1115 | for (int i = 0; i < size; i++) |
| 1116 | { |
| 1117 | usedLocations |= 1 << (location + i); |
| 1118 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | // Link attributes that don't have a binding location |
| 1123 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS + 1; attributeIndex++) |
| 1124 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1125 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1126 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1127 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1128 | if (!attribute.name.empty() && location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1129 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1130 | int size = AttributeVectorCount(attribute.type); |
| 1131 | int availableIndex = AllocateFirstFreeBits(&usedLocations, size, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1132 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1133 | if (availableIndex == -1 || availableIndex + size > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1134 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1135 | appendToInfoLog("Too many active attributes (%s)", attribute.name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1136 | |
| 1137 | return false; // Fail to link |
| 1138 | } |
| 1139 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1140 | mLinkedAttribute[availableIndex] = attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1141 | } |
| 1142 | } |
| 1143 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1144 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1145 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1146 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
| 1147 | |
| 1148 | if (index == -1) |
| 1149 | { |
| 1150 | mSemanticIndex[attributeIndex++] = -1; |
| 1151 | } |
| 1152 | else |
| 1153 | { |
| 1154 | int size = AttributeVectorCount(mVertexShader->getAttribute(index).type); |
| 1155 | |
| 1156 | for (int i = 0; i < size; i++) |
| 1157 | { |
| 1158 | mSemanticIndex[attributeIndex++] = index++; |
| 1159 | } |
| 1160 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1161 | } |
| 1162 | |
| 1163 | return true; |
| 1164 | } |
| 1165 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1166 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1167 | { |
| 1168 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1169 | { |
| 1170 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1171 | { |
| 1172 | return location; |
| 1173 | } |
| 1174 | } |
| 1175 | |
| 1176 | return -1; |
| 1177 | } |
| 1178 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1179 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1180 | { |
| 1181 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1182 | D3DXCONSTANT_DESC constantDescription; |
| 1183 | UINT descriptionCount = 1; |
| 1184 | |
| 1185 | constantTable->GetDesc(&constantTableDescription); |
| 1186 | |
| 1187 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1188 | { |
| 1189 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1190 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1191 | |
| 1192 | if (!defineUniform(constantHandle, constantDescription)) |
| 1193 | { |
| 1194 | return false; |
| 1195 | } |
| 1196 | } |
| 1197 | |
| 1198 | return true; |
| 1199 | } |
| 1200 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1201 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1202 | // Returns true if succesful (uniform not already defined) |
| 1203 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1204 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1205 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1206 | { |
| 1207 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1208 | |
| 1209 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1210 | |
| 1211 | mSamplers[samplerIndex].active = true; |
| 1212 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1213 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
| 1214 | } |
| 1215 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1216 | switch(constantDescription.Class) |
| 1217 | { |
| 1218 | case D3DXPC_STRUCT: |
| 1219 | { |
| 1220 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1221 | { |
| 1222 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1223 | |
| 1224 | D3DXCONSTANT_DESC fieldDescription; |
| 1225 | UINT descriptionCount = 1; |
| 1226 | |
| 1227 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1228 | |
| 1229 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1230 | { |
| 1231 | return false; |
| 1232 | } |
| 1233 | } |
| 1234 | |
| 1235 | return true; |
| 1236 | } |
| 1237 | case D3DXPC_SCALAR: |
| 1238 | case D3DXPC_VECTOR: |
| 1239 | case D3DXPC_MATRIX_COLUMNS: |
| 1240 | case D3DXPC_OBJECT: |
| 1241 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1242 | default: |
| 1243 | UNREACHABLE(); |
| 1244 | return false; |
| 1245 | } |
| 1246 | } |
| 1247 | |
| 1248 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1249 | { |
| 1250 | Uniform *uniform = createUniform(constantDescription, name); |
| 1251 | |
| 1252 | if(!uniform) |
| 1253 | { |
| 1254 | return false; |
| 1255 | } |
| 1256 | |
| 1257 | // Check if already defined |
| 1258 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1259 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1260 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1261 | if (location >= 0) |
| 1262 | { |
| 1263 | delete uniform; |
| 1264 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1265 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1266 | { |
| 1267 | return false; |
| 1268 | } |
| 1269 | else |
| 1270 | { |
| 1271 | return true; |
| 1272 | } |
| 1273 | } |
| 1274 | |
| 1275 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1276 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1277 | |
| 1278 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1279 | { |
| 1280 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1281 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1282 | |
| 1283 | return true; |
| 1284 | } |
| 1285 | |
| 1286 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1287 | { |
| 1288 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1289 | { |
| 1290 | switch (constantDescription.Type) |
| 1291 | { |
| 1292 | case D3DXPT_SAMPLER2D: |
| 1293 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1294 | switch (constantDescription.Columns) |
| 1295 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1296 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1297 | default: UNREACHABLE(); |
| 1298 | } |
| 1299 | break; |
| 1300 | case D3DXPT_BOOL: |
| 1301 | switch (constantDescription.Columns) |
| 1302 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1303 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1304 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1305 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1306 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1307 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1308 | } |
| 1309 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1310 | case D3DXPT_INT: |
| 1311 | switch (constantDescription.Columns) |
| 1312 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1313 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1314 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1315 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1316 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1317 | default: UNREACHABLE(); |
| 1318 | } |
| 1319 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1320 | case D3DXPT_FLOAT: |
| 1321 | switch (constantDescription.Columns) |
| 1322 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1323 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1324 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1325 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1326 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1327 | default: UNREACHABLE(); |
| 1328 | } |
| 1329 | break; |
| 1330 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1331 | UNREACHABLE(); |
| 1332 | } |
| 1333 | } |
| 1334 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1335 | { |
| 1336 | switch (constantDescription.Type) |
| 1337 | { |
| 1338 | case D3DXPT_FLOAT: |
| 1339 | switch (constantDescription.Rows) |
| 1340 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1341 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1342 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1343 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1344 | default: UNREACHABLE(); |
| 1345 | } |
| 1346 | break; |
| 1347 | default: UNREACHABLE(); |
| 1348 | } |
| 1349 | } |
| 1350 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1351 | |
| 1352 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1353 | } |
| 1354 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1355 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1356 | std::string Program::decorate(const std::string &string) |
| 1357 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1358 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1359 | { |
| 1360 | return "_" + string; |
| 1361 | } |
| 1362 | else |
| 1363 | { |
| 1364 | return string; |
| 1365 | } |
| 1366 | } |
| 1367 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1368 | std::string Program::undecorate(const std::string &string) |
| 1369 | { |
| 1370 | if (string.substr(0, 1) == "_") |
| 1371 | { |
| 1372 | return string.substr(1); |
| 1373 | } |
| 1374 | else |
| 1375 | { |
| 1376 | return string; |
| 1377 | } |
| 1378 | } |
| 1379 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1380 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1381 | { |
| 1382 | BOOL *vector = new BOOL[count]; |
| 1383 | for (int i = 0; i < count; i++) |
| 1384 | { |
| 1385 | if (v[i] == GL_FALSE) |
| 1386 | vector[i] = 0; |
| 1387 | else |
| 1388 | vector[i] = 1; |
| 1389 | } |
| 1390 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1391 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1392 | |
| 1393 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1394 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1395 | IDirect3DDevice9 *device = getDevice(); |
| 1396 | |
| 1397 | if (constantPS) |
| 1398 | { |
| 1399 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1400 | } |
| 1401 | |
| 1402 | if (constantVS) |
| 1403 | { |
| 1404 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1405 | } |
| 1406 | |
| 1407 | delete [] vector; |
| 1408 | |
| 1409 | return true; |
| 1410 | } |
| 1411 | |
| 1412 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1413 | { |
| 1414 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1415 | |
| 1416 | for (int i = 0; i < count; i++) |
| 1417 | { |
| 1418 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1419 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1420 | |
| 1421 | v += 2; |
| 1422 | } |
| 1423 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1424 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1425 | |
| 1426 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1427 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1428 | IDirect3DDevice9 *device = getDevice(); |
| 1429 | |
| 1430 | if (constantPS) |
| 1431 | { |
| 1432 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1433 | } |
| 1434 | |
| 1435 | if (constantVS) |
| 1436 | { |
| 1437 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1438 | } |
| 1439 | |
| 1440 | delete[] vector; |
| 1441 | |
| 1442 | return true; |
| 1443 | } |
| 1444 | |
| 1445 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1446 | { |
| 1447 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1448 | |
| 1449 | for (int i = 0; i < count; i++) |
| 1450 | { |
| 1451 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1452 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1453 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1454 | |
| 1455 | v += 3; |
| 1456 | } |
| 1457 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1458 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1459 | |
| 1460 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1461 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1462 | IDirect3DDevice9 *device = getDevice(); |
| 1463 | |
| 1464 | if (constantPS) |
| 1465 | { |
| 1466 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1467 | } |
| 1468 | |
| 1469 | if (constantVS) |
| 1470 | { |
| 1471 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1472 | } |
| 1473 | |
| 1474 | delete[] vector; |
| 1475 | |
| 1476 | return true; |
| 1477 | } |
| 1478 | |
| 1479 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1480 | { |
| 1481 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1482 | |
| 1483 | for (int i = 0; i < count; i++) |
| 1484 | { |
| 1485 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1486 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1487 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1488 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1489 | |
| 1490 | v += 3; |
| 1491 | } |
| 1492 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1493 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1494 | |
| 1495 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1496 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1497 | IDirect3DDevice9 *device = getDevice(); |
| 1498 | |
| 1499 | if (constantPS) |
| 1500 | { |
| 1501 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1502 | } |
| 1503 | |
| 1504 | if (constantVS) |
| 1505 | { |
| 1506 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1507 | } |
| 1508 | |
| 1509 | delete [] vector; |
| 1510 | |
| 1511 | return true; |
| 1512 | } |
| 1513 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1514 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1515 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1516 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1517 | |
| 1518 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1519 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1520 | IDirect3DDevice9 *device = getDevice(); |
| 1521 | |
| 1522 | if (constantPS) |
| 1523 | { |
| 1524 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1525 | } |
| 1526 | |
| 1527 | if (constantVS) |
| 1528 | { |
| 1529 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1530 | } |
| 1531 | |
| 1532 | return true; |
| 1533 | } |
| 1534 | |
| 1535 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1536 | { |
| 1537 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1538 | |
| 1539 | for (int i = 0; i < count; i++) |
| 1540 | { |
| 1541 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1542 | |
| 1543 | v += 2; |
| 1544 | } |
| 1545 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1546 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1547 | |
| 1548 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1549 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1550 | IDirect3DDevice9 *device = getDevice(); |
| 1551 | |
| 1552 | if (constantPS) |
| 1553 | { |
| 1554 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1555 | } |
| 1556 | |
| 1557 | if (constantVS) |
| 1558 | { |
| 1559 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1560 | } |
| 1561 | |
| 1562 | delete[] vector; |
| 1563 | |
| 1564 | return true; |
| 1565 | } |
| 1566 | |
| 1567 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1568 | { |
| 1569 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1570 | |
| 1571 | for (int i = 0; i < count; i++) |
| 1572 | { |
| 1573 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1574 | |
| 1575 | v += 3; |
| 1576 | } |
| 1577 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1578 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1579 | |
| 1580 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1581 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1582 | IDirect3DDevice9 *device = getDevice(); |
| 1583 | |
| 1584 | if (constantPS) |
| 1585 | { |
| 1586 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1587 | } |
| 1588 | |
| 1589 | if (constantVS) |
| 1590 | { |
| 1591 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1592 | } |
| 1593 | |
| 1594 | delete[] vector; |
| 1595 | |
| 1596 | return true; |
| 1597 | } |
| 1598 | |
| 1599 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1600 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1601 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1602 | |
| 1603 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1604 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1605 | IDirect3DDevice9 *device = getDevice(); |
| 1606 | |
| 1607 | if (constantPS) |
| 1608 | { |
| 1609 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1610 | } |
| 1611 | |
| 1612 | if (constantVS) |
| 1613 | { |
| 1614 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1615 | } |
| 1616 | |
| 1617 | return true; |
| 1618 | } |
| 1619 | |
| 1620 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1621 | { |
| 1622 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1623 | |
| 1624 | for (int i = 0; i < count; i++) |
| 1625 | { |
| 1626 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1627 | value[1], value[3], 0, 0, |
| 1628 | 0, 0, 1, 0, |
| 1629 | 0, 0, 0, 1); |
| 1630 | |
| 1631 | value += 4; |
| 1632 | } |
| 1633 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1634 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1635 | |
| 1636 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1637 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1638 | IDirect3DDevice9 *device = getDevice(); |
| 1639 | |
| 1640 | if (constantPS) |
| 1641 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1642 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1643 | } |
| 1644 | |
| 1645 | if (constantVS) |
| 1646 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1647 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1648 | } |
| 1649 | |
| 1650 | delete[] matrix; |
| 1651 | |
| 1652 | return true; |
| 1653 | } |
| 1654 | |
| 1655 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1656 | { |
| 1657 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1658 | |
| 1659 | for (int i = 0; i < count; i++) |
| 1660 | { |
| 1661 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1662 | value[1], value[4], value[7], 0, |
| 1663 | value[2], value[5], value[8], 0, |
| 1664 | 0, 0, 0, 1); |
| 1665 | |
| 1666 | value += 9; |
| 1667 | } |
| 1668 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1669 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1670 | |
| 1671 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1672 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1673 | IDirect3DDevice9 *device = getDevice(); |
| 1674 | |
| 1675 | if (constantPS) |
| 1676 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1677 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1678 | } |
| 1679 | |
| 1680 | if (constantVS) |
| 1681 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1682 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1683 | } |
| 1684 | |
| 1685 | delete[] matrix; |
| 1686 | |
| 1687 | return true; |
| 1688 | } |
| 1689 | |
| 1690 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1691 | { |
| 1692 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1693 | |
| 1694 | for (int i = 0; i < count; i++) |
| 1695 | { |
| 1696 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1697 | value[1], value[5], value[9], value[13], |
| 1698 | value[2], value[6], value[10], value[14], |
| 1699 | value[3], value[7], value[11], value[15]); |
| 1700 | |
| 1701 | value += 16; |
| 1702 | } |
| 1703 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1704 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1705 | |
| 1706 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1707 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1708 | IDirect3DDevice9 *device = getDevice(); |
| 1709 | |
| 1710 | if (constantPS) |
| 1711 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1712 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1713 | } |
| 1714 | |
| 1715 | if (constantVS) |
| 1716 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1717 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1718 | } |
| 1719 | |
| 1720 | delete[] matrix; |
| 1721 | |
| 1722 | return true; |
| 1723 | } |
| 1724 | |
| 1725 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1726 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1727 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1728 | |
| 1729 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1730 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1731 | IDirect3DDevice9 *device = getDevice(); |
| 1732 | |
| 1733 | if (constantPS) |
| 1734 | { |
| 1735 | D3DXCONSTANT_DESC constantDescription; |
| 1736 | UINT descriptionCount = 1; |
| 1737 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1738 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1739 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1740 | { |
| 1741 | return false; |
| 1742 | } |
| 1743 | |
| 1744 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1745 | { |
| 1746 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1747 | |
| 1748 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1749 | { |
| 1750 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1751 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1752 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1753 | { |
| 1754 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1755 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1756 | ASSERT(mSamplers[samplerIndex].active); |
| 1757 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1758 | } |
| 1759 | } |
| 1760 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1761 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1762 | return true; |
| 1763 | } |
| 1764 | } |
| 1765 | |
| 1766 | if (constantPS) |
| 1767 | { |
| 1768 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1769 | } |
| 1770 | |
| 1771 | if (constantVS) |
| 1772 | { |
| 1773 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1774 | } |
| 1775 | |
| 1776 | return true; |
| 1777 | } |
| 1778 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1779 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1780 | { |
| 1781 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1782 | |
| 1783 | for (int i = 0; i < count; i++) |
| 1784 | { |
| 1785 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1786 | |
| 1787 | v += 2; |
| 1788 | } |
| 1789 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1790 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1791 | |
| 1792 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1793 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1794 | IDirect3DDevice9 *device = getDevice(); |
| 1795 | |
| 1796 | if (constantPS) |
| 1797 | { |
| 1798 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1799 | } |
| 1800 | |
| 1801 | if (constantVS) |
| 1802 | { |
| 1803 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1804 | } |
| 1805 | |
| 1806 | delete[] vector; |
| 1807 | |
| 1808 | return true; |
| 1809 | } |
| 1810 | |
| 1811 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1812 | { |
| 1813 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1814 | |
| 1815 | for (int i = 0; i < count; i++) |
| 1816 | { |
| 1817 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1818 | |
| 1819 | v += 3; |
| 1820 | } |
| 1821 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1822 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1823 | |
| 1824 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1825 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1826 | IDirect3DDevice9 *device = getDevice(); |
| 1827 | |
| 1828 | if (constantPS) |
| 1829 | { |
| 1830 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1831 | } |
| 1832 | |
| 1833 | if (constantVS) |
| 1834 | { |
| 1835 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1836 | } |
| 1837 | |
| 1838 | delete[] vector; |
| 1839 | |
| 1840 | return true; |
| 1841 | } |
| 1842 | |
| 1843 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1844 | { |
| 1845 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1846 | |
| 1847 | for (int i = 0; i < count; i++) |
| 1848 | { |
| 1849 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1850 | |
| 1851 | v += 4; |
| 1852 | } |
| 1853 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1854 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1855 | |
| 1856 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1857 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1858 | IDirect3DDevice9 *device = getDevice(); |
| 1859 | |
| 1860 | if (constantPS) |
| 1861 | { |
| 1862 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1863 | } |
| 1864 | |
| 1865 | if (constantVS) |
| 1866 | { |
| 1867 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1868 | } |
| 1869 | |
| 1870 | delete [] vector; |
| 1871 | |
| 1872 | return true; |
| 1873 | } |
| 1874 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1875 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1876 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1877 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1878 | { |
| 1879 | return; |
| 1880 | } |
| 1881 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1882 | char info[1024]; |
| 1883 | |
| 1884 | va_list vararg; |
| 1885 | va_start(vararg, format); |
| 1886 | vsnprintf(info, sizeof(info), format, vararg); |
| 1887 | va_end(vararg); |
| 1888 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1889 | size_t infoLength = strlen(info); |
| 1890 | |
| 1891 | if (!mInfoLog) |
| 1892 | { |
| 1893 | mInfoLog = new char[infoLength + 1]; |
| 1894 | strcpy(mInfoLog, info); |
| 1895 | } |
| 1896 | else |
| 1897 | { |
| 1898 | size_t logLength = strlen(mInfoLog); |
| 1899 | char *newLog = new char[logLength + infoLength + 1]; |
| 1900 | strcpy(newLog, mInfoLog); |
| 1901 | strcpy(newLog + logLength, info); |
| 1902 | |
| 1903 | delete[] mInfoLog; |
| 1904 | mInfoLog = newLog; |
| 1905 | } |
| 1906 | } |
| 1907 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 1908 | void Program::resetInfoLog() |
| 1909 | { |
| 1910 | if (mInfoLog) |
| 1911 | { |
| 1912 | delete [] mInfoLog; |
| 1913 | } |
| 1914 | } |
| 1915 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1916 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1917 | void Program::unlink(bool destroy) |
| 1918 | { |
| 1919 | if (destroy) // Object being destructed |
| 1920 | { |
| 1921 | if (mFragmentShader) |
| 1922 | { |
| 1923 | mFragmentShader->detach(); |
| 1924 | mFragmentShader = NULL; |
| 1925 | } |
| 1926 | |
| 1927 | if (mVertexShader) |
| 1928 | { |
| 1929 | mVertexShader->detach(); |
| 1930 | mVertexShader = NULL; |
| 1931 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1932 | } |
| 1933 | |
| 1934 | if (mPixelExecutable) |
| 1935 | { |
| 1936 | mPixelExecutable->Release(); |
| 1937 | mPixelExecutable = NULL; |
| 1938 | } |
| 1939 | |
| 1940 | if (mVertexExecutable) |
| 1941 | { |
| 1942 | mVertexExecutable->Release(); |
| 1943 | mVertexExecutable = NULL; |
| 1944 | } |
| 1945 | |
| 1946 | if (mConstantTablePS) |
| 1947 | { |
| 1948 | mConstantTablePS->Release(); |
| 1949 | mConstantTablePS = NULL; |
| 1950 | } |
| 1951 | |
| 1952 | if (mConstantTableVS) |
| 1953 | { |
| 1954 | mConstantTableVS->Release(); |
| 1955 | mConstantTableVS = NULL; |
| 1956 | } |
| 1957 | |
| 1958 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1959 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1960 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1961 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1962 | } |
| 1963 | |
| 1964 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 1965 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1966 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1967 | } |
| 1968 | |
| 1969 | while (!mUniforms.empty()) |
| 1970 | { |
| 1971 | delete mUniforms.back(); |
| 1972 | mUniforms.pop_back(); |
| 1973 | } |
| 1974 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1975 | mUniformIndex.clear(); |
| 1976 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1977 | delete[] mPixelHLSL; |
| 1978 | mPixelHLSL = NULL; |
| 1979 | |
| 1980 | delete[] mVertexHLSL; |
| 1981 | mVertexHLSL = NULL; |
| 1982 | |
| 1983 | delete[] mInfoLog; |
| 1984 | mInfoLog = NULL; |
| 1985 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1986 | mLinked = false; |
| 1987 | } |
| 1988 | |
| 1989 | bool Program::isLinked() |
| 1990 | { |
| 1991 | return mLinked; |
| 1992 | } |
| 1993 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 1994 | bool Program::isValidated() const |
| 1995 | { |
| 1996 | return mValidated; |
| 1997 | } |
| 1998 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1999 | int Program::getInfoLogLength() const |
| 2000 | { |
| 2001 | if (!mInfoLog) |
| 2002 | { |
| 2003 | return 0; |
| 2004 | } |
| 2005 | else |
| 2006 | { |
| 2007 | return strlen(mInfoLog) + 1; |
| 2008 | } |
| 2009 | } |
| 2010 | |
| 2011 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2012 | { |
| 2013 | int index = 0; |
| 2014 | |
| 2015 | if (mInfoLog) |
| 2016 | { |
| 2017 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2018 | { |
| 2019 | infoLog[index] = mInfoLog[index]; |
| 2020 | index++; |
| 2021 | } |
| 2022 | } |
| 2023 | |
| 2024 | if (bufSize) |
| 2025 | { |
| 2026 | infoLog[index] = '\0'; |
| 2027 | } |
| 2028 | |
| 2029 | if (length) |
| 2030 | { |
| 2031 | *length = index; |
| 2032 | } |
| 2033 | } |
| 2034 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2035 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2036 | { |
| 2037 | int total = 0; |
| 2038 | |
| 2039 | if (mVertexShader) |
| 2040 | { |
| 2041 | if (total < maxCount) |
| 2042 | { |
| 2043 | shaders[total] = mVertexShader->getHandle(); |
| 2044 | } |
| 2045 | |
| 2046 | total++; |
| 2047 | } |
| 2048 | |
| 2049 | if (mFragmentShader) |
| 2050 | { |
| 2051 | if (total < maxCount) |
| 2052 | { |
| 2053 | shaders[total] = mFragmentShader->getHandle(); |
| 2054 | } |
| 2055 | |
| 2056 | total++; |
| 2057 | } |
| 2058 | |
| 2059 | if (count) |
| 2060 | { |
| 2061 | *count = total; |
| 2062 | } |
| 2063 | } |
| 2064 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2065 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2066 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2067 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2068 | for (unsigned int i = 0; i < index; i++) |
| 2069 | { |
| 2070 | do |
| 2071 | { |
| 2072 | attribute++; |
| 2073 | |
| 2074 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2075 | } |
| 2076 | while (mLinkedAttribute[attribute].name.empty()); |
| 2077 | } |
| 2078 | |
| 2079 | if (bufsize > 0) |
| 2080 | { |
| 2081 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2082 | |
| 2083 | strncpy(name, string, bufsize); |
| 2084 | name[bufsize - 1] = '\0'; |
| 2085 | |
| 2086 | if (length) |
| 2087 | { |
| 2088 | *length = strlen(name); |
| 2089 | } |
| 2090 | } |
| 2091 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2092 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2093 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2094 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2095 | } |
| 2096 | |
| 2097 | GLint Program::getActiveAttributeCount() |
| 2098 | { |
| 2099 | int count = 0; |
| 2100 | |
| 2101 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2102 | { |
| 2103 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2104 | { |
| 2105 | count++; |
| 2106 | } |
| 2107 | } |
| 2108 | |
| 2109 | return count; |
| 2110 | } |
| 2111 | |
| 2112 | GLint Program::getActiveAttributeMaxLength() |
| 2113 | { |
| 2114 | int maxLength = 0; |
| 2115 | |
| 2116 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2117 | { |
| 2118 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2119 | { |
| 2120 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2121 | } |
| 2122 | } |
| 2123 | |
| 2124 | return maxLength; |
| 2125 | } |
| 2126 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2127 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2128 | { |
| 2129 | unsigned int uniform = 0; |
| 2130 | for (unsigned int i = 0; i < index; i++) |
| 2131 | { |
| 2132 | do |
| 2133 | { |
| 2134 | uniform++; |
| 2135 | |
| 2136 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2137 | } |
| 2138 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2139 | } |
| 2140 | |
| 2141 | if (bufsize > 0) |
| 2142 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2143 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2144 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2145 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2146 | name[bufsize - 1] = '\0'; |
| 2147 | |
| 2148 | if (length) |
| 2149 | { |
| 2150 | *length = strlen(name); |
| 2151 | } |
| 2152 | } |
| 2153 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2154 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2155 | |
| 2156 | *type = mUniforms[uniform]->type; |
| 2157 | } |
| 2158 | |
| 2159 | GLint Program::getActiveUniformCount() |
| 2160 | { |
| 2161 | int count = 0; |
| 2162 | |
| 2163 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2164 | { |
| 2165 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2166 | { |
| 2167 | count++; |
| 2168 | } |
| 2169 | } |
| 2170 | |
| 2171 | return count; |
| 2172 | } |
| 2173 | |
| 2174 | GLint Program::getActiveUniformMaxLength() |
| 2175 | { |
| 2176 | int maxLength = 0; |
| 2177 | |
| 2178 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2179 | { |
| 2180 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2181 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2182 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2183 | } |
| 2184 | } |
| 2185 | |
| 2186 | return maxLength; |
| 2187 | } |
| 2188 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2189 | void Program::flagForDeletion() |
| 2190 | { |
| 2191 | mDeleteStatus = true; |
| 2192 | } |
| 2193 | |
| 2194 | bool Program::isFlaggedForDeletion() const |
| 2195 | { |
| 2196 | return mDeleteStatus; |
| 2197 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2198 | |
| 2199 | void Program::validate() |
| 2200 | { |
| 2201 | resetInfoLog(); |
| 2202 | |
| 2203 | if (!isLinked()) |
| 2204 | { |
| 2205 | appendToInfoLog("Program has not been successfully linked."); |
| 2206 | mValidated = false; |
| 2207 | } |
| 2208 | else if (!validateSamplers()) |
| 2209 | { |
| 2210 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2211 | mValidated = false; |
| 2212 | } |
| 2213 | else |
| 2214 | { |
| 2215 | mValidated = true; |
| 2216 | } |
| 2217 | } |
| 2218 | |
| 2219 | bool Program::validateSamplers() const |
| 2220 | { |
| 2221 | // if any two active samplers in a program are of different types, but refer to the same |
| 2222 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2223 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2224 | std::map<int, SamplerType> samplerMap; |
| 2225 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2226 | { |
| 2227 | if (mSamplers[i].active) |
| 2228 | { |
| 2229 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2230 | { |
| 2231 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2232 | return false; |
| 2233 | } |
| 2234 | else |
| 2235 | { |
| 2236 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2237 | } |
| 2238 | } |
| 2239 | } |
| 2240 | |
| 2241 | return true; |
| 2242 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2243 | } |